GMU:Critical VR Lab I/Yu-Ting, Lu: Difference between revisions

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'''< OMELETTE DIVER >'''
'''< OMELETTE DIVER >'''


'''Concept'''


'''Concept'''
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?
 
 
'''Introduction'''


Omelette is an interactive game projecting on the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit.  
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit.  
Two players are required in the games. The task of the first player is to add different ingredients into the bowl and make a special egg omelette. Afterwards, the other player has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could the second player find the egg crack.  
Two players are required in the games. The task of player 2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, playe 1r has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could the second player find the egg crack.  
[[File:3222.jpg]]
[[File:3222.jpg]]


'''Player Flow'''
'''Player Flow'''


[[:File:player-flow.pdf]]
There are three levels of the game. For different level, player 2 would have different selection of ingredients. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soysauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limitation are the same, 20 seconds for player 2 and 60 seconds for player 1.
There are three levels of the game. The time limitation for the two phase is 20 seconds.
 
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]


'''Video'''


Link: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing
Link: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing

Revision as of 14:11, 31 October 2020

< OMELETTE DIVER >

Concept

My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?


Introduction

Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. Two players are required in the games. The task of player 2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, playe 1r has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could the second player find the egg crack. 3222.jpg

Player Flow

There are three levels of the game. For different level, player 2 would have different selection of ingredients. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soysauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limitation are the same, 20 seconds for player 2 and 60 seconds for player 1.

Screenshot 2020-10-31 at 15.07.16.png

Video

Link: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing