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	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-05-01T20:46:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Eclectic_Electric!!&amp;diff=58812</id>
		<title>IFD:Eclectic Electric!!</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Eclectic_Electric!!&amp;diff=58812"/>
		<updated>2013-07-02T21:24:33Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] + [[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer(s):&#039;&#039; [[Martin Schied]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 17:00 until 20:30 h &amp;lt;!-- please respect [[Zeitraster]] --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 103 + [[E-Lab]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 9.4.2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
An advanced physical computing course. This course is meant as a continuation of the class »Eclectic Electric!« from the previous winter semester.&lt;br /&gt;
&lt;br /&gt;
Students work on selected topics going deeper in more narrow fields of electronics and on the realization of an electronic project. Classes will be based on short reports, experiments, seminars (work on individual projects). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Fortsetzung des Kurses »Eclectic Electric!« aus dem Wintersemester 2012/13.&lt;br /&gt;
&lt;br /&gt;
Im Kurs werden in Referaten, Experimenten und Seminaren (Diskussion zur Realisierung von individuellen Projektideen) vertiefend Ausschnitte aus der Welt der Elektronik erlernt. Mögliche Themengebiete:&lt;br /&gt;
&lt;br /&gt;
Erweiterung von Ein- und Ausgängen am Mikrocontroller (Arduino) wie Schieberegister, SPI, i²c, Matrixschaltungen. Benutzung von Timern und Interrupts. Kommunikation von Mikrocontrollern untereinander, mit Netzwerken, PCs oder Mobilgeräten. Digitale Schaltungen aus Transistoren und Operationsverstärkern zur Signalaufbereitung. Funk- und Netzwerklösungen. Und mehr...&lt;br /&gt;
&lt;br /&gt;
==Possible Topics==&lt;br /&gt;
&lt;br /&gt;
Possible topics: Extensions of in- and outputs of a micro controller like shift registers, SPI, i²c, matrix circuits. Communication of micro controllers, networks, computers, mobile devices. Digital and analog circuits with transistors and operational amplifiers. Wireless or network connections. And more...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
&lt;br /&gt;
Successful participation in the previous semester introductory class or similar knowledge.&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: Martin.Schied (at) uni-weimar.de&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet die Teilnahme am Projektmodul, Fakultätszugehörigkeit und persönliche Eignung/Motivation über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
&lt;br /&gt;
Build and documentation of electronics projects.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates and undergraduates enrolled in the Faculties of Media, Art and Design or the MediaArchitecture program.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Syllabus==&lt;br /&gt;
Termine des Semesters --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
* [[/Documentation/Your_Name|Your Name (Description)]] (Please duplicate this example link and add your project)&lt;br /&gt;
&lt;br /&gt;
* [http://www.uni-weimar.de/medien/wiki/GMU:CyberSpace/Pixelmatrix Pixelmatrix]&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
- those are only recommendations, you don&#039;t need all for this class! Have a look into them to see if they match your previous knowledge.&lt;br /&gt;
&lt;br /&gt;
* Tom Igoe: Making Things Talk, O&#039;Reilly &amp;amp; MAKE, ISBN 978-0596510510 (English)&lt;br /&gt;
* Manuel Odendahl, Julian Finn, Alex Wenger: Arduino - Physical Computing für Bastler, Designer und Geeks, O&#039;Reilly, ISBN 978-3-89721-995-3 (German)&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141 (English)&lt;br /&gt;
* Scherz, Paul: Practical Electronics for Inventors, McGraw-Hill/TAB Electronics, ISBN 978-0070580787 (English)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[[Suppliers]]&lt;br /&gt;
[[Arduino]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Martin Schied|Martin Schied]]&lt;br /&gt;
[[:Category:SS13|SS13]]&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&lt;br /&gt;
[[:Category:Electronics|Electronics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronics]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Eclectic_Electric!!&amp;diff=58811</id>
		<title>IFD:Eclectic Electric!!</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Eclectic_Electric!!&amp;diff=58811"/>
		<updated>2013-07-02T21:24:20Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] + [[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer(s):&#039;&#039; [[Martin Schied]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 17:00 until 20:30 h &amp;lt;!-- please respect [[Zeitraster]] --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 103 + [[E-Lab]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 9.4.2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
An advanced physical computing course. This course is meant as a continuation of the class »Eclectic Electric!« from the previous winter semester.&lt;br /&gt;
&lt;br /&gt;
Students work on selected topics going deeper in more narrow fields of electronics and on the realization of an electronic project. Classes will be based on short reports, experiments, seminars (work on individual projects). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Fortsetzung des Kurses »Eclectic Electric!« aus dem Wintersemester 2012/13.&lt;br /&gt;
&lt;br /&gt;
Im Kurs werden in Referaten, Experimenten und Seminaren (Diskussion zur Realisierung von individuellen Projektideen) vertiefend Ausschnitte aus der Welt der Elektronik erlernt. Mögliche Themengebiete:&lt;br /&gt;
&lt;br /&gt;
Erweiterung von Ein- und Ausgängen am Mikrocontroller (Arduino) wie Schieberegister, SPI, i²c, Matrixschaltungen. Benutzung von Timern und Interrupts. Kommunikation von Mikrocontrollern untereinander, mit Netzwerken, PCs oder Mobilgeräten. Digitale Schaltungen aus Transistoren und Operationsverstärkern zur Signalaufbereitung. Funk- und Netzwerklösungen. Und mehr...&lt;br /&gt;
&lt;br /&gt;
==Possible Topics==&lt;br /&gt;
&lt;br /&gt;
Possible topics: Extensions of in- and outputs of a micro controller like shift registers, SPI, i²c, matrix circuits. Communication of micro controllers, networks, computers, mobile devices. Digital and analog circuits with transistors and operational amplifiers. Wireless or network connections. And more...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
&lt;br /&gt;
Successful participation in the previous semester introductory class or similar knowledge.&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: Martin.Schied (at) uni-weimar.de&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet die Teilnahme am Projektmodul, Fakultätszugehörigkeit und persönliche Eignung/Motivation über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
&lt;br /&gt;
Build and documentation of electronics projects.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates and undergraduates enrolled in the Faculties of Media, Art and Design or the MediaArchitecture program.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Syllabus==&lt;br /&gt;
Termine des Semesters --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
* [[/Documentation/Your_Name|Your Name (Description)]] (Please duplicate this example link and add your project)&lt;br /&gt;
&lt;br /&gt;
[http://www.uni-weimar.de/medien/wiki/GMU:CyberSpace/Pixelmatrix Pixelmatrix]&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
- those are only recommendations, you don&#039;t need all for this class! Have a look into them to see if they match your previous knowledge.&lt;br /&gt;
&lt;br /&gt;
* Tom Igoe: Making Things Talk, O&#039;Reilly &amp;amp; MAKE, ISBN 978-0596510510 (English)&lt;br /&gt;
* Manuel Odendahl, Julian Finn, Alex Wenger: Arduino - Physical Computing für Bastler, Designer und Geeks, O&#039;Reilly, ISBN 978-3-89721-995-3 (German)&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141 (English)&lt;br /&gt;
* Scherz, Paul: Practical Electronics for Inventors, McGraw-Hill/TAB Electronics, ISBN 978-0070580787 (English)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[[Suppliers]]&lt;br /&gt;
[[Arduino]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Martin Schied|Martin Schied]]&lt;br /&gt;
[[:Category:SS13|SS13]]&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&lt;br /&gt;
[[:Category:Electronics|Electronics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronics]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58810</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58810"/>
		<updated>2013-07-02T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Fortschritt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|250px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
[[Image:34625454246.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 16 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 144 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;br /&gt;
* http://www.it-gecko.de/100pixel-rgb-led-tisch-interaktiv-touch.html&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58809</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58809"/>
		<updated>2013-07-02T21:12:38Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Fortschritt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|200px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
[[Image:34625454246.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 16 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 144 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;br /&gt;
* http://www.it-gecko.de/100pixel-rgb-led-tisch-interaktiv-touch.html&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58808</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58808"/>
		<updated>2013-07-02T21:12:24Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Fortschritt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
[[Image:34625454246.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 16 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 144 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;br /&gt;
* http://www.it-gecko.de/100pixel-rgb-led-tisch-interaktiv-touch.html&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58807</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58807"/>
		<updated>2013-07-02T21:12:08Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Fortschritt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
[[Image:34625454246.JPG.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 16 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 144 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;br /&gt;
* http://www.it-gecko.de/100pixel-rgb-led-tisch-interaktiv-touch.html&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:34625454246.JPG&amp;diff=58806</id>
		<title>File:34625454246.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:34625454246.JPG&amp;diff=58806"/>
		<updated>2013-07-02T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58738</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58738"/>
		<updated>2013-06-27T10:39:28Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 16 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 144 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;br /&gt;
* http://www.it-gecko.de/100pixel-rgb-led-tisch-interaktiv-touch.html&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58737</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58737"/>
		<updated>2013-06-27T10:29:25Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Learning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;br /&gt;
* http://www.it-gecko.de/100pixel-rgb-led-tisch-interaktiv-touch.html&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58736</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58736"/>
		<updated>2013-06-27T10:27:52Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Specs to come.. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
&lt;br /&gt;
* http://arduino.cc/en/Tutorial/ShiftOut&lt;br /&gt;
* http://www.oomlout.com/a/products/ardx/circ-05&lt;br /&gt;
* http://bildr.org/2011/08/74hc595-breakout-arduino/&lt;br /&gt;
* http://coolarduino.wordpress.com/2012/06/21/tears-of-rainbow/&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58735</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58735"/>
		<updated>2013-06-27T10:24:59Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specs to come.. ==&lt;br /&gt;
&lt;br /&gt;
* Audio Input (3,5)&lt;br /&gt;
* Touch (capacitive sensing, maybe reduced resolution: 4x4)&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58734</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58734"/>
		<updated>2013-06-27T10:22:48Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Fortschritt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58733</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58733"/>
		<updated>2013-06-27T10:21:45Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Specs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px|thumb|alt text]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px|thumb|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
* 50 x 50 cm&lt;br /&gt;
* 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
* 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
* 12 volt&lt;br /&gt;
* Arduino&lt;br /&gt;
* Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58732</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58732"/>
		<updated>2013-06-27T10:20:57Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Fortschritt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px|thumb|alt text]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px|thumb|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
- 50 x 50 cm&lt;br /&gt;
- 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
- 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
- 12 volt&lt;br /&gt;
- Arduino&lt;br /&gt;
- Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58731</id>
		<title>GMU:CyberSpace/Pixelmatrix</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Pixelmatrix&amp;diff=58731"/>
		<updated>2013-06-27T10:20:26Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: Created page with &amp;quot; == Fortschritt ==   alt text alt text   == Example Video ==  This is how it will look like....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fortschritt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:jan_ledbox1.jpg|400px|thumb|left|alt text]]&lt;br /&gt;
[[Image:jan_ledbox2.jpg|400px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Video ==&lt;br /&gt;
&lt;br /&gt;
This is how it will look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;rEiPhJGLn48&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specs ==&lt;br /&gt;
&lt;br /&gt;
- 50 x 50 cm&lt;br /&gt;
- 64 &amp;quot;Pixels&amp;quot;&lt;br /&gt;
- 576 LED (5m LED stripe, cut into 3x1-pieces)&lt;br /&gt;
- 12 volt&lt;br /&gt;
- Arduino&lt;br /&gt;
- Shift Registers&lt;br /&gt;
&lt;br /&gt;
For tests, i used 74HC_HCT595 shift registers (http://www.nxp.com/documents/data_sheet/74HC_HCT595.pdf) and uln2803a darlington arrays (http://www.ti.com/lit/ds/symlink/uln2803a.pdf). For some reason, it worked not as expected, so i bought TPIC6B595 high power shift registers. Maybe they will arrive in germany till middle of next week.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_ledbox2.jpg&amp;diff=58730</id>
		<title>File:Jan ledbox2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_ledbox2.jpg&amp;diff=58730"/>
		<updated>2013-06-27T10:06:47Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_ledbox1.jpg&amp;diff=58729</id>
		<title>File:Jan ledbox1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_ledbox1.jpg&amp;diff=58729"/>
		<updated>2013-06-27T10:06:13Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace&amp;diff=58728</id>
		<title>GMU:CyberSpace</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace&amp;diff=58728"/>
		<updated>2013-06-27T09:55:22Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cyber/space. Localizations in art and science==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Projektmodul|Projektmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Lasse Scherffig]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Thrusday, 13:30 until 16:45 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 11.04.2013&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
More than 30 years after its debut in a science fiction story, &amp;quot;cyberspace&amp;quot; seems to have vanished. What started in 1982 as a name for the &amp;quot;closed loop&amp;quot; between computer game and player, system and user, and what bloomed during the 1990s as a name of a new, placeless and virtual reality, today is at most left as a prefix for &amp;quot;sex&amp;quot; and &amp;quot;war&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Time for a fresh look onto &amp;quot;cyber&amp;quot; and &amp;quot;space&amp;quot;. We examine &amp;quot;cyber&amp;quot; as the revolution in the technosciences of the 1940s that was named Cybernetics – and its relation to algorithms and interaction. We look at computer art, which from its beginning was deeply related to Cybernetics, and which later accompanied the cyber-hype with „interactive art“ installations. We view the internet, which proves every day that virtual space is not necessarily spatial at all. And we examine &amp;quot;space&amp;quot; from perspectives of art and science (from Closed Circuit to Cognitive Science), that do not stop at the idea of three-dimensionality but understand space as the result of action – a view that in turn directly relates to the ideas of Cybernetics.&lt;br /&gt;
&lt;br /&gt;
The project aims at developing practical projects that constitute contemporary positions in art and design dealing with these topics. &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Mehr als 30 Jahre nach seinem ersten Auftauchen in einer Science-Fiction-Geschichte scheint der „Cyberspace“ verschwunden. Was 1982 als Name für den „closed loop“ aus Computerspieler und Computerspiel, System und Nutzer begann und während der 1990er Jahre als Name der neuen ortlosen und virtuellen Realität Karriere machte, ist heute allenfalls als Vorsilbe für „sex“ und „war“ erhalten geblieben. &lt;br /&gt;
&lt;br /&gt;
Grund genug antizyklisch zu handeln und „Cyber“ und „Space“ erneut anzuschauen. Wir untersuchen das „Cyber“ als die Umwälzung in Technologie und Wissenschaft der 1940er Jahre, die als Kybernetik bezeichnet wurde – und ihren Zusammenhang mit den Algorithmen und der Interaktion der Informatik. Wir betrachten die Computerkunst, die von Anfang an eng mit der Kybernetik verknüpft war und die später den Hype um den Cyberspace als „interaktive Medienkunst“ mit aufwändigen Installationen begleitete. Wir werfen einen Blick in das Netz, das heute ganz konkret zeigt, dass virtueller Raum kein Raum zu sein braucht. Und wir betrachten den „Space“ über künstlerische und wissenschaftliche Konzepte von Räumlichkeit (von Closed Circuit bis Kognitionswissenschaft), die sich nicht mit dessen Dreidimensionalität zufrieden geben, sondern Räume als Resultat von Handlungen begreifen und gerade damit wieder an die Kybernetik anschließen. Denn weder ist Virtualität das, was als zweidimensionales Resultat eines Rendervorgangs auf einem Bildschirm zu sehen ist, noch ist Realität unabhängig von dem zu suchen, was wir tun.&lt;br /&gt;
&lt;br /&gt;
Das Projekt zielt auf die Entwicklung praktischer Projekte ab, die zeitgenössische künstlerisch-gestalterische Positionen zu diesem Themenkomplex formulieren.&lt;br /&gt;
&lt;br /&gt;
== Werkmodul: Critical 3D - Verräumlichen == &lt;br /&gt;
In addition to the project, the Werkmodul Critical 3D: Verräumlichen is offered by Thomas Hawranke. Participation in both project and Werkmodul is not obligatory but advisable.&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation (oral/written), artistic project.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates and undergraduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program.&lt;br /&gt;
&lt;br /&gt;
==Time table (preliminary) and course material==&lt;br /&gt;
# 11.04.2013 Introduction: Cybernetics, art &amp;amp; science&amp;lt;br/&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/01-Overview.pdf 01-Overview.pdf], [http://www.khm.de/~lscherff/cyberspace/01-Cybernetics.pdf 01-Cybernetics.pdf], [http://www.khm.de/~lscherff/cyberspace/01-Cyberarts.pdf 01-Cyberarts.pdf] (restricted access)&lt;br /&gt;
# 18.4.2013 Introduce yourself!&lt;br /&gt;
# 23.4.2013 19:00 Cybernetic movie night: Das Netz + Discussion (replacement for 2.5.2013)&lt;br /&gt;
# 25.4.2013 Space I: Rigid and liquid spaces.&amp;lt;br /&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/03-Space.pdf 03-Space.pdf]&amp;lt;br/&amp;gt; Guest lecture: &amp;lt;em&amp;gt;On the presence of absence&amp;lt;/em&amp;gt;, [http://johannasteindorf.de/ Johanna Steindorf]&lt;br /&gt;
# 2.5.2013  No class!&lt;br /&gt;
# 9.5.2013  No class! (Holiday/Feiertag)&lt;br /&gt;
# 16.5.2013 Project session #1/Werkmodul Critical 3D&lt;br /&gt;
# 17.5.2013 (Friday!) Guest lecture: Interactive 3D, [http://pixelsix.net Jonas Hansen], [http://labd.khm.de/ Lab-D], [http://www.khm.de Academy of Media Arts Cologne] (KHM) as part of Critical 3D and Cyber/space.&amp;lt;br /&amp;gt;Material: [http://pixelsix.net/unity/?SoundWorld pixelsix.net/unity/?SoundWorld]&lt;br /&gt;
# 23.5.2013 Behavior(ism): Feedback, Interaction and Games&amp;lt;br/&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/09-Behaviorism.pdf 09-Behaviorism.pdf]&lt;br /&gt;
# 30.5.2013 Space II: Space as Action -- The Principle of Reafference&amp;lt;br/&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/10-SpaceII.pdf 10-SpaceII.pdf]&lt;br /&gt;
# 6.6.2013 Open lab (from 13:30)&amp;lt;br/&amp;gt;Presentations I (from 15:00)&lt;br /&gt;
# 12.6.2013 Open lab: Motion tracking session at #201 (14:00)&lt;br /&gt;
# 13.6.2013 Presentations II, Planning the summaery&lt;br /&gt;
# 20.6.2013 Presentations III, Project updates&lt;br /&gt;
# 27.6.2013 Project session&lt;br /&gt;
# 4.7.2013 &lt;br /&gt;
# 11.7.2013 summaery 2013: Raumlabor/Space lab (11.7. - 14.7.)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[/Katta/]]&lt;br /&gt;
* [[/Christoph/]]&lt;br /&gt;
* [[/IPuppet/]]&lt;br /&gt;
* [[/Pixelmatrix/]]&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
===Online Resources&amp;lt;ref&amp;gt;All resources are publicly available on the internet and not hosted on the servers of Bauhaus-University Weimar.&amp;lt;/ref&amp;gt;===&lt;br /&gt;
* Roy Ascott: [http://dev.stg.brown.edu/projects/netart/documents/Ascott.pdf Behaviourist Art and the Cybernetic Vision]&lt;br /&gt;
* Ross Ashby: [http://pespmc1.vub.ac.be/books/IntroCyb.pdf An Introduction to Cybernetics]&lt;br /&gt;
* Sarah-Jayne Blakemore et al.: [http://www-psych.stanford.edu/~knutson/ans/blakemore02.pdf Why can&#039;t you tickle yourself?]&lt;br /&gt;
* Florian Cramer: [http://cramer.pleintekst.nl/essays/alvin_lucier_sprechschleifen/alvin_lucier_sprechschleifen.pdf With perhaps the exception of rhythm: Sprechen, Stottern und Schleifen in Alvin Luciers &amp;quot;I am sitting in a room&amp;quot;]&lt;br /&gt;
* Florian Cramer: [http://gwei.org/pages/press/press/Florian_Cramer/fullversion.html Entering the Machine and Leaving It Again: Poetics of Software in Contemporary Art]&lt;br /&gt;
* Dieter Daniels: [http://www.hgb-leipzig.de/daniels/vom-readymade-zum-cyberspace/strategies_of_interactivity.html Strategies of Interactivity]&lt;br /&gt;
* Guy Debord: [http://www.bopsecrets.org/SI/2.derive.htm Theory of the Dérive]&lt;br /&gt;
* Wolfgang Ernst: [http://www.medienkunstnetz.de/themes/mapping_and_text/beyond-the-archive/scroll/ Beyond the Archive: Bit Mapping]&lt;br /&gt;
* Peter Galison: [http://jerome-segal.de/Galison94.pdf The Ontology of the Enemy: Norbert Wiener and the Cybernetic Vision]&lt;br /&gt;
* William Gibson: [http://mith.umd.edu/digitalstorytelling/wp-content/uploads/GibsonW_Burning_Chrome.pdf Burning Chrome]&lt;br /&gt;
* Erich von Holst and Horst Mittelstaedt: [https://courses.cit.cornell.edu/bionb4240/Documents/Holst_Mittelsteadt_1950_English.pdf The Principle of Reafference: Interactions Between the Central Nervous System and the Peripheral Organs]&lt;br /&gt;
* Lettrist International: [http://www.notbored.org/la-carte.html Response to the question: &amp;quot;Does thought enlighten both us and our actions with the same indifference as the sun, or what is our hope, and what is its value?&amp;quot;]&lt;br /&gt;
* Jerome Lettvin et al.: [http://konderak.eu/materialy/lettvinEtAl68.pdf What the frog&#039;s eye tells the frog&#039;s brain]&lt;br /&gt;
* Lev Manovich: [http://www.manovich.net/LNM/Manovich.pdf The Language of New Media]&lt;br /&gt;
* Larry McCaffery: [http://project.cyberpunk.ru/idb/gibson_interview.html An Interview with William Gibson]&lt;br /&gt;
* J. Kevin O’Regan and Alva Noë: [http://cogsci.uni-osnabrueck.de/~NBP/PDFs_Publications/ORegan.BBS.01pdf.pdf A sensorimotor account of vision and visual consciousness]&lt;br /&gt;
* Simone Osthoff: [http://www.leonardo.info/isast/spec.projects/osthoff/osthoff.html Lygia Clark and Hélio Oiticica: A Legacy of Interactivity and Participation for a Telematic Future]&lt;br /&gt;
* Laura Popplow and Lasse Scherffig: [http://www.khm.de/~lscherff/cyberspace/L_Popplow_L_Scherffig_GzA.pdf Locative Arts – neue Erzählung des Raums?] (restricted access)&lt;br /&gt;
* Claus Pias: [http://e-pub.uni-weimar.de/opus4/files/35/Pias.pdf Computer Spiel Welten]&lt;br /&gt;
* Claus Pias: [http://www.uni-due.de/~bj0063/texte/chile.pdf Der Auftrag. Kybernetik und Revolution in Chile]&lt;br /&gt;
* Henri Poincaré: [http://archive.org/details/scienceandhypoth00poinuoft Science and hypothesis]&lt;br /&gt;
* Howard Rheingold: [http://www.rheingold.com/texts/tft/5.html Ex-Prodigies and Anti-Aircraft Guns (chapter 5 of Tools for Thought)]&lt;br /&gt;
* Arturo Rosenblueth, Norbert Wiener and Julian Bigelow: [http://pespmc1.vub.ac.be/Books/Wiener-teleology.pdf Behavior, Purpose and Teleology]&lt;br /&gt;
* Kristin Ross: [http://www.notbored.org/lefebvre-interview.html Henri Lefebvre on the Situationist International] (interview)&lt;br /&gt;
* Lasse Scherffig: [http://lassescherffig.de/publications/feedback-vom-unding-zur-sache/ Feedback: Vom Unding zur Sache]&lt;br /&gt;
* Lasse Scherffig: [http://lassescherffig.de/publications/trying-to-be-cake-feedbackmaschinen-oder-interaktion-als-wiederholen-durch-unterbrechen/ Trying to be Cake. Feedbackmaschinen oder: Interaktion als Wiederholen durch Unterbrechen]&lt;br /&gt;
* Alexei Shulgin: [http://www.nettime.org/Lists-Archives/nettime-l-9610/msg00036.html Art, Power, and Communication]&lt;br /&gt;
* Dag Svanæs: [http://www.idi.ntnu.no/~dags/interactivity.pdf Understanding Interactivity. Steps to a Phenomenology of Human-Computer Interaction]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exhibitions===&lt;br /&gt;
* [http://www.khm.de/~lscherff/cyberspace/cssmall.pdf Cybernetic Serendipity], 1968 (restricted access)&lt;br /&gt;
* [http://www.khm.de/~lscherff/cyberspace/Software1970.pdf Software], 1970 (restricted access)&lt;br /&gt;
* [http://www.laboralcentrodearte.org/es/files/2007/exposiciones/feedback/catalogo-feedback-en Feedback. Art Responsive to Instructions, Input, or its Environment], 2007&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* Regine Buschauer and Katharine S. Willis (Eds.): Locative media: multidisciplinary perspectives on media and locality ISBN 978-3-8376-1947-8&lt;br /&gt;
* Regine Buschauer: Mobile Räume: medien- und diskursgeschichtliche Studien zur Tele-Kommunikation ISBN 978-3-8376-1246-2&lt;br /&gt;
* Heinz von Foerster: Wissen und Gewissen: Versuch einer Brücke ISBN 3-518-28476-2&lt;br /&gt;
* Heinz von Foerster: Understanding Understanding. Essays on Cybernetics and Cognition ISBN 0-387-95392-2&lt;br /&gt;
* Heinz von Foerster: KybernEthik ISBN 3-88396-111-6&lt;br /&gt;
* Jörg Dünne and Stephan Günzel (Eds.): Raumtheorie: Grundlagentexte aus Philosophie und Kulturwissenschaften ISBN 978-3-518-29400-0&lt;br /&gt;
* Katherine Hayles: How we became posthuman: virtual bodies in cybernetics, literature, and informatics ISBN 0-226-32145-2&lt;br /&gt;
* David A. Mindell: Between human and machine: feedback, control, and computing before cybernetics ISBN 0-8018-6895-5&lt;br /&gt;
* Claus Pias (Ed.): Cybernetics I, Transactions/Protokolle ISBN 3-935300-35-2&lt;br /&gt;
* Claus Pias (Ed.): Cybernetics II, Essays and documents/Essays und Dokumente ISBN 3-935300-36-0&lt;br /&gt;
* Andrew Pickering: The cybernetic brain: sketches of another future ISBN 978-0-226-66789-8&lt;br /&gt;
* Situationistische Internationale: Der Beginn einer Epoche: Texte der Situationisten ISBN 3-89401-243-9&lt;br /&gt;
* Jakob von Uexküll, Georg Kriszat: Streifzüge durch die Umwelten von Tieren und Menschen: ein Bilderbuch unsichtbarer Welten ISBN 3-596-27331-5&lt;br /&gt;
* Noah Wardrip-Fruin and Nick Montfort (Eds.): The new media reader ISBN 978-0-262-23227-2 (includes, among other things, texts by Nam Jun Paik, Experiments in Art and Technology, ...)&lt;br /&gt;
* Norbert Wiener: Cybernetics: or control and communication in the animal and the machine ISBN 978-0262730099&lt;br /&gt;
* Norbert Wiener: The human use of human beings: cybernetics and society ISBN 	&lt;br /&gt;
0-306-80320-8&lt;br /&gt;
* Mark Wigley: Constant&#039;s New Babylon: the hyper-architecture of desire ISBN 	&lt;br /&gt;
90-6450-343-5&lt;br /&gt;
&amp;lt;!--* Link zum Semesterapparat&lt;br /&gt;
* Nachname, Vorname: Titel des Buches ISBN 978-0822334972//--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
* Lutz Dammbeck: [https://www.youtube.com/watch?v=0pG2al1UdBE Das Netz]&lt;br /&gt;
* Adam Curtis: All Watched Over by Machines of Loving Grace [http://vimeo.com/57157436 Episode 1], [http://vimeo.com/57683671 Episode 2], [http://vimeo.com/58252835 Episode 3]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lasse Scherffig]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=ME:Fulldome_Grundlagen_und_Perspektiven_der_Ganzkuppelprojektion&amp;diff=46315</id>
		<title>ME:Fulldome Grundlagen und Perspektiven der Ganzkuppelprojektion</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=ME:Fulldome_Grundlagen_und_Perspektiven_der_Ganzkuppelprojektion&amp;diff=46315"/>
		<updated>2012-11-05T14:22:24Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Projekte der Teilnehmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bachelor-[[:Category:Werkmodul|Werkmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Master-[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dozenten:&#039;&#039; Micky Remann, studentische Tutoren&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 4 [[SWS]], 6 [[ECTS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Donnerstags, 12:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; Steubenstraße 6a(Medienhaus), Kinoraum 112&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 21.10.2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
([[ME:Fulldome/Visualiszt|Zum Projektmodul &amp;quot;Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt&amp;quot; geht es hier.]]) &lt;br /&gt;
&lt;br /&gt;
==FullDome - Grundlagen und Perspektiven der Ganzkuppelprojektion==&lt;br /&gt;
[[File:Fulldome.jpg|thumb|250px|(C)Warik Lawrance, Melbourne Planetarium]]&lt;br /&gt;
Wohin entwickelt sich das Medium Fulldome? Die Frage lässt sich am ehesten von denen beantworten, die das junge Genre mit eigenen Inhalten füllen und damit definieren. Praktische Experimente, theoretische Reflexion und medienkünstlerische Produktion liegen sehr eng beieinander. An der Bauhaus-Universität sind in den vergangenen Jahren in Kooperation mit dem Zeiss-Planetarium Jena und dem dort stattfindenden „FullDome Festival“ Projekte entstanden, die international Beachtung gefunden haben. Das FullDome-Theater bietet faszinierende Möglichkeiten, die es in keinem anderen Medium gibt. Zugleich erfordern die Besonderheiten der Bildwelten in erweiterter räumlicher Dimension ein radikales Umdenken in Bezug auf Technik, Herstellung, Komposition und Dramaturgie.&lt;br /&gt;
&lt;br /&gt;
Unter Fulldome wird ein Projektionssystem verstanden, das die gesamte Innenfläche einer Halbkugel – wie zum Beispiel ein Planetarium –mit beliebigen digitalen, bewegten Bilder füllen kann. Es handelt sich um Kino im 360° Ganzkuppelformat. Bei den zu bewegenden Datenmengen lässt sich ein eigenes Fulldome-Projekt nur mit hohem Arbeitsaufwand realisieren. Aufbauend auf Erfahrungen der vergangenen Semester werden im Rahmen des Fachkurses Grundlagen und Perspektiven der Fulldome-Produktion vermittelt. Es werden Workshops in Zusammenarbeit mit dem Zeiss-Planetarium Jena und der Carl Zeiss AG angeboten. Austausch findet auch mit anderen am Medium FullDome arbeitenden Hochschulen und Produzenten im In- und Ausland statt. Die Studierenden und ihre Arbeiten werden aktiv in die Vorbereitungen zum 5. FullDome-Festival im Zeiss-Planetarium Jena einbezogen (12./14. Mai 2014). Neben der Ideenfindung und der praktischen Arbeit wird daran gearbeitet, dass das junge Medium „FullDome“ als innovatives Medienereignis öffentlich wahrgenommen wird.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
&lt;br /&gt;
FullDome basics &lt;br /&gt;
Introduction and practical work on content and choreography of films in the 360° FullDome format. Basic skills of creating visual worlds beyond the flat screen, as developed in previous Bauhaus University courses. In cooperation with Zeiss-Planetarium Jena and other fulldome producers. Preparations and projects for the 5th international FullDome Festival in Jena, May 12th - 14th 2011.&lt;br /&gt;
&lt;br /&gt;
Lecturer: Micky Remann (and guest faculty).&lt;br /&gt;
&lt;br /&gt;
==Richtet sich an==&lt;br /&gt;
*Master-Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Fachmodul&#039;&#039;&#039;: FullDome - Perspektiven der Ganzkuppelprojektion)&lt;br /&gt;
*Bachelor -Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Werkmodul&#039;&#039;&#039;: FullDome - Grundlagen  der Ganzkuppelprojektion)&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweise==&lt;br /&gt;
aktive Teilnahme, Erstellung eines Fulldome Films (Einzeln oder in Gruppen), Dokumentation auf dem Wiki&lt;br /&gt;
&lt;br /&gt;
==Kurstermine==&lt;br /&gt;
*21.10.	Organisatorisches, Einschreibung, Terminplanung &lt;br /&gt;
*28.10.	Theorie: Grundlagen, Fulldome vs. planare Projektion am Bsp.&lt;br /&gt;
*04.11.	Technische und stilistische Möglichkeiten und Grenzen des Domes am Bsp.&lt;br /&gt;
*11.11.	Fulldome in der Praxis: Arbeiten mit After Effects &lt;br /&gt;
*18.11.	Fulldome in der Praxis: Arbeiten mit 3dsmax / Vorbesprechung Workshop und Testbilder&lt;br /&gt;
*25.11.	Auswertung Workshop, Projektideen ausarbeiten&lt;br /&gt;
*01.12. Einführung ins Studio (mit Bluescreen)&lt;br /&gt;
*02.12. fällt aus&lt;br /&gt;
*09.12.	Einsteigertutorium für After Effects mit Bezug auf Fulldome&lt;br /&gt;
*16.12.	Zwischenpräsentation der Projektideen mit ausgearbeitetem Konzept &lt;br /&gt;
*--- Weihnachtsferien ---&lt;br /&gt;
*06.01.	Organisatorisches Treffen für Einzelgespräche&lt;br /&gt;
*13.01. Einzelgespräche&lt;br /&gt;
*20.01. Einzelgespräche&lt;br /&gt;
*27.01. Einzelgespräche&lt;br /&gt;
*03.02.	Abschlusstermin, Organisation Screeningtermin im Planetarium - Semesterpause&lt;br /&gt;
&lt;br /&gt;
==Sondertermine==&lt;br /&gt;
*20.11.10 Fulldome-Workshop bei Carl Zeiss in Jena. Hochschulübergreifend. 11.00 - 24.00 Uhr.&lt;br /&gt;
*17.1.11 Testscreening im Planetarium Jena (13Uhr)&lt;br /&gt;
*12.02.11 Screening-Workshop bei Carl Zeiss (13 - 18 Uhr) und im Planetarium Jena (22-24Uhr) Hochschulübergreifend&lt;br /&gt;
*11.04.11 Deadline für die Einreichung studentischer Filme zum Fulldome Festival 2011&lt;br /&gt;
*12.05. - 14.05.11 Fulldome Festival in Jena. (13.05.: Students&#039; Night)&lt;br /&gt;
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==Projekte der Teilnehmer==&lt;br /&gt;
(Hilfe zur Bearbeitung von Wikiseiten findet ihr [[Help:Editing| hier]])&lt;br /&gt;
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&#039;&#039;&#039;[[/SUBSTANCE ENCOUNTERS/]] (Natercia Chang)&#039;&#039;&#039;&lt;br /&gt;
[[File:The mixtures, the encounters.jpg|thumb|The mixtures, the encounters|right|300px]]&lt;br /&gt;
Given that the medium is round shape and 360 degrees, the world is the first thing that pops up in the mind.  My visualization is very much based on the history of the world, how one civilization started and how one ended.  The title of the project &amp;quot;SUBSTANCE ENCOUNTERS&amp;quot; employs a meaning that one civilization came into contact with another.  The people, the culture are like substances, that mixed and influenced one another.&lt;br /&gt;
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&#039;&#039;&#039;[[/Lisztball/]] (Katharina Schwarz)&#039;&#039;&#039;&lt;br /&gt;
[[File:Lisztball2.jpg|thumb|Liszt als Spielball|right|300px]]&lt;br /&gt;
Ausgehend vom Zitat von Stefan Zweig thematisiert das Konzept der 2d-Musikvisualisierung die Auseinandersetzung und den Kampf.&lt;br /&gt;
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&amp;quot;Jeder schoepferische Mensch erfaehrt so den Kampf mit seinem Daemon, und immer ist es ein Heldenkampf; immer ein Liebeskampf.&amp;quot; *&lt;br /&gt;
*(Stefan Zweig. Gesammelte Werke in Einzelbänden: Der Kampf mit dem Dämon: Hölderlin, Kleist, Nietzsche. Gesammelte Werke in Einzelbänden)&lt;br /&gt;
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Eine abstrakte Auseinandersetzung mit seiner Lebenskrise und ihren Faktoren.&lt;br /&gt;
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&#039;&#039;&#039;[[/Pop Art Komposition/]] (Olga Fomina)&#039;&#039;&#039;&lt;br /&gt;
[[File:art.jpg|thumb|250px|romb]]&lt;br /&gt;
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Der Film wird im Pop-Art Still dargestellt. Die Komposition besteht aus zufalligen kunstlerischen Weisen und die dargestellten Gegenstande wie in einem Plakat flächig gestaltet. Die Motive meines Fims sind aus der Alltagskultur, der Welt des Konsums entnommen. Banale Gegenstande des Alltags  werden isoliert und in Collagen verfremdet und vearbeitet. Die Komposition des Bildes ist rund und multimedial angelegt: Architektur,Porträs, Stillleben, Gegenstande des Alltags und floralen Ornamenten.&lt;br /&gt;
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&#039;&#039;&#039;[[C R Y S T A L I Z E D; Fuxismus]](Gergana)&#039;&#039;&#039;&lt;br /&gt;
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[[File:pyra!!!.jpg|thumb|250px|Pyra.Would like to have it 3d]]&lt;br /&gt;
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Key words: Abstract shapes; Surreality; Solaris; Sci FI; Star crafts; Space; Time; Travel; Drift; Absence; Shiny surfaces; Planetary dust; Nebulas; Distant lights; Darkness, Silence; Slow movement Through; 3d; Pyramids; Pentagons; Crystals; Crystal world; No human presence- no warmth; Frozen ...&lt;br /&gt;
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I want to visualize an abstract world. It is solitude, cold. We fly over it slowly, drifting away, being out there, experiencing the landscape and abstract shapes as a surreality. We hear the melancholic tones that echo through the space(liszt&#039;s music)... &lt;br /&gt;
I will use 3D, real footage and lots of jpg images, png and layers merged together to form a landscape that we move through.&lt;br /&gt;
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&#039;&#039;&#039;[[/Hide and Seek/]] (Andréanne Chartrand-Beaudry)&#039;&#039;&#039;&lt;br /&gt;
My film is a shadow puppet show. All characters and sets will be black shadows animated on colored backgrounds. I am aiming for a style that looks like paper cut outs and very simple 2D animation. I will tell the story of two children who get lost in the forest as night falls. They find a house in which they take refuge only to find that it is inhabited by an evil old man who captures them. [[File:02- Night_1_00679.jpg|thumb|The kids in front of the house]]&lt;br /&gt;
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&#039;&#039;&#039;[[dance of death]] (Timea Tofalvi, Daniela Stade)&#039;&#039;&#039;&lt;br /&gt;
Unsere Animation steht unter dem Motto: liszt meets goethe!&lt;br /&gt;
Liszt hat das Stück Totentanz für Piano komponiert, wir werden dieses mit dem gleichnamigen Gedicht von Goethe illustrieren.&lt;br /&gt;
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&#039;&#039;&#039;[[Der Kurier des Czaren]] (Patrick Richter, Julia Vorkefeld)&#039;&#039;&#039;&lt;br /&gt;
[[File:DKDC-schwimmer.jpg|thumb|250px|Der Schwimmer aus &amp;quot;Der Kurier des Czaren&amp;quot; Illustration: Jessy Asmus]]&lt;br /&gt;
Vor etwa 20 Jahren fand man einen Koffer der einige lose Blätter beinhaltete, deren Fund eine große Hysterie auslöste. Es handelte sich um Textfragmente Franz Kafkas. Darunter war auch ein Text den man als &amp;quot;Der Kurier des Czaren&amp;quot; betitelte. Er ist unvollständig da das Blatt an der unteren Hälfte abgetrennt wurde. Dieser Mysteriöse Text wurde im letzten Semester durch Studenten der visuellen Kommunikation illustriert. Zusammen mit einer der Illustratorinnen möchte ich die absurde Geschichte des Czaren der auf einem Waldweg seinem Gefolge hinterher läuft fulldomisieren. Eine schwarz-weiße Comic-Geschichte mit verqueren Charakteren, immersiv.&lt;br /&gt;
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&#039;&#039;&#039;[[/Liszt - Reimagined/]] (Sönke Hahn)&#039;&#039;&#039;&lt;br /&gt;
[[File:Beispiel Hahn.jpg|thumb|250px|Testbild einer Szene aus Liszts Leben]]&lt;br /&gt;
Franz Liszt – sein Leben wirkt wie das eines modernen Popstars: große Kunst, tiefe Schicksalsschläge, tosender Applaus, bittere Einsamkeit und das allmähliche Vergessen eines künstlerischen Lebenswerks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
„Liszt - Reimagined“ möchte auf unterhaltsame, moderne Art und Weise diesen großen Kosmopoliten wiederentdecken. Erzählt in unserer Gegenwart. In einer Kombination auf realer Footage, gezeichneten Hintergründe und modern interpretierter Liszt-Musik wird dieser Film in einem vierminütigen Schnelldurchlauf das Leben des großen Künstlers nachzeichnen – stets mit einem Augenzwingern, aber auch mit gebührendem Hinweis auf das, was wir alle auch heute noch von Liszt lernen können: &amp;lt;br&amp;gt;Uns als Weltbürger zu bereifen!&lt;br /&gt;
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[[File:3dMandelbrot.jpg|thumb|250px|Testbild eines Mandelbrotfraktals in 3D]]&lt;br /&gt;
&#039;&#039;&#039;[[/3D Mandelbrot/]] (Tony Wulfert)&#039;&#039;&#039;&lt;br /&gt;
Eine musikalische Reise durch ein dreidimensionales Mandelbrotfraktal.Eventuell nach dem Chromadepthverfahren. (also so richtig mit 3D Brille)&lt;br /&gt;
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&#039;&#039;&#039;[[/Before the Eye Closes/]] (Lasma Kanele, Sandra Guzman, Stephan Isermann)&#039;&#039;&#039;&lt;br /&gt;
In his head he heard the music. In his head he saw the movements, sounds, and shapes. In his head Liszt created his vision for the music that came to him. The musical work so heroic, sparkling, and magic must be visualized...In his head two geometric shapes battle for the win. The triangles symbolize the string instrument group with violins and cellos. The torus symbolizes the brass instruments- trumpets, trombones, and tubes. They come and go, battle their way to be heart and seen...till the music ends..till the eye closes.&lt;br /&gt;
[[Image:video3.png|200px|thumb|right|alt text]] [[Image:video5.png|200px|thumb|middle|alt text]]&lt;br /&gt;
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&#039;&#039;&#039;[[/Tröstung/]] (Bianka Langnickel &amp;amp; Kat Sengstaken)&#039;&#039;&#039;&lt;br /&gt;
[[File:Fulldomewiki1.jpg|thumb|250px|Testbild von Lichgestalten]]&lt;br /&gt;
Das Klangvolumen des Liszt Stück »TRÖSTUNG« wird in eine Bildsprache übersetzt, die sich wie zufällig ihrer eigenen Virtuosität bedient und Elemente der natürlichen Wahrnehmung wie Dre- hung, Reflexion und Streuung bearbeitet. »TRÖSTUNG« erlaubt uns einen Perspektivenwechsel auf das Detailhafte und den Mikrokosmos. Der leidenschaftlich, drängende Charakter der Liszt Kompo- sition »TRÖSTUNG« verleiht dem Stück emotionale Ausdrucksstärke, die wir hier visuell transkri- bieren. Wir möchten mit unserem Beitrag der Musik von Franz Liszt einen neuen Zauber einzuhau- chen und sie mit lebendigen visuellen Elementen sinnvoll ergänzen...&lt;br /&gt;
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&#039;&#039;&#039;[[/Visualizing Liszt (*working title*)/]] (Stephan Thiel)&#039;&#039;&#039;&lt;br /&gt;
Grundgedanke meines Projekts ist die Visualisierung von Musik mithilfe selbstgeschriebener Software.&lt;br /&gt;
Anhand eines frei gewählten Werkes und verschiedener Ansätze zu dessen Analyse suche ich nach musikalisch-klanglichen Aspekten, die sich für eine statische Visualisierung unter dem Aspekt der Vergleichbarkeit zu anderen Werken eignen. Das für diese statische Variante entwickelte formale System bildet die Grundlage für eine Umsetzung der Visualisierung als Animation im Fulldome.&lt;br /&gt;
Dadurch soll erreicht werden, dass die statische Visualisierung als eine ›Aufzeichnung‹ der live stattfindenden, erlebnisorientierten Visualisierung im Fulldome aufgefasst werden kann, und durch den Vergleich beider Elemente von mehreren Musikstücken neue Einblicke in das musikalische Werk Franz Liszts gewonnen werden können.&lt;br /&gt;
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das komplette PDF befindet sich [http://dl.dropbox.com/u/411528/20101124_status_01.pdf hier]&lt;br /&gt;
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&#039;&#039;&#039;[[Traumschwindel]] (Jan Schepanski)&#039;&#039;&#039;&lt;br /&gt;
[[File:Tvauge.jpg‎|thumb|150px|right]]&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
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&#039;&#039;&#039;[[NEID - Die Melodie des Teufels]] (Margrit Bückert &amp;amp; Henrike Schneider)&#039;&#039;&#039;&lt;br /&gt;
[[File:neidbild.jpg|thumb|250px|NEID - Die Melodie des Teufels]]&lt;br /&gt;
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In dem Animationsfilm &#039;&#039;&#039;NEID - Die Melodie des Teufels&#039;&#039;&#039; erwacht ein Papierpinguin zum Leben. Getrieben von Gevatter Teufel machen sich die Arbeitsmaterialien auf, den kecken Pinguin zur Strecke zu bringen. Angeregt durch lisztige Melodien &#039;&#039;(Mephisto Walzer)&#039;&#039; tanzen Schere, Kelbstoff und Bleistift den Todestanz mit dem kleinen Racker.&lt;br /&gt;
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&#039;&#039;&#039;[[/Remind me later/]] (Liana Chandra and Katre Haav)&#039;&#039;&#039;&lt;br /&gt;
[[File:pattern2.jpg|thumb|250px|Test pattern for fulldome 2]]&lt;br /&gt;
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After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
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&#039;&#039;&#039;[[/A Human Aquarium/]] (Video Installation by Laura Fong)&#039;&#039;&#039;&lt;br /&gt;
[[File:ACUARIO FINAL.jpg|thumb|250px|ACUARIO FINAL]]&lt;br /&gt;
The basic premise of the piece I want to create to be projected in Fulldome format is the idea or notion of an Aquarium. But instead of fish or marine mammals and other species I want to portray human beings.  Why do we go to aquariums to see animals swimming around us without their permission if we can portray humans with their permission…!&lt;br /&gt;
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I want it to look actually like if they were really swimming above us. Looking at us. Underwater images of people swimming. The first idea was to have them swimming naked to make a direct connection with the marine animals. But lately ive been thinking about having them dressed, with different soft and translucid materials to have a nice visual effect or to have them dressed casual also to make an impression of them living in a normal natural space, trapped in their own social characters, trapped in a fish tank.&lt;br /&gt;
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I would also like to begin the piece with a bigger quantity of people and towards the end we will see less people and in the last shot we will see only one woman.&lt;br /&gt;
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For this piece I would like to use thru the whole video installation Franz Liszts song:&lt;br /&gt;
“Le Jeux d&#039;Eau a la Villa d&#039;Este”&lt;br /&gt;
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&#039;&#039;&#039;[[/Chaos/]] (Chi Zhang &amp;amp; Xiaomei Wang)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;aktuelle Idee&#039;&#039;&#039;&lt;br /&gt;
Es gibt keine Geschichte über unserer Film. Weil es nicht braucht. &lt;br /&gt;
&amp;quot;Un sospiro&amp;quot; haben wir ausgewählt. Diese Lied war ein Übungslied.&lt;br /&gt;
[[File:Chaos-mei.png|thumb|250px|]]&lt;br /&gt;
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&#039;&#039;&#039;Erste Idee&#039;&#039;&#039;&lt;br /&gt;
Wie bekannt, dass die Welt von einzigen und simpelen System aufgebaut wird.&amp;lt;br/&amp;gt;&lt;br /&gt;
Für dieses Projekt möchten wir auch durch verschieden Symbol oder Zeichen, die auf unkomplizierten Reglung entstanden ist, darstellen.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Self-simalrity&amp;quot; ist eine Grundlage in Mathematik, und Herr Mandelbrot hat eine schöne Galerie, nämlich&amp;quot;Mandelbrot set&amp;quot; geschafft, die auf diese Theorie basiert wurde. (sorry for that we cant explain clearly, so if u want something more about it, please take a short bilck at the link below. Thx!)&amp;lt;br/&amp;gt;&lt;br /&gt;
Also, wir machen so einfach, dass wir die Gefühle beim Hören automatisch zeichen oder schreiben. Die Skizze wären die Elemente für der ganze Film. Der zukünftige Effekt wäre ähnliche wie diese Zeichen der Mandelbrot set. Das ist unbeding ein &amp;quot;Chaos&amp;quot; zu machen. Aber das ist stimmt, was wir gerne für unseres Thema nennen möchten.&lt;br /&gt;
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Flash, AE oder C4D wären der beste Weg unserer Ziel zu erreichen.&lt;br /&gt;
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&#039;&#039;&#039;links&#039;&#039;&#039;&lt;br /&gt;
* [[wikipedia:Self-similar]]&lt;br /&gt;
* [[wikipedia:Mandelbrot set]]&lt;br /&gt;
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&#039;&#039;&#039;[[/Liszt /]] (Shuo Liu)&#039;&#039;&#039;&lt;br /&gt;
ich habe bisher noch keine Entscheidung getroffen, mit welcher Art und Weise ich mein Werk schaffe. Es tut mir sehr leid.&lt;br /&gt;
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Ich wollte zuerst es durch mehrere Kameras machen, genau gesagt wollte ich durch Stop Motion die Sehenswürdigkeiten von Berlin oder Weimar aufnehmen. Das Hintergrundmusik habe ich Clock ausgewählt. Aber das Stadt Weimar ist relativ still, dies entspricht nicht das Werk davon. Denn es im seinen Werk einen schnellen Takte gibt. Ich glaube die beiden passen nicht zusammen.&lt;br /&gt;
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Mein zweites Idee war ein Flash über das Leben des Liszt . Wenn ich meine Augen zumache, und sein Musik genießen, tauchen viele springenden schwarzen und weissen Tastaturinstrumenten.&lt;br /&gt;
Deswegen möchte ich durch diese Art und Weise einen Flash machen. Im meinen Werk präsentiere ich auch viele schwarz und weiss in meinen Flash wie einen Schattenspiele. Weiß wird als Hintergrund und schwarz Schattenrissen als Figuren.&lt;br /&gt;
Zur Zeit versuche ich immer sein Musik wiedermal genau zu hören. Das Lied von Liebestraum gefallt mir sehr gut. Denn der Takt ist relativ langsam, das finde ich gut.&lt;br /&gt;
P.s. Ich bemühe mich gerade darum, wie ich Flash benutzen kann.&lt;br /&gt;
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&#039;&#039;&#039;[[/Wir waren mal Feinde/]] (Walter Oppel)&#039;&#039;&#039;&lt;br /&gt;
[[File:Wir feinde squar.jpg|thumb|250px|Ehemalige Innerdeutsche Grenze Thüringen]]&lt;br /&gt;
Ich plane eine Dokumentation, die sich mit einen Ort unter freiem Himmel auseinandersetzt und sich dabei der Vorteile des Fulldome-Formats bedient. Das 360° Bild erlaubt es den Betrachter, ähnlich eines historischen Panoramas (Schaubild auf Rundhorizont gemalt), den gesamten Ort um sich herum wahrzunehmen und sich direkt dort hinein versetzt zu fühlen.&lt;br /&gt;
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Wir waren mal Feinde will ich ein weitere Versuch unternehmen, eine Dokumentation für die Planetariumskuppel zu produzieren und dabei eine für die Zuschauer ansprechenden Umsetzungsform für dieses Genre zu finden. Für die technische Realisierung möchte ich 360° Fotografie/StopMotion und HD Video kombinieren. Über das genau Thema bin ich mir noch nicht sicher, mögliche Orte könnten sein: die ehemalige innerdeutsche Grenze (siehe Foto) oder die Schlachtfelder aus der Napoleon Zeit um 1806 bei Jena.&lt;br /&gt;
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&#039;&#039;&#039;[[/Space between sound/]] (Adam Newns)&#039;&#039;&#039;&lt;br /&gt;
[[File:Sample.png|thumb|250px|All the artefacts in the film at once]]&lt;br /&gt;
This is a music visualisation of a section of &#039;Wanderer Fantasie&#039; by Liszt using photos animated in after effects in an astronomical setting. 2m 28s long.&lt;br /&gt;
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==Semesterapparat==&lt;br /&gt;
&#039;&#039;&#039;Infos zu Workshops und Exkursionen&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldomeworkshop Jena 20 11 10(Programm).doc| Programm zum Fulldome Workshop am 20.11.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Programmplan.doc| Programm der Exkursion ins Planetarium Wolfsburg vom 21.10.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Bericht.pdf| Bericht über die Exkursion ins Planetarium Wolfsburg (dt.)]]&lt;br /&gt;
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&#039;&#039;&#039;Fulldome Festival Jena&#039;&#039;&#039;&lt;br /&gt;
*[[Media:EntryRequirements 2011 final.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (engl.)]]&lt;br /&gt;
*[[Media:Teilnahmebedingungen 2011.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (dt.)]]&lt;br /&gt;
*[[Media:4th annual Fulldome Festival Jena.pdf| Bericht über das Fulldome Festival 2010 (engl.)]]&lt;br /&gt;
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&#039;&#039;&#039;Tutorials und Basics&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldome technische Grundlagen(T Fritzsche 09).pdf|Tutorial: &#039;&#039;&#039;Technische Grundlagen im Fulldome&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:FulldomeSettings 3dsmax((T Fritzsche 07).pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme erstellen mit 3dsmax&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:5CameraRig-2.pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:Fulldome-KomplexesWoelben.zip|Tutorium: &#039;&#039;&#039;Fulldome Verzerrungen - Komplexes Wölben mit After Effects&#039;&#039;&#039;(inkl. Projektdateien / dt.)]]&lt;br /&gt;
*[[Media:Einstellungen.pdf| Tutorium: &#039;&#039;&#039;Rendereinstellungen für Fulldome in After Effects&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:AE-Turorial.pdf|Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10(dt.)]]&lt;br /&gt;
*[[Media:QuoVadis-Fulldome leaflet.pdf|Basic: „Quo Vadis Fulldome“ - Grundsatzvortrag von Volkmar Schorcht zu Fulldome(dt.)]]&lt;br /&gt;
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&#039;&#039;&#039;Material für die kursinternen Tutorien&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FullDome-5-Camera-Rig.zip|Projektdatei für Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;]]&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/Bluebox_Tutorial.zip Footagedateien für Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10 (ca 700MB)]&lt;br /&gt;
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&#039;&#039;&#039;Franz Liszt Musikstücke&#039;&#039;&#039;&lt;br /&gt;
* [http://webuser.uni-weimar.de/~olif2166/Visualiszt/F_Liszt_Musikstuecke.zip Franz Liszt Musikstücke zur Verwendung durch die Kursteilnehmer]&lt;br /&gt;
* [http://www.archive.org/search.php?query=liszt%20AND%20mediatype%3Aaudio&amp;amp;page=1 archive.org]&lt;br /&gt;
* [http://www.classiccat.net/liszt_f/index.php Classiccat]&lt;br /&gt;
* [http://www.musopen.com/search.php?q=liszt Musopen]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andere&#039;&#039;&#039;&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/LotterieSounds_1-46.zip Soundschnipsel für die Musikvisualisierungslotterie]&lt;br /&gt;
*[[Media:Fulldome Musikvisu Hausaufgabe 14_01.zip|Hausaufgabe Musikvisualisierung für den 14.1.11]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
=== Andere Fulldome-Kurse ===&lt;br /&gt;
*[[/Visualiszt|„Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt“ (Projektmodul)]]&lt;br /&gt;
* [[GMU:Immersive Strategien]] (Werkmodul)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
[[Category:Fulldome]]&lt;br /&gt;
[[Category:Micky Remann]]&lt;br /&gt;
[[Category:Immersive Medien]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=ME:Fulldome_Grundlagen_und_Perspektiven_der_Ganzkuppelprojektion&amp;diff=46314</id>
		<title>ME:Fulldome Grundlagen und Perspektiven der Ganzkuppelprojektion</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=ME:Fulldome_Grundlagen_und_Perspektiven_der_Ganzkuppelprojektion&amp;diff=46314"/>
		<updated>2012-11-05T14:21:15Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Projekte der Teilnehmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bachelor-[[:Category:Werkmodul|Werkmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Master-[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dozenten:&#039;&#039; Micky Remann, studentische Tutoren&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 4 [[SWS]], 6 [[ECTS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Donnerstags, 12:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; Steubenstraße 6a(Medienhaus), Kinoraum 112&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 21.10.2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
([[ME:Fulldome/Visualiszt|Zum Projektmodul &amp;quot;Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt&amp;quot; geht es hier.]]) &lt;br /&gt;
&lt;br /&gt;
==FullDome - Grundlagen und Perspektiven der Ganzkuppelprojektion==&lt;br /&gt;
[[File:Fulldome.jpg|thumb|250px|(C)Warik Lawrance, Melbourne Planetarium]]&lt;br /&gt;
Wohin entwickelt sich das Medium Fulldome? Die Frage lässt sich am ehesten von denen beantworten, die das junge Genre mit eigenen Inhalten füllen und damit definieren. Praktische Experimente, theoretische Reflexion und medienkünstlerische Produktion liegen sehr eng beieinander. An der Bauhaus-Universität sind in den vergangenen Jahren in Kooperation mit dem Zeiss-Planetarium Jena und dem dort stattfindenden „FullDome Festival“ Projekte entstanden, die international Beachtung gefunden haben. Das FullDome-Theater bietet faszinierende Möglichkeiten, die es in keinem anderen Medium gibt. Zugleich erfordern die Besonderheiten der Bildwelten in erweiterter räumlicher Dimension ein radikales Umdenken in Bezug auf Technik, Herstellung, Komposition und Dramaturgie.&lt;br /&gt;
&lt;br /&gt;
Unter Fulldome wird ein Projektionssystem verstanden, das die gesamte Innenfläche einer Halbkugel – wie zum Beispiel ein Planetarium –mit beliebigen digitalen, bewegten Bilder füllen kann. Es handelt sich um Kino im 360° Ganzkuppelformat. Bei den zu bewegenden Datenmengen lässt sich ein eigenes Fulldome-Projekt nur mit hohem Arbeitsaufwand realisieren. Aufbauend auf Erfahrungen der vergangenen Semester werden im Rahmen des Fachkurses Grundlagen und Perspektiven der Fulldome-Produktion vermittelt. Es werden Workshops in Zusammenarbeit mit dem Zeiss-Planetarium Jena und der Carl Zeiss AG angeboten. Austausch findet auch mit anderen am Medium FullDome arbeitenden Hochschulen und Produzenten im In- und Ausland statt. Die Studierenden und ihre Arbeiten werden aktiv in die Vorbereitungen zum 5. FullDome-Festival im Zeiss-Planetarium Jena einbezogen (12./14. Mai 2014). Neben der Ideenfindung und der praktischen Arbeit wird daran gearbeitet, dass das junge Medium „FullDome“ als innovatives Medienereignis öffentlich wahrgenommen wird.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
&lt;br /&gt;
FullDome basics &lt;br /&gt;
Introduction and practical work on content and choreography of films in the 360° FullDome format. Basic skills of creating visual worlds beyond the flat screen, as developed in previous Bauhaus University courses. In cooperation with Zeiss-Planetarium Jena and other fulldome producers. Preparations and projects for the 5th international FullDome Festival in Jena, May 12th - 14th 2011.&lt;br /&gt;
&lt;br /&gt;
Lecturer: Micky Remann (and guest faculty).&lt;br /&gt;
&lt;br /&gt;
==Richtet sich an==&lt;br /&gt;
*Master-Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Fachmodul&#039;&#039;&#039;: FullDome - Perspektiven der Ganzkuppelprojektion)&lt;br /&gt;
*Bachelor -Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Werkmodul&#039;&#039;&#039;: FullDome - Grundlagen  der Ganzkuppelprojektion)&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweise==&lt;br /&gt;
aktive Teilnahme, Erstellung eines Fulldome Films (Einzeln oder in Gruppen), Dokumentation auf dem Wiki&lt;br /&gt;
&lt;br /&gt;
==Kurstermine==&lt;br /&gt;
*21.10.	Organisatorisches, Einschreibung, Terminplanung &lt;br /&gt;
*28.10.	Theorie: Grundlagen, Fulldome vs. planare Projektion am Bsp.&lt;br /&gt;
*04.11.	Technische und stilistische Möglichkeiten und Grenzen des Domes am Bsp.&lt;br /&gt;
*11.11.	Fulldome in der Praxis: Arbeiten mit After Effects &lt;br /&gt;
*18.11.	Fulldome in der Praxis: Arbeiten mit 3dsmax / Vorbesprechung Workshop und Testbilder&lt;br /&gt;
*25.11.	Auswertung Workshop, Projektideen ausarbeiten&lt;br /&gt;
*01.12. Einführung ins Studio (mit Bluescreen)&lt;br /&gt;
*02.12. fällt aus&lt;br /&gt;
*09.12.	Einsteigertutorium für After Effects mit Bezug auf Fulldome&lt;br /&gt;
*16.12.	Zwischenpräsentation der Projektideen mit ausgearbeitetem Konzept &lt;br /&gt;
*--- Weihnachtsferien ---&lt;br /&gt;
*06.01.	Organisatorisches Treffen für Einzelgespräche&lt;br /&gt;
*13.01. Einzelgespräche&lt;br /&gt;
*20.01. Einzelgespräche&lt;br /&gt;
*27.01. Einzelgespräche&lt;br /&gt;
*03.02.	Abschlusstermin, Organisation Screeningtermin im Planetarium - Semesterpause&lt;br /&gt;
&lt;br /&gt;
==Sondertermine==&lt;br /&gt;
*20.11.10 Fulldome-Workshop bei Carl Zeiss in Jena. Hochschulübergreifend. 11.00 - 24.00 Uhr.&lt;br /&gt;
*17.1.11 Testscreening im Planetarium Jena (13Uhr)&lt;br /&gt;
*12.02.11 Screening-Workshop bei Carl Zeiss (13 - 18 Uhr) und im Planetarium Jena (22-24Uhr) Hochschulübergreifend&lt;br /&gt;
*11.04.11 Deadline für die Einreichung studentischer Filme zum Fulldome Festival 2011&lt;br /&gt;
*12.05. - 14.05.11 Fulldome Festival in Jena. (13.05.: Students&#039; Night)&lt;br /&gt;
&lt;br /&gt;
==Projekte der Teilnehmer==&lt;br /&gt;
(Hilfe zur Bearbeitung von Wikiseiten findet ihr [[Help:Editing| hier]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/SUBSTANCE ENCOUNTERS/]] (Natercia Chang)&#039;&#039;&#039;&lt;br /&gt;
[[File:The mixtures, the encounters.jpg|thumb|The mixtures, the encounters|right|300px]]&lt;br /&gt;
Given that the medium is round shape and 360 degrees, the world is the first thing that pops up in the mind.  My visualization is very much based on the history of the world, how one civilization started and how one ended.  The title of the project &amp;quot;SUBSTANCE ENCOUNTERS&amp;quot; employs a meaning that one civilization came into contact with another.  The people, the culture are like substances, that mixed and influenced one another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[/Lisztball/]] (Katharina Schwarz)&#039;&#039;&#039;&lt;br /&gt;
[[File:Lisztball2.jpg|thumb|Liszt als Spielball|right|300px]]&lt;br /&gt;
Ausgehend vom Zitat von Stefan Zweig thematisiert das Konzept der 2d-Musikvisualisierung die Auseinandersetzung und den Kampf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jeder schoepferische Mensch erfaehrt so den Kampf mit seinem Daemon, und immer ist es ein Heldenkampf; immer ein Liebeskampf.&amp;quot; *&lt;br /&gt;
*(Stefan Zweig. Gesammelte Werke in Einzelbänden: Der Kampf mit dem Dämon: Hölderlin, Kleist, Nietzsche. Gesammelte Werke in Einzelbänden)&lt;br /&gt;
&lt;br /&gt;
Eine abstrakte Auseinandersetzung mit seiner Lebenskrise und ihren Faktoren.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[/Pop Art Komposition/]] (Olga Fomina)&#039;&#039;&#039;&lt;br /&gt;
[[File:art.jpg|thumb|250px|romb]]&lt;br /&gt;
&lt;br /&gt;
Der Film wird im Pop-Art Still dargestellt. Die Komposition besteht aus zufalligen kunstlerischen Weisen und die dargestellten Gegenstande wie in einem Plakat flächig gestaltet. Die Motive meines Fims sind aus der Alltagskultur, der Welt des Konsums entnommen. Banale Gegenstande des Alltags  werden isoliert und in Collagen verfremdet und vearbeitet. Die Komposition des Bildes ist rund und multimedial angelegt: Architektur,Porträs, Stillleben, Gegenstande des Alltags und floralen Ornamenten.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[/C R Y S T A L I Z E D; Fuxismus/]](Gergana)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pyra!!!.jpg|thumb|250px|Pyra.Would like to have it 3d]]&lt;br /&gt;
&lt;br /&gt;
Key words: Abstract shapes; Surreality; Solaris; Sci FI; Star crafts; Space; Time; Travel; Drift; Absence; Shiny surfaces; Planetary dust; Nebulas; Distant lights; Darkness, Silence; Slow movement Through; 3d; Pyramids; Pentagons; Crystals; Crystal world; No human presence- no warmth; Frozen ...&lt;br /&gt;
&lt;br /&gt;
I want to visualize an abstract world. It is solitude, cold. We fly over it slowly, drifting away, being out there, experiencing the landscape and abstract shapes as a surreality. We hear the melancholic tones that echo through the space(liszt&#039;s music)... &lt;br /&gt;
I will use 3D, real footage and lots of jpg images, png and layers merged together to form a landscape that we move through.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;[[/Hide and Seek/]] (Andréanne Chartrand-Beaudry)&#039;&#039;&#039;&lt;br /&gt;
My film is a shadow puppet show. All characters and sets will be black shadows animated on colored backgrounds. I am aiming for a style that looks like paper cut outs and very simple 2D animation. I will tell the story of two children who get lost in the forest as night falls. They find a house in which they take refuge only to find that it is inhabited by an evil old man who captures them. [[File:02- Night_1_00679.jpg|thumb|The kids in front of the house]]&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;[[/dance of death/]] (Timea Tofalvi, Daniela Stade)&#039;&#039;&#039;&lt;br /&gt;
Unsere Animation steht unter dem Motto: liszt meets goethe!&lt;br /&gt;
Liszt hat das Stück Totentanz für Piano komponiert, wir werden dieses mit dem gleichnamigen Gedicht von Goethe illustrieren.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Der Kurier des Czaren/]] (Patrick Richter, Julia Vorkefeld)&#039;&#039;&#039;&lt;br /&gt;
[[File:DKDC-schwimmer.jpg|thumb|250px|Der Schwimmer aus &amp;quot;Der Kurier des Czaren&amp;quot; Illustration: Jessy Asmus]]&lt;br /&gt;
Vor etwa 20 Jahren fand man einen Koffer der einige lose Blätter beinhaltete, deren Fund eine große Hysterie auslöste. Es handelte sich um Textfragmente Franz Kafkas. Darunter war auch ein Text den man als &amp;quot;Der Kurier des Czaren&amp;quot; betitelte. Er ist unvollständig da das Blatt an der unteren Hälfte abgetrennt wurde. Dieser Mysteriöse Text wurde im letzten Semester durch Studenten der visuellen Kommunikation illustriert. Zusammen mit einer der Illustratorinnen möchte ich die absurde Geschichte des Czaren der auf einem Waldweg seinem Gefolge hinterher läuft fulldomisieren. Eine schwarz-weiße Comic-Geschichte mit verqueren Charakteren, immersiv.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt - Reimagined/]] (Sönke Hahn)&#039;&#039;&#039;&lt;br /&gt;
[[File:Beispiel Hahn.jpg|thumb|250px|Testbild einer Szene aus Liszts Leben]]&lt;br /&gt;
Franz Liszt – sein Leben wirkt wie das eines modernen Popstars: große Kunst, tiefe Schicksalsschläge, tosender Applaus, bittere Einsamkeit und das allmähliche Vergessen eines künstlerischen Lebenswerks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
„Liszt - Reimagined“ möchte auf unterhaltsame, moderne Art und Weise diesen großen Kosmopoliten wiederentdecken. Erzählt in unserer Gegenwart. In einer Kombination auf realer Footage, gezeichneten Hintergründe und modern interpretierter Liszt-Musik wird dieser Film in einem vierminütigen Schnelldurchlauf das Leben des großen Künstlers nachzeichnen – stets mit einem Augenzwingern, aber auch mit gebührendem Hinweis auf das, was wir alle auch heute noch von Liszt lernen können: &amp;lt;br&amp;gt;Uns als Weltbürger zu bereifen!&lt;br /&gt;
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&lt;br /&gt;
[[File:3dMandelbrot.jpg|thumb|250px|Testbild eines Mandelbrotfraktals in 3D]]&lt;br /&gt;
&#039;&#039;&#039;[[/3D Mandelbrot/]] (Tony Wulfert)&#039;&#039;&#039;&lt;br /&gt;
Eine musikalische Reise durch ein dreidimensionales Mandelbrotfraktal.Eventuell nach dem Chromadepthverfahren. (also so richtig mit 3D Brille)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[/Before the Eye Closes/]] (Lasma Kanele, Sandra Guzman, Stephan Isermann)&#039;&#039;&#039;&lt;br /&gt;
In his head he heard the music. In his head he saw the movements, sounds, and shapes. In his head Liszt created his vision for the music that came to him. The musical work so heroic, sparkling, and magic must be visualized...In his head two geometric shapes battle for the win. The triangles symbolize the string instrument group with violins and cellos. The torus symbolizes the brass instruments- trumpets, trombones, and tubes. They come and go, battle their way to be heart and seen...till the music ends..till the eye closes.&lt;br /&gt;
[[Image:video3.png|200px|thumb|right|alt text]] [[Image:video5.png|200px|thumb|middle|alt text]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[/Tröstung/]] (Bianka Langnickel &amp;amp; Kat Sengstaken)&#039;&#039;&#039;&lt;br /&gt;
[[File:Fulldomewiki1.jpg|thumb|250px|Testbild von Lichgestalten]]&lt;br /&gt;
Das Klangvolumen des Liszt Stück »TRÖSTUNG« wird in eine Bildsprache übersetzt, die sich wie zufällig ihrer eigenen Virtuosität bedient und Elemente der natürlichen Wahrnehmung wie Dre- hung, Reflexion und Streuung bearbeitet. »TRÖSTUNG« erlaubt uns einen Perspektivenwechsel auf das Detailhafte und den Mikrokosmos. Der leidenschaftlich, drängende Charakter der Liszt Kompo- sition »TRÖSTUNG« verleiht dem Stück emotionale Ausdrucksstärke, die wir hier visuell transkri- bieren. Wir möchten mit unserem Beitrag der Musik von Franz Liszt einen neuen Zauber einzuhau- chen und sie mit lebendigen visuellen Elementen sinnvoll ergänzen...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Visualizing Liszt (*working title*)/]] (Stephan Thiel)&#039;&#039;&#039;&lt;br /&gt;
Grundgedanke meines Projekts ist die Visualisierung von Musik mithilfe selbstgeschriebener Software.&lt;br /&gt;
Anhand eines frei gewählten Werkes und verschiedener Ansätze zu dessen Analyse suche ich nach musikalisch-klanglichen Aspekten, die sich für eine statische Visualisierung unter dem Aspekt der Vergleichbarkeit zu anderen Werken eignen. Das für diese statische Variante entwickelte formale System bildet die Grundlage für eine Umsetzung der Visualisierung als Animation im Fulldome.&lt;br /&gt;
Dadurch soll erreicht werden, dass die statische Visualisierung als eine ›Aufzeichnung‹ der live stattfindenden, erlebnisorientierten Visualisierung im Fulldome aufgefasst werden kann, und durch den Vergleich beider Elemente von mehreren Musikstücken neue Einblicke in das musikalische Werk Franz Liszts gewonnen werden können.&lt;br /&gt;
&lt;br /&gt;
das komplette PDF befindet sich [http://dl.dropbox.com/u/411528/20101124_status_01.pdf hier]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Traumschwindel]] (Jan Schepanski)&#039;&#039;&#039;&lt;br /&gt;
[[File:Tvauge.jpg‎|thumb|150px|right]]&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
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&#039;&#039;&#039;[[NEID - Die Melodie des Teufels]] (Margrit Bückert &amp;amp; Henrike Schneider)&#039;&#039;&#039;&lt;br /&gt;
[[File:neidbild.jpg|thumb|250px|NEID - Die Melodie des Teufels]]&lt;br /&gt;
&lt;br /&gt;
In dem Animationsfilm &#039;&#039;&#039;NEID - Die Melodie des Teufels&#039;&#039;&#039; erwacht ein Papierpinguin zum Leben. Getrieben von Gevatter Teufel machen sich die Arbeitsmaterialien auf, den kecken Pinguin zur Strecke zu bringen. Angeregt durch lisztige Melodien &#039;&#039;(Mephisto Walzer)&#039;&#039; tanzen Schere, Kelbstoff und Bleistift den Todestanz mit dem kleinen Racker.&lt;br /&gt;
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&#039;&#039;&#039;[[/Remind me later/]] (Liana Chandra and Katre Haav)&#039;&#039;&#039;&lt;br /&gt;
[[File:pattern2.jpg|thumb|250px|Test pattern for fulldome 2]]&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
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&#039;&#039;&#039;[[/A Human Aquarium/]] (Video Installation by Laura Fong)&#039;&#039;&#039;&lt;br /&gt;
[[File:ACUARIO FINAL.jpg|thumb|250px|ACUARIO FINAL]]&lt;br /&gt;
The basic premise of the piece I want to create to be projected in Fulldome format is the idea or notion of an Aquarium. But instead of fish or marine mammals and other species I want to portray human beings.  Why do we go to aquariums to see animals swimming around us without their permission if we can portray humans with their permission…!&lt;br /&gt;
&lt;br /&gt;
I want it to look actually like if they were really swimming above us. Looking at us. Underwater images of people swimming. The first idea was to have them swimming naked to make a direct connection with the marine animals. But lately ive been thinking about having them dressed, with different soft and translucid materials to have a nice visual effect or to have them dressed casual also to make an impression of them living in a normal natural space, trapped in their own social characters, trapped in a fish tank.&lt;br /&gt;
&lt;br /&gt;
I would also like to begin the piece with a bigger quantity of people and towards the end we will see less people and in the last shot we will see only one woman.&lt;br /&gt;
&lt;br /&gt;
For this piece I would like to use thru the whole video installation Franz Liszts song:&lt;br /&gt;
“Le Jeux d&#039;Eau a la Villa d&#039;Este”&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Chaos/]] (Chi Zhang &amp;amp; Xiaomei Wang)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;aktuelle Idee&#039;&#039;&#039;&lt;br /&gt;
Es gibt keine Geschichte über unserer Film. Weil es nicht braucht. &lt;br /&gt;
&amp;quot;Un sospiro&amp;quot; haben wir ausgewählt. Diese Lied war ein Übungslied.&lt;br /&gt;
[[File:Chaos-mei.png|thumb|250px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erste Idee&#039;&#039;&#039;&lt;br /&gt;
Wie bekannt, dass die Welt von einzigen und simpelen System aufgebaut wird.&amp;lt;br/&amp;gt;&lt;br /&gt;
Für dieses Projekt möchten wir auch durch verschieden Symbol oder Zeichen, die auf unkomplizierten Reglung entstanden ist, darstellen.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Self-simalrity&amp;quot; ist eine Grundlage in Mathematik, und Herr Mandelbrot hat eine schöne Galerie, nämlich&amp;quot;Mandelbrot set&amp;quot; geschafft, die auf diese Theorie basiert wurde. (sorry for that we cant explain clearly, so if u want something more about it, please take a short bilck at the link below. Thx!)&amp;lt;br/&amp;gt;&lt;br /&gt;
Also, wir machen so einfach, dass wir die Gefühle beim Hören automatisch zeichen oder schreiben. Die Skizze wären die Elemente für der ganze Film. Der zukünftige Effekt wäre ähnliche wie diese Zeichen der Mandelbrot set. Das ist unbeding ein &amp;quot;Chaos&amp;quot; zu machen. Aber das ist stimmt, was wir gerne für unseres Thema nennen möchten.&lt;br /&gt;
 &lt;br /&gt;
Flash, AE oder C4D wären der beste Weg unserer Ziel zu erreichen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;links&#039;&#039;&#039;&lt;br /&gt;
* [[wikipedia:Self-similar]]&lt;br /&gt;
* [[wikipedia:Mandelbrot set]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt /]] (Shuo Liu)&#039;&#039;&#039;&lt;br /&gt;
ich habe bisher noch keine Entscheidung getroffen, mit welcher Art und Weise ich mein Werk schaffe. Es tut mir sehr leid.&lt;br /&gt;
&lt;br /&gt;
Ich wollte zuerst es durch mehrere Kameras machen, genau gesagt wollte ich durch Stop Motion die Sehenswürdigkeiten von Berlin oder Weimar aufnehmen. Das Hintergrundmusik habe ich Clock ausgewählt. Aber das Stadt Weimar ist relativ still, dies entspricht nicht das Werk davon. Denn es im seinen Werk einen schnellen Takte gibt. Ich glaube die beiden passen nicht zusammen.&lt;br /&gt;
&lt;br /&gt;
Mein zweites Idee war ein Flash über das Leben des Liszt . Wenn ich meine Augen zumache, und sein Musik genießen, tauchen viele springenden schwarzen und weissen Tastaturinstrumenten.&lt;br /&gt;
Deswegen möchte ich durch diese Art und Weise einen Flash machen. Im meinen Werk präsentiere ich auch viele schwarz und weiss in meinen Flash wie einen Schattenspiele. Weiß wird als Hintergrund und schwarz Schattenrissen als Figuren.&lt;br /&gt;
Zur Zeit versuche ich immer sein Musik wiedermal genau zu hören. Das Lied von Liebestraum gefallt mir sehr gut. Denn der Takt ist relativ langsam, das finde ich gut.&lt;br /&gt;
P.s. Ich bemühe mich gerade darum, wie ich Flash benutzen kann.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Wir waren mal Feinde/]] (Walter Oppel)&#039;&#039;&#039;&lt;br /&gt;
[[File:Wir feinde squar.jpg|thumb|250px|Ehemalige Innerdeutsche Grenze Thüringen]]&lt;br /&gt;
Ich plane eine Dokumentation, die sich mit einen Ort unter freiem Himmel auseinandersetzt und sich dabei der Vorteile des Fulldome-Formats bedient. Das 360° Bild erlaubt es den Betrachter, ähnlich eines historischen Panoramas (Schaubild auf Rundhorizont gemalt), den gesamten Ort um sich herum wahrzunehmen und sich direkt dort hinein versetzt zu fühlen.&lt;br /&gt;
&lt;br /&gt;
Wir waren mal Feinde will ich ein weitere Versuch unternehmen, eine Dokumentation für die Planetariumskuppel zu produzieren und dabei eine für die Zuschauer ansprechenden Umsetzungsform für dieses Genre zu finden. Für die technische Realisierung möchte ich 360° Fotografie/StopMotion und HD Video kombinieren. Über das genau Thema bin ich mir noch nicht sicher, mögliche Orte könnten sein: die ehemalige innerdeutsche Grenze (siehe Foto) oder die Schlachtfelder aus der Napoleon Zeit um 1806 bei Jena.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Space between sound/]] (Adam Newns)&#039;&#039;&#039;&lt;br /&gt;
[[File:Sample.png|thumb|250px|All the artefacts in the film at once]]&lt;br /&gt;
This is a music visualisation of a section of &#039;Wanderer Fantasie&#039; by Liszt using photos animated in after effects in an astronomical setting. 2m 28s long.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Semesterapparat==&lt;br /&gt;
&#039;&#039;&#039;Infos zu Workshops und Exkursionen&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldomeworkshop Jena 20 11 10(Programm).doc| Programm zum Fulldome Workshop am 20.11.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Programmplan.doc| Programm der Exkursion ins Planetarium Wolfsburg vom 21.10.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Bericht.pdf| Bericht über die Exkursion ins Planetarium Wolfsburg (dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Festival Jena&#039;&#039;&#039;&lt;br /&gt;
*[[Media:EntryRequirements 2011 final.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (engl.)]]&lt;br /&gt;
*[[Media:Teilnahmebedingungen 2011.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (dt.)]]&lt;br /&gt;
*[[Media:4th annual Fulldome Festival Jena.pdf| Bericht über das Fulldome Festival 2010 (engl.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials und Basics&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldome technische Grundlagen(T Fritzsche 09).pdf|Tutorial: &#039;&#039;&#039;Technische Grundlagen im Fulldome&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:FulldomeSettings 3dsmax((T Fritzsche 07).pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme erstellen mit 3dsmax&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:5CameraRig-2.pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:Fulldome-KomplexesWoelben.zip|Tutorium: &#039;&#039;&#039;Fulldome Verzerrungen - Komplexes Wölben mit After Effects&#039;&#039;&#039;(inkl. Projektdateien / dt.)]]&lt;br /&gt;
*[[Media:Einstellungen.pdf| Tutorium: &#039;&#039;&#039;Rendereinstellungen für Fulldome in After Effects&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:AE-Turorial.pdf|Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10(dt.)]]&lt;br /&gt;
*[[Media:QuoVadis-Fulldome leaflet.pdf|Basic: „Quo Vadis Fulldome“ - Grundsatzvortrag von Volkmar Schorcht zu Fulldome(dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Material für die kursinternen Tutorien&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FullDome-5-Camera-Rig.zip|Projektdatei für Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;]]&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/Bluebox_Tutorial.zip Footagedateien für Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10 (ca 700MB)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franz Liszt Musikstücke&#039;&#039;&#039;&lt;br /&gt;
* [http://webuser.uni-weimar.de/~olif2166/Visualiszt/F_Liszt_Musikstuecke.zip Franz Liszt Musikstücke zur Verwendung durch die Kursteilnehmer]&lt;br /&gt;
* [http://www.archive.org/search.php?query=liszt%20AND%20mediatype%3Aaudio&amp;amp;page=1 archive.org]&lt;br /&gt;
* [http://www.classiccat.net/liszt_f/index.php Classiccat]&lt;br /&gt;
* [http://www.musopen.com/search.php?q=liszt Musopen]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andere&#039;&#039;&#039;&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/LotterieSounds_1-46.zip Soundschnipsel für die Musikvisualisierungslotterie]&lt;br /&gt;
*[[Media:Fulldome Musikvisu Hausaufgabe 14_01.zip|Hausaufgabe Musikvisualisierung für den 14.1.11]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
=== Andere Fulldome-Kurse ===&lt;br /&gt;
*[[/Visualiszt|„Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt“ (Projektmodul)]]&lt;br /&gt;
* [[GMU:Immersive Strategien]] (Werkmodul)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
[[Category:Fulldome]]&lt;br /&gt;
[[Category:Micky Remann]]&lt;br /&gt;
[[Category:Immersive Medien]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=45086</id>
		<title>IMM:Fulldome</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=45086"/>
		<updated>2012-10-10T12:28:12Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Vorschau von Fulldome-Content in  virtueller Umgebung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fulldome==&lt;br /&gt;
Die Fulldomeveranstaltungen dienen der Vorbereitung des FullDome Festivals. Die Kurse und Projekte unter der Professur Medienereignisse von Prof. Wolfgang Kissel werden von Micky Remann, Initiator des FullDome Festivals in Jena, seit 2006 angeleitet.&lt;br /&gt;
&lt;br /&gt;
==Aktuelle Projekte und Kurse==&lt;br /&gt;
* [[ME:Fulldome 1x1: Cyborgs in Landscapes]]&lt;br /&gt;
&lt;br /&gt;
==ältere Projekte und Kurse==&lt;br /&gt;
===2011===&lt;br /&gt;
* [[ME:Dissolving Space]]&lt;br /&gt;
* [[ME:From Janus To Fulldome]]&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
*[[/Visualiszt|„Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt“ (Projektmodul)]]&lt;br /&gt;
* [[ME:Fulldome Grundlagen und Perspektiven der Ganzkuppelprojektion]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Tutorials/Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Allgemeines/Common Knowledge ====&lt;br /&gt;
*[[Media:QuoVadis-Fulldome leaflet.pdf| Basic: &amp;quot;Quo Vadis Fulldome&amp;quot; - Grundsatzvortrag von Volkmar Schorcht zu Fulldome(dt.)]]&lt;br /&gt;
*[[Media:Fulldome_technische Grundlagen(T Fritzsche 09).pdf| Tutorial: Technische Grundlagen im Fulldome(dt.)]]&lt;br /&gt;
*[http://www.fh-kiel.de/index.php?id=6142 Jahrbuch Immersiver Medien zum kostenlosen Download]&lt;br /&gt;
*[[Media:Workshop_FullDomeFestival2011.pdf| Introduction to Fulldome (V. Schorcht 2011)]]&lt;br /&gt;
&lt;br /&gt;
====3D====&lt;br /&gt;
*[[Media:FulldomeSettings 3dsmax((T Fritzsche 07).pdf| Tutorial: Fulldome Filme erstellen mit 3dsmax(dt.)]]&lt;br /&gt;
&lt;br /&gt;
====2D====&lt;br /&gt;
*[[Media:5CameraRig-2.pdf|Tutorial: Fulldome Filme mit After Effects 3D Ebenen erstellen(dt.)]]&lt;br /&gt;
*[[Media:Fulldome-KomplexesWoelben.zip|Tutorium: &amp;quot;Fulldome Verzerrungen - Komplexes Wölben mit After Effects&amp;quot;(inkl. Projektdateien / dt.)]]&lt;br /&gt;
*[[Media:Einstellungen.pdf|Tutorium: &#039;&#039;&#039;Rendereinstellungen für Fulldome in After Effects&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:AE-Turorial.pdf|Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10(dt.)]]&lt;br /&gt;
&#039;&#039;&#039;Material für die kursinternen Tutorien&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FullDome-5-Camera-Rig.zip|Projektdatei für Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;]]&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/Bluebox_Tutorial.zip Footagedateien für Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10 (ca 700MB)]&lt;br /&gt;
