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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yasemin+Yagcii</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Yasemin_Yagcii"/>
	<updated>2026-09-20T01:28:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=92559</id>
		<title>Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=92559"/>
		<updated>2017-07-19T08:38:17Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CONFIGURATION &lt;br /&gt;
2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-designing and regulating systems.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NARCISSUS&#039;&#039;&#039;&lt;br /&gt;
2017&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch. In this patch you can connect a photo with your object.But i take out photo because it wasn&#039;t very good result, that&#039;s why i decide to use basic just GEM objects and their movements.&lt;br /&gt;
File:3-1yasmn.jpg|Thing is, objects only can move their rotation. Deepth can be add too but when numbers are pretty high which means, you can not control your object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement and Objects&#039;&#039;&#039;&lt;br /&gt;
When the cameras perceive a movement, virtual admin attach to person(or object) and send the data up on Captury to Pure Data. After Pd (GEM) turn this data flow to individual objects. &lt;br /&gt;
Objects look like shuffle between them. But this is just a illusion. Every object has a induvidual movements.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:5yasmn1.jpg|Last one i&#039;ve write this is for just 2 person and i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Captury-graphics4.pd]]&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91905</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91905"/>
		<updated>2017-07-01T08:51:45Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch. In this patch you can connect a photo with your object.But i take out photo because it wasn&#039;t very good result, that&#039;s why i decide to use basic just GEM objects and their movements.&lt;br /&gt;
File:3-1yasmn.jpg|Thing is, objects only can move their rotation. Deepth can be add too but when numbers are pretty high which means, you can not control your object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement and Objects&#039;&#039;&#039;&lt;br /&gt;
When the cameras perceive a movement, virtual admin attach to person(or object) and send the data up on Captury to Pure Data. After Pd (GEM) turn this data flow to individual objects. &lt;br /&gt;
Objects look like shuffle between them. But this is just a illusion. Every object has a induvidual movements.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:5yasmn1.jpg|Last one i&#039;ve write this is for just 2 person and i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Captury-graphics4.pd&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Captury-graphics4.pd&amp;diff=91904</id>
		<title>File:Captury-graphics4.pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Captury-graphics4.pd&amp;diff=91904"/>
		<updated>2017-07-01T08:50:47Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91903</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91903"/>
		<updated>2017-07-01T08:46:29Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch. In this patch you can connect a photo with your object.But i take out photo because it wasn&#039;t very good result, that&#039;s why i decide to use basic just GEM objects and their movements.&lt;br /&gt;
File:3-1yasmn.jpg|Thing is, objects only can move their rotation. Deepth can be add too but when numbers are pretty high which means, you can not control your object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement and Objects&#039;&#039;&#039;&lt;br /&gt;
When the cameras perceive a movement, virtual admin attach to person(or object) and send the data up on Captury to Pure Data. After Pd (GEM) turn this data flow to individual objects. &lt;br /&gt;
Objects look like shuffle between them. But this is just a illusion. Every object has a induvidual movements.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:5yasmn1.jpg|Last one i&#039;ve write this is for just 2 person and i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91902</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91902"/>
		<updated>2017-07-01T08:45:24Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch. In this patch you can connect a photo with your object.But i take out photo because it wasn&#039;t very good result, that&#039;s why i decide to use basic just GEM objects and their movements.&lt;br /&gt;
File:3-1yasmn.jpg|Thing is, objects only can move their rotation. Deepth can be add too but when numbers are pretty high which means, you can not control your object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Movement and Objects&lt;br /&gt;
When the cameras perceive a movement, virtual admin attach to person(or object) and send the data up on Captury to Pure Data. After Pd (GEM) turn this data flow to individual objects. &lt;br /&gt;
