GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato

From Medien Wiki

FINAL PROJECT

“Life of Things”

The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.

For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life.

As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better.

Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.


SCENE 1

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SCENE 2

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SCENE 3

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SCENE 4

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SCENE 5

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MIDTERM PRESENTATION


My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts.

My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO.

Andreas Angelidakis:

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Post Ruin

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Post Ruin

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Domesticated Mountain

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Domesticated Mountain

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Domesticated Mountain

OMA / Prada Fashion Shows

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These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a "fashion show", in which the models wear no clothes and their face is represented by a sterile cube.


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