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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silvana</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silvana"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Silvana"/>
	<updated>2026-06-19T05:23:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=98756</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=98756"/>
		<updated>2018-09-30T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Final Körper Raum Stadt Project&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Parallax Project&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:TITLES1-1.jpg|300px]]Find the documentation on the next link --&amp;gt; [[:File:PARALLAX-DOCUMENTATION.pdf]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PARALLAX-DOCUMENTATION.pdf&amp;diff=98755</id>
		<title>File:PARALLAX-DOCUMENTATION.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PARALLAX-DOCUMENTATION.pdf&amp;diff=98755"/>
		<updated>2018-09-30T18:41:38Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Silvana_Callegaril&amp;diff=98711</id>
		<title>GMU:Introduction: Performance Platform/Silvana Callegaril</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Silvana_Callegaril&amp;diff=98711"/>
		<updated>2018-09-29T14:32:42Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Public Dancing&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-3.jpg|700px]]&lt;br /&gt;
[[File:images public dancing-4.jpg|180px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The main interest of this project was to link two different tracking system technologies. After the execution of my main project in VR, which used the data provided by the Captury Live software, I wanted to push further the notion of tracking systems and link the information and data granted by the inside of the DBL and bring it outside of the room, to a public space.&lt;br /&gt;
&lt;br /&gt;
Therefore it was necessary to record the movements of people inside the performance platform, in this case, two people dancing. Captury Live would convert such movements into importable data to Unity 3D.&lt;br /&gt;
&lt;br /&gt;
Having accomplished the first tracking within the DBL, the next step was to introduce the data in a new project of Unity, then the dancing animations were provided with different bodies, speeds, and positions. This new project would work based on one of the latest technologies developed by Vuforia (an augmented reality SDK compatible with Unity) the ground plane detection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-1.jpg|700px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-2.jpg|700px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As such technology allows smartphones&#039; cameras to track and detect the ground, the prefabs that would be &amp;quot;augmented&amp;quot; would be the dancers fetched inside the DBL. Once the app is built on a smartphone, users must allow the camera to find the ground and then tap the screen, consequently, the augmented bodies will perform their dance in real time and in the space that the user is in. &lt;br /&gt;
&lt;br /&gt;
Public Dance features the power of two different tracking technologies Captury Live and Vuforia ground plane detection. Meaning an event like this which happens inside the performance platform can be transported on anyone&#039;s phone, and get activated in any public space. &lt;br /&gt;
&lt;br /&gt;
Follow the link to open video documentation on Youtube [https://youtu.be/DdLCNeMG0v4 Public Dance Video].&lt;br /&gt;
&lt;br /&gt;
And feel free to download the app by clicking the next link (only works on Android and smartphones with API level from 19 up) [https://drive.google.com/file/d/11hD02cPxfNzFxQmkEUTKAy1SVZKGXNSf/view?usp=sharing Download app].&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=98698</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=98698"/>
		<updated>2018-09-28T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Final Körper Raum Stadt Project&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Parallax Project&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:TITLES1-1.jpg|300px]]Find the documentation on the next link --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=98697</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=98697"/>
		<updated>2018-09-28T23:08:15Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Replaced content with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Final Körper Raum Stadt Project&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Parallax Project&amp;#039;&amp;#039;   center &amp;lt;br&amp;gt;Find the documentation on the next link --&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Final Körper Raum Stadt Project&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Parallax Project&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:TITLES1-1.jpg|700px|center]] &amp;lt;br&amp;gt;Find the documentation on the next link --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98696</id>
		<title>GMU:CRITICAL VR LAB/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98696"/>
		<updated>2018-09-28T22:52:27Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TITLES1-1.jpg|400px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;Please find the documentation attached---&amp;gt;&lt;br /&gt;
[[:File:Parallax project Critical VR.pdf]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If interested in the codes or the conceptual documentation please message me at vanacallegari@gmail.com.&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98695</id>
		<title>GMU:CRITICAL VR LAB/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98695"/>
		<updated>2018-09-28T22:51:03Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TITLES1-1.jpg|400px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;Please find the documentation attached.&lt;br /&gt;
[[:File:Parallax project Critical VR.pdf]]&lt;br /&gt;
If interested in the codes or the conceptual documentation please message me at vanacallegari@gmail.com.&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Parallax_project_Critical_VR.pdf&amp;diff=98694</id>
		<title>File:Parallax project Critical VR.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Parallax_project_Critical_VR.pdf&amp;diff=98694"/>
		<updated>2018-09-28T22:50:42Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Silvana uploaded a new version of File:Parallax project Critical VR.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Silvana_Callegaril&amp;diff=98693</id>
		<title>GMU:Introduction: Performance Platform/Silvana Callegaril</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Silvana_Callegaril&amp;diff=98693"/>
		<updated>2018-09-28T22:48:24Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Public Dancing&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-3.jpg|700px]]&lt;br /&gt;
[[File:images public dancing-4.jpg|180px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The main interest of this project was to link two different tracking system technologies. After the execution of my main project in VR, which used the data provided by the Captury Live software, I wanted to push further the notion of tracking systems and link the information and data granted by the inside of the DBL and bring it outside of the room, to a public space.&lt;br /&gt;
&lt;br /&gt;
Therefore it was necessary to record the movements of people inside the performance platform, in this case, two people dancing. Captury Live would convert such movements into importable data to Unity 3D.&lt;br /&gt;
&lt;br /&gt;
Having accomplished the first tracking within the DBL, the next step was to introduce the data in a new project of Unity, then the dancing animations were provided with different bodies, speeds, and positions. This new project would work based on one of the latest technologies developed by Vuforia (an augmented reality SDK compatible with Unity) the ground plane detection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-1.jpg|700px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-2.jpg|700px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As such technology allows smartphones&#039; cameras to track and detect the ground, the prefabs that would be &amp;quot;augmented&amp;quot; would be the dancers fetched inside the DBL. Once the app is built on a smartphone, users must allow the camera to find the ground and then tap the screen, consequently, the augmented bodies will perform their dance in real time and in the space that the user is in. &lt;br /&gt;