Objects look like shuffle between them. But this is just a illusion. Every object has a induvdual movements.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:5yasmn1.jpg|Last one i&#039;ve write this is for just 2 person and i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91901</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91901"/>
		<updated>2017-07-01T08:44:15Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch. In this patch you can connect a photo with your object.But i take out photo because it wasn&#039;t very good result, that&#039;s why i decide to use basic just GEM objects and their movements.&lt;br /&gt;
File:3-1yasmn.jpg|Thing is, objects only can move their rotation. Deepth can be add too but when numbers are pretty high which means, you can not control your object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
*Movement and Objects&lt;br /&gt;
When the cameras perceive a movement, virtual admin attach to person(or object) and send the data up on Captury to Pure Data. After Pd (GEM) turn this data flow to individual objects. &lt;br /&gt;
Objects look like shuffle between them. But this is just a illusion. Every object has a induvdual movements.&lt;br /&gt;
File:5yasmn1.jpg|Last one i&#039;ve write this is for just 2 person and i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91900</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91900"/>
		<updated>2017-07-01T08:21:23Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch. In this patch you can connect a photo with your object.But i take out photo because it wasn&#039;t very good result, that&#039;s why i decide to use basic just GEM objects and their movements.&lt;br /&gt;
File:3-1yasmn.jpg|Thing is, objects only can move their rotation. Deepth can be add too but when numbers are pretty high which means, you can not control your object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
File:5yasmn1.jpg|Last one i&#039;ve write this is for just 2 person and i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:5yasmn1.jpg&amp;diff=91899</id>
		<title>File:5yasmn1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:5yasmn1.jpg&amp;diff=91899"/>
		<updated>2017-07-01T08:21:16Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91898</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91898"/>
		<updated>2017-07-01T07:31:30Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1yasmn.jpg|The first patch we did it together. But i take out photo because it was&#039;nt very good result, thats why i decide to use basic just GEM objects.&lt;br /&gt;
File:3-1yasmn.jpg|Also it will rotate on his vector other way object really hard to control.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4yasmn.jpg|&lt;br /&gt;
File:5yasmn.jpg|Last one i ve write this is for just 2 person i will copy same page how much i want, with this way i can track many people in same time.&lt;br /&gt;
File:6yasmn.jpg||This is the GEM version of last patch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91888</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91888"/>
		<updated>2017-06-30T14:50:07Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Tracking System (Captury)&lt;br /&gt;
*Pure Data&lt;br /&gt;
&lt;br /&gt;
Tracking system is used for capturing XYZ coordinates of a person. The coordinates are sent to Pure Data patch and GEM going to give a basic graphic of GEM objects. When people in exhibition moves, this movement going to receive by cameras and trigger to Pure Data. With that data Pd give sound and graphic as a feedback. Some points of area will be mark. Which means when viewer close to these pin marks voice will be raise up. &lt;br /&gt;
&lt;br /&gt;
*While the viewer is experiencing the virtual space, they will have experienced the environment in which he is actually present, using the entire physical space.&lt;br /&gt;
&lt;br /&gt;
[[File:1yasmn.jpg]]  [[File:3-1yasmn.jpg]]&lt;br /&gt;
[[File:4yasmn.jpg]]  &lt;br /&gt;
[[File:5yasmn.jpg]]  [[File:6yasmn.jpg]]&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91340</id>
		<title>GMU:(In)Visible Networks/Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91340"/>
		<updated>2017-05-10T17:13:04Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: Created page with &amp;quot;*Self-designing and regulating systems.  ----Tracking System&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Self-designing and regulating systems.&lt;br /&gt;
&lt;br /&gt;
----Tracking System&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks&amp;diff=91339</id>
		<title>GMU:(In)Visible Networks</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks&amp;diff=91339"/>
