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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sarahpacheco</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Sarahpacheco"/>
	<updated>2026-05-01T13:16:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130887</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130887"/>
		<updated>2022-06-13T16:22:59Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Timo Bechert]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Clemens Hornemann]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. April 2022&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. April 2022&lt;br /&gt;
| Gabriel S. Moses&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 03. May 2022&lt;br /&gt;
| Isabella Lee Aturo&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 10. May 2022&lt;br /&gt;
| Quan Zhou&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|17. May 2022&lt;br /&gt;
| Kristin Jakubek &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  2022&lt;br /&gt;
| Zhixuan Zhou, Sevgin Basari&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 2022&lt;br /&gt;
| Clemens Hornemann, Juro Carl Anton Reinhardt&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. June 2022&lt;br /&gt;
| Sebastian Prince&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 21 June 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June 2022&lt;br /&gt;
| Fabian&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|05. July 2022&lt;br /&gt;
| Joel Schäfer, Funda Ayguler &lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 12. July 2022&lt;br /&gt;
| Timo Bechert&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130551</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130551"/>
		<updated>2022-05-14T15:07:51Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Timo Bechert]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Clemens Hornemann]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. April 2022&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. April 2022&lt;br /&gt;
| Gabriel S. Moses&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 03. May 2022&lt;br /&gt;
| Isabella Lee Aturo&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 10. May 2022&lt;br /&gt;
| Quan Zhou&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|17. May 2022&lt;br /&gt;
| Kristin Jakubek &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  2022&lt;br /&gt;
| Zhixuan Zhou, Sevgin Basari&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 2022&lt;br /&gt;
| Clemens Hornemann, Juro Carl Anton Reinhardt&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 21 June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June 2022&lt;br /&gt;
| Fabian, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|05. July 2022&lt;br /&gt;
| Joel Schäfer, Funda Ayguler &lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 12. July 2022&lt;br /&gt;
| Timo Bechert&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130210</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130210"/>
		<updated>2022-04-12T13:44:49Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Timo Bechert]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Clemens Hornemann]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. April 2022&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. April 2022&lt;br /&gt;
| Gabriel S. Moses&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 03. May 2022&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 10. May 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|17. May 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 21 June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|05. July 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 12. July 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128793</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128793"/>
		<updated>2022-01-21T17:39:31Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[/Leon-Etienne Kühr/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| Holiday&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| Quan Zhou, Sarah (short, if there is time)&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| Joel (short), Ksenija (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| Leon, Gabriel Moses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128792</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128792"/>
		<updated>2022-01-21T16:03:45Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[/Leon-Etienne Kühr/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| Holiday&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| Quan Zhou&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| Joel (short), Ksenija (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| Leon, Gabriel Moses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128681</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128681"/>
		<updated>2022-01-10T14:59:00Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[/Leon-Etienne Kühr/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| Holiday&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| Quan Zhou, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| Joel (short), Ksenija (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| Leon, Gabriel Moses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128215</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128215"/>
		<updated>2021-12-06T09:51:47Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel, Ksenia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| Holiday&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| Ksenija T (final)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| Joel (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128211</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128211"/>
		<updated>2021-12-03T20:23:57Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel, Ksenia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| Ksenija T (final)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| Joel (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128077</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128077"/>
		<updated>2021-11-28T15:07:13Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N.|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
| Joel (Short)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=127579</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=127579"/>
		<updated>2021-11-19T11:27:24Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N.|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123954</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123954"/>
		<updated>2021-05-10T08:34:44Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 2019/20&lt;br /&gt;
&lt;br /&gt;
*[[/Sarah Hermanutz/]]&lt;br /&gt;
*[[/Kemal Özen/]]&lt;br /&gt;
*[[/Liz McTernan/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Maud Canisius/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Attendance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12. April 21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|19. April 21&lt;br /&gt;
| Jörg Brinkmann&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|26. April 21&lt;br /&gt;
| Sarah Hermanuz&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 3 May 21&lt;br /&gt;
| Kemal Özen, Liz McTernan&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|10 May 21&lt;br /&gt;
