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	<updated>2026-04-11T23:44:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Kolloq_SoS21&amp;diff=123085</id>
		<title>IFD:Kolloq SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Kolloq_SoS21&amp;diff=123085"/>
		<updated>2021-04-16T15:14:35Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Kolloquium|Kolloquium]] / Colloquium&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Instructors:&#039;&#039; Vertr.-Prof. [[Jason Reizner]], [[Clemens Wegener]], [[Brian Larson Clark]], [[Jesús Velázquez]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; up to 6 [[ECTS]] (depending on the relevant study version), 3 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; two presenters per session&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English/Deutsch&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; TBA&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; &amp;lt;s&amp;gt;Marienstrasse 7b, Room 104&amp;lt;/s&amp;gt; Online on BBB&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; See schedule below.&lt;br /&gt;
&lt;br /&gt;
==Beschreibung / Description==&lt;br /&gt;
Das Interface-Design Kolloquium lädt unregelmäßig Mittwochs zu einem digitalen Vortrag aus der Praxis (von Studierenden, Gästen oder Mitarbeitern) ein. Im Anschluss wird über das Thema des Vortrags diskutiert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interface Design students, guests and lecturers are invited to digitally present their works on selected Wednesdays. There will be a brief discussion afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Einschreibung / Enrollment ==&lt;br /&gt;
Der Besuch ist offen für alle IFD-Kandidaten und erfordert keine Anmeldung in BISON.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Participation is open to all IFD Candidates and does not require registration in BISON.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zielgruppe / Target Group==&lt;br /&gt;
Alle IFD Bachelor- und Master-Studenten, Thesiskandidaten und Mitarbeiter der Professur Interface-Design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All IFD bachelor and master students, thesis candidates and staff of the Professorship of Interface Design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hinweise für Vortragende / Notes for Presenters ==&lt;br /&gt;
&lt;br /&gt;
Normalerweise gibt es zwei Redner pro Termin. Sie können Ihre Vortragssprache (Deutsch/Englisch) frei wählen. Es sind jedoch üblicherweise 40-60% fremdsprachige Teilnehmer anwesend, die i.d.R. besser Englisch als Deutsch verstehen. Die Präsentation sollte eine Dauer von etwa ~20 Minuten haben. Bitte haben Sie Verständnis dafür, wenn wir nach spätestens 30 Minuten abbrechen, denn wir möchten noch genügend Zeit für Feedback, Fragen und kurze Anschlussdiskussionen haben.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Typically two presentations will take place per session. The language of your presentation (German/English) is up to you to decide, although a significant portion (40-60%) of participants are non-native German speakers.&lt;br /&gt;
&lt;br /&gt;
The presentation should have a duration of about ~20 minutes. Please understand that we need to stop the talk after 30 minutes latest, in order to guarantee sufficient time for feedback, questions and short discussions.&lt;br /&gt;
&lt;br /&gt;
==Anmeldung / Signup==&lt;br /&gt;
&lt;br /&gt;
  BITTE MINIMAL + MAXIMAL ZWEI VORTRÄGE PRO TERMIN!&lt;br /&gt;
  DIE VERANSTALTUNG FINDET NUR STATT, WENN ES ZWEI VORTRÄGE GIBT!&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;Wednesday, 21 April 2021, 13:30&#039;&#039;&amp;lt;br /&amp;gt;Guojun Tong, &amp;quot;Memory Hunt&amp;quot; &amp;lt;br /&amp;gt; Benjamin Serdani,  &amp;quot;Investigating ways to improve a Future Automotive Sound System“&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;Wednesday, 5 May 2021, 13:30&#039;&#039;&amp;lt;br/&amp;gt;Pavlos Iliopoulos, &#039;&#039;&amp;quot;Letters from the Past&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;Wednesday, 19 May 2021, 13:30&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;Wednesday, 16 June 2021, 13:30&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  MINIMUM + MAXIMUM TWO PRESENTATIONS PER SESSION!&lt;br /&gt;
  THE COLLOQUIUM WILL ONLY TAKE PLACE IF THERE ARE TWO PRESENTATIONS!&lt;br /&gt;
&lt;br /&gt;
== Previous Semesters ==&lt;br /&gt;
* [[IFD:Kolloq WS20]]&lt;br /&gt;
* [[IFD:Kolloq SoS20]]&lt;br /&gt;
* [[IFD:Kolloq WS19]]&lt;br /&gt;
* [[IFD:Kolloq SoS18]]&lt;br /&gt;
* [[IFD:Kolloq WS1718]]&lt;br /&gt;
* [[IFD:Kolloq SS17]]&lt;br /&gt;
* [[IFD:Kolloq WS16]]&lt;br /&gt;
* [[IFD:Kolloq SS16]]&lt;br /&gt;
* [[IFD:Kolloq WS15]]&lt;br /&gt;
* [[IFD:Kolloq SS15]]&lt;br /&gt;
* [[IFD:Kolloq WS14]]&lt;br /&gt;
* [[IFD:Kolloq SS14]]&lt;br /&gt;
* [[IFD:Kolloq WS13]]&lt;br /&gt;
* [[IFD:Kolloq SS12]]&lt;br /&gt;
* [[IFD:Kolloq WS12]]&lt;br /&gt;
* [[IFD:Kolloq SS13]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SoS21]]&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Kolloq_WS20&amp;diff=118921</id>
		<title>IFD:Kolloq WS20</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Kolloq_WS20&amp;diff=118921"/>
		<updated>2020-11-24T15:58:38Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: Added self to colloquium program&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Kolloquium|Kolloquium]] / Colloquium&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Instructors:&#039;&#039; Vertr.-Prof. [[Jason Reizner]], [[Clemens Wegener]], [[Brian Larson Clark]], [[Jesús Velázquez]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; up to 6 [[ECTS]] (depending on the relevant study version), 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; two presenters per session&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English/Deutsch&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Wednesdays, 14:00-16:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; &amp;lt;s&amp;gt;Marienstrasse 7b, Room 104&amp;lt;/s&amp;gt; Online on BBB/Jitsi/Zoom&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; See schedule below.&lt;br /&gt;
&lt;br /&gt;
==Beschreibung / Description==&lt;br /&gt;
Das Interface-Design Kolloquium lädt unregelmäßig Mittwochs zu einem digitalen Vortrag aus der Praxis (von Studierenden, Gästen oder Mitarbeitern) ein. Im Anschluss wird über das Thema des Vortrags diskutiert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interface Design students, guests and lecturers are invited to digitally present their works on selected Wednesdays. There will be a brief discussion afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Anmeldung / Registration ==&lt;br /&gt;
Der Besuch ist offen für alle IFD-Kandidaten und erfordert keine Anmeldung in BISON.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Participation is open to all IFD Candidates and does not require registration in BISON.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zielgruppe / Target Group==&lt;br /&gt;
Alle IFD Bachelor- und Master-Studenten, Thesiskandidaten und Mitarbeiter der Professur Interface-Design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All IFD bachelor and master students, thesis candidates and staff of the Professorship of Interface Design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hinweise für Vortragende / Notes for Presenters ==&lt;br /&gt;
&lt;br /&gt;
Normalerweise gibt es zwei Redner pro Termin. Sie können Ihre Vortragssprache (Deutsch/Englisch) frei wählen. Es sind jedoch üblicherweise 40-60% fremdsprachige Teilnehmer anwesend, die i.d.R. besser Englisch als Deutsch verstehen. Die Präsentation sollte eine Dauer von etwa ~20 Minuten haben. Bitte haben Sie Verständnis dafür, wenn wir nach spätestens 30 Minuten abbrechen, denn wir möchten noch genügend Zeit für Feedback, Fragen und kurze Anschlussdiskussionen haben.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Typically two presentations will take place per session. The language of your presentation (German/English) is up to you to decide, although a significant portion (40-60%) of participants are non-native German speakers.&lt;br /&gt;
&lt;br /&gt;
The presentation should have a duration of about ~20 minutes. Please understand that we need to stop the talk after 30 minutes latest, in order to guarantee sufficient time for feedback, questions and short discussions.&lt;br /&gt;
&lt;br /&gt;
==Anmeldung / Signup==&lt;br /&gt;
&lt;br /&gt;
  BITTE MINIMAL + MAXIMAL ZWEI VORTRÄGE PRO TERMIN!&lt;br /&gt;
  DIE VERANSTALTUNG FINDET NUR STATT, WENN ES ZWEI VORTRÄGE GIBT!&lt;br /&gt;
&lt;br /&gt;
