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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?action=history&amp;feed=atom&amp;title=PDCON%3AWorkshops%2FAUDIENCE</id>
	<title>PDCON:Workshops/AUDIENCE - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?action=history&amp;feed=atom&amp;title=PDCON%3AWorkshops%2FAUDIENCE"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;action=history"/>
	<updated>2026-05-16T19:42:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=29949&amp;oldid=prev</id>
		<title>Xiaodong at 09:13, 19 July 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=29949&amp;oldid=prev"/>
		<updated>2011-07-19T09:13:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:13, 19 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop will introduce the system, show how to install and to work with it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop will introduce the system, show how to install and to work with it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Template:PdCon11}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Workshop]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Workshop]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xiaodong</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28829&amp;oldid=prev</id>
		<title>Max: moved PDCON:Convention/Workshops/AUDIENCE to PDCON:Workshops/AUDIENCE</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28829&amp;oldid=prev"/>
		<updated>2011-06-21T14:52:22Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/kunst-und-gestaltung/wiki/PDCON:Convention/Workshops/AUDIENCE&quot; class=&quot;mw-redirect&quot; title=&quot;PDCON:Convention/Workshops/AUDIENCE&quot;&gt;PDCON:Convention/Workshops/AUDIENCE&lt;/a&gt; to &lt;a href=&quot;/kunst-und-gestaltung/wiki/PDCON:Workshops/AUDIENCE&quot; title=&quot;PDCON:Workshops/AUDIENCE&quot;&gt;PDCON:Workshops/AUDIENCE&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:52, 21 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28415&amp;oldid=prev</id>
		<title>Max: moved PDCON:Convention/Workshops/Audience to PDCON:Convention/Workshops/AUDIENCE</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28415&amp;oldid=prev"/>
		<updated>2011-06-10T08:10:29Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/kunst-und-gestaltung/wiki/PDCON:Convention/Workshops/Audience&quot; class=&quot;mw-redirect&quot; title=&quot;PDCON:Convention/Workshops/Audience&quot;&gt;PDCON:Convention/Workshops/Audience&lt;/a&gt; to &lt;a href=&quot;/kunst-und-gestaltung/wiki/PDCON:Convention/Workshops/AUDIENCE&quot; class=&quot;mw-redirect&quot; title=&quot;PDCON:Convention/Workshops/AUDIENCE&quot;&gt;PDCON:Convention/Workshops/AUDIENCE&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:10, 10 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28413&amp;oldid=prev</id>
		<title>Bjoern at 21:14, 9 June 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28413&amp;oldid=prev"/>
		<updated>2011-06-09T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 9 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instructor: Regis Faria&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instructor: Regis &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rossi &lt;/ins&gt;Faria&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound immersion, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound immersion, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bjoern</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28410&amp;oldid=prev</id>
		<title>Regis at 19:50, 9 June 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28410&amp;oldid=prev"/>
		<updated>2011-06-09T19:50:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:50, 9 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound immersion, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound immersion, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AUDIENCE for Pd is library for audio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immersion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound &lt;/del&gt;scene &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;production &lt;/del&gt;and auralization. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The software enables &lt;/del&gt;to work independently the sound scene composition, its acoustic rendering, encoding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;in a suitable multichannel format, and finally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;auralizing it &lt;/del&gt;using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AUDIENCE library distribution &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;organized in 12 directories containing the main spatial processing layers (L1, L2, L3, L4), an auxiliary functions layer, reference applications, supportive libraries, binaries, images &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sounds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test patches &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;documentation&lt;/del&gt;. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;auralizing &lt;/del&gt;the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;auxiliary layer&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The full distribution version 2.0.2 supports a scalable interactive sound scene graphical user interface, Ambisonics (up to the 3rd order) and MPEG-4 AAC codecs, image-source-based acoustic simulation, multichannel recording and playing (including 5.1) and it can decode to 10 different speaker layouts. Currently a new acoustic simulator with ray-tracing and radiosity support, loudness management and object-oriented timeline features are under development. The architecture is scalable: many scenes and sound sources can be combined, while real time interaction placing and moving objects in the scenes is possible. The final sound field can be exported and played back in stereo and surround output formats. AUDIENCE and its open version OpenAUDIENCE are been developed collaboratively since 2005 at the Audio Engineering and Coding Center (NEAC) in the University of São Paulo, and have been used in several scientific and artistic projects since then. In 2007 it was used to spatialize the piece “The Unanswered Question” by Charles Ives (1906) with 9 instruments (a string quartet, a wind quartet and a trumpet). In the same year its underlying architecture was proposed as framework for the new MPEG SAOC (Spatial Audio Object Coding) codec. In 2009 the electro-acoustic piece “Kitchen” by Fernando-Lopez Lezcano, with 8 sound sources, was spatialized during the SBCM 2009 symposium in Recife&lt;/del&gt;. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development &lt;/del&gt;is going to its 3rd. generation, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designing &lt;/del&gt;improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AUDIENCE for Pd is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;library for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spatial &lt;/ins&gt;audio &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with which users can build 2D/3D sound scenes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assign their sounds to objects within the &lt;/ins&gt;scene and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play it through several surround modes. The applicative can be used to build &lt;/ins&gt;auralization &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patches and to provide audio immersion to other applications&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its operation is sound-scene oriented, enabling &lt;/ins&gt;to work independently the sound scene composition, its acoustic rendering, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;encoding in a suitable multichannel format, and finally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its auralization, &lt;/ins&gt;using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comprised of a collection of patches &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;externals compiled to OSX&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Win32 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Linux&lt;/ins&gt;. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing &lt;/ins&gt;the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;auxiliary layer. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system is going to its 3rd. generation, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with planned &lt;/ins&gt;improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is introducing &lt;/del&gt;the system &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and showing &lt;/del&gt;how to install and work with it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will introduce &lt;/ins&gt;the system&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, show &lt;/ins&gt;how to install and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;work with it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Workshop]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Workshop]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28172&amp;oldid=prev</id>
		<title>Max at 08:52, 6 June 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=28172&amp;oldid=prev"/>
		<updated>2011-06-06T08:52:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:52, 6 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instructor: Regis Faria&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instructor: Regis Faria&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immer=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immersion&lt;/ins&gt;, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sion&lt;/del&gt;, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AUDIENCE for Pd is library for audio immersion, sound scene production and auralization. The software enables to work independently the sound scene composition, its acoustic rendering, encoding it in a suitable multichannel format, and finally auralizing it using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The AUDIENCE library distribution is organized in 12 directories containing the main spatial processing layers (L1, L2, L3, L4), an auxiliary functions layer, reference applications, supportive libraries, binaries, images and sounds, test patches and documentation. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and auralizing the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in the auxiliary layer. The full distribution version 2.0.2 supports a scalable interactive sound scene graphical user interface, Ambisonics (up to the 3rd order) and MPEG-4 AAC codecs, image-source-based acoustic simulation, multichannel recording and playing (including 5.1) and it can decode to 10 different speaker layouts. Currently a new acoustic simulator with ray-tracing and radiosity support, loudness management and object-oriented timeline features are under development. The architecture is scalable: many scenes and sound sources can be combined, while real time interaction placing and moving objects in the scenes is possible. The final sound field can be exported and played back in stereo and surround output formats. AUDIENCE and its open version OpenAUDIENCE are been developed collaboratively since 2005 at the Audio Engineering and Coding Center (NEAC) in the University of São Paulo, and have been used in several scientific and artistic projects since then. In 2007 it was used to spatialize the piece “The Unanswered Question” by Charles Ives (1906) with 9 instruments (a string quartet, a wind quartet and a trumpet). In the same year its underlying architecture was proposed as framework for the new MPEG SAOC (Spatial Audio Object Coding) codec. In 2009 the electro-acoustic piece “Kitchen” by Fernando-Lopez Lezcano, with 8 sound sources, was spatialized during the SBCM 2009 symposium in Recife. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system development is going to its 3rd. generation, designing improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AUDIENCE for Pd is library for audio immersion, sound scene production and auralization. The software enables to work independently the sound scene composition, its acoustic rendering, encoding it in a suitable multichannel format, and finally auralizing it using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The AUDIENCE library distribution is organized in 12 directories containing the main spatial processing layers (L1, L2, L3, L4), an auxiliary functions layer, reference applications, supportive libraries, binaries, images and sounds, test patches and documentation. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and auralizing the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in the auxiliary layer. The full distribution version 2.0.2 supports a scalable interactive sound scene graphical user interface, Ambisonics (up to the 3rd order) and MPEG-4 AAC codecs, image-source-based acoustic simulation, multichannel recording and playing (including 5.1) and it can decode to 10 different speaker layouts. Currently a new acoustic simulator with ray-tracing and radiosity support, loudness management and object-oriented timeline features are under development. The architecture is scalable: many scenes and sound sources can be combined, while real time interaction placing and moving objects in the scenes is possible. The final sound field can be exported and played back in stereo and surround output formats. AUDIENCE and its open version OpenAUDIENCE are been developed collaboratively since 2005 at the Audio Engineering and Coding Center (NEAC) in the University of São Paulo, and have been used in several scientific and artistic projects since then. In 2007 it was used to spatialize the piece “The Unanswered Question” by Charles Ives (1906) with 9 instruments (a string quartet, a wind quartet and a trumpet). In the same year its underlying architecture was proposed as framework for the new MPEG SAOC (Spatial Audio Object Coding) codec. In 2009 the electro-acoustic piece “Kitchen” by Fernando-Lopez Lezcano, with 8 sound sources, was spatialized during the SBCM 2009 symposium in Recife. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system development is going to its 3rd. generation, designing improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27662&amp;oldid=prev</id>
		<title>Max at 17:19, 26 May 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27662&amp;oldid=prev"/>
		<updated>2011-05-26T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:19, 26 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== further information will follow soon ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instructor: Regis Faria&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound immer=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords: spatial audio, sound scene production, auralization, sound immer=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Workshop]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Workshop]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Pure Data]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Pure Data]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Spatialisation]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Ambisonics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27661&amp;oldid=prev</id>
		<title>Max at 17:16, 26 May 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27661&amp;oldid=prev"/>
		<updated>2011-05-26T17:16:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 26 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;sion, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;sion, spatial audio processing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AUDIENCE for Pd is library for audio immersion, sound scene production and auralization. The software enables to work independently the sound scene composition, its acoustic rendering, encoding it in a suitable multichannel format, and finally auralizing it using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The AUDIENCE library distribution is organized in 12 directories containing the main spatial processing layers (L1, L2, L3, L4), an auxiliary functions layer, reference applications, supportive libraries, binaries, images and sounds, test patches and documentation. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and auralizing the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in the auxiliary layer. The full distribution version 2.0.2 supports a scalable interactive sound scene graphical user interface, Ambisonics (up to the 3rd order) and MPEG-4 AAC codecs, image-source-based acoustic simulation, multichannel recording and playing (including 5.1) and it can decode to 10 different speaker layouts. Currently a new acoustic simulator with ray-tracing and radiosity support, loudness management and object-oriented timeline features are under development. The architecture is scalable: many scenes and sound sources can be combined, while real time interaction placing and moving objects in the scenes is possible. The final sound field can be exported and played back in stereo and surround output formats. AUDIENCE and its open version OpenAUDIENCE are been developed collaboratively since 2005 at the Audio Engineering and Coding Center (NEAC) in the University of São Paulo, and have been used in several scientific and artistic projects since then. In 2007 it was used to spatialize the piece &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=E2=80=9CThe &lt;/del&gt;Unanswered &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Question=E2=80=9D &lt;/del&gt;by Charles Ives (1906) with 9 instruments (a string quartet, a wind quartet and a trumpet). In the same year its underlying architecture was proposed as framework for the new MPEG SAOC (Spatial Audio Object Coding) codec. In 2009 the electro-acoustic piece &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; =E2=80=9CKitchen=E2=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AUDIENCE for Pd is library for audio immersion, sound scene production and auralization. The software enables to work independently the sound scene composition, its acoustic rendering, encoding it in a suitable multichannel format, and finally auralizing it using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The AUDIENCE library distribution is organized in 12 directories containing the main spatial processing layers (L1, L2, L3, L4), an auxiliary functions layer, reference applications, supportive libraries, binaries, images and sounds, test patches and documentation. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and auralizing the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in the auxiliary layer. The full distribution version 2.0.2 supports a scalable interactive sound scene graphical user interface, Ambisonics (up to the 3rd order) and MPEG-4 AAC codecs, image-source-based acoustic simulation, multichannel recording and playing (including 5.1) and it can decode to 10 different speaker layouts. Currently a new acoustic simulator with ray-tracing and radiosity support, loudness management and object-oriented timeline features are under development. The architecture is scalable: many scenes and sound sources can be combined, while real time interaction placing and moving objects in the scenes is possible. The final sound field can be exported and played back in stereo and surround output formats. AUDIENCE and its open version OpenAUDIENCE are been developed collaboratively since 2005 at the Audio Engineering and Coding Center (NEAC) in the University of São Paulo, and have been used in several scientific and artistic projects since then. In 2007 it was used to spatialize the piece &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“The &lt;/ins&gt;Unanswered &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Question” &lt;/ins&gt;by Charles Ives (1906) with 9 instruments (a string quartet, a wind quartet and a trumpet). In the same year its underlying architecture was proposed as framework for the new MPEG SAOC (Spatial Audio Object Coding) codec. In 2009 the electro-acoustic piece &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Kitchen” &lt;/ins&gt;by Fernando-Lopez Lezcano, with 8 sound sources, was spatialized during the SBCM 2009 symposium in Recife. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system development is going to its 3rd. generation, designing improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=80=9D &lt;/del&gt;by Fernando-Lopez Lezcano, with 8 sound sources, was spatialized during the SBCM 2009 symposium in Recife. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system development is going to its 3rd. generation, designing improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop is introducing the system and showing how to install and work with it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The workshop is introducing the system and showing how to install and work with it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Workshop]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Pure Data]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27309&amp;oldid=prev</id>
		<title>Max at 10:54, 19 May 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27309&amp;oldid=prev"/>
		<updated>2011-05-19T10:54:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:54, 19 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== further information will follow soon ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== further information will follow soon ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keywords: spatial audio, sound scene production, auralization, sound immer=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sion, spatial audio processing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AUDIENCE for Pd is library for audio immersion, sound scene production and auralization. The software enables to work independently the sound scene composition, its acoustic rendering, encoding it in a suitable multichannel format, and finally auralizing it using 2D or 3D sound fields. A major feature of it is the sound scene conception independence from the listening mode, as the user can work out a desired sound scene spatial experience regardless of the loudspeaker configuration used to listen. The AUDIENCE library distribution is organized in 12 directories containing the main spatial processing layers (L1, L2, L3, L4), an auxiliary functions layer, reference applications, supportive libraries, binaries, images and sounds, test patches and documentation. A typical project flow involves creating a sound scene (layer 1 object), configuring an acoustic rendering scheme (layer 2 object), encoding the spatial sound of the rendered scene (layer L3 object) and then decoding and auralizing the sound scene through a loudspeaker rig (layer 4 object). Auxiliary functions, such as transport, mixing and volume controls are available from objects in the auxiliary layer. The full distribution version 2.0.2 supports a scalable interactive sound scene graphical user interface, Ambisonics (up to the 3rd order) and MPEG-4 AAC codecs, image-source-based acoustic simulation, multichannel recording and playing (including 5.1) and it can decode to 10 different speaker layouts. Currently a new acoustic simulator with ray-tracing and radiosity support, loudness management and object-oriented timeline features are under development. The architecture is scalable: many scenes and sound sources can be combined, while real time interaction placing and moving objects in the scenes is possible. The final sound field can be exported and played back in stereo and surround output formats. AUDIENCE and its open version OpenAUDIENCE are been developed collaboratively since 2005 at the Audio Engineering and Coding Center (NEAC) in the University of São Paulo, and have been used in several scientific and artistic projects since then. In 2007 it was used to spatialize the piece =E2=80=9CThe Unanswered Question=E2=80=9D by Charles Ives (1906) with 9 instruments (a string quartet, a wind quartet and a trumpet). In the same year its underlying architecture was proposed as framework for the new MPEG SAOC (Spatial Audio Object Coding) codec. In 2009 the electro-acoustic piece  =E2=80=9CKitchen=E2=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=80=9D by Fernando-Lopez Lezcano, with 8 sound sources, was spatialized during the SBCM 2009 symposium in Recife. AUDIENCE is presently employed as auralization engine in a CAVE system at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design applications and scene-oriented mixing. The system development is going to its 3rd. generation, designing improvements in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to prospecting new applications and user groups.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The workshop is introducing the system and showing how to install and work with it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Workshops/AUDIENCE&amp;diff=27292&amp;oldid=prev</id>
		<title>Ifop1761 at 20:06, 18 May 2011</title>
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		<updated>2011-05-18T20:06:02Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:06, 18 May 2011&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== further information will follow soon ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Ifop1761</name></author>
	</entry>
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