&lt;br /&gt;
Public Dance features the power of two different tracking technologies Captury Live and Vuforia ground plane detection, like this an event that happens inside the performance platform can be transported on anyone&#039;s phone and get activated in any public space. &lt;br /&gt;
&lt;br /&gt;
Follow the link to open video documentation on Youtube [https://youtu.be/DdLCNeMG0v4 Public Dance Video].&lt;br /&gt;
&lt;br /&gt;
And feel free to download the app by clicking the next link (only works on Android and smartphones with API level from 19 up) [https://drive.google.com/file/d/11hD02cPxfNzFxQmkEUTKAy1SVZKGXNSf/view?usp=sharing Download app].&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Silvana_Callegaril&amp;diff=98692</id>
		<title>GMU:Introduction: Performance Platform/Silvana Callegaril</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Silvana_Callegaril&amp;diff=98692"/>
		<updated>2018-09-28T22:35:03Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Public Dancing&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; 700px 180px &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; The main interest of this project was to link two dif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Public Dancing&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-3.jpg|700px]]&lt;br /&gt;
[[File:images public dancing-4.jpg|180px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The main interest of this project was to link two different tracking system technologies. After the execution of my main project in VR, which used the data provided by the Captury Live software, I wanted to push further the notion of tracking systems and link the information and data granted by the inside of the DBL and bring it outside of the room, to a public space.&lt;br /&gt;
&lt;br /&gt;
Therefore it was necessary to record the movements of people inside the performance platform, in this case, two people dancing. Captury Live would convert such movements into importable data to Unity 3D.&lt;br /&gt;
&lt;br /&gt;
Having accomplished the first tracking within the DBL, the next step was to introduce the data in a new project of Unity, then the dancing animations were provided with different bodies, speeds, and positions. This new project would work based on one of the latest technologies developed by Vuforia (an augmented reality SDK compatible with Unity) the ground plane detection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-1.jpg|700px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:images public dancing-2.jpg|700px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As such technology allows smartphones&#039; cameras to track and detect the ground, the prefabs that would be &amp;quot;augmented&amp;quot; would be the dancers fetched inside the DBL. Once the app is built on a smartphone, users must allow the camera to find the ground and then tap the screen, consequently, the augmented bodies will perform their dance in real time and in the space that the user is in. &lt;br /&gt;
&lt;br /&gt;
Public Dance features the power of two different tracking technologies Captury Live and Vuforia ground plane detection, like this an event that happens inside the performance platform can be transported on anyone&#039;s phone and get activated in any public space. &lt;br /&gt;
&lt;br /&gt;
Follow the link to open video documentation on Youtube [https://youtu.be/DdLCNeMG0v4 Public Dance Video]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-2.jpg&amp;diff=98691</id>
		<title>File:Images public dancing-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-2.jpg&amp;diff=98691"/>
		<updated>2018-09-28T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-1.jpg&amp;diff=98690</id>
		<title>File:Images public dancing-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-1.jpg&amp;diff=98690"/>
		<updated>2018-09-28T22:26:00Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-4.jpg&amp;diff=98689</id>
		<title>File:Images public dancing-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-4.jpg&amp;diff=98689"/>
		<updated>2018-09-28T22:25:43Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-3.jpg&amp;diff=98688</id>
		<title>File:Images public dancing-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Images_public_dancing-3.jpg&amp;diff=98688"/>
		<updated>2018-09-28T22:25:10Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98687</id>
		<title>GMU:CRITICAL VR LAB/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98687"/>
		<updated>2018-09-28T21:12:16Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TITLES1-1.jpg|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;Please find the documentation attached.&lt;br /&gt;
 [[:File:Parallax project Critical VR.pdf]]&lt;br /&gt;
If interested in the codes or the conceptual documentation please message me at vanacallegari@gmail.com&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98686</id>
		<title>GMU:CRITICAL VR LAB/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Silvana_Callegari&amp;diff=98686"/>
		<updated>2018-09-28T21:04:45Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Created page with &amp;quot;400px &amp;lt;br&amp;gt;Please find the documentation attached.  :File:Parallax project Critical VR.pdf If interested in the codes or conceptual part please messa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TITLES1-1.jpg|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;Please find the documentation attached.&lt;br /&gt;
 [[:File:Parallax project Critical VR.pdf]]&lt;br /&gt;
If interested in the codes or conceptual part please message me at vanacallegari@gmail.com&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TITLES1-1.jpg&amp;diff=98685</id>
		<title>File:TITLES1-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TITLES1-1.jpg&amp;diff=98685"/>
		<updated>2018-09-28T21:02:40Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Parallax_project_Critical_VR.pdf&amp;diff=98684</id>
		<title>File:Parallax project Critical VR.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Parallax_project_Critical_VR.pdf&amp;diff=98684"/>
		<updated>2018-09-28T21:01:19Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=97703</id>
		<title>GMU:Körper Raum Stadt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=97703"/>
		<updated>2018-06-26T09:36:18Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From the body to the city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abraham Moles beschrieb den Menschen als in Schalen existierend, wovon die innerste der eigene Körper ist und die äußerste die Welt beziehungsweise der Weltraum. Der erst Schritt aus dem Körper heraus erfordert den Entwurf eines Raumes: er wird Ort der Entfaltung und des Austauschs. Raum ist das, was wir mit anderen teilen und das, was wir besetzen und gegen Einflüsse abgrenzen. Was wirkt auf den Körper, und wie reagieren wir auf die mediale Auflösung der Grenzen dieser Schalen, aber auch die Auflösung der Architektur? Wie bewegen wir uns heute in der Vielzahl dieser Schalen, wobei der Körper die Grundlage jeder Erfahrung bleibt? Im Projekt sollte die sinnliche Dimension der Erfahrung Ausgangspunkt darstellen für zu produzierende Installationen, Interfaces, Performances, Objekte, Displays oder Videos. &lt;br /&gt;
&lt;br /&gt;
[[eng]]l:&lt;br /&gt;
