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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tyx</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-05-19T20:08:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scripts_2.jpg&amp;diff=83112</id>
		<title>File:Scripts 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scripts_2.jpg&amp;diff=83112"/>
		<updated>2016-05-31T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scripts_1.jpg&amp;diff=83111</id>
		<title>File:Scripts 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scripts_1.jpg&amp;diff=83111"/>
		<updated>2016-05-31T14:47:45Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=83109</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=83109"/>
		<updated>2016-05-31T14:46:37Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face detection and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
[[File:FLowDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CroYcuakmjM &#039;&#039;&#039;Demonstration Viedo&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
&lt;br /&gt;
[[File:FaceDetectionOutput.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Input:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Getting data (the position X and Y of the center of face and the size of face) by face detection &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data from processing to Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Another processing file sending the same data to Unity by using different port &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToMaxMsp.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Transfer:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Only keeping number from the message by using &#039;zl slice&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Dividing number into three usable data by using &#039;unpack&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data separately from Yun&#039;s laptop to Xiangzhen&#039;s laptop in Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SoundEffect&amp;amp;BG.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Audio Output:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from Yun&#039;s Max/Msp by OSC  &amp;lt;br&amp;gt;&lt;br /&gt;
· Control volumes of 4 corner&#039;s sound effects by building different functions with data received &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToUnity.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Using in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Dealing with function call between js and C# file&amp;lt;br&amp;gt;&lt;br /&gt;
· Using &#039;x&#039; and &#039;y&#039; data sent by Yun&#039;s laptop to control the quaternion of the camera&amp;lt;br&amp;gt;&lt;br /&gt;
· Connect TUIO app with Laptop &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TuioPad.jpg|left]][[File:ScreenTouch.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Data Getting by phone:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Using the app TuioPad to get screen touch data by phone &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:UnityTerrain.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Terrain Creation and Particular System in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Build a terrain -- tree (5 styles) --build grass --adjust parameters &amp;lt;br&amp;gt;&lt;br /&gt;
· Create skybox, light environment, windzone &amp;lt;br&amp;gt;&lt;br /&gt;
· Create glow warm and falling leaves particle system &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:scripts_1.jpg|left]]&lt;br /&gt;
&#039;&#039;Scripts_1:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Refer to unity asset &amp;quot;firstcharactorcontroller&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
· Variable definitions &amp;lt;br&amp;gt;&lt;br /&gt;
· Initializing the transform of camera  &amp;lt;br&amp;gt;&lt;br /&gt;
· Getting data from osc &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:scripts_2.jpg|left]]&lt;br /&gt;
&#039;&#039;Scripts_2:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Set the range of data &amp;lt;br&amp;gt;&lt;br /&gt;
· Using function of Quaternion change rotation of camera&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=83107</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=83107"/>
		<updated>2016-05-31T14:45:28Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face detection and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
[[File:FLowDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CroYcuakmjM &#039;&#039;&#039;Demonstration Viedo&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
&lt;br /&gt;
[[File:FaceDetectionOutput.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Input:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Getting data (the position X and Y of the center of face and the size of face) by face detection &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data from processing to Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Another processing file sending the same data to Unity by using different port &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToMaxMsp.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Transfer:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Only keeping number from the message by using &#039;zl slice&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Dividing number into three usable data by using &#039;unpack&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data separately from Yun&#039;s laptop to Xiangzhen&#039;s laptop in Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SoundEffect&amp;amp;BG.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Audio Output:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from Yun&#039;s Max/Msp by OSC  &amp;lt;br&amp;gt;&lt;br /&gt;