| Benazir Basauri, Rico Graupner&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| Joel Schäfer&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  21&lt;br /&gt;
| Lennart Oberlies, Beatrice Perlato &lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 21&lt;br /&gt;
| Christina Schinzel, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|7. June&lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|14. June  21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21. June 21&lt;br /&gt;
| N.N. &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June&lt;br /&gt;
| N.N. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS20]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123737</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123737"/>
		<updated>2021-05-03T22:07:23Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 2019/20&lt;br /&gt;
&lt;br /&gt;
*[[/Sarah Hermanutz/]]&lt;br /&gt;
*[[/Kemal Özen/]]&lt;br /&gt;
*[[/Liz McTernan/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Maud Canisius/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Attendance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12. April 21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|19. April 21&lt;br /&gt;
| Jörg Brinkmann&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|26. April 21&lt;br /&gt;
| Sarah Hermanuz&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 3 May 21&lt;br /&gt;
| Kemal Özen, Liz McTernan&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|10 May 21&lt;br /&gt;
| Benazir Basauri, Rico Graupner&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| Joel Schäfer&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  21&lt;br /&gt;
| Lennart Oberlies&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|7. June&lt;br /&gt;
| Sarah Alvim  &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|14. June  21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21. June 21&lt;br /&gt;
| N.N. &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June&lt;br /&gt;
| N.N. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS20]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird/Sarah_Alvim&amp;diff=111136</id>
		<title>GMU:The Weird/Sarah Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird/Sarah_Alvim&amp;diff=111136"/>
		<updated>2019-09-30T20:37:30Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tiny Projects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDB Test&#039;&#039;&#039;&lt;br /&gt;
This scene was a test for an adaptation of a fulldome project. It&#039;s a surreal landscape with floating moving objects (all inspired in products made by Bauhaus women) that change between the colors of the scenes of the Triadisches Ballet. A poem is read by 4 different voices and the sound sources are spread over the scene, by getting closer to one source it becomes louder and the other become fainter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;360 Video Experiment&#039;&#039;&#039;&lt;br /&gt;
This was an experiment with a 360 camera. A tiny physical scene was built and the camera was inserted in the model so it could record a fantasy kaleidoscope-like landscape where lights and shadows move around playing with plants and mirrors.&lt;br /&gt;
&lt;br /&gt;
[[File:photo_2019-09-30_22-35-50.jpg|400px]]&lt;br /&gt;
[[File:photo_2019-09-30_22-35-52.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Main Project ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not There&#039;&#039;&#039; (Summaery project)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not There&amp;quot; is the search for a new form/media for an old piece, initially called &amp;quot;Não Está Lá&amp;quot;. It was an essay that became a digital-zine divided into three acts: &amp;quot;Eu - Você&amp;quot; (Me - You), &amp;quot;Eu - Eu &amp;quot; (Me - Me), &amp;quot;Eu - Outros&amp;quot; (Me - Others), and later on an insert was added. It shares the process of having someone dear to you go missing through the selection and collection of posts and messages exchanged on different social media through-out a certain period of time. The segmentation in different acts is non-linear and exhibits different postures in the process: 1) trying to contact the missing person directly, 2) talking to yourself and introspective thinking, 3) talking and interacting with others about the subject. The insert was added a few years later when the essay became a digital-zine, as a way to update the situation and feelings related to it.&lt;br /&gt;
For the VR experience, I wanted to represent the situation in a metaphorical transition between scenes and change the approach from words to a visual representation of spaces. The insert was merged with the &amp;quot;cover&amp;quot; of the zine and became the first scene, as a form of introduction to the 3 acts. Meaning there are 4 unity scenes, 3 of them being acts and a scene of its own in. The original order of the acts was inverted for this and the experience follows as an intro (1st scene) -&amp;gt; me - others / Cityscape (2nd scene, 1st act) -&amp;gt; me - me / Florest (3rd scene, 2nd act) -&amp;gt; me - you / Grass (4th scene, 3rd act).&lt;br /&gt;
&lt;br /&gt;
[[File:Naoestala.jpg|400px]][[File:TerceiroAto.jpg|400px]][[File:SegundoAto.jpg|400px]][[File:PrimeiroAto.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Visually it is inspired by the photography used on the digital-zine, which was sold as printed analog photos that were too dark to see whatever was supposed to be there, with a QR-code sticker over it, redirecting to the digital content. Each photo has a relationship with some sort of personal feeling of emptiness/missing and the presence of the sky is a big part of it, most of them are landscapes. The use of messages over empty scenes is a reference to the dutch movie &amp;quot;After the Tone&amp;quot;, where voice messages left on a missing person voice-mail are played over a series of landscapes.&lt;br /&gt;
&lt;br /&gt;
For the photographic references, I decided to work with building scenes using photogrammetry, 360 photos as the sky and as little as possible 3D modeled objects. The positive aspect of this is the aesthetic result, but on the negative side, all scenes are quite heavy and take some time to load from one scene to the other. There were a few rules for the progression between acts (not the scenes, therefore not applying to the interlude).&lt;br /&gt;
The concept for the VR is &amp;quot;stripping&amp;quot; an urban scene towards a more empty and natural scene as if reaching the core of a feeling or memory. From one scene to the other it had to feel like there&#039;s more space surrounding the user and the landscape is showing fewer urban aspects or human intervention.&lt;br /&gt;
The setting of the acts has a sort of discreet direction. One side has aspects of the previous scene while if the user looks the other way the scene has elements from the next scene, and it is where the user will find the trigger for the next scene.&lt;br /&gt;
The sky starts pitch black with the intro but has to end on a very sunny and bright summer day. The sky from the scenes transitions as the dawn. The &amp;quot;me-me&amp;quot; scene has a pinkish sky, originally seen on the zine photo representing the &amp;quot;me-other&amp;quot; act. This decision was made because the &amp;quot;me-me&amp;quot; act talks about a personal view and mentions dreaming. These colors from the sky (and also on the lights from the scene) provides the whole ambient a more dreamy and sweet feeling. A good midterm between the darker dawn and the shiny optimistic day.&lt;br /&gt;
