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	<title>GMU:Coding Gestalt/Part3 - Revision history</title>
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	<updated>2026-04-10T08:54:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/Part3&amp;diff=65457&amp;oldid=prev</id>
		<title>Ms: Created page with &quot;= Generating Gestalt =      Part III of Gestalting Code - Coding Gestalt  == Generating Visual Form ==      In this lecture you will get to know various r...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/Part3&amp;diff=65457&amp;oldid=prev"/>
		<updated>2014-03-31T16:00:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Generating Gestalt =      Part III of &lt;a href=&quot;/kunst-und-gestaltung/wiki/GMU:Gestalting_Code&quot; class=&quot;mw-redirect&quot; title=&quot;GMU:Gestalting Code&quot;&gt;Gestalting Code - Coding Gestalt&lt;/a&gt;  == Generating Visual Form ==      In this lecture you will get to know various r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Generating Gestalt =&lt;br /&gt;
&lt;br /&gt;
    Part III of [[GMU:Gestalting Code|Gestalting Code - Coding Gestalt]]&lt;br /&gt;
&lt;br /&gt;
== Generating Visual Form ==&lt;br /&gt;
&lt;br /&gt;
    In this lecture you will get to know various representations of visual form in the simple surface and on the two-sided plane. &lt;br /&gt;
    You will also learn how to create these with code.&lt;br /&gt;
&lt;br /&gt;
==== Theory ====&lt;br /&gt;
&lt;br /&gt;
# Generating Pixel-Graphics&lt;br /&gt;
# Generating Vector-Graphics&lt;br /&gt;
# Drawing and Stitching&lt;br /&gt;
&lt;br /&gt;
==== Hands-On ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Rasters, Pixels, Patches&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Processing and Graphics&lt;br /&gt;
* WolframLang and Patches&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The 2D Tool-Path&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Generating SVG&lt;br /&gt;
* Generating Embroidery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sculptural Composition ==&lt;br /&gt;
&lt;br /&gt;
    Sculptural composition is the arrangement of form in 3D space.&lt;br /&gt;
    You will get to know theories of how shapes may be represented in our minds,&lt;br /&gt;
    and inside the computer.  &lt;br /&gt;
    We will get to know tools and processes for 3D shape creation, and the formats&lt;br /&gt;
    used to capture the process.&lt;br /&gt;
&lt;br /&gt;
==== Theory ====&lt;br /&gt;
&lt;br /&gt;
# The Theory of Geons&lt;br /&gt;
# Skeletons in Voxel Space&lt;br /&gt;
# Tool-Paths, GCode, 3D-Printing&lt;br /&gt;
&lt;br /&gt;
==== Hands-On ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Voxels and Meshes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Processing and ToxicLib&lt;br /&gt;
* Processing and HeMesh&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The 3D Tool-Path&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Intro to GCODE&lt;br /&gt;
* Processing and GCODE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Composing Sonic Form ==&lt;br /&gt;
&lt;br /&gt;
    This lecture is all about the composition of sonic form.  &lt;br /&gt;
    We will see how the gestalt laws, that most commonly applied to the visual domain,&lt;br /&gt;
    can easily be transfered to the auditory domain. We will get to know a couple of audiotory illusions, showing the gestalt laws at work.  &lt;br /&gt;
    This lecture will provide you with hands-on knowledge about sonic composition in WAV, MIDI and OSC format.&lt;br /&gt;
&lt;br /&gt;
==== Theory ====&lt;br /&gt;
&lt;br /&gt;
# Gestalt Laws in the Sonic Domain&lt;br /&gt;
# Auditory Illusions&lt;br /&gt;
# Sonification and Visualization&lt;br /&gt;
&lt;br /&gt;
==== Hands On ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Composing WAV&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Processing and WAV&lt;br /&gt;
* WolframLang and WAV&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Composing MIDI&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Processing and MIDI&lt;br /&gt;
* Node Box and MIDI&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Composing OSC&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Processing and OSC&lt;br /&gt;
* IanniX and OSC&lt;br /&gt;
* Pure Data and OSC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Textile Composition ==&lt;br /&gt;
&lt;br /&gt;
    In this lecture we will learn about the textile structure and process of craft.&lt;br /&gt;
    You will get to know the various formats used for representing textile structures.&lt;br /&gt;
    You will learn about the textile process of weaving, knitting and embroidery,&lt;br /&gt;
    and how it can be represented in code.&lt;br /&gt;
&lt;br /&gt;
==== Theory ====&lt;br /&gt;
&lt;br /&gt;
# The Textile Structure of Craft&lt;br /&gt;
# The Textile Process of Craft&lt;br /&gt;
# Code Crafting and Cybernetic Craft&lt;br /&gt;
&lt;br /&gt;
==== Hands-On ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Textile Structure&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Weave Interchange Format (WIF)&lt;br /&gt;
* Embroidery Formats&lt;br /&gt;
* Knitting Formats&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Textile Composition&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Composing Woven Fabric&lt;br /&gt;
* Composing Embroidery&lt;br /&gt;
* Composing Knitwork&lt;/div&gt;</summary>
		<author><name>Ms</name></author>
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