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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Urban</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Urban"/>
	<updated>2026-04-08T20:28:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=32446</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=32446"/>
		<updated>2011-10-07T08:43:15Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Reverb Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
Download full paper: [[Media:Schlemmer reverb.pdf]] This is a final version (1.03)&amp;lt;br /&amp;gt;&lt;br /&gt;
Download presentation slides: [[Media:Schlemmer reverb slide.pdf]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=32445</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=32445"/>
		<updated>2011-10-07T08:40:56Z</updated>

		<summary type="html">&lt;p&gt;Urban: uploaded a new version of &amp;amp;quot;File:Schlemmer reverb.pdf&amp;amp;quot;: some typos corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=31467</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=31467"/>
		<updated>2011-08-11T08:00:13Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.02)&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb slide.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb_slide.pdf&amp;diff=31465</id>
		<title>File:Schlemmer reverb slide.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb_slide.pdf&amp;diff=31465"/>
		<updated>2011-08-11T07:58:37Z</updated>

		<summary type="html">&lt;p&gt;Urban: slides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
slides&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Schedule/Excursion_Ilmenau&amp;diff=31396</id>
		<title>PDCON:Schedule/Excursion Ilmenau</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Schedule/Excursion_Ilmenau&amp;diff=31396"/>
		<updated>2011-08-08T17:05:39Z</updated>

		<summary type="html">&lt;p&gt;Urban: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Excursion to our partner Fraunhofer Institute for Digital Media Technology (IDMT) in Ilmenau with two small vans.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alongside of the general information about the IDMT the visitors will get to see the special acoustic rooms and 3D Soundsystems. There will be a demonstrations of the loudspeaker-wall, the wavefield synthesis system and the flat-speakers.&lt;br /&gt;
A few Pure Data prototypes will be shown and and put to test. Visitors will be invited to try out “Songs2See” an easy way to learn a new instrument.&lt;br /&gt;
&lt;br /&gt;
Meeting point is at Bettina-von-Arnim-Straße corner with [[Marienstraße 5]] on Tuesday 13:00&lt;br /&gt;
&lt;br /&gt;
This is a wiki. create an account and put yourself on this list&lt;br /&gt;
# Kyriakos Tsoukalas&lt;br /&gt;
# Richard Thomas&lt;br /&gt;
# Funs Seelen&lt;br /&gt;
# Dan Wilcox&lt;br /&gt;
# Ricardo Palmieri&lt;br /&gt;
# Alexandre Porres&lt;br /&gt;
# Bileam Kümper&lt;br /&gt;
# Christoph Kuhr&lt;br /&gt;
# Thomas Weyand&lt;br /&gt;
# Giuliano Obici&lt;br /&gt;
# Jaime Lobato&lt;br /&gt;
# hans bramm&lt;br /&gt;
# montse torreda-marti&lt;br /&gt;
# Paloma Oliviera&lt;br /&gt;
# Ricardo Cedeño Montaña&lt;br /&gt;
&lt;br /&gt;
--15 places and the busses are full--&lt;br /&gt;
Alternates (please also show up at the meeting point, usually there is one or two not making it)&lt;br /&gt;
&lt;br /&gt;
# urban schlemmer&lt;br /&gt;
# Donna Legault&lt;br /&gt;
# Seiichiro Matsumura&lt;br /&gt;
# Jonas Plümke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31280</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31280"/>
		<updated>2011-08-05T17:24:15Z</updated>

		<summary type="html">&lt;p&gt;Urban: uploaded a new version of &amp;amp;quot;File:Schlemmer reverb.pdf&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=31277</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=31277"/>
		<updated>2011-08-05T14:11:40Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.02)&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User_talk:Urban&amp;diff=31276</id>
		<title>User talk:Urban</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User_talk:Urban&amp;diff=31276"/>
		<updated>2011-08-05T13:59:35Z</updated>

		<summary type="html">&lt;p&gt;Urban: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The talk is sceduled  Thursday 11. Aug. 2011. 11.00a.m.&lt;br /&gt;
&lt;br /&gt;
see http://www.uni-weimar.de/medien/wiki/PDCON:Schedule&lt;br /&gt;
&lt;br /&gt;
I will focus on things which did not make it into the paper. Outline to be found here soon.&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User_talk:Urban&amp;diff=31275</id>
		<title>User talk:Urban</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User_talk:Urban&amp;diff=31275"/>
		<updated>2011-08-05T13:56:11Z</updated>