One goal was to make the person position its body lower and closer to the ground in order to transition between scenes, eventually laying or sitting on the floor. In the end, the person should be laying on a digital grass field with a blue sky.&lt;br /&gt;
Interaction wise, the process of lowering the body was guided by interacting with 2 different physical objects (pared with digital representations). Initially, the user simply walks to trigger the next scene, then he has to sit on a chair and finally he has to lay on a grass carpet to enter the final scene. These physical objects are digitally represented in 2 scenes, but only work to trigger the next scene, the user can only go forward and never backward in the storyline.&lt;br /&gt;
&lt;br /&gt;
INSERT: video from the gameplay&lt;br /&gt;
&lt;br /&gt;
A physical object was attached to the SteamVR camera on Unity and invisible rectangles marked as triggers were positioned in different heights, depending on the scene. When the object from the Steam VR camera collapses with a trigger object, a script (presented bellow) loads the next scene.&lt;br /&gt;
&lt;br /&gt;
INSERT: Script from scene change&lt;br /&gt;
&lt;br /&gt;
[[File:not_there-intro.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1st Scene: &amp;quot;Intro/Road&amp;quot;&#039;&#039;&lt;br /&gt;
Around the third sign, the user reaches an invisible wall that triggers the next scene.&lt;br /&gt;
&lt;br /&gt;
[[File:eu-outros1.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:eu-outros.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2nd Scene to 3rd Scene: &amp;quot;Eu - Outro / Cityscape&amp;quot; -&amp;gt; Eu - Eu / Forest&#039;&#039;&lt;br /&gt;
When the user sits on the chair, the height of the camera lowers enough to reach a trigger set just above the chair. The sitting action has a conceptual connection with sitting and waiting, besides the function of lowering the user. In the following scene, the user finds himself sitting on a different chair somewhere else.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2019-07-12 at 01.53.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2019-07-12 at 01.54.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3rd Scene to 4th Scene: &amp;quot;Eu - Eu / Forest&amp;quot; -&amp;gt; Eu - Você / Grass&#039;&#039;&lt;br /&gt;
The user feels the physical grass carpet when he, in the VR, he reaches a patch of tiny green plants. Once the user sits on the floor, it&#039;s height triggers the next scene, setting the user on a vast empty green field.&lt;br /&gt;
&lt;br /&gt;
[[:File:video_2019-09-30_20-39-41.mp4]]&lt;br /&gt;
&lt;br /&gt;
The goal is to get the user to be in this situation because it was something I used to do at least weekly with my friend which went missing. This whole idea came from the simple fact that I wanted to make a VR experience of people sitting in the grass. Once questioned &amp;quot;why&amp;quot;, I started wondering and searching for a reason why this might be something I enjoy so much, and quickly this link with &amp;quot;Não Está Lá&amp;quot; was made and became &amp;quot;Not There&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:eu-voce2.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Photo_2019-09-30_22-35-52.jpg&amp;diff=111135</id>
		<title>File:Photo 2019-09-30 22-35-52.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Photo_2019-09-30_22-35-52.jpg&amp;diff=111135"/>
		<updated>2019-09-30T20:36:29Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Photo_2019-09-30_22-35-50.jpg&amp;diff=111134</id>
		<title>File:Photo 2019-09-30 22-35-50.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Photo_2019-09-30_22-35-50.jpg&amp;diff=111134"/>
		<updated>2019-09-30T20:36:28Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird/Sarah_Alvim&amp;diff=111133</id>
		<title>GMU:The Weird/Sarah Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird/Sarah_Alvim&amp;diff=111133"/>
		<updated>2019-09-30T20:31:40Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tiny Projects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDB Test&#039;&#039;&#039;&lt;br /&gt;
This scene was a test for an adaptation of a fulldome project. It&#039;s a surreal landscape with floating moving objects (all inspired in products made by Bauhaus women) that change between the colors of the scenes of the Triadisches Ballet. A poem is read by 4 different voices and the sound sources are spread over the scene, by getting closer to one source it becomes louder and the other become fainter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;360 Video Experiment&#039;&#039;&#039;&lt;br /&gt;
This was an experiment with a 360 camera. A tiny physical scene was built and the camera was inserted in the model so it could record a fantasy kaleidoscope-like landscape where lights and shadows move around playing with plants and mirrors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Project ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not There&#039;&#039;&#039; (Summaery project)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not There&amp;quot; is the search for a new form/media for an old piece, initially called &amp;quot;Não Está Lá&amp;quot;. It was an essay that became a digital-zine divided into three acts: &amp;quot;Eu - Você&amp;quot; (Me - You), &amp;quot;Eu - Eu &amp;quot; (Me - Me), &amp;quot;Eu - Outros&amp;quot; (Me - Others), and later on an insert was added. It shares the process of having someone dear to you go missing through the selection and collection of posts and messages exchanged on different social media through-out a certain period of time. The segmentation in different acts is non-linear and exhibits different postures in the process: 1) trying to contact the missing person directly, 2) talking to yourself and introspective thinking, 3) talking and interacting with others about the subject. The insert was added a few years later when the essay became a digital-zine, as a way to update the situation and feelings related to it.&lt;br /&gt;
For the VR experience, I wanted to represent the situation in a metaphorical transition between scenes and change the approach from words to a visual representation of spaces. The insert was merged with the &amp;quot;cover&amp;quot; of the zine and became the first scene, as a form of introduction to the 3 acts. Meaning there are 4 unity scenes, 3 of them being acts and a scene of its own in. The original order of the acts was inverted for this and the experience follows as an intro (1st scene) -&amp;gt; me - others / Cityscape (2nd scene, 1st act) -&amp;gt; me - me / Florest (3rd scene, 2nd act) -&amp;gt; me - you / Grass (4th scene, 3rd act).&lt;br /&gt;
&lt;br /&gt;
[[File:Naoestala.jpg|400px]][[File:TerceiroAto.jpg|400px]][[File:SegundoAto.jpg|400px]][[File:PrimeiroAto.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Visually it is inspired by the photography used on the digital-zine, which was sold as printed analog photos that were too dark to see whatever was supposed to be there, with a QR-code sticker over it, redirecting to the digital content. Each photo has a relationship with some sort of personal feeling of emptiness/missing and the presence of the sky is a big part of it, most of them are landscapes. The use of messages over empty scenes is a reference to the dutch movie &amp;quot;After the Tone&amp;quot;, where voice messages left on a missing person voice-mail are played over a series of landscapes.&lt;br /&gt;