&lt;br /&gt;
====english Tutorials====&lt;br /&gt;
*[http://artslab.unm.edu/beginner_fulldome.html Hue&#039;s Beginner&#039;s Guide to Fulldome Production]&lt;br /&gt;
*[http://pineappleware.undonet.com/index.html A long way to Dome Master - Theoretical and practical approach on the Fulldome Format &amp;quot;Dome Master&amp;quot;]&lt;br /&gt;
*[http://www.moreheadplanetarium.org/whenindome/?p=1381 5 Kamera Rig for After Effects without the need of a external stitiching software]&lt;br /&gt;
&lt;br /&gt;
=== Tools und Software ===&lt;br /&gt;
&lt;br /&gt;
====Vorschau von Fulldome-Content in  virtueller Umgebung====&lt;br /&gt;
*[http://incom.org/projekt/1372 DomeMod und Dometester der FH Potsdam]&lt;br /&gt;
*[http://orihalcon.jp/allskyviewer/downcnt.cgi/allskyviewer_111.zip AllSkyViewer]&lt;br /&gt;
*[http://www.ranchcomputing.com/terragen-freesoftware-produit.en.html FRAMANIP Pro, Software zur schnellen Vorschau von Einzelbildsequenzen - ohne Domevorschau]&lt;br /&gt;
&lt;br /&gt;
====Stitching Software====&lt;br /&gt;
*[http://extranet.spitzinc.com/download/ Glom (Freeware Stitching Programm zur Generierung von Fulldome Bildern)]&lt;br /&gt;
&lt;br /&gt;
====kostenlose Fulldome Plugins====&lt;br /&gt;
* [http://blendertarium.ottplanetarium.org/forum/viewtopic.php?f=7&amp;amp;t=31 Fisheyecamera for Blender]&lt;br /&gt;
* [http://www.thedott.net/shaders/domeAFL/index.html Fisheyeshader für Maya von Daniel F. Ott]&lt;br /&gt;
* [[File:DomeAFL max2009 32bit.zip|Fisheye MR Lens-Shader für 3D_Studio Max 2009 32-Bit]]&lt;br /&gt;
* [[File:DomeAFL max2009 64bit.zip|Fisheye MR Lens-Shader für 3D Studio Max 2009 64-Bit]]&lt;br /&gt;
* [[File:DomeAFL max2011 32bit.zip|Fisheye MR Lens-Shader für 3D Studio Max 2011 32-Bit]]&lt;br /&gt;
* [[File:DomeAFL max2011 64bit.zip|Fisheye MR Lens-Shader für 3D Studio Max 2011 64-Bit]]&lt;br /&gt;
&lt;br /&gt;
====kostenpflichtige Fulldome Plugins====&lt;br /&gt;
*[http://www.cebas.com/index.php?pid=products Cebas Finalrender enthält Fulldomekamera]&lt;br /&gt;
*[http://chaosgroup.com/en/2/vray.html ChaosGroup Vray Renderer enthält Fulldomekamera]&lt;br /&gt;
*[http://software.multimeios.pt/fulldome/index.html Fulldome Plugin für After Effects (Kostenpflichtiges Plugin für After Effects zur Gegenzerrung von Fulldome Bildern)]&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Festivals ===&lt;br /&gt;
*[http://www.fulldome-festival.de Offizielle Festivalseite des Fulldome Festivals in Jena]&lt;br /&gt;
*[http://www.planetarium-jena.de/ Seite des Jenaer Planetariums]&lt;br /&gt;
*[http://www.students-nightlife.de/wp-content/uploads/sn_nl_award.pdf Teilnahmebedingungen am Students&#039;s Nightlife Award]&lt;br /&gt;
*[http://www.students-nightlife.de Student&#039;s Nightlife Internetseite]&lt;br /&gt;
*[http://cyprusdomefest.com/2010/12/08/hello-world/ Cyprus Domefest]&lt;br /&gt;
*[http://www.fulldome.org.uk/ Fulldome UK]&lt;br /&gt;
&lt;br /&gt;
====See Fulldome Movies online====&lt;br /&gt;
*[http://www.skyskan.com/products/content Professionelle Fulldome Produktionen als Streaming Filme]&lt;br /&gt;
=== other Fulldome-courses ===&lt;br /&gt;
*[[GMU:Immersive Strategien]] (Werkmodul)&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://www.facebook.com/pages/FullDome-Festival/216689971695340 Fulldome Festival 2012 on Facebook]&lt;br /&gt;
*[http://www.studivz.net/Groups/Overview/49d5dbc9ff3b8fcc StudiVZ Gruppe zu Fulldome]&lt;br /&gt;
*[http://www.facebook.com/home.php?sk=group_155007091211304&amp;amp;ap=1 Facebook Gruppe zu Fulldome]&lt;br /&gt;
&lt;br /&gt;
=== Andere ===&lt;br /&gt;
* [http://www.xrez.com/tech-and-services/fulldome-theatre-production/ interaktive 3D Fahrt durch eine Fulldome Kuppel]&lt;br /&gt;
* [[wikipedia:Fulldome|englischer Wikipedia Eintrag zu Fulldome]]&lt;br /&gt;
* [http://3d-top-event.com/ Seite von Panoramafotograf Torsten Hemke]&lt;br /&gt;
* [http://domelab2010.anat.org.au/ Umfangreicher Blog mit Diskussionen rund um Fulldome]&lt;br /&gt;
* [http://www.skynoise.net/2010/08/21/full-domed-cinema Artikel im Blog von VJ Jean Poole]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fulldome]]&lt;br /&gt;
[[Category:Micky Remann]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Talk:HCIVeranstaltungen&amp;diff=44721</id>
		<title>Talk:HCIVeranstaltungen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Talk:HCIVeranstaltungen&amp;diff=44721"/>
		<updated>2012-09-27T23:28:19Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: Created page with &amp;quot;die liste wäre um einiges praktischer, wenn die links zu den veranstaltungen funktionieren würden :)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die liste wäre um einiges praktischer, wenn die links zu den veranstaltungen funktionieren würden :)&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Jan_Schepanski_-_Veranstaltungsmanagement&amp;diff=43650</id>
		<title>IFD:Showreel2012/Jan Schepanski - Veranstaltungsmanagement</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Jan_Schepanski_-_Veranstaltungsmanagement&amp;diff=43650"/>
		<updated>2012-07-13T10:14:28Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jan_schepanski_veranstaltungen_01.jpg]]&lt;br /&gt;
[[Image:Jan_schepanski_veranstaltungen_02.jpg]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_schepanski_veranstaltungen_02.jpg&amp;diff=43649</id>
		<title>File:Jan schepanski veranstaltungen 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_schepanski_veranstaltungen_02.jpg&amp;diff=43649"/>
		<updated>2012-07-13T10:13:37Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Jan_Schepanski_-_Veranstaltungsmanagement&amp;diff=43646</id>
		<title>IFD:Showreel2012/Jan Schepanski - Veranstaltungsmanagement</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Jan_Schepanski_-_Veranstaltungsmanagement&amp;diff=43646"/>
		<updated>2012-07-13T10:05:05Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: Created page with &amp;quot;Image:Jan_schepanski_veranstaltungen_01.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jan_schepanski_veranstaltungen_01.jpg]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_schepanski_veranstaltungen_01.jpg&amp;diff=43643</id>
		<title>File:Jan schepanski veranstaltungen 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jan_schepanski_veranstaltungen_01.jpg&amp;diff=43643"/>
		<updated>2012-07-13T10:03:26Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=43609</id>
		<title>IFD:Showreel2012</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=43609"/>
		<updated>2012-07-13T09:43:01Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20120626_IFD-Showreel2012.png|422px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation Sommersemester 2012&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. Juli 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angebotenen Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 12:00 Block &amp;quot;Fach- und Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Michael Markert - iOSDev I 2012/]]&lt;br /&gt;
* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
* Werkmodul ‘[[IFD:Elektrische_Gehirnwellengymnastik|Elektrische Gehirnwellengymnastik]]‘&lt;br /&gt;
** [[/Martin Schied - Zusammenfassung/]]&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Gabriel Rausch - Web Advanced II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Gabriel Rausch - Web Basics II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Michael Markert - BauhausVorkurs2012/]]&lt;br /&gt;
* Werkmodul ‘[[Roter_Button|Roter Button oben links, grüner Button unten rechts]]‘&lt;br /&gt;
* Werkmodul ‘[[IFD:WizardOfOz|The Wizard of Oz: Mock-ups &amp;amp; prototyping]]‘&lt;br /&gt;
** [[/Frederic Gmeiner - Zusammenfassung/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:00 - 14:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 2 / Interaktion mit mobilen Medien: „Guides &amp;amp; Games“ &#039;&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
** [[/Tobias Zeller/]]&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Interaktives Weimar Abenteuer - Bokelmann, Danz, Froger, Glahn, Pabsdorf, Wolf/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk/]]&lt;br /&gt;
** [[/Jan Schepanski - Veranstaltungsmanagement/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 4 / Interaction and Experimental Interfaces - 30 cm3&#039;&lt;br /&gt;
&amp;lt;!--** [[/Fariborz Farid/]]--&amp;gt;&lt;br /&gt;
** [[/Irina Yasinskaya, Sandra Guzman - Heart Beat Textile/]]&lt;br /&gt;
&amp;lt;!--** [[/Nooshin Saeedi/]]--&amp;gt;&lt;br /&gt;
** [[/Jelena Djokic - I Was Here/]]&lt;br /&gt;
** [[/Patawat Phamuad - What you can do with 100 Yen/]]&lt;br /&gt;
** [[/Kathy Yuen, Eleni Digidiki, Augusto Gandia, Xin Wang - Smart Blocks/]]&lt;br /&gt;
** [[/Jie Wang, Yunshui Jin - Melodic Rope/]]&lt;br /&gt;
** [[/Matthias Gmelin und Miriam Kotyrba - Hospital Organisation/]]&lt;br /&gt;
** [[/Matias Garcia, Gentian Begolli - Understanding Our Neighbor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator/]]&lt;br /&gt;
** [[/Adriana Cabrera , Diana Cano - Interactive Surface Design/]]&lt;br /&gt;
** [[/Tony Wulfert/]]&lt;br /&gt;
** [[/JinHee Choi - What is in your room?/]]&lt;br /&gt;
** [[/Yue Mao - Interactive Donation Box/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schlusswort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;Fach- und Werkmodul Arbeiten&amp;lt;/h3&amp;gt;&lt;br /&gt;
Übersicht der Arbeiten aus Fach- und Werkmodulen. Werden nicht einzeln auf der Veranstaltung vorgestellt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fachmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Iain Campbell - Dhound (Event Manager)/]]&lt;br /&gt;
** [[/Johannes Altmann/]]&lt;br /&gt;
** [[/Antje Danz/]]&lt;br /&gt;
** [[/Marcel Döpel - Web RPG/]]&lt;br /&gt;
** [[/Michel Büchner - Web RPG/]]&lt;br /&gt;
** [[/Martin Horbach/]]&lt;br /&gt;
** [[/Bastian Weber - VirtualGuitar/]]&lt;br /&gt;
** [[/Georg Müller/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Mariana Perfeito/]]&lt;br /&gt;
** [[/Claudia Heinze/]]&lt;br /&gt;
** [[/Kathy Yuen/]]&lt;br /&gt;
** [[/Ivo Santos/]]&lt;br /&gt;
** [[/Garcia Matias/]]&lt;br /&gt;
** [[/Augusto Gawdia/]]&lt;br /&gt;
** [[/Carlo Enke/]]&lt;br /&gt;
** [[/Jennifer Beckmann/]]&lt;br /&gt;
** [[/Christian Sohn/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator Web/]]&lt;br /&gt;
** [[/Diana Cano/]]&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Tobias Wolf – Mediathek/]]&lt;br /&gt;
** [[/Juliane Reschke - iDecider/]]&lt;br /&gt;
** [[/Christoph Halang/]]&lt;br /&gt;
** [[/Fariborz Farid/]]&lt;br /&gt;
** [[/Iain Campbell - Solar Monitor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator iOS/]]&lt;br /&gt;
** [[/Jelena Djokic - I was here- iOS/]]&lt;br /&gt;
** [[/Adriana Cabrera/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
** [[/Julius Bullinger/]]&lt;br /&gt;
** [[/Malik Al-hallak/]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werkmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Joatan Preis Dutra/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Constantin Oestreich/]]&lt;br /&gt;
** [[/Hannes Wünsche/]]&lt;br /&gt;
** [[/Lukas Krause/]]&lt;br /&gt;
** [[/Ingo Schäfer/]]&lt;br /&gt;
** [[/Laura Jozefini/]]&lt;br /&gt;
** [[/Monika Schwarz/]] &lt;br /&gt;
** [[/Theresa Tschenker/]]&lt;br /&gt;
** [[/Lydia Kluge/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk - ActiveArts/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Anja Werner/]]&lt;br /&gt;
** [[/Eleni Digidiki/]]&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Tristan Weis/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Philipp Hollinger/]]&lt;br /&gt;
** [[/Marius Beine/]]&lt;br /&gt;
** [[/Michael Weber/]]&lt;br /&gt;
** [[/Daniel Winterberg/]]&lt;br /&gt;
** [[/Tobias Wolf/]]&lt;br /&gt;
** [[/R W/]]&lt;br /&gt;
** [[/Carolin Scheffler/]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=43546</id>
		<title>IFD:Showreel2012</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=43546"/>
		<updated>2012-07-13T08:20:48Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20120626_IFD-Showreel2012.png|422px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation Sommersemester 2012&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. Juli 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angebotenen Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 12:00 Block &amp;quot;Fach- und Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Michael Markert - iOSDev I 2012/]]&lt;br /&gt;
* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
* Werkmodul ‘[[IFD:Elektrische_Gehirnwellengymnastik|Elektrische Gehirnwellengymnastik]]‘&lt;br /&gt;
** [[/Martin Schied - Zusammenfassung/]]&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Gabriel Rausch - Web Advanced II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Gabriel Rausch - Web Basics II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Michael Markert - BauhausVorkurs2012/]]&lt;br /&gt;
* Werkmodul ‘[[Roter_Button|Roter Button oben links, grüner Button unten rechts]]‘&lt;br /&gt;
* Werkmodul ‘[[IFD:WizardOfOz|The Wizard of Oz: Mock-ups &amp;amp; prototyping]]‘&lt;br /&gt;
** [[/Frederic Gmeiner - Zusammenfassung/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:00 - 14:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 2 / Interaktion mit mobilen Medien: „Guides &amp;amp; Games“ &#039;&lt;br /&gt;
**[[/Myname MySecondName - MyProjectTitle/]]&lt;br /&gt;
** [[/Tobias Zeller/]]&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Interaktives Weimar Abenteuer - Bokelmann, Danz, Froger, Glahn, Pabsdorf, Wolf/]]&lt;br /&gt;
** [[/Constantin Oestreich/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Carlo Enke/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/R W/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk/]]&lt;br /&gt;
** [[/Jan Schepanski - Veranstaltungsmanagement/]]&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 4 / Interaction and Experimental Interfaces - 30 cm3&#039;&lt;br /&gt;
&amp;lt;!--** [[/Fariborz Farid/]]--&amp;gt;&lt;br /&gt;
** [[/Irina Yasinskaya, Sandra Guzman - Heart Beat Textile/]]&lt;br /&gt;
&amp;lt;!--** [[/Nooshin Saeedi/]]--&amp;gt;&lt;br /&gt;
** [[/Yue Mao/]]&lt;br /&gt;
** [[/Jelena Djokic - I Was Here/]]&lt;br /&gt;
** [[/Patawat Phamuad - What you can do with 100 Yen/]]&lt;br /&gt;
** [[/Bastian Bügler/]] &lt;br /&gt;
** [[/Kathy Yuen, Eleni Digidiki, Augusto Gandia, Xin Wang - Smart Blocks/]]&lt;br /&gt;
** [[/Tony Wulfert/]]&lt;br /&gt;
** [[/Jie Wang/]]&lt;br /&gt;
** [[/Matthias Gmelin und Miriam Kotyrba - Hospital Organisation/]]&lt;br /&gt;
** [[/Yunshui Jin/]]&lt;br /&gt;
** [[/Diana Cano/]]&lt;br /&gt;
** [[/Jinhee Choi/]]&lt;br /&gt;
** [[/Matias Garcia, Gentian Begolli - Understanding Our Neighbor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator/]]&lt;br /&gt;
** [[/Jeremy Booth/]]&lt;br /&gt;
** [[/Ludwig Gundermann/]]&lt;br /&gt;
** [[/Adriana Cabrera/]]&lt;br /&gt;
** [[/Lida Ebrahimi/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schlusswort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;Fach- und Werkmodul Arbeiten&amp;lt;/h3&amp;gt;&lt;br /&gt;
Übersicht der Arbeiten aus Fach- und Werkmodulen. Werden nicht einzeln auf der Veranstaltung vorgestellt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fachmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Iain Campbell - Dhound (Event Manager)/]]&lt;br /&gt;
** [[/Johannes Altmann/]]&lt;br /&gt;
** [[/Antje Danz/]]&lt;br /&gt;
** [[/Marcel Döpel - Web RPG/]]&lt;br /&gt;
** [[/Michel Büchner - Web RPG/]]&lt;br /&gt;
** [[/Martin Horbach/]]&lt;br /&gt;
** [[/Bastian Weber - VirtualGuitar/]]&lt;br /&gt;
** [[/Georg Müller/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Mariana Perfeito/]]&lt;br /&gt;
** [[/Claudia Heinze/]]&lt;br /&gt;
** [[/Kathy Yuen/]]&lt;br /&gt;
** [[/Ivo Santos/]]&lt;br /&gt;
** [[/Garcia Matias/]]&lt;br /&gt;
** [[/Augusto Gawdia/]]&lt;br /&gt;
** [[/Carlo Enke/]]&lt;br /&gt;
** [[/Jennifer Beckmann/]]&lt;br /&gt;
** [[/Christian Sohn/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator Web/]]&lt;br /&gt;
** [[/Diana Cano/]]&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Tobias Wolf – Mediathek/]]&lt;br /&gt;
** [[/Juliane Reschke - iDecider/]]&lt;br /&gt;
** [[/Christoph Halang/]]&lt;br /&gt;
** [[/Fariborz Farid/]]&lt;br /&gt;
** [[/Iain Campbell - Solar Monitor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator iOS/]]&lt;br /&gt;
** [[/Jelena Djokic - I was here- iOS/]]&lt;br /&gt;
** [[/Adriana Cabrera/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
** [[/Julius Bullinger/]]&lt;br /&gt;
** [[/Malik Al-hallak/]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werkmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Joatan Preis Dutra/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Constantin Oestreich/]]&lt;br /&gt;
** [[/Hannes Wünsche/]]&lt;br /&gt;
** [[/Lukas Krause/]]&lt;br /&gt;
** [[/Ingo Schäfer/]]&lt;br /&gt;
** [[/Laura Jozefini/]]&lt;br /&gt;
** [[/Monika Schwarz/]] &lt;br /&gt;
** [[/Theresa Tschenker/]]&lt;br /&gt;
** [[/Lydia Kluge/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk - ActiveArts/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Anja Werner/]]&lt;br /&gt;
** [[/Eleni Digidiki/]]&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Tristan Weis/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Philipp Hollinger/]]&lt;br /&gt;
** [[/Marius Beine/]]&lt;br /&gt;
** [[/Michael Weber/]]&lt;br /&gt;
** [[/Daniel Winterberg/]]&lt;br /&gt;
** [[/Tobias Wolf/]]&lt;br /&gt;
** [[/R W/]]&lt;br /&gt;
** [[/Carolin Scheffler/]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_I&amp;diff=35677</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part I</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_I&amp;diff=35677"/>
		<updated>2011-12-12T20:01:56Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Jan Schepanski */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 28/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Check the links below. Choose one or two projects, works you really like and write a short text about it. (why you like it, what is interesting for you and what happens there. Feel free to look at other sources as well. We&#039;ll have a look at them tomorrow.&lt;br /&gt;
&lt;br /&gt;
http://processing.org/exhibition/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.openprocessing.org/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://vimeo.com/groups/processing&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.visualcomplexity.com/vc/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.creativeapplications.net&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.complexification.net&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Patawat Phamuad ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Balldroppings&lt;br /&gt;
&lt;br /&gt;
[[File:balldroppings.png|500px|link=http://balldroppings.com/js/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This web-based application is constructed from Processing.js, a part of Processing language which is able to run on browser. The most interesting point of this project is to focus on both 2 of 4 approaches to interactive design.&lt;br /&gt;
&lt;br /&gt;
For the first approach &amp;quot;User-Centered Design&amp;quot; , the designer tried to make a simple drum without any complicated set of drum pieces. Only lines and circles working with physic law are able to initiate a set of user-based instrument. Importantly, the user foresees what is supposed to be happened without any instructions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the second approach focuses on &amp;quot;Activity-Center Design&amp;quot; . The system flows until the user press &amp;quot;close&amp;quot; button on web browser. The system has no fixed ending. Thus, the designer designed tool for actions. In addition, each action directly depends on each own person&#039;s experience and mental processes. (Exteriorized:-interesting in what people do)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;system &amp;amp; technology:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I.application processes active to each order &amp;lt;balls &amp;amp; lines&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
II.Users active to application process.     &amp;lt;dragging line &amp;amp; outputsound&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
III. Processing.js + html5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;referred:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Dan S. Designing for interaction. &#039;&#039;The four approaches to interaction design&#039;&#039;. (2001) &amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.michelepasin.org/techblog/2010/02/18/processing-js-iprocessing-javascript-does-everything-for-you/ Processing.js, iProcessing: javascript does everything for you! ]&lt;br /&gt;
&lt;br /&gt;
=== everyware, Soak===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;27158491|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soak is an empty canvas made of an elastic material. The moment you touch it the canvas gets virtually soaked with color.&amp;lt;br/&amp;gt;&lt;br /&gt;
A [[Kinect]] detects any deformation of the elastic surface and passes this data to Processing, which then simulates virtual drops of dye.&amp;lt;br/&amp;gt;&lt;br /&gt;
What I like about this project is the combination of digital tools with analog materials and the beauty of being so simple. The simulation of watercolor on the other hand is very interesting as well. (*cellular automata)&lt;br /&gt;
&lt;br /&gt;
// [[Sebastian Wolf|Sebastian]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Substrate ===&lt;br /&gt;
by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/index.php]&lt;br /&gt;
&lt;br /&gt;
http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;0001 iterated substrate&#039;&#039; by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; is a piece of generative art written in processing that creates a landscape looking a lot like urban plans.&lt;br /&gt;
&lt;br /&gt;
At the start of the program a couple of straight black lines are placed randomly on the canvas. They expand during the program, each line growing other lines at right angle but at random positions and at random times. This process is repeated for the newly grown lines. The expansion of a line stops when it collides with another line.&lt;br /&gt;
&lt;br /&gt;
Each line has a shadowish colouring of variable hue and amplitude to the left of the line&#039;s growing direction.&lt;br /&gt;
&lt;br /&gt;
Due to the different angles of the starting lines the growing image consists of distinguishable parts that could resemble city districts if the image was compared to an urban plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; seems particularly interesting as it creates beautiful patterns using a rather simple algorithm.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
=== Alexander Gustke ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OASIS&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/imgs/main.jpg&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Was ist OASIS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In OASIS hat der Benutzer die Möglichkeit mit einer virtuellen Unterwasserwelt mit allen möglichen Tieren die dort leben zu interagieren. &lt;br /&gt;
&lt;br /&gt;
Basis ist ein Touchscreen der vollständig mit schwarzem Sand bedeckt ist. Wenn der Sand zur Seite geschoben wird und freie Stelle entstehen, bildet sich in diesen eine kleine Welt voller Fische, Seesterne und Quallen. Durch das Wegschieben des Sandes entsteht eine erweiterte Welt in der sich dann mehr Fische und andere Tiere bilden können. Das Verkleinern der Welt führt dazu, dass sich alle Tiere den engeren Platz teilen müssen. Weiterhin reagiert die Welt auf Hindernisse, wie zum Beispiel Steine. Diese können inmitten einer freien Stelle platziert werden, welche die Unterwassertiere dann versuchen zu umschwimmen.&lt;br /&gt;
&lt;br /&gt;
Was mich zu den oben genannten Dingen zusätzlich interessiert ist, dass Fische Schwärme bilden können und versuchen innerhalb des Schwarms nicht miteinander zu kollidieren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
[[File:tr_lines_example.png|500px|link=http://jmartinho.net/digitalArt-html5/index.php?art=tr-lines]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This project was made by Joao Martinho Moura with Processing.js.&lt;br /&gt;
Processing.js is the sister project of Processing and designed for the web. It makes makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. Processing.js allows Processing code to be run by any HTML5 compatible browser, including current versions of Firefox, Safari, Chrome, Opera, and Internet Explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algorithm Art Code&#039;&#039;&#039; is a generative system that creates compositions of lines and even sculptures. It is able to cause multiple results and may even produce art.&lt;br /&gt;
By clicking into the interactive frame and moving the mouse you can influence the appearence of the creating composition.&lt;br /&gt;
There are six different types of the &amp;quot;Algorithm Art Code&amp;quot;: TR-Lines (Transversal Lines), Closed Lines, Infinite-Boils, Perls and Sine-Paths.&lt;br /&gt;
I think this project is interesting because I like interactive surfaces that &amp;quot;act&amp;quot; according to a human&#039;s behavior and through which you can influence the result of the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*http://www.jmartinho.net / Webpage of Joao Martinho Moura&lt;br /&gt;
*http://projects.jmartinho.net/#1577272/Html5-Algorithm-Art-Code / Examples for Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz ===&lt;br /&gt;
&lt;br /&gt;
http://senseable.mit.edu/nyte/images/01%20nyte%20-%20globe%20encounters.jpg&lt;br /&gt;
[http://senseable.mit.edu/nyte/ New York Talk Exchange] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://senseable.mit.edu/nyte/movies/nyte-globe-encounters.mov Globe Encounters]&lt;br /&gt;
&lt;br /&gt;
This animated infographic illustrates the flow of information in real time between I.P. addresses in New York City and elsewhere around the world. The greater the illumination of each arc, the greater the internet traffic flow between NYC and that particular city within the last day. This project appeals to me mostly because it successfully demonstrates information consumption &amp;amp;mdash; a personal area of interest. This is also a great way to relay the usage of I.P. address data. I only wish that it wasn&#039;t limited to NYC; ideally, we&#039;d see how the info traffic consumption flowing from NYC compares to other cities around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/725_big01.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://xiaoji-chen.com/blog/2010/map-of-paris-visualizing-urban-transportation/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The work is a mental map of the city of Paris, not related to the proportional distancies of diferent points to the city center, but to the cost it takes to get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Touch DJ&lt;br /&gt;
&lt;br /&gt;
http://vimeo.com/groups/processing/videos/30735367/ &lt;br /&gt;
&lt;br /&gt;
The project, by which the user interface and sound come to dialog. I find it interesting because it is about a usual case of influencing sound by picking diferent buttons from the board, but the both sound and user interface influence changes to each other. Otherwise people developed a new tool for themself, making a ppeace of work. Or were oposite?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life Support Systems - Vanda ===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big01.jpg&lt;br /&gt;
&lt;br /&gt;
The system analyzes electrical signals from the vanda hybrida orchid and generates a virtual model of this &amp;quot;language&amp;quot;. It then produces similar signals based on the learned model, even after the orchid&#039;s death. In this way, the plant&#039;s spirit somehow is preserved in a digital system.&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big02.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Link: &#039;&#039;&#039;http://www.visualcomplexity.com/vc/project.cfm?id=40&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Tristan Weis &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
E7 from http://www.openprocessing.org/visuals/?visualID=40859 is a little game to play (in German XXO should say everything). You need to draw the things alone, but so you can change the number of rows and colons. With a left click (or the left mouse button is pressed) you draw a horizontal line, with the right mouse button you draw a vertical line. If you drag the mouse you can draw the O or the X (or whatever you want).&lt;br /&gt;
&lt;br /&gt;
[[File:Processing_E7_AD.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== JOHANNES KONRAD ALTMANN ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;26383732|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VOID is a conceptional processing magazine for the iPad. It is aimed to bring coding closer to designers, with focus on enhanced user integration and personalization with a strong visual approach.&lt;br /&gt;
&lt;br /&gt;
The magazine app features sections where the reader is able to explore projects, learn about other processing artists, manipulate source code live inside the app and immediately see the changes highlighted in the code.&lt;br /&gt;
&lt;br /&gt;
Users can save their modified versions of a sketch, screenshots or short videos to a custom dropbox folder that is linked to the app. It is also possible to share this data via facebook, twitter and email.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea, Concept and App-Layout: Natalie Hanke&lt;br /&gt;
Camera and Postproduction: Daniel Oliveira Carneiro&lt;br /&gt;
Music: Pivot — Make Me Love You&lt;br /&gt;
&lt;br /&gt;
For more information:&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative/1736030/VOID&lt;br /&gt;
*http://www.danielcarneiro.eu/​&lt;br /&gt;
*http://www.pvtpvt.net/​&lt;br /&gt;
&lt;br /&gt;
Sources for text, images and code:&lt;br /&gt;
*http://www.creativeapplications.net/​&lt;br /&gt;
*http://www.generative-gestaltung.de/​&lt;br /&gt;
*http://www.openprocessing.org/​&lt;br /&gt;
&lt;br /&gt;
=== Lu JIN ===&lt;br /&gt;
[[File:SandTravelerPRN2.jpg]]&lt;br /&gt;
*Name: Sand Traveler&lt;br /&gt;
*Link:http://www.complexification.net/gallery/machines/sandTraveler/&lt;br /&gt;
*Description: use single dot to create a three dimensional figure in the 2d plane.&lt;br /&gt;
*Reason: The sand pictures change frequently and leave me a great expectation for the next picture, when the dot stops.&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski ===&lt;br /&gt;
&lt;br /&gt;
http://pingmag.jp/images/article/tokyodesignweek2006_30.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Monsters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wer kennt sie nicht aus Kindertagen: Die illustren Schattenspiele. Die Hand in gewissem Abstand vor eine Lichtquelle gesetzt und los ging der Spaß. Dank moderner Technik lassen sich die aus Hand geformten Monster nun zum Leben erwecken!&lt;br /&gt;
Technisch wird es umgesetzt, indem man die jeweiligen Hände filmt, deren Bewegungen samt Silhouette erfasst und mit Hilfe eines Beamers dann die Hände in kleine Monster verwandelt.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tSJTTkwrZ9s&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=g0TOQo_7te4&lt;br /&gt;
&lt;br /&gt;
http://worthersoriginal.com/viki/#page=shadowmonsters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Ball&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hairball.JPG]]&lt;br /&gt;
&lt;br /&gt;
http://www.openprocessing.org/visuals/?visualID=12399&lt;br /&gt;
&lt;br /&gt;
= 29/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
Look for a visual pattern on your way home, at your house, somewhere around you. that can be: a textile, the pattern on the sidepath, a pattern in the sky, a pattern on your wallpaper. Make a photo or a sketch.&lt;br /&gt;
&lt;br /&gt;
Patterns are always repetitions of elements. The elements are sorted in a certain way. That’s the rhythm. try to describe the rhythm. cut your pattern in its smallest elements. How many elements do you have. in which way are they composed? write a short text about the composition.&lt;br /&gt;
&lt;br /&gt;
=== cobblestone ===&lt;br /&gt;
&lt;br /&gt;
http://farm6.static.flickr.com/5280/5895055290_ebde12b4b0_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;cobblestone&#039;&#039; (photo cc-by-sa by a2t [http://www.flickr.com/photos/a2t/])&lt;br /&gt;
&lt;br /&gt;
Cobblestone pavements are often laid in interesting patterns like the one shown above.&lt;br /&gt;
&lt;br /&gt;
The stones are placed in arcs which are repeated to the inside and outside of the arc&#039;s circle and in similarly oriented arcs at their endpoints.&lt;br /&gt;
&lt;br /&gt;
Due to the irregularities in the stone&#039;s sizes a random component is added to the pattern, making it harder to decode while still keeping it repetitive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pattern definition&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[Image:Md-processing-cs-1.png|thumb|cobblestone pattern]] &lt;br /&gt;
&lt;br /&gt;
The pattern consists of basically one shape, a square.&lt;br /&gt;
The squares are arranged in rows and columns as shown in the image on the right (one row highlighted in green, the two columns separated in red). The tricky part is that within each row/column the stones are placed along an arc while being rotated according to their position on the arc.&lt;br /&gt;
&lt;br /&gt;
The radius of the arc is determined by the size, number and spacing of the squares used to form one row/column segment of the pattern and will stay the same during the whole drawing process. The position of each square on an arc is determined by its width and the predefined spacing. The orientation of each square is determined by its position on the arc, starting with -45 degrees and being rotated clockwise by 90/(n-1) degrees (where n is number of squares on each arc; this is also the angle between the centers of two stones on the arc).&lt;br /&gt;
&lt;br /&gt;
The pattern can be drawn with three nested loops:&lt;br /&gt;
* ONE looping through each row, setting the center Y for the arc&#039;s circle (starting with the position of the square closest to the bottom (highest value) plus the radius and being decreased by the square&#039;s height and predefined vertical spacing during each run)&lt;br /&gt;
** TWO looping through each column, setting the center X for the arc&#039;s circle (starting with the of distance of the leftmost square to the center of the arc&#039;s circle and increasing it by two times that distance during each run)&lt;br /&gt;
*** THREE looping through each stone, going along the arc in previously determined steps and placing a square in it&#039;s proper rotation (-45 degrees incremented by the length of the step during each run).&lt;br /&gt;
&lt;br /&gt;
Each stone shall of course be drawn only if inside the pattern&#039;s bounding box and the first stone of each column is only drawn for the first column as it is the same as the last stone for all following columns.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
=== Growing Ivy ===&lt;br /&gt;
[[File:tree all elements.jpg|thumb]]&lt;br /&gt;
The pattern of growing ivy is a pretty dense one. The leaves are the smallest elements within that pattern. Looking at the boundaries of it you can observe that ivy grows up in lines, each covered with leaves to the left and right side by turn. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions.&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== Textile on a Chair ===&lt;br /&gt;
[[File:Chair4.jpg|thumb]]&lt;br /&gt;
The textile pattern on this chair has alternating vertical stripes. Some of these stripes are solid colors; others have patterns within them. Within the patterned stripes, a few have vertically stacked repeating elements. One set has a floral pattern sitting alone a line that resembles a sine wave. The floral pattern mirrors itself along the vertical axis. &amp;lt;br /&amp;gt;&lt;br /&gt;
Color plays an important role in this textile pattern, as the plain black stripe is consistently placed between the two main alternating floral stripes. The black stripe contrasts sharply with the flowery pastels.&lt;br /&gt;
&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
[[File:Spider0.jpg‎|thumb]]&lt;br /&gt;
This is the spider on the white wall. It has two antennas and 8 feet, 3 long and 5 short feet. The most part of it is symmetrical. I think it can be realized through rotation and mirror effects.&lt;br /&gt;
&lt;br /&gt;
--Lu Jin&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== Case===&lt;br /&gt;
[[File:Upperpartofaharddrive.jpg‎|thumb]]&lt;br /&gt;
&lt;br /&gt;
A sketch of a part from a hard drive case. It consists of two lines of a different length and a point. Put this in a line, one line, one point, one line, three points, and in the next line just mirror it.&lt;br /&gt;
&lt;br /&gt;
Raphael K.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== My midnight pizza===&lt;br /&gt;
[[File:pizza surface2.gif‎|thumb]]&lt;br /&gt;
Do you like pizza? yes I like it. Pizza is always founded as circle big shape background then come after with a lot of edible stuffs on second layer or surface. Your favorite pizza always decorates with tomatoes, concentrated-tomatoes sauce, cheese, pepperoni, paprika, salami,  and so on.&lt;br /&gt;
They are laid on the surface with random position but with sense of human that drop anythings on surface with an appropriate position:- not too far, no too close to each other. More,each will be laid on each other layer by layer.&lt;br /&gt;
&lt;br /&gt;
-PATawat. P-&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== Plattenbau ===&lt;br /&gt;
http://farm6.static.flickr.com/5305/5597569756_aff9d2942c_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
(image © Oleg Borodin [http://www.flickr.com/photos/odeonmelancholy/5597569756])&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plattenbauten, or prefabricated houses always shape patterns because of their construction and design, which aims to make them cheap, quick and rather easy to build. They consist of ready-made standardized parts, which all look basically the same and form quite repetitive patterns automatically.&lt;br /&gt;
&lt;br /&gt;
// [[Sebastian Wolf|Sebastian]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
[[File:Sofakissen.jpg|thumb]]&lt;br /&gt;
(Farben auf dem Bild nicht originalgetreu...)&lt;br /&gt;
&lt;br /&gt;
Auf dem Bild zu sehen ist das Muster von einem Sofakissen. Dabei kann das Muster im ersten Schritt grob als parallel aneinander liegende Rechtecke beschrieben werden. Im zweiten Schritt kann man sagen, dass neben jedem nicht gelben Rechteck ein gelbes Rechteck ist, welches nicht weiter zu unterteilen ist. Diese gelben Rechtecke haben immer dieselben Abmessungen. Die Muster in den Rechtecken zwischen zwei gelben Rechtecken alternieren in zwei Varianten. &lt;br /&gt;
&lt;br /&gt;
Die erste Variante ist wie folgt aufgebaut: Der Rand längs des Rechtecks besteht aus gelben kleinen Quadraten, wobei zwischen zwei Quadraten ein roter Zwischenraum von der Breite eines halben Quadrates ist. Die Seitenlänge jedes Quadrates ist ungefähr ein Fünftel der Breite des gelben Rechtecks. Zwischen diesem Rand aus Quadraten ist das entstehende Rechteck rot, wie der Zwischenraum der Quadrate. Das rote Rechteck ist etwas größer als die gelben Rechtecke. &lt;br /&gt;
&lt;br /&gt;
Die zweite Variante unterscheidet sich zur ersten nur in dem Punkt, dass der Zwischenraum zwischen dem Rand aus Quadraten nur noch ein Drittel so groß ist, und die Farbe mehr ins Orange geht.&lt;br /&gt;
&lt;br /&gt;
Alles in Allem kann man sagen, dass dieses Muster aus insgesamt 5 Elementen besteht.&lt;br /&gt;
&lt;br /&gt;
|Alexander Gustke|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
[[File:Pattv.jpg|thumb]]&lt;br /&gt;
A tent pattern&lt;br /&gt;
&lt;br /&gt;
Though is the composition of the pattern simple central structure, the complexity comes from the structure and the way, the patterns with each other connected are. This provokes 3dimensionality, on the way, that putting facets together by different angles provokes the look of broken lines and broken shapes.&lt;br /&gt;
&amp;lt;clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
===Andreas Dietrich: Pavement===&lt;br /&gt;
[[File:ProcessingStone.JPG|thumb]]&lt;br /&gt;
Pavements have often paving stones. The are many patterns available. In this example the pavement consists of two rectangle. Both have the same heights. The bigger one has a width of the height times two. The width and the height of the smaller one is equal.&lt;br /&gt;
&lt;br /&gt;
To Draw this shapes:&amp;lt;br /&amp;gt;&lt;br /&gt;
Begin with the bigger one. Place three of them next to each other. Go the height of the rectangles downwards and to the rectangle, which is on the left. Begin on the left side with the smaller rectangle. Place two bigger rectangles next to it. Finally place a new smaller rectangle next to one of them.&lt;br /&gt;
Go the height of the rectangles downwards and to the rectangle, which is on the left.&lt;br /&gt;
Repeat this steps, if you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
===Tristan Weis: Couch cloth pattern===&lt;br /&gt;
[[File:Couchclothpattern.jpg|thumb]]&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|thumb]]&lt;br /&gt;
The pattern consists of very small strings. There are strings from the bottom to the top, and from left to right. Running from one side to another, every few millimeters a batch of strings runs over the crossing batch; after that it runs under the next one; over the one after - and so on. The batches running from left to right seem slightly thicker, forming a diversified web with the thinner ones from top to bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
===Florian Meyer: Fake 3D===&lt;br /&gt;
[[File:pattern rhombus.jpg|thumb|Click me!]]&lt;br /&gt;
This pattern provides an illusion of depth due to use of simple 2D geometry (rhombus) with different shades that matches with our conception of how three-dimensional shapes must look like as soon as light is getting reflected off their surfaces  from a specific angle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
===Jan Schepanski: Schneefall===&lt;br /&gt;