		<summary type="html">&lt;p&gt;Urban: Created page with &amp;quot;The talk is sceduled  Thursday 11. Aug. 2011. 11.00a.m.  see http://www.uni-weimar.de/medien/wiki/PDCON:Schedule  I will focus on things which did not make it into the paper. Out...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The talk is sceduled  Thursday 11. Aug. 2011. 11.00a.m.&lt;br /&gt;
&lt;br /&gt;
see http://www.uni-weimar.de/medien/wiki/PDCON:Schedule&lt;br /&gt;
&lt;br /&gt;
I will focus on things which did not make it into the paper. Outlint to be found here soon.&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31274</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31274"/>
		<updated>2011-08-05T13:50:14Z</updated>

		<summary type="html">&lt;p&gt;Urban: uploaded a new version of &amp;amp;quot;File:Schlemmer reverb.pdf&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=31262</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=31262"/>
		<updated>2011-08-05T08:31:35Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.01)&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31261</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31261"/>
		<updated>2011-08-05T08:28:28Z</updated>

		<summary type="html">&lt;p&gt;Urban: uploaded a new version of &amp;amp;quot;File:Schlemmer reverb.pdf&amp;amp;quot;: fixed errata in image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31260</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=31260"/>
		<updated>2011-08-05T08:25:29Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Schedule/Excursion_Ilmenau&amp;diff=31044</id>
		<title>PDCON:Schedule/Excursion Ilmenau</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Schedule/Excursion_Ilmenau&amp;diff=31044"/>
		<updated>2011-08-03T11:43:30Z</updated>

		<summary type="html">&lt;p&gt;Urban: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Excursion to our partner Fraunhofer Institute for Digital Media Technology (IDMT) in Ilmenau with two small vans.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alongside of the general information about the IDMT the visitors will get to see the special acoustic rooms and 3D Soundsystems. There will be a demonstrations of the loudspeaker-wall, the wavefield synthesis system and the flat-speakers.&lt;br /&gt;
A few Pure Data prototypes will be shown and and put to test. Visitors will be invited to try out “Songs2See” an easy way to learn a new instrument.&lt;br /&gt;
&lt;br /&gt;
Meeting point is at Bettina-von-Arnim-Straße corner with [[Marienstraße 5]] on Tuesday 13:00&lt;br /&gt;
&lt;br /&gt;
This is a wiki. create an account and put yourself on this list&lt;br /&gt;
# Andreas Dzialocha&lt;br /&gt;
# Kyriakos Tsoukalas&lt;br /&gt;
# Richard Thomas&lt;br /&gt;
# Funs Seelen&lt;br /&gt;
# Dan Wilcox&lt;br /&gt;
# Ricardo Palmieri&lt;br /&gt;
# Alexandre Porres&lt;br /&gt;
# Bileam Kümper&lt;br /&gt;
# Christoph Kuhr&lt;br /&gt;
# Thomas Weyand&lt;br /&gt;
# Giuliano Obici&lt;br /&gt;
# Jaime Lobato&lt;br /&gt;
# Michael Straeubig&lt;br /&gt;
# hans bramm&lt;br /&gt;
# montse torreda-marti&lt;br /&gt;
# urban schlemmer&lt;br /&gt;
Alternates&lt;br /&gt;
# Paloma Oliviera&lt;br /&gt;
# Ricardo Cedeño Montaña&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Excursion]]&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29487</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29487"/>
		<updated>2011-07-06T09:21:25Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.0)&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29486</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29486"/>
		<updated>2011-07-06T09:18:27Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion&amp;lt;ref&amp;gt;A.S. Bregman. Auditory Scene Analysis: The Perceptual Organization of Sound. MIT Press, 1990.&amp;lt;/ref&amp;gt;. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work&amp;lt;ref&amp;gt;U. Schlemmer. Ambience - representation of spatial impression through the simulation of source image models with 5 or 8 loudspeakers. Master’s thesis, University of Music and perf. Arts Vienna, 2006.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;U. Schlemmer. How do we perceive early reflexions ? - some notes on the directivity of music instruments. VDT international Convention, November 2006.&amp;lt;/ref&amp;gt; with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.0)&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29485</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29485"/>
		<updated>2011-07-06T09:17:44Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion&amp;lt;ref&amp;gt;A.S. Bregman. Auditory Scene Analysis: The Perceptual Organization of Sound. MIT Press, 1990.&amp;lt;/ref&amp;gt;. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work&amp;lt;ref&amp;gt;U. Schlemmer. Ambience - representation of spatial impression through the simulation of source image models with 5 or 8 loudspeakers. Master’s thesis, University of Music and perf. Arts Vienna, 2006.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;U. Schlemmer. How do we perceive early reflexions ? - some notes on the directivity of music instruments. VDT international Convention, November 2006.&amp;lt;/ref&amp;gt; with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.0)&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29483</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29483"/>
		<updated>2011-07-06T09:14:31Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: [[User:Urban|Urban Schlemmer]]&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion&amp;lt;ref&amp;gt;A.S. Bregman. Auditory Scene Analysis: The Perceptual Organization of Sound. MIT Press, 1990.&amp;lt;/ref&amp;gt;. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work&amp;lt;ref&amp;gt;U. Schlemmer. Ambience - representation of spatial impression through the simulation of source image models with 5 or 8 loudspeakers. Master’s thesis, University of Music and perf. Arts Vienna, 2006.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;U. Schlemmer. How do we perceive early reflexions ? - some notes on the directivity of music instruments. VDT international Convention, November 2006.&amp;lt;/ref&amp;gt; with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
This is a final version (1.0)&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29482</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29482"/>
		<updated>2011-07-06T09:14:10Z</updated>