&lt;br /&gt;
For the photographic references, I decided to work with building scenes using photogrammetry, 360 photos as the sky and as little as possible 3D modeled objects. The positive aspect of this is the aesthetic result, but on the negative side, all scenes are quite heavy and take some time to load from one scene to the other. There were a few rules for the progression between acts (not the scenes, therefore not applying to the interlude).&lt;br /&gt;
The concept for the VR is &amp;quot;stripping&amp;quot; an urban scene towards a more empty and natural scene as if reaching the core of a feeling or memory. From one scene to the other it had to feel like there&#039;s more space surrounding the user and the landscape is showing fewer urban aspects or human intervention.&lt;br /&gt;
The setting of the acts has a sort of discreet direction. One side has aspects of the previous scene while if the user looks the other way the scene has elements from the next scene, and it is where the user will find the trigger for the next scene.&lt;br /&gt;
The sky starts pitch black with the intro but has to end on a very sunny and bright summer day. The sky from the scenes transitions as the dawn. The &amp;quot;me-me&amp;quot; scene has a pinkish sky, originally seen on the zine photo representing the &amp;quot;me-other&amp;quot; act. This decision was made because the &amp;quot;me-me&amp;quot; act talks about a personal view and mentions dreaming. These colors from the sky (and also on the lights from the scene) provides the whole ambient a more dreamy and sweet feeling. A good midterm between the darker dawn and the shiny optimistic day.&lt;br /&gt;
One goal was to make the person position its body lower and closer to the ground in order to transition between scenes, eventually laying or sitting on the floor. In the end, the person should be laying on a digital grass field with a blue sky.&lt;br /&gt;
Interaction wise, the process of lowering the body was guided by interacting with 2 different physical objects (pared with digital representations). Initially, the user simply walks to trigger the next scene, then he has to sit on a chair and finally he has to lay on a grass carpet to enter the final scene. These physical objects are digitally represented in 2 scenes, but only work to trigger the next scene, the user can only go forward and never backward in the storyline.&lt;br /&gt;
&lt;br /&gt;
INSERT: video from the gameplay&lt;br /&gt;
&lt;br /&gt;
A physical object was attached to the SteamVR camera on Unity and invisible rectangles marked as triggers were positioned in different heights, depending on the scene. When the object from the Steam VR camera collapses with a trigger object, a script (presented bellow) loads the next scene.&lt;br /&gt;
&lt;br /&gt;
INSERT: Script from scene change&lt;br /&gt;
&lt;br /&gt;
[[File:not_there-intro.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1st Scene: &amp;quot;Intro/Road&amp;quot;&#039;&#039;&lt;br /&gt;
Around the third sign, the user reaches an invisible wall that triggers the next scene.&lt;br /&gt;
&lt;br /&gt;
[[File:eu-outros1.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:eu-outros.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2nd Scene to 3rd Scene: &amp;quot;Eu - Outro / Cityscape&amp;quot; -&amp;gt; Eu - Eu / Forest&#039;&#039;&lt;br /&gt;
When the user sits on the chair, the height of the camera lowers enough to reach a trigger set just above the chair. The sitting action has a conceptual connection with sitting and waiting, besides the function of lowering the user. In the following scene, the user finds himself sitting on a different chair somewhere else.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2019-07-12 at 01.53.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2019-07-12 at 01.54.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3rd Scene to 4th Scene: &amp;quot;Eu - Eu / Forest&amp;quot; -&amp;gt; Eu - Você / Grass&#039;&#039;&lt;br /&gt;
The user feels the physical grass carpet when he, in the VR, he reaches a patch of tiny green plants. Once the user sits on the floor, it&#039;s height triggers the next scene, setting the user on a vast empty green field.&lt;br /&gt;
&lt;br /&gt;
[[:File:video_2019-09-30_20-39-41.mp4]]&lt;br /&gt;
&lt;br /&gt;
The goal is to get the user to be in this situation because it was something I used to do at least weekly with my friend which went missing. This whole idea came from the simple fact that I wanted to make a VR experience of people sitting in the grass. Once questioned &amp;quot;why&amp;quot;, I started wondering and searching for a reason why this might be something I enjoy so much, and quickly this link with &amp;quot;Não Está Lá&amp;quot; was made and became &amp;quot;Not There&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:eu-voce2.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2019-07-12_at_01.53.54.png&amp;diff=111131</id>
		<title>File:Screen Shot 2019-07-12 at 01.53.54.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2019-07-12_at_01.53.54.png&amp;diff=111131"/>
		<updated>2019-09-30T20:29:12Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2019-07-12_at_01.54.50.png&amp;diff=111130</id>
		<title>File:Screen Shot 2019-07-12 at 01.54.50.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2019-07-12_at_01.54.50.png&amp;diff=111130"/>
		<updated>2019-09-30T20:28:44Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-outros.JPG&amp;diff=111125</id>
		<title>File:Eu-outros.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-outros.JPG&amp;diff=111125"/>
		<updated>2019-09-30T20:24:05Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-outros1.JPG&amp;diff=111124</id>
		<title>File:Eu-outros1.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-outros1.JPG&amp;diff=111124"/>
		<updated>2019-09-30T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Not_there-intro.JPG&amp;diff=111123</id>
		<title>File:Not there-intro.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Not_there-intro.JPG&amp;diff=111123"/>
		<updated>2019-09-30T20:23:14Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-voce2.JPG&amp;diff=111110</id>
		<title>File:Eu-voce2.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-voce2.JPG&amp;diff=111110"/>
		<updated>2019-09-30T20:22:51Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-voce.JPG&amp;diff=111109</id>
		<title>File:Eu-voce.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eu-voce.JPG&amp;diff=111109"/>
		<updated>2019-09-30T20:22:22Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird/Sarah_Alvim&amp;diff=111076</id>
		<title>GMU:The Weird/Sarah Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird/Sarah_Alvim&amp;diff=111076"/>
		<updated>2019-09-30T18:42:40Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: Created page with &amp;quot; == Tiny Projects ==  &amp;#039;&amp;#039;&amp;#039;CDB Test&amp;#039;&amp;#039;&amp;#039; This scene was a test for an adaptation of a fulldome project. It&amp;#039;s a surreal landscape with floating moving objects (all inspired in prod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Tiny Projects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDB Test&#039;&#039;&#039;&lt;br /&gt;