http://www.buecherundbilder.de/images/schneefall.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wie im Flug schritten sie durch des Winters Flockenflug mit frohlockend lockrem Lockenhaupt und so war schnell klar wer von beiden keine schützend Mütze trug.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So wie jede Schneeflocke nach dem Regelwerk der Natur gebildet wird, so segeln sie dahin, getrieben von Wind, Schwerkraft und der Lust des Tanzes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
===Johannes Konrad Altmann===&lt;br /&gt;
&lt;br /&gt;
[[File:Asymmetrie 1.jpg|thumb]]&lt;br /&gt;
[[File:Asymmetrie 2.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asymmetric Balance!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Asymmetry means without symmetry. That by itself has nothing to do with balance. It just means that there are no mirror images in a composition. The term, however, is usually used to describe a kind of balance that does not rely on symmetry: asymmetrical balance. There is no simple formula for achieving balance in asymmetrical balance (hence the term informal balance) so the designer must sense whether or not the composition is balanced. This is where your sense of balance really comes into play. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The composition either looks like it is balance or it does not. Where does your attention goes when you look at an image? If it seems to wander around more or less evenly, there is probably balance. If you seem to always come back to the same area, and that is not the center of the composition, then the balance is suspect.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One way to achieve balance that is almost a formula is to have more or less equally interesting things randomly distributed throughout the format. The effect is like confetti dropped on the area. There is balance because interest is evenly distributed, and there is unity. The problem is that everything is likely to seem too equal and hence too uniform. There is not enough variety and the design soon becomes boring.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hairball.JPG&amp;diff=35676</id>
		<title>File:Hairball.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hairball.JPG&amp;diff=35676"/>
		<updated>2011-12-12T20:00:06Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35555</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35555"/>
		<updated>2011-12-08T19:18:29Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Florian Meyer: Fake 3D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= task 11/11: Practice: sketch with more complex shapes =&lt;br /&gt;
You already got to know how to draw basic shapes, now have a look into more complex&lt;br /&gt;
shapes. Shapes with more corner points can be created by the functions beginShape() and&lt;br /&gt;
endShape(). You’ll find the explanation and examples in the reference under the topic shape&lt;br /&gt;
&amp;gt;&amp;gt; vertex &amp;gt;&amp;gt; beginShape &amp;gt;&amp;gt; http://processing.org/reference/beginShape_.html&lt;br /&gt;
Try a few of the examples out and choose one of the shapes to create a pattern composition.&lt;br /&gt;
Remember the nested for-loop. Think about variations in color for the shape or lines. If you&lt;br /&gt;
want use translations (like rotations, scaling in the pattern) feel free to use them.&lt;br /&gt;
Make 3 different versions of the sketch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski: Snowflakes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.JPG]]&lt;br /&gt;
&lt;br /&gt;
Programm --&amp;gt; [[/Snowflakes/]]&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Groving Ivy, Processing Codes For Similar Patterns ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:green pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(255);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,t);&lt;br /&gt;
    t = t+10;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:black pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0;&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(0);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(2);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,255,t);&lt;br /&gt;
    t = t+20;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x+40, y);&lt;br /&gt;
      vertex(x+40, y+30);&lt;br /&gt;
      vertex(x, y+30);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:layered pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(400,300);&lt;br /&gt;
  background(100);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  translate(10,300);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,50);&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-77,249);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int k=0; k&amp;lt;10; k++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,255,50);&lt;br /&gt;
    for(int l=0; l&amp;lt;10; l++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-137,327);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int h=0; h&amp;lt;10; h++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,0,50);&lt;br /&gt;
    for(int g=0; g&amp;lt;10; g++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:Homework AD 1.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
int steps2=30;&lt;br /&gt;
int steps3=30;&lt;br /&gt;
&lt;br /&gt;
int offset1=0;&lt;br /&gt;
int offset2=10;&lt;br /&gt;
int offset3=20;&lt;br /&gt;
&lt;br /&gt;
size(900, 600);&lt;br /&gt;
for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
  for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
    smooth();&lt;br /&gt;
    noStroke();&lt;br /&gt;
    fill(255);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(150);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps2;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps2+offset2))*dia, cos(radians(i*steps2+offset2))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps2+steps2/2.0+offset2))*innerDia, cos(radians(i*steps2+steps2/2.0+offset2))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(0);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps3;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps3+offset3))*dia, cos(radians(i*steps3+offset3))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps3+steps3/2.0+offset3))*innerDia, cos(radians(i*steps3+steps3/2.0+offset3))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:Homework AD 2.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=60;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:Homework AD 3.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
float scaleVal=0.1;&lt;br /&gt;
float currentScale=1;&lt;br /&gt;
float toScaleVal=1;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  frameRate(12);&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;gt;0) {&lt;br /&gt;
        if (currentScale&amp;gt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.1;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.1;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;lt;0) {&lt;br /&gt;
        if (currentScale&amp;lt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.01;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.01;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      currentScale+=scaleVal;&lt;br /&gt;
      scale(currentScale);&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= task 11/11: Text: visual pattern 2nd look =&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz: Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
To write the code for this pattern, you could set the background fill to (0). Then, there could be one main &amp;quot;for&amp;quot; structure, that continually repeats itself horizontally for the width of the window. Within this structure, there would be two sub &amp;quot;for&amp;quot; structures: A + B. The first (A) would feature the thicker main vertical set, and the second (B) would feature the thinner vertical set. Each set would be spaced roughly 1 inch (or &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; pixels) apart from each other.&lt;br /&gt;
&lt;br /&gt;
For each of the two vertical sets, we could create a stack of lines of varying thicknesses on top of each other. The bottom layer would have the heaviest weight, and the top layers the lightest weight. Within each of the two sets, each line would be centered, so that an equal part of the line appears from both sides as we move towards the center of the vertical set. As we approach the center of each set, we would have to create:&lt;br /&gt;
&lt;br /&gt;
A) The vertical sine wave mirrored upon itself vertically &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
B) The vertically stacked flowers&lt;br /&gt;
&lt;br /&gt;
For A), we create a trigonometic (sine wave) function. Perhaps we use another &amp;quot;for&amp;quot; structure with a float + sin() function. &lt;br /&gt;
&lt;br /&gt;
For B), we create yet another &amp;quot;for&amp;quot; structure, this time repeating an image along a vertical line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patawat P: Textile on Pizza Chilino  ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joey_Pizza.png|400px]]&lt;br /&gt;
&lt;br /&gt;
If we focus closely to this Chilio Pizza, we would see that the pizza contains with many layers. Each layer is decorated with vegetables, cheese and meat. However, the distance between each asset  doesn&#039;t random itself, there is a hidden pattern which each edible lays far from each other by almost constant distance.&lt;br /&gt;
&lt;br /&gt;
To make sketch of this pizza, we would follow these processes below:&lt;br /&gt;
&lt;br /&gt;
1) Make a pizza flour base layer by drawing an ellipse and fill with cream or yellow color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Put a concentrate tomato sauce by drawing another layer on top of pizza flour, after that, fill red color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;,  &#039;&#039;pushMatrix()&#039;&#039;, &#039;&#039;popMatrix()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Create salamis() function by drawing ellipses and put little white spots on around salamis&#039; surface. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;, &#039;&#039;point()&#039;&#039;, &#039;&#039;random()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4) Spread salamis around the pizza with random() function BUT not further than pizza flour edge(2*PI*radian). Furthermore, we could use &#039;&#039;For loop&#039;&#039; or &#039;&#039;While loop&#039;&#039; iteration to identify a number of salamis we need. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;salamis()&#039;&#039;, &#039;&#039;random()&#039;&#039;,&#039;&#039;constrain()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
5) Repeat 3) and 4) to drop more tomatoes, chilis, basils and mozarella cheese layer by layer. Moreover, we could rotate assets to make it more real pizza by rotating function.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;tomatoes()&#039;&#039;, &#039;&#039;chilis()&#039;&#039;, &#039;&#039;basils()&#039;&#039;, &#039;&#039;mozarella()&#039;&#039;, &#039;&#039;random()&#039;&#039;, &#039;&#039;rotate()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
6) Enjoy your Pizza Chilino :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Florian Meyer: Fake 3D ===&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus.jpg|400px]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One single cube consists of 3 rhombs which can be drawn simply by using the&amp;lt;br&amp;gt;&lt;br /&gt;
”beginShape()-endShape()” method. Besides, the values of their coordinates&amp;lt;br&amp;gt;&lt;br /&gt;
and colours depends on the angle of perspective from which we want to look&amp;lt;br&amp;gt;&lt;br /&gt;
at the cube. After that we have to make a row by using the &#039;for loop &#039; and&amp;lt;br&amp;gt;&lt;br /&gt;
another &#039;nested loop&#039; for making the columns. As we can see in the image,&amp;lt;br&amp;gt;&lt;br /&gt;
each column underneath isn&#039;t placed exactly in same order as their previous&amp;lt;br&amp;gt; &lt;br /&gt;
ones are. There are shifted sideways by half the size of a single cube for&amp;lt;br&amp;gt; &lt;br /&gt;
each time the nested &#039;for loop&#039; is calculating a further one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have to consider that moving the columns in only one horizontal direction &amp;lt;br&amp;gt;&lt;br /&gt;
will cause a bad looking stairway. To get rid of that, we have to find a way &amp;lt;br&amp;gt;&lt;br /&gt;
to turn the values from every 2nd counting step the nested loop does, into &amp;lt;br&amp;gt;&lt;br /&gt;
negative values instead of just adding them, so that each 2nd column is placed &amp;lt;br&amp;gt;&lt;br /&gt;
back to its original starting position. This can be done for example by declaring &amp;lt;br&amp;gt;&lt;br /&gt;
a new variable that is working as a multiplying operator and carries switching &amp;lt;br&amp;gt;&lt;br /&gt;
values of 1 and -1.&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus2.jpg|left|thumb|wrong!]]&lt;br /&gt;
[[File:pattern_rhombus3.jpg|left|thumb|fixed!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
Um dieses Muster zu beschreiben bräuchte man eine for-Schleife. Je nachdem wie oft sich das Muster wiederholen soll wird der Endwert festgelegt. Zum Beispiel auf 8. Diese Anzahl an Iterationen wird benötigt um das Muster einmal ohne Wiederholhung darzustellen. &lt;br /&gt;
&lt;br /&gt;
Beginnen würde man beim ersten großen gelborangen Rechteck von links. Danach zeichnet man die kleinen Quadrate mit den roten kleinen Rechtecken dazwischen von oben bis nach unten. Dann das Orange Rechteck und dann wieder die kleinen Quadrate mit den roten kleinen Rechtecken. Jetzt folgt wieder das erste gelborange Rechteck. Danach wieder die kleinen Quadrate mit den kleinen roten kleinen Rechtecken. Jetzt folgt ein großes Rechteck und zum Schluss wieder die Quadrate mit den kleinen roten Rechtecken.&lt;br /&gt;
&lt;br /&gt;
In einem Pseudocode könnte dies so aussehen:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
for: i=0; i&amp;lt;8; ++i&lt;br /&gt;
   if: i mod 4 = 0&lt;br /&gt;
      draw yellow-orange rectangle&lt;br /&gt;
   if: i mod 4 = 1 or 3&lt;br /&gt;
      draw little squares and a red rectangle between two of them // from the top to the bottom&lt;br /&gt;
   if: i = 2&lt;br /&gt;
      draw orange rectangle&lt;br /&gt;
   if: i = 6&lt;br /&gt;
      draw big red rectangle&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tristan Weis: Sofastoff===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Das Muster wird mit zwei ineinander greifenden for-Schleifen eingeleitet; eine für die horizontale und eine für die vertikale Wiederholung. Eine Variable wird bei jeder Ausführung der Schleife erhöht. Ist dieser Counter gerade, so werden vier parallele Linien von rechts nach links gezeichnet, deren Anfangs- und Endpunkte jeweils in Abhängigkeit zu den Schleifenvariablen stehen. Wenn der Counter ungerade ist, so werden in gleicher Weise fünf parallele Linien von oben nach unten gezeichnet.&lt;br /&gt;
Die parallelen Linien können auch in (zwei unterschiedliche) for-Schleifen gepackt werden, womit das Muster in insgesamt vier for-Schleifen aufgelöst wird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int patternsize = 50;&lt;br /&gt;
int count = 0;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  for (int ex = 0; ex &amp;lt;= width; ex = ex+patternsize)&lt;br /&gt;
  {&lt;br /&gt;
    count++;&lt;br /&gt;
    for (int yp = 0; yp &amp;lt;= height; yp = yp+patternsize)&lt;br /&gt;
    {&lt;br /&gt;
      count++;&lt;br /&gt;
      float test = pow(-1, count);&lt;br /&gt;
      float linespacing = patternsize;&lt;br /&gt;
      if (test==1)&lt;br /&gt;
      {&lt;br /&gt;
        for (int verti = 1; verti &amp;lt;= 4; verti++)&lt;br /&gt;
        {&lt;br /&gt;
          line(ex-(linespacing/20), (verti*linespacing/5)+yp, (linespacing+(linespacing/20))+ex, (verti*linespacing/5)+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      else&lt;br /&gt;
      {&lt;br /&gt;
        for (int hori = 1; hori &amp;lt;= 5; hori++)&lt;br /&gt;
        {&lt;br /&gt;
          line((hori*linespacing/6)+ex, yp-(linespacing/20), (hori*linespacing/6)+ex, (linespacing+(linespacing/20))+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lu: Spider ===&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
Most part of spider consists of symmetrical patterns. The definition of size (width, height, P3D) can let the patterns move around the y-axis and present as the mirror effects. Looking closely to the spider, it can be divided into 4 parts, antenna, head, body, and leg, which are mostly made up by circles and lines. &lt;br /&gt;
&lt;br /&gt;
# The antenna is not a regular pattern,use the shape() to draw on of this and then move it around the Y-axis for (PI). &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;beginShape();endShape();rotateY ();&#039;&#039;&lt;br /&gt;
# The head of spider is very simple, only a ellipse. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse(), fill()&#039;&#039;&lt;br /&gt;
# body can also be seen as collection of ellipse. Two big ellipse are surrounded by 6 small ellipses. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse ();fill();for(){};rotate();&#039;&#039;&lt;br /&gt;
# The spider has 8 legs, 3 long and 5 short feet. Use for(){} to copy the lines and make it turns in the certain angle.&lt;br /&gt;
#&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039; for(){};line();strokeWeight();rotate();pushMatrix();popMateix();&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree all elements changed.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of one basic shape – the shape of the leaves. One leave has an organic figure which could be transformed into a geometric form. This geometric shape exists of three equilateral triangles: the first one is the biggest with the hypotenuse at the bottom. The other two triangles are smaller than the first one. They are half sized and arranged in a diagonal way. Two-thirds of those triangles are inside the bigger triangle. Their top shows one to the left and one to the right side. &lt;br /&gt;
The leaves have different sizes which are organized randomly. They are arranged along a line, one to the left and one to the right side by turn. Those lines grow in parallel and even sometimes overlapping. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pattern Observations II, task 13/11 =&lt;br /&gt;
&lt;br /&gt;
Choose an example of either a moving pattern (animation, video) or a audio pattern &lt;br /&gt;
and try to describe it in a text. What kind of file you choose is up to you. Might be your favourite piece of music, a videosequence you love or many others. Don’t spend too much time on your choice. The best are always the most unconcious ones. &lt;br /&gt;
&lt;br /&gt;
Think about how does the piece relate to time? Look for patterns, for repetitions or samples in audio/video. How do they look like, How often things are repeated? Sometimes sketches might be helpful as well. &lt;br /&gt;
&lt;br /&gt;
for inspiration: three examples to check&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
Fischli and Weiss &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Lauf der Dinge&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The two swiss artist with their film, sort of documentary on a chain reactions&lt;br /&gt;
It’s full of short samples of various motionsets&lt;br /&gt;
http://www.youtube.com/watch?v=3tv-JbAurcg&lt;br /&gt;
&lt;br /&gt;
Animation / Motion graphics&lt;br /&gt;
Björk &amp;gt;&amp;gt; &amp;lt;i&amp;gt;biophilia&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The new album of the icelandic artist Björk comes with a collection of digital apps&lt;br /&gt;
(developed for iphone). For each song one app is developed, apps, where you can playfully interact with the music. The apps are mostly graphical animations, quite complex ones.&lt;br /&gt;
e.g. the virus app, watch as screenrecording here: http://www.youtube.com/watch?v=8RoJK5_PWgE&amp;amp;feature=related, &lt;br /&gt;
(introduction to the album: http://www.youtube.com/watch?v=o8AELvVUFLw )&lt;br /&gt;
&lt;br /&gt;
Audio &lt;br /&gt;
Steve Reich &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Piano Phase&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In his composition Reich uses the technique of phase shifting, where two identical lines of music start to play simultanously, one of the lines slowly speeds up and gets out of phase&lt;br /&gt;
Piano Phase:	http://www.youtube.com/watch?v=JW4_8KjmzZk&lt;br /&gt;
about the piece: http://en.wikipedia.org/wiki/Piano_Phase&lt;br /&gt;
about the composer: http://en.wikipedia.org/wiki/Steve_Reich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amon Tobin - Calculate ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;31395235|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;description will be added later&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- Florian Meyer&lt;br /&gt;
&lt;br /&gt;
=== crossroads with traffic lights ===&lt;br /&gt;
&lt;br /&gt;
Crossroads with traffic lights show interesting motion patterns. While cars are approaching the crossroads all the time, it is determined by the state of the traffic lights whether they are allowed to pass through or not.&lt;br /&gt;
&lt;br /&gt;
–– (md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Telepresent Water ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;25781176|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This remote, mechanical simulation of a wave is a plane composed of connected lines that mesh together into a larger quadrant.  Although the movement changes in real time, we can see that, in general, the movement begins in one of the corners and follows a trigonometric pattern – much like a sine wave. The quadrant continues to follow this wave, although the frequency of the wave changes.&lt;br /&gt;
&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CrimeWave ===&lt;br /&gt;
&lt;br /&gt;
Crimewave is the music made by Cystal Castles. There are many fancy cluster of music loops in this song. In addition, the more song is progressing, the more music assets are added to each loop overlaply. Furthermore, they apply a synthesized filter to vocal. Deep bass rhythm runs in the background.  &lt;br /&gt;
&lt;br /&gt;
Sound samples:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crimewave-Cystal Castles&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;Frosty the snowman&amp;quot;&amp;gt;crimewave.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--Patawat P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ms JohnSoda===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;MsJohnSoda&amp;quot;&amp;gt;MsJohnSoda.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description of Music: &#039;&#039;&#039;&lt;br /&gt;
The music consists of several layers that are layered one after another, so that the music increases.&lt;br /&gt;
&lt;br /&gt;
*soft, high, fading single tones -&amp;gt;from beginning till 4th seconds +&lt;br /&gt;
*-louder, deeper, fading single tones -&amp;gt; from 4th second till 16th seconds +&lt;br /&gt;
*lasting note with higher sequence -&amp;gt; from 16th second +&lt;br /&gt;
*another lasting note with deeper sequence -&amp;gt; from 19th second&lt;br /&gt;
*--&amp;gt; changing with higher sequence note by turn every 3rd second -&amp;gt; till 59th second+&lt;br /&gt;
*deep lasting note - instead of changing tones -&amp;gt; from 59th second till 121st second+&lt;br /&gt;
*very deep lasting note -&amp;gt; lasting for 3 seconds with a delay of another 3 seconds, as a loop&lt;br /&gt;
*two high notes: first = clear and second = bit higher + fading; changing by turn-&amp;gt; from 121st second+&lt;br /&gt;
*unregularly short cut and deep tones -&amp;gt; from 121st second&lt;br /&gt;
*singing voice of a woman, fading -&amp;gt; from 143rd second +&lt;br /&gt;
*singing voice of a woman, clear and louder -&amp;gt; from 204th second+&lt;br /&gt;
*kind of irregular beat -&amp;gt; from 204th second&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craig Taborn - Patterns in Audio ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;OjJJx-JI37o&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craig possesses that trait so valued by listeners and leaders alike (and sometimes not, by the less self-assured of them) throughout the history of the music; that is, they find themselves pointing their ears towards him throughout recordings and performances to find out what remarkable phrase, color, texture or idea he&#039;s going to come up with- invent even- next.&lt;br /&gt;
&lt;br /&gt;
Craig&#039;s knack for multi-level, textural thinking, both in composition and execution, reveals itself to the listener in acoustic, electric and electronic settings and should continue to place him at the very center of modern jazz reinvention for many years to come.&lt;br /&gt;
&lt;br /&gt;
[http://www.allaboutjazz.com/php/article.php?id=319 Quelle]&lt;br /&gt;
&lt;br /&gt;
–– Johannes Konrad Altmann&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayu:M ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;cIXGFHGuhK4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The song M from Ayu consists of many patterns. The first one are 3 times 7 &amp;quot;rectangles&amp;quot;, to show the current points, which the spaceship gets. The are rectangles for a street and above it the spaceship flies. The spaceship catches rectangular objects, which are positioned randomly and with a specific color.&lt;br /&gt;
Over 50 times, stars with a random number of corners are visible on the top left, top middle or top center. The color changes randomly.&lt;br /&gt;
Another repeating shape is the ring, which is around the street and comes after a specific distance.&lt;br /&gt;
&lt;br /&gt;
–– Andreas Dietrich&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35554</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35554"/>
		<updated>2011-12-08T19:17:25Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Florian Meyer: Fake 3D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= task 11/11: Practice: sketch with more complex shapes =&lt;br /&gt;
You already got to know how to draw basic shapes, now have a look into more complex&lt;br /&gt;
shapes. Shapes with more corner points can be created by the functions beginShape() and&lt;br /&gt;
endShape(). You’ll find the explanation and examples in the reference under the topic shape&lt;br /&gt;
&amp;gt;&amp;gt; vertex &amp;gt;&amp;gt; beginShape &amp;gt;&amp;gt; http://processing.org/reference/beginShape_.html&lt;br /&gt;
Try a few of the examples out and choose one of the shapes to create a pattern composition.&lt;br /&gt;
Remember the nested for-loop. Think about variations in color for the shape or lines. If you&lt;br /&gt;
want use translations (like rotations, scaling in the pattern) feel free to use them.&lt;br /&gt;
Make 3 different versions of the sketch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski: Snowflakes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.JPG]]&lt;br /&gt;
&lt;br /&gt;
Programm --&amp;gt; [[/Snowflakes/]]&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Groving Ivy, Processing Codes For Similar Patterns ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:green pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(255);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,t);&lt;br /&gt;
    t = t+10;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:black pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0;&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(0);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(2);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,255,t);&lt;br /&gt;
    t = t+20;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x+40, y);&lt;br /&gt;
      vertex(x+40, y+30);&lt;br /&gt;
      vertex(x, y+30);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:layered pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(400,300);&lt;br /&gt;
  background(100);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  translate(10,300);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,50);&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-77,249);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int k=0; k&amp;lt;10; k++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,255,50);&lt;br /&gt;
    for(int l=0; l&amp;lt;10; l++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-137,327);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int h=0; h&amp;lt;10; h++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,0,50);&lt;br /&gt;
    for(int g=0; g&amp;lt;10; g++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:Homework AD 1.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
int steps2=30;&lt;br /&gt;
int steps3=30;&lt;br /&gt;
&lt;br /&gt;
int offset1=0;&lt;br /&gt;
int offset2=10;&lt;br /&gt;
int offset3=20;&lt;br /&gt;
&lt;br /&gt;
size(900, 600);&lt;br /&gt;
for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
  for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
    smooth();&lt;br /&gt;
    noStroke();&lt;br /&gt;
    fill(255);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(150);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps2;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps2+offset2))*dia, cos(radians(i*steps2+offset2))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps2+steps2/2.0+offset2))*innerDia, cos(radians(i*steps2+steps2/2.0+offset2))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(0);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps3;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps3+offset3))*dia, cos(radians(i*steps3+offset3))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps3+steps3/2.0+offset3))*innerDia, cos(radians(i*steps3+steps3/2.0+offset3))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:Homework AD 2.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=60;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:Homework AD 3.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
float scaleVal=0.1;&lt;br /&gt;
float currentScale=1;&lt;br /&gt;
float toScaleVal=1;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  frameRate(12);&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;gt;0) {&lt;br /&gt;
        if (currentScale&amp;gt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.1;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.1;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;lt;0) {&lt;br /&gt;
        if (currentScale&amp;lt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.01;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.01;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      currentScale+=scaleVal;&lt;br /&gt;
      scale(currentScale);&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= task 11/11: Text: visual pattern 2nd look =&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz: Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
To write the code for this pattern, you could set the background fill to (0). Then, there could be one main &amp;quot;for&amp;quot; structure, that continually repeats itself horizontally for the width of the window. Within this structure, there would be two sub &amp;quot;for&amp;quot; structures: A + B. The first (A) would feature the thicker main vertical set, and the second (B) would feature the thinner vertical set. Each set would be spaced roughly 1 inch (or &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; pixels) apart from each other.&lt;br /&gt;
&lt;br /&gt;
For each of the two vertical sets, we could create a stack of lines of varying thicknesses on top of each other. The bottom layer would have the heaviest weight, and the top layers the lightest weight. Within each of the two sets, each line would be centered, so that an equal part of the line appears from both sides as we move towards the center of the vertical set. As we approach the center of each set, we would have to create:&lt;br /&gt;
&lt;br /&gt;
A) The vertical sine wave mirrored upon itself vertically &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
B) The vertically stacked flowers&lt;br /&gt;
&lt;br /&gt;
For A), we create a trigonometic (sine wave) function. Perhaps we use another &amp;quot;for&amp;quot; structure with a float + sin() function. &lt;br /&gt;
&lt;br /&gt;
For B), we create yet another &amp;quot;for&amp;quot; structure, this time repeating an image along a vertical line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patawat P: Textile on Pizza Chilino  ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joey_Pizza.png|400px]]&lt;br /&gt;
&lt;br /&gt;
If we focus closely to this Chilio Pizza, we would see that the pizza contains with many layers. Each layer is decorated with vegetables, cheese and meat. However, the distance between each asset  doesn&#039;t random itself, there is a hidden pattern which each edible lays far from each other by almost constant distance.&lt;br /&gt;
&lt;br /&gt;
To make sketch of this pizza, we would follow these processes below:&lt;br /&gt;
&lt;br /&gt;
1) Make a pizza flour base layer by drawing an ellipse and fill with cream or yellow color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Put a concentrate tomato sauce by drawing another layer on top of pizza flour, after that, fill red color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;,  &#039;&#039;pushMatrix()&#039;&#039;, &#039;&#039;popMatrix()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Create salamis() function by drawing ellipses and put little white spots on around salamis&#039; surface. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;, &#039;&#039;point()&#039;&#039;, &#039;&#039;random()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4) Spread salamis around the pizza with random() function BUT not further than pizza flour edge(2*PI*radian). Furthermore, we could use &#039;&#039;For loop&#039;&#039; or &#039;&#039;While loop&#039;&#039; iteration to identify a number of salamis we need. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;salamis()&#039;&#039;, &#039;&#039;random()&#039;&#039;,&#039;&#039;constrain()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
5) Repeat 3) and 4) to drop more tomatoes, chilis, basils and mozarella cheese layer by layer. Moreover, we could rotate assets to make it more real pizza by rotating function.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;tomatoes()&#039;&#039;, &#039;&#039;chilis()&#039;&#039;, &#039;&#039;basils()&#039;&#039;, &#039;&#039;mozarella()&#039;&#039;, &#039;&#039;random()&#039;&#039;, &#039;&#039;rotate()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
6) Enjoy your Pizza Chilino :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Florian Meyer: Fake 3D ===&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus.jpg|400px]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One single cube consists of 3 rhombs which can be drawn simply by using the&amp;lt;br&amp;gt;&lt;br /&gt;
”beginShape()-endShape()” method. Besides, the values of their coordinates&amp;lt;br&amp;gt;&lt;br /&gt;
and colours depends on the angle of perspective from which we want to look&amp;lt;br&amp;gt;&lt;br /&gt;
at the cube. After that we have to make a row by using the &#039;for loop &#039; and&amp;lt;br&amp;gt;&lt;br /&gt;
another &#039;nested loop&#039; for making the columns. As we can see in the image,&amp;lt;br&amp;gt;&lt;br /&gt;
each column underneath isn&#039;t placed exactly in same order as their previous&amp;lt;br&amp;gt; &lt;br /&gt;
ones are. There are shifted sideways by half the size of a single cube for&amp;lt;br&amp;gt; &lt;br /&gt;
each time the nested &#039;for loop&#039; is calculating a further one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have to consider that moving the columns in only one horizontal direction &amp;lt;br&amp;gt;&lt;br /&gt;
will cause a bad looking stairway. To get rid of that, we have to find a way &amp;lt;br&amp;gt;&lt;br /&gt;
to turn the values from every 2nd counting step the nested loop does, into &amp;lt;br&amp;gt;&lt;br /&gt;
negative values instead of just adding them, so that each 2nd column is placed &amp;lt;br&amp;gt;&lt;br /&gt;
back to its original starting position. This can be done for example by declaring &amp;lt;br&amp;gt;&lt;br /&gt;
a new variable that is working as a multiplying operator and carries switching &amp;lt;br&amp;gt;&lt;br /&gt;
values of 1 and -1.&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus2.jpg|left|thumb|wrong!]]&lt;br /&gt;
[[File:pattern_rhombus3.jpg|left|thumb|fixed!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
Um dieses Muster zu beschreiben bräuchte man eine for-Schleife. Je nachdem wie oft sich das Muster wiederholen soll wird der Endwert festgelegt. Zum Beispiel auf 8. Diese Anzahl an Iterationen wird benötigt um das Muster einmal ohne Wiederholhung darzustellen. &lt;br /&gt;
&lt;br /&gt;
Beginnen würde man beim ersten großen gelborangen Rechteck von links. Danach zeichnet man die kleinen Quadrate mit den roten kleinen Rechtecken dazwischen von oben bis nach unten. Dann das Orange Rechteck und dann wieder die kleinen Quadrate mit den roten kleinen Rechtecken. Jetzt folgt wieder das erste gelborange Rechteck. Danach wieder die kleinen Quadrate mit den kleinen roten kleinen Rechtecken. Jetzt folgt ein großes Rechteck und zum Schluss wieder die Quadrate mit den kleinen roten Rechtecken.&lt;br /&gt;
&lt;br /&gt;
In einem Pseudocode könnte dies so aussehen:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
for: i=0; i&amp;lt;8; ++i&lt;br /&gt;
   if: i mod 4 = 0&lt;br /&gt;
      draw yellow-orange rectangle&lt;br /&gt;
   if: i mod 4 = 1 or 3&lt;br /&gt;
      draw little squares and a red rectangle between two of them // from the top to the bottom&lt;br /&gt;
   if: i = 2&lt;br /&gt;
      draw orange rectangle&lt;br /&gt;
   if: i = 6&lt;br /&gt;
      draw big red rectangle&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tristan Weis: Sofastoff===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Das Muster wird mit zwei ineinander greifenden for-Schleifen eingeleitet; eine für die horizontale und eine für die vertikale Wiederholung. Eine Variable wird bei jeder Ausführung der Schleife erhöht. Ist dieser Counter gerade, so werden vier parallele Linien von rechts nach links gezeichnet, deren Anfangs- und Endpunkte jeweils in Abhängigkeit zu den Schleifenvariablen stehen. Wenn der Counter ungerade ist, so werden in gleicher Weise fünf parallele Linien von oben nach unten gezeichnet.&lt;br /&gt;
Die parallelen Linien können auch in (zwei unterschiedliche) for-Schleifen gepackt werden, womit das Muster in insgesamt vier for-Schleifen aufgelöst wird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int patternsize = 50;&lt;br /&gt;
int count = 0;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  for (int ex = 0; ex &amp;lt;= width; ex = ex+patternsize)&lt;br /&gt;
  {&lt;br /&gt;
    count++;&lt;br /&gt;
    for (int yp = 0; yp &amp;lt;= height; yp = yp+patternsize)&lt;br /&gt;
    {&lt;br /&gt;
      count++;&lt;br /&gt;
      float test = pow(-1, count);&lt;br /&gt;
      float linespacing = patternsize;&lt;br /&gt;
      if (test==1)&lt;br /&gt;
      {&lt;br /&gt;
        for (int verti = 1; verti &amp;lt;= 4; verti++)&lt;br /&gt;
        {&lt;br /&gt;
          line(ex-(linespacing/20), (verti*linespacing/5)+yp, (linespacing+(linespacing/20))+ex, (verti*linespacing/5)+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      else&lt;br /&gt;
      {&lt;br /&gt;
        for (int hori = 1; hori &amp;lt;= 5; hori++)&lt;br /&gt;
        {&lt;br /&gt;
          line((hori*linespacing/6)+ex, yp-(linespacing/20), (hori*linespacing/6)+ex, (linespacing+(linespacing/20))+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lu: Spider ===&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
Most part of spider consists of symmetrical patterns. The definition of size (width, height, P3D) can let the patterns move around the y-axis and present as the mirror effects. Looking closely to the spider, it can be divided into 4 parts, antenna, head, body, and leg, which are mostly made up by circles and lines. &lt;br /&gt;
&lt;br /&gt;
# The antenna is not a regular pattern,use the shape() to draw on of this and then move it around the Y-axis for (PI). &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;beginShape();endShape();rotateY ();&#039;&#039;&lt;br /&gt;
# The head of spider is very simple, only a ellipse. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse(), fill()&#039;&#039;&lt;br /&gt;
# body can also be seen as collection of ellipse. Two big ellipse are surrounded by 6 small ellipses. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse ();fill();for(){};rotate();&#039;&#039;&lt;br /&gt;
# The spider has 8 legs, 3 long and 5 short feet. Use for(){} to copy the lines and make it turns in the certain angle.&lt;br /&gt;
#&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039; for(){};line();strokeWeight();rotate();pushMatrix();popMateix();&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree all elements changed.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of one basic shape – the shape of the leaves. One leave has an organic figure which could be transformed into a geometric form. This geometric shape exists of three equilateral triangles: the first one is the biggest with the hypotenuse at the bottom. The other two triangles are smaller than the first one. They are half sized and arranged in a diagonal way. Two-thirds of those triangles are inside the bigger triangle. Their top shows one to the left and one to the right side. &lt;br /&gt;
The leaves have different sizes which are organized randomly. They are arranged along a line, one to the left and one to the right side by turn. Those lines grow in parallel and even sometimes overlapping. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pattern Observations II, task 13/11 =&lt;br /&gt;
&lt;br /&gt;
Choose an example of either a moving pattern (animation, video) or a audio pattern &lt;br /&gt;
and try to describe it in a text. What kind of file you choose is up to you. Might be your favourite piece of music, a videosequence you love or many others. Don’t spend too much time on your choice. The best are always the most unconcious ones. &lt;br /&gt;
&lt;br /&gt;
Think about how does the piece relate to time? Look for patterns, for repetitions or samples in audio/video. How do they look like, How often things are repeated? Sometimes sketches might be helpful as well. &lt;br /&gt;
&lt;br /&gt;
for inspiration: three examples to check&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
Fischli and Weiss &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Lauf der Dinge&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The two swiss artist with their film, sort of documentary on a chain reactions&lt;br /&gt;
It’s full of short samples of various motionsets&lt;br /&gt;
http://www.youtube.com/watch?v=3tv-JbAurcg&lt;br /&gt;