		<updated>2017-05-10T17:11:06Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: /* Students */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fig17a-lombardi.jpg|300px|thumb|left|Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesdays 17:00-20:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Performance Plattform]], Digital Bauhaus Lab (Raum 001)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday, 12th of April 17:00-20:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?&lt;br /&gt;
&lt;br /&gt;
Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).&lt;br /&gt;
&lt;br /&gt;
==Related projects==&lt;br /&gt;
*[https://www.google.de/search?q=Mark+Lombardi&amp;amp;source=lnms&amp;amp;tbm=isch Mark Lombardi /Global Networks and Power Relations series (70s-90s)]&lt;br /&gt;
*[https://www.google.de/search?q=martin+howse+artificial+paradises&amp;amp;espv=2&amp;amp;tbm=isch martin howse /artificial paradises (2002)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PJqbivkm0Ms Minority Report&#039;s (2002) gesture-based user interface]&lt;br /&gt;
*[https://www.youtube.com/watch?v=dmmxVA5xhuo myron krueger (70s-90s)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=STRMcmj-gHc golan levin /Messa di Voce (Performance version, 2003)]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Spacial_Information_Lab/Abraham_Ornelas abraham ornelas aispuro @ Performance platform (2016)]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Dataflow/Jam_session/Maria_Lopez_Valdez Maria Lopez Valdez] @ the Exhibition shared matters (2017)&lt;br /&gt;
*[http://triple-double-u.com/mailia/ miga /Mailia (2006)]&lt;br /&gt;
*[http://triple-double-u.com/0.30402944246776265/ miga /0.30402944246776265 (2013-2015)]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 12.04.2017 [[/Systems|Systems]]&lt;br /&gt;
* 19.04.2017 [[/Networks|Networks]]&lt;br /&gt;
* 26.04.2017 [[/Unity and Pd|Unity and Pd]]&lt;br /&gt;
* 03.05.2017 [[/Captury, Unity, and Pd|Captury, Unity, and Pd (simulation + debug)]]&lt;br /&gt;
* 10.05.2017 [[/Captury, Pd, graphics, multi speaker sound|Captury, Pd, graphics, multi speaker sound]]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
*Linux, Mac, Windows&lt;br /&gt;
*Objects&lt;br /&gt;
*Humans, other living organisms&lt;br /&gt;
*Sound system&lt;br /&gt;
*Video wall&lt;br /&gt;
*video tracking system&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
*Unity 3d, Unreal Engine&lt;br /&gt;
*captury&lt;br /&gt;
*Zirkonium&lt;br /&gt;
*Pure data, Max&lt;br /&gt;
*Processing&lt;br /&gt;
*mobmuplat, touchOSC&lt;br /&gt;
*OSCulator https://osculator.net&lt;br /&gt;
&lt;br /&gt;
==OSC protocol==&lt;br /&gt;
&amp;quot;Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC&#039;s advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation.&amp;quot; (http://opensoundcontrol.org/introduction-osc)&lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
*[[/Esra Demirel|Esra Demirel]]&lt;br /&gt;
*[[/Paul Hermann|Paul Hermann]]&lt;br /&gt;
*[[/Grit Lieder|Grit Lieder]]&lt;br /&gt;
*[[/Julius Baars|Julius Baars]]&lt;br /&gt;
*[[/Yasemin Yağcı|Yasemin Yağcı]]&lt;br /&gt;
*[[/Sebastian Chiriboga|Sebastian Chiriboga]]&lt;br /&gt;
*[[/Adam Streicher|Adam Streicher]]&lt;br /&gt;
*[[/Sarah Hermanutz|Sarah Hermanutz]]&lt;br /&gt;
*[[/Sthye Park|Sthye Park]]&lt;br /&gt;
*[[/Xiaodie Yu|Xiaodie Yu]]&lt;br /&gt;
*[[/Iremnur Tokac|Iremnur Tokac]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Tutorials#Sound_System GMU tutorials]&lt;br /&gt;
*[https://vimeo.com/95584442 Driving animations in Unity with OSC from Ableton and iPad]&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
&amp;lt;br&amp;gt;50 % Technical/Aesthetic implementation of the projects&lt;br /&gt;
&amp;lt;br&amp;gt;20 % Individual/Group Work&lt;br /&gt;
&amp;lt;br&amp;gt;30 % Documentation including 10%  of updates in Wiki&lt;br /&gt;
&lt;br /&gt;
== Eligible Participants ==&lt;br /&gt;
Undergraduates and graduates enrolled in the faculties of Media and Design.&lt;br /&gt;
&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91338</id>
		<title>Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91338"/>
		<updated>2017-05-10T17:10:28Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-designing and regulating systems.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91337</id>
		<title>Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91337"/>
		<updated>2017-05-10T17:09:55Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-designing and regulating systems.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:teeth1.jpg|400px]] [[File:teeth2.jpg|400px]] [[File:teeth3.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth3.jpeg&amp;diff=91336</id>
		<title>File:Teeth3.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth3.jpeg&amp;diff=91336"/>
		<updated>2017-05-10T17:08:44Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth2.jpeg&amp;diff=91334</id>
		<title>File:Teeth2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth2.jpeg&amp;diff=91334"/>
		<updated>2017-05-10T17:07:50Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth1.jpeg&amp;diff=91332</id>
		<title>File:Teeth1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth1.jpeg&amp;diff=91332"/>
