<?xml version="1.0"?>
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	<title>GMU:Immersive Strategien/Inhalte/Bälle/CodeD - Revision history</title>
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	<updated>2026-04-19T05:52:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Strategien/Inhalte/B%C3%A4lle/CodeD&amp;diff=25308&amp;oldid=prev</id>
		<title>Anni: /* Code D */</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Strategien/Inhalte/B%C3%A4lle/CodeD&amp;diff=25308&amp;oldid=prev"/>
		<updated>2011-03-27T17:48:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Code D&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:48, 27 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l239&quot;&gt;Line 239:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 239:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     ball[i].maleBall();&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     ball[i].maleBall();&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Mausball stößt die Bälle&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   for (int i=0; i &amp;lt; 15; i++) {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   for (int i=0; i &amp;lt; 15; i++) {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     if ((ball[i].position[1] &amp;gt;= mausBall.position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= mausBall.position[2]) &amp;amp;&amp;amp;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     if ((ball[i].position[1] &amp;gt;= mausBall.position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= mausBall.position[2]) &amp;amp;&amp;amp;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anni</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Strategien/Inhalte/B%C3%A4lle/CodeD&amp;diff=25307&amp;oldid=prev</id>
		<title>Anni at 17:46, 27 March 2011</title>
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		<updated>2011-03-27T17:46:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:46, 27 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Code D ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Code D ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ball[] ball = new Ball[15];&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;source lang=&amp;quot;Java&amp;quot;&amp;gt;&lt;/ins&gt;Ball[] ball = new Ball[15];&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;int a,b,c; //Abstände der Ebenen&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;int a,b,c; //Abstände der Ebenen&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ball mausBall;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ball mausBall;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l268&quot;&gt;Line 268:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 267:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   mausBall.h = (int)random(360);&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   mausBall.h = (int)random(360);&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/source&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Objekt Ball ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Objekt Ball ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;class Ball {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;source lang=&amp;quot;Java&amp;quot;&amp;gt;&lt;/ins&gt;class Ball {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   int g1,g2; //Größe&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   int g1,g2; //Größe&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l303&quot;&gt;Line 303:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 302:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/source&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anni</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Strategien/Inhalte/B%C3%A4lle/CodeD&amp;diff=25306&amp;oldid=prev</id>
		<title>Anni: Created page with &quot; == Code D ==  Ball[] ball = new Ball[15]; int a,b,c; //Abstände der Ebenen Ball mausBall;  void setup() {   size(1280,1024);   //size(1920,1200);   smooth();   noStroke();   co...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Strategien/Inhalte/B%C3%A4lle/CodeD&amp;diff=25306&amp;oldid=prev"/>
		<updated>2011-03-27T17:45:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Code D ==  Ball[] ball = new Ball[15]; int a,b,c; //Abstände der Ebenen Ball mausBall;  void setup() {   size(1280,1024);   //size(1920,1200);   smooth();   noStroke();   co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Code D ==&lt;br /&gt;
&lt;br /&gt;
Ball[] ball = new Ball[15];&lt;br /&gt;
int a,b,c; //Abstände der Ebenen&lt;br /&gt;
