(Created page with " == Springende Formen == == Segmente ==")
 
(Segmente)
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== Segmente ==
 
== Segmente ==
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 +
<source lang="Java">class Segmente {
 +
 
 +
  float x; // X-Position
 +
  float y; // Y-Position
 +
 
 +
  int seg; // Segmentzähler
 +
  int r; // Radius
 +
  float g; // Richtung
 +
 
 +
  boolean mouseOver; //Maus über dem Objekt
 +
  boolean visible; //Objekt sichtbar
 +
 
 +
  int h,s,b,a; // Farbe HSB und Alpha
 +
 +
  float vx,vy; //Geschwindigkeit
 +
 
 +
  Segmente() {
 +
    println("Segmente erstellt!");
 +
  }
 +
 
 +
  void maleSegmente() {
 +
    fill(h,s,b,a);
 +
    maleSegmente(seg,r,g,x,y);
 +
  }
 +
 
 +
  void maleSegmente(int seg,int r,float g,float x,float y) {
 +
    float segmentzahl = 3 + (float)seg;
 +
    float angleStep = 360/segmentzahl;
 +
   
 +
    beginShape();
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    vertex(x, y);
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    for (float angle=0; angle<=360; angle+=angleStep) {
 +
      float vx = x + cos(radians(angle-g))*r;
 +
      float vy = y + sin(radians(angle-g))*r;
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      vertex(vx, vy);
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    }
 +
    vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
 +
    endShape();
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  }
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}
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</source>

Revision as of 17:08, 23 January 2011

Springende Formen

Segmente

class Segmente {
  
  float x; // X-Position
  float y; // Y-Position
  
  int seg; // Segmentzähler
  int r; // Radius
  float g; // Richtung
  
  boolean mouseOver; //Maus über dem Objekt
  boolean visible; //Objekt sichtbar
  
  int h,s,b,a; // Farbe HSB und Alpha

  float vx,vy; //Geschwindigkeit
  
  Segmente() {
    println("Segmente erstellt!");
  }
  
  void maleSegmente() {
    fill(h,s,b,a);
    maleSegmente(seg,r,g,x,y);
  }
  
  void maleSegmente(int seg,int r,float g,float x,float y) {
    float segmentzahl = 3 + (float)seg;
    float angleStep = 360/segmentzahl;
    
    beginShape();
    vertex(x, y); 
    for (float angle=0; angle<=360; angle+=angleStep) {
      float vx = x + cos(radians(angle-g))*r;
      float vy = y + sin(radians(angle-g))*r;
      vertex(vx, vy);
    }
    vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
    endShape();
  }
}