· Control volumes of 4 corner&#039;s sound effects by building different functions with data received &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToUnity.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Using in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Dealing with function call between js and C# file&amp;lt;br&amp;gt;&lt;br /&gt;
· Using &#039;x&#039; and &#039;y&#039; data sent by Yun&#039;s laptop to control the quaternion of the camera&amp;lt;br&amp;gt;&lt;br /&gt;
· Connect TUIO app with Laptop &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TuioPad.jpg|left]][[File:ScreenTouch.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Data Getting by phone:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Using the app TuioPad to get screen touch data by phone &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:UnityTerrain.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Terrain Creation and Particular System in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Build a terrain -- tree (5 styles) --build grass --adjust parameters &amp;lt;br&amp;gt;&lt;br /&gt;
· Create skybox, light environment, windzone &amp;lt;br&amp;gt;&lt;br /&gt;
· Create glow warm and falling leaves particle system &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:scripts_1.jpg|left]]&lt;br /&gt;
&#039;&#039;Scripts_1:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Refer to unity asset &amp;quot;firstcharactorcontroller&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
· Variable definitions &amp;lt;br&amp;gt;&lt;br /&gt;
· Initializing the transform of camera  &amp;lt;br&amp;gt;&lt;br /&gt;
· Getting data from osc &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:scripts_2.jpg]]&lt;br /&gt;
&#039;&#039;Scripts_2:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Set the range of data &amp;lt;br&amp;gt;&lt;br /&gt;
· Using function of Quaternion change rotation of camera&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82798</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82798"/>
		<updated>2016-05-25T23:31:08Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face detection and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
[[File:FLowDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CroYcuakmjM &#039;&#039;&#039;Demonstration Viedo&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
&lt;br /&gt;
[[File:FaceDetectionOutput.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Input:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Getting data (the position X and Y of the center of face and the size of face) by face detection &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data from processing to Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Another processing file sending the same data to Unity by using different port &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToMaxMsp.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Transfer:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Only keeping number from the message by using &#039;zl slice&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Dividing number into three usable data by using &#039;unpack&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data separately from Yun&#039;s laptop to Xiangzhen&#039;s laptop in Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SoundEffect&amp;amp;BG.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Audio Output:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
·  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToUnity.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Using in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Dealing with function call between js and C# file&amp;lt;br&amp;gt;&lt;br /&gt;
· Using &#039;x&#039; and &#039;y&#039; data sent by Yun&#039;s laptop to control the quaternion of the camera&amp;lt;br&amp;gt;&lt;br /&gt;
· Connect TUIO app with Laptop &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TuioPad.jpg|left]][[File:ScreenTouch.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Data Getting by phone:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Using the app TuioPad to get screen touch data by phone &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:UnityTerrain.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Terrain Creation and Particular System in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Build a terrain -- tree (5 styles) --build grass --adjust parameters &amp;lt;br&amp;gt;&lt;br /&gt;
· Create skybox, light environment, windzone &amp;lt;br&amp;gt;&lt;br /&gt;
· Create glow warm and falling leaves particle system &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82797</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82797"/>
		<updated>2016-05-25T23:30:36Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face detection and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
[[File:FLowDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CroYcuakmjM &#039;&#039;&#039;Demonstration Viedo&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
&lt;br /&gt;
[[File:FaceDetectionOutput.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Input:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Getting data (the position X and Y of the center of face and the size of face) by face detection &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data from processing to Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Another processing file sending the same data to Unity by using different port &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToMaxMsp.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Transfer:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Only keeping number from the message by using &#039;zl slice&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Dividing number into three usable data by using &#039;unpack&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Sending data separately from Yun&#039;s laptop to Xiangzhen&#039;s laptop in Max/Msp by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SoundEffect&amp;amp;BG.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Audio Output:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
