GMU:Computing with Thread: Difference between revisions

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  Note:
  '''Application is now closed.'''


== Beschreibung ==
== Beschreibung ==
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! Theme !! Topic !! Date
! Theme !! Topic !! Date
|-
|-
| rowspan="4" | [[/Part1|Exploring Geometry, Networks and Chaos with Threads]]
| rowspan="5" | [[/Part1|Exploring Geometry, Networks and Chaos with Threads]]
| [[/Part1#Thread_Geometry|Thread Geometry]]
| [[/Part1#Thread_Geometry|Thread Geometry]]
| 14. April
| 14. April
Line 75: Line 71:
|-
|-
| [[/Part1#Braids|Braids]]
| [[/Part1#Braids|Braids]]
| 5. May
| 05. May
|-
|-
| [[/Part1#Nets|Nets]]
| [[/Part1#Nets|Nets]]
| 12. May
| 12. May
|-
|-
| rowspan="4" | [[/Part2|Constructing Kinetic Sculptures and Computers with Thread]]
| [[/Part1#Meetup|Meetup]] (Future Vintage)
| Wheels and Pulleys
| 19. May
| 19. May
|-
|-
| Levers and Cranes
| rowspan="5" | [[/Part2|Constructing Kinetic Sculptures and Computers with Thread]]
|-
| [[/Part2#Levers and Cranes|Levers and Cranes]]
| 26. May
| 26. May
|-
|-
| Physical Computing
| [[/Part2#Wheels and Pulleys|Wheels and Pulleys]]
| 2. June
| 02. June
|-  
|-  
| Draft Looms and Logic Gates
| [[/Part2#Looms and Logic|Looms and Logic]]
| 9. June
| 09. June
|-
| [[/Part2#Excursion|Excursion]] (Ralf Baecker)
| 15. June
|-
|-
| rowspan="4" | [[/Part3|Using thread to transmit, store and retrieve information]]
| rowspan="4" | [[/Part3|Using thread to transmit, store and retrieve information]]
|-
|-
| Thread transmission
| [[/Part3#Thread Transmission|Thread Transmission]]
| 16. June
| 16. June
|-
|-
| Code Crafting
| [[/Part3#Code Crafting|Code Crafting]]
| 23. June
| 23. June
|-
|-
| Quipu Code
| [[/Part3#Quipu Code|Quipu Code]]
| 30. June
| 30. June
|-
|-
| rowspan="1" | [[/Part4|Connecting the physical and the virtual]]
| rowspan="1" | [[/Part4|Connecting the physical and the virtual]]
| Processing Thread
| [[/Part4#Group Work|Group Work]]
| 07. July
| 07. July
|-
|-
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* [[/Niloofar Ghobadi|Niloofar Ghobadi]]
* [[/Niloofar Ghobadi|Niloofar Ghobadi]]
* [[/Aline Martinez|Aline Martinez]]
* [[/Aline Martinez|Aline Martinez]]
* [[/Preetha Moorthy|Preetha Moorthy]]
* [[/Rachel Smith|Rachel Smith]]
* [[/Rachel Smith|Rachel Smith]]
=== Exhibition ===
As part of the Future Vintage Exhibition we are presenting a group work.<br>
The working title is '''[[/microbank64|microbank64]]'''.


== Evaluation ==
== Evaluation ==
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* Leslie Leland Locke: [https://archive.org/details/jstor-659935 The Ancient Quipu, a Peruvian Knot Record]  
* Leslie Leland Locke: [https://archive.org/details/jstor-659935 The Ancient Quipu, a Peruvian Knot Record]  


