GMU:Critical VR Lab II/Hsiao-Pei Kao: Difference between revisions

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== '''Unity experiment Documentation 03.07.2020''' ==


== INNOCENT ARE YOU ? ==
{{#ev:youtube|3TXtv3qJet4|800|center}}




{{#ev:youtube|k1yvtuykfe0|800|center}}


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''' Concept and what have I done till now in this Semester'''


In the previous weeks I spent time developing the concept of what I want to do in this semester and trying out some different visualization methods in Unity randomly.
To be honest, I feel like I am having a really chaotic situation during this time, and feeling quite lost by those overwhelming confusions. So I just want to visualize those confusion in this work. Purposes are trying different things out and learning while experimenting and most important thing for me is maybe to find out what really caused me to be confused. I think it's meaningful for me to spend time on these thoughts and just develop and remember them by making those feelings visible in works.


So to Visualize these emotions I built a model with an organic form and texture it with an installation I build 3 weeks ago, which is made by sugar, covered with neon colors and lighted with UV light. Why Organic form? I did it because i am kind of fascinated with these kind of shapes and I started doing everything in this scene based on my instincts and feelings. I personally look forward to what this work is going to be in the end.
It’s a virtual world filled with questions and being questioned by viewers themselves, being doubted and to reveal the truth through the whole experience of falling down from the first layer to the last one in a hierarchical structured world.
 
I purposely lead viewers in this environment, to a basic question “are you innocent for bad things, happening everyday around you in this world? We are always informed, by a mix of lies and truth. We even beautify things because of human nature and prefer to trust another better version we can digest or want to see.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers come closer to the core truth.  I actually wanted to convey a difference between “ being informed” and “having it to face it themselves”. No one is innocent for anything. Apocalypse won't happen all of a sudden. This happens because we choose not to believe in it.
 
 
In the video above, I animated the movements of the camera and the objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layers:
 
 
-----> 1st Layer [Information. where information will be delivered]
Enter the scene >>> fall down to the first layer [a City with buildings] >>> "floating around" and have a overlook of this place >>> the viewers pass by a screen wall [Information] >>> bricks start falling down >>> the City collapses
 
-----> Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]


'''Description'''
falling down to the 2nd layer [organic formed + Cyberspace] >>> again, floating around a bit to have a brief overview of this layer>>> floating down to the inside of the construction. >>> the screen shows again and then floats down and disappears


what i did in this scene is really basic. There are some capsule shapes placed in the scene, which can trigger the animations of the models and the movements of lights.
-----> 3rd Layer [Facing the Truth]
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. >>>  the model explodes into pieces and falling down to the ground >>> viewers finally reach the ground >>> surrounded by broken pieces of human models.  


'''The original idea: '''
But the original plan for the result should be:  
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will.
Brief explanation of how it should work in this Scene in Unity.
The Original plan is, all the screens are like triggers for entering to the next layer.
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.


My original thought on this work was building this installation in Cube and film it with the 360 degree camera and use it as a Video Texture or Skybox. But since this idea didn't work out, cause the Sugar Installation was extremely fragile and unstable. the result was not as good as my expectation . So Instead of a video, I use the 2D imagine as the texture on it.
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'''Goals in this class I want to achieve:'''


1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers


'''What I want to do in the following weeks(?)/ months(?):'''
2. A clearer Idea/ information can be delivered in this artificial world
3. To create more interactive animations by using game objects and scripts
4. to try out lighting, textures and develop the style for the Environment.


(I) 2 more scenes building:
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'''Attribution'''


to make this work and the ideas more completed, I actually plan to build 2 more scenes. Scenes will be switched when the triggers in the main scene are achieved.  
Models are made inside 3D Blender(2.80)
which can be switched more Triggers in the main scene
Skybox as Background - Free Skybox Volume 2 (Nebula) from Unity Store
I will build more scenes and try out more animation to give
[[https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392]]


(II) Pure Data:  
Procedural fire
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045?free=true&q=fire&orderBy=1]]


For now, the sounds are added additionally in post-production. I will focus on learning PD and connect PD to the Unity/ using libpd wrapper.  
GamePlay Recording- Free Asset "NextGenRecorder" from Unity Store
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045]]


(III) using 360 degree video:  
Sounds used in the post production:
https://freesound.org/


since i have the 360 Camera with me, I am making some footages with it and will see if I can use them in this work or not.


(IIII) more models in organic forms maybe(?)
more Images of work process:


since i didn't really have clear structure or plan about what I want to do in this Corona Semester. I basically just want to visualize my emotions during corona pandemic. All the chaos in my brain and all the messy situation around the world..


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[[Image:unituy.png|800px|frameless|center|]]
 
 
[[Image:blender1.png|800px|frameless|center|]]
 


[[File:螢幕快照 2020-07-03 下午4.53.33.png|800px]]
[[Image:blender2.png|800px|frameless|center|]]
[[File:螢幕快照 2020-07-03 下午4.54.53.png|800px]]

Latest revision as of 17:44, 28 October 2020


INNOCENT ARE YOU ?




It’s a virtual world filled with questions and being questioned by viewers themselves, being doubted and to reveal the truth through the whole experience of falling down from the first layer to the last one in a hierarchical structured world.

I purposely lead viewers in this environment, to a basic question “are you innocent for bad things, happening everyday around you in this world? We are always informed, by a mix of lies and truth. We even beautify things because of human nature and prefer to trust another better version we can digest or want to see.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers come closer to the core truth. I actually wanted to convey a difference between “ being informed” and “having it to face it themselves”. No one is innocent for anything. Apocalypse won't happen all of a sudden. This happens because we choose not to believe in it.


In the video above, I animated the movements of the camera and the objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layers:


-----> 1st Layer [Information. where information will be delivered] Enter the scene >>> fall down to the first layer [a City with buildings] >>> "floating around" and have a overlook of this place >>> the viewers pass by a screen wall [Information] >>> bricks start falling down >>> the City collapses

-----> Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]

falling down to the 2nd layer [organic formed + Cyberspace] >>> again, floating around a bit to have a brief overview of this layer>>> floating down to the inside of the construction. >>> the screen shows again and then floats down and disappears

-----> 3rd Layer [Facing the Truth] before approaching the 3rd layer, viewers will first meet a human model, floating in the air. >>> the model explodes into pieces and falling down to the ground >>> viewers finally reach the ground >>> surrounded by broken pieces of human models.

But the original plan for the result should be: to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. Brief explanation of how it should work in this Scene in Unity. The Original plan is, all the screens are like triggers for entering to the next layer. Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.


Goals in this class I want to achieve:

1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers

2. A clearer Idea/ information can be delivered in this artificial world 3. To create more interactive animations by using game objects and scripts 4. to try out lighting, textures and develop the style for the Environment.


Attribution

Models are made inside 3D Blender(2.80) Skybox as Background - Free Skybox Volume 2 (Nebula) from Unity Store [[1]]

Procedural fire [[2]]

GamePlay Recording- Free Asset "NextGenRecorder" from Unity Store [[3]]

Sounds used in the post production: https://freesound.org/


more Images of work process:


Unituy.png


Blender1.png


Blender2.png