Abraham moles described the individual in a urban context embedded in shells with different reach, conditions and meanings. The inner shell is the body and the outside is the cosmos. The first step out of the body requires the construction of space: it becomes a location of unfolding and exchange. Space is what we share with others, what we occupy and differentiate from influences. Which are the influences on the body and how are we reacting to the dissolution of limits through contemporary media (internet, VR) and their spheres? How do we act within the multiplicity of these shells whereas the body remains the ultimate condition of every experience?&lt;br /&gt;
Within the project we want to take the sensual dimension of our experience as a starting point for installations, performances, videos, objects, displays and interfaces. The project addresses Master Students and offers a frame for self-organized and responsible development of artistic artifacts and the related discourse and exchange. Deliverable is an art or design project suitable for exhibition/presentation/performance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich an Bachelorstudierende bietet sowohl einem strukturierten Arbeitsverlauf wie auch selbstverantworteten, freien Projekten einen Ort der Diskussion und Auseinandersetzung. Über die Etappen Sammeln / Sortieren / Konzeptualisieren übt es prototypisch das Entwickeln von Projektideen ein. Im Projekt müssen in zweiwöchigem Rhythmus die entsprechenden Abgaben erfolgen. &lt;br /&gt;
Die Endabgabe besteht in einem Objekt/Werk, das sich zur Ausstellung/Vorführung/Aufführung eignet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich auch an Masterstudierende und bietet für selbstverantwortete, freie Projekte einen Ort der Diskussion und Auseinandersetzung. Der strukturierten Arbeitsweise der Bachelorstudierenden muss nicht gefolgt werden. Im Projekt soll ein Vortrag zum eigenen Thema entwickelt und gehalten werden. Die Abgabe besteht in einem Kunstprojekt, das sich zur Ausstellung/Vorführung/Aufführung eignet.&lt;br /&gt;
&lt;br /&gt;
Das Projekt findet Dienstags, um 9.15 im DBL, Bauhausstrasse 9a statt&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
10.04.: Introduction&lt;br /&gt;
&lt;br /&gt;
17.04.: Presentation of Concepts (Master Students)&lt;br /&gt;
&lt;br /&gt;
24.04.:&lt;br /&gt;
&lt;br /&gt;
01.05.: Holiday&lt;br /&gt;
&lt;br /&gt;
03.05.: Meeting at 9.15 at DBL&lt;br /&gt;
&lt;br /&gt;
08.05.: Presentation of Collections/Compilations (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
15.05.: No class on 15.5., our meeting is postponed to Thursday, 17.5., 11.00 am!!! &lt;br /&gt;
&lt;br /&gt;
22.05.: Presentation of Categorisatons/Classifications (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
29.05.: &lt;br /&gt;
&lt;br /&gt;
05.06.: Franziska, Johanna ()&lt;br /&gt;
&lt;br /&gt;
12.06: Arina Mozzherikova / Self-organisation in digital space&lt;br /&gt;
&lt;br /&gt;
19.05.: Presentation of Concepts (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
26.06.: Jonas (Water), Xiaomei (), Sandra (Elaine Radigue), Ozan()&lt;br /&gt;
&lt;br /&gt;
03.07.: Silvana Callegari()&lt;br /&gt;
&lt;br /&gt;
10.07.: Summaery Exhibition &lt;br /&gt;
&lt;br /&gt;
Delivery of work: 30.09.2018 (email, Wiki)&lt;br /&gt;
&lt;br /&gt;
==Lectures ==&lt;br /&gt;
23.4., 7:00 pm &lt;br /&gt;
&lt;br /&gt;
30.4., 7:00 pm&lt;br /&gt;
&lt;br /&gt;
== References on Collecting ==&lt;br /&gt;
* [https://www.gerhard-richter.com/de/art/atlas Gerhard Richters Atlas]&lt;br /&gt;
* [https://www.google.de/search?q=hans+peter+feldmann+album&amp;amp;client=firefox-b&amp;amp;dcr=0&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwimr6L13LfaAhXuZpoKHQVFC1IQ_AUICigB&amp;amp;biw=1440&amp;amp;bih=734 Hans Peter Feldmann]&lt;br /&gt;
* [http://www.peterpiller.de/ Peter Piller]&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
&lt;br /&gt;
== Texte ==&lt;br /&gt;
(please look at our semester apparatus/&#039;shelf&#039; in our library)&lt;br /&gt;
* [https://www.scara.com/~ole/literatur/bioadapter.html Der Bioadapter] english version [http://files.flageorgia.org/hkurz/wiener/ow-1-us.htm Bio-Adapter]&lt;br /&gt;
* [https://www.spikeartmagazine.com/de/artikel/oswald-wiener-wissenschaft-und-barbarei-gehen-sehr-gut-zusammen Interview Oswald Wiener]&lt;br /&gt;
* William H. Whythe: The Social Life Of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Henri Lefebvre: The Production of Space ISBN 978-0631181774&lt;br /&gt;
* Jörg Heiler: Gelebter Raum Stadtlandschaft. Taktiken für Interventionen an suburbanen Orten. ISBN 9783837621983&lt;br /&gt;
* Stephan Günzel: Texte zu Theorie des Raums ISBN 978-3150189535&lt;br /&gt;
* Pedro Gadaho: Uneven Growth – Tactical Urbanism for Expanding Megacities ISBN 978-0-87070-914-2&lt;br /&gt;
* Yvonne Volkart: Fluide Subjekte ISBN 3-89942-585-5&lt;br /&gt;
* Martina Leeker, Imanuel Schipper, Timon Byes: Performing the Digital ISBN 978-3-8376-3355-9&lt;br /&gt;
* Madeline Schwartzman: See Yourself Sensing: redefining Human Perception ISBN 978-1907317293&lt;br /&gt;
* Madeline Schwartzman: See Yourself X: Human Futures Expanded ISBN 978-1910433225&lt;br /&gt;
* Robert Klanten et al.: A Touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Gestalten, Alain Bieber et al:Art &amp;amp; Agenda ISBN 978-3-89955-342-0&lt;br /&gt;
* Gestalten, M. Hübner: Urban Interventions 978-3-89955-291-1&lt;br /&gt;
* Hans Ulrich Obrist: Do it ISBN 978-1938922015&lt;br /&gt;
* Dietmar Offenhuber, Katja Schchtner: Inscribing a Square: Urban Data as Public Space ISBN 978-3709110539&lt;br /&gt;
* Ursula Damm: Turnstile [http://ursuladamm.de/site/wp-content/uploads/2018/02/Turnstile_Springer_engl.pdf]&lt;br /&gt;
* Abraham A. Moles: Informationstheorie und ästhetische Wahrnehmung ISBN 3-7701-0526-5&lt;br /&gt;
* Abraham A. Moles, Elisabeth Rohmer: Psychologie de l&#039;espace ISBN 978-2738469946 &lt;br /&gt;
* Christopher Alexander: A New Theory of Urban Design ISBN 0-19-503753-7&lt;br /&gt;
* Jürgen Schilling: Aktionskunst – Identität von Kunst und Leben? ISBN 3-7658-0266-2&lt;br /&gt;
* Gadso Lammers: Verhalten in der Stadt, Seminarberichte 1976 Institut für Städtebau und Landesplanung Karlsruhe&lt;br /&gt;
* Holger Kube Ventura: Politische Kunst Begriffe ISBN 978-3852661735&lt;br /&gt;
&lt;br /&gt;
== Materialien ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/William_H._Whyte William H. Whyte]&lt;br /&gt;
* [https://www.sfu.ca/~truax/wsp.html The World Soundscape Project]&lt;br /&gt;
* [http://raumlabor.net/ Raumlabor]&lt;br /&gt;
* [http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger Myron Kruger]&lt;br /&gt;
* [http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html Thomas Dreher: Kybernetik und die Pioniere der Computerkunst]&lt;br /&gt;
&lt;br /&gt;
== Künstler ==&lt;br /&gt;
&#039;&#039;&#039;Körper:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.valieexport.org/ Valie Export]&lt;br /&gt;
* [http://www.rebecca-horn.de/ Rebekka Horn]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Dan_Graham Dan Graham]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Walter_Pichler_(K%C3%BCnstler) Walter Pichler]&lt;br /&gt;
* [http://www.annegret-soltau.de/ Annegret Soltau]&lt;br /&gt;
* [http://www.sophie-ristelhueber.fr/ Sophie Ristelhueber]&lt;br /&gt;
* [http://www.lygiaclark.org.br/defaultpt.asp Lygia Clark]&lt;br /&gt;
* [https://vimeo.com/35740774 Laura Beloff]&lt;br /&gt;
&#039;&#039;&#039;Raum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Trisha_Brown Trisha Brown]&lt;br /&gt;
* [https://www.benoitmaubrey.com/ Benoit Maubrey]&lt;br /&gt;
* [https://www.alfonsschilling.net/werke/sehmaschinen/ Alfons Schilling]&lt;br /&gt;
* [http://melhus.de/ Björn Melhus] [http://melhus.de/das-zauberglas-the-magic-glass/]&lt;br /&gt;
* [http://leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stadt:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [http://www.rimini-protokoll.de/ Rimini Protokoll]&lt;br /&gt;
* [http://www.ortner-ortner.com/de/haus-rucker-co Haus Rucker]&lt;br /&gt;
* [http://www.hasucha.de/ Christian Hasucha]&lt;br /&gt;
* [http://www.ubermatic.org/ Michelle Teran]&lt;br /&gt;
* [http://ubermorgen.com/ Uebermorgen]&lt;br /&gt;
* [http://www.nordenhake.com/php/artist.php?RefID=69 Franka Hörnschemeyer]&lt;br /&gt;
* [https://ellieirons.com/ Ellie Irons]&lt;br /&gt;