== Links ==
=== Textile Computation ===
* [http://www.k2g2.org/blog:bit.craft:computational_model_of_knitting A Computational Model of Knitting] by Martin Schneider
* [http://kairotic.org Kairotic] The Weaving codes - Coding Weaves project
* [http://www.stitchingworlds.net/speculation/crafted-logic/ Crafted Logic] by Ebru Kurbak and Irene Posch
* [http://fo.am/tanglebots/ Tanglebots] a Workshop about failed Weaving by Dave Griffith
* [https://vimeo.com/album/3692903 Swarm Weaving]  by Flora Robotica
=== Material Computation ===
* [[wikipedia:Z1 (computer)|Z1]] by Konrad Zuse
* [http://www.rlfbckr.org/work/rechnender_raum Rechnender Raum] by Ralf Baecker
* [https://www.flickr.com/photos/rlfbckr/sets/72157649747923102 Memory Machines] by Ralf Baecker
* [http://www.evilmadscientist.com/2012/dcii-first/ DigiComp II] by Evil Mad Scientist
* [https://www.youtube.com/watch?v=OpLU__bhu2w Domino Computer]
* [http://www.ikm.uni-osnabrueck.de/aktivitaeten/dl/dynamic_labyrinths/dynamic-labyrinths.html Dynamic Labyrinths] by Forschungsinstitut für Mathematikdidaktik Uni Osnabrück
=== Human Computation ===
* [http://www.flong.com/blog/2014/computing-without-computers/ Computing without Computers] (Link list by Golan Levin)
* [http://csunplugged.org Computer Science Unplugged]
=== Computational Craft ===
* [[GMU:Principia Textilica|Principia Textilica Course]]
* [http://pamelaliou.com/doti.html DOTI] the Desktop-Loom by Pamela Liou
* [http://www.bitcraftlab.com/talks/meshcon2014/html5/#/ Open Tools for Computational Craft] by Martin Schneider
* [https://www.imaginary-institute.com/resources/Luminescence/Luminescence.html Luminiscence] by Andrew Glassner (online weft editor)
* [http://www.pawfal.org/dave/blog/2015/11/pixel-quipu/comment-page-1/ Pixel Quipu] by Dave Griffith
* [https://github.com/nebogeo/coding-with-knots Coding with Knots] by Dave Griffith
=== Paper Computation ===
* [https://en.wikipedia.org/wiki/CARDboard_Illustrative_Aid_to_Computation CARDIAC] (Paper Computer)
* [http://wiki.franklinheath.co.uk/index.php/Enigma/Paper_Enigma Paper Enigma]
* [http://www.niklasroy.com/project/149/cardboard_plotter Cardboard Plotter] by Roy Robotics
* [http://documents.epfl.ch/groups/p/pa/papercomp/www/proceedings_papercomp_2010.pdf Papercomp 2010 Proceedings] (mostly augmented reality)
=== Code Crafting ===
* [https://github.com/bitcraftlab/Principia-Textilica-Course/tree/master/tools/code-crafting Code Crafting]
* [http://www.k2g2.org/wiki:code_crafting Code Crafting] on Craftopedia
* [http://www.k2g2.org/wiki:code_weaving Code Weaving] on Craftopedia
=== Quipu ===
* [http://khipukamayuq.fas.harvard.edu/ Quipu Database Project]
* [http://www.pawfal.org/dave/blog/2015/11/pixel-quipu/ Pixel Quipu] by Dave Griffith
=== Pulleys and Machines ===
* [http://www.lowtechmagazine.com/2010/03/history-of-human-powered-cranes.html History of Human-Powered Cranes]
* [[wikipedia:de:Flaschenzug|Flaschenzug]](de)
* [[wikipedia:en:Pulley|Pulley]]
=== Signalling ===
* [[wikipedia:de:Schnurtelefon|Schnurtelefon]] (de)
* [[wikipedia:en:Tin can telephone|Tin can telephone]]


[[Category:SS16]]
[[Category:SS16]]

Latest revision as of 07:43, 4 October 2016

Quipu knotting instructios (1923)
Tin Can Telephone (1882)

Computing with Thread / Textiles Prozessieren

Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Thursday / Donnerstag 13:30 - 16:45
Venue: Performance Plattform, Digital Bauhaus Lab
First meeting: 14. April, 2016 um 13:30 Uhr