·  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToUnity.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Data Using in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Receiving data from processing by OSC &amp;lt;br&amp;gt;&lt;br /&gt;
· Dealing with function call between js and C# file&amp;lt;br&amp;gt;&lt;br /&gt;
· Using &#039;x&#039; and &#039;y&#039; data sent by Yun&#039;s laptop to control the quaternion of the camera&amp;lt;br&amp;gt;&lt;br /&gt;
· Connect TUIO app with Laptop &amp;lt;br&amp;gt; &lt;br /&gt;
·  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TuioPad.jpg|left]][[File:ScreenTouch.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Data Getting by phone:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Using the app TuioPad to get screen touch data by phone &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:UnityTerrain.jpg|left]]&lt;br /&gt;
&#039;&#039;&#039;Terrain Creation and Particular System in Unity:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
· Build a terrain -- tree (5 styles) --build grass --adjust parameters &amp;lt;br&amp;gt;&lt;br /&gt;
· Create skybox, light environment, windzone &amp;lt;br&amp;gt;&lt;br /&gt;
· Create glow warm and falling leaves particle system &amp;lt;br&amp;gt;&lt;br /&gt;
·  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UnityTerrain.jpg&amp;diff=82790</id>
		<title>File:UnityTerrain.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UnityTerrain.jpg&amp;diff=82790"/>
		<updated>2016-05-25T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82789</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82789"/>
		<updated>2016-05-25T22:55:01Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face detection and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
[[File:FLowDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CroYcuakmjM &#039;&#039;&#039;Demonstration Viedo&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
&lt;br /&gt;
[[File:FaceDetectionOutput.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToMaxMsp.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:SoundEffect&amp;amp;BG.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToUnity.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:UnityTerrain.jpg]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ProcessingToUnity.jpg&amp;diff=82788</id>
		<title>File:ProcessingToUnity.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ProcessingToUnity.jpg&amp;diff=82788"/>
		<updated>2016-05-25T22:41:51Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82787</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82787"/>
		<updated>2016-05-25T22:35:47Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face detection and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;br /&gt;
&lt;br /&gt;
== Diagram ==&lt;br /&gt;
&lt;br /&gt;
[[File:FLowDiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CroYcuakmjM &#039;&#039;&#039;Demonstration Viedo&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
&lt;br /&gt;
[[File:FaceDetectionOutput.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToMaxMsp.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:SoundEffect&amp;amp;BG.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:ProcessingToUnity.jpg]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Human%26nonhuman_2.jpeg&amp;diff=81463</id>
		<title>File:Human&amp;nonhuman 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Human%26nonhuman_2.jpeg&amp;diff=81463"/>
		<updated>2016-04-20T08:11:10Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|GFDL|cc-by-sa-all|migration=redundant}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Human%26nonhuman_1.jpeg&amp;diff=81462</id>
		<title>File:Human&amp;nonhuman 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Human%26nonhuman_1.jpeg&amp;diff=81462"/>
		<updated>2016-04-20T08:09:21Z</updated>

		<summary type="html">&lt;p&gt;Tyx: uploaded a new version of &amp;amp;quot;File:Human&amp;amp;nonhuman 1.jpeg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Human%26nonhuman_1.jpeg&amp;diff=81461</id>
		<title>File:Human&amp;nonhuman 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Human%26nonhuman_1.jpeg&amp;diff=81461"/>
		<updated>2016-04-20T08:08:52Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Yuxin_Tan&amp;diff=81459</id>
		<title>GMU:Human and Nonhuman Performances II SS16/Yuxin Tan</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Yuxin_Tan&amp;diff=81459"/>
		<updated>2016-04-20T08:08:06Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:human&amp;amp;nonhuman_1.jpeg]]&lt;br /&gt;
[[File:human&amp;amp;nonhuman_2.jpeg]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Yuxin_Tan&amp;diff=81455</id>
		<title>GMU:Human and Nonhuman Performances II SS16/Yuxin Tan</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Yuxin_Tan&amp;diff=81455"/>
		<updated>2016-04-20T08:04:43Z</updated>

		<summary type="html">&lt;p&gt;Tyx: Created page with &amp;quot;File:human&amp;amp;nonhuman_1.jpg File:human&amp;amp;nonhuman_2.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:human&amp;amp;nonhuman_1.jpg]]&lt;br /&gt;
[[File:human&amp;amp;nonhuman_2.jpg]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81453</id>
		<title>GMU:Human and Nonhuman Performances II SS16</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81453"/>