== Student Projects ==&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:K%C3%B6rper_Raum_Stadt:Maud_Canisius Maud Canisius]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Jonas Obertüfer|Jonas Obertüfer]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna]]&lt;br /&gt;
*[[/Sinan Chen|Sinan Chen]]&lt;br /&gt;
*[[/Arina Mozzherikova|Arina Mozzherikova]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Ozan Akkoyun|Ozan Akkoyun]]&lt;br /&gt;
*[[seunghwan Baek]]&lt;br /&gt;
*[[xiaomei xie]]&lt;br /&gt;
*[[/Sina Stolp|Sina Stolp]]&lt;br /&gt;
*[[Sandra Anhalt]]&lt;br /&gt;
*[[/Zaryab Chaudhry]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96893</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96893"/>
		<updated>2018-04-16T21:27:33Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Reality-Virtuality_Continuum.svg.png|600px]]&lt;br /&gt;
Paul Milgram Reality-Virtuality Continuum&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OuroborosMR.jpg|600px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality. &lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; the project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/hZpKQI_pGOw Talking to the other side]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/63tC5N3tgWs  Ouroboros]&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping. The general aim is to set a plotline in which all realities appear in a continuum order to the spectator, making him interact with each one of them and complete a Ouroboros journey where everything is simultaneous and infinite, because the Ouroboros is the eternal begining in the eternal end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technical Inspiration:&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Z5AmqMuNi08&amp;amp;t=790s  ARportal - Matthew Hallberg]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xbrIJdu6Gn0 The Void - Star Wars]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Pv_RHtdlauk Interactive ProjectionMapping + openFrameworks - Hideki Eguchi]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OuroborosMR.jpg&amp;diff=96892</id>
		<title>File:OuroborosMR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OuroborosMR.jpg&amp;diff=96892"/>
		<updated>2018-04-16T21:25:27Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Silvana uploaded a new version of File:OuroborosMR.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96891</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96891"/>
		<updated>2018-04-16T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Reality-Virtuality_Continuum.svg.png|600px]]&lt;br /&gt;
Paul Milgram Reality-Virtuality Continuum&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OuroborosMR.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality. &lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; the project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/hZpKQI_pGOw Talking to the other side]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/63tC5N3tgWs  Ouroboros]&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping. The general aim is to set a plotline in which all realities appear in a continuum order to the spectator, making him interact with each one of them and complete a Ouroboros journey where everything is simultaneous and infinite, because the Ouroboros is the eternal begining in the eternal end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technical Inspiration:&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Z5AmqMuNi08&amp;amp;t=790s  ARportal - Matthew Hallberg]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xbrIJdu6Gn0 The Void - Star Wars]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Pv_RHtdlauk Interactive ProjectionMapping + openFrameworks - Hideki Eguchi]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96890</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96890"/>
		<updated>2018-04-16T21:20:01Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Reality-Virtuality_Continuum.svg.png|600px]]&lt;br /&gt;
Paul Milgram Reality-Virtuality Continuum&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OuroborosMR.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality. &lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; the project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/hZpKQI_pGOw Talking to the other side]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/63tC5N3tgWs  Ouroboros]&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping. The general aim is to set a plotline in which all realities appear in a continuum order to the spectator, making him interact with each one of them and complete a Ouroboros journey where everything is simultaneous and infinite, because the Ouroboros is the eternal begining in the eternal end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technical Inspiration:&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Z5AmqMuNi08&amp;amp;t=790s  ARportal - Matthew Hallberg]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xbrIJdu6Gn0 The Void - Star Wars]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Pv_RHtdlauk Interactive ProjectionMapping + openFrameworks - Hideki Eguchi]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96889</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96889"/>
		<updated>2018-04-16T21:18:39Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Reality-Virtuality_Continuum.svg.png|600px]]&lt;br /&gt;
Paul Milgram Reality-Virtuality Continuum&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OuroborosMR.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality. &lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; the project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/hZpKQI_pGOw Talking to the other side]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://youtu.be/63tC5N3tgWs  Ouroboros]&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping. The general aim is to set a plotline in which all realities appear in a continuum order to the spectator, making him interact with each one of them and complete a Ouroboros journey where everything is simultaneous and infinite, because the Ouroboros is the eternal begining in the eternal end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technical Inspiration:&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Z5AmqMuNi08&amp;amp;t=790s  ARportal - Matthew Hallberg]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xbrIJdu6Gn0 The Void - Star Wars]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Pv_RHtdlauk Interactive ProjectionMapping + openFrameworks Hideki Eguchi]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Reality-Virtuality_Continuum.svg.png&amp;diff=96888</id>
		<title>File:Reality-Virtuality Continuum.svg.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Reality-Virtuality_Continuum.svg.png&amp;diff=96888"/>
		<updated>2018-04-16T21:14:49Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OuroborosMR.jpg&amp;diff=96887</id>
		<title>File:OuroborosMR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OuroborosMR.jpg&amp;diff=96887"/>
		<updated>2018-04-16T21:13:14Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96886</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96886"/>
		<updated>2018-04-16T21:11:26Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality. &lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; the project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
[https://youtu.be/hZpKQI_pGOw Talking to the other side] [https://youtu.be/63tC5N3tgWs  Ouroboros]&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping. The general aim is to set a plotline in which all realities appear in a continuum order to the spectator, making him interact with each one of them and complete a Ouroboros journey where everything is simultaneous and infinite, because the Ouroboros is the eternal begining in the eternal end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technical Inspiration:&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Z5AmqMuNi08&amp;amp;t=790s  ARportal - Matthew Hallberg]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xbrIJdu6Gn0 The Void - Star Wars]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Pv_RHtdlauk Interactive ProjectionMapping + openFrameworks Hideki Eguchi]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96883</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96883"/>