This scene was a test for an adaptation of a fulldome project. It&#039;s a surreal landscape with floating moving objects (all inspired in products made by Bauhaus women) that change between the colors of the scenes of the Triadisches Ballet. A poem is read by 4 different voices and the sound sources are spread over the scene, by getting closer to one source it becomes louder and the other become fainter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;360 Video Experiment&#039;&#039;&#039;&lt;br /&gt;
This was an experiment with a 360 camera. A tiny physical scene was built and the camera was inserted in the model so it could record a fantasy kaleidoscope-like landscape where lights and shadows move around playing with plants and mirrors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Project ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not There&#039;&#039;&#039; (Summaery project)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not There&amp;quot; is the search for a new form/media for an old piece, initially called &amp;quot;Não Está Lá&amp;quot;. It was an essay that became a digital-zine divided into three acts: &amp;quot;Eu - Você&amp;quot; (Me - You), &amp;quot;Eu - Eu &amp;quot; (Me - Me), &amp;quot;Eu - Outros&amp;quot; (Me - Others), and later on an insert was added. It shares the process of having someone dear to you go missing through the selection and collection of posts and messages exchanged on different social media through-out a certain period of time. The segmentation in different acts is non-linear and exhibits different postures in the process: 1) trying to contact the missing person directly, 2) talking to yourself and introspective thinking, 3) talking and interacting with others about the subject. The insert was added a few years later when the essay became a digital-zine, as a way to update the situation and feelings related to it.&lt;br /&gt;
For the VR experience, I wanted to represent the situation in a metaphorical transition between scenes and change the approach from words to a visual representation of spaces. The insert was merged with the &amp;quot;cover&amp;quot; of the zine and became the first scene, as a form of introduction to the 3 acts. Meaning there are 4 unity scenes, 3 of them being acts and a scene of its own in. The original order of the acts was inverted for this and the experience follows as an intro (1st scene) -&amp;gt; me - others / Cityscape (2nd scene, 1st act) -&amp;gt; me - me / Florest (3rd scene, 2nd act) -&amp;gt; me - you / Grass (4th scene, 3rd act).&lt;br /&gt;
&lt;br /&gt;
[[File:Naoestala.jpg|400px]][[File:TerceiroAto.jpg|400px]][[File:SegundoAto.jpg|400px]][[File:PrimeiroAto.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Visually it is inspired by the photography used on the digital-zine, which was sold as printed analog photos that were too dark to see whatever was supposed to be there, with a QR-code sticker over it, redirecting to the digital content. Each photo has a relationship with some sort of personal feeling of emptiness/missing and the presence of the sky is a big part of it, most of them are landscapes. The use of messages over empty scenes is a reference to the dutch movie &amp;quot;After the Tone&amp;quot;, where voice messages left on a missing person voice-mail are played over a series of landscapes.&lt;br /&gt;
&lt;br /&gt;
For the photographic references, I decided to work with building scenes using photogrammetry, 360 photos as the sky and as little as possible 3D modeled objects. The positive aspect of this is the aesthetic result, but on the negative side, all scenes are quite heavy and take some time to load from one scene to the other. There were a few rules for the progression between acts (not the scenes, therefore not applying to the interlude).&lt;br /&gt;
The concept for the VR is &amp;quot;stripping&amp;quot; an urban scene towards a more empty and natural scene as if reaching the core of a feeling or memory. From one scene to the other it had to feel like there&#039;s more space surrounding the user and the landscape is showing fewer urban aspects or human intervention.&lt;br /&gt;
The setting of the acts has a sort of discreet direction. One side has aspects of the previous scene while if the user looks the other way the scene has elements from the next scene, and it is where the user will find the trigger for the next scene.&lt;br /&gt;
The sky starts pitch black with the intro but has to end on a very sunny and bright summer day. The sky from the scenes transitions as the dawn. The &amp;quot;me-me&amp;quot; scene has a pinkish sky, originally seen on the zine photo representing the &amp;quot;me-other&amp;quot; act. This decision was made because the &amp;quot;me-me&amp;quot; act talks about a personal view and mentions dreaming. These colors from the sky (and also on the lights from the scene) provides the whole ambient a more dreamy and sweet feeling. A good midterm between the darker dawn and the shiny optimistic day.&lt;br /&gt;
One goal was to make the person position its body lower and closer to the ground in order to transition between scenes, eventually laying or sitting on the floor. In the end, the person should be laying on a digital grass field with a blue sky.&lt;br /&gt;
Interaction wise, the process of lowering the body was guided by interacting with 2 different physical objects (pared with digital representations). Initially, the user simply walks to trigger the next scene, then he has to sit on a chair and finally he has to lay on a grass carpet to enter the final scene. These physical objects are digitally represented in 2 scenes, but only work to trigger the next scene, the user can only go forward and never backward in the storyline.&lt;br /&gt;
&lt;br /&gt;
INSERT: video from the gameplay&lt;br /&gt;
&lt;br /&gt;
A physical object was attached to the SteamVR camera on Unity and invisible rectangles marked as triggers were positioned in different heights, depending on the scene. When the object from the Steam VR camera collapses with a trigger object, a script (presented bellow) loads the next scene.&lt;br /&gt;
&lt;br /&gt;
INSERT HERE THE SCRIPT FROM THE GRASS PROJECT!!&lt;br /&gt;
&lt;br /&gt;
INSERT: video of FLORA PLAYING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1st Scene: &amp;quot;Intro/Road&amp;quot;&#039;&#039;&lt;br /&gt;
Around the third sign, the user reaches an invisible wall that triggers the next scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2nd Scene to 3rd Scene: &amp;quot;Eu - Outro / Cityscape&amp;quot; -&amp;gt; Eu - Eu / Forest&#039;&#039;&lt;br /&gt;
When the user sits on the chair, the height of the camera lowers enough to reach a trigger set just above the chair. The sitting action has a conceptual connection with sitting and waiting, besides the function of lowering the user. In the following scene, the user finds himself sitting on a different chair somewhere else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3rd Scene to 4th Scene: &amp;quot;Eu - Eu / Forest&amp;quot; -&amp;gt; Eu - Você / Grass&#039;&#039;&lt;br /&gt;
