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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vincentia</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vincentia"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Vincentia"/>
	<updated>2026-04-21T10:34:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Nawar_Jnedee_-_Virtual_Assistant&amp;diff=38969</id>
		<title>IFD:ShowreelWS1112/Nawar Jnedee - Virtual Assistant</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Nawar_Jnedee_-_Virtual_Assistant&amp;diff=38969"/>
		<updated>2012-02-03T10:53:57Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: /* Projektmodul &amp;#039;Zeitmaschinen&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Virtual Assistant==&lt;br /&gt;
===Nawar Jnedee===&lt;br /&gt;
====Projektmodul &#039;Zeitmaschinen&#039;====&lt;br /&gt;
&lt;br /&gt;
User interface design is a very important factor for the success of projects based on human-computer interaction because it determines the set of user experiences for this project. &lt;br /&gt;
&lt;br /&gt;
More interactive interface design means richer user experience and what we propose here lies in the category of interactive interface design when we allow the user to select the elements that constitute the scenarios of the user experience; &lt;br /&gt;
More clearly, we introduce a virtual assistant that provides the user with many services in a vocal and visual interactive way. These services can be chosen by the user and he can add new and up-to-date services without limits.&lt;br /&gt;
&lt;br /&gt;
[[File: Virtual Assistant.pdf]]&lt;br /&gt;
 &lt;br /&gt;
[[File:VIRTUAL ASSISTANT 01.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:VIRTUAL ASSISTANT 02.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
These services will be useful for this user as information sources when he the virtual assistant about them and all these interrogations and answers are stored in a chronological order in a data store that allows us to discover the interests of this user with the passage of time, not forgetting the importance of such data for example for service providers to evaluate their services and researches to study this historical data.&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38960</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38960"/>
		<updated>2012-02-03T10:33:13Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
====Projektmodul &#039;Zeitmaschinen&#039;====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Slide2 copy.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Slide3 copy.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Slide4 copy.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sunda.mp3]]&lt;br /&gt;
[[File:Bali.mp3]]&lt;br /&gt;
[[File:Papua.mp3]]&lt;br /&gt;
&lt;br /&gt;
[[File:Slide5 copy.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Slide6 copy.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Slide7 copy.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38958</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38958"/>
		<updated>2012-02-03T10:31:40Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
====Projektmodul &#039;Zeitmaschinen&#039;====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|800px]]&lt;br /&gt;
[[File:Slide2 copy.jpg|800px]]&lt;br /&gt;
[[File:Slide3 copy.jpg|800px]]&lt;br /&gt;
[[File:Slide4 copy.jpg|800px]]&lt;br /&gt;
[[File:Sunda.mp3]]&lt;br /&gt;
[[File:Bali.mp3]]&lt;br /&gt;
[[File:Papua.mp3]]&lt;br /&gt;
[[File:Slide5 copy.jpg|800px]]&lt;br /&gt;
[[File:Slide6 copy.jpg|800px]]&lt;br /&gt;
[[File:Slide7 copy.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38948</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38948"/>
		<updated>2012-02-03T10:20:38Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
====Projektmodul &#039;Zeitmaschinen&#039;====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide2 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide3 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide4 copy.jpg|200px]]&lt;br /&gt;
[[File:Sunda.mp3]]&lt;br /&gt;
[[File:Bali.mp3]]&lt;br /&gt;
[[File:Papua.mp3]]&lt;br /&gt;
[[File:Slide5 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide6 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide7 copy.jpg|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Papua.mp3&amp;diff=38947</id>
		<title>File:Papua.mp3</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Papua.mp3&amp;diff=38947"/>
		<updated>2012-02-03T10:19:24Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bali.mp3&amp;diff=38946</id>
		<title>File:Bali.mp3</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bali.mp3&amp;diff=38946"/>
		<updated>2012-02-03T10:18:32Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sunda.mp3&amp;diff=38945</id>
		<title>File:Sunda.mp3</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sunda.mp3&amp;diff=38945"/>
		<updated>2012-02-03T10:17:57Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38938</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=38938"/>
		<updated>2012-02-03T10:14:05Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: /* Musical Movements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
====Projektmodul &#039;Zeitmaschinen&#039;====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide2 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide3 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide4 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide5 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide6 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide7 copy.jpg|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37796</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37796"/>