&lt;br /&gt;
Animation / Motion graphics&lt;br /&gt;
Björk &amp;gt;&amp;gt; &amp;lt;i&amp;gt;biophilia&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The new album of the icelandic artist Björk comes with a collection of digital apps&lt;br /&gt;
(developed for iphone). For each song one app is developed, apps, where you can playfully interact with the music. The apps are mostly graphical animations, quite complex ones.&lt;br /&gt;
e.g. the virus app, watch as screenrecording here: http://www.youtube.com/watch?v=8RoJK5_PWgE&amp;amp;feature=related, &lt;br /&gt;
(introduction to the album: http://www.youtube.com/watch?v=o8AELvVUFLw )&lt;br /&gt;
&lt;br /&gt;
Audio &lt;br /&gt;
Steve Reich &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Piano Phase&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In his composition Reich uses the technique of phase shifting, where two identical lines of music start to play simultanously, one of the lines slowly speeds up and gets out of phase&lt;br /&gt;
Piano Phase:	http://www.youtube.com/watch?v=JW4_8KjmzZk&lt;br /&gt;
about the piece: http://en.wikipedia.org/wiki/Piano_Phase&lt;br /&gt;
about the composer: http://en.wikipedia.org/wiki/Steve_Reich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amon Tobin - Calculate ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;31395235|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;description will be added later&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- Florian Meyer&lt;br /&gt;
&lt;br /&gt;
=== crossroads with traffic lights ===&lt;br /&gt;
&lt;br /&gt;
Crossroads with traffic lights show interesting motion patterns. While cars are approaching the crossroads all the time, it is determined by the state of the traffic lights whether they are allowed to pass through or not.&lt;br /&gt;
&lt;br /&gt;
–– (md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Telepresent Water ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;25781176|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This remote, mechanical simulation of a wave is a plane composed of connected lines that mesh together into a larger quadrant.  Although the movement changes in real time, we can see that, in general, the movement begins in one of the corners and follows a trigonometric pattern – much like a sine wave. The quadrant continues to follow this wave, although the frequency of the wave changes.&lt;br /&gt;
&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CrimeWave ===&lt;br /&gt;
&lt;br /&gt;
Crimewave is the music made by Cystal Castles. There are many fancy cluster of music loops in this song. In addition, the more song is progressing, the more music assets are added to each loop overlaply. Furthermore, they apply a synthesized filter to vocal. Deep bass rhythm runs in the background.  &lt;br /&gt;
&lt;br /&gt;
Sound samples:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crimewave-Cystal Castles&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;Frosty the snowman&amp;quot;&amp;gt;crimewave.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--Patawat P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ms JohnSoda===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;MsJohnSoda&amp;quot;&amp;gt;MsJohnSoda.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description of Music: &#039;&#039;&#039;&lt;br /&gt;
The music consists of several layers that are layered one after another, so that the music increases.&lt;br /&gt;
&lt;br /&gt;
*soft, high, fading single tones -&amp;gt;from beginning till 4th seconds +&lt;br /&gt;
*-louder, deeper, fading single tones -&amp;gt; from 4th second till 16th seconds +&lt;br /&gt;
*lasting note with higher sequence -&amp;gt; from 16th second +&lt;br /&gt;
*another lasting note with deeper sequence -&amp;gt; from 19th second&lt;br /&gt;
*--&amp;gt; changing with higher sequence note by turn every 3rd second -&amp;gt; till 59th second+&lt;br /&gt;
*deep lasting note - instead of changing tones -&amp;gt; from 59th second till 121st second+&lt;br /&gt;
*very deep lasting note -&amp;gt; lasting for 3 seconds with a delay of another 3 seconds, as a loop&lt;br /&gt;
*two high notes: first = clear and second = bit higher + fading; changing by turn-&amp;gt; from 121st second+&lt;br /&gt;
*unregularly short cut and deep tones -&amp;gt; from 121st second&lt;br /&gt;
*singing voice of a woman, fading -&amp;gt; from 143rd second +&lt;br /&gt;
*singing voice of a woman, clear and louder -&amp;gt; from 204th second+&lt;br /&gt;
*kind of irregular beat -&amp;gt; from 204th second&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craig Taborn - Patterns in Audio ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;OjJJx-JI37o&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craig possesses that trait so valued by listeners and leaders alike (and sometimes not, by the less self-assured of them) throughout the history of the music; that is, they find themselves pointing their ears towards him throughout recordings and performances to find out what remarkable phrase, color, texture or idea he&#039;s going to come up with- invent even- next.&lt;br /&gt;
&lt;br /&gt;
Craig&#039;s knack for multi-level, textural thinking, both in composition and execution, reveals itself to the listener in acoustic, electric and electronic settings and should continue to place him at the very center of modern jazz reinvention for many years to come.&lt;br /&gt;
&lt;br /&gt;
[http://www.allaboutjazz.com/php/article.php?id=319 Quelle]&lt;br /&gt;
&lt;br /&gt;
–– Johannes Konrad Altmann&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayu:M ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;cIXGFHGuhK4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The song M from Ayu consists of many patterns. The first one are 3 times 7 &amp;quot;rectangles&amp;quot;, to show the current points, which the spaceship gets. The are rectangles for a street and above it the spaceship flies. The spaceship catches rectangular objects, which are positioned randomly and with a specific color.&lt;br /&gt;
Over 50 times, stars with a random number of corners are visible on the top left, top middle or top center. The color changes randomly.&lt;br /&gt;
Another repeating shape is the ring, which is around the street and comes after a specific distance.&lt;br /&gt;
&lt;br /&gt;
–– Andreas Dietrich&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35553</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35553"/>
		<updated>2011-12-08T19:16:04Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Florian Meyer: Fake 3D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= task 11/11: Practice: sketch with more complex shapes =&lt;br /&gt;
You already got to know how to draw basic shapes, now have a look into more complex&lt;br /&gt;
shapes. Shapes with more corner points can be created by the functions beginShape() and&lt;br /&gt;
endShape(). You’ll find the explanation and examples in the reference under the topic shape&lt;br /&gt;
&amp;gt;&amp;gt; vertex &amp;gt;&amp;gt; beginShape &amp;gt;&amp;gt; http://processing.org/reference/beginShape_.html&lt;br /&gt;
Try a few of the examples out and choose one of the shapes to create a pattern composition.&lt;br /&gt;
Remember the nested for-loop. Think about variations in color for the shape or lines. If you&lt;br /&gt;
want use translations (like rotations, scaling in the pattern) feel free to use them.&lt;br /&gt;
Make 3 different versions of the sketch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski: Snowflakes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.JPG]]&lt;br /&gt;
&lt;br /&gt;
Programm --&amp;gt; [[/Snowflakes/]]&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Groving Ivy, Processing Codes For Similar Patterns ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:green pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(255);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,t);&lt;br /&gt;
    t = t+10;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:black pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0;&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(0);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(2);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,255,t);&lt;br /&gt;
    t = t+20;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x+40, y);&lt;br /&gt;
      vertex(x+40, y+30);&lt;br /&gt;
      vertex(x, y+30);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:layered pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(400,300);&lt;br /&gt;
  background(100);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  translate(10,300);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,50);&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-77,249);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int k=0; k&amp;lt;10; k++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,255,50);&lt;br /&gt;
    for(int l=0; l&amp;lt;10; l++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-137,327);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int h=0; h&amp;lt;10; h++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,0,50);&lt;br /&gt;
    for(int g=0; g&amp;lt;10; g++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:Homework AD 1.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
int steps2=30;&lt;br /&gt;
int steps3=30;&lt;br /&gt;
&lt;br /&gt;
int offset1=0;&lt;br /&gt;
int offset2=10;&lt;br /&gt;
int offset3=20;&lt;br /&gt;
&lt;br /&gt;
size(900, 600);&lt;br /&gt;
for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
  for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
    smooth();&lt;br /&gt;
    noStroke();&lt;br /&gt;
    fill(255);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(150);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps2;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps2+offset2))*dia, cos(radians(i*steps2+offset2))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps2+steps2/2.0+offset2))*innerDia, cos(radians(i*steps2+steps2/2.0+offset2))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(0);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps3;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps3+offset3))*dia, cos(radians(i*steps3+offset3))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps3+steps3/2.0+offset3))*innerDia, cos(radians(i*steps3+steps3/2.0+offset3))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:Homework AD 2.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=60;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:Homework AD 3.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
float scaleVal=0.1;&lt;br /&gt;
float currentScale=1;&lt;br /&gt;
float toScaleVal=1;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  frameRate(12);&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;gt;0) {&lt;br /&gt;
        if (currentScale&amp;gt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.1;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.1;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;lt;0) {&lt;br /&gt;
        if (currentScale&amp;lt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.01;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.01;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      currentScale+=scaleVal;&lt;br /&gt;
      scale(currentScale);&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= task 11/11: Text: visual pattern 2nd look =&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz: Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
To write the code for this pattern, you could set the background fill to (0). Then, there could be one main &amp;quot;for&amp;quot; structure, that continually repeats itself horizontally for the width of the window. Within this structure, there would be two sub &amp;quot;for&amp;quot; structures: A + B. The first (A) would feature the thicker main vertical set, and the second (B) would feature the thinner vertical set. Each set would be spaced roughly 1 inch (or &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; pixels) apart from each other.&lt;br /&gt;
&lt;br /&gt;
For each of the two vertical sets, we could create a stack of lines of varying thicknesses on top of each other. The bottom layer would have the heaviest weight, and the top layers the lightest weight. Within each of the two sets, each line would be centered, so that an equal part of the line appears from both sides as we move towards the center of the vertical set. As we approach the center of each set, we would have to create:&lt;br /&gt;
&lt;br /&gt;
A) The vertical sine wave mirrored upon itself vertically &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
B) The vertically stacked flowers&lt;br /&gt;
&lt;br /&gt;
For A), we create a trigonometic (sine wave) function. Perhaps we use another &amp;quot;for&amp;quot; structure with a float + sin() function. &lt;br /&gt;
&lt;br /&gt;
For B), we create yet another &amp;quot;for&amp;quot; structure, this time repeating an image along a vertical line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patawat P: Textile on Pizza Chilino  ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joey_Pizza.png|400px]]&lt;br /&gt;
&lt;br /&gt;
If we focus closely to this Chilio Pizza, we would see that the pizza contains with many layers. Each layer is decorated with vegetables, cheese and meat. However, the distance between each asset  doesn&#039;t random itself, there is a hidden pattern which each edible lays far from each other by almost constant distance.&lt;br /&gt;
&lt;br /&gt;
To make sketch of this pizza, we would follow these processes below:&lt;br /&gt;
&lt;br /&gt;
1) Make a pizza flour base layer by drawing an ellipse and fill with cream or yellow color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Put a concentrate tomato sauce by drawing another layer on top of pizza flour, after that, fill red color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;,  &#039;&#039;pushMatrix()&#039;&#039;, &#039;&#039;popMatrix()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Create salamis() function by drawing ellipses and put little white spots on around salamis&#039; surface. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;, &#039;&#039;point()&#039;&#039;, &#039;&#039;random()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4) Spread salamis around the pizza with random() function BUT not further than pizza flour edge(2*PI*radian). Furthermore, we could use &#039;&#039;For loop&#039;&#039; or &#039;&#039;While loop&#039;&#039; iteration to identify a number of salamis we need. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;salamis()&#039;&#039;, &#039;&#039;random()&#039;&#039;,&#039;&#039;constrain()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
5) Repeat 3) and 4) to drop more tomatoes, chilis, basils and mozarella cheese layer by layer. Moreover, we could rotate assets to make it more real pizza by rotating function.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;tomatoes()&#039;&#039;, &#039;&#039;chilis()&#039;&#039;, &#039;&#039;basils()&#039;&#039;, &#039;&#039;mozarella()&#039;&#039;, &#039;&#039;random()&#039;&#039;, &#039;&#039;rotate()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
6) Enjoy your Pizza Chilino :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Florian Meyer: Fake 3D ===&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus.jpg|400px]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One single cube consists of 3 rhombs which can be drawn simply by using the&amp;lt;br&amp;gt;&lt;br /&gt;
”beginShape()-endShape()” method. Besides, the values of their coordinates&amp;lt;br&amp;gt;&lt;br /&gt;
and colours depends on the angle of perspective from which we want to look&amp;lt;br&amp;gt;&lt;br /&gt;
at the cube. After that we have to make a row by using the &#039;for loop &#039; and&amp;lt;br&amp;gt;&lt;br /&gt;
another &#039;nested loop&#039; for making the columns. As we can see in the image,&amp;lt;br&amp;gt;&lt;br /&gt;
each column underneath isn&#039;t placed exactly in same order as their previous&amp;lt;br&amp;gt; &lt;br /&gt;
ones are. There are shifted sideways by half the size of a single cube for&amp;lt;br&amp;gt; &lt;br /&gt;
each time the nested &#039;for loop&#039; is calculating a further one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus2.jpg|left|thumb|wrong!]]&lt;br /&gt;
&lt;br /&gt;
We have to consider that moving the columns in only one horizontal direction &amp;lt;br&amp;gt;&lt;br /&gt;
will cause a bad looking stairway. To get rid of that, we have to find a way &amp;lt;br&amp;gt;&lt;br /&gt;
to turn the values from every 2nd counting step the nested loop does, into &amp;lt;br&amp;gt;&lt;br /&gt;
negative values instead of just adding them, so that each 2nd column is placed &amp;lt;br&amp;gt;&lt;br /&gt;
back to its original starting position. This can be done for example by declaring &amp;lt;br&amp;gt;&lt;br /&gt;
a new variable that is working as a multiplying operator and carries switching &amp;lt;br&amp;gt;&lt;br /&gt;
values of 1 and -1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus3.jpg|left|thumb|fixed!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
Um dieses Muster zu beschreiben bräuchte man eine for-Schleife. Je nachdem wie oft sich das Muster wiederholen soll wird der Endwert festgelegt. Zum Beispiel auf 8. Diese Anzahl an Iterationen wird benötigt um das Muster einmal ohne Wiederholhung darzustellen. &lt;br /&gt;
&lt;br /&gt;
Beginnen würde man beim ersten großen gelborangen Rechteck von links. Danach zeichnet man die kleinen Quadrate mit den roten kleinen Rechtecken dazwischen von oben bis nach unten. Dann das Orange Rechteck und dann wieder die kleinen Quadrate mit den roten kleinen Rechtecken. Jetzt folgt wieder das erste gelborange Rechteck. Danach wieder die kleinen Quadrate mit den kleinen roten kleinen Rechtecken. Jetzt folgt ein großes Rechteck und zum Schluss wieder die Quadrate mit den kleinen roten Rechtecken.&lt;br /&gt;
&lt;br /&gt;
In einem Pseudocode könnte dies so aussehen:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
for: i=0; i&amp;lt;8; ++i&lt;br /&gt;
   if: i mod 4 = 0&lt;br /&gt;
      draw yellow-orange rectangle&lt;br /&gt;
   if: i mod 4 = 1 or 3&lt;br /&gt;
      draw little squares and a red rectangle between two of them // from the top to the bottom&lt;br /&gt;
   if: i = 2&lt;br /&gt;
      draw orange rectangle&lt;br /&gt;
   if: i = 6&lt;br /&gt;
      draw big red rectangle&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tristan Weis: Sofastoff===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Das Muster wird mit zwei ineinander greifenden for-Schleifen eingeleitet; eine für die horizontale und eine für die vertikale Wiederholung. Eine Variable wird bei jeder Ausführung der Schleife erhöht. Ist dieser Counter gerade, so werden vier parallele Linien von rechts nach links gezeichnet, deren Anfangs- und Endpunkte jeweils in Abhängigkeit zu den Schleifenvariablen stehen. Wenn der Counter ungerade ist, so werden in gleicher Weise fünf parallele Linien von oben nach unten gezeichnet.&lt;br /&gt;
Die parallelen Linien können auch in (zwei unterschiedliche) for-Schleifen gepackt werden, womit das Muster in insgesamt vier for-Schleifen aufgelöst wird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int patternsize = 50;&lt;br /&gt;
int count = 0;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  for (int ex = 0; ex &amp;lt;= width; ex = ex+patternsize)&lt;br /&gt;
  {&lt;br /&gt;
    count++;&lt;br /&gt;
    for (int yp = 0; yp &amp;lt;= height; yp = yp+patternsize)&lt;br /&gt;
    {&lt;br /&gt;
      count++;&lt;br /&gt;
      float test = pow(-1, count);&lt;br /&gt;
      float linespacing = patternsize;&lt;br /&gt;
      if (test==1)&lt;br /&gt;
      {&lt;br /&gt;
        for (int verti = 1; verti &amp;lt;= 4; verti++)&lt;br /&gt;
        {&lt;br /&gt;
          line(ex-(linespacing/20), (verti*linespacing/5)+yp, (linespacing+(linespacing/20))+ex, (verti*linespacing/5)+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      else&lt;br /&gt;
      {&lt;br /&gt;
        for (int hori = 1; hori &amp;lt;= 5; hori++)&lt;br /&gt;
        {&lt;br /&gt;
          line((hori*linespacing/6)+ex, yp-(linespacing/20), (hori*linespacing/6)+ex, (linespacing+(linespacing/20))+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lu: Spider ===&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
Most part of spider consists of symmetrical patterns. The definition of size (width, height, P3D) can let the patterns move around the y-axis and present as the mirror effects. Looking closely to the spider, it can be divided into 4 parts, antenna, head, body, and leg, which are mostly made up by circles and lines. &lt;br /&gt;
&lt;br /&gt;
# The antenna is not a regular pattern,use the shape() to draw on of this and then move it around the Y-axis for (PI). &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;beginShape();endShape();rotateY ();&#039;&#039;&lt;br /&gt;
# The head of spider is very simple, only a ellipse. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse(), fill()&#039;&#039;&lt;br /&gt;
# body can also be seen as collection of ellipse. Two big ellipse are surrounded by 6 small ellipses. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse ();fill();for(){};rotate();&#039;&#039;&lt;br /&gt;
# The spider has 8 legs, 3 long and 5 short feet. Use for(){} to copy the lines and make it turns in the certain angle.&lt;br /&gt;
#&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039; for(){};line();strokeWeight();rotate();pushMatrix();popMateix();&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree all elements changed.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of one basic shape – the shape of the leaves. One leave has an organic figure which could be transformed into a geometric form. This geometric shape exists of three equilateral triangles: the first one is the biggest with the hypotenuse at the bottom. The other two triangles are smaller than the first one. They are half sized and arranged in a diagonal way. Two-thirds of those triangles are inside the bigger triangle. Their top shows one to the left and one to the right side. &lt;br /&gt;
The leaves have different sizes which are organized randomly. They are arranged along a line, one to the left and one to the right side by turn. Those lines grow in parallel and even sometimes overlapping. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pattern Observations II, task 13/11 =&lt;br /&gt;
&lt;br /&gt;
Choose an example of either a moving pattern (animation, video) or a audio pattern &lt;br /&gt;
and try to describe it in a text. What kind of file you choose is up to you. Might be your favourite piece of music, a videosequence you love or many others. Don’t spend too much time on your choice. The best are always the most unconcious ones. &lt;br /&gt;
&lt;br /&gt;
Think about how does the piece relate to time? Look for patterns, for repetitions or samples in audio/video. How do they look like, How often things are repeated? Sometimes sketches might be helpful as well. &lt;br /&gt;
&lt;br /&gt;
for inspiration: three examples to check&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
Fischli and Weiss &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Lauf der Dinge&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The two swiss artist with their film, sort of documentary on a chain reactions&lt;br /&gt;
It’s full of short samples of various motionsets&lt;br /&gt;
http://www.youtube.com/watch?v=3tv-JbAurcg&lt;br /&gt;
&lt;br /&gt;
Animation / Motion graphics&lt;br /&gt;
Björk &amp;gt;&amp;gt; &amp;lt;i&amp;gt;biophilia&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The new album of the icelandic artist Björk comes with a collection of digital apps&lt;br /&gt;
(developed for iphone). For each song one app is developed, apps, where you can playfully interact with the music. The apps are mostly graphical animations, quite complex ones.&lt;br /&gt;
e.g. the virus app, watch as screenrecording here: http://www.youtube.com/watch?v=8RoJK5_PWgE&amp;amp;feature=related, &lt;br /&gt;
(introduction to the album: http://www.youtube.com/watch?v=o8AELvVUFLw )&lt;br /&gt;
&lt;br /&gt;
Audio &lt;br /&gt;
Steve Reich &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Piano Phase&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In his composition Reich uses the technique of phase shifting, where two identical lines of music start to play simultanously, one of the lines slowly speeds up and gets out of phase&lt;br /&gt;
Piano Phase:	http://www.youtube.com/watch?v=JW4_8KjmzZk&lt;br /&gt;
about the piece: http://en.wikipedia.org/wiki/Piano_Phase&lt;br /&gt;
about the composer: http://en.wikipedia.org/wiki/Steve_Reich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amon Tobin - Calculate ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;31395235|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;description will be added later&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- Florian Meyer&lt;br /&gt;
&lt;br /&gt;
=== crossroads with traffic lights ===&lt;br /&gt;
&lt;br /&gt;
Crossroads with traffic lights show interesting motion patterns. While cars are approaching the crossroads all the time, it is determined by the state of the traffic lights whether they are allowed to pass through or not.&lt;br /&gt;
&lt;br /&gt;
–– (md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Telepresent Water ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;25781176|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This remote, mechanical simulation of a wave is a plane composed of connected lines that mesh together into a larger quadrant.  Although the movement changes in real time, we can see that, in general, the movement begins in one of the corners and follows a trigonometric pattern – much like a sine wave. The quadrant continues to follow this wave, although the frequency of the wave changes.&lt;br /&gt;
&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CrimeWave ===&lt;br /&gt;
&lt;br /&gt;
Crimewave is the music made by Cystal Castles. There are many fancy cluster of music loops in this song. In addition, the more song is progressing, the more music assets are added to each loop overlaply. Furthermore, they apply a synthesized filter to vocal. Deep bass rhythm runs in the background.  &lt;br /&gt;
&lt;br /&gt;
Sound samples:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crimewave-Cystal Castles&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;Frosty the snowman&amp;quot;&amp;gt;crimewave.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--Patawat P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ms JohnSoda===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;MsJohnSoda&amp;quot;&amp;gt;MsJohnSoda.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description of Music: &#039;&#039;&#039;&lt;br /&gt;
The music consists of several layers that are layered one after another, so that the music increases.&lt;br /&gt;
&lt;br /&gt;
*soft, high, fading single tones -&amp;gt;from beginning till 4th seconds +&lt;br /&gt;
*-louder, deeper, fading single tones -&amp;gt; from 4th second till 16th seconds +&lt;br /&gt;
*lasting note with higher sequence -&amp;gt; from 16th second +&lt;br /&gt;
*another lasting note with deeper sequence -&amp;gt; from 19th second&lt;br /&gt;
*--&amp;gt; changing with higher sequence note by turn every 3rd second -&amp;gt; till 59th second+&lt;br /&gt;
*deep lasting note - instead of changing tones -&amp;gt; from 59th second till 121st second+&lt;br /&gt;
*very deep lasting note -&amp;gt; lasting for 3 seconds with a delay of another 3 seconds, as a loop&lt;br /&gt;
*two high notes: first = clear and second = bit higher + fading; changing by turn-&amp;gt; from 121st second+&lt;br /&gt;
*unregularly short cut and deep tones -&amp;gt; from 121st second&lt;br /&gt;
*singing voice of a woman, fading -&amp;gt; from 143rd second +&lt;br /&gt;
*singing voice of a woman, clear and louder -&amp;gt; from 204th second+&lt;br /&gt;
*kind of irregular beat -&amp;gt; from 204th second&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craig Taborn - Patterns in Audio ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;OjJJx-JI37o&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craig possesses that trait so valued by listeners and leaders alike (and sometimes not, by the less self-assured of them) throughout the history of the music; that is, they find themselves pointing their ears towards him throughout recordings and performances to find out what remarkable phrase, color, texture or idea he&#039;s going to come up with- invent even- next.&lt;br /&gt;
&lt;br /&gt;
Craig&#039;s knack for multi-level, textural thinking, both in composition and execution, reveals itself to the listener in acoustic, electric and electronic settings and should continue to place him at the very center of modern jazz reinvention for many years to come.&lt;br /&gt;
&lt;br /&gt;
[http://www.allaboutjazz.com/php/article.php?id=319 Quelle]&lt;br /&gt;
&lt;br /&gt;
–– Johannes Konrad Altmann&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayu:M ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;cIXGFHGuhK4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The song M from Ayu consists of many patterns. The first one are 3 times 7 &amp;quot;rectangles&amp;quot;, to show the current points, which the spaceship gets. The are rectangles for a street and above it the spaceship flies. The spaceship catches rectangular objects, which are positioned randomly and with a specific color.&lt;br /&gt;
Over 50 times, stars with a random number of corners are visible on the top left, top middle or top center. The color changes randomly.&lt;br /&gt;
Another repeating shape is the ring, which is around the street and comes after a specific distance.&lt;br /&gt;
&lt;br /&gt;
–– Andreas Dietrich&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II/Snowflakes&amp;diff=35488</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II/Snowflakes</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II/Snowflakes&amp;diff=35488"/>
		<updated>2011-12-06T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Source Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The complete package with images and audio==&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.zip]]&lt;br /&gt;
&lt;br /&gt;
==Source Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
import ddf.minim.*; // minim-Audio-Toolkit&lt;br /&gt;
Minim minim; // Instanz der minim Bibliothek&lt;br /&gt;
// Instanzen der Audiofiles&lt;br /&gt;
AudioSample shot;&lt;br /&gt;
AudioSample glass;&lt;br /&gt;
&lt;br /&gt;
//globale Variablen&lt;br /&gt;
&lt;br /&gt;
PFont font;&lt;br /&gt;
&lt;br /&gt;
PImage backgroundimage;&lt;br /&gt;
&lt;br /&gt;
int Xres=600; //screenWidth&lt;br /&gt;
int Yres=600; //screenHeight&lt;br /&gt;
&lt;br /&gt;
ArrayList snowflakes_array;&lt;br /&gt;
&lt;br /&gt;
//Schneeflockenklasse&lt;br /&gt;
&lt;br /&gt;
class Asnowflake&lt;br /&gt;
{  &lt;br /&gt;
  float ypos;&lt;br /&gt;
  float speed=1;&lt;br /&gt;
  float count=20;&lt;br /&gt;
  float xpos;&lt;br /&gt;
  int flakesize;&lt;br /&gt;
  float varBlue = random(50, 100);&lt;br /&gt;
  float Ysize; &lt;br /&gt;
  float Xsize; &lt;br /&gt;
  &lt;br /&gt;
  PImage schneeflocke = loadImage(&amp;quot;schneeflocke.png&amp;quot;);&lt;br /&gt;
  &lt;br /&gt;
  Asnowflake (float y,float x, float sp, int si) &lt;br /&gt;
  {  &lt;br /&gt;
    speed = sp;&lt;br /&gt;
    ypos=y;&lt;br /&gt;
    xpos=x;&lt;br /&gt;
    flakesize = si;&lt;br /&gt;
    &lt;br /&gt;
    schneeflocke.resize(flakesize,flakesize);&lt;br /&gt;
&lt;br /&gt;
    Ysize = schneeflocke.height;&lt;br /&gt;
    Xsize = schneeflocke.width;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  boolean collission()&lt;br /&gt;
  {&lt;br /&gt;
    if((mouseX &amp;gt; xpos) &amp;amp;&amp;amp; (mouseY &amp;gt; ypos) &amp;amp;&amp;amp; (mouseY &amp;lt; ypos+Ysize) &amp;amp;&amp;amp; (mouseX &amp;lt; xpos+Xsize)) &lt;br /&gt;
    { &lt;br /&gt;
    return true;&lt;br /&gt;
    } else return false;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  void update()&lt;br /&gt;
  { &lt;br /&gt;
    ypos += speed; &lt;br /&gt;
    if (ypos &amp;gt; Yres+Ysize*2)&lt;br /&gt;
    { &lt;br /&gt;
      ypos = 0-Ysize;&lt;br /&gt;
      xpos = random(0,Xres);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    // sin(x)*y  x=periodenlänge, y=amplitude&lt;br /&gt;
    //xpos=xpos+sin(ypos/20)/(Ysize/20);&lt;br /&gt;
    xpos=xpos+sin(ypos/Ysize)*Ysize/20;  &lt;br /&gt;
    //xpos=xpos+sin(ypos*(Ysize/4)/500)*(Ysize/40);&lt;br /&gt;
    &lt;br /&gt;
    image(schneeflocke,xpos,ypos);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mousePressed() //mouseClicked&lt;br /&gt;
{&lt;br /&gt;
  shot.trigger(); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void setup() &lt;br /&gt;
{&lt;br /&gt;
  minim = new Minim (this);&lt;br /&gt;
  // Audiodatei aus dem data-Ordner laden&lt;br /&gt;
  shot = minim.loadSample (&amp;quot;40161__nonoo__flobert1-20070728.aiff&amp;quot;,256);&lt;br /&gt;
  glass = minim.loadSample (&amp;quot;977__rhumphries__rbh-glass-break-01.aiff&amp;quot;,256);&lt;br /&gt;
  backgroundimage = loadImage(&amp;quot;winter.jpg&amp;quot;);&lt;br /&gt;
  //Ysize = backgroundimage.height;&lt;br /&gt;
  //Xsize = backgroundimage.width;&lt;br /&gt;
  backgroundimage.resize(Xres,Yres);&lt;br /&gt;
  &lt;br /&gt;
  //erzeugen eines fontdatei und laden selbiger&lt;br /&gt;
  font = createFont(&amp;quot;AGaramondPro-Bold-48&amp;quot;,20); //name, size, smooth, charset&lt;br /&gt;
  textFont(font);&lt;br /&gt;
  &lt;br /&gt;
  frameRate(50);&lt;br /&gt;
    &lt;br /&gt;
  size(Xres, Yres); //fensterauflösung festlegen&lt;br /&gt;
  &lt;br /&gt;
  //erzeugen der schneeflocken&lt;br /&gt;
  &lt;br /&gt;
  snowflakes_array = new ArrayList();&lt;br /&gt;
  &lt;br /&gt;
  int anz=30;&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(4,4.5),50));&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz*2;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(2.5,3),40));&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz*4;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(0.1,0.5),20));&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawcursor()&lt;br /&gt;
{&lt;br /&gt;
  stroke(0); strokeWeight(3); noFill();&lt;br /&gt;
  ellipse(mouseX,mouseY,30,30);&lt;br /&gt;
  ellipse(mouseX,mouseY,15,15);&lt;br /&gt;
  line(mouseX, mouseY-20,mouseX,mouseY+20);&lt;br /&gt;
  line(mouseX-20, mouseY,mouseX+20,mouseY);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{ &lt;br /&gt;
  noCursor();&lt;br /&gt;
  &lt;br /&gt;
  //background(100, 100, 100);&lt;br /&gt;
  image(backgroundimage,0,0);&lt;br /&gt;
  &lt;br /&gt;
  //durchlaufen der arraylist, die die flocken enthält und updaten der variablen&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0;i&amp;lt;=snowflakes_array.size()-1;i++)&lt;br /&gt;
  {&lt;br /&gt;
    Asnowflake Asnowflake = (Asnowflake) snowflakes_array.get(i);&lt;br /&gt;
    &lt;br /&gt;
    if(mousePressed)&lt;br /&gt;
    {&lt;br /&gt;
      if(Asnowflake.collission())&lt;br /&gt;
      {&lt;br /&gt;
      snowflakes_array.remove(i);&lt;br /&gt;
      glass.trigger (); &lt;br /&gt;
      mousePressed = false;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    Asnowflake.update();&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  fill(255, 255, 255);&lt;br /&gt;
  text(&amp;quot;Snowflakes:&amp;quot;+snowflakes_array.size(), 10, 10, 500, 100); //text,x,y,width textbox,height textbox&lt;br /&gt;
  text(&amp;quot;Frames:&amp;quot;+ceil(frameRate), 10, 40, 500, 100); //text,x,y,width textbox,height textbox&lt;br /&gt;
  &lt;br /&gt;
  drawcursor();&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II/Snowflakes&amp;diff=35487</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II/Snowflakes</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II/Snowflakes&amp;diff=35487"/>
		<updated>2011-12-06T20:57:28Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The complete package with images and audio==&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.zip]]&lt;br /&gt;
&lt;br /&gt;
==Source Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
import ddf.minim.*; // minim-Audio-Toolkit&lt;br /&gt;
Minim minim; // Instanz der minim Bibliothek&lt;br /&gt;
// Instanzen der Audiofiles&lt;br /&gt;
AudioSample shot;&lt;br /&gt;
AudioSample glass;&lt;br /&gt;
&lt;br /&gt;
//globale Variablen&lt;br /&gt;
&lt;br /&gt;
PFont font;&lt;br /&gt;
&lt;br /&gt;
PImage backgroundimage;&lt;br /&gt;
&lt;br /&gt;
int Xres=600; //screenWidth&lt;br /&gt;
int Yres=600; //screenHeight&lt;br /&gt;
&lt;br /&gt;
ArrayList snowflakes_array;&lt;br /&gt;
&lt;br /&gt;
//Schneeflockenklasse&lt;br /&gt;
&lt;br /&gt;
class Asnowflake&lt;br /&gt;
{  &lt;br /&gt;
  float ypos;&lt;br /&gt;
  float speed=1;&lt;br /&gt;
  float count=20;&lt;br /&gt;
  float xpos;&lt;br /&gt;
  int flakesize;&lt;br /&gt;
  float varBlue = random(50, 100);&lt;br /&gt;
  float Ysize; &lt;br /&gt;
  float Xsize; &lt;br /&gt;
  &lt;br /&gt;
  PImage schneeflocke = loadImage(&amp;quot;schneeflocke.png&amp;quot;);&lt;br /&gt;
  &lt;br /&gt;
  Asnowflake (float y,float x, float sp, int si) &lt;br /&gt;
  {  &lt;br /&gt;
    speed = sp;&lt;br /&gt;
    ypos=y;&lt;br /&gt;
    xpos=x;&lt;br /&gt;
    flakesize = si;&lt;br /&gt;
    &lt;br /&gt;
    schneeflocke.resize(flakesize,flakesize);&lt;br /&gt;
&lt;br /&gt;
    Ysize = schneeflocke.height;&lt;br /&gt;
    Xsize = schneeflocke.width;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  boolean collission()&lt;br /&gt;
  {&lt;br /&gt;
    if((mouseX &amp;gt; xpos) &amp;amp;&amp;amp; (mouseY &amp;gt; ypos) &amp;amp;&amp;amp; (mouseY &amp;lt; ypos+Ysize) &amp;amp;&amp;amp; (mouseX &amp;lt; xpos+Xsize)) &lt;br /&gt;
    { &lt;br /&gt;
    return true;&lt;br /&gt;
    } else return false;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  void update()&lt;br /&gt;
  { &lt;br /&gt;
    ypos += speed; &lt;br /&gt;
    if (ypos &amp;gt; Yres+Ysize*2)&lt;br /&gt;
    { &lt;br /&gt;
      ypos = 0-Ysize;&lt;br /&gt;
      xpos = random(0,Xres);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    // sin(x)*y  x=periodenlänge, y=amplitude&lt;br /&gt;
    //xpos=xpos+sin(ypos/20)/(Ysize/20);&lt;br /&gt;
    xpos=xpos+sin(ypos/Ysize)*Ysize/20;  &lt;br /&gt;
    //xpos=xpos+sin(ypos*(Ysize/4)/500)*(Ysize/40);&lt;br /&gt;
    &lt;br /&gt;
    image(schneeflocke,xpos,ypos);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mousePressed() //mouseClicked&lt;br /&gt;
{&lt;br /&gt;
  shot.trigger(); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void setup() &lt;br /&gt;
{&lt;br /&gt;
  minim = new Minim (this);&lt;br /&gt;
  // Audiodatei aus dem data-Ordner laden&lt;br /&gt;
  shot = minim.loadSample (&amp;quot;40161__nonoo__flobert1-20070728.aiff&amp;quot;,256);&lt;br /&gt;
  glass = minim.loadSample (&amp;quot;977__rhumphries__rbh-glass-break-01.aiff&amp;quot;,256);&lt;br /&gt;
  backgroundimage = loadImage(&amp;quot;winter.jpg&amp;quot;);&lt;br /&gt;
  //Ysize = backgroundimage.height;&lt;br /&gt;
  //Xsize = backgroundimage.width;&lt;br /&gt;
  backgroundimage.resize(Xres,Yres);&lt;br /&gt;
  &lt;br /&gt;
  //erzeugen eines fontdatei und laden selbiger&lt;br /&gt;
  font = createFont(&amp;quot;AGaramondPro-Bold-48&amp;quot;,20); //name, size, smooth, charset&lt;br /&gt;
  textFont(font);&lt;br /&gt;
  &lt;br /&gt;
  frameRate(50);&lt;br /&gt;
    &lt;br /&gt;
  size(Xres, Yres); //fensterauflösung festlegen&lt;br /&gt;
  &lt;br /&gt;
  //erzeugen der schneeflocken&lt;br /&gt;
  &lt;br /&gt;
  snowflakes_array = new ArrayList();&lt;br /&gt;
  &lt;br /&gt;
  int anz=30;&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(4,4.5),50));&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz*2;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(2.5,3),40));&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz*4;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(0.1,0.5),20));&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawcursor()&lt;br /&gt;
{&lt;br /&gt;
  stroke(0); strokeWeight(3); noFill();&lt;br /&gt;
  ellipse(mouseX,mouseY,30,30);&lt;br /&gt;
  ellipse(mouseX,mouseY,15,15);&lt;br /&gt;
  line(mouseX, mouseY-20,mouseX,mouseY+20);&lt;br /&gt;
  line(mouseX-20, mouseY,mouseX+20,mouseY);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{ &lt;br /&gt;
  noCursor();&lt;br /&gt;
  &lt;br /&gt;
  //background(100, 100, 100);&lt;br /&gt;
  image(backgroundimage,0,0);&lt;br /&gt;
  &lt;br /&gt;
  //durchlaufen der arraylist, die die flocken enthält und updaten der variablen&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0;i&amp;lt;=snowflakes_array.size()-1;i++)&lt;br /&gt;
  {&lt;br /&gt;
    Asnowflake Asnowflake = (Asnowflake) snowflakes_array.get(i);&lt;br /&gt;
    &lt;br /&gt;
    if(mousePressed)&lt;br /&gt;
    {&lt;br /&gt;
      if(Asnowflake.collission())&lt;br /&gt;
      {&lt;br /&gt;
      snowflakes_array.remove(i);&lt;br /&gt;
      glass.trigger (); &lt;br /&gt;
      mousePressed = false;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    Asnowflake.update();&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  fill(255, 255, 255);&lt;br /&gt;
  text(&amp;quot;Snowflakes:&amp;quot;+snowflakes_array.size(), 10, 10, 500, 100); //text,x,y,width textbox,height textbox&lt;br /&gt;
  text(&amp;quot;Frames:&amp;quot;+ceil(frameRate), 10, 40, 500, 100); //text,x,y,width textbox,height textbox&lt;br /&gt;
  &lt;br /&gt;
  drawcursor();&lt;br /&gt;
}&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II/Snowflakes&amp;diff=35486</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II/Snowflakes</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II/Snowflakes&amp;diff=35486"/>
		<updated>2011-12-06T20:55:45Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: Created page with &amp;quot;The complete package with images and audio:  File:Snowflakes.zip  &amp;lt;code&amp;gt; import ddf.minim.*; // minim-Audio-Toolkit Minim minim; // Instanz der minim Bibliothek // Instanzen ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The complete package with images and audio:&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.zip]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
import ddf.minim.*; // minim-Audio-Toolkit&lt;br /&gt;
Minim minim; // Instanz der minim Bibliothek&lt;br /&gt;
// Instanzen der Audiofiles&lt;br /&gt;
AudioSample shot;&lt;br /&gt;
AudioSample glass;&lt;br /&gt;
&lt;br /&gt;
//globale Variablen&lt;br /&gt;
&lt;br /&gt;
PFont font;&lt;br /&gt;
&lt;br /&gt;
PImage backgroundimage;&lt;br /&gt;
&lt;br /&gt;
int Xres=600; //screenWidth&lt;br /&gt;
int Yres=600; //screenHeight&lt;br /&gt;
&lt;br /&gt;
ArrayList snowflakes_array;&lt;br /&gt;
&lt;br /&gt;
//Schneeflockenklasse&lt;br /&gt;