		<updated>2016-04-20T08:03:46Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Student projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; &#039;&#039;&#039;Mi, 9.15 bis 12.30&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, [[Performance Plattform]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;&#039;12.04.2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
  This is the course for the summer semester 2016. &lt;br /&gt;
  The page for the previous course can be found [[GMU:Human_and_Nonhuman_Performances_II_WS15|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;ursula.damm [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Ursula Damm|ursula.damm [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Human and Nonhuman Performances (MFA) /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In this course students will work with our Performance Platform to develop interfaces and experiments with motion capture and people tracking. The outcomes of this work will be presented during the Summary. &lt;br /&gt;
&lt;br /&gt;
Participants in this course must follow the [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] which is a mandatory introduction to the platform where they learn how to properly handle our equipment. Further, they must attend at least [https://www.uni-weimar.de/medien/wiki/GMU:Lehrveranstaltungen/SS16 one other GMU course] such as [[GMU:(In)visible_Networks|(In)visible Networks]], [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics]], [[GMU:Computing with Thread|Computing with Thread]], [[GMU:Sensor_Hacklab|Sensor HackLab]], etc.&lt;br /&gt;
&lt;br /&gt;
Students are also welcome to experiment with  amoebas in our [[GMU:Bio-Lab|DIY Biolab]] - for this, participation in [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics Werkmodul]] is mandatory. &lt;br /&gt;
&lt;br /&gt;
How can we broaden our experience of communication between humans, animals and things through the use of experimental objects, arrangements and interfaces?&lt;br /&gt;
&lt;br /&gt;
We will offer the opportunity to continue projects from the last semester. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Interfaces in Experimenten mit Motion Capture bzw. People Tracking einzusetzen und diese zur summaery als Performance aufzuführen. &lt;br /&gt;
Verbindlich ist ein Einführungskurs in die Bedienung der Plattform sowie die Teilnahme an Fachmodulen der Professur (z.B. (in)visible network,computing with thread u.a.) zum Erwerb der notwendigen Techniken.&lt;br /&gt;
Alternativ können synthetische Habitate mit Amöben in unserem DIY Biolab exploriert werden. Hierfür ist die Belegung des Moduls Bioelectronics voraussetzung.&lt;br /&gt;
Wie können wir über experimentelle Objekte, Anordungen und Interfaces ein vielfältiges Erleben zwischen Menschen, Tieren und Dingen erlangen? &lt;br /&gt;
Es besteht die Möglichkeit, Installationen aus dem vorigen Semester fortzusetzen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
== Literature/Materials ==&lt;br /&gt;
* A touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Katja Kwastek: Aesthetics of Interaction in Digital Art ISBN 9780262019323&lt;br /&gt;
* Performing Mixed Reality by Steve Benford and Gabriella Giannachi ISBN 978-0262015769&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* Arjen Mulder: From Image to Interaction: Meaning and Agency in the Arts ISBN 978-9056628192&lt;br /&gt;
* Arjen Mulder, Lars Spuybroek: Vital Beauty - Reclaiming Aesthetics in the Tangle of Technology and Nature ISBN 978-9056628567&lt;br /&gt;
* Nathaniel Stern: Interactive Art and Embodiment: The Implicit Body ISBN 978-1780240091&lt;br /&gt;
* Frank Wörler: Das Symbolische, das Imaginäre und das Reale: Lacans drei Ordnungen als erkenntnistheoretisches Modell ISBN 978-3837632613&lt;br /&gt;
* [https://www.uio.no/studier/emner/sv/sai/SOSANT4400/v14/pensumliste/barad_posthumanist-performativity.pdf Karen Barad: Posthumanist Performativity]&lt;br /&gt;
* Karen Barad: Agentieller Realismus ISBN 978-3518260456 &lt;br /&gt;
* Rosi Braidotti, The Posthuman ISBN 978-0745641584&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [https://artexetra.files.wordpress.com/2009/02/stiles-shanken_missinginaction-proof.pdf K. Stiles, E. Shanken: Missing In Action: Agency and Meaning In Interactive Art]&lt;br /&gt;
* Drawing A Hypothesis: Figures of Research ISBN 978-3709108024&lt;br /&gt;
* [https://smartsite.ucdavis.edu/access/content/group/d7cd5927-cc77-43da-857b-3abebfc3d22f/30349316-Jakob-Von-Uexkull-A-Stroll-Through-the-Worlds-of-Animals-and-Men.pdf Jakob von Uexkull: A Stroll Through the Worlds of Animals and Men]&lt;br /&gt;
* Margulis, Asikainen, Krumbein: Chimeras and Consciousness - Evolution of the Sensory Self ISBN 978-0262515832&lt;br /&gt;
* Hugh Raffles: Insectopedia ISBN 978-1400096961  recommended chapters: Generosity (the Happy Times), Heads and How to Use Them, The Sound of Global Warming&lt;br /&gt;
* [http://www.nbi.dk/~emmeche/cePubl/2001d.robumwelt.html Claus Emmeche: Does a robot have an umwelt?]&lt;br /&gt;
* [http://www.medienkunstnetz.de/themes/overview_of_media_art/immersion/ Oliver Grau on Immersion]&lt;br /&gt;
&lt;br /&gt;
== Artists == &lt;br /&gt;
* [https://www.youtube.com/watch?v=dmmxVA5xhuo Myron Krueger Videoplace]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 9 Evenings: Theatre and engineering Fonds]&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://www.lozano-hemmer.com Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com Camille Utterback]&lt;br /&gt;
== Video lectures ==&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/media.php?NumObjet=68100 Golan Levin on the visibility of interaction]&lt;br /&gt;
* [https://vimeo.com/52544062 From Image to Interaction, lecture at V2]&lt;br /&gt;
&lt;br /&gt;
== Resources==&lt;br /&gt;
* [http://monoskop.org/Software_art links about software art]&lt;br /&gt;
* [http://dada.compart-bremen.de/ Collection of Digital Art &amp;quot;Compart&amp;quot;]&lt;br /&gt;