# 11.11.2020 &amp;lt;br/&amp;gt;Cancelled due to Fakultätsrat&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 18.11.2020 &amp;lt;br/&amp;gt;Irene López García / MFA MKG / Thesis Presentation: &amp;quot;Personal Data and Kinaesthetics: a learning user interface&amp;quot;&amp;lt;br/&amp;gt;Pratyusha Dutta / MFA MKG / Thesis Presentation: &amp;quot;Design and Prototype of a Customizable, Student-Centered Virtual Learning Interface&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 25.11.2020 &amp;lt;br/&amp;gt;Cancelled due to Prüfungsausschuss&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 02.12.2020 &amp;lt;br/&amp;gt;Mina Mirzagholi / MFA MKG / Internship Presentation&amp;lt;br /&amp;gt;Baiyao Lin / MFA MKG / Thesis Presentation: &amp;quot;The Design for Data Middle Platform of Community-based Multi-Businesses&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 09.12.2020 &amp;lt;br/&amp;gt;Cancelled due to Fakultätsrat&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 06.01.2021 &amp;lt;br/&amp;gt;Pavlos Iliopoulos /MFA MAD / Thesis Presentation: &amp;quot;Letters from the Past&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 20.01.2021 &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# 27.01.2021 &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  MINIMUM + MAXIMUM TWO PRESENTATIONS PER SESSION!&lt;br /&gt;
  THE COLLOQUIUM WILL ONLY TAKE PLACE IF THERE ARE TWO PRESENTATIONS!&lt;br /&gt;
&lt;br /&gt;
== Previous Semesters ==&lt;br /&gt;
* [[IFD:Kolloq SoS20]]&lt;br /&gt;
* [[IFD:Kolloq WS19]]&lt;br /&gt;
* [[IFD:Kolloq SoS18]]&lt;br /&gt;
* [[IFD:Kolloq WS1718]]&lt;br /&gt;
* [[IFD:Kolloq SS17]]&lt;br /&gt;
* [[IFD:Kolloq WS16]]&lt;br /&gt;
* [[IFD:Kolloq SS16]]&lt;br /&gt;
* [[IFD:Kolloq WS15]]&lt;br /&gt;
* [[IFD:Kolloq SS15]]&lt;br /&gt;
* [[IFD:Kolloq WS14]]&lt;br /&gt;
* [[IFD:Kolloq SS14]]&lt;br /&gt;
* [[IFD:Kolloq WS13]]&lt;br /&gt;
* [[IFD:Kolloq SS12]]&lt;br /&gt;
* [[IFD:Kolloq WS12]]&lt;br /&gt;
* [[IFD:Kolloq SS13]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS20]]&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Photography_and_the_Machine/Sources-22Jun19&amp;diff=116146</id>
		<title>IFD:Photography and the Machine/Sources-22Jun19</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Photography_and_the_Machine/Sources-22Jun19&amp;diff=116146"/>
		<updated>2020-06-29T12:39:07Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please review the following links on the subject of Photography and Google Streetview and then proceed to the task (to be delivered next week), described below. Be ready for a brief discussion about the topic at our next meeting.&lt;br /&gt;
&lt;br /&gt;
TASK: &lt;br /&gt;
Using today’s input and resources (google street view/google earth/similar) as inspiration and tools, create a photographic series following a determined topic or narrative. Minimum 5 images, ideally 10. Deadline for submission: Sunday 28.06.20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://time.com/55683/street-view-and-beyond-googles-influence-on-photography/&lt;br /&gt;
&lt;br /&gt;
https://dougrickard.com/a-new-american-picture/&lt;br /&gt;
&lt;br /&gt;
http://photomichaelwolf.com/ (street view series)&lt;br /&gt;
&lt;br /&gt;
https://mishkahenner.com/No-Man-s-Land&lt;br /&gt;
&lt;br /&gt;
https://9-eyes.com/&lt;br /&gt;
&lt;br /&gt;
http://aaronhobson.com/streetview.html&lt;br /&gt;
&lt;br /&gt;
http://clementvalla.com/work/postcards-from-google-earth/&lt;br /&gt;
&lt;br /&gt;
http://www.postcards-from-google-earth.com/&lt;br /&gt;
&lt;br /&gt;
https://www.paolocirio.net/work/street-ghosts/&lt;br /&gt;
&lt;br /&gt;
http://www.jennyodell.com/projects.html&lt;br /&gt;
&lt;br /&gt;
https://www.over-view.com/&lt;br /&gt;
&lt;br /&gt;
https://code.google.com/archive/p/gmapcatcher/&lt;br /&gt;
&lt;br /&gt;
https://github.com/heldersepu/GMapCatcher/tree/wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pavlos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Satellite images from ESA:&lt;br /&gt;
&lt;br /&gt;
https://scihub.copernicus.eu/dhus/#/home&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116144</id>
		<title>Pavlos: A topography of Heimweh</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116144"/>
		<updated>2020-06-29T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A topology of Heimweh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is it, that connects a migrant to their home back home?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A line between the artist&#039;s current &#039;&#039;home&#039;&#039; and &#039;&#039;home back home&#039;&#039; was drawn, using the WSG84 reference ellipsoid to create 1000 waypoints between the two homes.&lt;br /&gt;
&lt;br /&gt;
In total, 1073 images were taken on the way from home to home back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PDF downloadable here (for a short time):&amp;lt;br/&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1-Q-ZxyLN6LF7i-JJk-nREgLYuMMbXlba/view&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116143</id>
		<title>Pavlos: A topography of Heimweh</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116143"/>
		<updated>2020-06-29T11:18:42Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A topology of Heimweh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is it, that connects a migrant to their home back home?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A line between current &#039;&#039;home&#039;&#039; and &#039;&#039;home back home&#039;&#039; was drawn, using the WSG84 reference ellipsoid to create 1000 waypoints between the two homes.&lt;br /&gt;
&lt;br /&gt;
In total, 1073 images were taken on the way from home to home back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PDF downloadable here (for a short time):&amp;lt;br/&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1-Q-ZxyLN6LF7i-JJk-nREgLYuMMbXlba/view&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116142</id>
		<title>Pavlos: A topography of Heimweh</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116142"/>
		<updated>2020-06-29T11:18:15Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A topology of Heimweh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is it, that connects a migrant to their home back home?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A line between current home and home back home was drawn, using the WSG84 reference ellipsoid to create 1000 waypoints between the two homes.&lt;br /&gt;
&lt;br /&gt;
In total, 1073 images were taken on the way from home to home back home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PDF downloadable here (for a short time):&amp;lt;br/&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1-Q-ZxyLN6LF7i-JJk-nREgLYuMMbXlba/view&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116141</id>
		<title>Pavlos: A topography of Heimweh</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Pavlos:_A_topography_of_Heimweh&amp;diff=116141"/>
		<updated>2020-06-29T11:15:32Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: Created page with &amp;quot;PDF downloadable here (for a short time): https://drive.google.com/file/d/1-Q-ZxyLN6LF7i-JJk-nREgLYuMMbXlba/view&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PDF downloadable here (for a short time):&lt;br /&gt;
https://drive.google.com/file/d/1-Q-ZxyLN6LF7i-JJk-nREgLYuMMbXlba/view&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Photography_and_the_Machine&amp;diff=116140</id>
		<title>IFD:Photography and the Machine</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Photography_and_the_Machine&amp;diff=116140"/>
		<updated>2020-06-29T11:12:01Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Syllabus (subject to change) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Photography and the Machine&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [https://www.uni-weimar.de/de/kunst-und-gestaltung/struktur/lehrgebiete-personen/medienkunstmediengestaltung/jesus-velazquez/ Jesús Velázquez]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Montag/Monday, 13:30-16:45&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;11 May 2020&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;BISON Course ID:&#039;&#039; [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=46424&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung&amp;amp;veranstaltung.veranstid=46173 320110028]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the last years we have seen major changes in the way we experience, consume, produce and think of Photography.&lt;br /&gt;
&lt;br /&gt;
From algorithms affecting how your selfie looks on the fly, instant filters or digital tools for editing in a couple of taps on a screen to reproducing 3D objects and places with 2D based media.&lt;br /&gt;
&lt;br /&gt;
Students in this course will explore different artistic strategies, bridging technologies and topics such as photogrammetry, machine learning, computational photography, image recognition and generation, etc. in order to develop new narratives and strategies in Photography.&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Concurrent enrollment in another IFD course offering, or with instructor permission.&lt;br /&gt;
&lt;br /&gt;
==Registration Procedure==&lt;br /&gt;
In addition to the enrollment via the BISON portal, candidates are required to send a PDF portfolio including one page motivation letter, stating your interest for the course, current competences and background at: jesus.velazquez.rodriguez[ät]uni-weimar[dot]de&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of assignments, delivery of a relevant semester prototype and documentation. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&lt;br /&gt;
==Platforms and Tools==&lt;br /&gt;