&lt;br /&gt;
class Asnowflake&lt;br /&gt;
{  &lt;br /&gt;
  float ypos;&lt;br /&gt;
  float speed=1;&lt;br /&gt;
  float count=20;&lt;br /&gt;
  float xpos;&lt;br /&gt;
  int flakesize;&lt;br /&gt;
  float varBlue = random(50, 100);&lt;br /&gt;
  float Ysize; &lt;br /&gt;
  float Xsize; &lt;br /&gt;
  &lt;br /&gt;
  PImage schneeflocke = loadImage(&amp;quot;schneeflocke.png&amp;quot;);&lt;br /&gt;
  &lt;br /&gt;
  Asnowflake (float y,float x, float sp, int si) &lt;br /&gt;
  {  &lt;br /&gt;
    speed = sp;&lt;br /&gt;
    ypos=y;&lt;br /&gt;
    xpos=x;&lt;br /&gt;
    flakesize = si;&lt;br /&gt;
    &lt;br /&gt;
    schneeflocke.resize(flakesize,flakesize);&lt;br /&gt;
&lt;br /&gt;
    Ysize = schneeflocke.height;&lt;br /&gt;
    Xsize = schneeflocke.width;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  boolean collission()&lt;br /&gt;
  {&lt;br /&gt;
    if((mouseX &amp;gt; xpos) &amp;amp;&amp;amp; (mouseY &amp;gt; ypos) &amp;amp;&amp;amp; (mouseY &amp;lt; ypos+Ysize) &amp;amp;&amp;amp; (mouseX &amp;lt; xpos+Xsize)) &lt;br /&gt;
    { &lt;br /&gt;
    return true;&lt;br /&gt;
    } else return false;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  void update()&lt;br /&gt;
  { &lt;br /&gt;
    ypos += speed; &lt;br /&gt;
    if (ypos &amp;gt; Yres+Ysize*2)&lt;br /&gt;
    { &lt;br /&gt;
      ypos = 0-Ysize;&lt;br /&gt;
      xpos = random(0,Xres);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    // sin(x)*y  x=periodenlänge, y=amplitude&lt;br /&gt;
    //xpos=xpos+sin(ypos/20)/(Ysize/20);&lt;br /&gt;
    xpos=xpos+sin(ypos/Ysize)*Ysize/20;  &lt;br /&gt;
    //xpos=xpos+sin(ypos*(Ysize/4)/500)*(Ysize/40);&lt;br /&gt;
    &lt;br /&gt;
    image(schneeflocke,xpos,ypos);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mousePressed() //mouseClicked&lt;br /&gt;
{&lt;br /&gt;
  shot.trigger(); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void setup() &lt;br /&gt;
{&lt;br /&gt;
  minim = new Minim (this);&lt;br /&gt;
  // Audiodatei aus dem data-Ordner laden&lt;br /&gt;
  shot = minim.loadSample (&amp;quot;40161__nonoo__flobert1-20070728.aiff&amp;quot;,256);&lt;br /&gt;
  glass = minim.loadSample (&amp;quot;977__rhumphries__rbh-glass-break-01.aiff&amp;quot;,256);&lt;br /&gt;
  backgroundimage = loadImage(&amp;quot;winter.jpg&amp;quot;);&lt;br /&gt;
  //Ysize = backgroundimage.height;&lt;br /&gt;
  //Xsize = backgroundimage.width;&lt;br /&gt;
  backgroundimage.resize(Xres,Yres);&lt;br /&gt;
  &lt;br /&gt;
  //erzeugen eines fontdatei und laden selbiger&lt;br /&gt;
  font = createFont(&amp;quot;AGaramondPro-Bold-48&amp;quot;,20); //name, size, smooth, charset&lt;br /&gt;
  textFont(font);&lt;br /&gt;
  &lt;br /&gt;
  frameRate(50);&lt;br /&gt;
    &lt;br /&gt;
  size(Xres, Yres); //fensterauflösung festlegen&lt;br /&gt;
  &lt;br /&gt;
  //erzeugen der schneeflocken&lt;br /&gt;
  &lt;br /&gt;
  snowflakes_array = new ArrayList();&lt;br /&gt;
  &lt;br /&gt;
  int anz=30;&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(4,4.5),50));&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz*2;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(2.5,3),40));&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  for (int i=1;i&amp;lt;=anz*4;i++)&lt;br /&gt;
  {&lt;br /&gt;
    snowflakes_array.add(new Asnowflake(random(0,Yres),random(0,Xres),random(0.1,0.5),20));&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawcursor()&lt;br /&gt;
{&lt;br /&gt;
  stroke(0); strokeWeight(3); noFill();&lt;br /&gt;
  ellipse(mouseX,mouseY,30,30);&lt;br /&gt;
  ellipse(mouseX,mouseY,15,15);&lt;br /&gt;
  line(mouseX, mouseY-20,mouseX,mouseY+20);&lt;br /&gt;
  line(mouseX-20, mouseY,mouseX+20,mouseY);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{ &lt;br /&gt;
  noCursor();&lt;br /&gt;
  &lt;br /&gt;
  //background(100, 100, 100);&lt;br /&gt;
  image(backgroundimage,0,0);&lt;br /&gt;
  &lt;br /&gt;
  //durchlaufen der arraylist, die die flocken enthält und updaten der variablen&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0;i&amp;lt;=snowflakes_array.size()-1;i++)&lt;br /&gt;
  {&lt;br /&gt;
    Asnowflake Asnowflake = (Asnowflake) snowflakes_array.get(i);&lt;br /&gt;
    &lt;br /&gt;
    if(mousePressed)&lt;br /&gt;
    {&lt;br /&gt;
      if(Asnowflake.collission())&lt;br /&gt;
      {&lt;br /&gt;
      snowflakes_array.remove(i);&lt;br /&gt;
      glass.trigger (); &lt;br /&gt;
      mousePressed = false;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    Asnowflake.update();&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  fill(255, 255, 255);&lt;br /&gt;
  text(&amp;quot;Snowflakes:&amp;quot;+snowflakes_array.size(), 10, 10, 500, 100); //text,x,y,width textbox,height textbox&lt;br /&gt;
  text(&amp;quot;Frames:&amp;quot;+ceil(frameRate), 10, 40, 500, 100); //text,x,y,width textbox,height textbox&lt;br /&gt;
  &lt;br /&gt;
  drawcursor();&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35485</id>
		<title>GMU:Einführung ins Programmieren mit Processing/part II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/part_II&amp;diff=35485"/>
		<updated>2011-12-06T20:48:03Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* task 11/11: Practice: sketch with more complex shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= task 11/11: Practice: sketch with more complex shapes =&lt;br /&gt;
You already got to know how to draw basic shapes, now have a look into more complex&lt;br /&gt;
shapes. Shapes with more corner points can be created by the functions beginShape() and&lt;br /&gt;
endShape(). You’ll find the explanation and examples in the reference under the topic shape&lt;br /&gt;
&amp;gt;&amp;gt; vertex &amp;gt;&amp;gt; beginShape &amp;gt;&amp;gt; http://processing.org/reference/beginShape_.html&lt;br /&gt;
Try a few of the examples out and choose one of the shapes to create a pattern composition.&lt;br /&gt;
Remember the nested for-loop. Think about variations in color for the shape or lines. If you&lt;br /&gt;
want use translations (like rotations, scaling in the pattern) feel free to use them.&lt;br /&gt;
Make 3 different versions of the sketch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski: Snowflakes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Snowflakes.JPG]]&lt;br /&gt;
&lt;br /&gt;
Programm --&amp;gt; [[/Snowflakes/]]&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Groving Ivy, Processing Codes For Similar Patterns ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:green pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(255);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,t);&lt;br /&gt;
    t = t+10;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:black pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0;&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(600,300);&lt;br /&gt;
  background(0);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(2);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,255,t);&lt;br /&gt;
    t = t+20;&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x+40, y);&lt;br /&gt;
      vertex(x+40, y+30);&lt;br /&gt;
      vertex(x, y+30);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:layered pattern.jpg]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
int y = 0;&lt;br /&gt;
&lt;br /&gt;
int t = 0; //color transparency&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  size(400,300);&lt;br /&gt;
  background(100);&lt;br /&gt;
  smooth();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw()&lt;br /&gt;
{&lt;br /&gt;
  strokeWeight(0.25);&lt;br /&gt;
  stroke(0,255,0);&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  translate(10,300);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int i=0; i&amp;lt;10; i++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,0,50);&lt;br /&gt;
    for(int j=0; j&amp;lt;10; j++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-77,249);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int k=0; k&amp;lt;10; k++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(0,255,255,50);&lt;br /&gt;
    for(int l=0; l&amp;lt;10; l++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(-137,327);&lt;br /&gt;
  scale(0.5);&lt;br /&gt;
  rotate(150);&lt;br /&gt;
  for(int h=0; h&amp;lt;10; h++)&lt;br /&gt;
  {&lt;br /&gt;
    fill(255,255,0,50);&lt;br /&gt;
    for(int g=0; g&amp;lt;10; g++)&lt;br /&gt;
    {&lt;br /&gt;
      beginShape(QUAD_STRIP); &lt;br /&gt;
      vertex(x, y); &lt;br /&gt;
      vertex(x, y+40);&lt;br /&gt;
      vertex(x+30, y+40);&lt;br /&gt;
      vertex(x+30, y);&lt;br /&gt;
      endShape();&lt;br /&gt;
      y += 40;&lt;br /&gt;
    }&lt;br /&gt;
    y = 0;&lt;br /&gt;
    x += 30;&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
==== First Sketch ====&lt;br /&gt;
[[File:Homework AD 1.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
int steps2=30;&lt;br /&gt;
int steps3=30;&lt;br /&gt;
&lt;br /&gt;
int offset1=0;&lt;br /&gt;
int offset2=10;&lt;br /&gt;
int offset3=20;&lt;br /&gt;
&lt;br /&gt;
size(900, 600);&lt;br /&gt;
for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
  for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
    smooth();&lt;br /&gt;
    noStroke();&lt;br /&gt;
    fill(255);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(150);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps2;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps2+offset2))*dia, cos(radians(i*steps2+offset2))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps2+steps2/2.0+offset2))*innerDia, cos(radians(i*steps2+steps2/2.0+offset2))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
    fill(0);&lt;br /&gt;
    beginShape();&lt;br /&gt;
    for (int i=0; i&amp;lt;360/steps3;i++) {&lt;br /&gt;
      vertex(sin(radians(i*steps3+offset3))*dia, cos(radians(i*steps3+offset3))*dia);&lt;br /&gt;
      vertex(sin(radians(i*steps3+steps3/2.0+offset3))*innerDia, cos(radians(i*steps3+steps3/2.0+offset3))*innerDia);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    endShape(CLOSE);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Second Sketch ====&lt;br /&gt;
[[File:Homework AD 2.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=60;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Third Sketch ====&lt;br /&gt;
[[File:Homework AD 3.png]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int dia=50;&lt;br /&gt;
int innerDia=150;&lt;br /&gt;
int steps=30;&lt;br /&gt;
&lt;br /&gt;
float offset1=0;&lt;br /&gt;
float offset2=10;&lt;br /&gt;
float offset3=20;&lt;br /&gt;
&lt;br /&gt;
float CONST_OFFSET1=0;&lt;br /&gt;
float CONST_OFFSET2=10;&lt;br /&gt;
float CONST_OFFSET3=20;&lt;br /&gt;
&lt;br /&gt;
float speed1=1;&lt;br /&gt;
float speed2=0.5;&lt;br /&gt;
float speed3=0.7;&lt;br /&gt;
&lt;br /&gt;
float scaleVal=0.1;&lt;br /&gt;
float currentScale=1;&lt;br /&gt;
float toScaleVal=1;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(900, 600);&lt;br /&gt;
  smooth();&lt;br /&gt;
  frameRate(12);&lt;br /&gt;
  noStroke();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  for (int k=0;k&amp;lt;3; k++) {&lt;br /&gt;
    for (int l=0;l&amp;lt;2; l++) {&lt;br /&gt;
      pushMatrix();&lt;br /&gt;
      translate(k*innerDia*2+innerDia, 2*innerDia*l+innerDia);&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;gt;0) {&lt;br /&gt;
        if (currentScale&amp;gt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.1;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.1;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      if (scaleVal&amp;lt;0) {&lt;br /&gt;
        if (currentScale&amp;lt;=toScaleVal) {&lt;br /&gt;
          toScaleVal=random(2.0)-1.0;&lt;br /&gt;
          if (toScaleVal&amp;gt;currentScale) {&lt;br /&gt;
            scaleVal=+0.01;&lt;br /&gt;
          }&lt;br /&gt;
          else {&lt;br /&gt;
            scaleVal=-0.01;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      currentScale+=scaleVal;&lt;br /&gt;
      scale(currentScale);&lt;br /&gt;
      fill(255, 0, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset1))*dia, cos(radians(i*steps+offset1))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset1))*innerDia, cos(radians(i*steps+steps/2.0+offset1))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 255, 0);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset2))*dia, cos(radians(i*steps+offset2))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset2))*innerDia, cos(radians(i*steps+steps/2.0+offset2))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
&lt;br /&gt;
      fill(0, 0, 255);&lt;br /&gt;
      beginShape();&lt;br /&gt;
      for (int i=0; i&amp;lt;360/steps;i++) {&lt;br /&gt;
        vertex(sin(radians(i*steps+offset3))*dia, cos(radians(i*steps+offset3))*dia);&lt;br /&gt;
        vertex(sin(radians(i*steps+steps/2.0+offset3))*innerDia, cos(radians(i*steps+steps/2.0+offset3))*innerDia);&lt;br /&gt;
      }&lt;br /&gt;
      endShape(CLOSE);&lt;br /&gt;
      offset1+=speed1;&lt;br /&gt;
      offset2+=speed2;&lt;br /&gt;
      offset3+=speed3;&lt;br /&gt;
      if (offset1&amp;gt; steps+CONST_OFFSET1) {&lt;br /&gt;
        offset1=CONST_OFFSET1;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset2&amp;gt; steps+CONST_OFFSET2) {&lt;br /&gt;
        offset2=CONST_OFFSET2;&lt;br /&gt;
      }&lt;br /&gt;
      if (offset3&amp;gt; steps+CONST_OFFSET3) {&lt;br /&gt;
        offset3=CONST_OFFSET3;&lt;br /&gt;
      }&lt;br /&gt;
      popMatrix();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= task 11/11: Text: visual pattern 2nd look =&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz: Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
To write the code for this pattern, you could set the background fill to (0). Then, there could be one main &amp;quot;for&amp;quot; structure, that continually repeats itself horizontally for the width of the window. Within this structure, there would be two sub &amp;quot;for&amp;quot; structures: A + B. The first (A) would feature the thicker main vertical set, and the second (B) would feature the thinner vertical set. Each set would be spaced roughly 1 inch (or &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; pixels) apart from each other.&lt;br /&gt;
&lt;br /&gt;
For each of the two vertical sets, we could create a stack of lines of varying thicknesses on top of each other. The bottom layer would have the heaviest weight, and the top layers the lightest weight. Within each of the two sets, each line would be centered, so that an equal part of the line appears from both sides as we move towards the center of the vertical set. As we approach the center of each set, we would have to create:&lt;br /&gt;
&lt;br /&gt;
A) The vertical sine wave mirrored upon itself vertically &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
B) The vertically stacked flowers&lt;br /&gt;
&lt;br /&gt;
For A), we create a trigonometic (sine wave) function. Perhaps we use another &amp;quot;for&amp;quot; structure with a float + sin() function. &lt;br /&gt;
&lt;br /&gt;
For B), we create yet another &amp;quot;for&amp;quot; structure, this time repeating an image along a vertical line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patawat P: Textile on Pizza Chilino  ===&lt;br /&gt;
&lt;br /&gt;
[[File:Joey_Pizza.png|400px]]&lt;br /&gt;
&lt;br /&gt;
If we focus closely to this Chilio Pizza, we would see that the pizza contains with many layers. Each layer is decorated with vegetables, cheese and meat. However, the distance between each asset  doesn&#039;t random itself, there is a hidden pattern which each edible lays far from each other by almost constant distance.&lt;br /&gt;
&lt;br /&gt;
To make sketch of this pizza, we would follow these processes below:&lt;br /&gt;
&lt;br /&gt;
1) Make a pizza flour base layer by drawing an ellipse and fill with cream or yellow color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Put a concentrate tomato sauce by drawing another layer on top of pizza flour, after that, fill red color. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;,  &#039;&#039;pushMatrix()&#039;&#039;, &#039;&#039;popMatrix()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Create salamis() function by drawing ellipses and put little white spots on around salamis&#039; surface. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse()&#039;&#039;,&#039;&#039;fill()&#039;&#039;, &#039;&#039;point()&#039;&#039;, &#039;&#039;random()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
4) Spread salamis around the pizza with random() function BUT not further than pizza flour edge(2*PI*radian). Furthermore, we could use &#039;&#039;For loop&#039;&#039; or &#039;&#039;While loop&#039;&#039; iteration to identify a number of salamis we need. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;salamis()&#039;&#039;, &#039;&#039;random()&#039;&#039;,&#039;&#039;constrain()&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
5) Repeat 3) and 4) to drop more tomatoes, chilis, basils and mozarella cheese layer by layer. Moreover, we could rotate assets to make it more real pizza by rotating function.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;tomatoes()&#039;&#039;, &#039;&#039;chilis()&#039;&#039;, &#039;&#039;basils()&#039;&#039;, &#039;&#039;mozarella()&#039;&#039;, &#039;&#039;random()&#039;&#039;, &#039;&#039;rotate()&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
6) Enjoy your Pizza Chilino :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Florian Meyer: Fake 3D ===&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus.jpg|400px]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One single cube consists of 3 rhombs which can be drawn simply by using the&amp;lt;br&amp;gt;&lt;br /&gt;
”beginShape()-endShape()” method. Besides, the values of their coordinates&amp;lt;br&amp;gt;&lt;br /&gt;
and colours depends on the angle of perspective from which we want to look&amp;lt;br&amp;gt;&lt;br /&gt;
at the cube. After that we have to make a row by using the &#039;for loop &#039; and&amp;lt;br&amp;gt;&lt;br /&gt;
another &#039;nested loop&#039; for making the columns. As we can see in the image,&amp;lt;br&amp;gt;&lt;br /&gt;
each column underneath isn&#039;t placed exactly in same order as their previous&amp;lt;br&amp;gt; &lt;br /&gt;
ones are. There are shifted sideways by half the size of a single cube for&amp;lt;br&amp;gt; &lt;br /&gt;
each time the nested &#039;for loop&#039; is calculating a further one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus2.jpg|left|thumb|wrong!]]&lt;br /&gt;
&lt;br /&gt;
We have to consider that moving the columns in only one horizontal direction &amp;lt;br&amp;gt;&lt;br /&gt;
will cause a bad looking stairway. To get rid of that, we have to find a way &amp;lt;br&amp;gt;&lt;br /&gt;
to turn the values from every 2nd counting step the nested loop does, into &amp;lt;br&amp;gt;&lt;br /&gt;
negative values instead of just adding them, so that each 2nd column is placed &amp;lt;br&amp;gt;&lt;br /&gt;
back to its original starting position. This can be done for example by declaring &amp;lt;br&amp;gt;&lt;br /&gt;
a new variable that is working as a multiplying operator and carries switching &amp;lt;br&amp;gt;&lt;br /&gt;
values of 1 and -1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:pattern_rhombus3.jpg|left|thumb|fixed!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
Um dieses Muster zu beschreiben bräuchte man eine for-Schleife. Je nachdem wie oft sich das Muster wiederholen soll wird der Endwert festgelegt. Zum Beispiel auf 8. Diese Anzahl an Iterationen wird benötigt um das Muster einmal ohne Wiederholhung darzustellen. &lt;br /&gt;
&lt;br /&gt;
Beginnen würde man beim ersten großen gelborangen Rechteck von links. Danach zeichnet man die kleinen Quadrate mit den roten kleinen Rechtecken dazwischen von oben bis nach unten. Dann das Orange Rechteck und dann wieder die kleinen Quadrate mit den roten kleinen Rechtecken. Jetzt folgt wieder das erste gelborange Rechteck. Danach wieder die kleinen Quadrate mit den kleinen roten kleinen Rechtecken. Jetzt folgt ein großes Rechteck und zum Schluss wieder die Quadrate mit den kleinen roten Rechtecken.&lt;br /&gt;
&lt;br /&gt;
In einem Pseudocode könnte dies so aussehen:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
for: i=0; i&amp;lt;8; ++i&lt;br /&gt;
   if: i mod 4 = 0&lt;br /&gt;
      draw yellow-orange rectangle&lt;br /&gt;
   if: i mod 4 = 1 or 3&lt;br /&gt;
      draw little squares and a red rectangle between two of them // from the top to the bottom&lt;br /&gt;
   if: i = 2&lt;br /&gt;
      draw orange rectangle&lt;br /&gt;
   if: i = 6&lt;br /&gt;
      draw big red rectangle&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tristan Weis: Sofastoff===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Das Muster wird mit zwei ineinander greifenden for-Schleifen eingeleitet; eine für die horizontale und eine für die vertikale Wiederholung. Eine Variable wird bei jeder Ausführung der Schleife erhöht. Ist dieser Counter gerade, so werden vier parallele Linien von rechts nach links gezeichnet, deren Anfangs- und Endpunkte jeweils in Abhängigkeit zu den Schleifenvariablen stehen. Wenn der Counter ungerade ist, so werden in gleicher Weise fünf parallele Linien von oben nach unten gezeichnet.&lt;br /&gt;
Die parallelen Linien können auch in (zwei unterschiedliche) for-Schleifen gepackt werden, womit das Muster in insgesamt vier for-Schleifen aufgelöst wird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
int patternsize = 50;&lt;br /&gt;
int count = 0;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  for (int ex = 0; ex &amp;lt;= width; ex = ex+patternsize)&lt;br /&gt;
  {&lt;br /&gt;
    count++;&lt;br /&gt;
    for (int yp = 0; yp &amp;lt;= height; yp = yp+patternsize)&lt;br /&gt;
    {&lt;br /&gt;
      count++;&lt;br /&gt;
      float test = pow(-1, count);&lt;br /&gt;
      float linespacing = patternsize;&lt;br /&gt;
      if (test==1)&lt;br /&gt;
      {&lt;br /&gt;
        for (int verti = 1; verti &amp;lt;= 4; verti++)&lt;br /&gt;
        {&lt;br /&gt;
          line(ex-(linespacing/20), (verti*linespacing/5)+yp, (linespacing+(linespacing/20))+ex, (verti*linespacing/5)+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      else&lt;br /&gt;
      {&lt;br /&gt;
        for (int hori = 1; hori &amp;lt;= 5; hori++)&lt;br /&gt;
        {&lt;br /&gt;
          line((hori*linespacing/6)+ex, yp-(linespacing/20), (hori*linespacing/6)+ex, (linespacing+(linespacing/20))+yp);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lu: Spider ===&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
Most part of spider consists of symmetrical patterns. The definition of size (width, height, P3D) can let the patterns move around the y-axis and present as the mirror effects. Looking closely to the spider, it can be divided into 4 parts, antenna, head, body, and leg, which are mostly made up by circles and lines. &lt;br /&gt;
&lt;br /&gt;
# The antenna is not a regular pattern,use the shape() to draw on of this and then move it around the Y-axis for (PI). &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;beginShape();endShape();rotateY ();&#039;&#039;&lt;br /&gt;
# The head of spider is very simple, only a ellipse. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse(), fill()&#039;&#039;&lt;br /&gt;
# body can also be seen as collection of ellipse. Two big ellipse are surrounded by 6 small ellipses. &amp;lt;br/&amp;gt;&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039;ellipse ();fill();for(){};rotate();&#039;&#039;&lt;br /&gt;
# The spider has 8 legs, 3 long and 5 short feet. Use for(){} to copy the lines and make it turns in the certain angle.&lt;br /&gt;
#&#039;&#039;&#039;Function&#039;&#039;&#039;: &#039;&#039; for(){};line();strokeWeight();rotate();pushMatrix();popMateix();&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher: Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree all elements changed.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of one basic shape – the shape of the leaves. One leave has an organic figure which could be transformed into a geometric form. This geometric shape exists of three equilateral triangles: the first one is the biggest with the hypotenuse at the bottom. The other two triangles are smaller than the first one. They are half sized and arranged in a diagonal way. Two-thirds of those triangles are inside the bigger triangle. Their top shows one to the left and one to the right side. &lt;br /&gt;
The leaves have different sizes which are organized randomly. They are arranged along a line, one to the left and one to the right side by turn. Those lines grow in parallel and even sometimes overlapping. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pattern Observations II, task 13/11 =&lt;br /&gt;
&lt;br /&gt;
Choose an example of either a moving pattern (animation, video) or a audio pattern &lt;br /&gt;
and try to describe it in a text. What kind of file you choose is up to you. Might be your favourite piece of music, a videosequence you love or many others. Don’t spend too much time on your choice. The best are always the most unconcious ones. &lt;br /&gt;
&lt;br /&gt;
Think about how does the piece relate to time? Look for patterns, for repetitions or samples in audio/video. How do they look like, How often things are repeated? Sometimes sketches might be helpful as well. &lt;br /&gt;
&lt;br /&gt;
for inspiration: three examples to check&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
Fischli and Weiss &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Lauf der Dinge&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The two swiss artist with their film, sort of documentary on a chain reactions&lt;br /&gt;
It’s full of short samples of various motionsets&lt;br /&gt;
http://www.youtube.com/watch?v=3tv-JbAurcg&lt;br /&gt;
&lt;br /&gt;
Animation / Motion graphics&lt;br /&gt;
Björk &amp;gt;&amp;gt; &amp;lt;i&amp;gt;biophilia&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The new album of the icelandic artist Björk comes with a collection of digital apps&lt;br /&gt;
(developed for iphone). For each song one app is developed, apps, where you can playfully interact with the music. The apps are mostly graphical animations, quite complex ones.&lt;br /&gt;
e.g. the virus app, watch as screenrecording here: http://www.youtube.com/watch?v=8RoJK5_PWgE&amp;amp;feature=related, &lt;br /&gt;
(introduction to the album: http://www.youtube.com/watch?v=o8AELvVUFLw )&lt;br /&gt;
&lt;br /&gt;
Audio &lt;br /&gt;
Steve Reich &amp;gt;&amp;gt; &amp;lt;i&amp;gt;Piano Phase&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In his composition Reich uses the technique of phase shifting, where two identical lines of music start to play simultanously, one of the lines slowly speeds up and gets out of phase&lt;br /&gt;
Piano Phase:	http://www.youtube.com/watch?v=JW4_8KjmzZk&lt;br /&gt;
about the piece: http://en.wikipedia.org/wiki/Piano_Phase&lt;br /&gt;
about the composer: http://en.wikipedia.org/wiki/Steve_Reich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Amon Tobin - Calculate ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;31395235|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;description will be added later&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- Florian Meyer&lt;br /&gt;
&lt;br /&gt;
=== crossroads with traffic lights ===&lt;br /&gt;
&lt;br /&gt;
Crossroads with traffic lights show interesting motion patterns. While cars are approaching the crossroads all the time, it is determined by the state of the traffic lights whether they are allowed to pass through or not.&lt;br /&gt;
&lt;br /&gt;
–– (md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Telepresent Water ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;25781176|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This remote, mechanical simulation of a wave is a plane composed of connected lines that mesh together into a larger quadrant.  Although the movement changes in real time, we can see that, in general, the movement begins in one of the corners and follows a trigonometric pattern – much like a sine wave. The quadrant continues to follow this wave, although the frequency of the wave changes.&lt;br /&gt;
&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CrimeWave ===&lt;br /&gt;
&lt;br /&gt;
Crimewave is the music made by Cystal Castles. There are many fancy cluster of music loops in this song. In addition, the more song is progressing, the more music assets are added to each loop overlaply. Furthermore, they apply a synthesized filter to vocal. Deep bass rhythm runs in the background.  &lt;br /&gt;
&lt;br /&gt;
Sound samples:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crimewave-Cystal Castles&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;Frosty the snowman&amp;quot;&amp;gt;crimewave.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--Patawat P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ms JohnSoda===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;MsJohnSoda&amp;quot;&amp;gt;MsJohnSoda.mp3&amp;lt;/flashmp3&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description of Music: &#039;&#039;&#039;&lt;br /&gt;
The music consists of several layers that are layered one after another, so that the music increases.&lt;br /&gt;
&lt;br /&gt;
*soft, high, fading single tones -&amp;gt;from beginning till 4th seconds +&lt;br /&gt;
*-louder, deeper, fading single tones -&amp;gt; from 4th second till 16th seconds +&lt;br /&gt;
*lasting note with higher sequence -&amp;gt; from 16th second +&lt;br /&gt;
*another lasting note with deeper sequence -&amp;gt; from 19th second&lt;br /&gt;
*--&amp;gt; changing with higher sequence note by turn every 3rd second -&amp;gt; till 59th second+&lt;br /&gt;
*deep lasting note - instead of changing tones -&amp;gt; from 59th second till 121st second+&lt;br /&gt;
*very deep lasting note -&amp;gt; lasting for 3 seconds with a delay of another 3 seconds, as a loop&lt;br /&gt;
*two high notes: first = clear and second = bit higher + fading; changing by turn-&amp;gt; from 121st second+&lt;br /&gt;
*unregularly short cut and deep tones -&amp;gt; from 121st second&lt;br /&gt;
*singing voice of a woman, fading -&amp;gt; from 143rd second +&lt;br /&gt;
*singing voice of a woman, clear and louder -&amp;gt; from 204th second+&lt;br /&gt;
*kind of irregular beat -&amp;gt; from 204th second&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craig Taborn - Patterns in Audio ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;OjJJx-JI37o&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craig possesses that trait so valued by listeners and leaders alike (and sometimes not, by the less self-assured of them) throughout the history of the music; that is, they find themselves pointing their ears towards him throughout recordings and performances to find out what remarkable phrase, color, texture or idea he&#039;s going to come up with- invent even- next.&lt;br /&gt;
&lt;br /&gt;
Craig&#039;s knack for multi-level, textural thinking, both in composition and execution, reveals itself to the listener in acoustic, electric and electronic settings and should continue to place him at the very center of modern jazz reinvention for many years to come.&lt;br /&gt;
&lt;br /&gt;
[http://www.allaboutjazz.com/php/article.php?id=319 Quelle]&lt;br /&gt;
&lt;br /&gt;
–– Johannes Konrad Altmann&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayu:M ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;youtube&amp;quot;&amp;gt;cIXGFHGuhK4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The song M from Ayu consists of many patterns. The first one are 3 times 7 &amp;quot;rectangles&amp;quot;, to show the current points, which the spaceship gets. The are rectangles for a street and above it the spaceship flies. The spaceship catches rectangular objects, which are positioned randomly and with a specific color.&lt;br /&gt;
Over 50 times, stars with a random number of corners are visible on the top left, top middle or top center. The color changes randomly.&lt;br /&gt;
Another repeating shape is the ring, which is around the street and comes after a specific distance.&lt;br /&gt;
&lt;br /&gt;
–– Andreas Dietrich&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Snowflakes.zip&amp;diff=35484</id>
		<title>File:Snowflakes.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Snowflakes.zip&amp;diff=35484"/>
		<updated>2011-12-06T20:47:33Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Snowflakes.JPG&amp;diff=35483</id>
		<title>File:Snowflakes.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Snowflakes.JPG&amp;diff=35483"/>
		<updated>2011-12-06T20:42:41Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/Seminar&amp;diff=33952</id>
		<title>GMU:Einführung ins Programmieren mit Processing/Seminar</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/Seminar&amp;diff=33952"/>
		<updated>2011-11-04T21:59:31Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Jan Schepanski */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 28/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Check the links below. Choose one or two projects, works you really like and write a short text about it. (why you like it, what is interesting for you and what happens there. Feel free to look at other sources as well. We&#039;ll have a look at them tomorrow.&lt;br /&gt;
&lt;br /&gt;
http://processing.org/exhibition/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.openprocessing.org/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://vimeo.com/groups/processing&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.visualcomplexity.com/vc/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.creativeapplications.net&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.complexification.net&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Patawat Phamuad ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Balldroppings&lt;br /&gt;
&lt;br /&gt;
[[File:balldroppings.png|500px|link=http://balldroppings.com/js/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This web-based application is constructed from Processing.js, a part of Processing language which is able to run on browser. The most interesting point of this project is to focus on both 2 of 4 approaches to interactive design.&lt;br /&gt;
&lt;br /&gt;
For the first approach &amp;quot;User-Centered Design&amp;quot; , the designer tried to make a simple drum without any complicated set of drum pieces. Only lines and circles working with physic law are able to initiate a set of user-based instrument. Importantly, the user foresees what is supposed to be happened without any instructions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the second approach focuses on &amp;quot;Activity-Center Design&amp;quot; . The system flows until the user press &amp;quot;close&amp;quot; button on web browser. The system has no fixed ending. Thus, the designer designed tool for actions. In addition, each action directly depends on each own person&#039;s experience and mental processes. (Exteriorized:-interesting in what people do)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;system &amp;amp; technology:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I.application processes active to each order &amp;lt;balls &amp;amp; lines&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
II.Users active to application process.     &amp;lt;dragging line &amp;amp; outputsound&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
III. Processing.js + html5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;referred:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Dan S. Designing for interaction. &#039;&#039;The four approaches to interaction design&#039;&#039;. (2001) &amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.michelepasin.org/techblog/2010/02/18/processing-js-iprocessing-javascript-does-everything-for-you/ Processing.js, iProcessing: javascript does everything for you! ]&lt;br /&gt;
&lt;br /&gt;
=== [[Sebastian Wolf|Sebastian]] – everyware, Soak===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;27158491|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soak is an empty canvas made of an elastic material. The moment you touch it the canvas gets virtually soaked with color.&amp;lt;br/&amp;gt;&lt;br /&gt;
A Kinect detects any deformation of the elastic surface and passes this data to Processing, which then simulates virtual drops of dye.&amp;lt;br/&amp;gt;&lt;br /&gt;
What I like about this project is the combination of digital tools with analog materials and the beauty of being so simple. The simulation of watercolor on the other hand is very interesting as well. (*cellular automata)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Substrate ===&lt;br /&gt;
by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/index.php]&lt;br /&gt;
&lt;br /&gt;
http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;0001 iterated substrate&#039;&#039; by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; is a piece of generative art written in processing that creates a landscape looking a lot like urban plans.&lt;br /&gt;
&lt;br /&gt;
At the start of the program a couple of straight black lines are placed randomly on the canvas. They expand during the program, each line growing other lines at right angle but at random positions and at random times. This process is repeated for the newly grown lines. The expansion of a line stops when it collides with another line.&lt;br /&gt;
&lt;br /&gt;
Each line has a shadowish colouring of variable hue and amplitude to the left of the line&#039;s growing direction.&lt;br /&gt;
&lt;br /&gt;
Due to the different angles of the starting lines the growing image consists of distinguishable parts that could resemble city districts if the image was compared to an urban plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; seems particularly interesting as it creates beautiful patterns using a rather simple algorithm.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
=== Alexander Gustke ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OASIS&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/imgs/main.jpg&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Was ist OASIS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In OASIS hat der Benutzer die Möglichkeit mit einer virtuellen Unterwasserwelt mit allen möglichen Tieren die dort leben zu interagieren. &lt;br /&gt;
&lt;br /&gt;
Basis ist ein Touchscreen der vollständig mit schwarzem Sand bedeckt ist. Wenn der Sand zur Seite geschoben wird und freie Stelle entstehen, bildet sich in diesen eine kleine Welt voller Fische, Seesterne und Quallen. Durch das Wegschieben des Sandes entsteht eine erweiterte Welt in der sich dann mehr Fische und andere Tiere bilden können. Das Verkleinern der Welt führt dazu, dass sich alle Tiere den engeren Platz teilen müssen. Weiterhin reagiert die Welt auf Hindernisse, wie zum Beispiel Steine. Diese können inmitten einer freien Stelle platziert werden, welche die Unterwassertiere dann versuchen zu umschwimmen.&lt;br /&gt;
&lt;br /&gt;
Was mich zu den oben genannten Dingen zusätzlich interessiert ist, dass Fische Schwärme bilden können und versuchen innerhalb des Schwarms nicht miteinander zu kollidieren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
[[File:tr_lines_example.png|500px|link=http://jmartinho.net/digitalArt-html5/index.php?art=tr-lines]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This project was made by Joao Martinho Moura with Processing.js.&lt;br /&gt;
Processing.js is the sister project of Processing and designed for the web. It makes makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. Processing.js allows Processing code to be run by any HTML5 compatible browser, including current versions of Firefox, Safari, Chrome, Opera, and Internet Explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algorithm Art Code&#039;&#039;&#039; is a generative system that creates compositions of lines and even sculptures. It is able to cause multiple results and may even produce art.&lt;br /&gt;
By clicking into the interactive frame and moving the mouse you can influence the appearence of the creating composition.&lt;br /&gt;
There are six different types of the &amp;quot;Algorithm Art Code&amp;quot;: TR-Lines (Transversal Lines), Closed Lines, Infinite-Boils, Perls and Sine-Paths.&lt;br /&gt;
I think this project is interesting because I like interactive surfaces that &amp;quot;act&amp;quot; according to a human&#039;s behavior and through which you can influence the result of the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*http://www.jmartinho.net / Webpage of Joao Martinho Moura&lt;br /&gt;
*http://projects.jmartinho.net/#1577272/Html5-Algorithm-Art-Code / Examples for Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz ===&lt;br /&gt;
&lt;br /&gt;
http://senseable.mit.edu/nyte/images/01%20nyte%20-%20globe%20encounters.jpg&lt;br /&gt;
[http://senseable.mit.edu/nyte/ New York Talk Exchange] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://senseable.mit.edu/nyte/movies/nyte-globe-encounters.mov Globe Encounters]&lt;br /&gt;
&lt;br /&gt;
This animated infographic illustrates the flow of information in real time between I.P. addresses in New York City and elsewhere around the world. The greater the illumination of each arc, the greater the internet traffic flow between NYC and that particular city within the last day. This project appeals to me mostly because it successfully demonstrates information consumption &amp;amp;mdash; a personal area of interest. This is also a great way to relay the usage of I.P. address data. I only wish that it wasn&#039;t limited to NYC; ideally, we&#039;d see how the info traffic consumption flowing from NYC compares to other cities around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/725_big01.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://xiaoji-chen.com/blog/2010/map-of-paris-visualizing-urban-transportation/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The work is a mental map of the city of Paris, not related to the proportional distancies of diferent points to the city center, but to the cost it takes to get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Touch DJ&lt;br /&gt;
&lt;br /&gt;
http://vimeo.com/groups/processing/videos/30735367/ &lt;br /&gt;
&lt;br /&gt;
The project, by which the user interface and sound come to dialog. I find it interesting because it is about a usual case of influencing sound by picking diferent buttons from the board, but the both sound and user interface influence changes to each other. Otherwise people developed a new tool for themself, making a ppeace of work. Or were oposite?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life Support Systems - Vanda ===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big01.jpg&lt;br /&gt;
&lt;br /&gt;