* [http://d-503.com/corpus/ Negropontes Architecture Machine]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 EAT: Nine evenings...]&lt;br /&gt;
&lt;br /&gt;
== Basic texts ==&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
&lt;br /&gt;
*[http://pespmc1.vub.ac.be/books/IntroCyb.pdf ross ashby: an introduction to cybernetics]&lt;br /&gt;
* [http://ada.evergreen.edu/~arunc/texts/cybernetics/beer/book.pdf stafford beer: Designing Freedom ]&lt;br /&gt;
* [http://www.artexetra.com/House.html Text on early interactive art]&lt;br /&gt;
* [http://monoskop.org/images/3/31/Software_Information_Technology_Its_New_Meaning_for_Art_catalogue.pdf software art catalogue 1970]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Smin Kim|Smin Kim]]&lt;br /&gt;
* [[/Group FLL|Yun Liu Qianqian Li Xiangzhen Fan]]&lt;br /&gt;
* [[/Di Yang|Di Yang]]&lt;br /&gt;
* [[/Kan Feng|Kan Feng]]&lt;br /&gt;
* [[/Junyuan WU|Junyuan WU]]&lt;br /&gt;
* [[/Yuxin Tan]]&lt;br /&gt;
* [[/SHIH LI CHAO|SHIH LI]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blance_game_1.jpg&amp;diff=81450</id>
		<title>File:Blance game 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blance_game_1.jpg&amp;diff=81450"/>
		<updated>2016-04-20T08:02:14Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blance_game.jpg&amp;diff=81433</id>
		<title>File:Blance game.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blance_game.jpg&amp;diff=81433"/>
		<updated>2016-04-20T07:49:37Z</updated>

		<summary type="html">&lt;p&gt;Tyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
 &lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81427</id>
		<title>GMU:Human and Nonhuman Performances II SS16</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81427"/>
		<updated>2016-04-20T07:47:08Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Student projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; &#039;&#039;&#039;Mi, 9.15 bis 12.30&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, [[Performance Plattform]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;&#039;12.04.2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
  This is the course for the summer semester 2016. &lt;br /&gt;
  The page for the previous course can be found [[GMU:Human_and_Nonhuman_Performances_II_WS15|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;ursula.damm [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Ursula Damm|ursula.damm [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Human and Nonhuman Performances (MFA) /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In this course students will work with our Performance Platform to develop interfaces and experiments with motion capture and people tracking. The outcomes of this work will be presented during the Summary. &lt;br /&gt;
&lt;br /&gt;
Participants in this course must follow the [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] which is a mandatory introduction to the platform where they learn how to properly handle our equipment. Further, they must attend at least [https://www.uni-weimar.de/medien/wiki/GMU:Lehrveranstaltungen/SS16 one other GMU course] such as [[GMU:(In)visible_Networks|(In)visible Networks]], [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics]], [[GMU:Computing with Thread|Computing with Thread]], [[GMU:Sensor_Hacklab|Sensor HackLab]], etc.&lt;br /&gt;
&lt;br /&gt;
Students are also welcome to experiment with  amoebas in our [[GMU:Bio-Lab|DIY Biolab]] - for this, participation in [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics Werkmodul]] is mandatory. &lt;br /&gt;
&lt;br /&gt;
How can we broaden our experience of communication between humans, animals and things through the use of experimental objects, arrangements and interfaces?&lt;br /&gt;
&lt;br /&gt;
We will offer the opportunity to continue projects from the last semester. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Interfaces in Experimenten mit Motion Capture bzw. People Tracking einzusetzen und diese zur summaery als Performance aufzuführen. &lt;br /&gt;
Verbindlich ist ein Einführungskurs in die Bedienung der Plattform sowie die Teilnahme an Fachmodulen der Professur (z.B. (in)visible network,computing with thread u.a.) zum Erwerb der notwendigen Techniken.&lt;br /&gt;
Alternativ können synthetische Habitate mit Amöben in unserem DIY Biolab exploriert werden. Hierfür ist die Belegung des Moduls Bioelectronics voraussetzung.&lt;br /&gt;
Wie können wir über experimentelle Objekte, Anordungen und Interfaces ein vielfältiges Erleben zwischen Menschen, Tieren und Dingen erlangen? &lt;br /&gt;
Es besteht die Möglichkeit, Installationen aus dem vorigen Semester fortzusetzen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
== Literature/Materials ==&lt;br /&gt;
* A touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Katja Kwastek: Aesthetics of Interaction in Digital Art ISBN 9780262019323&lt;br /&gt;
* Performing Mixed Reality by Steve Benford and Gabriella Giannachi ISBN 978-0262015769&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* Arjen Mulder: From Image to Interaction: Meaning and Agency in the Arts ISBN 978-9056628192&lt;br /&gt;
* Arjen Mulder, Lars Spuybroek: Vital Beauty - Reclaiming Aesthetics in the Tangle of Technology and Nature ISBN 978-9056628567&lt;br /&gt;
* Nathaniel Stern: Interactive Art and Embodiment: The Implicit Body ISBN 978-1780240091&lt;br /&gt;
* Frank Wörler: Das Symbolische, das Imaginäre und das Reale: Lacans drei Ordnungen als erkenntnistheoretisches Modell ISBN 978-3837632613&lt;br /&gt;
* [https://www.uio.no/studier/emner/sv/sai/SOSANT4400/v14/pensumliste/barad_posthumanist-performativity.pdf Karen Barad: Posthumanist Performativity]&lt;br /&gt;
* Karen Barad: Agentieller Realismus ISBN 978-3518260456 &lt;br /&gt;