		<updated>2018-04-16T20:17:58Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality.&lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; is a unique project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/hZpKQI_pGOw&lt;br /&gt;
[https://youtu.be/hZpKQI_pGOw Talking to the other side]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/63tC5N3tgWs  Ouroboros]&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/63tC5N3tgWs&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96882</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96882"/>
		<updated>2018-04-16T20:03:09Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality.&lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; is a unique project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping.&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96881</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96881"/>
		<updated>2018-04-16T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reality-Virtual Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ouroboros MR.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality.&lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; is a unique project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/hZpKQI_pGOw]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96880</id>
		<title>GMU:Körper Raum Stadt/Silvana Callegari</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Silvana_Callegari&amp;diff=96880"/>
		<updated>2018-04-16T19:26:50Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Previous Work&amp;#039;&amp;#039;&amp;#039;  == The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Previous Work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world.  All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality.&lt;br /&gt;
&lt;br /&gt;
Last semester I worked on an Augmented Reality project. &amp;quot;Talking to the other side&amp;quot; is a unique project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.&lt;br /&gt;
&lt;br /&gt;
[[https://youtu.be/hZpKQI_pGOw]]&lt;br /&gt;
&lt;br /&gt;
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping.&lt;br /&gt;
  ==&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=96879</id>
		<title>GMU:Körper Raum Stadt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=96879"/>
		<updated>2018-04-16T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Student Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From the body to the city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abraham Moles beschrieb den Menschen als in Schalen existierend, wovon die innerste der eigene Körper ist und die äußerste die Welt beziehungsweise der Weltraum. Der erst Schritt aus dem Körper heraus erfordert den Entwurf eines Raumes: er wird Ort der Entfaltung und des Austauschs. Raum ist das, was wir mit anderen teilen und das, was wir besetzen und gegen Einflüsse abgrenzen. Was wirkt auf den Körper, und wie reagieren wir auf die mediale Auflösung der Grenzen dieser Schalen, aber auch die Auflösung der Architektur? Wie bewegen wir uns heute in der Vielzahl dieser Schalen, wobei der Körper die Grundlage jeder Erfahrung bleibt? Im Projekt sollte die sinnliche Dimension der Erfahrung Ausgangspunkt darstellen für zu produzierende Installationen, Interfaces, Performances, Objekte, Displays oder Videos. &lt;br /&gt;
&lt;br /&gt;
[[eng]]l:&lt;br /&gt;
Abraham moles described the individual in a urban context embedded in shells with different reach, conditions and meanings. The inner shell is the body and the outside is the cosmos. The first step out of the body requires the construction of space: it becomes a location of unfolding and exchange. Space is what we share with others, what we occupy and differentiate from influences. Which are the influences on the body and how are we reacting to the dissolution of limits through contemporary media (internet, VR) and their spheres? How do we act within the multiplicity of these shells whereas the body remains the ultimate condition of every experience?&lt;br /&gt;
Within the project we want to take the sensual dimension of our experience as a starting point for installations, performances, videos, objects, displays and interfaces. The project addresses Master Students and offers a frame for self-organized and responsible development of artistic artifacts and the related discourse and exchange. Deliverable is an art or design project suitable for exhibition/presentation/performance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich an Bachelorstudierende bietet sowohl einem strukturierten Arbeitsverlauf wie auch selbstverantworteten, freien Projekten einen Ort der Diskussion und Auseinandersetzung. Über die Etappen Sammeln / Sortieren / Konzeptualisieren übt es prototypisch das Entwickeln von Projektideen ein. Im Projekt müssen in zweiwöchigem Rhythmus die entsprechenden Abgaben erfolgen. &lt;br /&gt;
Die Endabgabe besteht in einem Objekt/Werk, das sich zur Ausstellung/Vorführung/Aufführung eignet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich auch an Masterstudierende und bietet für selbstverantwortete, freie Projekte einen Ort der Diskussion und Auseinandersetzung. Der strukturierten Arbeitsweise der Bachelorstudierenden muss nicht gefolgt werden. Im Projekt soll ein Vortrag zum eigenen Thema entwickelt und gehalten werden. Die Abgabe besteht in einem Kunstprojekt, das sich zur Ausstellung/Vorführung/Aufführung eignet.&lt;br /&gt;
&lt;br /&gt;
Das Projekt findet Dienstags, um 9.15 im DBL, Bauhausstrasse 9a statt&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
10.04.: Introduction&lt;br /&gt;
&lt;br /&gt;
17.04.: Presentation of Concepts (Master Students)&lt;br /&gt;
&lt;br /&gt;
24.04.:&lt;br /&gt;
&lt;br /&gt;
01.05.: Holiday&lt;br /&gt;
&lt;br /&gt;
08.05.: Presentation of Collections/Compilations (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
15.05.: &lt;br /&gt;
&lt;br /&gt;
22.05.: Presentation of Categorisatons/Classifications (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
29.05.: &lt;br /&gt;
&lt;br /&gt;
05.06.: &lt;br /&gt;
&lt;br /&gt;
12.05.:&lt;br /&gt;
&lt;br /&gt;
19.05.: Presentation of Concepts (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
26.05.:&lt;br /&gt;
&lt;br /&gt;
03.07.: &lt;br /&gt;
&lt;br /&gt;
10.07.: Summaery Exhibition &lt;br /&gt;
&lt;br /&gt;
Delivery of work: 30.09.2018 (email, Wiki)&lt;br /&gt;
==Lectures ==&lt;br /&gt;
23.4., 7:00 pm &lt;br /&gt;
&lt;br /&gt;
30.4., 7:00 pm&lt;br /&gt;
&lt;br /&gt;
== References on Collecting ==&lt;br /&gt;
* [https://www.gerhard-richter.com/de/art/atlas Gerhard Richters Atlas]&lt;br /&gt;
* [https://www.google.de/search?q=hans+peter+feldmann+album&amp;amp;client=firefox-b&amp;amp;dcr=0&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwimr6L13LfaAhXuZpoKHQVFC1IQ_AUICigB&amp;amp;biw=1440&amp;amp;bih=734 Hans Peter Feldmann]&lt;br /&gt;
* [http://www.peterpiller.de/ Peter Piller]&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
&lt;br /&gt;
== Texte ==&lt;br /&gt;
(please look at our semester apparatus/&#039;shelf&#039; in our library)&lt;br /&gt;
* [https://www.scara.com/~ole/literatur/bioadapter.html Der Bioadapter] english version [http://files.flageorgia.org/hkurz/wiener/ow-1-us.htm Bio-Adapter]&lt;br /&gt;
* [https://www.spikeartmagazine.com/de/artikel/oswald-wiener-wissenschaft-und-barbarei-gehen-sehr-gut-zusammen Interview Oswald Wiener]&lt;br /&gt;
* William H. Whythe: The Social Life Of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Henri Lefebvre: The Production of Space ISBN 978-0631181774&lt;br /&gt;
* Jörg Heiler: Gelebter Raum Stadtlandschaft. Taktiken für Interventionen an suburbanen Orten. ISBN 9783837621983&lt;br /&gt;
* Stephan Günzel: Texte zu Theorie des Raums ISBN 978-3150189535&lt;br /&gt;