Beschreibung

Der Kurs Computing with Thread befasst sich mit Themen der Codierung, Berechnung und Kommunikation. Allerdings auf Basis textiler Fäden und Strippen, im Gegensatz zu den verbreiteten Digitalrechnern auf Siliziumbasis. Moore's Gesetz der exponentiellen Zunahme von Rechenleistung und Speichergröße wird dabei bewusst gebrochen, um mit Slow Computing und Small data alternative kulturelle Praktiken des Rechnens, Speicherns und Kommunizierens zu erforschen und zu erproben. Konterfaktische Szenarien stehen dabei ebenso im Vordergrund wie praktische Realisierungen im Sinne des Unconventional computing.

Zunächst gilt im Rahmen der textilen Kodierung, Methoden der Codierungs-Theorie auf das textile Medium anzuwenden und verschiedene textile Techniken auf ihr Potential als Speichermedium hin zu untersuchen. Dabei werden historischen Verfahren wie Quipu ebenso untersucht, wie aktuelle technische und künstlerische Projekte. Ein weiterer Schwerpunkt ist das textile Interface. Hier wird der Einsatz von Seilen und Strippen als Mensch-Maschine-Schnittstelle untersucht. Fallstricke, Flaschenzüge und Zündschnüre bilden dabei den Augangspunkt für textile Schittstellen im Kontext siliziumbasierter Computer.

Auch das Potentiall von Fäden zur Datenübertragung wird untersucht, sei es durch Schwingung, durch Übertragung von Elektronen oder von Flüssigkeit. Ziel des Kurses ist es, die materiellen Eigenschaften von Fäden kreativ mit Ihrem Einsatz als Kommunikations-Mittel, Speicher- und Recheneinheiten zuverbinden, und dabei zu einem praktischen und kritischen Verständis digitaler Technologien zu gelangen.


Description

Computing with Thread is all about code, calculation and communication. However it's all based on threads, unlike the more commonly used computers based on silicium. We are going to willfully break Moore's law, using Slow Computing and Small data to explore alternative practices of computing, storage and communication. We will explore counterfactual scenarios as well as practical realizations of Unconventional computing.

Coding theory will be applied to the textile medium, covering historic examples such as Quipu, as well as more recent art and technology projects. We will also focus on threads as man-machine interfaces, using snares, pulleys and fuses as a starting point. We will also explore the potential of thread as a communication medium, be it via the transmission of vibrations, electrons, or liquids.

The goal of this course is to creatively make use of the material properties of thread, while developing a critical and hands-on understanding of digital technology.

Language

The course will be in English, unless all participants are speaking German.

Eligible Participants

Undergraduates and graduates enrolled in the faculties of:

  • Media
  • Art and Design
  • Architecture and Urbanism

Application

 Application deadline for this course is April 8th, 2016.

To: Martin Schneider
Subject: Computing with Thread /// Application
Content:

  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)
  • Valid email address @uni-weimar.de
  • Previous sculptural, textile or interactive work you did (please provide links)
  • Create a graphical sketch of how you would imagine a thread based computer

Schedule

Theme Topic Date
Exploring Geometry, Networks and Chaos with Threads Thread Geometry 14. April
Knots and Splices 21. April
Braids 05. May
Nets 12. May
Meetup (Future Vintage) 19. May
Constructing Kinetic Sculptures and Computers with Thread
Levers and Cranes 26. May
Wheels and Pulleys 02. June
Looms and Logic 09. June
Excursion (Ralf Baecker) 15. June
Using thread to transmit, store and retrieve information
Thread Transmission 16. June
Code Crafting 23. June
Quipu Code 30. June
Connecting the physical and the virtual Group Work 07. July

Excursion

Participants

Exhibition

As part of the Future Vintage Exhibition we are presenting a group work.
The working title is microbank64.

Evaluation

  • 20% presence and active participation
  • 50% Artistic work in the domain of computational textiles
  • 30% Documentation (10% contribution to the Media-Wiki)

Literature