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[https://youtu.be/mI62xelupX0 Watch it on Youtube]
  
= Play the Paper =
 
  
Data is difficult to understand. If I hear about 19.000 particles, I cannot comprehend what it means, I need a visual. So people make a graph out of data, or a chart ... or create a methaphor, a simile. I would like to experience certain data, maybe even play with it. Lets take up the role of a particle or multicellular organism and live in a virtual reality that really exists.  
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[[File:Projekt 1 Bild 1.jpg|900px]]
In better words: [https://brooklynrail.org/2013/11/art_books/timothy-morton-with-greg-lindquist Timothy Morton about the hyperobject]
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[[File:Projekt 1 Bild 2.jpg|900px]]
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[[File:Projekt 1 Bild 3.jpg|900px]]
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[[File:Geyer 2017.png|700px]]
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[[File:Geyer 2017 imagine.png|700px]]
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== Virtual Reality Experiment – or “just” a visualization - some thoughts==
  
= I would love to throw 6300 tons of plastic on you - of course only in VR =
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“How do you feel with this data”
  
== Related Works of Art ==
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Find the unseen, something about trash and what happens when we try to wash bodies & clothes
TOMBSTONE by MIAOMIAO (Memorial based on data. She took data and created an online place to commemorate something you cannot commemorate in real life. Experience in VR something you cannot experience in real life.)
 
  
Aquaphobia and others by J.Steensen [http://www.jakobsteensen.com/ J. Steensen]
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break the hyperobject ( quote Timothy Mortons definition of Hyperobject.) Explain without a simplification or a metaphor.  
  
== Related Games ==
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Can we create with VR a tool for simulation/ experience/ visualization/ illustration for environmental issues?
  
=== Desktop/ Computer Games ===
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The new finding, the new study, new paper – try to keep up, live correctly.
"Agar Io" by Matheus Valadares [http://Agar.io Link to the game]
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Nowadays we are enclosed, wrapped and driven by data.  
  
"Solar 2" by Murudai (you start as an astroid and grow into solar systems by absorbing smaller astroids. Open World ( but limited); copy this game play)
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Unity and Blender have "Particle systems" - we also have particles - take these plastic particles, which are unnatural but not unreal, and make them virtual.  
  
=== Mobile applications ===
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=== References (not sources, but opinions I encounter) ===  
''Achikaps'' by Yiotro on Android (simple design and game play; simulation; level/ round based;  Color and behavior of the agent/ building show usage; game comes with a sandbox to design own levels; most levels are the same, most are strategic build up, some rare levels just need one specific action (like - have the palast destroyed) to win)
 
  
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Youtube comments on [https://www.youtube.com/watch?v=VrhjVHOiSkQ Wie kommt unser Plastikmüll ins Meer]
  
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=== Related Artists (and why in italics) ===
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* Antfarm [http://www.spatialagency.net/database/ant.farm Link to the Group]
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''They base their work on mass media and consumerism and created something awesome to experience. People where invited to a new environment to rethink issues. They created room for discussion. All this by creating artworks which understood organisms differently than other people do.''
  
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* Kat f Austen [https://katausten.wordpress.com/the-coral-empathy-device/ Coral empathy device]
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''As in Antfarm - understand the organism. Create an environment, a place to discuss the issue, and create a mood by putting people in the environment.''
  
== Origin of Data/ Paper to play ==
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* Pinar Yoldas [https://en.wikipedia.org/wiki/Pinar_Yoldas Wiki Pinar Yoldas] [https://zkm.de/en/media/video/pinar-yoldas-ecosystem-of-excess-2014 Talk at ZKM GLOBALE ] "I love the scientific approach. Sophisticated artwork based on research with easy to comprehend the message. Without moralization."
"Mikroplastik in Binnengewässern Süd- und Westdeutschlands" (2018) [http://www4.lubw.baden-wuerttemberg.de/servlet/is/274206/ Link to the reportPROBLEM: Paper is not really a paper but rather a report. Still nice Data. ( In what format do I need my data? Excel table?)
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* J. Steensen (VR Artist) [http://www.jakobsteensen.com/ Website] "Environment based on scientific data. I do not like the experience as a whole, I think there could be more."
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* The team around Flavia Caviezel [https://times-of-waste.ch/en/home-en/ Times of Waste] "Interesting because of the investigating research, workshops and so on."
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=== Sources ===
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*https://brooklynrail.org/2013/11/art_books/timothy-morton-with-greg-lindquist
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*BUND 2018 [https://www.bund.net/service/publikationen/  BUND publications] (Both "Einkaufsratgeber Mikroplastik" and "Mikroplastik in Textilien" March 2018 ("shopping advice microplastics" and "Microplastics in textiles/fashion" )
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*Boucher, J. and Friot D. (2017). Primary Microplastics in the Oceans:
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A Global Evaluation of Sources. Gland, Switzerland: IUCN. 43pp.
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*de Souza Machado AA, Kloas W, Zarfl C, Hempel S, Rillig MC. Microplastics as an emerging threat to terrestrial ecosystems. Glob Change Biol. 2018;24:1405–1416. [https://doi.org/10.1111/gcb.14020 Doi Link]
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*"Mikroplastik in Binnengewässern Süd- und Westdeutschlands" (2018)  
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*Johnson, B. (2013). Zero Waste Home. [S.I.]: Scribner.
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*MORTON, T. (2018). DARK ECOLOGY. [S.l.]: COLUMBIA UNIVERSITY PRESS.
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(also look at [https://brooklynrail.org/2013/11/art_books/timothy-morton-with-greg-lindquist)
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*R. Geyer, J. R. Jambeck, K. L. Law, Production, use, and fate of all plastics ever made. Sci. Adv. 3, e1700782 (2017).
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*Plastik überall Geschichten vom Müll. (2017). [film] Directed by A. Knechtel and N. Teuscher. Deutschland: ZDF.
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*TEDx Talks (2016). Two adults, two kids, zero waste | Bea Johnson | TEDxFoggyBot- tom. [video] Available at: [https://www.youtube.com/watch?time_continue=1&v=C- SUmo-40pqA] [Accessed 9 Jun. 2018].

Latest revision as of 12:27, 1 February 2019

Watch it on Youtube


Projekt 1 Bild 1.jpg Projekt 1 Bild 2.jpg Projekt 1 Bild 3.jpg Geyer 2017.png Geyer 2017 imagine.png

Virtual Reality Experiment – or “just” a visualization - some thoughts

“How do you feel with this data”

Find the unseen, something about trash and what happens when we try to wash bodies & clothes

break the hyperobject ( quote Timothy Mortons definition of Hyperobject.) Explain without a simplification or a metaphor.

Can we create with VR a tool for simulation/ experience/ visualization/ illustration for environmental issues?

The new finding, the new study, new paper – try to keep up, live correctly. Nowadays we are enclosed, wrapped and driven by data.

Unity and Blender have "Particle systems" - we also have particles - take these plastic particles, which are unnatural but not unreal, and make them virtual.

References (not sources, but opinions I encounter)

Youtube comments on Wie kommt unser Plastikmüll ins Meer

Related Artists (and why in italics)

They base their work on mass media and consumerism and created something awesome to experience. People where invited to a new environment to rethink issues. They created room for discussion. All this by creating artworks which understood organisms differently than other people do.

As in Antfarm - understand the organism. Create an environment, a place to discuss the issue, and create a mood by putting people in the environment.

  • J. Steensen (VR Artist) Website "Environment based on scientific data. I do not like the experience as a whole, I think there could be more."
  • The team around Flavia Caviezel Times of Waste "Interesting because of the investigating research, workshops and so on."

Sources

  • BUND 2018 BUND publications (Both "Einkaufsratgeber Mikroplastik" and "Mikroplastik in Textilien" March 2018 ("shopping advice microplastics" and "Microplastics in textiles/fashion" )
  • Boucher, J. and Friot D. (2017). Primary Microplastics in the Oceans:

A Global Evaluation of Sources. Gland, Switzerland: IUCN. 43pp.

  • de Souza Machado AA, Kloas W, Zarfl C, Hempel S, Rillig MC. Microplastics as an emerging threat to terrestrial ecosystems. Glob Change Biol. 2018;24:1405–1416. Doi Link
  • "Mikroplastik in Binnengewässern Süd- und Westdeutschlands" (2018)
  • Johnson, B. (2013). Zero Waste Home. [S.I.]: Scribner.
  • MORTON, T. (2018). DARK ECOLOGY. [S.l.]: COLUMBIA UNIVERSITY PRESS.

(also look at [1] )

  • R. Geyer, J. R. Jambeck, K. L. Law, Production, use, and fate of all plastics ever made. Sci. Adv. 3, e1700782 (2017).
  • Plastik überall Geschichten vom Müll. (2017). [film] Directed by A. Knechtel and N. Teuscher. Deutschland: ZDF.
  • TEDx Talks (2016). Two adults, two kids, zero waste | Bea Johnson | TEDxFoggyBot- tom. [video] Available at: SUmo-40pqA [Accessed 9 Jun. 2018].