* Pedro Gadaho: Uneven Growth – Tactical Urbanism for Expanding Megacities ISBN 978-0-87070-914-2&lt;br /&gt;
* Yvonne Volkart: Fluide Subjekte ISBN 3-89942-585-5&lt;br /&gt;
* Martina Leeker, Imanuel Schipper, Timon Byes: Performing the Digital ISBN 978-3-8376-3355-9&lt;br /&gt;
* Madeline Schwartzman: See Yourself Sensing: redefining Human Perception ISBN 978-1907317293&lt;br /&gt;
* Madeline Schwartzman: See Yourself X: Human Futures Expanded ISBN 978-1910433225&lt;br /&gt;
* Robert Klanten et al.: A Touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Gestalten, Alain Bieber et al:Art &amp;amp; Agenda ISBN 978-3-89955-342-0&lt;br /&gt;
* Gestalten, M. Hübner: Urban Interventions 978-3-89955-291-1&lt;br /&gt;
* Hans Ulrich Obrist: Do it ISBN 978-1938922015&lt;br /&gt;
* Dietmar Offenhuber, Katja Schchtner: Inscribing a Square: Urban Data as Public Space ISBN 978-3709110539&lt;br /&gt;
* Ursula Damm: Turnstile [http://ursuladamm.de/site/wp-content/uploads/2018/02/Turnstile_Springer_engl.pdf]&lt;br /&gt;
* Abraham A. Moles: Informationstheorie und ästhetische Wahrnehmung ISBN 3-7701-0526-5&lt;br /&gt;
* Abraham A. Moles, Elisabeth Rohmer: Psychologie de l&#039;espace ISBN 978-2738469946 &lt;br /&gt;
* Christopher Alexander: A New Theory of Urban Design ISBN 0-19-503753-7&lt;br /&gt;
* Jürgen Schilling: Aktionskunst – Identität von Kunst und Leben? ISBN 3-7658-0266-2&lt;br /&gt;
* Gadso Lammers: Verhalten in der Stadt, Seminarberichte 1976 Institut für Städtebau und Landesplanung Karlsruhe&lt;br /&gt;
* Holger Kube Ventura: Politische Kunst Begriffe ISBN 978-3852661735&lt;br /&gt;
&lt;br /&gt;
== Materialien ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/William_H._Whyte William H. Whyte]&lt;br /&gt;
* [https://www.sfu.ca/~truax/wsp.html The World Soundscape Project]&lt;br /&gt;
* [http://raumlabor.net/ Raumlabor]&lt;br /&gt;
* [http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger Myron Kruger]&lt;br /&gt;
* [http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html Thomas Dreher: Kybernetik und die Pioniere der Computerkunst]&lt;br /&gt;
&lt;br /&gt;
== Künstler ==&lt;br /&gt;
&#039;&#039;&#039;Körper:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.valieexport.org/ Valie Export]&lt;br /&gt;
* [http://www.rebecca-horn.de/ Rebekka Horn]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Dan_Graham Dan Graham]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Walter_Pichler_(K%C3%BCnstler) Walter Pichler]&lt;br /&gt;
* [http://www.annegret-soltau.de/ Annegret Soltau]&lt;br /&gt;
* [http://www.sophie-ristelhueber.fr/ Sophie Ristelhueber]&lt;br /&gt;
* [http://www.lygiaclark.org.br/defaultpt.asp Lygia Clark]&lt;br /&gt;
* [https://vimeo.com/35740774 Laura Beloff]&lt;br /&gt;
&#039;&#039;&#039;Raum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Trisha_Brown Trisha Brown]&lt;br /&gt;
* [https://www.benoitmaubrey.com/ Benoit Maubrey]&lt;br /&gt;
* [https://www.alfonsschilling.net/werke/sehmaschinen/ Alfons Schilling]&lt;br /&gt;
* [http://melhus.de/ Björn Melhus] [http://melhus.de/das-zauberglas-the-magic-glass/]&lt;br /&gt;
* [http://leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stadt:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [http://www.rimini-protokoll.de/ Rimini Protokoll]&lt;br /&gt;
* [http://www.ortner-ortner.com/de/haus-rucker-co Haus Rucker]&lt;br /&gt;
* [http://www.hasucha.de/ Christian Hasucha]&lt;br /&gt;
* [http://www.ubermatic.org/ Michelle Teran]&lt;br /&gt;
* [http://ubermorgen.com/ Uebermorgen]&lt;br /&gt;
* [http://www.nordenhake.com/php/artist.php?RefID=69 Franka Hörnschemeyer]&lt;br /&gt;
* [https://ellieirons.com/ Ellie Irons]&lt;br /&gt;
== Student Projects ==&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:K%C3%B6rper_Raum_Stadt:Maud_Canisius Maud Canisius]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform&amp;diff=96790</id>
		<title>GMU:Introduction: Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform&amp;diff=96790"/>
		<updated>2018-04-11T13:15:54Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Johannes_Deich Johannes Deich], [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: Block1: 11.05.2018 - 12.05.2018, 10:00 - 20:00, Block2: 18.05.2018 - 19.05.2018, 10:00 - 20:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Wednesday, April 11th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Interactive Performance Platform, an innovative laboratory for artistic research, offers access to various technologies such as: markerless multi-person tracking, &lt;br /&gt;
a highspeed camera for longterm-recording, a 12.2 channel audio system, a 4 x 4 tiled video wall and a workstation for VR. &lt;br /&gt;
Within the course, students will be introduced to these technologies accompanied by an introduction to the open source C++ toolkit openFrameworks with the aim&lt;br /&gt;
to mediate fundamentals of graphics programming in conjunction with the opportunity to establish a dialog between the Performance Platform and code. &lt;br /&gt;
Workshop students will be encouraged to combine their acquired knowledge to create individual works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/example|example]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Sarah H|Sarah H]]&lt;br /&gt;
*[[/Silvana Callegaril|Silvana Callegari]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96762</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96762"/>
		<updated>2018-04-10T15:54:50Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/example|example]]&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95406</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95406"/>
		<updated>2018-02-12T00:40:48Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this project is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation.&lt;br /&gt;
&lt;br /&gt;
On each stage a person is going to interact with a real object, let’s call this the Reality Realm.&lt;br /&gt;
Then when each object is perceived by a camera the data enters the Realm of Virtuality.&lt;br /&gt;
As a result augmented reality images are projected onto a Mixed Reality Realm.&lt;br /&gt;
&lt;br /&gt;
On one stage we have a person interacting with a Ouija Board, the user looks to the board with a set of Augmented Reality goggles, the projection is a AR planchette placed on top of the board. This is called Optical See-Through.&lt;br /&gt;
&lt;br /&gt;
On stage two another person interacts with a dice, the user throws the dice on top of a interactive surface, each 6 sides of the dice has different images, the image that is looking upwards gets detected by a camera, and ultimately an AR animation is projected on the interactive surface.&lt;br /&gt;
&lt;br /&gt;
To this point everything is working on Unity, the goal of the project is to connect this two stages and make them talk through WebSockets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On stage one a person will ask a yes/no question, and the user on stage 2 will hear the question and trigger a answer by throwing the dice. Each side of the dice means a different answer, so for example if the person on Stage 1 asks “Is there anyone there?” The person on Stage 2 would throw the dice and the image detected by the camera is “YES” a first AR animation will be projected on our interactive surface in Stage 2  and at the same time a “YES Animation” of the planchette will be triggered on top of the Ouija board on Stage 1, giving the first person the answers, which in this case would be YES. &lt;br /&gt;
&lt;br /&gt;
Ultimately 2 people will talk to each other, in different “languages”, where Mixed Reality will act as a translator between the Reality and the Virtuality and where the answers will not be controlled by them, instead this paraphernalia of typical games of fortune telling will be the ones to have control over the whole conversation, maybe by a third entity from the other side.&lt;br /&gt;
&lt;br /&gt;
Things to work on:&amp;lt;br&amp;gt;&lt;br /&gt;
-Connection of Unity3d platform to Node.js.&amp;lt;br&amp;gt;&lt;br /&gt;
