GMU:(In)Visible Networks/Sebastian Chiriboga: Difference between revisions

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==Unity==
*terrain
*snake (developed with blender)
==Sound performance (3 min)==
*ableton live
*OSCprotocol
*basic image is triggered by sound / dancing "snake"
*different sounds make snake move
*real time sound input makes snake move
*by movements you beat the snake
==Sound performance 2==
*Sound is activated by moving object/human
==concept==
*European folklore
*metaphor of the snake -> nature
*killing snake -> human domination in the world -> people control nature


==technical setup==
==technical setup==
moving person (or object) around the performance platform triggers the sound on ableton.
moving person (or object) around the performance platform triggers the sound on ableton.

Revision as of 12:15, 5 July 2017

technical setup

moving person (or object) around the performance platform triggers the sound on ableton.