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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vincent+Delannoy</id>
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	<updated>2026-06-12T12:31:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Vincent_Delannoy&amp;diff=95121</id>
		<title>GMU:CRITICAL VR/Vincent Delannoy</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Vincent_Delannoy&amp;diff=95121"/>
		<updated>2018-02-05T18:23:07Z</updated>

		<summary type="html">&lt;p&gt;Vincent Delannoy: /* Vincent Delannoy: Deconstruction room, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Vincent Delannoy]]: Deconstruction room, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vd2i4fpXgkU| Video of the Deconstruction room experience]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deconstruction room is a short (about five minutes) visual experience thought for virtual reality.&lt;br /&gt;
&lt;br /&gt;
The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed by the user&#039;s gaze, it slowly turns into a complete transformation and deconstruction of the entire room itself, revealing its different layers, and finally what is behind.&lt;br /&gt;
&lt;br /&gt;
This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DeconstructionRoom01.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRomm 03.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRoom06.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Vincent Delannoy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Vincent_Delannoy&amp;diff=95120</id>
		<title>GMU:CRITICAL VR/Vincent Delannoy</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Vincent_Delannoy&amp;diff=95120"/>
		<updated>2018-02-05T18:21:03Z</updated>

		<summary type="html">&lt;p&gt;Vincent Delannoy: Created page with &amp;quot;==Vincent Delannoy: Deconstruction room, 2018==  &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Video&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; [https://www.youtube.com/watch?v=vd2i4fpXgkU| Video of the Deconstruction room experi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Vincent Delannoy]]: Deconstruction room, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vd2i4fpXgkU| Video of the Deconstruction room experience]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deconstruction room is a short (about five minutes) visual experience thought for virtual reality.&lt;br /&gt;
&lt;br /&gt;
The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed where the user is looking, it slowly turns into a complete transformation and deconstruction of the entire room, revealing its different layers, and finally what is behind.&lt;br /&gt;
&lt;br /&gt;
This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DeconstructionRoom01.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRomm 03.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRoom06.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Vincent Delannoy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DeconstructionRoom06.jpg&amp;diff=95107</id>
		<title>File:DeconstructionRoom06.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DeconstructionRoom06.jpg&amp;diff=95107"/>
		<updated>2018-02-05T17:44:33Z</updated>

		<summary type="html">&lt;p&gt;Vincent Delannoy: Screenshot from the project Deconstruction room, from CriticalVR course (2018)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot from the project Deconstruction room, from CriticalVR course (2018)&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|GFDL|cc-by-sa-all|migration=redundant}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincent Delannoy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DeconstructionRoom01.jpg&amp;diff=95106</id>
		<title>File:DeconstructionRoom01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DeconstructionRoom01.jpg&amp;diff=95106"/>
		<updated>2018-02-05T17:43:24Z</updated>

		<summary type="html">&lt;p&gt;Vincent Delannoy: Screenshot from the project Deconstruction room, from CriticalVR course (2018)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot from the project Deconstruction room, from CriticalVR course (2018)&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|GFDL|cc-by-sa-all|migration=redundant}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincent Delannoy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DeconstructionRomm_03.jpg&amp;diff=95105</id>
		<title>File:DeconstructionRomm 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DeconstructionRomm_03.jpg&amp;diff=95105"/>
		<updated>2018-02-05T17:39:18Z</updated>

		<summary type="html">&lt;p&gt;Vincent Delannoy: Screenshot from the project Deconstruction room, from CriticalVR course (2018)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot from the project Deconstruction room, from CriticalVR course (2018)&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|GFDL|cc-by-sa-all|migration=redundant}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Vincent Delannoy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=95096</id>
		<title>GMU:CRITICAL VR</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=95096"/>
		<updated>2018-02-05T17:33:38Z</updated>

		<summary type="html">&lt;p&gt;Vincent Delannoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fri/Sat/Sun 01.-03.12.2017, 11:00 Uhr - 19:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Friday, October 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma.  &lt;br /&gt;
&lt;br /&gt;
A critical VR experience designer is informed about the past and present of art, philosophy and activism. She/He embraces and repurposes established strategies from several disciplines to create critical experiences that deconstruct and provoke skepticism of immersive and primarily entertaining user experiences.&lt;br /&gt;
&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction into Unity 3D and Blender as well as the technology of the Digital Bauhaus Lab. We will look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before October 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: AUTHENTICITY PLEASE&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUTORS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ART&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOOKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
*[[/Vincent Delannoy|Vincent Delannoy - Deconstruction room]]&lt;/div&gt;</summary>
		<author><name>Vincent Delannoy</name></author>
	</entry>
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