-Properly synthesize instructions on each side so that both users trigger the events in the right way and time.&amp;lt;br&amp;gt;&lt;br /&gt;
-For the audio broadcast: work with Google Speech API, adaptable for both Unity3d and Node.js.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stage 1==&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 2==&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
[https://app.instill.io/v/y0y4E2uQQG1qORLgxxGqmA Dice]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Output Stage 1==&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The videosphere is the third mediasphere introduced by Regis Debray as the era of virtual gaze. &amp;lt;br&amp;gt;&lt;br /&gt;
Inside the videosphere&#039;s virtual gaze:&amp;lt;br&amp;gt;&lt;br /&gt;
Reality - Vitual Reality - Mixed Reality - Augmented Virtuality.&lt;br /&gt;
----&lt;br /&gt;
Hyperreality as the simulation and augmentation of reality and Hypo-reality as a minor and dull level of reality.&lt;br /&gt;
&amp;lt;br&amp;gt;Hyperreality: Simulacrum, Simulation, Veils, Videosphere, Baudrillard.&lt;br /&gt;
&amp;lt;br&amp;gt;Reality: The trauma, The Sartre’s Nausea, Immanent, Materiality, Graphosphere, Zizek.&lt;br /&gt;
&amp;lt;br&amp;gt;Hyporreality: Innate, Spiritual, Transcendent, Logosphere, Kant.&lt;br /&gt;
----&lt;br /&gt;
Uncanny, from German Unheimlich, refers to something that is strangely familiar and causes unsettling feelings. Heidegger&#039;s Being Uncanny not as a mere feeling but as a perpetual state of angst whilst facing existence, and facing fluctuation between realities.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95405</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95405"/>
		<updated>2018-02-12T00:23:30Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Output Stage 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this project is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation.&lt;br /&gt;
&lt;br /&gt;
On each stage a person is going to interact with a real object, let’s call this the Reality Realm.&lt;br /&gt;
Then when each object is perceived by a camera the data enters the Realm of Virtuality.&lt;br /&gt;
As a result augmented reality images are projected onto a Mixed Reality Realm.&lt;br /&gt;
&lt;br /&gt;
On one stage we have a person interacting with a Ouija Board, the user looks to the board with a set of Augmented Reality goggles, the projection is a AR planchette placed on top of the board. This is called Optical See-Through.&lt;br /&gt;
&lt;br /&gt;
On stage two another person interacts with a dice, the user throws the dice on top of a interactive surface, each 6 sides of the dice has different images, the image that is looking upwards gets detected by a camera, and ultimately an AR animation is projected on the interactive surface.&lt;br /&gt;
&lt;br /&gt;
To this point everything is working on Unity, the goal of the project is to connect this two stages and make them talk through WebSockets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On stage one a person will ask a yes/no question, and the user on stage 2 will hear the question and trigger a answer by throwing the dice. Each side of the dice means a different answer, so for example if the person on Stage 1 asks “Is there anyone there?” The person on Stage 2 would throw the dice and the image detected by the camera is “YES” a first AR animation will be projected on our interactive surface in Stage 2  and at the same time a “YES Animation” of the planchette will be triggered on top of the Ouija board on Stage 1, giving the first person the answers, which in this case would be YES. &lt;br /&gt;
&lt;br /&gt;
Ultimately 2 people will talk to each other, in different “languages”, where Mixed Reality will act as a translator between the Reality and the Virtuality and where the answers will not be controlled by them, instead this paraphernalia of typical games of fortune telling will be the ones to have control over the whole conversation, maybe by a third entity from the other side.&lt;br /&gt;
&lt;br /&gt;
Things to work on:&amp;lt;br&amp;gt;&lt;br /&gt;
-Connection of Unity3d platform to Node.js.&amp;lt;br&amp;gt;&lt;br /&gt;
-Properly synthesize instructions on each side so that both users trigger the events in the right way and time.&amp;lt;br&amp;gt;&lt;br /&gt;
-For the audio broadcast: work with Google Speech API, adaptable for both Unity3d and Node.js.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stage 1==&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 2==&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
[https://app.instill.io/v/y0y4E2uQQG1qORLgxxGqmA Dice]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Output Stage 1==&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95404</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95404"/>
		<updated>2018-02-12T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Silvana Callegari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this project is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation.&lt;br /&gt;
&lt;br /&gt;
On each stage a person is going to interact with a real object, let’s call this the Reality Realm.&lt;br /&gt;
Then when each object is perceived by a camera the data enters the Realm of Virtuality.&lt;br /&gt;
As a result augmented reality images are projected onto a Mixed Reality Realm.&lt;br /&gt;
&lt;br /&gt;
On one stage we have a person interacting with a Ouija Board, the user looks to the board with a set of Augmented Reality goggles, the projection is a AR planchette placed on top of the board. This is called Optical See-Through.&lt;br /&gt;
&lt;br /&gt;
On stage two another person interacts with a dice, the user throws the dice on top of a interactive surface, each 6 sides of the dice has different images, the image that is looking upwards gets detected by a camera, and ultimately an AR animation is projected on the interactive surface.&lt;br /&gt;
&lt;br /&gt;
To this point everything is working on Unity, the goal of the project is to connect this two stages and make them talk through WebSockets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On stage one a person will ask a yes/no question, and the user on stage 2 will hear the question and trigger a answer by throwing the dice. Each side of the dice means a different answer, so for example if the person on Stage 1 asks “Is there anyone there?” The person on Stage 2 would throw the dice and the image detected by the camera is “YES” a first AR animation will be projected on our interactive surface in Stage 2  and at the same time a “YES Animation” of the planchette will be triggered on top of the Ouija board on Stage 1, giving the first person the answers, which in this case would be YES. &lt;br /&gt;
&lt;br /&gt;
Ultimately 2 people will talk to each other, in different “languages”, where Mixed Reality will act as a translator between the Reality and the Virtuality and where the answers will not be controlled by them, instead this paraphernalia of typical games of fortune telling will be the ones to have control over the whole conversation, maybe by a third entity from the other side.&lt;br /&gt;
&lt;br /&gt;
Things to work on:&amp;lt;br&amp;gt;&lt;br /&gt;
-Connection of Unity3d platform to Node.js.&amp;lt;br&amp;gt;&lt;br /&gt;
-Properly synthesize instructions on each side so that both users trigger the events in the right way and time.&amp;lt;br&amp;gt;&lt;br /&gt;
-For the audio broadcast: work with Google Speech API, adaptable for both Unity3d and Node.js.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stage 1==&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 2==&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
[https://app.instill.io/v/y0y4E2uQQG1qORLgxxGqmA Dice]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Output Stage 1==&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Concepts&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95403</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95403"/>