Ball mausBall;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(1280,1024);&lt;br /&gt;
  //size(1920,1200);&lt;br /&gt;
  smooth();&lt;br /&gt;
  noStroke();&lt;br /&gt;
  colorMode(HSB,360,100,100,100);&lt;br /&gt;
  &lt;br /&gt;
  a = 500; //700 Größe der ersten Ebene&lt;br /&gt;
  b = 400; //600 Größe der zweiten Ebene&lt;br /&gt;
  c = 40; //60 Lücke&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0; i &amp;lt; 5; i++) {&lt;br /&gt;
    ball[i] = new Ball();&lt;br /&gt;
    //in erster Ebene&lt;br /&gt;
    ball[i].x = random(ball[i].g1,a-ball[i].g1);&lt;br /&gt;
    ball[i].y = random(ball[i].g2,height-ball[i].g2);&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=5; i &amp;lt; 10; i++) {&lt;br /&gt;
    ball[i] = new Ball();&lt;br /&gt;
    //in zweiter Ebene&lt;br /&gt;
    ball[i].x = random(a+c+ball[i].g1,a+c+b-ball[i].g1);&lt;br /&gt;
    ball[i].y = random(ball[i].g2,height-ball[i].g2);&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=10; i &amp;lt; ball.length; i++) {&lt;br /&gt;
    ball[i] = new Ball();&lt;br /&gt;
    //in dritter Ebene&lt;br /&gt;
    ball[i].x = random(a+c+b+c+ball[i].g1,width-ball[i].g1);&lt;br /&gt;
    ball[i].y = random(ball[i].g2,height-ball[i].g2);&lt;br /&gt;
  }&lt;br /&gt;
  mausBall = new Ball();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
  mausBall.x = mouseX;&lt;br /&gt;
  mausBall.y = mouseY;&lt;br /&gt;
  mausBall.maleBall();&lt;br /&gt;
  &lt;br /&gt;
  mausBall.position[0] = mausBall.x-mausBall.g1/2;&lt;br /&gt;
  mausBall.position[1] = mausBall.x+mausBall.g1/2;&lt;br /&gt;
  mausBall.position[2] = mausBall.y-mausBall.g2/2;&lt;br /&gt;
  mausBall.position[3] = mausBall.y+mausBall.g2/2;&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0; i &amp;lt; 15; i++) {&lt;br /&gt;
    ball[i].position[0] = ball[i].x-ball[i].g1/2;&lt;br /&gt;
    ball[i].position[1] = ball[i].x+ball[i].g1/2;&lt;br /&gt;
    ball[i].position[2] = ball[i].y-ball[i].g2/2;&lt;br /&gt;
    ball[i].position[3] = ball[i].y+ball[i].g2/2;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0; i &amp;lt; 5; i++) {&lt;br /&gt;
    //Bewegen&lt;br /&gt;
    if (ball[i].angle &amp;lt;= 360) {&lt;br /&gt;
      ball[i].angle -= 2;&lt;br /&gt;
    }&lt;br /&gt;
    if (ball[i].angle &amp;lt;= 0) {&lt;br /&gt;
      ball[i].angle = 360;&lt;br /&gt;
    }&lt;br /&gt;
    //im Bogen&lt;br /&gt;
    ball[i].vx = cos(radians(ball[i].angle))*ball[i].g1/6;&lt;br /&gt;
    ball[i].vy = sin(radians(ball[i].angle))*ball[i].g2/6;&lt;br /&gt;
    ball[i].x = ball[i].x + ball[i].vx;&lt;br /&gt;
    ball[i].y = ball[i].y + ball[i].vy;&lt;br /&gt;
    //Ballgröße zurücksetzen&lt;br /&gt;
    if (ball[i].g1 != 90) {&lt;br /&gt;
      ball[i].g1 = 90;&lt;br /&gt;
    }&lt;br /&gt;
    //Rand oben&lt;br /&gt;
    if (ball[i].x &amp;lt;= 0+ball[i].g1/2) {&lt;br /&gt;
      ball[i].angle = 60;&lt;br /&gt;
      ball[i].g1 = ball[i].g1-20;&lt;br /&gt;
    }&lt;br /&gt;
    //Rand unten&lt;br /&gt;
    if (ball[i].x &amp;gt;= a-ball[i].g1/2) {&lt;br /&gt;
      ball[i].angle = 180;&lt;br /&gt;
      ball[i].g1 = ball[i].g1-20;&lt;br /&gt;
    }&lt;br /&gt;
    //links raus&lt;br /&gt;
    if (ball[i].y &amp;lt;= 0-ball[i].g2) {&lt;br /&gt;
      ball[i].y = height+ball[i].g2/2;&lt;br /&gt;
    }&lt;br /&gt;
    //rechts raus&lt;br /&gt;
    if (ball[i].y &amp;gt;= height+ball[i].g2) {&lt;br /&gt;
      ball[i].y = 0-ball[i].g2/2;&lt;br /&gt;
    }   &lt;br /&gt;
    //Bälle stoßen aneinander&lt;br /&gt;
    for (int j=i+1; j &amp;lt; 5; j++) {&lt;br /&gt;
      if ((ball[i].position[1] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= ball[j].position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[1] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= ball[j].position[3])) {&lt;br /&gt;
        ball[i].angle = 135;&lt;br /&gt;
        ball[j].angle = 45;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[0] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= ball[j].position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[0] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= ball[j].position[3])) {&lt;br /&gt;
        ball[i].angle = 45;&lt;br /&gt;
        ball[j].angle = 135;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[1] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= ball[j].position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[1] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= ball[j].position[2])) {&lt;br /&gt;
        ball[i].angle = 135;&lt;br /&gt;
