GMU:Critical VR Lab II

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Lecturer: Max Neupert, Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: the web
First Date: Friday, 08.05.2020, 15:30

Description

Critical VR Lab II – Pd Introduction + Individual Unity Projects is a course which will offer an Introduction to Pure Data (a visual programming language) by Max Neupert and also offer individual Support for Unity projects by Jörg Brinkmann

We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.

Student works

Syllabus

07.05.2020, 11:00 - 19:00

Introduction into Dataflow programming with Pure Data. Physically informed sound synthesis.

08.05.2020, 11:00 - 19:00

Impact sounds

09.05.2020, 11:00 - 19:00

Integration with Unity via OSC or libpd


14.05.2020, 11:00 - 19:00

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15.05.2020, 11:00 - 19:00

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16.05.2020, 11:00 - 19:00

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VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials