GMU:Algorithmic Art/Manuel Hartmann: Difference between revisions

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! style="width: 50%" | Rendering
! style="width: 50%" | Rendering
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|-
| For every cell in the grid draw a stickfigure with a random color.<br>
| For every cell in the grid draw a stickfigure with a random color. A stickfigure is a glyph based visualization technique to visualize any kind of data. A circle is segmented in three parts, each 120°. One part for each value of the rgb color. Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°. I made the strokeWeight higher and colored all lines by the color it represents.
| A stickfigure is a glyph based visualization technique to visualize any kind of data.
| A circle is segmented in three parts, each 120°. One part for each value of the rgb color.
| Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°.
| I made the strokeWeight higher and colored all lines by the color it represents.
    
    
|  [[File:randomness.png|400px|First Sketch]]  
|  [[File:randomness.png|400px|First Sketch]]  

Revision as of 20:40, 5 November 2018

Welcome to my digital sketchbook.

Algorithm for Humans 1 — 19.10.18

Algorithm Rendering
Code 1.png Rendering 1.png

Algorithm for Computers 1 — 19.10.18

Algorithm Rendering
For every frame, from every corner of the image one line is drawn to the current mouse position.
First Sketch



Algorithm for Humans 2 — 26.10.18

Algorithm Rendering
Code 2.png Rendering 2.png



Algorithm for Computers 2 — 26.10.18

Algorithm Rendering
For every cell in the grid draw a stickfigure with a random color. A stickfigure is a glyph based visualization technique to visualize any kind of data. A circle is segmented in three parts, each 120°. One part for each value of the rgb color. Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°. I made the strokeWeight higher and colored all lines by the color it represents. First Sketch