The user feels the physical grass carpet when he, in the VR, he reaches a patch of tiny green plants. Once the user sits on the floor, it&#039;s height triggers the next scene, setting the user on a vast empty green field.&lt;br /&gt;
&lt;br /&gt;
The goal is to get the user to be in this situation because it was something I used to do at least weekly with my friend which went missing. This whole idea came from the simple fact that I wanted to make a VR experience of people sitting in the grass. Once questioned &amp;quot;why&amp;quot;, I started wondering and searching for a reason why this might be something I enjoy so much, and quickly this link with &amp;quot;Não Está Lá&amp;quot; was made and became &amp;quot;Not There&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[:File:video_2019-09-30_20-39-41.mp4]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Video_2019-09-30_20-39-41.mp4&amp;diff=111075</id>
		<title>File:Video 2019-09-30 20-39-41.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Video_2019-09-30_20-39-41.mp4&amp;diff=111075"/>
		<updated>2019-09-30T18:41:59Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PrimeiroAto.jpg&amp;diff=111073</id>
		<title>File:PrimeiroAto.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PrimeiroAto.jpg&amp;diff=111073"/>
		<updated>2019-09-30T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SegundoAto.jpg&amp;diff=111072</id>
		<title>File:SegundoAto.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SegundoAto.jpg&amp;diff=111072"/>
		<updated>2019-09-30T18:27:30Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TerceiroAto.jpg&amp;diff=111071</id>
		<title>File:TerceiroAto.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TerceiroAto.jpg&amp;diff=111071"/>
		<updated>2019-09-30T18:27:26Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Naoestala.jpg&amp;diff=111070</id>
		<title>File:Naoestala.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Naoestala.jpg&amp;diff=111070"/>
		<updated>2019-09-30T18:27:23Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_LabIII&amp;diff=109792</id>
		<title>GMU:Artists LabIII</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_LabIII&amp;diff=109792"/>
		<updated>2019-06-25T13:20:38Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Presentation Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesdays, 09:15 - 12:30 h&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Place:&#039;&#039; [[Marienstraße 7b]], Raum 204&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; 9th of April 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Class language:&#039;&#039; English&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
The module gives an introduction into the production of artistic projects.  The plenary sessions are offering a culture of discussion and an organizational framework. Students are expected to develop in a self motivated and self-organized manner their ideas and proposals and are expected to implement and realise them until the end of the semester. This semester we will have a special focus on machine learning, but other topics are not excluded. &lt;br /&gt;
The prior or simultaneous attendance of Fachmodules of GMU as well as a lecture on Media Art History on Monday, 5.30 pm is obligatory. &lt;br /&gt;
For interested students a separate module on the basics of machine learning and a retreat with students from other Art Schools will be organized. &lt;br /&gt;
&lt;br /&gt;
== Kursbeschreibung ==&lt;br /&gt;
Das Modul führt ein in die Produktion von künstlerischen und gestalterischen Projekten. Das Plenum bietet eine Gesprächskultur und einen organisatorischen Rahmen an, in dem die Schritte bis zur professionellen Projektmanagement erlernt werden.  Studierende entwickeln eine selbstmotivierte und selbstorganisierte Projektidee und setzen diese bis zum Ende des Moduls um. Die Schritte werden analysiert, kontextualisiert und begleitet. &lt;br /&gt;
In diesem Semester wird es einen Fokus auf Machine Learning geben, der aber andere Themen nicht ausschliesst. &lt;br /&gt;
Für die technologischen Voraussetzungen ist eine vorherige bzw. gleichzeitige Belegung von Fachkursen obligatorisch!  &lt;br /&gt;
Projektvorhaben im Biolab oder der Performance Plattform haben Vorrang. Erwartet wird selbstständiges Arbeiten und Diskursbereitschaft. &lt;br /&gt;
Bestandteil des Moduls sind Vorträge Montag abends um 17:30 zur Geschichte der Medienkunst. &lt;br /&gt;
Für machine learning wird es einen Praxisworkshop sowie einen Retreat mit Studierenden anderer Hochschulen geben. &lt;br /&gt;
&lt;br /&gt;
==Participants==&lt;br /&gt;
MfA MKG, MAD, Media Architecture, FK, VK, Kunsterziehung&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
Teilnahme an Fachmodulen der Professur, Teilnahme an der Vorlesung Di abends&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Regelmäßige Anwesenheit und Mitarbeit, maximal drei Abwesenheiten&lt;br /&gt;
&lt;br /&gt;
==Student Presentations==&lt;br /&gt;
*[[/Pedro Ramos: Expanded Cinema/]]&lt;br /&gt;
*[[/Niloofar Ghanavati: Organismen Verstehen/]]&lt;br /&gt;
*[[/Tan: Site Specific Sound Art/]]&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
*[[/Niloofar Ghanavati/]]&lt;br /&gt;
*[[/Jisu K/]]&lt;br /&gt;
*[[/Pedro Ramos/]]&lt;br /&gt;
*[[/Antje Danz/]]&lt;br /&gt;
*[[/Julia Albrecht/]]&lt;br /&gt;
*[[/Nishika Niraj Dhariwal/]]&lt;br /&gt;
&lt;br /&gt;
== Presentation Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Niloofar Ghanavati&lt;br /&gt;
| Organismen Verstehen / Ellie Iron&lt;br /&gt;
| 14.05.19 / 04.06.19&lt;br /&gt;
|-&lt;br /&gt;
|Mina Mirzagholi&lt;br /&gt;
| Fear &amp;amp; Trembling&lt;br /&gt;
| 04.06.19&lt;br /&gt;
|-&lt;br /&gt;
|Antje Danz&lt;br /&gt;
| Me &amp;amp; P.P.&lt;br /&gt;
| 18.06.19&lt;br /&gt;
|-&lt;br /&gt;
|Nishika Niraj Dhariwal&lt;br /&gt;
| Bauhaus kunstkurs&lt;br /&gt;
| 02.07.19&lt;br /&gt;
|-&lt;br /&gt;
|Sarah Alvim&lt;br /&gt;
| Artifacts in AI&lt;br /&gt;
| 09.07.19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Projektmodul]] [[Category:Ursula Damm]] [[Category:Machine Learning]][[Category:SS19]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird&amp;diff=107786</id>
		<title>GMU:The Weird</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Weird&amp;diff=107786"/>
		<updated>2019-04-15T10:47:23Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: /* Student works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 11.04.2019, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
“Okay, this world is getting weirder and weirder and I’m hearing simulation theory almost everywhere” (someone on reddit.com)&lt;br /&gt;
&lt;br /&gt;
“The simulation hypothesis or simulation theory proposes that all of reality, including the Earth and the universe, is in fact an artificial simulation, most likely a computer simulation. Some versions rely on the development of a simulated reality, a proposed technology that would seem realistic enough to convince its inhabitants the simulation was real. The hypothesis has been a central plot device of many science fiction stories and films.” (Wikipedia on simulation hypothesis)&lt;br /&gt;
&lt;br /&gt;
Nick Bostrom predicts in his book “Are you living in a computer simulation?” from 2003 that through enormous amounts of computing power that will be available in the future, later generations might run detailed simulations of their forebears or of people like their forebears.&lt;br /&gt;
&lt;br /&gt;
