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	<updated>2026-05-20T07:26:05Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103055</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103055"/>
		<updated>2019-01-05T14:42:54Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:img_avg.pde|image_avg.pde]] (Unfortunately I get an error message when I try to upload the code)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103035</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103035"/>
		<updated>2019-01-04T20:21:41Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:img_avg.pde|image_avg.pde]] (Unfortunately I get an error message when I try to upload the code)&lt;br /&gt;
[[File:alex_grey2.jpg|alex_grey2.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103034</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103034"/>
		<updated>2019-01-04T18:09:35Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:img_avg.pde|image_avg.pde]]&lt;br /&gt;
&lt;br /&gt;
[[File:alex_grey2.jpg|alex_grey2.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103033</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103033"/>
		<updated>2019-01-04T18:09:10Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:im_avg.pde|image_avg.pde]]&lt;br /&gt;
&lt;br /&gt;
[[File:alex_grey2.jpg|alex_grey2.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103032</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103032"/>
		<updated>2019-01-04T18:08:45Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:im_avg.pde|image_avg.pde]][[File:alex_grey2.jpg|alex_grey2.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Alex_grey2.jpg&amp;diff=103031</id>
		<title>File:Alex grey2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Alex_grey2.jpg&amp;diff=103031"/>
		<updated>2019-01-04T18:07:30Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103030</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103030"/>
		<updated>2019-01-04T18:06:52Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:image_avg.pde|image_aveg.pde]][[File:alex_grey2.jpg|alex_grey2.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103029</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103029"/>
		<updated>2019-01-04T18:05:46Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computer 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg2.mp4|picture_avg2.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:image_average_asc_desc.pde|image_average_asc_desc.pde]][[File:alex_grey.jpg|alex_grey.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Picture_avg2.mp4&amp;diff=103028</id>
		<title>File:Picture avg2.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Picture_avg2.mp4&amp;diff=103028"/>
		<updated>2019-01-04T18:02:45Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103027</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103027"/>
		<updated>2019-01-04T17:58:23Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computer 5==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:picture_avg.mp4|picture_avg.mp4|600px]]&lt;br /&gt;
|An picture based algorithm similar to the one we did in class. This time I used a counter to define average values of different gridsizes. [[File:image_average_asc_desc.pde|image_average_asc_desc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103026</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103026"/>
		<updated>2019-01-04T17:45:10Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103025</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103025"/>
		<updated>2019-01-04T17:14:24Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]][[File:spritzen.jpg|Kreisel_des_Rechts.jpg|600px]][[File:kreisel2.jpg|Kreisel_des_Rechts.jpg|600px]][[File:gesetze.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Kreisel2.jpg&amp;diff=103024</id>
		<title>File:Kreisel2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Kreisel2.jpg&amp;diff=103024"/>
		<updated>2019-01-04T17:13:43Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gesetze.jpg&amp;diff=103023</id>
		<title>File:Gesetze.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gesetze.jpg&amp;diff=103023"/>
		<updated>2019-01-04T17:13:33Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Spritzen.jpg&amp;diff=103022</id>
		<title>File:Spritzen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Spritzen.jpg&amp;diff=103022"/>
		<updated>2019-01-04T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103021</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103021"/>
		<updated>2019-01-04T17:11:17Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture. Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103020</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103020"/>
		<updated>2019-01-04T17:11:05Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Algorithm in Picture.&lt;br /&gt;
| Not the most appealing algorithm, but I think it`s fun to see, what people are doing throughout the day. Maybe it`s necessary to improve the graphical part to make it more beautiful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103019</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103019"/>
		<updated>2019-01-04T17:05:16Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 2 — 9.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| Algorithm in picture. Manuel also used the &amp;quot;painting direction&amp;quot; as another variable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103018</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103018"/>
		<updated>2019-01-04T17:03:38Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103017</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103017"/>
		<updated>2019-01-04T17:02:05Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 1 — 02.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Necessary Materials:&lt;br /&gt;
- 1 blank sheet of paper (any size)&lt;br /&gt;
- 1 compass (or just a glas which you can use to draw a circle)&lt;br /&gt;
- 1 pencil&lt;br /&gt;
- 1 thick pen (favorite color)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
First part: Use a pencil and draw thin lines&lt;br /&gt;
&lt;br /&gt;
Draw a circle in the middle of your paper with ~ 12 to 18 cm diameter.&lt;br /&gt;
&lt;br /&gt;
Draw a vertical line through the middle of the Circle,&lt;br /&gt;
&lt;br /&gt;
Draw a horizontal line through the arc to get 4 pieces.&lt;br /&gt;
&lt;br /&gt;
Draw 2 more lines till you have 16 pieces with the same size (i.e. 8 lines)&lt;br /&gt;
&lt;br /&gt;
Label the intersections of lines and the circle from 1 to 16.&lt;br /&gt;
&lt;br /&gt;
Second Part: Use a pen of your favorite color&lt;br /&gt;
&lt;br /&gt;
Let x = 0.&lt;br /&gt;
&lt;br /&gt;
Draw a line from the middle point to point 1 + x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 1 + x to point 2+ x.&lt;br /&gt;
&lt;br /&gt;
Draw a line from point 2 + x to the middle.&lt;br /&gt;
&lt;br /&gt;
If  x is smaller than 13, add 2 to x and repeat the last three steps.&lt;br /&gt;
&lt;br /&gt;
If x is bigger than 13, draw a line from the mid point to a any corner of your sheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unfortunately Manuel was a very strict HGP so when he got in next-to-last line he repeated the last three steps and stopped. Maybe I should be more precise next time ;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103016</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103016"/>
		<updated>2019-01-04T16:43:28Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials:&lt;br /&gt;
 - 8 acrylic colors&lt;br /&gt;
 - a spinning top&lt;br /&gt;
 - blank sheet of paper&lt;br /&gt;
 - 4 medical syringes&lt;br /&gt;
 - one solid base for spinning&lt;br /&gt;
 - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you)&lt;br /&gt;
 - any webbrowser&lt;br /&gt;
&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. &lt;br /&gt;
• Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) &lt;br /&gt;
• Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) &lt;br /&gt;
• Execution: Read the following steps in advance:&lt;br /&gt;
 ◦ Repeat the following substeps for all 4 colors:&lt;br /&gt;
 ◦ Start spinning the circle and start the stopwatch&lt;br /&gt;
 ◦ While the circle is spinning, spray the color  on top of it&lt;br /&gt;
 ◦ When the circle stops spinning, stop the stopwatch and note the time &lt;br /&gt;
• Multiply all measured times by 100 (to get rid off the decimals) &lt;br /&gt;
• Open the website https://dejure.org/ and search for the results of the last step &lt;br /&gt;
• Take the word that describes the topic off the paragraph in the best way &lt;br /&gt;
• Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103015</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103015"/>
		<updated>2019-01-04T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Humans 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
|This paintig was excuted by my friend in the holiday break. Therefore it was possible to choose some more uncommon materials and tools.&lt;br /&gt;
(Given) Materials: - 8 acrylic colors - a spinning top - blank sheet of paper - 4 medical syringes - one solid base for spinning - one stopwatch (with 0.00 seconds precision) (+ one person who stops the time for you) - any webbrowser&lt;br /&gt;
Der Kreisel des Rechts („Spinning Top Of Justice“)&lt;br /&gt;
• Take 4 of the 8 given acrylic colors. • Give them a ranking in your personal favor from 1 (least liked) to 4 (most liked) • Mix the colors with water and fill the syringes with them by multiplying the number you gave them multiplied by 0.2 ml (e.g.: most liked color =&amp;gt; 0.8ml) • Execution: Read the following steps in advance: ◦ Repeat the following substeps for all 4 colors: ◦ Start spinning the circle and start the stopwatch ◦ While the circle is spinning, spray the color  on top of it ◦ When the circle stops spinning, stop the stopwatch and note the time • Multiply all measured times by 100 (to get rid off the decimals) • Open the website https://dejure.org/ and search for the results of the last step • Take the word that describes the topic off the paragraph in the best way • Write the number off the paragraph and the word in the middle off the „circles“ that you produced with your spinning top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Kreisel_des_Rechts.jpg&amp;diff=103014</id>
		<title>File:Kreisel des Rechts.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Kreisel_des_Rechts.jpg&amp;diff=103014"/>
		<updated>2019-01-04T16:37:49Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103013</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103013"/>
		<updated>2019-01-04T16:37:02Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103012</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103012"/>
		<updated>2019-01-04T16:31:39Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:pedometer.png|pedometer algorithm|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pedometer.png&amp;diff=103011</id>
		<title>File:Pedometer.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pedometer.png&amp;diff=103011"/>
		<updated>2019-01-04T16:31:13Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103010</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103010"/>
		<updated>2019-01-04T16:29:39Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 2 — 9.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:coin_flip.png|coinflip algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Coin_flip.png&amp;diff=103009</id>
		<title>File:Coin flip.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Coin_flip.png&amp;diff=103009"/>
		<updated>2019-01-04T16:29:33Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103008</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=103008"/>
		<updated>2019-01-04T16:27:33Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 1 — 02.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Humans 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:circle_aa.png|first_algo]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Circle_aa.png&amp;diff=103007</id>
		<title>File:Circle aa.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Circle_aa.png&amp;diff=103007"/>
		<updated>2019-01-04T16:27:06Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sin_cosin_mouse_3D.pde&amp;diff=102489</id>