The system analyzes electrical signals from the vanda hybrida orchid and generates a virtual model of this &amp;quot;language&amp;quot;. It then produces similar signals based on the learned model, even after the orchid&#039;s death. In this way, the plant&#039;s spirit somehow is preserved in a digital system.&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big02.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Link: &#039;&#039;&#039;http://www.visualcomplexity.com/vc/project.cfm?id=40&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Tristan Weis &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
E7 from http://www.openprocessing.org/visuals/?visualID=40859 is a little game to play (in German XXO should say everything). You need to draw the things alone, but so you can change the number of rows and colons. With a left click (or the left mouse button is pressed) you draw a horizontal line, with the right mouse button you draw a vertical line. If you drag the mouse you can draw the O or the X (or whatever you want).&lt;br /&gt;
&lt;br /&gt;
[[File:Processing_E7_AD.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== JOHANNES KONRAD ALTMANN ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;26383732|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VOID is a conceptional processing magazine for the iPad. It is aimed to bring coding closer to designers, with focus on enhanced user integration and personalization with a strong visual approach.&lt;br /&gt;
&lt;br /&gt;
The magazine app features sections where the reader is able to explore projects, learn about other processing artists, manipulate source code live inside the app and immediately see the changes highlighted in the code.&lt;br /&gt;
&lt;br /&gt;
Users can save their modified versions of a sketch, screenshots or short videos to a custom dropbox folder that is linked to the app. It is also possible to share this data via facebook, twitter and email.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea, Concept and App-Layout: Natalie Hanke&lt;br /&gt;
Camera and Postproduction: Daniel Oliveira Carneiro&lt;br /&gt;
Music: Pivot — Make Me Love You&lt;br /&gt;
&lt;br /&gt;
For more information:&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative/1736030/VOID&lt;br /&gt;
*http://www.danielcarneiro.eu/​&lt;br /&gt;
*http://www.pvtpvt.net/​&lt;br /&gt;
&lt;br /&gt;
Sources for text, images and code:&lt;br /&gt;
*http://www.creativeapplications.net/​&lt;br /&gt;
*http://www.generative-gestaltung.de/​&lt;br /&gt;
*http://www.openprocessing.org/​&lt;br /&gt;
&lt;br /&gt;
=== Lu JIN ===&lt;br /&gt;
[[File:SandTravelerPRN2.jpg]]&lt;br /&gt;
*Name: Sand Traveler&lt;br /&gt;
*Link:http://www.complexification.net/gallery/machines/sandTraveler/&lt;br /&gt;
*Description: use single dot to create a three dimensional figure in the 2d plane.&lt;br /&gt;
*Reason: The sand pictures change frequently and leave me a great expectation for the next picture, when the dot stops.&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski ===&lt;br /&gt;
&lt;br /&gt;
http://pingmag.jp/images/article/tokyodesignweek2006_30.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Monsters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wer kennt sie nicht aus Kindertagen: Die illustren Schattenspiele. Die Hand in gewissem Abstand vor eine Lichtquelle gesetzt und los ging der Spaß. Dank moderner Technik lassen sich die aus Hand geformten Monster nun zum Leben erwecken!&lt;br /&gt;
Technisch wird es umgesetzt, indem man die jeweiligen Hände filmt, deren Bewegungen samt Silhouette erfasst und mit Hilfe eines Beamers dann die Hände in kleine Monster verwandelt.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tSJTTkwrZ9s&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=g0TOQo_7te4&lt;br /&gt;
&lt;br /&gt;
http://worthersoriginal.com/viki/#page=shadowmonsters&lt;br /&gt;
&lt;br /&gt;
= 29/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Look for a visual pattern on your way home, at your house, somewhere around you. that can be: a textile, the pattern on the sidepath, a pattern in the sky, a pattern on your wallpaper. Make a photo or a sketch.&lt;br /&gt;
&lt;br /&gt;
Patterns are always repetitions of elements. The elements are sorted in a certain way. That’s the rhythm. try to describe the rhythm. cut your pattern in its smallest elements. How many elements do you have. in which way are they composed? write a short text about the composition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== cobblestone ===&lt;br /&gt;
&lt;br /&gt;
http://farm6.static.flickr.com/5280/5895055290_ebde12b4b0_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;cobblestone&#039;&#039; (photo cc-by-sa by a2t [http://www.flickr.com/photos/a2t/])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cobblestone pavements are often laid in interesting patterns like the one shown above.&lt;br /&gt;
&lt;br /&gt;
The stones are placed in arcs which are repeated to the inside and outside of the arc&#039;s circle and in similarly oriented arcs at their endpoints.&lt;br /&gt;
&lt;br /&gt;
Due to the irregularities in the stone&#039;s sizes a random component is added to the pattern, making it harder to decode while still keeping it repetitive.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree_all_elements.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The pattern of growing ivy is a pretty dense one. The leaves are the smallest elements within that pattern. Looking at the boundaries of it you can observe that ivy grows up in lines, each covered with leaves to the left and right side by turn. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions.&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
=== Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
The textile pattern on this chair has alternating vertical stripes. Some of these stripes are solid colors; others have patterns within them. Within the patterned stripes, a few have vertically stacked repeating elements. One set has a floral pattern sitting alone a line that resembles a sine wave. The floral pattern mirrors itself along the vertical axis. &amp;lt;br&amp;gt;&lt;br /&gt;
Color plays an important role in this textile pattern, as the plain black stripe is consistently placed between the two main alternating floral stripes. The black stripe contrasts sharply with the flowery pastels. &amp;lt;br&amp;gt;&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
This is the spider on the white wall. It has two antennas and 8 feet, 3 long and 5 short feet. The most part of it is symmetrical. I think it can be realized through rotation and mirror effects.&lt;br /&gt;
&lt;br /&gt;
--Lu Jin&lt;br /&gt;
&lt;br /&gt;
=== Case===&lt;br /&gt;
&lt;br /&gt;
[[File:Upperpartofaharddrive.jpg‎|700px]]&lt;br /&gt;
&lt;br /&gt;
A sketch of a part from a hard drive case. It consists of two lines of a different length and a point. Put this in a line, one line, one point, one line, three points, and in the next line just mirror it.&lt;br /&gt;
&lt;br /&gt;
Raphael K.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== My midnight pizza===&lt;br /&gt;
&lt;br /&gt;
[[File:pizza_surface2.gif‎|300px]]&lt;br /&gt;
&lt;br /&gt;
Do you like pizza? yes I like it. Pizza is always founded as circle big shape background then come after with a lot of edible stuffs on second layer or surface. Your favorite pizza always decorates with tomatoes, concentrated-tomatoes sauce, cheese, pepperoni, paprika, salami,  and so on.&lt;br /&gt;
They are laid on the surface with random position but with sense of human that drop anythings on surface with an appropriate position:- not too far, no too close to each other. More,each will be laid on each other layer by layer.&lt;br /&gt;
&lt;br /&gt;
-PATawat. P-&lt;br /&gt;
&lt;br /&gt;
=== Plattenbau ===&lt;br /&gt;
http://farm6.static.flickr.com/5305/5597569756_aff9d2942c_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
(image © Oleg Borodin [http://www.flickr.com/photos/odeonmelancholy/5597569756])&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plattenbauten, or prefabricated houses always shape patterns because of their construction and design, which aims to make them cheap, quick and rather easy to build. They consist of ready-made standardized parts, which all look basically the same and form quite repetitive patterns automatically.&lt;br /&gt;
&lt;br /&gt;
// [[Sebastian Wolf|Sebastian]]&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Farben auf dem Bild nicht originalgetreu...)&lt;br /&gt;
&lt;br /&gt;
Auf dem Bild zu sehen ist das Muster von einem Sofakissen. Dabei kann das Muster im ersten Schritt grob als parallel aneinander liegende Rechtecke beschrieben werden. Im zweiten Schritt kann man sagen, dass neben jedem nicht gelben Rechteck ein gelbes Rechteck ist, welches nicht weiter zu unterteilen ist. Diese gelben Rechtecke haben immer dieselben Abmessungen. Die Muster in den Rechtecken zwischen zwei gelben Rechtecken alternieren in zwei Varianten. &lt;br /&gt;
&lt;br /&gt;
Die erste Variante ist wie folgt aufgebaut: Der Rand längs des Rechtecks besteht aus gelben kleinen Quadraten, wobei zwischen zwei Quadraten ein roter Zwischenraum von der Breite eines halben Quadrates ist. Die Seitenlänge jedes Quadrates ist ungefähr ein Fünftel der Breite des gelben Rechtecks. Zwischen diesem Rand aus Quadraten ist das entstehende Rechteck rot, wie der Zwischenraum der Quadrate. Das rote Rechteck ist etwas größer als die gelben Rechtecke. &lt;br /&gt;
&lt;br /&gt;
Die zweite Variante unterscheidet sich zur ersten nur in dem Punkt, dass der Zwischenraum zwischen dem Rand aus Quadraten nur noch ein Drittel so groß ist, und die Farbe mehr ins Orange geht.&lt;br /&gt;
&lt;br /&gt;
Alles in Allem kann man sagen, dass dieses Muster aus insgesamt 5 Elementen besteht.&lt;br /&gt;
&lt;br /&gt;
|Alexander Gustke|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
A tent pattern&lt;br /&gt;
&lt;br /&gt;
[[File:Pattv.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Though is the composition of the pattern simple central structure, the complexity comes from the structure and the way, the patterns with each other connected are. This provokes 3dimensionality, on the way, that putting facets together by different angles provokes the look of broken lines and broken shapes.&lt;br /&gt;
&lt;br /&gt;
===Andreas Dietrich: Street===&lt;br /&gt;
Streets with paving stones have often an interesting pattern. The smallest part of it is the stone itself, but here no stone is like the others. Because the shape of the stones is irregular, the composition consists of small and big stones and between all of them is more or less sand. &lt;br /&gt;
[[File:StonePattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tristan Weis: Couch cloth pattern===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of very small strings. There are strings from the bottom to the top, and from left to right. Running from one side to another, every few millimeters a batch of strings runs over the crossing batch; after that it runs under the next one; over the one after - and so on. The batches running from left to right seem slightly thicker, forming a diversified web with the thinner ones from top to bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sketch:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Florian Meyer: Fake 3D===&lt;br /&gt;
[[File:pattern_rhombus.jpg|left|thumb|Click me!]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern provides an illusion of depth due to use of simple 2D geometry (rhombus) &amp;lt;br&amp;gt;&lt;br /&gt;
with different shades that matches with our conception of how three-dimensional &amp;lt;br&amp;gt; &lt;br /&gt;
shapes must look like as soon as light is getting reflected off their surfaces &amp;lt;br&amp;gt; &lt;br /&gt;
from a specific angle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jan Schepanski: Schneefall===&lt;br /&gt;
&lt;br /&gt;
http://www.buecherundbilder.de/images/schneefall.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wie im Flug schritten sie durch des Winters Flockenflug mit frohlockend lockrem Lockenhaupt und so war schnell klar wer von beiden keine schützend Mütze trug.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So wie jede Schneeflocke nach dem Regelwerk der Natur gebildet wird, so segeln sie dahin, getrieben von Wind, Schwerkraft und der Lust des Tanzes.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/Seminar&amp;diff=33951</id>
		<title>GMU:Einführung ins Programmieren mit Processing/Seminar</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/Seminar&amp;diff=33951"/>
		<updated>2011-11-04T21:55:37Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* 28/10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 28/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Check the links below. Choose one or two projects, works you really like and write a short text about it. (why you like it, what is interesting for you and what happens there. Feel free to look at other sources as well. We&#039;ll have a look at them tomorrow.&lt;br /&gt;
&lt;br /&gt;
http://processing.org/exhibition/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.openprocessing.org/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://vimeo.com/groups/processing&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.visualcomplexity.com/vc/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.creativeapplications.net&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.complexification.net&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Patawat Phamuad ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Balldroppings&lt;br /&gt;
&lt;br /&gt;
[[File:balldroppings.png|500px|link=http://balldroppings.com/js/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This web-based application is constructed from Processing.js, a part of Processing language which is able to run on browser. The most interesting point of this project is to focus on both 2 of 4 approaches to interactive design.&lt;br /&gt;
&lt;br /&gt;
For the first approach &amp;quot;User-Centered Design&amp;quot; , the designer tried to make a simple drum without any complicated set of drum pieces. Only lines and circles working with physic law are able to initiate a set of user-based instrument. Importantly, the user foresees what is supposed to be happened without any instructions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the second approach focuses on &amp;quot;Activity-Center Design&amp;quot; . The system flows until the user press &amp;quot;close&amp;quot; button on web browser. The system has no fixed ending. Thus, the designer designed tool for actions. In addition, each action directly depends on each own person&#039;s experience and mental processes. (Exteriorized:-interesting in what people do)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;system &amp;amp; technology:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I.application processes active to each order &amp;lt;balls &amp;amp; lines&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
II.Users active to application process.     &amp;lt;dragging line &amp;amp; outputsound&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
III. Processing.js + html5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;referred:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Dan S. Designing for interaction. &#039;&#039;The four approaches to interaction design&#039;&#039;. (2001) &amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.michelepasin.org/techblog/2010/02/18/processing-js-iprocessing-javascript-does-everything-for-you/ Processing.js, iProcessing: javascript does everything for you! ]&lt;br /&gt;
&lt;br /&gt;
=== [[Sebastian Wolf|Sebastian]] – everyware, Soak===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;27158491|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soak is an empty canvas made of an elastic material. The moment you touch it the canvas gets virtually soaked with color.&amp;lt;br/&amp;gt;&lt;br /&gt;
A Kinect detects any deformation of the elastic surface and passes this data to Processing, which then simulates virtual drops of dye.&amp;lt;br/&amp;gt;&lt;br /&gt;
What I like about this project is the combination of digital tools with analog materials and the beauty of being so simple. The simulation of watercolor on the other hand is very interesting as well. (*cellular automata)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Substrate ===&lt;br /&gt;
by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/index.php]&lt;br /&gt;
&lt;br /&gt;
http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;0001 iterated substrate&#039;&#039; by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; is a piece of generative art written in processing that creates a landscape looking a lot like urban plans.&lt;br /&gt;
&lt;br /&gt;
At the start of the program a couple of straight black lines are placed randomly on the canvas. They expand during the program, each line growing other lines at right angle but at random positions and at random times. This process is repeated for the newly grown lines. The expansion of a line stops when it collides with another line.&lt;br /&gt;
&lt;br /&gt;
Each line has a shadowish colouring of variable hue and amplitude to the left of the line&#039;s growing direction.&lt;br /&gt;
&lt;br /&gt;
Due to the different angles of the starting lines the growing image consists of distinguishable parts that could resemble city districts if the image was compared to an urban plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; seems particularly interesting as it creates beautiful patterns using a rather simple algorithm.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
=== Alexander Gustke ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OASIS&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/imgs/main.jpg&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Was ist OASIS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In OASIS hat der Benutzer die Möglichkeit mit einer virtuellen Unterwasserwelt mit allen möglichen Tieren die dort leben zu interagieren. &lt;br /&gt;
&lt;br /&gt;
Basis ist ein Touchscreen der vollständig mit schwarzem Sand bedeckt ist. Wenn der Sand zur Seite geschoben wird und freie Stelle entstehen, bildet sich in diesen eine kleine Welt voller Fische, Seesterne und Quallen. Durch das Wegschieben des Sandes entsteht eine erweiterte Welt in der sich dann mehr Fische und andere Tiere bilden können. Das Verkleinern der Welt führt dazu, dass sich alle Tiere den engeren Platz teilen müssen. Weiterhin reagiert die Welt auf Hindernisse, wie zum Beispiel Steine. Diese können inmitten einer freien Stelle platziert werden, welche die Unterwassertiere dann versuchen zu umschwimmen.&lt;br /&gt;
&lt;br /&gt;
Was mich zu den oben genannten Dingen zusätzlich interessiert ist, dass Fische Schwärme bilden können und versuchen innerhalb des Schwarms nicht miteinander zu kollidieren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
[[File:tr_lines_example.png|500px|link=http://jmartinho.net/digitalArt-html5/index.php?art=tr-lines]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This project was made by Joao Martinho Moura with Processing.js.&lt;br /&gt;
Processing.js is the sister project of Processing and designed for the web. It makes makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. Processing.js allows Processing code to be run by any HTML5 compatible browser, including current versions of Firefox, Safari, Chrome, Opera, and Internet Explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algorithm Art Code&#039;&#039;&#039; is a generative system that creates compositions of lines and even sculptures. It is able to cause multiple results and may even produce art.&lt;br /&gt;
By clicking into the interactive frame and moving the mouse you can influence the appearence of the creating composition.&lt;br /&gt;
There are six different types of the &amp;quot;Algorithm Art Code&amp;quot;: TR-Lines (Transversal Lines), Closed Lines, Infinite-Boils, Perls and Sine-Paths.&lt;br /&gt;
I think this project is interesting because I like interactive surfaces that &amp;quot;act&amp;quot; according to a human&#039;s behavior and through which you can influence the result of the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*http://www.jmartinho.net / Webpage of Joao Martinho Moura&lt;br /&gt;
*http://projects.jmartinho.net/#1577272/Html5-Algorithm-Art-Code / Examples for Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz ===&lt;br /&gt;
&lt;br /&gt;
http://senseable.mit.edu/nyte/images/01%20nyte%20-%20globe%20encounters.jpg&lt;br /&gt;
[http://senseable.mit.edu/nyte/ New York Talk Exchange] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://senseable.mit.edu/nyte/movies/nyte-globe-encounters.mov Globe Encounters]&lt;br /&gt;
&lt;br /&gt;
This animated infographic illustrates the flow of information in real time between I.P. addresses in New York City and elsewhere around the world. The greater the illumination of each arc, the greater the internet traffic flow between NYC and that particular city within the last day. This project appeals to me mostly because it successfully demonstrates information consumption &amp;amp;mdash; a personal area of interest. This is also a great way to relay the usage of I.P. address data. I only wish that it wasn&#039;t limited to NYC; ideally, we&#039;d see how the info traffic consumption flowing from NYC compares to other cities around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/725_big01.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://xiaoji-chen.com/blog/2010/map-of-paris-visualizing-urban-transportation/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The work is a mental map of the city of Paris, not related to the proportional distancies of diferent points to the city center, but to the cost it takes to get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Touch DJ&lt;br /&gt;
&lt;br /&gt;
http://vimeo.com/groups/processing/videos/30735367/ &lt;br /&gt;
&lt;br /&gt;
The project, by which the user interface and sound come to dialog. I find it interesting because it is about a usual case of influencing sound by picking diferent buttons from the board, but the both sound and user interface influence changes to each other. Otherwise people developed a new tool for themself, making a ppeace of work. Or were oposite?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life Support Systems - Vanda ===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big01.jpg&lt;br /&gt;
&lt;br /&gt;
The system analyzes electrical signals from the vanda hybrida orchid and generates a virtual model of this &amp;quot;language&amp;quot;. It then produces similar signals based on the learned model, even after the orchid&#039;s death. In this way, the plant&#039;s spirit somehow is preserved in a digital system.&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big02.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Link: &#039;&#039;&#039;http://www.visualcomplexity.com/vc/project.cfm?id=40&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Tristan Weis &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
E7 from http://www.openprocessing.org/visuals/?visualID=40859 is a little game to play (in German XXO should say everything). You need to draw the things alone, but so you can change the number of rows and colons. With a left click (or the left mouse button is pressed) you draw a horizontal line, with the right mouse button you draw a vertical line. If you drag the mouse you can draw the O or the X (or whatever you want).&lt;br /&gt;
&lt;br /&gt;
[[File:Processing_E7_AD.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== JOHANNES KONRAD ALTMANN ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;26383732|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VOID is a conceptional processing magazine for the iPad. It is aimed to bring coding closer to designers, with focus on enhanced user integration and personalization with a strong visual approach.&lt;br /&gt;
&lt;br /&gt;
The magazine app features sections where the reader is able to explore projects, learn about other processing artists, manipulate source code live inside the app and immediately see the changes highlighted in the code.&lt;br /&gt;
&lt;br /&gt;
Users can save their modified versions of a sketch, screenshots or short videos to a custom dropbox folder that is linked to the app. It is also possible to share this data via facebook, twitter and email.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea, Concept and App-Layout: Natalie Hanke&lt;br /&gt;
Camera and Postproduction: Daniel Oliveira Carneiro&lt;br /&gt;
Music: Pivot — Make Me Love You&lt;br /&gt;
&lt;br /&gt;
For more information:&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative/1736030/VOID&lt;br /&gt;
*http://www.danielcarneiro.eu/​&lt;br /&gt;
*http://www.pvtpvt.net/​&lt;br /&gt;
&lt;br /&gt;
Sources for text, images and code:&lt;br /&gt;
*http://www.creativeapplications.net/​&lt;br /&gt;
*http://www.generative-gestaltung.de/​&lt;br /&gt;
*http://www.openprocessing.org/​&lt;br /&gt;
&lt;br /&gt;
=== Lu JIN ===&lt;br /&gt;
[[File:SandTravelerPRN2.jpg]]&lt;br /&gt;
*Name: Sand Traveler&lt;br /&gt;
*Link:http://www.complexification.net/gallery/machines/sandTraveler/&lt;br /&gt;
*Description: use single dot to create a three dimensional figure in the 2d plane.&lt;br /&gt;
*Reason: The sand pictures change frequently and leave me a great expectation for the next picture, when the dot stops.&lt;br /&gt;
&lt;br /&gt;
=== Jan Schepanski ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Monsters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wer kennt sie nicht aus Kindertagen: Die illustren Schattenspiele. Die Hand in gewissem Abstand vor eine Lichtquelle gesetzt und los ging der Spaß. Dank moderner Technik lassen sich die aus Hand geformten Monster nun zum Leben erwecken!&lt;br /&gt;
Technisch wird es umgesetzt, indem man die jeweiligen Hände filmt, deren Bewegungen samt Silhouette erfasst und mit Hilfe eines Beamers dann die Hände in kleine Monster verwandelt.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tSJTTkwrZ9s&lt;br /&gt;
http://www.youtube.com/watch?v=g0TOQo_7te4&lt;br /&gt;
http://worthersoriginal.com/viki/#page=shadowmonsters&lt;br /&gt;
&lt;br /&gt;
= 29/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Look for a visual pattern on your way home, at your house, somewhere around you. that can be: a textile, the pattern on the sidepath, a pattern in the sky, a pattern on your wallpaper. Make a photo or a sketch.&lt;br /&gt;
&lt;br /&gt;
Patterns are always repetitions of elements. The elements are sorted in a certain way. That’s the rhythm. try to describe the rhythm. cut your pattern in its smallest elements. How many elements do you have. in which way are they composed? write a short text about the composition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== cobblestone ===&lt;br /&gt;
&lt;br /&gt;
http://farm6.static.flickr.com/5280/5895055290_ebde12b4b0_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;cobblestone&#039;&#039; (photo cc-by-sa by a2t [http://www.flickr.com/photos/a2t/])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cobblestone pavements are often laid in interesting patterns like the one shown above.&lt;br /&gt;
&lt;br /&gt;
The stones are placed in arcs which are repeated to the inside and outside of the arc&#039;s circle and in similarly oriented arcs at their endpoints.&lt;br /&gt;
&lt;br /&gt;
Due to the irregularities in the stone&#039;s sizes a random component is added to the pattern, making it harder to decode while still keeping it repetitive.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree_all_elements.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The pattern of growing ivy is a pretty dense one. The leaves are the smallest elements within that pattern. Looking at the boundaries of it you can observe that ivy grows up in lines, each covered with leaves to the left and right side by turn. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions.&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
=== Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
The textile pattern on this chair has alternating vertical stripes. Some of these stripes are solid colors; others have patterns within them. Within the patterned stripes, a few have vertically stacked repeating elements. One set has a floral pattern sitting alone a line that resembles a sine wave. The floral pattern mirrors itself along the vertical axis. &amp;lt;br&amp;gt;&lt;br /&gt;
Color plays an important role in this textile pattern, as the plain black stripe is consistently placed between the two main alternating floral stripes. The black stripe contrasts sharply with the flowery pastels. &amp;lt;br&amp;gt;&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
This is the spider on the white wall. It has two antennas and 8 feet, 3 long and 5 short feet. The most part of it is symmetrical. I think it can be realized through rotation and mirror effects.&lt;br /&gt;
&lt;br /&gt;
--Lu Jin&lt;br /&gt;
&lt;br /&gt;
=== Case===&lt;br /&gt;
&lt;br /&gt;
[[File:Upperpartofaharddrive.jpg‎|700px]]&lt;br /&gt;
&lt;br /&gt;
A sketch of a part from a hard drive case. It consists of two lines of a different length and a point. Put this in a line, one line, one point, one line, three points, and in the next line just mirror it.&lt;br /&gt;
&lt;br /&gt;
Raphael K.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== My midnight pizza===&lt;br /&gt;
&lt;br /&gt;
[[File:pizza_surface2.gif‎|300px]]&lt;br /&gt;
&lt;br /&gt;
Do you like pizza? yes I like it. Pizza is always founded as circle big shape background then come after with a lot of edible stuffs on second layer or surface. Your favorite pizza always decorates with tomatoes, concentrated-tomatoes sauce, cheese, pepperoni, paprika, salami,  and so on.&lt;br /&gt;
They are laid on the surface with random position but with sense of human that drop anythings on surface with an appropriate position:- not too far, no too close to each other. More,each will be laid on each other layer by layer.&lt;br /&gt;
&lt;br /&gt;
-PATawat. P-&lt;br /&gt;
&lt;br /&gt;
=== Plattenbau ===&lt;br /&gt;
http://farm6.static.flickr.com/5305/5597569756_aff9d2942c_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
(image © Oleg Borodin [http://www.flickr.com/photos/odeonmelancholy/5597569756])&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plattenbauten, or prefabricated houses always shape patterns because of their construction and design, which aims to make them cheap, quick and rather easy to build. They consist of ready-made standardized parts, which all look basically the same and form quite repetitive patterns automatically.&lt;br /&gt;
&lt;br /&gt;
// [[Sebastian Wolf|Sebastian]]&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Farben auf dem Bild nicht originalgetreu...)&lt;br /&gt;
&lt;br /&gt;
Auf dem Bild zu sehen ist das Muster von einem Sofakissen. Dabei kann das Muster im ersten Schritt grob als parallel aneinander liegende Rechtecke beschrieben werden. Im zweiten Schritt kann man sagen, dass neben jedem nicht gelben Rechteck ein gelbes Rechteck ist, welches nicht weiter zu unterteilen ist. Diese gelben Rechtecke haben immer dieselben Abmessungen. Die Muster in den Rechtecken zwischen zwei gelben Rechtecken alternieren in zwei Varianten. &lt;br /&gt;
&lt;br /&gt;
Die erste Variante ist wie folgt aufgebaut: Der Rand längs des Rechtecks besteht aus gelben kleinen Quadraten, wobei zwischen zwei Quadraten ein roter Zwischenraum von der Breite eines halben Quadrates ist. Die Seitenlänge jedes Quadrates ist ungefähr ein Fünftel der Breite des gelben Rechtecks. Zwischen diesem Rand aus Quadraten ist das entstehende Rechteck rot, wie der Zwischenraum der Quadrate. Das rote Rechteck ist etwas größer als die gelben Rechtecke. &lt;br /&gt;
&lt;br /&gt;
Die zweite Variante unterscheidet sich zur ersten nur in dem Punkt, dass der Zwischenraum zwischen dem Rand aus Quadraten nur noch ein Drittel so groß ist, und die Farbe mehr ins Orange geht.&lt;br /&gt;
&lt;br /&gt;
Alles in Allem kann man sagen, dass dieses Muster aus insgesamt 5 Elementen besteht.&lt;br /&gt;
&lt;br /&gt;
|Alexander Gustke|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
A tent pattern&lt;br /&gt;
&lt;br /&gt;
[[File:Pattv.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Though is the composition of the pattern simple central structure, the complexity comes from the structure and the way, the patterns with each other connected are. This provokes 3dimensionality, on the way, that putting facets together by different angles provokes the look of broken lines and broken shapes.&lt;br /&gt;
&lt;br /&gt;
===Andreas Dietrich: Street===&lt;br /&gt;
Streets with paving stones have often an interesting pattern. The smallest part of it is the stone itself, but here no stone is like the others. Because the shape of the stones is irregular, the composition consists of small and big stones and between all of them is more or less sand. &lt;br /&gt;
[[File:StonePattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tristan Weis: Couch cloth pattern===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of very small strings. There are strings from the bottom to the top, and from left to right. Running from one side to another, every few millimeters a batch of strings runs over the crossing batch; after that it runs under the next one; over the one after - and so on. The batches running from left to right seem slightly thicker, forming a diversified web with the thinner ones from top to bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sketch:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Florian Meyer: Fake 3D===&lt;br /&gt;
[[File:pattern_rhombus.jpg|left|thumb|Click me!]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern provides an illusion of depth due to use of simple 2D geometry (rhombus) &amp;lt;br&amp;gt;&lt;br /&gt;
with different shades that matches with our conception of how three-dimensional &amp;lt;br&amp;gt; &lt;br /&gt;
shapes must look like as soon as light is getting reflected off their surfaces &amp;lt;br&amp;gt; &lt;br /&gt;
from a specific angle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jan Schepanski: Schneefall===&lt;br /&gt;
&lt;br /&gt;
http://www.buecherundbilder.de/images/schneefall.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wie im Flug schritten sie durch des Winters Flockenflug mit frohlockend lockrem Lockenhaupt und so war schnell klar wer von beiden keine schützend Mütze trug.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So wie jede Schneeflocke nach dem Regelwerk der Natur gebildet wird, so segeln sie dahin, getrieben von Wind, Schwerkraft und der Lust des Tanzes.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/Seminar&amp;diff=33950</id>
		<title>GMU:Einführung ins Programmieren mit Processing/Seminar</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/Seminar&amp;diff=33950"/>
		<updated>2011-11-04T21:15:39Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* 29/10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 28/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Check the links below. Choose one or two projects, works you really like and write a short text about it. (why you like it, what is interesting for you and what happens there. Feel free to look at other sources as well. We&#039;ll have a look at them tomorrow.&lt;br /&gt;
&lt;br /&gt;
http://processing.org/exhibition/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.openprocessing.org/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://vimeo.com/groups/processing&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.visualcomplexity.com/vc/&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.creativeapplications.net&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.complexification.net&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Patawat Phamuad ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Balldroppings&lt;br /&gt;
&lt;br /&gt;
[[File:balldroppings.png|500px|link=http://balldroppings.com/js/]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This web-based application is constructed from Processing.js, a part of Processing language which is able to run on browser. The most interesting point of this project is to focus on both 2 of 4 approaches to interactive design.&lt;br /&gt;
&lt;br /&gt;
For the first approach &amp;quot;User-Centered Design&amp;quot; , the designer tried to make a simple drum without any complicated set of drum pieces. Only lines and circles working with physic law are able to initiate a set of user-based instrument. Importantly, the user foresees what is supposed to be happened without any instructions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the second approach focuses on &amp;quot;Activity-Center Design&amp;quot; . The system flows until the user press &amp;quot;close&amp;quot; button on web browser. The system has no fixed ending. Thus, the designer designed tool for actions. In addition, each action directly depends on each own person&#039;s experience and mental processes. (Exteriorized:-interesting in what people do)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;system &amp;amp; technology:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
I.application processes active to each order &amp;lt;balls &amp;amp; lines&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
II.Users active to application process.     &amp;lt;dragging line &amp;amp; outputsound&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
III. Processing.js + html5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;referred:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Dan S. Designing for interaction. &#039;&#039;The four approaches to interaction design&#039;&#039;. (2001) &amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.michelepasin.org/techblog/2010/02/18/processing-js-iprocessing-javascript-does-everything-for-you/ Processing.js, iProcessing: javascript does everything for you! ]&lt;br /&gt;
&lt;br /&gt;
=== [[Sebastian Wolf|Sebastian]] – everyware, Soak===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;27158491|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soak is an empty canvas made of an elastic material. The moment you touch it the canvas gets virtually soaked with color.&amp;lt;br/&amp;gt;&lt;br /&gt;
A Kinect detects any deformation of the elastic surface and passes this data to Processing, which then simulates virtual drops of dye.&amp;lt;br/&amp;gt;&lt;br /&gt;
What I like about this project is the combination of digital tools with analog materials and the beauty of being so simple. The simulation of watercolor on the other hand is very interesting as well. (*cellular automata)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Substrate ===&lt;br /&gt;
by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/index.php]&lt;br /&gt;
&lt;br /&gt;
http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;0001 iterated substrate&#039;&#039; by Jared Tarbell [http://www.complexification.net/gallery/machines/substrate/substrate0001.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; is a piece of generative art written in processing that creates a landscape looking a lot like urban plans.&lt;br /&gt;
&lt;br /&gt;
At the start of the program a couple of straight black lines are placed randomly on the canvas. They expand during the program, each line growing other lines at right angle but at random positions and at random times. This process is repeated for the newly grown lines. The expansion of a line stops when it collides with another line.&lt;br /&gt;
&lt;br /&gt;
Each line has a shadowish colouring of variable hue and amplitude to the left of the line&#039;s growing direction.&lt;br /&gt;
&lt;br /&gt;
Due to the different angles of the starting lines the growing image consists of distinguishable parts that could resemble city districts if the image was compared to an urban plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substrate&#039;&#039;&#039; seems particularly interesting as it creates beautiful patterns using a rather simple algorithm.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
=== Alexander Gustke ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OASIS&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/imgs/main.jpg&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://everyware.kr/portfolio/contents/09_oasis/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Was ist OASIS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In OASIS hat der Benutzer die Möglichkeit mit einer virtuellen Unterwasserwelt mit allen möglichen Tieren die dort leben zu interagieren. &lt;br /&gt;
&lt;br /&gt;
Basis ist ein Touchscreen der vollständig mit schwarzem Sand bedeckt ist. Wenn der Sand zur Seite geschoben wird und freie Stelle entstehen, bildet sich in diesen eine kleine Welt voller Fische, Seesterne und Quallen. Durch das Wegschieben des Sandes entsteht eine erweiterte Welt in der sich dann mehr Fische und andere Tiere bilden können. Das Verkleinern der Welt führt dazu, dass sich alle Tiere den engeren Platz teilen müssen. Weiterhin reagiert die Welt auf Hindernisse, wie zum Beispiel Steine. Diese können inmitten einer freien Stelle platziert werden, welche die Unterwassertiere dann versuchen zu umschwimmen.&lt;br /&gt;
&lt;br /&gt;
Was mich zu den oben genannten Dingen zusätzlich interessiert ist, dass Fische Schwärme bilden können und versuchen innerhalb des Schwarms nicht miteinander zu kollidieren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Julia Putscher ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
[[File:tr_lines_example.png|500px|link=http://jmartinho.net/digitalArt-html5/index.php?art=tr-lines]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;click at above picture to go to application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This project was made by Joao Martinho Moura with Processing.js.&lt;br /&gt;
Processing.js is the sister project of Processing and designed for the web. It makes makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. Processing.js allows Processing code to be run by any HTML5 compatible browser, including current versions of Firefox, Safari, Chrome, Opera, and Internet Explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algorithm Art Code&#039;&#039;&#039; is a generative system that creates compositions of lines and even sculptures. It is able to cause multiple results and may even produce art.&lt;br /&gt;
By clicking into the interactive frame and moving the mouse you can influence the appearence of the creating composition.&lt;br /&gt;
There are six different types of the &amp;quot;Algorithm Art Code&amp;quot;: TR-Lines (Transversal Lines), Closed Lines, Infinite-Boils, Perls and Sine-Paths.&lt;br /&gt;