Primary Synchronous Conferencing:&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.webex.com/ Cisco Webex]&amp;lt;br /&amp;gt;&lt;br /&gt;
Contingency Synchronous Conferencing:&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://jitsi.org/ Jitsi]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://zoom.us/ Zoom]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[/Student sources | Student references, links and further readings]]&amp;lt;br /&amp;gt;==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
&#039;&#039;&#039;11 May 2020 / Week 1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Introduction&amp;lt;br /&amp;gt;&lt;br /&gt;
Course Organization&amp;lt;br /&amp;gt;&lt;br /&gt;
Administrative Housekeeping&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18 May 2020 / Week 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
GANs in Art&amp;lt;br /&amp;gt;&lt;br /&gt;
Other (computer) approaches&amp;lt;br /&amp;gt;&lt;br /&gt;
[[/Sources-18May19 | Sources and Links from the Lecture]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25 May 2020 / Week 3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro to Photogrammetry&amp;lt;br /&amp;gt;&lt;br /&gt;
[[/Sources-25May19 | Sources and Links from the Lecture]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;01 June 2020 / Week 4&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
No class - Whit Monday&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;08 June 2020 / Week 5&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Midterm Presentations&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15 June 2020 / Week 6&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Student Consultations&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;22 June 2020 / Week 7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Photography + Google Street View&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[/Sources-22Jun19 | Sources and Task from the Lecture]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[/Elliy Task]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pavlos: A topography of Heimweh]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31459</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31459"/>
		<updated>2011-08-10T21:04:07Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) To clear the canvas, the user has to &#039;&#039;&#039;double tap&#039;&#039;&#039; the canvas. The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 4 Classes:&lt;br /&gt;
The &#039;&#039;&#039;main&#039;&#039;&#039; class where everything starts (not much interesting happens here).&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is the application delegate (you guessed that!)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instance of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;]. SoundVector instances themselves are also stored in an &#039;&#039;OrderedDictionary&#039;&#039;. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;UpicViewController&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==App Store==&lt;br /&gt;
We expect to have finished polishing the app by the end of September 2011 and by then have it submitted to the AppStore. (The app is already fully functional)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31458</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31458"/>
		<updated>2011-08-10T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) To clear the canvas, the user has to &#039;&#039;&#039;double tap&#039;&#039;&#039; the canvas. The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 4 Classes:&lt;br /&gt;
The &#039;&#039;&#039;main&#039;&#039;&#039; class where everything starts (not much interesting happens here).&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is the application delegate (you guessed that!)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instance of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;], as SoundVector instances themselves. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;UpicViewController&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==App Store==&lt;br /&gt;
We expect to have finished polishing the app by the end of September 2011 and by then have it submitted to the AppStore. (The app is already fully functional)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31457</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31457"/>
		<updated>2011-08-10T20:58:59Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) To clear the canvas, the user has to &#039;&#039;&#039;double tap&#039;&#039;&#039; the canvas. The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 4 Classes:&lt;br /&gt;
The &#039;&#039;&#039;main&#039;&#039;&#039; class where everything starts (not much interesting happens here).&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is the application delegate (you guessed that!)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instancethe of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;], as SoundVector instances themselves. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;UpicViewController&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==App Store==&lt;br /&gt;
We expect to have finished polishing the app by the end of September 2011 and by then have it submitted to the AppStore. (The app is already fully functional)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev&amp;diff=31455</id>
		<title>IFD:IOSDev</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev&amp;diff=31455"/>
		<updated>2011-08-10T20:01:28Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Iosdev_newTeaserpic.jpg|right|320px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Programming for iPhone, iPad und iPod Touch&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 until 18:30 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Projektraum 104&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;12.04.2011&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gerade als die Schlagworte &amp;quot;ubiquitäres Computing&amp;quot; und &amp;quot;Augmented Reality&amp;quot; trotz immer leistungsfähigeren mobilen Endgeräten ihren Glanz zu verlieren scheinen, sind die iOS Geräte und das iPad dabei, diese Begriffe mit neuem Leben zu füllen: Nicht nur in Bedienung und User Interface werden neue Maßstäbe gesetzt, vor allem die auf den Absatz von Applikationen ausgerichtete Konzeption der Gerätefamilie und eine gut durchdachte Entwicklungsumgebung befördert Rekordzahlen an Software-Neuerscheinungen für die iPhone Plattform. 2010 gab es nur ein Tablet: das iPad. Die Absatzzahlen der iPhones haben sich von 2009 zu 2010 verdoppelt und die Berufsaussichten für iOS Entwickler sind im Moment glänzend.&lt;br /&gt;
&lt;br /&gt;
Dieses Fachmodul zollt dieser Entwicklung Anerkennung und gibt Einblick in die Programmierung für iOS 4.x. Die Einführung des Kurses in Objective-C 2.0, die Vorstellung der wichtigsten Frameworks sowie der Entwicklungsumgebung Xcode / Interface Builder sind übrigens in weiten Teilen auch für native OS X Anwendungen gültig.&lt;br /&gt;
&lt;br /&gt;
Im Lauf des Werkmoduls soll eine kleine Applikation umgesetzt werden (Medienkunst, Experiment, Game, Utility…). Verknüpfungen mit Semesterprojekten und das Zusammenfinden in Teams von Programmierern und Designern sind ausdrücklich erwünscht. Ein spezieller Developer Account mit Zertifikat für teilnehmende Studenten ist vorhanden; damit können Anwendungen auch ohne weitere Kosten auf den eigenen Geräten getestet werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Das Fachmodul richtet sich sowohl an Studierende der Medieninformatik als auch der Medienkunst/Mediengestaltung und Gestaltung, die sich mit mobilen Anwendungen für iOS Geräte (iPhones, iPod Touch und iPad Geräten) technisch beschäftigen und künstlerisch auseinandersetzen wollen. Der Kurs stellt die beiden grundsätzlichen Möglichkeiten (Web-Apps und ObjC-Apps) vor. Dabei liegt der Schwerpunkt auf nativen Applikationen, die mit Objective-C programmiert werden.&lt;br /&gt;
&lt;br /&gt;
Themen des Kurses sind:&lt;br /&gt;
* Einführung in Objective-C 2.0 (Smalltalk-ähnliche, auf C aufbauende Sprache)&lt;br /&gt;
* Übersicht Cocoa Touch: iOS 4 Frameworks (UIKit, Foundation…)&lt;br /&gt;
* Einführung in die Entwicklungsumgebungen Xcode und Interface Builder&lt;br /&gt;
* Generelle Programmierkonzepte der objektorientierten Objective-C Sprache&lt;br /&gt;
* Künstlerische Auseinandersetzung mit dem Medium und Fragen der Interaktion&lt;br /&gt;
&lt;br /&gt;
Als Voraussetzung für dieses Fachmodul ist aufgrund der erhöhten Komplexität (Umgang mit einer höheren objektorientierten Programmiersprache) die Vorkenntnis einer (beliebigen) Programmiersprache dringend empfohlen. Interessierte Gestalter und angehende Künstler, auf die dies nicht zutrifft, sollten sich davon nicht abschrecken lassen, eventuell können Teams gebildet werden.&lt;br /&gt;
&lt;br /&gt;
== English Description ==&lt;br /&gt;
Just as the buzzwords &amp;quot;Ubiquitous Computing&amp;quot; and &amp;quot;Augmented Reality&amp;quot; are beginning to loose their thrilling denotation, the iPhone and especially the new iPad is becoming an exciting platform to set standards - not only regarding the user interface, but also with its application based paradigm and a well-thought development environment. In 2010 there was just one tablet available: the iPad. And the career prospects for iOS developers are certainly very promising.&lt;br /&gt;