		<updated>2012-01-31T09:12:43Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
==== zeitmaschinen ====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slides.png|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37795</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37795"/>
		<updated>2012-01-31T09:12:20Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
==== zeitmaschinen ====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slides.jpg|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slides.png&amp;diff=37794</id>
		<title>File:Slides.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slides.png&amp;diff=37794"/>
		<updated>2012-01-31T09:11:49Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37790</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37790"/>
		<updated>2012-01-31T08:47:01Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: /* zeitmaschinen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
==== zeitmaschinen ====&lt;br /&gt;
&lt;br /&gt;
= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide2 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide3 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide4 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide5 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide6 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide7 copy.jpg|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37785</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37785"/>
		<updated>2012-01-31T08:41:29Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musical Movements ==&lt;br /&gt;
=== Liana Chandra ===&lt;br /&gt;
==== zeitmaschinen ====&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37625</id>
		<title>IFD:ShowreelWS1112/Liana Chandra - Musical Movements</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Liana_Chandra_-_Musical_Movements&amp;diff=37625"/>
		<updated>2012-01-30T00:31:54Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: Created page with &amp;quot;= Musical Movements =  ==Concept==  It&amp;#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in differe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide2 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide3 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide4 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide5 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide6 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide7 copy.jpg|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112&amp;diff=37624</id>
		<title>IFD:ShowreelWS1112</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112&amp;diff=37624"/>
		<updated>2012-01-30T00:31:31Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ifd_showreel_20120114b.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation WS 2011/12&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;03. Februar 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angeboten Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;HOW TO...&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[/Wie stelle ich mein Projekt ins Wiki?/]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beispiel-Eintrag:&amp;lt;br&amp;gt;&lt;br /&gt;
[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 13:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interaktive Bildmedien&#039; (DEUTSCH)&lt;br /&gt;
**[[/Reinhard &amp;amp; Tobias &amp;amp; Lydia &amp;amp; Anastasiya - Weimarpedia Kids (Redesign) (15 min)/]]&lt;br /&gt;
**[[/Sven &amp;amp; Carlo - Weimarpedia Kids (Spiel und Spaß)/]]&lt;br /&gt;
**[[/Juliane &amp;amp; Alex - Weimarpedia Kids (neuer Inhalt) (5 min)/]]&lt;br /&gt;
**[[/Melanie &amp;amp; Christiane - IPad-Film kinderleicht?/]]&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Zeitmaschinen&#039; (ENGLISH)&lt;br /&gt;
**[[/Claudia Heinze - Kreativrhythmus/]]&lt;br /&gt;
**[[/Liana Chandra - Musical Movements/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mittagspause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:45 - 15:00 Block &amp;quot;Fachmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;iOS Development II&#039;&lt;br /&gt;
**[[/Andreas - Game of Life/]]&lt;br /&gt;
**[[/Antje - Projekttitel/]]&lt;br /&gt;
**[[/Johannes - Museum/]]&lt;br /&gt;
**[[/Patawat - CO2/]]&lt;br /&gt;
**[[/Stephan - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;Physical Computing&#039;&lt;br /&gt;
**[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:00 - 17:00 Block &amp;quot;Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Interface-Entwicklung für Fortgeschrittene&#039;&lt;br /&gt;
** [[/Bastian Bischoff - Projekttitel/]]&lt;br /&gt;
** [[/Antje Danz - Projekttitel/]]&lt;br /&gt;
** [[/Georg Müller - Projekttitel/]]&lt;br /&gt;
** [[/Tobias Wolf - Projekttitel/]]&lt;br /&gt;
** [[/Daniel Schulz - Projekttitel/]]&lt;br /&gt;
** [[/Michel Buechner - Projekttitel/]]&lt;br /&gt;
** [[/Marcel Döpel - Projekttitel/]]&lt;br /&gt;
** [[/Johannes Altmann - Projekttitel/]]&lt;br /&gt;
** [[/Jan Grassegger &amp;amp; Daniel Plath - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Grundlagen Webentwicklung&#039;&lt;br /&gt;
**[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
**[[/Wiebke Jahns - &amp;quot;This is what we mean, when we say...&amp;quot;/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Grundlagen Elektronik&#039;&lt;br /&gt;
**[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:00 Schlusswort&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:PhysicalComp2011/Liana_Chandra&amp;diff=37622</id>
		<title>IFD:PhysicalComp2011/Liana Chandra</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:PhysicalComp2011/Liana_Chandra&amp;diff=37622"/>
		<updated>2012-01-29T23:49:19Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: Created page with &amp;quot;= Musical Movements =  ==Concept==  It&amp;#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in differe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Musical Movements =&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always interesting to see how people react to something which maybe not familiar to them, because the behaviour is always seen in different way. This installation is about to create music with the movement and also in the same time I will make a documentation video about how people react, when they feel that they can play the music only with the movements. It&#039;s easy and fun to create music. &lt;br /&gt;
&lt;br /&gt;
[[File:Slide1 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide2 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide3 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide4 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide5 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide6 copy.jpg|200px]]&lt;br /&gt;
[[File:Slide7 copy.jpg|200px]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:PhysicalComp2011&amp;diff=37617</id>
		<title>IFD:PhysicalComp2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:PhysicalComp2011&amp;diff=37617"/>
		<updated>2012-01-29T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: /* Student projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrperson:&#039;&#039; [[Frederic Gmeiner]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Montag, 15:15 bis 18:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 104 (wird voraussichtlich noch geändert!)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 17.10.2011&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
Data Stories: Tools for self-reflection&lt;br /&gt;
&lt;br /&gt;
Datenjounalismus bezeichnet allgemein die Verwendung von öffentlich zugänglichen Daten zur Generierung von (interaktiven) Informationsgrafiken zur Erweiterung klassischer journalistischer Reportagen. Die Form der »Datengeschichte« können jedoch auch für den persönlichen Gebrauch interessant sein, denn durch die stetig wachsende Präsenz von Sensoren in Consumer Geräten ist es heute sowohl für den privaten und individuellen Zweck ohne große Mühe machbar eigene Daten über sich selbst und seine Umwelt zu sammeln.&lt;br /&gt;
&lt;br /&gt;
Wie lassen sich diese Daten, die bei der Benutzung von (digitalen) Geräten im Alltag entstehen, nutzen? Welchen Mehrwert können diese Archive für uns selbst oder für eine Gemeinschaft haben? Wie lassen sich gesammelte Informationen inszenieren, sodass diese einen persönlichen Wert erhalten?&lt;br /&gt;
&lt;br /&gt;
Im Mittelpunkt des Kurses steht ein Selbstexperiment bei dem selbst gewählte Daten über einen Zeitraum gesammelt und anschließend inszeniert werden sollen. Hierbei soll eine Übersetzung eines analogen Datensatzes in einen digitalen (oder umgekehrt) stattfinden wobei die dafür verwendeten Geräte und Programme gemeinsam im Rahmen des Kurses entwickelt werden.&lt;br /&gt;
&lt;br /&gt;
Auf der einen Seite werden technische Aspekte und Grundlagen des physical computings behandelt. Ausgangspunkt hierfür ist die Arduino Microcontroller-Plattform sowie die Programmierumgebungen Processing und OpenFrameworks. Je nach vorhandenem Kenntnisstand der Teilnehmer und Anforderungen des jeweiligen Projektes werden weitere Themen angeschlossen, wobei dieses auch in Form von Referaten geschehen kann.&lt;br /&gt;
&lt;br /&gt;
Gleichzeitig sollen alle Teilnehmer im Kurs ein eigenes Projekt entwickeln bei dem das Entwerfen individueller Werkzeuge und Strategien zur Sammlung und Inszenierung (persönlicher) Daten im Vordergrund steht. Dieses kann sowohl anwendungsorientiert wie frei künstlerisch sein.&lt;br /&gt;
&lt;br /&gt;
===English description===&lt;br /&gt;
&lt;br /&gt;
How can we utilise all the meta-data that is being created by the usage of our everyday (digital) devices for an individual purpose? What is the benefit of these archives for ourself or a community? In what way can we stage information, so that it becomes more personal and emotional?&lt;br /&gt;
&lt;br /&gt;
Together we will develop individual tools and strategies to collect and expose (personal) data, either with an application-oriented or an artistic approach. &lt;br /&gt;
&lt;br /&gt;
In order to realise these projects, students will learn about the technical aspects and basics of physical computing with a focus on the Arduino micro-controller as well as the Processing and OpenFramework environments.&lt;br /&gt;
&lt;br /&gt;
==Themen==&lt;br /&gt;
* Processing &lt;br /&gt;
* OpenFrameworks&lt;br /&gt;
* Object-oriented programming&lt;br /&gt;
* Arduino&lt;br /&gt;
* Overview and usage of libraries&lt;br /&gt;
* Reading and controlling of common sensors and actuators &lt;br /&gt;
* APIs and protocols like JSON / XML / OSC&lt;br /&gt;
&lt;br /&gt;
==Voraussetzungen==&lt;br /&gt;
* Programmier- und Elektronikkenntnisse sind wünschenswert, jedoch nicht zwingend notwendig.&lt;br /&gt;
* Bitte wenn möglich einen eigenen Computer mitbringen.&lt;br /&gt;