With this information in mind, let’s turn it around and ask ourselves how a simulation of the far away future would look like. Since the world seems to get weirder and weirder how weird can it get? In the course we will create situations that can be experienced with VR-glasses or presented on video screens. &lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, the Oculus GO VR-glasses, as well as introductions to photogrammetry, immersive sound and 360 video, body interaction through tracking, 3D modeling and animation.&lt;br /&gt;
&lt;br /&gt;
We will also look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
&lt;br /&gt;
Send an e-mail until April 2nd to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
The Weird&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Content:&amp;lt;br&amp;gt;&lt;br /&gt;
– your full name&amp;lt;br&amp;gt;&lt;br /&gt;
– program and semester&amp;lt;br&amp;gt;&lt;br /&gt;
– matriculation number&amp;lt;br&amp;gt;&lt;br /&gt;
– describe in a few sentences why you want to take the course&amp;lt;br&amp;gt;&lt;br /&gt;
– If you have any material about your creative work online or digitally available, please send links or attach files to the email&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Criteria for passing:&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Jisu K/]]&lt;br /&gt;
* [[/Sarah H/]]&lt;br /&gt;
* [[/Joel/]]&lt;br /&gt;
* [[/Sirin Unmanee/]]&lt;br /&gt;
*[[/Tan O/]]&lt;br /&gt;
* [[/Sarah Alvim/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===11.04.2019===&lt;br /&gt;
Introduction&lt;br /&gt;
===18.04.2019===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
===25.04.2019===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
===02.05.2019===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
===09.05.2019===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
===16.05.2019===&lt;br /&gt;
-&lt;br /&gt;
===23.05.2019===&lt;br /&gt;
-&lt;br /&gt;
===30.05.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===06.06.2019===&lt;br /&gt;
-&lt;br /&gt;
===13.06.2019===&lt;br /&gt;
-&lt;br /&gt;
===20.06.2019===&lt;br /&gt;
-&lt;br /&gt;
===27.06.2019===&lt;br /&gt;
-&lt;br /&gt;
===04.07.2019===&lt;br /&gt;
-&lt;br /&gt;
===11.07.2019===&lt;br /&gt;
-&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehumancommunity.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound - collaborative database of Creative Commons Licensed sounds&amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Brackeys Unity 3D Tutorials &amp;lt;br&amp;gt; &lt;br /&gt;
https://www.youtube.com/user/Brackeys/videos &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Assets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Assets &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Free HDR Skyboxes &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105952</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105952"/>
		<updated>2019-03-21T13:36:55Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:src.zip]] Code attached. The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
&lt;br /&gt;
Small test version with only 4 videos and audios, to reduce file size, can be downloaded in the following link: https://drive.google.com/file/d/1F9ruEWU-midJNbKdddUEjPdpQODMbhc8/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Babel1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105951</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105951"/>
		<updated>2019-03-21T13:36:24Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:src.zip]] Code attached. The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
&lt;br /&gt;
Small test version with only 4 videos and audios, to reduce file size, can be downloaded in the following link: https://drive.google.com/file/d/1F9ruEWU-midJNbKdddUEjPdpQODMbhc8/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Babel1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105949</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105949"/>
		<updated>2019-03-21T06:31:54Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:src.zip]] Code attached. The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
&lt;br /&gt;
Small test version with only 4 videos and audios, to reduce file size, can be downloaded in the following link:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Babel1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105948</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105948"/>
		<updated>2019-03-21T06:23:53Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:src.zip]] Code attached. The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
(small test version with only 7 videos and audios, to reduce file size, can be downloaded in the following link:)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Babel1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Src.zip&amp;diff=105947</id>
		<title>File:Src.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Src.zip&amp;diff=105947"/>
		<updated>2019-03-21T06:22:43Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105946</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105946"/>
		<updated>2019-03-21T06:20:00Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code attached (small version uploaded with only 7 videos and audios, to reduce file size). The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Babel1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel4.png&amp;diff=105945</id>
		<title>File:Babel4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel4.png&amp;diff=105945"/>
		<updated>2019-03-21T06:19:48Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel3.png&amp;diff=105944</id>
		<title>File:Babel3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel3.png&amp;diff=105944"/>
		<updated>2019-03-21T06:19:23Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel2.png&amp;diff=105943</id>
		<title>File:Babel2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel2.png&amp;diff=105943"/>
		<updated>2019-03-21T06:19:05Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel1.png&amp;diff=105942</id>
		<title>File:Babel1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Babel1.png&amp;diff=105942"/>
		<updated>2019-03-21T06:18:37Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105941</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105941"/>
		<updated>2019-03-21T06:13:51Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code attached (small version uploaded with only 7 videos and audios, to reduce file size). The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Babel1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel2.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Babel3.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105940</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim/Babel (project documentation)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim/Babel_(project_documentation)&amp;diff=105940"/>
		<updated>2019-03-21T05:44:27Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: Created page with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;Babel&amp;#039;&amp;#039;&amp;#039; ==   &amp;#039;&amp;#039;&amp;#039;Context&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Housing Crisis&amp;#039;&amp;#039;  The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Babel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Housing Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The habitational deficit is defined as the number of houses necessary deal with the housing demand in a country. This includes parameters such as excessive rent value, precarious housing, and excessive densification. &lt;br /&gt;