&lt;br /&gt;
This module is paying tribute to this progress and is aiming to give an insight into programming concepts for iOS 4 incl. Objective-C 2.0, the related iOS frameworks and the Xcode/Interface-Builder IDE (which is - by the way - also valid in most parts for application development for the Mac OS X operating system).&lt;br /&gt;
&lt;br /&gt;
At the end of this course, students should have developed a small application (media art, experiment, game, utility...). Combinations with semester projects and teamwork between artists/designers and programmers are very welcome. All participants may access a University&#039;s iPhone Developer Account, that enables us to test applications on devices without further expenses.&lt;br /&gt;
&lt;br /&gt;
The Module is open for Media-Systems, MediaArts &amp;amp; Design and the Design Faculty. Because of the advanced topics, it is strongly recommended to have knowledge of at least one programming language (the concepts of variables, functions, arrays etc... should be known). To develop for iOS, an Intel-based Mac running Mac OS X 10.5.7 or later is required. Unfortunately we have no iOS devices to lend, so if you don&#039;t want to be restricted to the simulator, you should also have a iOS device (iPhone, iPod Touch, iPad).&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[iOS]], [[iPhone]] &amp;amp; [[iPad]] (General, App Showcase)&lt;br /&gt;
* [[iOS Coding Resources and Tools]] - incl. 3rd Party Frameworks, Templates, Open Source Projects &amp;amp; Classes...&lt;br /&gt;
* [[IPhoneDev|iOS Development Setup]] (SDK-Download, App-Signing How-To)&lt;br /&gt;
** [[Application Types]]&lt;br /&gt;
*** Immersive, Productivity, Utility&lt;br /&gt;
*** View-Based, Quartz 2d, OpenGL&lt;br /&gt;
** [[Xcode]]&lt;br /&gt;
** [http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Introduction/Introduction.html Interface Builder]&lt;br /&gt;
** [[Debugging]]&lt;br /&gt;
* [[Objective-C]] 2.0&lt;br /&gt;
** [http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/ObjectiveC/Articles/ocDefiningClasses.html ObjC Classes]&lt;br /&gt;
** [[ObjC-Memory Management]]&lt;br /&gt;
* [[Cocoa Design Patterns]]&lt;br /&gt;
** [[Messaging]] (Methods, Subclassing, Delegation, Notification...)&lt;br /&gt;
** [[Target-Action-Paradigm]]&lt;br /&gt;
** [[MVC]] (Model / View / Controller)&lt;br /&gt;
** [[KVC]] (Key-Value-Coding)&lt;br /&gt;
* [[Cocoa Touch]] - the iPhoneOS Frameworks&lt;br /&gt;
** [[Foundation Classes]] (NSNumber, NSString, NSArray…)&lt;br /&gt;
** [[UIKit Classes]] (UIApplication, UIView, UIViewController, UITouch ...)&lt;br /&gt;
** ViewControllers: Navigation Controller, TabBar Controller, TableView Controller, ...&lt;br /&gt;
** TableViews&lt;br /&gt;
** ... (see Syllabus for further topics)&lt;br /&gt;
* [http://developer.apple.com/technologies/iphone/whats-new.html#api iOS 4 &amp;amp; iOS 5 Sneak Peek]&lt;br /&gt;
* Einführung in [[Systemtheorie|kybernetische Systemtheorie]] als Interaktionsmodell&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
Below you find a documentation of the Student&#039;s Projects:&lt;br /&gt;
* [[/Projects/Example|Example Project]] (Please duplicate this example link and add your project)&lt;br /&gt;
* [[/Projects/Michaela|Mobile Shopping Websites]]&lt;br /&gt;
* [[/Projects/Fabian|feindura Webmaster Tool]]&lt;br /&gt;
* [[/Projects/Andreas|LivingCampus]]&lt;br /&gt;
* [[/Projects/Pavlos|UPIC]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Access to a Intel-Mac running 10.5. or 10.6.&lt;br /&gt;
** We have one Mac Mini available. Please get in touch with Michael!&lt;br /&gt;
* An iOS Device (iPhone, iPod Touch, iPad) &lt;br /&gt;
** It&#039;s possible to develop without device (Simulator) &lt;br /&gt;
* Previous knowledge of at least one programming language (e.g. C or JAVA) is strongly recommended&lt;br /&gt;
&lt;br /&gt;
If you have questions, please send an eMail!&lt;br /&gt;
&lt;br /&gt;
== Registration Procedure ==&lt;br /&gt;
To register for the course, please send an eMail to Michael.Markert (at) uni-weimar.de incuding the following informations:&lt;br /&gt;
* Name&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung (eg. PV27 or PV29)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted)&lt;br /&gt;
Sollte es mehr als 20 Bewerber geben, entscheidet die Reihenfolge des Eingangs, die gleichzeitige Teilnahme an begleitenden Semesterprojekten der Professur Interface Design und das Fachsemester (evtl. letzte Chance zur Kursbelegung) über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
== Leistungsnachweis ==&lt;br /&gt;
Regelmäßige und aktive Teilnahme sowie die Umsetzung einer Projektidee, entweder als Web-App (online) oder als native Anwendung sowie eine begleitende und abschließende Dokumentation im Wiki mit Kurzpräsentation im Rahmen des Kurses.&lt;br /&gt;
&lt;br /&gt;
Grading:&lt;br /&gt;
* Attendance (20%)&lt;br /&gt;
* Concept of an app (20%)&lt;br /&gt;
* Realisation of the concept, at least partially (60%)&lt;br /&gt;
** Technical Design (20%)&lt;br /&gt;
** Interaction Design (20%)&lt;br /&gt;
** Visual/Acoustic Design (20%)&lt;br /&gt;
* Wiki-Bonus (10%)&lt;br /&gt;
&lt;br /&gt;
== Zielgruppe ==&lt;br /&gt;
Das Werkmodul richtet sich an Studierende aller Fachrichtungen, die sich mit Anwendungen für iPhones, iPads bzw. iPod Touch Geräten technisch beschäftigen und künstlerisch auseinandersetzen wollen, insbesondere an:&lt;br /&gt;
* Master-Studenten der Medienkunst/Mediengestaltung&lt;br /&gt;
* Master-Studenten der Medieninformatik&lt;br /&gt;
* Master-Studenten des postgradualen Studiengangs Media-Architecture&lt;br /&gt;
* Diplom-Studenten der Gestaltung&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
This is a preliminary syllabus, there will be changes according to the needs of the student&#039;s projects&lt;br /&gt;
# 12.04. Intro, Showcase, Application Types, iOS, Project Talk&lt;br /&gt;
# 19.04. Objective-C 2.0,  Xcode, Interface Builder, Custom Classes, Target/Action Demo&lt;br /&gt;
# 26.04. Project Talk, Recap Objective-C 2.0, Memory Management, Object Lifecycle, Properties, Xcode, Debugging Demo&lt;br /&gt;
# 03.05. Foundation Overview, UIKit Overview, UIWebview Demo&lt;br /&gt;
# 10.05. Project Talk, MVC, View Controllers, Navigation- &amp;amp; TabBar Controller&lt;br /&gt;
# 17.05. Cocoa Design Patterns (MVC, Target-Action, KVC/KVO, DataSource, Delegates, Notifications, Protocols, Categories ...)&lt;br /&gt;
# 24.05. Recap, Coordinate Space, ScrollViews, Core Animation, Modal Views&lt;br /&gt;
# &amp;lt;span style=&amp;quot;background-color:yellow;&amp;quot;&amp;gt;&amp;lt;s&amp;gt;31.05.&amp;lt;/s&amp;gt; &#039;&#039;!! NO LECTURE !!&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;!-- Views &amp;amp; Drawing, Audio, Video --&amp;gt;&lt;br /&gt;
# 07.06. Text Input, TableViews, Custom Table Cells, Views, Timers&lt;br /&gt;
# 14.06. Touch Events, Multi-Touch, Gestures&lt;br /&gt;
# 21.06. Location, Maps, Data &amp;amp; Persistance (UserPreferences, Settings, NSCoder &amp;amp; NSKeyedArchiver, SQLite, CoreData)&lt;br /&gt;
# 28.06. Data &amp;amp; Persistance (cont.), CoreMotion &amp;amp; Accelerometer, Shake, Undo, Views &amp;amp; Drawing&lt;br /&gt;
# 05.07. Blocks, Multitasking, ImagePicker (Camera), Audio, Video, Localization, UIPasteboard&lt;br /&gt;
# 12.07. Quick Overview: Gamekit, Instruments, Unit Testing, what&#039;s new in iOS5&amp;lt;br/&amp;gt;Battery Life &amp;amp; Power Management, Performance (Memory Usage, Leaks, Autorelease, Threads), Xcode Tips &amp;amp; Tricks&amp;lt;br/&amp;gt;Bonjour &amp;amp; Networking&amp;lt;br/&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
# 30.08. Final Deadline&lt;br /&gt;
&lt;br /&gt;
Abgabe der Ergebnisse:&lt;br /&gt;
* als Dokumentation im Wiki mit Screenshots und Erläuterungen&lt;br /&gt;
* und (per E-Mail): kompilierbare quelloffene Projektdatei, bis zum 30.08.2011.&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
Weitere Literatur- und Links finden sich in den jeweiligen Untersektionen.&lt;br /&gt;
&lt;br /&gt;
=== Official ===&lt;br /&gt;
* [http://developer.apple.com/iphone/manage/overview/index.action Bauhaus-iOS @ developer.apple.com]&lt;br /&gt;
* Apple&#039;s User Interface Guidelines for the iPhone Plattform: [http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html User Experience]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/navigation/index.html iOS Reference Library]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/000-Introduction/introduction.html iOS Development Guide] - Introduction&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html iOS Programming Guide]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials &amp;amp; Online-Courses ===&lt;br /&gt;
* &#039;&#039;&#039;[http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968 iTunes U: Stanford Programming iPhone Course]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://developer.apple.com/videos/ Apple Developer Videos]&#039;&#039;&#039; (for registered developers)&lt;br /&gt;
