GMU:Algorithmic Art/Lorenz Gunreben: Difference between revisions

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| [[File:eyes.mp4|weird eyes|600px]]
| [[File:eyes.mp4|weird eyes|600px]]
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;)
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;)
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[[Media:eyes.pde|eyes.pde]][[Media:Balloon.pde|Balloon.pde]]<br><br>
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.<br><br>
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! style="width: 50%" | Result
! style="width: 50%" | Algorithm
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| [[File:AAAA2.jpg|cosinus & sinus algorithm plotted|600px]]
| The "first step" of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]<br><br>  
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Revision as of 17:02, 25 December 2018


Algorithm for Computers 0 — 20.-27.10.18

Result Algorithm
ascending triangle algorithm Filling an array with random points in an ascending interval and connecting those with triangles.

random_lines_asc.pde
Result Algorithm
ascending triangle algorithm Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)

Algorithm for Computers 1 — 02.11.18

Result Algorithm
nestedForLoops Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Computers 2 — 9.11.18

Result Algorithm
lines & rectangle rotation algorithm The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.

Result Algorithm
lines & rectangle rotation algorithm Another outcome of the algorithm above..

Algorithm for Computers 3 — 16.11.18

Result Algorithm
Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde

Result Algorithm
cosinus & sinus algorithm plotted The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF


Algorithm for Computers 4

Result Algorithm

A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.