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	<updated>2026-04-09T20:02:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91273</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91273"/>
		<updated>2017-05-08T18:35:56Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* Getting Tracking Data to VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Aquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
* TODO:&lt;br /&gt;
** digital movement&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical colission and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze&lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91272</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91272"/>
		<updated>2017-05-08T18:33:44Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Aquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
* TODO:&lt;br /&gt;
** digital movement&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical colission and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze&lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91271</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91271"/>
		<updated>2017-05-08T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Aquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical colission and movement&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91270</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91270"/>
		<updated>2017-05-08T18:18:42Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Aquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91269</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91269"/>
		<updated>2017-05-08T18:08:30Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Aquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91081</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91081"/>
		<updated>2017-05-02T10:44:14Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
=== Hardware Aquisition ===&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91073</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91073"/>
		<updated>2017-05-02T10:26:53Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: Created page with &amp;quot;== Prerequisites ==  === Unreal Engine === === Blender === === HTC Vive === === Windows PC === * Intel i5 / FX8350 * GTX 1060 / RX480 * 4GB RAM&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91071</id>
		<title>GMU:Lebendige Spiele:Organization</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91071"/>
		<updated>2017-05-02T10:16:16Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* Discuss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tasks/ToDo==&lt;br /&gt;
&lt;br /&gt;
=== Design of physical environment for the ants ===&lt;br /&gt;
==== Breeding/Nest/Life support====&lt;br /&gt;
* Matthias&lt;br /&gt;
* Maud&lt;br /&gt;
==== Game Landscape====&lt;br /&gt;
* Maike&lt;br /&gt;
* Maud&lt;br /&gt;
* René&lt;br /&gt;
&lt;br /&gt;
* Materials&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Landscape]]&lt;br /&gt;
=== Camera Tracking ===&lt;br /&gt;
* Matthias&lt;br /&gt;
* Joachim&lt;br /&gt;
* Yorrick&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Tracking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanism===&lt;br /&gt;
* Scale of Landscape&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* Dominik&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]]&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Maud&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Outside]]&lt;br /&gt;
=== Design &amp;amp; Production of the environment for the humans ===&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* René&lt;br /&gt;
* Dominick&lt;br /&gt;
* Joachim&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Virtual]]&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Outside]]&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
Let&#039;s create a list of milestones here.&lt;br /&gt;
For each of them write:&lt;br /&gt;
&lt;br /&gt;
=== Success criteria (Replace this header with a brief description) ===&lt;br /&gt;
* How can I tell this part is finished?&lt;br /&gt;
===  Discuss ===&lt;br /&gt;
* What needs to be discussed/agreed on?&lt;br /&gt;
&lt;br /&gt;
===  Material ===&lt;br /&gt;
* What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
===  Activities ===&lt;br /&gt;
* What needs to be built/programmed/grown/written?&lt;br /&gt;
===  Risks and Plan B ===&lt;br /&gt;
* Is there anything likely to go wrong?&lt;br /&gt;
* What can we do about this in case of unexpected difficulties?&lt;br /&gt;
=== Time ===&lt;br /&gt;
* How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91070</id>
		<title>GMU:Lebendige Spiele:Organization</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91070"/>
		<updated>2017-05-02T10:15:49Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* Design &amp;amp;Productionof the environment for the humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tasks/ToDo==&lt;br /&gt;
&lt;br /&gt;
=== Design of physical environment for the ants ===&lt;br /&gt;
==== Breeding/Nest/Life support====&lt;br /&gt;
* Matthias&lt;br /&gt;
* Maud&lt;br /&gt;
==== Game Landscape====&lt;br /&gt;
* Maike&lt;br /&gt;
* Maud&lt;br /&gt;
* René&lt;br /&gt;
&lt;br /&gt;
* Materials&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Landscape]]&lt;br /&gt;
=== Camera Tracking ===&lt;br /&gt;
* Matthias&lt;br /&gt;
* Joachim&lt;br /&gt;
* Yorrick&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Tracking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanism===&lt;br /&gt;
* Scale of Landscape&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* Dominik&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]]&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Maud&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Outside]]&lt;br /&gt;