* [http://icodeblog.com/2008/07/26/iphone-programming-tutorial-hello-world/ iCodeBlog iPhone Tutorials]&lt;br /&gt;
* [http://www.idev101.com/ iOS Development 101]&lt;br /&gt;
&lt;br /&gt;
=== Literatur ===&lt;br /&gt;
* &#039;&#039;&#039;O&#039;Reilly: [http://www.headfirstlabs.com/books/hfiphonedev/ Head First iPhone Development], ISBN 978-0-596-80354-4&#039;&#039;&#039;&lt;br /&gt;
* O&#039;Reilly &amp;amp; MAKE: iPhone Open Application Development, ISBN 9780596516642&lt;br /&gt;
* O&#039;Reilly iPhone Game Development: Paul Zirkle &amp;amp; Joe Hogue, ISBN 978-0-596-15985-6&lt;br /&gt;
* Beginning iPhone Development: Dave Mark, Jeff LaMarche, ISBN 978-1430224594&lt;br /&gt;
* iPhone SDK Programming, Advanced Mobile Development: Maher Ali, ISBN 978-0-470-68398-9&lt;br /&gt;
* iPhone Advanced Projects: Apress, ISBN 978-1430224037&lt;br /&gt;
* iPhone Design Award Winning Projects: Apress, ISBN 978-1-4302-7235-9 &amp;amp; eBook ISBN 978-1-4302-7234-2&lt;br /&gt;
* Beginning iPhone SDK Programming with Objective-C, Wei-Meng Lee, ISBN 978-0470500972&lt;br /&gt;
* Pragmatic iPhone 3.0 SDK Development: Bill Dudney &amp;amp; Chris Adamson. ISBN 978-1-93435-625-8&lt;br /&gt;
* Web-Applications: Professional iPhone and iPod Touch Programming - Building Applications for Mobile Safari, ISBN 978-0-470-25155-3&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich! Beim Privatkauf englischsprachiger Literatur bitte beachten, dass diese nicht der deutschen Buchpreisbindung unterliegt (z.B. Head First iPhone Dev im Januar 2010 bei Thalia 48,-, bei Amazon 27,-)!&lt;br /&gt;
&lt;br /&gt;
Teile der o.g. Literatur werden für die Teilnehmer des Kurses auf [http://elearning.uni-weimar.de Metacoon] digital verfügbar sein.&lt;br /&gt;
&lt;br /&gt;
{{Template:iPhoneDev}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Courses]]&lt;br /&gt;
[[Category:GPS]]&lt;br /&gt;
[[Category:Internet]]&lt;br /&gt;
[[Category:Netztechnik]]&lt;br /&gt;
[[Category:Interaktion]]&lt;br /&gt;
[[Category:Interface-Design]]&lt;br /&gt;
[[Category:Interfaces]]&lt;br /&gt;
[[Category:Apple]]&lt;br /&gt;
[[Category:C]]&lt;br /&gt;
[[Category:Hardware]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:SS11]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev&amp;diff=31454</id>
		<title>IFD:IOSDev</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev&amp;diff=31454"/>
		<updated>2011-08-10T20:00:51Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Iosdev_newTeaserpic.jpg|right|320px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Programming for iPhone, iPad und iPod Touch&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 until 18:30 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Projektraum 104&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;12.04.2011&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gerade als die Schlagworte &amp;quot;ubiquitäres Computing&amp;quot; und &amp;quot;Augmented Reality&amp;quot; trotz immer leistungsfähigeren mobilen Endgeräten ihren Glanz zu verlieren scheinen, sind die iOS Geräte und das iPad dabei, diese Begriffe mit neuem Leben zu füllen: Nicht nur in Bedienung und User Interface werden neue Maßstäbe gesetzt, vor allem die auf den Absatz von Applikationen ausgerichtete Konzeption der Gerätefamilie und eine gut durchdachte Entwicklungsumgebung befördert Rekordzahlen an Software-Neuerscheinungen für die iPhone Plattform. 2010 gab es nur ein Tablet: das iPad. Die Absatzzahlen der iPhones haben sich von 2009 zu 2010 verdoppelt und die Berufsaussichten für iOS Entwickler sind im Moment glänzend.&lt;br /&gt;
&lt;br /&gt;
Dieses Fachmodul zollt dieser Entwicklung Anerkennung und gibt Einblick in die Programmierung für iOS 4.x. Die Einführung des Kurses in Objective-C 2.0, die Vorstellung der wichtigsten Frameworks sowie der Entwicklungsumgebung Xcode / Interface Builder sind übrigens in weiten Teilen auch für native OS X Anwendungen gültig.&lt;br /&gt;
&lt;br /&gt;
Im Lauf des Werkmoduls soll eine kleine Applikation umgesetzt werden (Medienkunst, Experiment, Game, Utility…). Verknüpfungen mit Semesterprojekten und das Zusammenfinden in Teams von Programmierern und Designern sind ausdrücklich erwünscht. Ein spezieller Developer Account mit Zertifikat für teilnehmende Studenten ist vorhanden; damit können Anwendungen auch ohne weitere Kosten auf den eigenen Geräten getestet werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Das Fachmodul richtet sich sowohl an Studierende der Medieninformatik als auch der Medienkunst/Mediengestaltung und Gestaltung, die sich mit mobilen Anwendungen für iOS Geräte (iPhones, iPod Touch und iPad Geräten) technisch beschäftigen und künstlerisch auseinandersetzen wollen. Der Kurs stellt die beiden grundsätzlichen Möglichkeiten (Web-Apps und ObjC-Apps) vor. Dabei liegt der Schwerpunkt auf nativen Applikationen, die mit Objective-C programmiert werden.&lt;br /&gt;
&lt;br /&gt;
Themen des Kurses sind:&lt;br /&gt;
* Einführung in Objective-C 2.0 (Smalltalk-ähnliche, auf C aufbauende Sprache)&lt;br /&gt;
* Übersicht Cocoa Touch: iOS 4 Frameworks (UIKit, Foundation…)&lt;br /&gt;
* Einführung in die Entwicklungsumgebungen Xcode und Interface Builder&lt;br /&gt;
* Generelle Programmierkonzepte der objektorientierten Objective-C Sprache&lt;br /&gt;
* Künstlerische Auseinandersetzung mit dem Medium und Fragen der Interaktion&lt;br /&gt;
&lt;br /&gt;
Als Voraussetzung für dieses Fachmodul ist aufgrund der erhöhten Komplexität (Umgang mit einer höheren objektorientierten Programmiersprache) die Vorkenntnis einer (beliebigen) Programmiersprache dringend empfohlen. Interessierte Gestalter und angehende Künstler, auf die dies nicht zutrifft, sollten sich davon nicht abschrecken lassen, eventuell können Teams gebildet werden.&lt;br /&gt;
&lt;br /&gt;
== English Description ==&lt;br /&gt;
Just as the buzzwords &amp;quot;Ubiquitous Computing&amp;quot; and &amp;quot;Augmented Reality&amp;quot; are beginning to loose their thrilling denotation, the iPhone and especially the new iPad is becoming an exciting platform to set standards - not only regarding the user interface, but also with its application based paradigm and a well-thought development environment. In 2010 there was just one tablet available: the iPad. And the career prospects for iOS developers are certainly very promising.&lt;br /&gt;
&lt;br /&gt;
This module is paying tribute to this progress and is aiming to give an insight into programming concepts for iOS 4 incl. Objective-C 2.0, the related iOS frameworks and the Xcode/Interface-Builder IDE (which is - by the way - also valid in most parts for application development for the Mac OS X operating system).&lt;br /&gt;
&lt;br /&gt;
At the end of this course, students should have developed a small application (media art, experiment, game, utility...). Combinations with semester projects and teamwork between artists/designers and programmers are very welcome. All participants may access a University&#039;s iPhone Developer Account, that enables us to test applications on devices without further expenses.&lt;br /&gt;
&lt;br /&gt;
The Module is open for Media-Systems, MediaArts &amp;amp; Design and the Design Faculty. Because of the advanced topics, it is strongly recommended to have knowledge of at least one programming language (the concepts of variables, functions, arrays etc... should be known). To develop for iOS, an Intel-based Mac running Mac OS X 10.5.7 or later is required. Unfortunately we have no iOS devices to lend, so if you don&#039;t want to be restricted to the simulator, you should also have a iOS device (iPhone, iPod Touch, iPad).&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[iOS]], [[iPhone]] &amp;amp; [[iPad]] (General, App Showcase)&lt;br /&gt;
* [[iOS Coding Resources and Tools]] - incl. 3rd Party Frameworks, Templates, Open Source Projects &amp;amp; Classes...&lt;br /&gt;
* [[IPhoneDev|iOS Development Setup]] (SDK-Download, App-Signing How-To)&lt;br /&gt;
** [[Application Types]]&lt;br /&gt;
*** Immersive, Productivity, Utility&lt;br /&gt;
*** View-Based, Quartz 2d, OpenGL&lt;br /&gt;
** [[Xcode]]&lt;br /&gt;
** [http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Introduction/Introduction.html Interface Builder]&lt;br /&gt;
** [[Debugging]]&lt;br /&gt;
* [[Objective-C]] 2.0&lt;br /&gt;
** [http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/ObjectiveC/Articles/ocDefiningClasses.html ObjC Classes]&lt;br /&gt;
** [[ObjC-Memory Management]]&lt;br /&gt;
* [[Cocoa Design Patterns]]&lt;br /&gt;
** [[Messaging]] (Methods, Subclassing, Delegation, Notification...)&lt;br /&gt;
** [[Target-Action-Paradigm]]&lt;br /&gt;
** [[MVC]] (Model / View / Controller)&lt;br /&gt;
** [[KVC]] (Key-Value-Coding)&lt;br /&gt;
* [[Cocoa Touch]] - the iPhoneOS Frameworks&lt;br /&gt;
** [[Foundation Classes]] (NSNumber, NSString, NSArray…)&lt;br /&gt;
** [[UIKit Classes]] (UIApplication, UIView, UIViewController, UITouch ...)&lt;br /&gt;
** ViewControllers: Navigation Controller, TabBar Controller, TableView Controller, ...&lt;br /&gt;
** TableViews&lt;br /&gt;
** ... (see Syllabus for further topics)&lt;br /&gt;
* [http://developer.apple.com/technologies/iphone/whats-new.html#api iOS 4 &amp;amp; iOS 5 Sneak Peek]&lt;br /&gt;