		<title>File:Sin cosin mouse 3D.pde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sin_cosin_mouse_3D.pde&amp;diff=102489"/>
		<updated>2018-12-29T18:52:19Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102477</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102477"/>
		<updated>2018-12-29T18:45:52Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102326</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102326"/>
		<updated>2018-12-25T17:03:43Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102325</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102325"/>
		<updated>2018-12-25T17:02:13Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;)&lt;br /&gt;
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eyes.mp4&amp;diff=102324</id>
		<title>File:Eyes.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eyes.mp4&amp;diff=102324"/>
		<updated>2018-12-25T17:00:29Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102323</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102323"/>
		<updated>2018-12-25T16:59:16Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 4==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:eyes.mp4|weird eyes|600px]]&lt;br /&gt;
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;)&lt;br /&gt;
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[[Media:eyes.pde|eyes.pde]][[Media:Balloon.pde|Balloon.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102260</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102260"/>
		<updated>2018-12-21T16:11:05Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AAAA2.jpg&amp;diff=102259</id>
		<title>File:AAAA2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AAAA2.jpg&amp;diff=102259"/>
		<updated>2018-12-21T16:11:03Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102258</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102258"/>
		<updated>2018-12-21T16:10:19Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAA2.jpg|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102257</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102257"/>
		<updated>2018-12-21T16:06:53Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AAA2.pdf|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotteer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AAA2.pdf&amp;diff=102256</id>
		<title>File:AAA2.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AAA2.pdf&amp;diff=102256"/>
		<updated>2018-12-21T16:06:51Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102255</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=102255"/>
		<updated>2018-12-21T16:06:11Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AA2.pdf|cosinus &amp;amp; sinus algorithm plotted|600px]]&lt;br /&gt;
| The &amp;quot;first step&amp;quot; of the algorithm above drawn by our HP Plotteer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101973</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101973"/>
		<updated>2018-12-10T18:03:39Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sin_cosin_mouse.pde&amp;diff=101972</id>
		<title>File:Sin cosin mouse.pde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sin_cosin_mouse.pde&amp;diff=101972"/>
		<updated>2018-12-10T18:02:40Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101971</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101971"/>
		<updated>2018-12-10T17:56:19Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: /* Algorithm for Computers 3 — 16.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:sin_cos.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sin_cos.mp4&amp;diff=101970</id>
		<title>File:Sin cos.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sin_cos.mp4&amp;diff=101970"/>
		<updated>2018-12-10T17:55:57Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101969</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101969"/>
		<updated>2018-12-10T17:51:00Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 3 — 16.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Ohne Titel1.mp4|cosinus &amp;amp; sinus algorithm with noise|600px]]&lt;br /&gt;
|Lines on circle points are animated with a noise in x &amp;amp; y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101030</id>
		<title>GMU:Algorithmic Art/Lorenz Gunreben</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Lorenz_Gunreben&amp;diff=101030"/>
		<updated>2018-11-14T17:08:30Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 0 — 20.-27.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol3.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Filling an array with random points in an ascending interval and connecting those with triangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:random_lines_asc.pde|random_lines_asc.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:lol5.jpg|ascending triangle algorithm|600px]]&lt;br /&gt;
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 1 — 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:jittering.gif|nestedForLoops]]&lt;br /&gt;
| Nested for Loop with a certain offset per point &amp;amp; frame&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Media:funny_jittering5.pde|funny_jittering5.pde]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algorithm for Computers 2 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation1.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|- &lt;br /&gt;
| [[File:rotation3.jpg|lines &amp;amp; rectangle rotation algorithm|600px]]&lt;br /&gt;
| Another outcome of the algorithm above..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rotation1.jpg&amp;diff=101029</id>
		<title>File:Rotation1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rotation1.jpg&amp;diff=101029"/>
		<updated>2018-11-14T17:08:27Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rotation3.jpg&amp;diff=101028</id>
		<title>File:Rotation3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rotation3.jpg&amp;diff=101028"/>
		<updated>2018-11-14T17:08:25Z</updated>

		<summary type="html">&lt;p&gt;Yiki1470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yiki1470</name></author>
	</entry>
</feed>