=== Design &amp;amp; Production of the environment for the humans ===&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* René&lt;br /&gt;
* Dominick&lt;br /&gt;
* Joachim&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Virtual]]&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Outside]]&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
Let&#039;s create a list of milestones here.&lt;br /&gt;
For each of them write:&lt;br /&gt;
&lt;br /&gt;
=== Success criteria (Replace this header with a brief description) ===&lt;br /&gt;
* How can I tell this part is finished?&lt;br /&gt;
===  Diskuss ===&lt;br /&gt;
* What needs to be discussed/agreed on?&lt;br /&gt;
===  Material ===&lt;br /&gt;
* What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
===  Activities ===&lt;br /&gt;
* What needs to be built/programmed/grown/written?&lt;br /&gt;
===  Risks and Plan B ===&lt;br /&gt;
* Is there anything likely to go wrong?&lt;br /&gt;
* What can we do about this in case of unexpected difficulties?&lt;br /&gt;
=== Time ===&lt;br /&gt;
* How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90916</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90916"/>
		<updated>2017-04-24T19:37:43Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure [http://www.int-res.com/articles/meps/148/m148p269.pdf].&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
The giant kelp can build large &amp;quot;kelp forests&amp;quot; due to its rapid growth (up to 0.3m per day) and can reach almost 45m length. A glass container with cold water is the appropriate living environment. The algae could build the game space instead of being part of it.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
The structure of their leaves could be used as a long-term randomizer or a biologically changing game environment.&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&#039;&#039;Macrocystis pyrifera&#039;&#039; thrives in cool water with a temperature below 21 °C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. They reproduce theirselves by spawning eggs, which later grow to new adult plants.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Mostly selled as powdered food; seems difficult to buy living instances or eggs.&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90915</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90915"/>
		<updated>2017-04-24T19:37:01Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure [http://www.int-res.com/articles/meps/148/m148p269.pdf].&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
Te giant kelp can build large &amp;quot;kelp forests&amp;quot; due to its rapid growth (up to 0.3m per day) and can reach almost 45m length. A glass container with cold water is the appropriate living environment. The algae could build the game space instead of being part of it.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
The structure of their leaves could be used as a long-term randomizer or a biologically changing game environment.&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&#039;&#039;Macrocystis pyrifera&#039;&#039; thrives in cool water with a temperature below 21 °C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. They reproduce theirselves by spawning eggs, which later grow to new adult plants.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Mostly selled as powdered food; seems difficult to buy living instances or eggs.&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90914</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90914"/>
		<updated>2017-04-24T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* macrocystis pyrifera / giant kelp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure [http://www.int-res.com/articles/meps/148/m148p269.pdf].&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
&#039;&#039;Macrocystis pyrifera&#039;&#039; thrives in cool water with a temperature below 21°C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. It can build large kelp forests due to its rapid growth (up to 0.3m per day).&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90913</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90913"/>
		<updated>2017-04-24T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* macrocystis pyrifera / giant kelp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure [http://www.int-res.com/articles/meps/148/m148p269.pdf].&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
&#039;&#039;Macrocystis pyrifera&#039;&#039; thrives in cool water with a temperature below 21°C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. It can build large kelp forests due to its rapid growth.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90912</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90912"/>
		<updated>2017-04-24T19:20:11Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure [http://www.int-res.com/articles/meps/148/m148p269.pdf].&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
It thrives in cool water with a temperature below 21 °C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. It can build large &amp;quot;kelp forests&amp;quot; due to its rapid growth.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90911</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90911"/>
		<updated>2017-04-24T19:18:43Z</updated>

		<summary type="html">&lt;p&gt;Ysieler: /* Plants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances. See this resource: [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure (see [http://www.int-res.com/articles/meps/148/m148p269.pdf])&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
It thrives in cool water with a temperature below 21 °C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. It can build large &amp;quot;kelp forests&amp;quot; due to its rapid growth.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;/div&gt;</summary>
		<author><name>Ysieler</name></author>
	</entry>
</feed>