        ball[j].angle = 45;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[0] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= ball[j].position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[0] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= ball[j].position[2])) {&lt;br /&gt;
        ball[i].angle = 45;&lt;br /&gt;
        ball[j].angle = 135;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    ball[i].maleBall();&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=5; i &amp;lt; 10; i++) {&lt;br /&gt;
    //Bewegen&lt;br /&gt;
    if (ball[i].angle &amp;lt;= 360) {&lt;br /&gt;
      ball[i].angle -= 3;&lt;br /&gt;
    }&lt;br /&gt;
    if (ball[i].angle &amp;lt;= 0) {&lt;br /&gt;
      ball[i].angle = 360;&lt;br /&gt;
    }&lt;br /&gt;
    //im Bogen&lt;br /&gt;
    ball[i].vx = cos(radians(ball[i].angle))*ball[i].g1/6;&lt;br /&gt;
    ball[i].vy = sin(radians(ball[i].angle))*ball[i].g2/6;&lt;br /&gt;
    ball[i].x = ball[i].x + ball[i].vx;&lt;br /&gt;
    ball[i].y = ball[i].y + ball[i].vy;&lt;br /&gt;
    //Ballgröße zurücksetzen&lt;br /&gt;
    if (ball[i].g1 != 90) {&lt;br /&gt;
      ball[i].g1 = 90;&lt;br /&gt;
    }&lt;br /&gt;
    //Rand oben&lt;br /&gt;
    if (ball[i].x &amp;lt;= a+c+ball[i].g1/2) {&lt;br /&gt;
      ball[i].angle = 60;&lt;br /&gt;
      ball[i].g1 = ball[i].g1-20;&lt;br /&gt;
    }&lt;br /&gt;
    //Rand unten&lt;br /&gt;
    if (ball[i].x &amp;gt;= a+c+b-ball[i].g1/2) {&lt;br /&gt;
      ball[i].angle = 180;&lt;br /&gt;
      ball[i].g1 = ball[i].g1-20;&lt;br /&gt;
    }&lt;br /&gt;
    //links raus&lt;br /&gt;
    if (ball[i].y &amp;lt;= 0-ball[i].g2) {&lt;br /&gt;
      ball[i].y = height+ball[i].g2/2;&lt;br /&gt;
    }&lt;br /&gt;
    //rechts raus&lt;br /&gt;
    if (ball[i].y &amp;gt;= height+ball[i].g2) {&lt;br /&gt;
      ball[i].y = 0-ball[i].g2/2;&lt;br /&gt;
    }    &lt;br /&gt;
    //Bälle stoßen aneinander&lt;br /&gt;
    for (int j=i+1; j &amp;lt; 10; j++) {&lt;br /&gt;
      if ((ball[i].position[1] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= ball[j].position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[1] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= ball[j].position[3])) {&lt;br /&gt;
        ball[i].angle = 135;&lt;br /&gt;
        ball[j].angle = 45;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[0] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= ball[j].position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[0] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= ball[j].position[3])) {&lt;br /&gt;
        ball[i].angle = 45;&lt;br /&gt;
        ball[j].angle = 135;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[1] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= ball[j].position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[1] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= ball[j].position[2])) {&lt;br /&gt;
        ball[i].angle = 135;&lt;br /&gt;
        ball[j].angle = 45;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[0] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= ball[j].position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[0] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= ball[j].position[2])) {&lt;br /&gt;
        ball[i].angle = 45;&lt;br /&gt;
        ball[j].angle = 135;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    ball[i].maleBall();&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=10; i &amp;lt; 15; i++) {&lt;br /&gt;
    //Bewegen&lt;br /&gt;
    if (ball[i].angle &amp;lt;= 360) {&lt;br /&gt;
      ball[i].angle -= 4;&lt;br /&gt;
    }&lt;br /&gt;
    if (ball[i].angle &amp;lt;= 0) {&lt;br /&gt;
      ball[i].angle = 360;&lt;br /&gt;
    }&lt;br /&gt;
    //im Bogen&lt;br /&gt;
    ball[i].vx = cos(radians(ball[i].angle))*ball[i].g1/6;&lt;br /&gt;
    ball[i].vy = sin(radians(ball[i].angle))*ball[i].g2/6;&lt;br /&gt;
    ball[i].x = ball[i].x + ball[i].vx;&lt;br /&gt;
    ball[i].y = ball[i].y + ball[i].vy;&lt;br /&gt;
    //Ballgröße zurücksetzen&lt;br /&gt;
    if (ball[i].g1 != 90) {&lt;br /&gt;
      ball[i].g1 = 90;&lt;br /&gt;
    }&lt;br /&gt;
     //Rand oben&lt;br /&gt;
    if (ball[i].x &amp;lt;= a+c+b+c+ball[i].g1/2) {&lt;br /&gt;
      ball[i].angle = 60;&lt;br /&gt;
      ball[i].g1 = ball[i].g1-20;&lt;br /&gt;
    }&lt;br /&gt;
    //Rand unten&lt;br /&gt;
    if (ball[i].x &amp;gt;= width-ball[i].g1/2) {&lt;br /&gt;
      ball[i].angle = 180;&lt;br /&gt;
      ball[i].g1 = ball[i].g1-20;&lt;br /&gt;
    }&lt;br /&gt;
    //links raus&lt;br /&gt;
    if (ball[i].y &amp;lt;= 0-ball[i].g2) {&lt;br /&gt;
      ball[i].y = height+ball[i].g2/2;&lt;br /&gt;
    }&lt;br /&gt;