* Rosi Braidotti, The Posthuman ISBN 978-0745641584&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [https://artexetra.files.wordpress.com/2009/02/stiles-shanken_missinginaction-proof.pdf K. Stiles, E. Shanken: Missing In Action: Agency and Meaning In Interactive Art]&lt;br /&gt;
* Drawing A Hypothesis: Figures of Research ISBN 978-3709108024&lt;br /&gt;
* [https://smartsite.ucdavis.edu/access/content/group/d7cd5927-cc77-43da-857b-3abebfc3d22f/30349316-Jakob-Von-Uexkull-A-Stroll-Through-the-Worlds-of-Animals-and-Men.pdf Jakob von Uexkull: A Stroll Through the Worlds of Animals and Men]&lt;br /&gt;
* Margulis, Asikainen, Krumbein: Chimeras and Consciousness - Evolution of the Sensory Self ISBN 978-0262515832&lt;br /&gt;
* Hugh Raffles: Insectopedia ISBN 978-1400096961  recommended chapters: Generosity (the Happy Times), Heads and How to Use Them, The Sound of Global Warming&lt;br /&gt;
* [http://www.nbi.dk/~emmeche/cePubl/2001d.robumwelt.html Claus Emmeche: Does a robot have an umwelt?]&lt;br /&gt;
* [http://www.medienkunstnetz.de/themes/overview_of_media_art/immersion/ Oliver Grau on Immersion]&lt;br /&gt;
&lt;br /&gt;
== Artists == &lt;br /&gt;
* [https://www.youtube.com/watch?v=dmmxVA5xhuo Myron Krueger Videoplace]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 9 Evenings: Theatre and engineering Fonds]&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://www.lozano-hemmer.com Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com Camille Utterback]&lt;br /&gt;
== Video lectures ==&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/media.php?NumObjet=68100 Golan Levin on the visibility of interaction]&lt;br /&gt;
* [https://vimeo.com/52544062 From Image to Interaction, lecture at V2]&lt;br /&gt;
&lt;br /&gt;
== Resources==&lt;br /&gt;
* [http://monoskop.org/Software_art links about software art]&lt;br /&gt;
* [http://dada.compart-bremen.de/ Collection of Digital Art &amp;quot;Compart&amp;quot;]&lt;br /&gt;
* [http://d-503.com/corpus/ Negropontes Architecture Machine]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 EAT: Nine evenings...]&lt;br /&gt;
&lt;br /&gt;
== Basic texts ==&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
&lt;br /&gt;
*[http://pespmc1.vub.ac.be/books/IntroCyb.pdf ross ashby: an introduction to cybernetics]&lt;br /&gt;
* [http://ada.evergreen.edu/~arunc/texts/cybernetics/beer/book.pdf stafford beer: Designing Freedom ]&lt;br /&gt;
* [http://www.artexetra.com/House.html Text on early interactive art]&lt;br /&gt;
* [http://monoskop.org/images/3/31/Software_Information_Technology_Its_New_Meaning_for_Art_catalogue.pdf software art catalogue 1970]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Smin Kim|Smin Kim]]&lt;br /&gt;
* [[/Group FLL|Yun Liu Qianqian Li Xiangzhen Fan]]&lt;br /&gt;
* [[/Di Yang|Di Yang]]&lt;br /&gt;
* [[/Kan Feng|Kan Feng]]&lt;br /&gt;
* [[/Junyuan WU|Junyuan WU]]&lt;br /&gt;
* [[File:Blance game.ppt|Yuxin Tan]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81423</id>
		<title>GMU:Human and Nonhuman Performances II SS16</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81423"/>
		<updated>2016-04-20T07:44:47Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Student projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; &#039;&#039;&#039;Mi, 9.15 bis 12.30&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, [[Performance Plattform]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;&#039;12.04.2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
  This is the course for the summer semester 2016. &lt;br /&gt;
  The page for the previous course can be found [[GMU:Human_and_Nonhuman_Performances_II_WS15|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;ursula.damm [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Ursula Damm|ursula.damm [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Human and Nonhuman Performances (MFA) /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In this course students will work with our Performance Platform to develop interfaces and experiments with motion capture and people tracking. The outcomes of this work will be presented during the Summary. &lt;br /&gt;
&lt;br /&gt;
Participants in this course must follow the [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] which is a mandatory introduction to the platform where they learn how to properly handle our equipment. Further, they must attend at least [https://www.uni-weimar.de/medien/wiki/GMU:Lehrveranstaltungen/SS16 one other GMU course] such as [[GMU:(In)visible_Networks|(In)visible Networks]], [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics]], [[GMU:Computing with Thread|Computing with Thread]], [[GMU:Sensor_Hacklab|Sensor HackLab]], etc.&lt;br /&gt;
&lt;br /&gt;
Students are also welcome to experiment with  amoebas in our [[GMU:Bio-Lab|DIY Biolab]] - for this, participation in [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics Werkmodul]] is mandatory. &lt;br /&gt;
&lt;br /&gt;
How can we broaden our experience of communication between humans, animals and things through the use of experimental objects, arrangements and interfaces?&lt;br /&gt;
&lt;br /&gt;
We will offer the opportunity to continue projects from the last semester. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Interfaces in Experimenten mit Motion Capture bzw. People Tracking einzusetzen und diese zur summaery als Performance aufzuführen. &lt;br /&gt;
Verbindlich ist ein Einführungskurs in die Bedienung der Plattform sowie die Teilnahme an Fachmodulen der Professur (z.B. (in)visible network,computing with thread u.a.) zum Erwerb der notwendigen Techniken.&lt;br /&gt;
Alternativ können synthetische Habitate mit Amöben in unserem DIY Biolab exploriert werden. Hierfür ist die Belegung des Moduls Bioelectronics voraussetzung.&lt;br /&gt;
Wie können wir über experimentelle Objekte, Anordungen und Interfaces ein vielfältiges Erleben zwischen Menschen, Tieren und Dingen erlangen? &lt;br /&gt;