&lt;br /&gt;
==Anmeldung==&lt;br /&gt;
Die Bewerbung für eine Teilnahme am Kurs muss bis zum 10.10.2011 per E-Mail mit dem Betreff: &#039;&#039;Bewerbung {{PAGENAME}}&#039;&#039; und folgenden Angaben an: hello (at) fregment.com gesendet werden.&lt;br /&gt;
* Name&lt;br /&gt;
* Fachrichtung und Fachsemester&lt;br /&gt;
* Matrikelnummer&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung&lt;br /&gt;
* Gültige E-Mail-Adresse @uni-weimar.de (zur Bestätigung der Anmeldung) [[SCC-Services#E-Mail|Warum?]]&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet das Motivationsschreiben, die Zugehörigkeit zur Fakultät/des Studiengangs und ggf. die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
Aktive Teilnahme, Dokumentation einer teilweise oder ganz umgesetzen Projektidee im Wiki&lt;br /&gt;
&lt;br /&gt;
==Zielgruppe==&lt;br /&gt;
Master-Studenten der Fakultäten Medien, Gestaltung und der Medienarchitektur&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
Termine des Semesters&lt;br /&gt;
# tba&lt;br /&gt;
&lt;br /&gt;
==Literatur==&lt;br /&gt;
&lt;br /&gt;
* Toby Segaran &amp;amp; Jeff Hammerbacher: Beautiful Data, O&#039;Reilly, ISBN 978-0596157111&lt;br /&gt;
* Tom Igoe: Making Things Talk, O&#039;Reilly &amp;amp; MAKE, ISBN 978-0596510510&lt;br /&gt;
* Ben Fry: Visualizing Data, O&#039;Reilly, ISBN 978-0596514556&lt;br /&gt;
* Dan O&#039;Sullivan &amp;amp; Tom Igoe: Physical Computing, Premier, ISBN 978-1592003464&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141&lt;br /&gt;
* Casey Reas und Ben Fry: Processing, Mit Press, ISBN 978-0262182621&lt;br /&gt;
* Danny Kodicek: Mathematics and Physics for Programmers, Charles River Media, ISBN 978-1584503309&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich!&lt;br /&gt;
&lt;br /&gt;
==Mailinglist==&lt;br /&gt;
Please subscribe to the list &amp;quot;Datastories&amp;quot; here:&lt;br /&gt;
https://mg.medien.uni-weimar.de/mailman/listinfo/datastories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Data visualisation===&lt;br /&gt;
* [[Visualisierung]]&lt;br /&gt;
*[http://feltron.com/ Nicholas Felton] // [http://rhizome.org/editorial/2011/jun/1/storytelling-interview-nicholas-felton/ Interview w. Nicholas Felton] // [http://daytum.com/ DAYTUM]&lt;br /&gt;
*[http://www.number27.org/wefeelfine.html We Feel Fine] // [http://www.adobe.com/designcenter/thinktank/danzico2.html Telling stories using data: An interview with Jonathan Harris]&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
*[https://pachube.com pachube.com]&lt;br /&gt;
*[[Arduino]]&lt;br /&gt;
*[[Processing]]&lt;br /&gt;
*[http://www.openframeworks.cc OpenFrameworks]&lt;br /&gt;
&lt;br /&gt;
===Student Links===&lt;br /&gt;
====Dianna Mertz====&lt;br /&gt;
Projects utilizing data:&lt;br /&gt;
*[http://vimeo.com/25781176/ Telepresent Water] // [http://www.dwbowen.com/ David Bown]&lt;br /&gt;
*[http://www.stephencartwright.com/ Stephen Cartwright]&lt;br /&gt;
Thematic interests:&lt;br /&gt;
*Classification of cities, i.e.: [http://world-gazetteer.com/wg.php?men=home&amp;amp;lng=en&amp;amp;des=wg&amp;amp;srt=npan&amp;amp;col=abcdefghinoq&amp;amp;msz=1500&amp;amp;geo=0 World Gazeteer] // [http://www.lboro.ac.uk/gawc/world2008t.html GaWC Classification] // [http://www.lboro.ac.uk/gawc/world2008c.html GaWC Cartogram] // [http://www.lboro.ac.uk/gawc/world2008m.html GaWC Map]&lt;br /&gt;
*Book + Information Consumption. For example: [http://www.goodreads.com/ Goodreads]&lt;br /&gt;
&lt;br /&gt;
====Jelena Djokic====&lt;br /&gt;
*[http://www.andreasmuxel.com/artresearch/ Andreas Muxel] &lt;br /&gt;
*[http://www.brooklynmuseum.org/support/1stfans_twitter_art_feed.php?artist_id=4/ Brooklynmuseum]&lt;br /&gt;
*[http://glitchfiction.com/project/not_yet_heard Gunnar Green and Bernhard Hopfengärtner]&lt;br /&gt;
*[http://www.daito.ws/work/ Daito Manabe]&lt;br /&gt;
*[http://makrolab.ljudmila.org/ Marko Peljhan]&lt;br /&gt;
&lt;br /&gt;
====Julia Putscher====&lt;br /&gt;
*[http://timescapers.com/blog Timescapers]&lt;br /&gt;
*[http://harddisko.ch/dok.htm Harddisko] // [http://www.youtube.com/watch?v=apOaClsKQS8/ Harddisko Video]&lt;br /&gt;
*[http://www.we-make-money-not-art.com/archives/2011/10/the-noisolation-headphones.php/ Noisolation Headphones]&lt;br /&gt;
*[http://vimeo.com/17997743 Elektronic Dreaming]&lt;br /&gt;
&lt;br /&gt;
====Patawat Phamuad====&lt;br /&gt;
&#039;&#039;&#039;Project Synopsis&#039;&#039;&#039;&lt;br /&gt;
* [[/Projects/Patawat Phamuad|Relieve Climate -iOS application for relieving our world climate]]&lt;br /&gt;
&lt;br /&gt;
====Caren-Maria Jörß====&lt;br /&gt;
&lt;br /&gt;
Stephan Thiel - interaction and information designer:&lt;br /&gt;
&lt;br /&gt;
*[http://www.stephanthiel.com/projects/visualliszt.html Visual Liszt: Process Documentation (2011)]&lt;br /&gt;
*[http://www.stephanthiel.com/teaching/understandingtexts.html Understanding Texts (2010)]&lt;br /&gt;
*[http://www.understanding-shakespeare.com/ Understanding Shakespeare (2010)]&lt;br /&gt;
&lt;br /&gt;
==== [[Sebastian Wolf|Sebastian]] ====&lt;br /&gt;
* [http://vimeo.com/17260051 White Glove Tracking]&lt;br /&gt;
* [http://vimeo.com/13007530 The Sporenspiel]&lt;br /&gt;
* [http://cinemetrics.fredericbrodbeck.de/ Cinemetrics]&lt;br /&gt;
* [http://www.markuskison.de/index.html#Vanity_Ring Vanity Ring]&lt;br /&gt;
&lt;br /&gt;
====Augusto Gandia====&lt;br /&gt;
http://keiichimatsuda.com/augmentedcity.php&lt;br /&gt;
http://keiichimatsuda.com/augmented.php&lt;br /&gt;
&lt;br /&gt;
== Processing sketches ==&lt;br /&gt;
&lt;br /&gt;
[[/code|Here you find the code examples]]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
&lt;br /&gt;
On these pages you can post everything related to your project (e.g. links, inspirations, thoughts, sketches, spreadsheets, photos). &amp;lt;br /&amp;gt;Please fill it with content on a regular basis. This is also important for your evaluation at the end of the semester, since documenting your project is part of this class.&lt;br /&gt;
&lt;br /&gt;
*[[/Augusto Gandia|Augusto Gandia]] &lt;br /&gt;
*[[/Caren Maria joerss|Caren-Maria Jörß]] &lt;br /&gt;
*[[/Dianna Mertz|Dianna Mertz ]] &lt;br /&gt;
*[[/Hui Yuan|Hui Yuan ]] &lt;br /&gt;
*[[/Jenena Dokic|Jenena Đokić ]] &lt;br /&gt;
*[[/Jie Wang|Jie Wang ]] &lt;br /&gt;
*[[/Julia Putscher|Julia Putscher ]] &lt;br /&gt;
*[[/Patawat Phamuad|Patawat Phamuad]] &lt;br /&gt;
*[[IFD:Zeitmaschinen/geochrono|Sebastian Wolf]] &lt;br /&gt;
*[[/Xin Wang|Xin Wang]]&lt;br /&gt;
*[[/Yuan Yuan Liu|Yuan Yuan Liu]] &lt;br /&gt;
*[[/Yue Mao|Yue Mao]] &lt;br /&gt;
*[[/Yunshui Jin|Yunshui Jin]]&lt;br /&gt;
*[[/Chaoying Wang|Chaoying Wang]]&lt;br /&gt;
*[[/Adriana Cabrera | Adriana Cabrera]]&lt;br /&gt;
*[[/Adriana Cabrera | Adriana Cabrera]]&lt;br /&gt;
*[[/Lu Jin| Lu Jin]]&lt;br /&gt;
*[[/Liana Chandra | Liana Chandra]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS11]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Interface-Design]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS11]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Interface-Design]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:PhysicalComp2011&amp;diff=37616</id>
		<title>IFD:PhysicalComp2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:PhysicalComp2011&amp;diff=37616"/>
		<updated>2012-01-29T23:29:16Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: /* Student projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrperson:&#039;&#039; [[Frederic Gmeiner]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Montag, 15:15 bis 18:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 104 (wird voraussichtlich noch geändert!)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 17.10.2011&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
Data Stories: Tools for self-reflection&lt;br /&gt;
&lt;br /&gt;
Datenjounalismus bezeichnet allgemein die Verwendung von öffentlich zugänglichen Daten zur Generierung von (interaktiven) Informationsgrafiken zur Erweiterung klassischer journalistischer Reportagen. Die Form der »Datengeschichte« können jedoch auch für den persönlichen Gebrauch interessant sein, denn durch die stetig wachsende Präsenz von Sensoren in Consumer Geräten ist es heute sowohl für den privaten und individuellen Zweck ohne große Mühe machbar eigene Daten über sich selbst und seine Umwelt zu sammeln.&lt;br /&gt;
&lt;br /&gt;
Wie lassen sich diese Daten, die bei der Benutzung von (digitalen) Geräten im Alltag entstehen, nutzen? Welchen Mehrwert können diese Archive für uns selbst oder für eine Gemeinschaft haben? Wie lassen sich gesammelte Informationen inszenieren, sodass diese einen persönlichen Wert erhalten?&lt;br /&gt;
&lt;br /&gt;
Im Mittelpunkt des Kurses steht ein Selbstexperiment bei dem selbst gewählte Daten über einen Zeitraum gesammelt und anschließend inszeniert werden sollen. Hierbei soll eine Übersetzung eines analogen Datensatzes in einen digitalen (oder umgekehrt) stattfinden wobei die dafür verwendeten Geräte und Programme gemeinsam im Rahmen des Kurses entwickelt werden.&lt;br /&gt;
&lt;br /&gt;
Auf der einen Seite werden technische Aspekte und Grundlagen des physical computings behandelt. Ausgangspunkt hierfür ist die Arduino Microcontroller-Plattform sowie die Programmierumgebungen Processing und OpenFrameworks. Je nach vorhandenem Kenntnisstand der Teilnehmer und Anforderungen des jeweiligen Projektes werden weitere Themen angeschlossen, wobei dieses auch in Form von Referaten geschehen kann.&lt;br /&gt;
&lt;br /&gt;
Gleichzeitig sollen alle Teilnehmer im Kurs ein eigenes Projekt entwickeln bei dem das Entwerfen individueller Werkzeuge und Strategien zur Sammlung und Inszenierung (persönlicher) Daten im Vordergrund steht. Dieses kann sowohl anwendungsorientiert wie frei künstlerisch sein.&lt;br /&gt;
&lt;br /&gt;
===English description===&lt;br /&gt;
&lt;br /&gt;
How can we utilise all the meta-data that is being created by the usage of our everyday (digital) devices for an individual purpose? What is the benefit of these archives for ourself or a community? In what way can we stage information, so that it becomes more personal and emotional?&lt;br /&gt;
&lt;br /&gt;
Together we will develop individual tools and strategies to collect and expose (personal) data, either with an application-oriented or an artistic approach. &lt;br /&gt;
&lt;br /&gt;
In order to realise these projects, students will learn about the technical aspects and basics of physical computing with a focus on the Arduino micro-controller as well as the Processing and OpenFramework environments.&lt;br /&gt;
&lt;br /&gt;
==Themen==&lt;br /&gt;
* Processing &lt;br /&gt;
* OpenFrameworks&lt;br /&gt;
* Object-oriented programming&lt;br /&gt;
* Arduino&lt;br /&gt;
* Overview and usage of libraries&lt;br /&gt;
* Reading and controlling of common sensors and actuators &lt;br /&gt;
* APIs and protocols like JSON / XML / OSC&lt;br /&gt;
&lt;br /&gt;
==Voraussetzungen==&lt;br /&gt;
* Programmier- und Elektronikkenntnisse sind wünschenswert, jedoch nicht zwingend notwendig.&lt;br /&gt;
* Bitte wenn möglich einen eigenen Computer mitbringen.&lt;br /&gt;
&lt;br /&gt;
==Anmeldung==&lt;br /&gt;
Die Bewerbung für eine Teilnahme am Kurs muss bis zum 10.10.2011 per E-Mail mit dem Betreff: &#039;&#039;Bewerbung {{PAGENAME}}&#039;&#039; und folgenden Angaben an: hello (at) fregment.com gesendet werden.&lt;br /&gt;
* Name&lt;br /&gt;
* Fachrichtung und Fachsemester&lt;br /&gt;
* Matrikelnummer&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung&lt;br /&gt;
* Gültige E-Mail-Adresse @uni-weimar.de (zur Bestätigung der Anmeldung) [[SCC-Services#E-Mail|Warum?]]&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet das Motivationsschreiben, die Zugehörigkeit zur Fakultät/des Studiengangs und ggf. die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
Aktive Teilnahme, Dokumentation einer teilweise oder ganz umgesetzen Projektidee im Wiki&lt;br /&gt;
&lt;br /&gt;
==Zielgruppe==&lt;br /&gt;
Master-Studenten der Fakultäten Medien, Gestaltung und der Medienarchitektur&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
Termine des Semesters&lt;br /&gt;
# tba&lt;br /&gt;
&lt;br /&gt;
==Literatur==&lt;br /&gt;
&lt;br /&gt;
* Toby Segaran &amp;amp; Jeff Hammerbacher: Beautiful Data, O&#039;Reilly, ISBN 978-0596157111&lt;br /&gt;
* Tom Igoe: Making Things Talk, O&#039;Reilly &amp;amp; MAKE, ISBN 978-0596510510&lt;br /&gt;
* Ben Fry: Visualizing Data, O&#039;Reilly, ISBN 978-0596514556&lt;br /&gt;
* Dan O&#039;Sullivan &amp;amp; Tom Igoe: Physical Computing, Premier, ISBN 978-1592003464&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141&lt;br /&gt;
* Casey Reas und Ben Fry: Processing, Mit Press, ISBN 978-0262182621&lt;br /&gt;
* Danny Kodicek: Mathematics and Physics for Programmers, Charles River Media, ISBN 978-1584503309&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich!&lt;br /&gt;
&lt;br /&gt;
==Mailinglist==&lt;br /&gt;
Please subscribe to the list &amp;quot;Datastories&amp;quot; here:&lt;br /&gt;
https://mg.medien.uni-weimar.de/mailman/listinfo/datastories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Data visualisation===&lt;br /&gt;
* [[Visualisierung]]&lt;br /&gt;
*[http://feltron.com/ Nicholas Felton] // [http://rhizome.org/editorial/2011/jun/1/storytelling-interview-nicholas-felton/ Interview w. Nicholas Felton] // [http://daytum.com/ DAYTUM]&lt;br /&gt;
*[http://www.number27.org/wefeelfine.html We Feel Fine] // [http://www.adobe.com/designcenter/thinktank/danzico2.html Telling stories using data: An interview with Jonathan Harris]&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
*[https://pachube.com pachube.com]&lt;br /&gt;
*[[Arduino]]&lt;br /&gt;
*[[Processing]]&lt;br /&gt;
*[http://www.openframeworks.cc OpenFrameworks]&lt;br /&gt;
&lt;br /&gt;
===Student Links===&lt;br /&gt;
====Dianna Mertz====&lt;br /&gt;
Projects utilizing data:&lt;br /&gt;
*[http://vimeo.com/25781176/ Telepresent Water] // [http://www.dwbowen.com/ David Bown]&lt;br /&gt;
*[http://www.stephencartwright.com/ Stephen Cartwright]&lt;br /&gt;
Thematic interests:&lt;br /&gt;
*Classification of cities, i.e.: [http://world-gazetteer.com/wg.php?men=home&amp;amp;lng=en&amp;amp;des=wg&amp;amp;srt=npan&amp;amp;col=abcdefghinoq&amp;amp;msz=1500&amp;amp;geo=0 World Gazeteer] // [http://www.lboro.ac.uk/gawc/world2008t.html GaWC Classification] // [http://www.lboro.ac.uk/gawc/world2008c.html GaWC Cartogram] // [http://www.lboro.ac.uk/gawc/world2008m.html GaWC Map]&lt;br /&gt;
*Book + Information Consumption. For example: [http://www.goodreads.com/ Goodreads]&lt;br /&gt;
&lt;br /&gt;
====Jelena Djokic====&lt;br /&gt;
*[http://www.andreasmuxel.com/artresearch/ Andreas Muxel] &lt;br /&gt;
*[http://www.brooklynmuseum.org/support/1stfans_twitter_art_feed.php?artist_id=4/ Brooklynmuseum]&lt;br /&gt;
*[http://glitchfiction.com/project/not_yet_heard Gunnar Green and Bernhard Hopfengärtner]&lt;br /&gt;
*[http://www.daito.ws/work/ Daito Manabe]&lt;br /&gt;
*[http://makrolab.ljudmila.org/ Marko Peljhan]&lt;br /&gt;
&lt;br /&gt;
====Julia Putscher====&lt;br /&gt;
*[http://timescapers.com/blog Timescapers]&lt;br /&gt;
*[http://harddisko.ch/dok.htm Harddisko] // [http://www.youtube.com/watch?v=apOaClsKQS8/ Harddisko Video]&lt;br /&gt;
*[http://www.we-make-money-not-art.com/archives/2011/10/the-noisolation-headphones.php/ Noisolation Headphones]&lt;br /&gt;
*[http://vimeo.com/17997743 Elektronic Dreaming]&lt;br /&gt;
&lt;br /&gt;
====Patawat Phamuad====&lt;br /&gt;
&#039;&#039;&#039;Project Synopsis&#039;&#039;&#039;&lt;br /&gt;
* [[/Projects/Patawat Phamuad|Relieve Climate -iOS application for relieving our world climate]]&lt;br /&gt;
&lt;br /&gt;
====Caren-Maria Jörß====&lt;br /&gt;
&lt;br /&gt;
Stephan Thiel - interaction and information designer:&lt;br /&gt;
&lt;br /&gt;
*[http://www.stephanthiel.com/projects/visualliszt.html Visual Liszt: Process Documentation (2011)]&lt;br /&gt;
*[http://www.stephanthiel.com/teaching/understandingtexts.html Understanding Texts (2010)]&lt;br /&gt;
*[http://www.understanding-shakespeare.com/ Understanding Shakespeare (2010)]&lt;br /&gt;
&lt;br /&gt;
==== [[Sebastian Wolf|Sebastian]] ====&lt;br /&gt;
* [http://vimeo.com/17260051 White Glove Tracking]&lt;br /&gt;
* [http://vimeo.com/13007530 The Sporenspiel]&lt;br /&gt;
* [http://cinemetrics.fredericbrodbeck.de/ Cinemetrics]&lt;br /&gt;
* [http://www.markuskison.de/index.html#Vanity_Ring Vanity Ring]&lt;br /&gt;
&lt;br /&gt;
====Augusto Gandia====&lt;br /&gt;
http://keiichimatsuda.com/augmentedcity.php&lt;br /&gt;
http://keiichimatsuda.com/augmented.php&lt;br /&gt;
&lt;br /&gt;
== Processing sketches ==&lt;br /&gt;
&lt;br /&gt;
[[/code|Here you find the code examples]]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
&lt;br /&gt;
On these pages you can post everything related to your project (e.g. links, inspirations, thoughts, sketches, spreadsheets, photos). &amp;lt;br /&amp;gt;Please fill it with content on a regular basis. This is also important for your evaluation at the end of the semester, since documenting your project is part of this class.&lt;br /&gt;
&lt;br /&gt;
*[[/Augusto Gandia|Augusto Gandia]] &lt;br /&gt;
*[[/Caren Maria joerss|Caren-Maria Jörß]] &lt;br /&gt;
*[[/Dianna Mertz|Dianna Mertz ]] &lt;br /&gt;
*[[/Hui Yuan|Hui Yuan ]] &lt;br /&gt;
*[[/Jenena Dokic|Jenena Đokić ]] &lt;br /&gt;
*[[/Jie Wang|Jie Wang ]] &lt;br /&gt;
*[[/Julia Putscher|Julia Putscher ]] &lt;br /&gt;
*[[/Patawat Phamuad|Patawat Phamuad]] &lt;br /&gt;
*[[IFD:Zeitmaschinen/geochrono|Sebastian Wolf]] &lt;br /&gt;
*[[/Xin Wang|Xin Wang]]&lt;br /&gt;
*[[/Yuan Yuan Liu|Yuan Yuan Liu]] &lt;br /&gt;
*[[/Yue Mao|Yue Mao]] &lt;br /&gt;
*[[/Yunshui Jin|Yunshui Jin]]&lt;br /&gt;
*[[/Chaoying Wang|Chaoying Wang]]&lt;br /&gt;
*[[/Adriana Cabrera | Adriana Cabrera]]&lt;br /&gt;
*[[/Adriana Cabrera | Adriana Cabrera]]&lt;br /&gt;
*[[/Lu Jin| Lu Jin]]&lt;br /&gt;
*[[/Liana Chandra | Liana Chandra&lt;br /&gt;
&lt;br /&gt;
[[Category:WS11]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Interface-Design]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide7_copy.jpg&amp;diff=37615</id>
		<title>File:Slide7 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide7_copy.jpg&amp;diff=37615"/>
		<updated>2012-01-29T23:27:16Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
7&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide6_copy.jpg&amp;diff=37614</id>
		<title>File:Slide6 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide6_copy.jpg&amp;diff=37614"/>
		<updated>2012-01-29T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
6&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide5_copy.jpg&amp;diff=37613</id>
		<title>File:Slide5 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide5_copy.jpg&amp;diff=37613"/>
		<updated>2012-01-29T23:26:29Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
5&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide4_copy.jpg&amp;diff=37612</id>
		<title>File:Slide4 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide4_copy.jpg&amp;diff=37612"/>
		<updated>2012-01-29T23:25:54Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
4&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide3_copy.jpg&amp;diff=37611</id>
		<title>File:Slide3 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide3_copy.jpg&amp;diff=37611"/>
		<updated>2012-01-29T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
3&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide2_copy.jpg&amp;diff=37610</id>
		<title>File:Slide2 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide2_copy.jpg&amp;diff=37610"/>
		<updated>2012-01-29T23:25:06Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
2&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide1_copy.jpg&amp;diff=37609</id>
		<title>File:Slide1 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slide1_copy.jpg&amp;diff=37609"/>
		<updated>2012-01-29T23:24:18Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
1&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25692</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25692"/>
		<updated>2011-03-31T20:54:27Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
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&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects. I also tried to track some people with different lines just to show the traffic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg|GPS-Cellphone&lt;br /&gt;
File:drawing.jpg|running with GPS&lt;br /&gt;
File:GPS AFX.JPG|compositing the tracks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;_NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25691</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25691"/>
		<updated>2011-03-31T20:53:05Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects. I also tried to track some people with different lines just to show the traffic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg|GPS-Cellphone&lt;br /&gt;
File:drawing.jpg|running with GPS&lt;br /&gt;
File:GPS AFX.JPG|compositing the tracks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|420|315&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25689</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25689"/>
		<updated>2011-03-31T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects. I also tried to track some people with different lines just to show the traffic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg|storyboard/sketch&lt;br /&gt;
File:drawing.jpg|storyboard/sketch&lt;br /&gt;
File:GPS_AFX.jpg|storyboard/sketch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305 &amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25685</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25685"/>
		<updated>2011-03-31T20:43:50Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg|storyboard/sketch&lt;br /&gt;
File:drawing.jpg|storyboard/sketch&lt;br /&gt;
File:GPS_AFX.jpg|storyboard/sketch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305 &amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25680</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25680"/>
