Digital Bauhaus Vorkurs/Projekte/Form und Raum/Code8: Difference between revisions

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(Created page with " == Zufällige Kompositionen == == Segmente ==")
 
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== Segmente ==
== Segmente ==
<source lang="Java">class Segmente {
 
  float x; // X-Position
  float y; // Y-Position
 
  float seg; // Segmentzähler
  int r; // Radius
  float g; // Richtung
 
  boolean mouseOver; //Maus über dem Objekt
  boolean visible; //Objekt sichtbar
 
  int h,s,b,a; // Farbe HSB und Alpha
 
  Segmente() {
    println("Segmente erstellt!");
  }
 
  void maleSegmente() {
    fill(h,s,b,a);
    maleSegmente(seg,r,g,x,y);
  }
 
  void maleSegmente(float seg,int r,float g,float x,float y) {
    float segmentzahl = 3 + seg;
    float angleStep = 360/segmentzahl;
   
    beginShape();
    vertex(x, y);
    for (float angle=0; angle<=360; angle+=angleStep) {
      float vx = x + cos(radians(angle-g))*r;
      float vy = y + sin(radians(angle-g))*r;
      vertex(vx, vy);
    }
    vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
    endShape();
  }
}
</source>

Revision as of 16:04, 23 January 2011

Zufällige Kompositionen

Segmente

class Segmente {
  
  float x; // X-Position
  float y; // Y-Position
  
  float seg; // Segmentzähler
  int r; // Radius
  float g; // Richtung
  
  boolean mouseOver; //Maus über dem Objekt
  boolean visible; //Objekt sichtbar
  
  int h,s,b,a; // Farbe HSB und Alpha
  
  Segmente() {
    println("Segmente erstellt!");
  }
  
  void maleSegmente() {
    fill(h,s,b,a);
    maleSegmente(seg,r,g,x,y);
  }
  
  void maleSegmente(float seg,int r,float g,float x,float y) {
    float segmentzahl = 3 + seg;
    float angleStep = 360/segmentzahl;
    
    beginShape();
    vertex(x, y); 
    for (float angle=0; angle<=360; angle+=angleStep) {
      float vx = x + cos(radians(angle-g))*r;
      float vy = y + sin(radians(angle-g))*r;
      vertex(vx, vy);
    }
    vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
    endShape();
  }
}