Es besteht die Möglichkeit, Installationen aus dem vorigen Semester fortzusetzen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
== Literature/Materials ==&lt;br /&gt;
* A touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Katja Kwastek: Aesthetics of Interaction in Digital Art ISBN 9780262019323&lt;br /&gt;
* Performing Mixed Reality by Steve Benford and Gabriella Giannachi ISBN 978-0262015769&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* Arjen Mulder: From Image to Interaction: Meaning and Agency in the Arts ISBN 978-9056628192&lt;br /&gt;
* Arjen Mulder, Lars Spuybroek: Vital Beauty - Reclaiming Aesthetics in the Tangle of Technology and Nature ISBN 978-9056628567&lt;br /&gt;
* Nathaniel Stern: Interactive Art and Embodiment: The Implicit Body ISBN 978-1780240091&lt;br /&gt;
* Frank Wörler: Das Symbolische, das Imaginäre und das Reale: Lacans drei Ordnungen als erkenntnistheoretisches Modell ISBN 978-3837632613&lt;br /&gt;
* [https://www.uio.no/studier/emner/sv/sai/SOSANT4400/v14/pensumliste/barad_posthumanist-performativity.pdf Karen Barad: Posthumanist Performativity]&lt;br /&gt;
* Karen Barad: Agentieller Realismus ISBN 978-3518260456 &lt;br /&gt;
* Rosi Braidotti, The Posthuman ISBN 978-0745641584&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [https://artexetra.files.wordpress.com/2009/02/stiles-shanken_missinginaction-proof.pdf K. Stiles, E. Shanken: Missing In Action: Agency and Meaning In Interactive Art]&lt;br /&gt;
* Drawing A Hypothesis: Figures of Research ISBN 978-3709108024&lt;br /&gt;
* [https://smartsite.ucdavis.edu/access/content/group/d7cd5927-cc77-43da-857b-3abebfc3d22f/30349316-Jakob-Von-Uexkull-A-Stroll-Through-the-Worlds-of-Animals-and-Men.pdf Jakob von Uexkull: A Stroll Through the Worlds of Animals and Men]&lt;br /&gt;
* Margulis, Asikainen, Krumbein: Chimeras and Consciousness - Evolution of the Sensory Self ISBN 978-0262515832&lt;br /&gt;
* Hugh Raffles: Insectopedia ISBN 978-1400096961  recommended chapters: Generosity (the Happy Times), Heads and How to Use Them, The Sound of Global Warming&lt;br /&gt;
* [http://www.nbi.dk/~emmeche/cePubl/2001d.robumwelt.html Claus Emmeche: Does a robot have an umwelt?]&lt;br /&gt;
* [http://www.medienkunstnetz.de/themes/overview_of_media_art/immersion/ Oliver Grau on Immersion]&lt;br /&gt;
&lt;br /&gt;
== Artists == &lt;br /&gt;
* [https://www.youtube.com/watch?v=dmmxVA5xhuo Myron Krueger Videoplace]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 9 Evenings: Theatre and engineering Fonds]&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://www.lozano-hemmer.com Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com Camille Utterback]&lt;br /&gt;
== Video lectures ==&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/media.php?NumObjet=68100 Golan Levin on the visibility of interaction]&lt;br /&gt;
* [https://vimeo.com/52544062 From Image to Interaction, lecture at V2]&lt;br /&gt;
&lt;br /&gt;
== Resources==&lt;br /&gt;
* [http://monoskop.org/Software_art links about software art]&lt;br /&gt;
* [http://dada.compart-bremen.de/ Collection of Digital Art &amp;quot;Compart&amp;quot;]&lt;br /&gt;
* [http://d-503.com/corpus/ Negropontes Architecture Machine]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 EAT: Nine evenings...]&lt;br /&gt;
&lt;br /&gt;
== Basic texts ==&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
&lt;br /&gt;
*[http://pespmc1.vub.ac.be/books/IntroCyb.pdf ross ashby: an introduction to cybernetics]&lt;br /&gt;
* [http://ada.evergreen.edu/~arunc/texts/cybernetics/beer/book.pdf stafford beer: Designing Freedom ]&lt;br /&gt;
* [http://www.artexetra.com/House.html Text on early interactive art]&lt;br /&gt;
* [http://monoskop.org/images/3/31/Software_Information_Technology_Its_New_Meaning_for_Art_catalogue.pdf software art catalogue 1970]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
[[File:Blance game.ppt]]&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Smin Kim|Smin Kim]]&lt;br /&gt;
* [[/Group FLL|Yun Liu Qianqian Li Xiangzhen Fan]]&lt;br /&gt;
* [[/Di Yang|Di Yang]]&lt;br /&gt;
* [[/Kan Feng|Kan Feng]]&lt;br /&gt;
* [[/Junyuan WU|Junyuan WU]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab&amp;diff=81179</id>
		<title>GMU:Digital Puppetry Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab&amp;diff=81179"/>
		<updated>2016-04-15T10:27:19Z</updated>

		<summary type="html">&lt;p&gt;Tyx: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Digital-puppetry.png|thumb|left|200px|&#039;&#039;Chinese Shadows&#039;&#039; by Ferdinand du Puigaudeau]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Digital Puppetry Lab&#039;&#039;&#039; — Introduction to the &#039;&#039;Interactive Performance Platform&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday 19:00 - 20:30 (weekly) + Wednesday 17:00 - 20:30 (biweekly) &amp;lt;br&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&#039;&#039;&#039;Blockmodul (15. - 17. April)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Performance Platform]], Digital Bauhaus Lab&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;&#039; TUESDAY, 12. April, 19:00h&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a hands on course that is required for project modules by GMU and EXPTV.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  &#039;&#039;&#039;Application is now closed.&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;All applicants are invited to the Kickoff meeting at the DBL is on TUESDAY, 19:00h.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weekend Workshop ==&lt;br /&gt;
&lt;br /&gt;
=== Be Prepared ===&lt;br /&gt;
&lt;br /&gt;
Please make sure to install the software on your laptops at home. &amp;lt;br&amp;gt;&lt;br /&gt;
We will start using it right away and have no time for installation during the course.&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/download/ Blender]&lt;br /&gt;