		<updated>2011-03-31T20:39:41Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pattern ideas.jpg|Sample 1&lt;br /&gt;
File:Pattern_sample1.jpg|Sample 2&lt;br /&gt;
File:Pattern_sample2.jpg|Sample 3&lt;br /&gt;
File:Pattern_sample3.jpg|Sample 4&lt;br /&gt;
File:Pattern-1.jpg|Pattern 1&lt;br /&gt;
File:Pattern-2.jpg|Pattern 2&lt;br /&gt;
File:Pattern-3.jpg|Pattern 3&lt;br /&gt;
File:Pattern-4.jpg|Pattern 4&lt;br /&gt;
File:Pattern-5.jpg|Pattern 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample1.JPG&amp;diff=25679</id>
		<title>File:Pattern sample1.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample1.JPG&amp;diff=25679"/>
		<updated>2011-03-31T20:38:35Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample2.JPG&amp;diff=25678</id>
		<title>File:Pattern sample2.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample2.JPG&amp;diff=25678"/>
		<updated>2011-03-31T20:37:50Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: uploaded a new version of &amp;amp;quot;File:Pattern sample2.JPG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample3.jpg&amp;diff=25677</id>
		<title>File:Pattern sample3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample3.jpg&amp;diff=25677"/>
		<updated>2011-03-31T20:37:04Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25676</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25676"/>
		<updated>2011-03-31T20:35:55Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pattern ideas.jpg&lt;br /&gt;
File:Glove pattern.jpg&lt;br /&gt;
File:Pattern sample2.jpg&lt;br /&gt;
File:Pattern-1.jpg&lt;br /&gt;
File:Pattern-2.jpg&lt;br /&gt;
File:Pattern-3.jpg&lt;br /&gt;
File:Pattern-4.jpg&lt;br /&gt;
File:Pattern-5.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25674</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25674"/>
		<updated>2011-03-31T20:34:22Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pattern ideas.jpg&lt;br /&gt;
File:Glove pattern.jpg&lt;br /&gt;
File:Pattern_sample2.jpg&lt;br /&gt;
File:Pattern-1.jpg&lt;br /&gt;
File:Pattern-2.jpg&lt;br /&gt;
File:Pattern-3.jpg&lt;br /&gt;
File:Pattern-4.jpg&lt;br /&gt;
File:Pattern-5.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample2.JPG&amp;diff=25672</id>
		<title>File:Pattern sample2.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_sample2.JPG&amp;diff=25672"/>
		<updated>2011-03-31T20:34:06Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-5.jpg&amp;diff=25666</id>
		<title>File:Pattern-5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-5.jpg&amp;diff=25666"/>
		<updated>2011-03-31T20:29:45Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-4.jpg&amp;diff=25665</id>
		<title>File:Pattern-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-4.jpg&amp;diff=25665"/>
		<updated>2011-03-31T20:27:43Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-3.jpg&amp;diff=25663</id>
		<title>File:Pattern-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-3.jpg&amp;diff=25663"/>
		<updated>2011-03-31T20:26:48Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-2.jpg&amp;diff=25661</id>
		<title>File:Pattern-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-2.jpg&amp;diff=25661"/>
		<updated>2011-03-31T20:25:11Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-1.jpg&amp;diff=25659</id>
		<title>File:Pattern-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern-1.jpg&amp;diff=25659"/>
		<updated>2011-03-31T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25640</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25640"/>
		<updated>2011-03-31T19:17:48Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25638</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25638"/>
		<updated>2011-03-31T19:17:28Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Camera.jpg&amp;diff=25637</id>
		<title>File:Camera.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Camera.jpg&amp;diff=25637"/>
		<updated>2011-03-31T19:16:36Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25630</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25630"/>
		<updated>2011-03-31T18:54:29Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25629</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25629"/>
		<updated>2011-03-31T18:53:44Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|420|315&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Morepeople.jpg&amp;diff=25615</id>
		<title>File:Morepeople.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Morepeople.jpg&amp;diff=25615"/>
		<updated>2011-03-31T18:31:09Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Motiontracking.jpg&amp;diff=25614</id>
		<title>File:Motiontracking.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Motiontracking.jpg&amp;diff=25614"/>
		<updated>2011-03-31T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25607</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25607"/>
		<updated>2011-03-31T18:24:03Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25605</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25605"/>
		<updated>2011-03-31T18:23:07Z</updated>

		<summary type="html">&lt;p&gt;Vincentia: /* Remind me later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;21757814&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
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Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
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&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vincentia</name></author>
	</entry>
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