* Einführung in [[Systemtheorie|kybernetische Systemtheorie]] als Interaktionsmodell&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
Below you find a documentation of the Student&#039;s Projects:&lt;br /&gt;
* [[/Projects/Example|Example Project]] (Please duplicate this example link and add your project)&lt;br /&gt;
* [[/Projects/Michaela|Mobile Shopping Websites]]&lt;br /&gt;
* [[/Projects/Fabian|feindura Webmaster Tool]]&lt;br /&gt;
* [[/Projects/Andreas|LivingCampus]]&lt;br /&gt;
* [[/Projects/Pavlod|UPIC]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Access to a Intel-Mac running 10.5. or 10.6.&lt;br /&gt;
** We have one Mac Mini available. Please get in touch with Michael!&lt;br /&gt;
* An iOS Device (iPhone, iPod Touch, iPad) &lt;br /&gt;
** It&#039;s possible to develop without device (Simulator) &lt;br /&gt;
* Previous knowledge of at least one programming language (e.g. C or JAVA) is strongly recommended&lt;br /&gt;
&lt;br /&gt;
If you have questions, please send an eMail!&lt;br /&gt;
&lt;br /&gt;
== Registration Procedure ==&lt;br /&gt;
To register for the course, please send an eMail to Michael.Markert (at) uni-weimar.de incuding the following informations:&lt;br /&gt;
* Name&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung (eg. PV27 or PV29)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted)&lt;br /&gt;
Sollte es mehr als 20 Bewerber geben, entscheidet die Reihenfolge des Eingangs, die gleichzeitige Teilnahme an begleitenden Semesterprojekten der Professur Interface Design und das Fachsemester (evtl. letzte Chance zur Kursbelegung) über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
== Leistungsnachweis ==&lt;br /&gt;
Regelmäßige und aktive Teilnahme sowie die Umsetzung einer Projektidee, entweder als Web-App (online) oder als native Anwendung sowie eine begleitende und abschließende Dokumentation im Wiki mit Kurzpräsentation im Rahmen des Kurses.&lt;br /&gt;
&lt;br /&gt;
Grading:&lt;br /&gt;
* Attendance (20%)&lt;br /&gt;
* Concept of an app (20%)&lt;br /&gt;
* Realisation of the concept, at least partially (60%)&lt;br /&gt;
** Technical Design (20%)&lt;br /&gt;
** Interaction Design (20%)&lt;br /&gt;
** Visual/Acoustic Design (20%)&lt;br /&gt;
* Wiki-Bonus (10%)&lt;br /&gt;
&lt;br /&gt;
== Zielgruppe ==&lt;br /&gt;
Das Werkmodul richtet sich an Studierende aller Fachrichtungen, die sich mit Anwendungen für iPhones, iPads bzw. iPod Touch Geräten technisch beschäftigen und künstlerisch auseinandersetzen wollen, insbesondere an:&lt;br /&gt;
* Master-Studenten der Medienkunst/Mediengestaltung&lt;br /&gt;
* Master-Studenten der Medieninformatik&lt;br /&gt;
* Master-Studenten des postgradualen Studiengangs Media-Architecture&lt;br /&gt;
* Diplom-Studenten der Gestaltung&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
This is a preliminary syllabus, there will be changes according to the needs of the student&#039;s projects&lt;br /&gt;
# 12.04. Intro, Showcase, Application Types, iOS, Project Talk&lt;br /&gt;
# 19.04. Objective-C 2.0,  Xcode, Interface Builder, Custom Classes, Target/Action Demo&lt;br /&gt;
# 26.04. Project Talk, Recap Objective-C 2.0, Memory Management, Object Lifecycle, Properties, Xcode, Debugging Demo&lt;br /&gt;
# 03.05. Foundation Overview, UIKit Overview, UIWebview Demo&lt;br /&gt;
# 10.05. Project Talk, MVC, View Controllers, Navigation- &amp;amp; TabBar Controller&lt;br /&gt;
# 17.05. Cocoa Design Patterns (MVC, Target-Action, KVC/KVO, DataSource, Delegates, Notifications, Protocols, Categories ...)&lt;br /&gt;
# 24.05. Recap, Coordinate Space, ScrollViews, Core Animation, Modal Views&lt;br /&gt;
# &amp;lt;span style=&amp;quot;background-color:yellow;&amp;quot;&amp;gt;&amp;lt;s&amp;gt;31.05.&amp;lt;/s&amp;gt; &#039;&#039;!! NO LECTURE !!&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;!-- Views &amp;amp; Drawing, Audio, Video --&amp;gt;&lt;br /&gt;
# 07.06. Text Input, TableViews, Custom Table Cells, Views, Timers&lt;br /&gt;
# 14.06. Touch Events, Multi-Touch, Gestures&lt;br /&gt;
# 21.06. Location, Maps, Data &amp;amp; Persistance (UserPreferences, Settings, NSCoder &amp;amp; NSKeyedArchiver, SQLite, CoreData)&lt;br /&gt;
# 28.06. Data &amp;amp; Persistance (cont.), CoreMotion &amp;amp; Accelerometer, Shake, Undo, Views &amp;amp; Drawing&lt;br /&gt;
# 05.07. Blocks, Multitasking, ImagePicker (Camera), Audio, Video, Localization, UIPasteboard&lt;br /&gt;
# 12.07. Quick Overview: Gamekit, Instruments, Unit Testing, what&#039;s new in iOS5&amp;lt;br/&amp;gt;Battery Life &amp;amp; Power Management, Performance (Memory Usage, Leaks, Autorelease, Threads), Xcode Tips &amp;amp; Tricks&amp;lt;br/&amp;gt;Bonjour &amp;amp; Networking&amp;lt;br/&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
# 30.08. Final Deadline&lt;br /&gt;
&lt;br /&gt;
Abgabe der Ergebnisse:&lt;br /&gt;
* als Dokumentation im Wiki mit Screenshots und Erläuterungen&lt;br /&gt;
* und (per E-Mail): kompilierbare quelloffene Projektdatei, bis zum 30.08.2011.&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
Weitere Literatur- und Links finden sich in den jeweiligen Untersektionen.&lt;br /&gt;
&lt;br /&gt;
=== Official ===&lt;br /&gt;
* [http://developer.apple.com/iphone/manage/overview/index.action Bauhaus-iOS @ developer.apple.com]&lt;br /&gt;
* Apple&#039;s User Interface Guidelines for the iPhone Plattform: [http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html User Experience]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/navigation/index.html iOS Reference Library]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/000-Introduction/introduction.html iOS Development Guide] - Introduction&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html iOS Programming Guide]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials &amp;amp; Online-Courses ===&lt;br /&gt;
* &#039;&#039;&#039;[http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968 iTunes U: Stanford Programming iPhone Course]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://developer.apple.com/videos/ Apple Developer Videos]&#039;&#039;&#039; (for registered developers)&lt;br /&gt;
* [http://icodeblog.com/2008/07/26/iphone-programming-tutorial-hello-world/ iCodeBlog iPhone Tutorials]&lt;br /&gt;
* [http://www.idev101.com/ iOS Development 101]&lt;br /&gt;
&lt;br /&gt;
=== Literatur ===&lt;br /&gt;
* &#039;&#039;&#039;O&#039;Reilly: [http://www.headfirstlabs.com/books/hfiphonedev/ Head First iPhone Development], ISBN 978-0-596-80354-4&#039;&#039;&#039;&lt;br /&gt;
* O&#039;Reilly &amp;amp; MAKE: iPhone Open Application Development, ISBN 9780596516642&lt;br /&gt;
* O&#039;Reilly iPhone Game Development: Paul Zirkle &amp;amp; Joe Hogue, ISBN 978-0-596-15985-6&lt;br /&gt;
* Beginning iPhone Development: Dave Mark, Jeff LaMarche, ISBN 978-1430224594&lt;br /&gt;
* iPhone SDK Programming, Advanced Mobile Development: Maher Ali, ISBN 978-0-470-68398-9&lt;br /&gt;
* iPhone Advanced Projects: Apress, ISBN 978-1430224037&lt;br /&gt;
* iPhone Design Award Winning Projects: Apress, ISBN 978-1-4302-7235-9 &amp;amp; eBook ISBN 978-1-4302-7234-2&lt;br /&gt;
* Beginning iPhone SDK Programming with Objective-C, Wei-Meng Lee, ISBN 978-0470500972&lt;br /&gt;
* Pragmatic iPhone 3.0 SDK Development: Bill Dudney &amp;amp; Chris Adamson. ISBN 978-1-93435-625-8&lt;br /&gt;
* Web-Applications: Professional iPhone and iPod Touch Programming - Building Applications for Mobile Safari, ISBN 978-0-470-25155-3&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich! Beim Privatkauf englischsprachiger Literatur bitte beachten, dass diese nicht der deutschen Buchpreisbindung unterliegt (z.B. Head First iPhone Dev im Januar 2010 bei Thalia 48,-, bei Amazon 27,-)!&lt;br /&gt;
&lt;br /&gt;
Teile der o.g. Literatur werden für die Teilnehmer des Kurses auf [http://elearning.uni-weimar.de Metacoon] digital verfügbar sein.&lt;br /&gt;
&lt;br /&gt;
{{Template:iPhoneDev}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Courses]]&lt;br /&gt;
[[Category:GPS]]&lt;br /&gt;
[[Category:Internet]]&lt;br /&gt;
[[Category:Netztechnik]]&lt;br /&gt;
[[Category:Interaktion]]&lt;br /&gt;
[[Category:Interface-Design]]&lt;br /&gt;
[[Category:Interfaces]]&lt;br /&gt;
[[Category:Apple]]&lt;br /&gt;
[[Category:C]]&lt;br /&gt;
[[Category:Hardware]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:SS11]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31453</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31453"/>
		<updated>2011-08-10T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) To clear the canvas, the user has to &#039;&#039;&#039;double tap&#039;&#039;&#039; the canvas. The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 3 Classes:&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is where evertything starts from (not much interesting happens here)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instance of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;], as SoundVector instances themselves. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;UpicViewController&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==App Store==&lt;br /&gt;