I think this project is interesting because I like interactive surfaces that &amp;quot;act&amp;quot; according to a human&#039;s behavior and through which you can influence the result of the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*http://www.jmartinho.net / Webpage of Joao Martinho Moura&lt;br /&gt;
*http://projects.jmartinho.net/#1577272/Html5-Algorithm-Art-Code / Examples for Algorithm Art Code&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dianna Mertz ===&lt;br /&gt;
&lt;br /&gt;
http://senseable.mit.edu/nyte/images/01%20nyte%20-%20globe%20encounters.jpg&lt;br /&gt;
[http://senseable.mit.edu/nyte/ New York Talk Exchange] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://senseable.mit.edu/nyte/movies/nyte-globe-encounters.mov Globe Encounters]&lt;br /&gt;
&lt;br /&gt;
This animated infographic illustrates the flow of information in real time between I.P. addresses in New York City and elsewhere around the world. The greater the illumination of each arc, the greater the internet traffic flow between NYC and that particular city within the last day. This project appeals to me mostly because it successfully demonstrates information consumption &amp;amp;mdash; a personal area of interest. This is also a great way to relay the usage of I.P. address data. I only wish that it wasn&#039;t limited to NYC; ideally, we&#039;d see how the info traffic consumption flowing from NYC compares to other cities around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/725_big01.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://xiaoji-chen.com/blog/2010/map-of-paris-visualizing-urban-transportation/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The work is a mental map of the city of Paris, not related to the proportional distancies of diferent points to the city center, but to the cost it takes to get there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Touch DJ&lt;br /&gt;
&lt;br /&gt;
http://vimeo.com/groups/processing/videos/30735367/ &lt;br /&gt;
&lt;br /&gt;
The project, by which the user interface and sound come to dialog. I find it interesting because it is about a usual case of influencing sound by picking diferent buttons from the board, but the both sound and user interface influence changes to each other. Otherwise people developed a new tool for themself, making a ppeace of work. Or were oposite?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life Support Systems - Vanda ===&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big01.jpg&lt;br /&gt;
&lt;br /&gt;
The system analyzes electrical signals from the vanda hybrida orchid and generates a virtual model of this &amp;quot;language&amp;quot;. It then produces similar signals based on the learned model, even after the orchid&#039;s death. In this way, the plant&#039;s spirit somehow is preserved in a digital system.&lt;br /&gt;
&lt;br /&gt;
http://www.visualcomplexity.com/vc/images/40_big02.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Link: &#039;&#039;&#039;http://www.visualcomplexity.com/vc/project.cfm?id=40&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Tristan Weis &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Andreas Dietrich ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
E7 from http://www.openprocessing.org/visuals/?visualID=40859 is a little game to play (in German XXO should say everything). You need to draw the things alone, but so you can change the number of rows and colons. With a left click (or the left mouse button is pressed) you draw a horizontal line, with the right mouse button you draw a vertical line. If you drag the mouse you can draw the O or the X (or whatever you want).&lt;br /&gt;
&lt;br /&gt;
[[File:Processing_E7_AD.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== JOHANNES KONRAD ALTMANN ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;26383732|549|309&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VOID is a conceptional processing magazine for the iPad. It is aimed to bring coding closer to designers, with focus on enhanced user integration and personalization with a strong visual approach.&lt;br /&gt;
&lt;br /&gt;
The magazine app features sections where the reader is able to explore projects, learn about other processing artists, manipulate source code live inside the app and immediately see the changes highlighted in the code.&lt;br /&gt;
&lt;br /&gt;
Users can save their modified versions of a sketch, screenshots or short videos to a custom dropbox folder that is linked to the app. It is also possible to share this data via facebook, twitter and email.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idea, Concept and App-Layout: Natalie Hanke&lt;br /&gt;
Camera and Postproduction: Daniel Oliveira Carneiro&lt;br /&gt;
Music: Pivot — Make Me Love You&lt;br /&gt;
&lt;br /&gt;
For more information:&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative&lt;br /&gt;
*http://cargocollective.com/coffeemakescreative/1736030/VOID&lt;br /&gt;
*http://www.danielcarneiro.eu/​&lt;br /&gt;
*http://www.pvtpvt.net/​&lt;br /&gt;
&lt;br /&gt;
Sources for text, images and code:&lt;br /&gt;
*http://www.creativeapplications.net/​&lt;br /&gt;
*http://www.generative-gestaltung.de/​&lt;br /&gt;
*http://www.openprocessing.org/​&lt;br /&gt;
&lt;br /&gt;
=== Lu JIN ===&lt;br /&gt;
[[File:SandTravelerPRN2.jpg]]&lt;br /&gt;
*Name: Sand Traveler&lt;br /&gt;
*Link:http://www.complexification.net/gallery/machines/sandTraveler/&lt;br /&gt;
*Description: use single dot to create a three dimensional figure in the 2d plane.&lt;br /&gt;
*Reason: The sand pictures change frequently and leave me a great expectation for the next picture, when the dot stops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 29/10 =&lt;br /&gt;
&lt;br /&gt;
== Homework ==&lt;br /&gt;
&lt;br /&gt;
Look for a visual pattern on your way home, at your house, somewhere around you. that can be: a textile, the pattern on the sidepath, a pattern in the sky, a pattern on your wallpaper. Make a photo or a sketch.&lt;br /&gt;
&lt;br /&gt;
Patterns are always repetitions of elements. The elements are sorted in a certain way. That’s the rhythm. try to describe the rhythm. cut your pattern in its smallest elements. How many elements do you have. in which way are they composed? write a short text about the composition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== cobblestone ===&lt;br /&gt;
&lt;br /&gt;
http://farm6.static.flickr.com/5280/5895055290_ebde12b4b0_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;cobblestone&#039;&#039; (photo cc-by-sa by a2t [http://www.flickr.com/photos/a2t/])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cobblestone pavements are often laid in interesting patterns like the one shown above.&lt;br /&gt;
&lt;br /&gt;
The stones are placed in arcs which are repeated to the inside and outside of the arc&#039;s circle and in similarly oriented arcs at their endpoints.&lt;br /&gt;
&lt;br /&gt;
Due to the irregularities in the stone&#039;s sizes a random component is added to the pattern, making it harder to decode while still keeping it repetitive.&lt;br /&gt;
&lt;br /&gt;
(md)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Growing Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:tree_all_elements.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The pattern of growing ivy is a pretty dense one. The leaves are the smallest elements within that pattern. Looking at the boundaries of it you can observe that ivy grows up in lines, each covered with leaves to the left and right side by turn. Through this the pattern has an appearance like an organic, random grid which is extendable in all directions.&lt;br /&gt;
&lt;br /&gt;
--Julia Putscher&lt;br /&gt;
&lt;br /&gt;
=== Textile on a Chair ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chair4.jpg]]&lt;br /&gt;
&lt;br /&gt;
The textile pattern on this chair has alternating vertical stripes. Some of these stripes are solid colors; others have patterns within them. Within the patterned stripes, a few have vertically stacked repeating elements. One set has a floral pattern sitting alone a line that resembles a sine wave. The floral pattern mirrors itself along the vertical axis. &amp;lt;br&amp;gt;&lt;br /&gt;
Color plays an important role in this textile pattern, as the plain black stripe is consistently placed between the two main alternating floral stripes. The black stripe contrasts sharply with the flowery pastels. &amp;lt;br&amp;gt;&lt;br /&gt;
--Dianna Mertz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
[[File:Spider0.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
This is the spider on the white wall. It has two antennas and 8 feet, 3 long and 5 short feet. The most part of it is symmetrical. I think it can be realized through rotation and mirror effects.&lt;br /&gt;
&lt;br /&gt;
--Lu Jin&lt;br /&gt;
&lt;br /&gt;
=== Case===&lt;br /&gt;
&lt;br /&gt;
[[File:Upperpartofaharddrive.jpg‎|700px]]&lt;br /&gt;
&lt;br /&gt;
A sketch of a part from a hard drive case. It consists of two lines of a different length and a point. Put this in a line, one line, one point, one line, three points, and in the next line just mirror it.&lt;br /&gt;
&lt;br /&gt;
Raphael K.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== My midnight pizza===&lt;br /&gt;
&lt;br /&gt;
[[File:pizza_surface2.gif‎|300px]]&lt;br /&gt;
&lt;br /&gt;
Do you like pizza? yes I like it. Pizza is always founded as circle big shape background then come after with a lot of edible stuffs on second layer or surface. Your favorite pizza always decorates with tomatoes, concentrated-tomatoes sauce, cheese, pepperoni, paprika, salami,  and so on.&lt;br /&gt;
They are laid on the surface with random position but with sense of human that drop anythings on surface with an appropriate position:- not too far, no too close to each other. More,each will be laid on each other layer by layer.&lt;br /&gt;
&lt;br /&gt;
-PATawat. P-&lt;br /&gt;
&lt;br /&gt;
=== Plattenbau ===&lt;br /&gt;
http://farm6.static.flickr.com/5305/5597569756_aff9d2942c_m.jpg&amp;lt;br/&amp;gt;&lt;br /&gt;
(image © Oleg Borodin [http://www.flickr.com/photos/odeonmelancholy/5597569756])&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plattenbauten, or prefabricated houses always shape patterns because of their construction and design, which aims to make them cheap, quick and rather easy to build. They consist of ready-made standardized parts, which all look basically the same and form quite repetitive patterns automatically.&lt;br /&gt;
&lt;br /&gt;
// [[Sebastian Wolf|Sebastian]]&lt;br /&gt;
&lt;br /&gt;
=== Sofakissen ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sofakissen.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Farben auf dem Bild nicht originalgetreu...)&lt;br /&gt;
&lt;br /&gt;
Auf dem Bild zu sehen ist das Muster von einem Sofakissen. Dabei kann das Muster im ersten Schritt grob als parallel aneinander liegende Rechtecke beschrieben werden. Im zweiten Schritt kann man sagen, dass neben jedem nicht gelben Rechteck ein gelbes Rechteck ist, welches nicht weiter zu unterteilen ist. Diese gelben Rechtecke haben immer dieselben Abmessungen. Die Muster in den Rechtecken zwischen zwei gelben Rechtecken alternieren in zwei Varianten. &lt;br /&gt;
&lt;br /&gt;
Die erste Variante ist wie folgt aufgebaut: Der Rand längs des Rechtecks besteht aus gelben kleinen Quadraten, wobei zwischen zwei Quadraten ein roter Zwischenraum von der Breite eines halben Quadrates ist. Die Seitenlänge jedes Quadrates ist ungefähr ein Fünftel der Breite des gelben Rechtecks. Zwischen diesem Rand aus Quadraten ist das entstehende Rechteck rot, wie der Zwischenraum der Quadrate. Das rote Rechteck ist etwas größer als die gelben Rechtecke. &lt;br /&gt;
&lt;br /&gt;
Die zweite Variante unterscheidet sich zur ersten nur in dem Punkt, dass der Zwischenraum zwischen dem Rand aus Quadraten nur noch ein Drittel so groß ist, und die Farbe mehr ins Orange geht.&lt;br /&gt;
&lt;br /&gt;
Alles in Allem kann man sagen, dass dieses Muster aus insgesamt 5 Elementen besteht.&lt;br /&gt;
&lt;br /&gt;
|Alexander Gustke|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jelena Djokic===&lt;br /&gt;
&lt;br /&gt;
A tent pattern&lt;br /&gt;
&lt;br /&gt;
[[File:Pattv.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Though is the composition of the pattern simple central structure, the complexity comes from the structure and the way, the patterns with each other connected are. This provokes 3dimensionality, on the way, that putting facets together by different angles provokes the look of broken lines and broken shapes.&lt;br /&gt;
&lt;br /&gt;
===Andreas Dietrich: Street===&lt;br /&gt;
Streets with paving stones have often an interesting pattern. The smallest part of it is the stone itself, but here no stone is like the others. Because the shape of the stones is irregular, the composition consists of small and big stones and between all of them is more or less sand. &lt;br /&gt;
[[File:StonePattern.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tristan Weis: Couch cloth pattern===&lt;br /&gt;
[[File:Couchclothpattern.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The pattern consists of very small strings. There are strings from the bottom to the top, and from left to right. Running from one side to another, every few millimeters a batch of strings runs over the crossing batch; after that it runs under the next one; over the one after - and so on. The batches running from left to right seem slightly thicker, forming a diversified web with the thinner ones from top to bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sketch:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Couchclothpatternsketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Florian Meyer: Fake 3D===&lt;br /&gt;
[[File:pattern_rhombus.jpg|left|thumb|Click me!]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern provides an illusion of depth due to use of simple 2D geometry (rhombus) &amp;lt;br&amp;gt;&lt;br /&gt;
with different shades that matches with our conception of how three-dimensional &amp;lt;br&amp;gt; &lt;br /&gt;
shapes must look like as soon as light is getting reflected off their surfaces &amp;lt;br&amp;gt; &lt;br /&gt;
from a specific angle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jan Schepanski: Schneefall===&lt;br /&gt;
&lt;br /&gt;
http://www.buecherundbilder.de/images/schneefall.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wie im Flug schritten sie durch des Winters Flockenflug mit frohlockend lockrem Lockenhaupt und so war schnell klar wer von beiden keine schützend Mütze trug.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So wie jede Schneeflocke nach dem Regelwerk der Natur gebildet wird, so segeln sie dahin, getrieben von Wind, Schwerkraft und der Lust des Tanzes.&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26684</id>
		<title>IMM:Fulldome/Traumschwindel</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26684"/>
		<updated>2011-04-29T16:27:35Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Some Ideas for Crystalized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Concept: Traumschwindel===&lt;br /&gt;
&lt;br /&gt;
[[Media:Tv.gif]]&lt;br /&gt;
&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
Wir haben es Mitternacht. Ein Raum erfüllt von Dunkelheit, der nur durch den abnehmenden Mond hinter einem halb offenen Fenster Licht erhascht, welches durch einem gespenstisch flatternden roten Vorhang einfällt, nachdem es durch die Äste eines nah stehenden kahlen Baumes gekrochen ist. Der Betrachter blickt durch die müden, glasigen Augen des Protagonisten, welcher nur noch unter häufigen Blinzeln vermag, die Umgebung wahrzunehmen. Im Hintergrund hören wir das Rauschen eines Fernsehers, der sicher schon seit einer halben Stunde nur noch den Kampf von Schwarz gegen Weiß in seinem vollen Variantenreichtum darbietet. &lt;br /&gt;
Die Umgebung verändert sich. Schatten deuten wage auf Etwas hin. Schubladen öffnen sich von einem Blinzeln zum Nächsten. &lt;br /&gt;
Die Umgebung beginnt mit der Dekonstruktion der Wirklichkeit. Nach und nach wird die Decke brüchig, reißt auf. Ebenso verfährt es mit den Wänden. Die Möbel vibrieren und heben langsam ab. Wir erkennen einen bläulichen Strudel am Himmel, der das Zimmer in sich verschlucken wird. &lt;br /&gt;
&lt;br /&gt;
Rund drei Minuten. &lt;br /&gt;
Ungewisser Ausgang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Augen.jpg]]&lt;br /&gt;
[[Image:traumschwindel1.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel6.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel2.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel4.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Liszt&#039; Dante/Göttliche Komödie==&lt;br /&gt;
&lt;br /&gt;
Da es mir das sinfonische Werk Liszt&#039;, Dante angetan hatte und weiterhin hat (ICH LIEBE ES!), insbesondere das Magnificat, entwickelte ich die Idee, die göttliche Komödie für die Ganzkuppel aufzubereiten. Ebenso schnell wie aufgekommen, verwarf ich das Konzept, da es mir zeitlich nicht schaffbar erschien. Der Reiz aber verflog nie und so driftete die Idee mit der Traumsequenz immer mehr ab in eben jene Richtung. Die Konsequenz war bildhaft gesprochen Chaos, eine zerklüftete Straße voller Wegweiser kryptischer Beschriftung und meilenweit Baustellen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;avdHNjOmWBU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:traumschwindel3.jpg|200px|thumb|left|der wirbel, ein wenig überarbeitet^^]]&lt;br /&gt;
[[Image:traumschwindel5.jpg|200px|thumb|left|alt text]][[Image:Dante123_3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:dometesterdante.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:dante333.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Concepts==&lt;br /&gt;
&lt;br /&gt;
Die erste Assoziation die mir beim Gedanken an Fulldome kam, das war der Film [[wikipedia:de:Die Zeitmaschine|The Time Machine]] aus dem Jahre 2002. In diese Richtung würde auch meine Animation tendieren. &lt;br /&gt;
Eine kurze Sequenz um zu verdeutlichen, was gemeint ist: [http://www.youtube.com/watch?v=jQbmX-TY3t8 The Time Machine - Timelapse].&lt;br /&gt;
Wie sagte Micky so schön: Fulldome is a machine to travel through time and space.&lt;br /&gt;
&lt;br /&gt;
Idee numero zwei und nicht absolut dem ersten Gedanken fern - der Dome als Dome. Es ist dunkel. Einige wenige Geräusche. Man hört schwere Mechanik, vereinzelte Funkenregen. Einige wenige aufflackernde Neonlampen, der eindringliche Sound von Elektronik. Nach und nach erhellt sich der Raum. Es lassen in die verrosteten Stahlwände eingelassene Monitore erkennen. Die, die funktionieren, zeigen kleine Videosequenzen. Eine Stimme ertönt unter schwerem Hall und verrottender Technik.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some Ideas for Crystalized==&lt;br /&gt;
&lt;br /&gt;
I made some sketches for [[C R Y S T A L I Z E D]] just for fun.&lt;br /&gt;
&lt;br /&gt;
[[Image:swarm3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld2.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;Ld69wREhPd8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one is a bit older, but i think its still a nice music visualisation concept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;MFatvsX_IV4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Test4.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:Dome0071.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26668</id>
		<title>IMM:Fulldome/Traumschwindel</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26668"/>
		<updated>2011-04-29T13:21:13Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Liszt&amp;#039; Dante/Göttliche Komödie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Concept: Traumschwindel===&lt;br /&gt;
&lt;br /&gt;
[[Media:Tv.gif]]&lt;br /&gt;
&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
Wir haben es Mitternacht. Ein Raum erfüllt von Dunkelheit, der nur durch den abnehmenden Mond hinter einem halb offenen Fenster Licht erhascht, welches durch einem gespenstisch flatternden roten Vorhang einfällt, nachdem es durch die Äste eines nah stehenden kahlen Baumes gekrochen ist. Der Betrachter blickt durch die müden, glasigen Augen des Protagonisten, welcher nur noch unter häufigen Blinzeln vermag, die Umgebung wahrzunehmen. Im Hintergrund hören wir das Rauschen eines Fernsehers, der sicher schon seit einer halben Stunde nur noch den Kampf von Schwarz gegen Weiß in seinem vollen Variantenreichtum darbietet. &lt;br /&gt;
Die Umgebung verändert sich. Schatten deuten wage auf Etwas hin. Schubladen öffnen sich von einem Blinzeln zum Nächsten. &lt;br /&gt;
Die Umgebung beginnt mit der Dekonstruktion der Wirklichkeit. Nach und nach wird die Decke brüchig, reißt auf. Ebenso verfährt es mit den Wänden. Die Möbel vibrieren und heben langsam ab. Wir erkennen einen bläulichen Strudel am Himmel, der das Zimmer in sich verschlucken wird. &lt;br /&gt;
&lt;br /&gt;
Rund drei Minuten. &lt;br /&gt;
Ungewisser Ausgang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Augen.jpg]]&lt;br /&gt;
[[Image:traumschwindel1.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel6.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel2.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel4.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Liszt&#039; Dante/Göttliche Komödie==&lt;br /&gt;
&lt;br /&gt;
Da es mir das sinfonische Werk Liszt&#039;, Dante angetan hatte und weiterhin hat (ICH LIEBE ES!), insbesondere das Magnificat, entwickelte ich die Idee, die göttliche Komödie für die Ganzkuppel aufzubereiten. Ebenso schnell wie aufgekommen, verwarf ich das Konzept, da es mir zeitlich nicht schaffbar erschien. Der Reiz aber verflog nie und so driftete die Idee mit der Traumsequenz immer mehr ab in eben jene Richtung. Die Konsequenz war bildhaft gesprochen Chaos, eine zerklüftete Straße voller Wegweiser kryptischer Beschriftung und meilenweit Baustellen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;avdHNjOmWBU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:traumschwindel3.jpg|200px|thumb|left|der wirbel, ein wenig überarbeitet^^]]&lt;br /&gt;
[[Image:traumschwindel5.jpg|200px|thumb|left|alt text]][[Image:Dante123_3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:dometesterdante.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:dante333.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Concepts==&lt;br /&gt;
&lt;br /&gt;
Die erste Assoziation die mir beim Gedanken an Fulldome kam, das war der Film [[wikipedia:de:Die Zeitmaschine|The Time Machine]] aus dem Jahre 2002. In diese Richtung würde auch meine Animation tendieren. &lt;br /&gt;
Eine kurze Sequenz um zu verdeutlichen, was gemeint ist: [http://www.youtube.com/watch?v=jQbmX-TY3t8 The Time Machine - Timelapse].&lt;br /&gt;
Wie sagte Micky so schön: Fulldome is a machine to travel through time and space.&lt;br /&gt;
&lt;br /&gt;
Idee numero zwei und nicht absolut dem ersten Gedanken fern - der Dome als Dome. Es ist dunkel. Einige wenige Geräusche. Man hört schwere Mechanik, vereinzelte Funkenregen. Einige wenige aufflackernde Neonlampen, der eindringliche Sound von Elektronik. Nach und nach erhellt sich der Raum. Es lassen in die verrosteten Stahlwände eingelassene Monitore erkennen. Die, die funktionieren, zeigen kleine Videosequenzen. Eine Stimme ertönt unter schwerem Hall und verrottender Technik.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some Ideas for Crystalized==&lt;br /&gt;
&lt;br /&gt;
I made some sketches for [[C R Y S T A L I Z E D]] just for fun.&lt;br /&gt;
&lt;br /&gt;
[[Image:swarm3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld2.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one is a bit older, but i think its still a nice music visualisation concept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;MFatvsX_IV4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Test4.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:Dome0071.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26667</id>
		<title>IMM:Fulldome/Traumschwindel</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26667"/>
		<updated>2011-04-29T12:37:41Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Liszt&amp;#039; Dante/Göttliche Komödie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Concept: Traumschwindel===&lt;br /&gt;
&lt;br /&gt;
[[Media:Tv.gif]]&lt;br /&gt;
&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
Wir haben es Mitternacht. Ein Raum erfüllt von Dunkelheit, der nur durch den abnehmenden Mond hinter einem halb offenen Fenster Licht erhascht, welches durch einem gespenstisch flatternden roten Vorhang einfällt, nachdem es durch die Äste eines nah stehenden kahlen Baumes gekrochen ist. Der Betrachter blickt durch die müden, glasigen Augen des Protagonisten, welcher nur noch unter häufigen Blinzeln vermag, die Umgebung wahrzunehmen. Im Hintergrund hören wir das Rauschen eines Fernsehers, der sicher schon seit einer halben Stunde nur noch den Kampf von Schwarz gegen Weiß in seinem vollen Variantenreichtum darbietet. &lt;br /&gt;
Die Umgebung verändert sich. Schatten deuten wage auf Etwas hin. Schubladen öffnen sich von einem Blinzeln zum Nächsten. &lt;br /&gt;
Die Umgebung beginnt mit der Dekonstruktion der Wirklichkeit. Nach und nach wird die Decke brüchig, reißt auf. Ebenso verfährt es mit den Wänden. Die Möbel vibrieren und heben langsam ab. Wir erkennen einen bläulichen Strudel am Himmel, der das Zimmer in sich verschlucken wird. &lt;br /&gt;
&lt;br /&gt;
Rund drei Minuten. &lt;br /&gt;
Ungewisser Ausgang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Augen.jpg]]&lt;br /&gt;
[[Image:traumschwindel1.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel6.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel2.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel4.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Liszt&#039; Dante/Göttliche Komödie==&lt;br /&gt;
&lt;br /&gt;
Da es mir das sinfonische Werk Liszt&#039; Dante angetan hatte (ICH LIEBE ES!), insbesondere das Magnificat, entwickelte ich die Idee, die göttliche Komödie für die Ganzkuppel aufzubereiten. Ebenso schnell verwarf ich sie, da es zeitlich nicht schaffbar erschien. Der Reiz aber verflog nie und so driftete die Idee mit der Traumsequenz immer mehr ab in eben jene Richtung. Die Konsequenz war bildhaft gesprochen Chaos, eine zerklüftete Straße voller Wegweiser kryptischer Beschriftung und meilenweit Baustellen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;avdHNjOmWBU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:traumschwindel3.jpg|200px|thumb|left|der wirbel, ein wenig überarbeitet^^]]&lt;br /&gt;
[[Image:traumschwindel5.jpg|200px|thumb|left|alt text]][[Image:Dante123_3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:dometesterdante.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:dante333.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Concepts==&lt;br /&gt;
&lt;br /&gt;
Die erste Assoziation die mir beim Gedanken an Fulldome kam, das war der Film [[wikipedia:de:Die Zeitmaschine|The Time Machine]] aus dem Jahre 2002. In diese Richtung würde auch meine Animation tendieren. &lt;br /&gt;
Eine kurze Sequenz um zu verdeutlichen, was gemeint ist: [http://www.youtube.com/watch?v=jQbmX-TY3t8 The Time Machine - Timelapse].&lt;br /&gt;
Wie sagte Micky so schön: Fulldome is a machine to travel through time and space.&lt;br /&gt;
&lt;br /&gt;
Idee numero zwei und nicht absolut dem ersten Gedanken fern - der Dome als Dome. Es ist dunkel. Einige wenige Geräusche. Man hört schwere Mechanik, vereinzelte Funkenregen. Einige wenige aufflackernde Neonlampen, der eindringliche Sound von Elektronik. Nach und nach erhellt sich der Raum. Es lassen in die verrosteten Stahlwände eingelassene Monitore erkennen. Die, die funktionieren, zeigen kleine Videosequenzen. Eine Stimme ertönt unter schwerem Hall und verrottender Technik.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some Ideas for Crystalized==&lt;br /&gt;
&lt;br /&gt;
I made some sketches for [[C R Y S T A L I Z E D]] just for fun.&lt;br /&gt;
&lt;br /&gt;
[[Image:swarm3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld2.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one is a bit older, but i think its still a nice music visualisation concept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;MFatvsX_IV4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Test4.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:Dome0071.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dante333.jpg&amp;diff=26666</id>
		<title>File:Dante333.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dante333.jpg&amp;diff=26666"/>
		<updated>2011-04-29T12:36:45Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dometesterdante.jpg&amp;diff=26665</id>
		<title>File:Dometesterdante.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dometesterdante.jpg&amp;diff=26665"/>
		<updated>2011-04-29T12:36:31Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26664</id>
		<title>IMM:Fulldome/Traumschwindel</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26664"/>
		<updated>2011-04-29T12:34:22Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* New Concept: Traumschwindel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Concept: Traumschwindel===&lt;br /&gt;
&lt;br /&gt;
[[Media:Tv.gif]]&lt;br /&gt;
&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
Wir haben es Mitternacht. Ein Raum erfüllt von Dunkelheit, der nur durch den abnehmenden Mond hinter einem halb offenen Fenster Licht erhascht, welches durch einem gespenstisch flatternden roten Vorhang einfällt, nachdem es durch die Äste eines nah stehenden kahlen Baumes gekrochen ist. Der Betrachter blickt durch die müden, glasigen Augen des Protagonisten, welcher nur noch unter häufigen Blinzeln vermag, die Umgebung wahrzunehmen. Im Hintergrund hören wir das Rauschen eines Fernsehers, der sicher schon seit einer halben Stunde nur noch den Kampf von Schwarz gegen Weiß in seinem vollen Variantenreichtum darbietet. &lt;br /&gt;
Die Umgebung verändert sich. Schatten deuten wage auf Etwas hin. Schubladen öffnen sich von einem Blinzeln zum Nächsten. &lt;br /&gt;
Die Umgebung beginnt mit der Dekonstruktion der Wirklichkeit. Nach und nach wird die Decke brüchig, reißt auf. Ebenso verfährt es mit den Wänden. Die Möbel vibrieren und heben langsam ab. Wir erkennen einen bläulichen Strudel am Himmel, der das Zimmer in sich verschlucken wird. &lt;br /&gt;
&lt;br /&gt;
Rund drei Minuten. &lt;br /&gt;
Ungewisser Ausgang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Augen.jpg]]&lt;br /&gt;
[[Image:traumschwindel1.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel6.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel2.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel4.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Liszt&#039; Dante/Göttliche Komödie==&lt;br /&gt;
&lt;br /&gt;
Da es mir das sinfonische Werk Liszt&#039; Dante angetan hatte (ICH LIEBE ES!), insbesondere das Magnificat, entwickelte ich die Idee, die göttliche Komödie für die Ganzkuppel aufzubereiten. Ebenso schnell verwarf ich sie, da es zeitlich nicht schaffbar erschien. Der Reiz aber verflog nie und so driftete die Idee mit der Traumsequenz immer mehr ab in eben jene Richtung. Die Konsequenz war bildhaft gesprochen Chaos, eine zerklüftete Straße voller Wegweiser kryptischer Beschriftung und meilenweit Baustellen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;avdHNjOmWBU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:traumschwindel3.jpg|200px|thumb|left|der wirbel, ein wenig überarbeitet^^]]&lt;br /&gt;
[[Image:traumschwindel5.jpg|200px|thumb|left|alt text]][[Image:Dante123_3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Concepts==&lt;br /&gt;
&lt;br /&gt;
Die erste Assoziation die mir beim Gedanken an Fulldome kam, das war der Film [[wikipedia:de:Die Zeitmaschine|The Time Machine]] aus dem Jahre 2002. In diese Richtung würde auch meine Animation tendieren. &lt;br /&gt;
Eine kurze Sequenz um zu verdeutlichen, was gemeint ist: [http://www.youtube.com/watch?v=jQbmX-TY3t8 The Time Machine - Timelapse].&lt;br /&gt;
Wie sagte Micky so schön: Fulldome is a machine to travel through time and space.&lt;br /&gt;
&lt;br /&gt;
Idee numero zwei und nicht absolut dem ersten Gedanken fern - der Dome als Dome. Es ist dunkel. Einige wenige Geräusche. Man hört schwere Mechanik, vereinzelte Funkenregen. Einige wenige aufflackernde Neonlampen, der eindringliche Sound von Elektronik. Nach und nach erhellt sich der Raum. Es lassen in die verrosteten Stahlwände eingelassene Monitore erkennen. Die, die funktionieren, zeigen kleine Videosequenzen. Eine Stimme ertönt unter schwerem Hall und verrottender Technik.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some Ideas for Crystalized==&lt;br /&gt;
&lt;br /&gt;
I made some sketches for [[C R Y S T A L I Z E D]] just for fun.&lt;br /&gt;
&lt;br /&gt;
[[Image:swarm3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld2.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one is a bit older, but i think its still a nice music visualisation concept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;MFatvsX_IV4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Test4.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:Dome0071.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26663</id>
		<title>IMM:Fulldome/Traumschwindel</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26663"/>
		<updated>2011-04-29T12:34:10Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: /* Liszt&amp;#039; Dante/Göttliche Komödie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Concept: Traumschwindel===&lt;br /&gt;
&lt;br /&gt;
[[Media:Tv.gif]]&lt;br /&gt;
&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
Wir haben es Mitternacht. Ein Raum erfüllt von Dunkelheit, der nur durch den abnehmenden Mond hinter einem halb offenen Fenster Licht erhascht, welches durch einem gespenstisch flatternden roten Vorhang einfällt, nachdem es durch die Äste eines nah stehenden kahlen Baumes gekrochen ist. Der Betrachter blickt durch die müden, glasigen Augen des Protagonisten, welcher nur noch unter häufigen Blinzeln vermag, die Umgebung wahrzunehmen. Im Hintergrund hören wir das Rauschen eines Fernsehers, der sicher schon seit einer halben Stunde nur noch den Kampf von Schwarz gegen Weiß in seinem vollen Variantenreichtum darbietet. &lt;br /&gt;
Die Umgebung verändert sich. Schatten deuten wage auf Etwas hin. Schubladen öffnen sich von einem Blinzeln zum Nächsten. &lt;br /&gt;
Die Umgebung beginnt mit der Dekonstruktion der Wirklichkeit. Nach und nach wird die Decke brüchig, reißt auf. Ebenso verfährt es mit den Wänden. Die Möbel vibrieren und heben langsam ab. Wir erkennen einen bläulichen Strudel am Himmel, der das Zimmer in sich verschlucken wird. &lt;br /&gt;
&lt;br /&gt;
Rund drei Minuten. &lt;br /&gt;
Ungewisser Ausgang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Augen.jpg]]&lt;br /&gt;
[[Image:traumschwindel1.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel6.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel2.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Liszt&#039; Dante/Göttliche Komödie==&lt;br /&gt;
&lt;br /&gt;
Da es mir das sinfonische Werk Liszt&#039; Dante angetan hatte (ICH LIEBE ES!), insbesondere das Magnificat, entwickelte ich die Idee, die göttliche Komödie für die Ganzkuppel aufzubereiten. Ebenso schnell verwarf ich sie, da es zeitlich nicht schaffbar erschien. Der Reiz aber verflog nie und so driftete die Idee mit der Traumsequenz immer mehr ab in eben jene Richtung. Die Konsequenz war bildhaft gesprochen Chaos, eine zerklüftete Straße voller Wegweiser kryptischer Beschriftung und meilenweit Baustellen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;avdHNjOmWBU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:traumschwindel3.jpg|200px|thumb|left|der wirbel, ein wenig überarbeitet^^]]&lt;br /&gt;
[[Image:traumschwindel5.jpg|200px|thumb|left|alt text]][[Image:Dante123_3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Concepts==&lt;br /&gt;
&lt;br /&gt;
Die erste Assoziation die mir beim Gedanken an Fulldome kam, das war der Film [[wikipedia:de:Die Zeitmaschine|The Time Machine]] aus dem Jahre 2002. In diese Richtung würde auch meine Animation tendieren. &lt;br /&gt;
Eine kurze Sequenz um zu verdeutlichen, was gemeint ist: [http://www.youtube.com/watch?v=jQbmX-TY3t8 The Time Machine - Timelapse].&lt;br /&gt;
Wie sagte Micky so schön: Fulldome is a machine to travel through time and space.&lt;br /&gt;
&lt;br /&gt;
Idee numero zwei und nicht absolut dem ersten Gedanken fern - der Dome als Dome. Es ist dunkel. Einige wenige Geräusche. Man hört schwere Mechanik, vereinzelte Funkenregen. Einige wenige aufflackernde Neonlampen, der eindringliche Sound von Elektronik. Nach und nach erhellt sich der Raum. Es lassen in die verrosteten Stahlwände eingelassene Monitore erkennen. Die, die funktionieren, zeigen kleine Videosequenzen. Eine Stimme ertönt unter schwerem Hall und verrottender Technik.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some Ideas for Crystalized==&lt;br /&gt;
&lt;br /&gt;
I made some sketches for [[C R Y S T A L I Z E D]] just for fun.&lt;br /&gt;
&lt;br /&gt;
[[Image:swarm3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld2.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one is a bit older, but i think its still a nice music visualisation concept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;MFatvsX_IV4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Test4.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:Dome0071.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26662</id>
		<title>IMM:Fulldome/Traumschwindel</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Traumschwindel&amp;diff=26662"/>
		<updated>2011-04-29T12:32:59Z</updated>

		<summary type="html">&lt;p&gt;Sufu7194: &lt;/p&gt;
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&lt;div&gt;===New Concept: Traumschwindel===&lt;br /&gt;
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[[Media:Tv.gif]]&lt;br /&gt;
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Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
Wir haben es Mitternacht. Ein Raum erfüllt von Dunkelheit, der nur durch den abnehmenden Mond hinter einem halb offenen Fenster Licht erhascht, welches durch einem gespenstisch flatternden roten Vorhang einfällt, nachdem es durch die Äste eines nah stehenden kahlen Baumes gekrochen ist. Der Betrachter blickt durch die müden, glasigen Augen des Protagonisten, welcher nur noch unter häufigen Blinzeln vermag, die Umgebung wahrzunehmen. Im Hintergrund hören wir das Rauschen eines Fernsehers, der sicher schon seit einer halben Stunde nur noch den Kampf von Schwarz gegen Weiß in seinem vollen Variantenreichtum darbietet. &lt;br /&gt;
Die Umgebung verändert sich. Schatten deuten wage auf Etwas hin. Schubladen öffnen sich von einem Blinzeln zum Nächsten. &lt;br /&gt;
Die Umgebung beginnt mit der Dekonstruktion der Wirklichkeit. Nach und nach wird die Decke brüchig, reißt auf. Ebenso verfährt es mit den Wänden. Die Möbel vibrieren und heben langsam ab. Wir erkennen einen bläulichen Strudel am Himmel, der das Zimmer in sich verschlucken wird. &lt;br /&gt;
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Rund drei Minuten. &lt;br /&gt;
Ungewisser Ausgang.&lt;br /&gt;
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[[File:Augen.jpg]]&lt;br /&gt;
[[Image:traumschwindel1.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel6.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel2.png|200px|thumb|left|alt text]]&lt;br /&gt;
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==Liszt&#039; Dante/Göttliche Komödie==&lt;br /&gt;
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Da es mir das sinfonische Werk Liszt&#039; Dante angetan hatte (ICH LIEBE ES!), insbesondere das Magnificat, entwickelte ich die Idee, die göttliche Komödie für die Ganzkuppel aufzubereiten. Ebenso schnell verwarf ich sie, da es zeitlich nicht schaffbar erschien. Der Reiz aber verflog nie und so driftete die Idee mit der Traumsequenz immer mehr ab in eben jene Richtung. Die Konsequenz war bildhaft gesprochen Chaos, eine zerklüftete Straße voller Wegweiser kryptischer Beschriftung und meilenweit Baustellen. &lt;br /&gt;
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&amp;lt;videoflash&amp;gt;avdHNjOmWBU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
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[[Image:traumschwindel3.jpg|200px|thumb|left|der wirbel, ein wenig überarbeitet^^]]&lt;br /&gt;
[[Image:traumschwindel4.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:traumschwindel5.jpg|200px|thumb|left|alt text]][[Image:Dante123_3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
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==Old Concepts==&lt;br /&gt;
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Die erste Assoziation die mir beim Gedanken an Fulldome kam, das war der Film [[wikipedia:de:Die Zeitmaschine|The Time Machine]] aus dem Jahre 2002. In diese Richtung würde auch meine Animation tendieren. &lt;br /&gt;
Eine kurze Sequenz um zu verdeutlichen, was gemeint ist: [http://www.youtube.com/watch?v=jQbmX-TY3t8 The Time Machine - Timelapse].&lt;br /&gt;
Wie sagte Micky so schön: Fulldome is a machine to travel through time and space.&lt;br /&gt;
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Idee numero zwei und nicht absolut dem ersten Gedanken fern - der Dome als Dome. Es ist dunkel. Einige wenige Geräusche. Man hört schwere Mechanik, vereinzelte Funkenregen. Einige wenige aufflackernde Neonlampen, der eindringliche Sound von Elektronik. Nach und nach erhellt sich der Raum. Es lassen in die verrosteten Stahlwände eingelassene Monitore erkennen. Die, die funktionieren, zeigen kleine Videosequenzen. Eine Stimme ertönt unter schwerem Hall und verrottender Technik.&lt;br /&gt;
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==Some Ideas for Crystalized==&lt;br /&gt;
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I made some sketches for [[C R Y S T A L I Z E D]] just for fun.&lt;br /&gt;
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[[Image:swarm3k.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:pentaworld2.png|200px|thumb|left|alt text]]&lt;br /&gt;
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This one is a bit older, but i think its still a nice music visualisation concept.&lt;br /&gt;
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&amp;lt;videoflash&amp;gt;MFatvsX_IV4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
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==Test Images==&lt;br /&gt;
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[[Image:Test4.png|200px|thumb|left|alt text]]&lt;br /&gt;
[[Image:Dome0071.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Sufu7194</name></author>
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