		<summary type="html">&lt;p&gt;Urban: uploaded a new version of &amp;amp;quot;File:Schlemmer reverb.pdf&amp;amp;quot;: final version (1.0)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper draft&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29365</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29365"/>
		<updated>2011-07-03T20:01:12Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: Urban Schlemmer&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion&amp;lt;ref&amp;gt;A.S. Bregman. Auditory Scene Analysis: The Perceptual Organization of Sound. MIT Press, 1990.&amp;lt;/ref&amp;gt;. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work&amp;lt;ref&amp;gt;U. Schlemmer. Ambience - representation of spatial impression through the simulation of source image models with 5 or 8 loudspeakers. Master’s thesis, University of Music and perf. Arts Vienna, 2006.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;U. Schlemmer. How do we perceive early reflexions ? - some notes on the directivity of music instruments. VDT international Convention, November 2006.&amp;lt;/ref&amp;gt; with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
Download: [[Media:Schlemmer reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29364</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29364"/>
		<updated>2011-07-03T19:58:41Z</updated>

		<summary type="html">&lt;p&gt;Urban: uploaded a new version of &amp;amp;quot;File:Schlemmer reverb.pdf&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper draft&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29359</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29359"/>
		<updated>2011-07-03T11:38:43Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: Urban Schlemmer&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context.&lt;br /&gt;
However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to&lt;br /&gt;
create an auditory illusion[6]. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice.&lt;br /&gt;
A development kit for PD is presented to encourage reverb design from a “bird&#039;s eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous&lt;br /&gt;
work[19][20] with diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
[[Media:Schlemmer reverb.pdf]]&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29358</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29358"/>
		<updated>2011-07-03T11:16:40Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
paper draft&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29356</id>
		<title>PDCON:Conference/Reverb Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Reverb_Design&amp;diff=29356"/>
		<updated>2011-07-03T11:01:56Z</updated>

		<summary type="html">&lt;p&gt;Urban: /* Reverb Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverb Design ==&lt;br /&gt;
Author: Urban Schlemmer&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the&lt;br /&gt;
listening experience for a given context.&lt;br /&gt;
However, the ambiguity of auditory and visual&lt;br /&gt;
cues in reproduced sound makes it necessary to&lt;br /&gt;
create an auditory illusion [6]. To make this illusion work, an aesthetic concept of simplicity and&lt;br /&gt;
intelligibility is proposed based on psychoacoustic&lt;br /&gt;
facts and recording practice.&lt;br /&gt;
A development kit for PD is presented to encour-&lt;br /&gt;
age reverb design from a &amp;quot;birds view&amp;quot;, with com-&lt;br /&gt;
plete reverberation algorithms as basic building&lt;br /&gt;
blocks. An example topology completes previous&lt;br /&gt;
work [19] [20] by diffuse reflections and late reverberation.&lt;br /&gt;
&lt;br /&gt;
[[File:Schlemmer_reverb.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29355</id>
		<title>File:Schlemmer reverb.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schlemmer_reverb.pdf&amp;diff=29355"/>
		<updated>2011-07-03T10:49:42Z</updated>

		<summary type="html">&lt;p&gt;Urban: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Urban</name></author>
	</entry>
</feed>