		<updated>2017-05-10T17:06:53Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: Yasemin Yagcii uploaded a new version of File:Teeth1.jpeg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91331</id>
		<title>Yasemin Yağcı</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Ya%C4%9Fc%C4%B1&amp;diff=91331"/>
		<updated>2017-05-10T17:03:39Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: Created page with &amp;quot;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&lt;br /&gt;
&lt;br /&gt;
Self-designing and regulating systems.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:teeth1.jpg]]&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_SS17&amp;diff=91330</id>
		<title>GMU:Artists Lab SS17</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_SS17&amp;diff=91330"/>
		<updated>2017-05-10T17:02:34Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: /* Students */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-----&lt;br /&gt;
= Artists Lab =&lt;br /&gt;
== Application ==&lt;br /&gt;
If you want to take part please apply with the normal application procedure of our faculty and let me know that you want to join our class: ursula.damm [at] uni-weimar.de &amp;lt;br&amp;gt;&lt;br /&gt;
For prospective students we are avaliable for consultations on &#039;&#039;&#039;Tuesday 04.04. from 9.00 to 12.00 at the Marienstrasse 5, room 304 (3rd floor)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Location:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Room 204, Marienstrasse 7b&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;u&amp;gt;First Meeting:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Thursday 06.04.2017, 09:15&#039;&#039;&#039; (please note that on Thursday April 13th we are not avaliable, but you are welcome to meet with us on Thursday 6.4.)&lt;br /&gt;
The module is very open ;-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;u&amp;gt;Regular meetings:&amp;lt;/u&amp;gt; Thursday 09:15 to 12:30&lt;br /&gt;
&amp;lt;br&amp;gt;Participation at the Presentation on Media Art &#039;&#039;&#039;Tuesday 17.30 Uhr at room 204, Marienstrasse 7b&#039;&#039;&#039; is mandatory&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The artists lab is a project module for students who wish to have an intensive exchange on contemporary artistic approaches to art, media, interactivity and matter. GMU offers our labs (Performance Platform and DIY Biolab) to develop your ideas in suitable environments. &amp;lt;br&amp;gt;The modul expects you to be self-motivated and self-organized. It offers a culture of discussion. You should consider to participate if you wish to work with the [https://www.uni-weimar.de/de/kunst-und-gestaltung/professuren/media-environments/laboratories/dbl-platform/ Performance Platform] or our [https://www.uni-weimar.de/de/kunst-und-gestaltung/professuren/media-environments/laboratories/diy-biolab/ DIY Biolab]. Part of the module is a lecture on media art  thuesday evening at 5.30 pm. Pleople from other study programs are also very welcome, just be aware that we do not offer a strong guidance as it might be necessary if you are getting familiar with media art for a first time. &lt;br /&gt;
If you are interested to work in our laboratories, please choose the relevant fachmodules from my co-workers. &lt;br /&gt;
&lt;br /&gt;
Das Projekt bietet eine Klammer für studentische Vorhaben, in welchen Experimente Grundlagen werden für künstlerische Ausdrucksformen. Der Besuch der Fachmodule der Professur wird empfohlen.&lt;br /&gt;
&lt;br /&gt;
== Exhibitions ==&lt;br /&gt;
GMU is invited to three shows late 2017: &amp;lt;br&amp;gt;&lt;br /&gt;
We will participate with biological inspired games and game settings at the Next Level Festival in Duesseldorf&lt;br /&gt;
* [http://www.next-level.org/start/#/alle/ Next Level] &lt;br /&gt;
We are developing artworks and interventions two major locations in Kaohsiung in cooperation with [http://www.goethe.de/ges/umw/prj/kuk/fot/mal/deindex.htm Mali Wu]: &lt;br /&gt;
* [http://pwbgis.kcg.gov.tw/zhongdu1/index_en.html Kaohsiung Jhongdou Wetlands Park]&amp;lt;br&amp;gt;&lt;br /&gt;
We were asked to contribute/work in closed cooperation with the Phyletische Museum Jena, please contact your teacher for further information.&lt;br /&gt;
*  [[Image:1_Weimar_Jena_Duft.jpg|100px|Dem Geruch auf der Spur]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lecture on Media Art on Tuesdays, 5.30 pm, room 204==&lt;br /&gt;
&lt;br /&gt;
* 11.4.2017: Interactive Art 1 (Robots, Breitenberg)&lt;br /&gt;
* 18.4.2017: EAT&lt;br /&gt;
* 25.4.2017: Interactive Art 2 (Artists…)&lt;br /&gt;
* 2.5.2017: Algorithms&lt;br /&gt;
* 9.5.2017: Media Performance 1 &lt;br /&gt;
* 16.5.2017: Media Performance 2&lt;br /&gt;
* 23.5.2017: Artificial Life &lt;br /&gt;
* 30.5.2017: Joe Davis + early Bioart&lt;br /&gt;
* 6.5.2017: Bioart 1&lt;br /&gt;
* 13.5.2017: Bioart 2&lt;br /&gt;
* 20.6.2017: Image to Sound 1&lt;br /&gt;
* 27.6.2017: Image to Sound 2&lt;br /&gt;
* 4.7.2017: Agents and Networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presentations==&lt;br /&gt;
* please insert a date for your presentation&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
* Valentino Braitenberg, Vehicles: Experiments in Synthetic Psychology ISBN 978-0262521123&lt;br /&gt;
* Tilman Baumgärtel, Games: Computerspiele von KünstlerInnen, hardware medien kunstverein ISBN 978-3936919776&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.ortner-ortner.com/en/haus-rucker-co Haus Rucker]&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [http://raumlabor.net/ Raumlabor]&lt;br /&gt;
* [http://www.auditory-seismology.org/version2004/ Florian Dombois Auditory Seismology]&lt;br /&gt;
* [https://vimeo.com/yunchulkim Yunchul Kim]&lt;br /&gt;
* [http://www.f-john.de/index.php?id=36 Turing Tables Franz John]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Loie_Fuller Loie Fuller]&lt;br /&gt;
* [http://deweyhagborg.com/ Heather Dewey-Hagborg]&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://wwwwwwwww.jodi.org/ Jodi.org]&lt;br /&gt;
* [http://www.carliergebauer.com/artists/aernout_mik Aernout Mik]&lt;br /&gt;
* [http://www.harunfarocki.de/home.html Harun Farocki]&lt;br /&gt;
* [http://h--a.org/en/project/back-to-the-future-forward-to-the-past-three-time-travel-experiments/ Hoerner Antlfinger Time Travel Experiment]&lt;br /&gt;
&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
&lt;br /&gt;
* [[Christian Döller]] &lt;br /&gt;
* [[David Howlett]]&lt;br /&gt;
* [[Sarah H]]&lt;br /&gt;
* [[Tobias Zimmer]]&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[Cagdas Biber]]&lt;br /&gt;
* [[Justina]] &lt;br /&gt;
* [[Maike Effenberg]]&lt;br /&gt;
* [[Chen Mu]]&lt;br /&gt;
* [[Wisanu Phu Artdun &#039;Q&#039;]]&lt;br /&gt;
* [[Yasemin Yağcı]]&lt;br /&gt;
* [[Ioannis Oriwol]] &lt;br /&gt;
* [[Grit Lieder]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth2.png&amp;diff=91329</id>
		<title>File:Teeth2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth2.png&amp;diff=91329"/>
		<updated>2017-05-10T16:59:58Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth1.jpeg&amp;diff=91328</id>
		<title>File:Teeth1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Teeth1.jpeg&amp;diff=91328"/>
		<updated>2017-05-10T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Yagcii&amp;diff=91327</id>
		<title>Yasemin Yagcii</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Yagcii&amp;diff=91327"/>
		<updated>2017-05-10T16:57:19Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-designing and regulating systems.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Yagcii&amp;diff=91326</id>
		<title>Yasemin Yagcii</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Yagcii&amp;diff=91326"/>
		<updated>2017-05-10T16:54:30Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-designing and regulating systems.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Yagcii&amp;diff=91325</id>
		<title>Yasemin Yagcii</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Yasemin_Yagcii&amp;diff=91325"/>
		<updated>2017-05-10T16:53:09Z</updated>

		<summary type="html">&lt;p&gt;Yasemin Yagcii: Created page with &amp;quot;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The issues I am concerned with are microdevices in existing systems that do not comply with this system, but still inside of it. In other words, the units that can not be classified, which do not comply with the general assembly, have their own operations and their own structure. Briefly, breakaway micro systems, in the system.&lt;br /&gt;
&lt;br /&gt;
What is the system?&lt;br /&gt;
&lt;br /&gt;
It is generally a pattern that interacts on a regular basis and is oriented towards achieving specific result, composed of interconnected units, different parts, and a general plan.&lt;br /&gt;
&lt;br /&gt;
Systems are structures that arise from the fact that the sequence of parts works in unity for the whole purpose.&lt;br /&gt;
According to Ackoff, the system is a group of elements interacting with each other in order to achieve a certain purpose.&lt;br /&gt;
 An organized and indivisible piece of two or more pieces that are dependent on one another (interacting or related), with a specific limit in terms of their work and characteristics. It is also the composition of objects or entities that are related to the external environment at the same time.&lt;br /&gt;
&lt;br /&gt;
Societies are also associated with system order in the simplest sense. But where there is no order, there is an irregularity system. It is a system that develops contrary to others and has created its own identity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I&#039;m doing is making visible this  &amp;quot;oddities&amp;quot; that do not fit into general system.&lt;br /&gt;
&lt;br /&gt;
Self-designing and regulating systems.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yasemin Yagcii</name></author>
	</entry>
</feed>