* [https://unity3d.com/get-unity/download?ref=personal Unity]&lt;br /&gt;
* [http://www.iannix.org/en/download-iannix/ Iannix]&lt;br /&gt;
* [https://processing.org/download/?processing Processing] (Version 3.0.2)&lt;br /&gt;
* [https://puredata.info/downloads/pd-extended/releases/0.43.4 Pure Data Extended] (0.43.4)&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | FRIDAY&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 11:45&lt;br /&gt;
|Intro to the Wiki&lt;br /&gt;
|Martin&lt;br /&gt;
|-&lt;br /&gt;
!11:45 - 12:30&lt;br /&gt;
| Intro to OSC, Iannix and Processing&lt;br /&gt;
| Martin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!13:30 - 14:15&lt;br /&gt;
| Intro to MAX-MSP + Puredata&lt;br /&gt;
| Martin, Benjamin&lt;br /&gt;
|-&lt;br /&gt;
!14:15 - 15:00&lt;br /&gt;
| Intro to Blender + Unity&lt;br /&gt;
| Luca, Miga&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:00&lt;br /&gt;
| Intro to Unity I&lt;br /&gt;
| Luca&lt;br /&gt;
|-&lt;br /&gt;
!16:00 - 16:45&lt;br /&gt;
| Intro to Unity II&lt;br /&gt;
| Luca&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SATURDAY&lt;br /&gt;
|-&lt;br /&gt;
! 10:00 - 12:30 &lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 13:30 - 16:00&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
! 16:00 - 18:30&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SUNDAY&lt;br /&gt;
|-&lt;br /&gt;
!10:00 - 12:30 &lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Stephan, Luca + X&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!13:30 - 16:00&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Stephan, Luca + X&lt;br /&gt;
|- &lt;br /&gt;
!16:00 - 16:45&lt;br /&gt;
| Demo in the DBL&lt;br /&gt;
| Martin, Luca&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.&lt;br /&gt;
&lt;br /&gt;
Nach einem einführende Blockmodul (15. - 17. April)  geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.&lt;br /&gt;
&lt;br /&gt;
Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.&lt;br /&gt;
&lt;br /&gt;
By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
The course is in English, because not all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
== Eligible Participants ==&lt;br /&gt;
&lt;br /&gt;
Undergraduates and graduates enrolled in the faculties of:&lt;br /&gt;
&lt;br /&gt;
* Media Art + Design &lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
* Product Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
* [[/AlineMa|Aline Martinez]]&lt;br /&gt;
* [[/Camila Geoffroy|Camila Geoffroy]]&lt;br /&gt;
* [[/Jack|Jixiang JIANG]]&lt;br /&gt;
* [[/Martin Schneider|Martin Schneider]]&lt;br /&gt;
* [[/Fiona Mortimer|Fiona M]]&lt;br /&gt;
* [[//Emilio Aguas|&#039;&#039;Emilio Aguas&#039;&#039;]]&lt;br /&gt;
* [[/Jessica Hüttig|Jessica Hüttig]]&lt;br /&gt;
* [[/Kan Feng|Kan Feng]]&lt;br /&gt;
* [[/Priyanka Srinivasagopalan|Priyanka Srinivasagopalan]]&lt;br /&gt;
* [[/Tim Vischer|Tim Vischer]]&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Taissa Fromme|Taissa Fromme]]&lt;br /&gt;
*[[/FANXZ|Xiangzhen Fan]]&lt;br /&gt;
* [[/Minsoo Hwang|Minsoo Hwang]]&lt;br /&gt;
* [[/Di Yang|Di Yang]]&lt;br /&gt;
* [[/Kei Kitamurar|Kei Kitamura]]&lt;br /&gt;
*[[/Qianqian Li|Qianqian Li]]&lt;br /&gt;
* [[/Yun Liu|Yun Liu]]&lt;br /&gt;
* [[/Ji Luo|Ji Luo]]&lt;br /&gt;
* [[/Florian Froger|Florian Froger]]&lt;br /&gt;
* [[/Anna Hack|Anna Hack]]&lt;br /&gt;
* [[/Shubhra Bhatt | Shubhra Bhatt]]&lt;br /&gt;
* [[/Jane doe|Jane doe]]&lt;br /&gt;
* [[/Seb|Sebastian Richter]]&lt;br /&gt;
* [[/Rama Bielewski|Rama Bielewski]]&lt;br /&gt;
* [[/Christopher Dake-Outhet|Christopher Dake-Outhet]]&lt;br /&gt;
* [[/Jonas Jülch|Jonas Jülch]]&lt;br /&gt;
* [[/shih li|shih li]]&lt;br /&gt;
* [[/elenaliv|Elena Liv Felderer]]&lt;br /&gt;
* [[/To be|Tobias Schuetze]]&lt;br /&gt;
* [[/Alicia Kremser|Alicia Kremser]]&lt;br /&gt;
* [[/Junyuan WU|Junyuan WU]]&lt;br /&gt;
* [[/shuyan|Shuyan Chen]]&lt;br /&gt;
* [[/TAN yuxin|Yuxin TAN]]&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
Applications from students that have signed up for the project modules at GMU or EXPTV, will be favoured, because this course is a requirement for those modules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[User:ms|Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Digital Puppetry Lab /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de &lt;br /&gt;
* Your project module&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
* First Meeting 12. April (Tuesday)&lt;br /&gt;
* Block-Weekend 15. - 17. April&lt;br /&gt;
&lt;br /&gt;
The syallbus includes:&lt;br /&gt;
* Introduction to the Tracking System&lt;br /&gt;
* Basics of Networking with OSC&lt;br /&gt;
* Basics of 3D-Modelling and Rigging&lt;br /&gt;
* Programming Interactive 3D Graphics&lt;br /&gt;
* Programming interactive Sound in Space&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
* 20% Presence and active participation&lt;br /&gt;
* 50% Creation of an interactive setup&lt;br /&gt;
* 30% Documentation on the wiki&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&#039;&#039;to be done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [[www.thecaptury.com|The Captury]]&lt;br /&gt;
* [[www.blender.org|Blender]] (3D Modelling)&lt;br /&gt;
* [[www.unity3d.com|Unity]] (3D Game Engine)&lt;br /&gt;
* [[www.iannix.org|Iannix]] (Visual Synthesizer for OSC)&lt;br /&gt;
* [[www.sojamo.de/libraries/oscP5/|OSC for Processing]]&lt;br /&gt;
* [[trippylighting.com/teensy-arduino-ect/touchosc-and-arduino-oscuino|TouchOSC + OSCuino]]&lt;br /&gt;
* [[Pure Data]]&lt;br /&gt;
* [[Max MSP]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tracking]]&lt;br /&gt;
[[Category:OSC]]&lt;br /&gt;
[[Category:Blender]]&lt;br /&gt;
[[Category:Dataflow]]&lt;/div&gt;</summary>
		<author><name>Tyx</name></author>
	</entry>
</feed>