GMU:Critical VR Lab II - Lab Work/Kristin Jakubek: Difference between revisions

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This semesters work is a continuation of the VR - poem 'twist / the edges to dry asphalt'  created in a collaborative work with the poet Malina Heinemann in response to her poem 'twist' as performed at 'drift' (Horse and Pony in Berlin)  in 2019.  
This semesters work is a continuation of the VR - poem 'twist / the edges to dry asphalt'  created in a collaborative work with the poet Malina Heinemann in response to her poem 'twist' as performed at 'drift' (Horse and Pony in Berlin)  in 2019.  


The VR work and creative process this semester centres around the translation and abstraction of elements of the spoken word poem into a three-dimensional, digital space. While it was not possible to work in the DBL - and make real technical progress - do to pandemic restrictions, I was able to make some progress on the conceptual stages of the VR experience and how these 'stages/spaces' relate to and connect within one another.
The VR work and creative process this semester centres around the translation and abstraction of elements of the spoken word poem into interconnected three-dimensional, digital spaces inside one VR space.  
 
While it was not possible to work in the DBL - and make real technical progress or get a more hands-on understanding of the physical-digital-space - do to the pandemic restrictions, I ''was'' able to make some progress on the conceptual stages of the VR experience and how these 'stages/spaces' relate to and connect within one another.





Revision as of 13:09, 27 March 2021

Concept

This semesters work is a continuation of the VR - poem 'twist / the edges to dry asphalt' created in a collaborative work with the poet Malina Heinemann in response to her poem 'twist' as performed at 'drift' (Horse and Pony in Berlin) in 2019.

The VR work and creative process this semester centres around the translation and abstraction of elements of the spoken word poem into interconnected three-dimensional, digital spaces inside one VR space.

While it was not possible to work in the DBL - and make real technical progress or get a more hands-on understanding of the physical-digital-space - do to the pandemic restrictions, I was able to make some progress on the conceptual stages of the VR experience and how these 'stages/spaces' relate to and connect within one another.


Twist documentation WS2020.jpg Twist documentation WS20202.jpg Twist documentation WS20203.jpg Twist documentation WS20204.jpg