We expect to have finished polishing the app by the end of September 2011 and by then have it submitted to the AppStore. (The app is already fully functional)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31452</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31452"/>
		<updated>2011-08-10T19:55:51Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) To clear the canvas, the user has to &#039;&#039;&#039;double tap&#039;&#039;&#039; the canvas. The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 3 Classes:&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is where evertything starts from (not much interesting happens here)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instance of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;], as SoundVector instances themselves. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;UpicViewController&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==App Store==&lt;br /&gt;
We expect to have finished polishing the app by the end of September 2011 and by then have it submitted to the AppStore. (The app is already fully functional)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31451</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31451"/>
		<updated>2011-08-10T19:51:49Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 3 Classes:&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is where evertything starts from (not much interesting happens here)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instance of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;], as SoundVector instances themselves. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;UpicViewController&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==App Store==&lt;br /&gt;
We expect to have finished polishing the app by the end of September 2011 and by then have it submitted to the AppStore. (The app is already fully functional)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31450</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31450"/>
		<updated>2011-08-10T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The app consists of 3 Classes:&lt;br /&gt;
The &#039;&#039;&#039;UpicAppDelegate&#039;&#039;&#039; is where evertything starts from (not much interesting happens here)&lt;br /&gt;
The &#039;&#039;&#039;UpicViewController&#039;&#039;&#039; controls the only View of the UPIC app. When a user draws a line, the &#039;&#039;UpicViewController&#039;&#039; creates an instance of &#039;&#039;&#039;SoundVector&#039;&#039;&#039; which is charged with storing the point2d-path the line consists of, and also transforming this point2d-path into sound. Two-dimensional points are stored in an [http://cocoawithlove.com/2008/12/ordereddictionary-subclassing-cocoa.html &#039;&#039;&#039;OrderedDictionary&#039;&#039;&#039;] as SoundVector instants themselves. Of course, all user interaction (painting, undoing, playing, controlling speed and loop) is handled by the &#039;&#039;&#039;UpicViewController&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31449</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31449"/>
		<updated>2011-08-10T19:23:03Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (&#039;&#039;sine&#039;&#039;, &#039;&#039;triangle&#039;&#039;, &#039;&#039;square&#039;&#039; waveforms) by clicking on one of the three differently colored buttons. This way, a &#039;&#039;&#039;red&#039;&#039;&#039; line stands for a &#039;&#039;sine&#039;&#039; waveform, a &#039;&#039;&#039;green&#039;&#039;&#039; line for a &#039;&#039;triangle&#039;&#039; and a &#039;&#039;&#039;blue&#039;&#039;&#039; line stands for a &#039;&#039;square&#039;&#039; wave. An &#039;&#039;&#039;undo&#039;&#039;&#039; button allows to step back and delete the last line(s). With the &#039;&#039;&#039;pinch-out&#039;&#039;&#039; gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) The user can &#039;&#039;&#039;play/stop&#039;&#039;&#039; the composition, control &#039;&#039;&#039;playback speed&#039;&#039;&#039; by moving the slider and also play in &#039;&#039;&#039;loop&#039;&#039;&#039;.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31421</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31421"/>
		<updated>2011-08-08T22:39:12Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (sine, triangle, square waveforms) by clicking on one of the three differently colored buttons. This way, a red line stands for a sine waveform, a green line for a triangle and a blue line stands for a square wave. An undo button allows to step back and delete the last line(s). With the pinch-out gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch-in brings everything back) The user can play/stop the composition, control playback speed by moving the slider and also play in loop.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31420</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31420"/>
		<updated>2011-08-08T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (sine, triangle, square waveforms) by clicking on one of the three differently colored buttons. This way, a red line stands for a sine waveform, a green line for a triangle and a blue line stands for a square wave. An undo button allows to step back a delete the last line or pair of lines. With the pinch out gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch in brings everything back) The user can play/stop the composition, control playback speed by moving the slider and also play in loop.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31419</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31419"/>
		<updated>2011-08-08T22:33:00Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
A user can choose between three different modulations (sine, triangle, square waveforms) by clicking on one of the three differently colored buttons. This way, a red line stands for a sine waveform, a green line for a triangle and a blue line stands for a square wave. An undo button allows to step back a delete the last line or pair of lines. With the pinch out gesture, all interface elements (buttons &amp;amp; slider) vanish, so that the whole canvas is available for drawing (pinch in brings everything back) The user can play/stop the composition, control playback speed by moving the slider and also play in loop.&lt;br /&gt;
When playing, a needle indicates the position on the drawing/partiture.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31418</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31418"/>
		<updated>2011-08-08T22:22:51Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_7.png&amp;diff=31417</id>
		<title>File:UPIC Screenshot 7.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_7.png&amp;diff=31417"/>
		<updated>2011-08-08T22:22:22Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31416</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31416"/>
		<updated>2011-08-08T22:17:54Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:UPIC_Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31415</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31415"/>
		<updated>2011-08-08T22:16:47Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 04&lt;br /&gt;
File:UPIC_Screenshot_6.png|UPIC 05&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31414</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31414"/>
		<updated>2011-08-08T22:14:37Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.png|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.png|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_3.png|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_4.png|UPIC 04&lt;br /&gt;
File:UPIC_Screenshot_5.png|UPIC 05&lt;br /&gt;
File:UPIC_Screenshot_6.png|UPIC 06&lt;br /&gt;
File:UPIC_Screenshot_7.png|UPIC 07&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31413</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31413"/>
		<updated>2011-08-08T22:13:30Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:UPIC_Screenshot_1.jpg|UPIC 01&lt;br /&gt;
File:UPIC_Screenshot_2.jpg|UPIC 02&lt;br /&gt;
File:UPIC_Screenshot_3.jpg|UPIC 03&lt;br /&gt;
File:UPIC_Screenshot_4.jpg|UPIC 04&lt;br /&gt;
File:UPIC_Screenshot_5.jpg|UPIC 05&lt;br /&gt;
File:UPIC_Screenshot_6.jpg|UPIC 06&lt;br /&gt;
File:UPIC_Screenshot_7.jpg|UPIC 07&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_7.png&amp;diff=31412</id>
		<title>File:UPIC Screenshot 7.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_7.png&amp;diff=31412"/>
		<updated>2011-08-08T22:09:39Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_6.png&amp;diff=31411</id>
		<title>File:Screenshot 6.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_6.png&amp;diff=31411"/>
		<updated>2011-08-08T22:09:06Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_5.png&amp;diff=31410</id>
		<title>File:UPIC Screenshot 5.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_5.png&amp;diff=31410"/>
		<updated>2011-08-08T22:08:30Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_4.png&amp;diff=31408</id>
		<title>File:UPIC Screenshot 4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_4.png&amp;diff=31408"/>
		<updated>2011-08-08T22:07:48Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_3.png&amp;diff=31407</id>
		<title>File:UPIC Screenshot 3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_3.png&amp;diff=31407"/>