		<updated>2018-02-12T00:11:52Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Silvana Callegari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this project is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation.&lt;br /&gt;
&lt;br /&gt;
On each stage a person is going to interact with a real object, let’s call this the Reality Realm.&lt;br /&gt;
Then when each object is perceived by a camera the data enters the Realm of Virtuality.&lt;br /&gt;
As a result augmented reality images are projected onto a Mixed Reality Realm.&lt;br /&gt;
&lt;br /&gt;
On one stage we have a person interacting with a Ouija Board, the user looks to the board with a set of Augmented Reality goggles, the projection is a AR planchette placed on top of the board. This is called Optical See-Through.&lt;br /&gt;
&lt;br /&gt;
On stage two another person interacts with a dice, the user throws the dice on top of a interactive surface, each 6 sides of the dice has different images, the image that is looking upwards gets detected by a camera, and ultimately an AR animation is projected on the interactive surface.&lt;br /&gt;
&lt;br /&gt;
To this point everything is working on Unity, the goal of the project is to connect this two stages and make them talk through WebSockets.&lt;br /&gt;
On stage one a person will ask a yes/no question, and the user on stage 2 will hear the question and trigger a answer by throwing the dice. Each side of the dice means a different answer, so for example if the person on Stage 1 asks “Is there anyone there?” The person on Stage 2 would throw the dice and the image detected by the camera is “YES” a first AR animation will be projected on our interactive surface in Stage 2  and at the same time a “YES Animation” of the planchette will be triggered on top of the Ouija board on Stage 1, giving the first person the answers, which in this case would be YES. &lt;br /&gt;
&lt;br /&gt;
Ultimately 2 people will talk to each other, in different “languages”, where Mixed Reality will act as a translator between the Reality and the Virtuality and where the answers will not be controlled by them, instead this paraphernalia of typical games of fortune telling will be the ones to have control over the whole conversation, maybe by a third entity from the other side.&lt;br /&gt;
&lt;br /&gt;
Thing to work on:&lt;br /&gt;
-Connection of Unity3d platform to Node.js.&lt;br /&gt;
-Properly synthesize instructions on each side so that both users trigger the events in the right way and time.&lt;br /&gt;
-For the audio broadcast: work with Google Speech API, adaptable for both Unity3d and Node.js.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stage 1==&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 2==&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
[https://app.instill.io/v/y0y4E2uQQG1qORLgxxGqmA Dice]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Output Stage 1==&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Concepts&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95385</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95385"/>
		<updated>2018-02-11T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Stage 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Intro&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 1==&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 2==&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
[https://app.instill.io/v/y0y4E2uQQG1qORLgxxGqmA Dice]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Output Stage 1==&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Concepts&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95382</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95382"/>
		<updated>2018-02-11T21:27:33Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Silvana Callegari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Intro&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 1==&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stage 2==&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
[https://app.instill.io/v/y0y4E2uQQG1qORLgxxGqmA Dice]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Concepts&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95381</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95381"/>
		<updated>2018-02-11T21:23:45Z</updated>

		<summary type="html">&lt;p&gt;Silvana: /* Silvana Callegari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lorem ipsum......&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/0k9B0Ocpw1oJryRGl2uIhQ Ouija App]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
link a video&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
[https://app.instill.io/v/9UQ-fi0pDKxW44znv0k-tg Animated Ouija]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95378</id>
		<title>IFD:ShowreelWS17/Silvana Callegari- Talking to the other side</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS17/Silvana_Callegari-_Talking_to_the_other_side&amp;diff=95378"/>
		<updated>2018-02-11T21:14:32Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Created page with &amp;quot;==Talking to the other side== ===Silvana Callegari=== &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lorem ipsum...... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 700px &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; 700px &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to the other side==&lt;br /&gt;
===Silvana Callegari===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lorem ipsum......&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:stage intro.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ouija app.jpg|700px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20180209_140221.gif|700px]]&lt;br /&gt;
link a video&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:animated ouija.jpg|700px]]&lt;br /&gt;
link to youtube&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ouija_app.jpg&amp;diff=95376</id>
		<title>File:Ouija app.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ouija_app.jpg&amp;diff=95376"/>
		<updated>2018-02-11T21:14:14Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:20180209_140221.gif&amp;diff=95374</id>
		<title>File:20180209 140221.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:20180209_140221.gif&amp;diff=95374"/>
		<updated>2018-02-11T21:02:45Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Animated_ouija.jpg&amp;diff=95373</id>
		<title>File:Animated ouija.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Animated_ouija.jpg&amp;diff=95373"/>
		<updated>2018-02-11T21:00:15Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stage_intro.jpg&amp;diff=95372</id>
		<title>File:Stage intro.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stage_intro.jpg&amp;diff=95372"/>
		<updated>2018-02-11T20:58:27Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stage_intro.pdf&amp;diff=95371</id>
		<title>File:Stage intro.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stage_intro.pdf&amp;diff=95371"/>
		<updated>2018-02-11T20:49:52Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Silvana uploaded a new version of File:Stage intro.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:A497a6e6b55a4236b0221a7ac7272f5d.png&amp;diff=95370</id>
		<title>File:A497a6e6b55a4236b0221a7ac7272f5d.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:A497a6e6b55a4236b0221a7ac7272f5d.png&amp;diff=95370"/>
		<updated>2018-02-11T20:49:09Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stage_intro.pdf&amp;diff=95369</id>
		<title>File:Stage intro.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stage_intro.pdf&amp;diff=95369"/>
		<updated>2018-02-11T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Silvana: Silvana uploaded a new version of File:Stage intro.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ouija_animated_video_link.pdf&amp;diff=95368</id>
		<title>File:Ouija animated video link.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ouija_animated_video_link.pdf&amp;diff=95368"/>
		<updated>2018-02-11T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Silvana: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
</feed>