GMU:Critical VR Lab II: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 11: Line 11:
15.05.2020, 11:00 - 19:00<br>
15.05.2020, 11:00 - 19:00<br>
16.05.2020, 11:00 - 19:00<br>  
16.05.2020, 11:00 - 19:00<br>  
 
<br>
==Description==
==Description==
Critical VR Lab II is a block module that will only work in connection with the Pure Data Introduction by Max Neupert. In this module we will connect Unity and Pure Data (a visual programming language developed by Miller Puckette) in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects.
Critical VR Lab II is a block module that will only work in connection with the Pure Data Introduction by Max Neupert. In this module we will connect Unity and Pure Data (a visual programming language developed by Miller Puckette) in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects.

Revision as of 19:46, 7 February 2020

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 09.04.2020, 11:00
Dates:
07.05.2020, 11:00 - 19:00
08.05.2020, 11:00 - 19:00
09.05.2020, 11:00 - 19:00
-
14.05.2020, 11:00 - 19:00
15.05.2020, 11:00 - 19:00
16.05.2020, 11:00 - 19:00


Description

Critical VR Lab II is a block module that will only work in connection with the Pure Data Introduction by Max Neupert. In this module we will connect Unity and Pure Data (a visual programming language developed by Miller Puckette) in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.

Student works

Syllabus

14.05.2020, 11:00 - 19:00

-

15.05.2020, 11:00 - 19:00

-

16.05.2020, 11:00 - 19:00

-


VR TOOLBOX

Dropbox folder with our class material

Software
Unity 3D - cross-platform game engine
https://unity3d.com/de

Blender - open-source 3D modeller with many features
https://www.blender.org

Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format
https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives

Meshmixer - "Swiss Army Knife" for 3D meshes
http://www.meshmixer.com

MeshLab - open source system for processing and editing 3D triangular meshes
http://www.meshlab.net

MakeHuman - open source tool for making 3D characters
http://www.makehumancommunity.org

Open Broadcaster Software - free and open-source streaming and recording program
https://obsproject.com

Online Tools
Mixamo - Rapidly create, rig and animate unique characters
https://www.mixamo.com

NormalMap-Online - create a normalmaps directly inside your browser
http://cpetry.github.io/NormalMap-Online/

Freesound - collaborative database of Creative Commons Licensed sounds
https://freesound.org

Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
https://glitchmachines.com/

Some Glitchy Fx Sounds
https://drive.google.com/drive/folders/1xEROZN9QJvdf26D-hOzlK4D2IfxzxZSO?usp=sharing

3D Models (for download and use)
http://www.myminifactory.com
http://www.sketchfab.com
http://www.thingiverse.com
http://www.turbosquid.com
http://www.lincoln3dscans.co.uk

Unity 3D Tutorials
Tutorials from the Unity 3D page
https://unity3d.com/de/learn/tutorials

Brackeys Unity 3D Tutorials
https://www.youtube.com/user/Brackeys/videos



Unity 3D Assets
Standard Assets
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351

Free HDR Skyboxes
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217

Blender Tutorials
Blender Beginner Tutorial Series by Blender Guru
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Interface and Navigation
https://www.youtube.com/watch?v=xT2mtoDnSzM

Modeling - Creating a kitchen (ignore part 2)
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2

Modeling - Modeling a simple character
https://www.youtube.com/watch?v=DiIoWrOlIRw

Materials - Basic properties of materials
https://www.youtube.com/watch?v=9AHxuoYyJJk

Texturing - Applying textures to an object
https://www.youtube.com/watch?v=6gRUUeFteQg

Rigging - Rigging a character
https://www.youtube.com/watch?v=cGvalWG8HBU&t=

Animation - 12 Principles of Animation
https://www.youtube.com/watch?v=uDqjIdI4bF4

Animation - Animating a bouncing ball
https://www.youtube.com/watch?v=GUocrcIQfp4

Different (aesthetically) interesting Tutorials for Blender (2.8)
https://www.youtube.com/channel/UCuNhGhbemBkdflZ1FGJ0lUQ