		<updated>2011-08-08T22:07:14Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_2.png&amp;diff=31406</id>
		<title>File:UPIC Screenshot 2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_2.png&amp;diff=31406"/>
		<updated>2011-08-08T22:06:10Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_1.png&amp;diff=31405</id>
		<title>File:UPIC Screenshot 1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:UPIC_Screenshot_1.png&amp;diff=31405"/>
		<updated>2011-08-08T22:05:06Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31401</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31401"/>
		<updated>2011-08-08T21:53:50Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
Mobile devices offer an ideal combination of user friendly combination, computational power and sound production capabilities. This allows us not only reproduce the original UPIC in a far smaller scale, at a far smaller cost and thus far more accessible. This UPIC iteration also allows for more improvisation and a more frivolous use, since the original was regarded as an exotic composition tool de facto constrained to a small number of composers and institutions. Of course, a mobile device offers that much of screen space, thus making next to impossible the drawing of such a detailed composition as &#039;&#039;Mycènes Alpha (1978)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Implementation===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31320</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31320"/>
		<updated>2011-08-06T18:08:32Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result onto an architect&#039;s digital drawing board. This ‘score’ would then be saved in the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31318</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31318"/>
		<updated>2011-08-06T18:00:05Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result on to an architects digital drawing board. This ‘score’ would then be saved onto the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31319</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31319"/>
		<updated>2011-08-06T17:59:54Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesizers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result on to an architects digital drawing board. This ‘score’ would then be saved onto the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31317</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31317"/>
		<updated>2011-08-06T17:57:29Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicological research: Maria-Dimitra Baveli&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;PhD Candidate in Musicology, University of Athens&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Diplom Komposition Student, Hochschule für Musik Weimar&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application development: DrMed Pavlos Iliopoulos&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;BSc MedInf Student, Bauhaus University&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesisers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result on to an architects digital drawing board. This ‘score’ would then be saved onto the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31313</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31313"/>
		<updated>2011-08-06T15:12:40Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesisers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result on to an architects digital drawing board. This ‘score’ would then be saved onto the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”&amp;lt;ref&amp;gt;Pape, G. (2001). Introduction [Booklet notes]. CCMIX Paris: Xenakis, UPIC, Continuum [CD]. Performed by Roland, p. 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
==A UPIC for the IOS==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31312</id>
		<title>IFD:IOSDev/Projects/Pavlos</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDev/Projects/Pavlos&amp;diff=31312"/>
		<updated>2011-08-06T15:05:10Z</updated>

		<summary type="html">&lt;p&gt;Techprolet: Created page with &amp;quot;=UPIC=  ==Some historical facts==  During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UPIC=&lt;br /&gt;
&lt;br /&gt;
==Some historical facts==&lt;br /&gt;
&lt;br /&gt;
During the first decades of the 20th century unconventional notation appeared in contemporary music in order to address a range of experimental concerns. The 1950s and 60s were something of a golden age for graphic notation, when the composers of the New York School John Cage, Morton Feldman, Earle Brown, and Christian Wolff began experimenting with indeterminacy and investigated graphic notation as a way to restrict and reinvent the information given to performers. Another important inspiration for experimental notation was the advent of electronic and tape composition. For electronic composition, a score was after the fact and thus essentially decorative. Many early electronic works by Ligeti and Stockhausen, especially, have beautiful graphic scores.&lt;br /&gt;
Soon after, the Fluxus movement took the concept of the score into the realm of the absurd. Paik, George Brecht, Yoko Ono, and many others began creating unrealizable scores, as well as scores for actions that abandoned traditional musical instruments—and musicians—entirely.&lt;br /&gt;
The 1960s and ’70s produced composers and artists who were in constant conversation with one another. In addition to its dialogue with other disciplines, composition and notation began to feel the influence of jazz, especially regarding improvisation. Earle Brown, who began as a jazz trumpeter and began exploring open notational approaches in the 1950s, describes his work both as influenced by the dynamic aesthetics of Jackson Pollock and Alexander Calder and as “secretly” exploring why classical musicians could not improvise. &lt;br /&gt;
From the tentative revisions of the early 20th century to the proliferating, idiosyncratic practices of today, graphic notation has offered composers—and artists—a way to express what standard systems cannot. It has enabled them to say not just more, but also sometimes provocatively less than traditional scores. Sound art and the current flexibility of disciplines allow the visual components of music and the aural possibilities of space to manifest in beautiful, complex documents. At the same time, open scores have their own appeal for improvisers and others in search of answers to profound, evasive musical questions. Ever occupying the margins of sense and perception, graphic scores play an important role in bringing adventurous minds to music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The original UPIC==&lt;br /&gt;
&lt;br /&gt;
The UPIC was a unique computer music system, designed as a tool for sound synthesis, to be manipulated specifically in the physical and visual realm. Unlike previous synthesisers controlled by keyboard, this device’s ‘instrument’ was an electromagnetic pen. This pen was used to trace out a visual representation of the sonic result on to an architects digital drawing board. This ‘score’ would then be saved onto the computer’s memory, and could be converted into sound. As Gérard Pape suggests that this was “a technical and musical innovation which permitted the composer to draw all element of his [or her] score from the micro- to the macro structure of the composition. Composition of musical form and sound synthesis were, thus, unified by the UPIC’s approach”1.&lt;br /&gt;
&lt;br /&gt;
===How did Iannis Xenakis come up with the idea?===&lt;br /&gt;
&lt;br /&gt;
The idea of UPIC system goes back to 1953-54, when Iannis Xenakis wrote music for orchestra, using graphic notation for representing musical effects that were too complicated to be specified with traditional staff notation. The work Metastasis (written in 1953-54) makes systematic use of glissandi (continuous transition between two notes of different pitches). Xenakis drew the glissandi as straight lines in the pitch-versus-time domain. The score is written for sixty-one different instrumental parts. The great number of glissandi creates a sound space of continuous evolution comparable to the ruled surfaces and volumes that he used in architecture. Writing the glissandi in sixty-one different orchestra parts by hand was quite arduous. Xenakis had then to transcribe the graphic notation into traditional notation so that the music could be played by the orchestra. At this time, he came up with the idea of a computer system that would allow the composer to draw music. Indeed, graphic representation has the advantage of giving a simple description of complex phenomena like glissandi or arbitrary curves. Furthermore, it frees the composer from traditional notation that is not general enough for representing a great variety of sound phenomena. In addition, if such a system could play the score by itself, the obstacle of finding a conductor and performers who want to play unusual and &amp;quot;avant-garde&amp;quot; music would be avoided.&lt;br /&gt;
==A UPIC for the IOS==&lt;/div&gt;</summary>
		<author><name>Techprolet</name></author>
	</entry>
</feed>