    //rechts raus&lt;br /&gt;
    if (ball[i].y &amp;gt;= height+ball[i].g2) {&lt;br /&gt;
      ball[i].y = 0-ball[i].g2/2;&lt;br /&gt;
    }    &lt;br /&gt;
    //Bälle stoßen aneinander&lt;br /&gt;
    for (int j=i+1; j &amp;lt; 15; j++) {&lt;br /&gt;
      if ((ball[i].position[1] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= ball[j].position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[1] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= ball[j].position[3])) {&lt;br /&gt;
        ball[i].angle = 135;&lt;br /&gt;
        ball[j].angle = 45;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[0] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= ball[j].position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[0] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= ball[j].position[3])) {&lt;br /&gt;
        ball[i].angle = 45;&lt;br /&gt;
        ball[j].angle = 135;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[1] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= ball[j].position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[1] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= ball[j].position[2])) {&lt;br /&gt;
        ball[i].angle = 135;&lt;br /&gt;
        ball[j].angle = 45;&lt;br /&gt;
      }&lt;br /&gt;
      if ((ball[i].position[0] &amp;lt;= ball[j].position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= ball[j].position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
      (ball[i].position[0] &amp;gt;= ball[j].position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= ball[j].position[2])) {&lt;br /&gt;
        ball[i].angle = 45;&lt;br /&gt;
        ball[j].angle = 135;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    ball[i].maleBall();&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0; i &amp;lt; 15; i++) {&lt;br /&gt;
    if ((ball[i].position[1] &amp;gt;= mausBall.position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= mausBall.position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
    (ball[i].position[1] &amp;lt;= mausBall.position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= mausBall.position[3])) {&lt;br /&gt;
      ball[i].angle = 225;&lt;br /&gt;
    }&lt;br /&gt;
    if ((ball[i].position[0] &amp;lt;= mausBall.position[1]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;gt;= mausBall.position[2]) &amp;amp;&amp;amp; &lt;br /&gt;
    (ball[i].position[0] &amp;gt;= mausBall.position[0]) &amp;amp;&amp;amp; (ball[i].position[3] &amp;lt;= mausBall.position[3])) {&lt;br /&gt;
      ball[i].angle = 315;&lt;br /&gt;
    }&lt;br /&gt;
    if ((ball[i].position[1] &amp;gt;= mausBall.position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= mausBall.position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
    (ball[i].position[1] &amp;lt;= mausBall.position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= mausBall.position[2])) {&lt;br /&gt;
      ball[i].angle = 135;&lt;br /&gt;
    }&lt;br /&gt;
    if ((ball[i].position[0] &amp;lt;= mausBall.position[1]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;lt;= mausBall.position[3]) &amp;amp;&amp;amp; &lt;br /&gt;
    (ball[i].position[0] &amp;gt;= mausBall.position[0]) &amp;amp;&amp;amp; (ball[i].position[2] &amp;gt;= mausBall.position[2])) {&lt;br /&gt;
      ball[i].angle = 45;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  fill(255);&lt;br /&gt;
  rect(a,0,c,height);&lt;br /&gt;
  rect(a+c+b,0,c,height);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mousePressed() {&lt;br /&gt;
  mausBall.h = (int)random(360);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objekt Ball ==&lt;br /&gt;
&lt;br /&gt;
class Ball {&lt;br /&gt;
  &lt;br /&gt;
  int g1,g2; //Größe&lt;br /&gt;
  float x,y; //Position&lt;br /&gt;
  &lt;br /&gt;
  int h,s,b,a; //Farbe&lt;br /&gt;
  &lt;br /&gt;
  float vx,vy; //Geschwindigkeit&lt;br /&gt;
  float angle; //Gradzahl&lt;br /&gt;
  &lt;br /&gt;
  float[] position = new float[4]; // die 4 Ecken des Balls;&lt;br /&gt;
  &lt;br /&gt;
  Ball() {&lt;br /&gt;
    g1 = 90;&lt;br /&gt;
    g2 = g1;&lt;br /&gt;
    &lt;br /&gt;
    h = (int)random(360);&lt;br /&gt;
    s = 100;&lt;br /&gt;
    b = 100-g1; &lt;br /&gt;
    a = 100;&lt;br /&gt;
    &lt;br /&gt;
    angle = 90;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  void maleBall() {&lt;br /&gt;
    for (int i=0; i&amp;lt;g1; i+=5) { //Abrundungen bzw. Schatten&lt;br /&gt;
       fill(h,s,b+i,a);&lt;br /&gt;
       ellipse(x,y,g1-i,g2-i);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Anni</name></author>
	</entry>
</feed>