News from Caos Planejado compares data from the Brazilian Institute of Geography and Statistics (IBGE) and points out that in 2010, in São Paulo&#039;s metropolitan region, there were 651.701 empty buildings. During the same year, in the same region, the habitational deficit was estimated by João Pinheiro&#039;s Foundation as 596.232.&lt;br /&gt;
An obvious outcome of this situation is the squatting of empty buildings.&lt;br /&gt;
In May 2018 Brazil was shocked by the fire and consequent collapse of Edifício Wilton Paes Almeida, a building squatted by 372 people in the center of São Paulo. This ignited several discussions surrounding habitational crisis and living conditions.&lt;br /&gt;
This situation reminded me of the Torre Palace case in Brasilia, when a squat was violently desoccupied by government orders. The operation used 2 helicopters, 200 policemen from BOPE (Batalhão de Operações Policiais Especiais, a unit of the Military Police trained to deal with urban warfare), rubber bullets and gas bombs, to evict 12 squatters, being 4 of them women and 4 children.&lt;br /&gt;
	Videos from both situations have been on my mind. Instigated by this, I researched situations related to the habitational deficit on other countries and found several unfortunately interesting (sometimes similar, sometimes very distinct) places and cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Babylon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Bible, Babylon is the city of the Babel tower. The story tells that the people were one and there was only one language on a certain time. People from this time decided to build a city and a tower, Babel&#039;s tower, and this tower was supposed to be so tall that it would reach the heavens. God, seeing this, mixes the speech of the people so they can no longer understand each other and scatter them around the world, and therefore obstructing the conclusion of the tower.&lt;br /&gt;
Babylon is sometimes used to refer to a city or state of evil, sin, and caaos. It can also be noticed as a term in reggae and rap music/culture to define a society based on slavery, capitalism, and a system that seeks power, profit and individualism even by the cost of oppression and exploitation of people.&lt;br /&gt;
&#039;&#039;&amp;quot;Babylon não cai, mata /&lt;br /&gt;
Babylon doesn&#039;t collapse, it kills&amp;quot;&lt;br /&gt;
- Síntese, Não Mais Problemas&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chosen Locations/Cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Building/Cities&#039;&#039;&lt;br /&gt;
*Edifício Wilton Paes de Almeida, São Paulo&lt;br /&gt;
*Torre Palace, Brasília&lt;br /&gt;
*Coffin Homes, Hong Kong&lt;br /&gt;
*Migingo Island, Kenya/Uganda&lt;br /&gt;
*Ponte City, Johannesburg&lt;br /&gt;
*Robin Hood Gardens, London&lt;br /&gt;
*Torre de David, Caracas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The concept is based on miscommunication. The foundation is the association between the squatting of tall buildings in urban areas (such as Edificio Wilton Paes de Almeida, Torre Palace, Ponte City, and David&#039;s Tower) and the story Babel&#039;s tower. The idea is to perceive these precarious living conditions as a consequence of living in a society with a &amp;quot;Babylonian system&amp;quot;, having these abandoned and unutilized commercial buildings being irregularly used as living spaces by people that have no conditions to afford actual homes as a representation of Babel&#039;s Tower. The habitational deficit is a known and clear problem, there&#039;s an exchange, discussion and proposals on the subject, yet there seems to be no understanding on each side when it comes to who owns buildings/terrains and who needs them but cannot afford it.&lt;br /&gt;
	I seek to represent this miscommunication, this confusion of speech, the attempt to communicate (and while this intention is clear) but still having an unclear message and a dialog unabled by misunderstanding. I wanted to experiment this by mismatching medias, languages, buildings, situations and places, all related to the habitational crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach / Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The project was entirely done on Openframeworks, with no use of PureData. The videos, sound, and text were all taken from a selection of news, documentaries and videos from youtube. Snippets from these recordings were made, the videos were separated from their sounds and text was generated with &amp;quot;Watson Speech to Text&amp;quot; from the sound of dialogs. These files were all named with numbers and put in a file, unassociated with each other (meaning a selected video clip does not necessarily have a soundtrack or text file that corresponds to that selected clip, and if it does, it is not grouped with it).&lt;br /&gt;
	With this library of different media, a fake documentary on the habitational deficit is made by mixing real documentation of real situations related to the theme. The code does this by superimposing a sequence of randomly selected video with a randomly selected soundtrack and a subtitled generated from a randomly selected text file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code attached. The code is organized with three different class files besides the &amp;quot;main.cpp&amp;quot; and &amp;quot;ofApp.cpp&amp;quot;. Each class is dedicated to executing one form of media (video, text, and sound).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Subtitle problem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		I was unable to make an outline for the subtitle text and therefore decided to adopt a partly transparent black box underneath the text. This was inspired by youtube&#039;s subtitles and distances the traditional visual of movies and documentaries subtitles. I&#039;m unsure if this is actually a problem or if it is actually more adequate to use youtube&#039;s aesthetics in this project, considering it is the source of all data collected and used. Anyhow the box is still a bit uncentered in the screen and sometimes the texts outgrow it because the estimating of the size of the box is made based on a font that has the same width for every letter, but the font used varies the width depending on the letter shown.&lt;br /&gt;
		I can&#039;t get the code to open, read and draw other .txt files line by line, it only works with one file.&lt;br /&gt;
&lt;br /&gt;
	&#039;&#039;Video scramble&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
		It repeats too many videos instead of using all of the video options. The code should be edited so that it will not play a video that has already been played before all other videos have been played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links &amp;amp; References&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www1.folha.uol.com.br/cotidiano/2018/11/deficit-habitacional-e-populacao-de-rua-crescentes-desafiam-nova-gestao.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Squatting&lt;br /&gt;
&lt;br /&gt;
https://soundcloud.com/mamilospod/146-crise-habitacional&lt;br /&gt;
&lt;br /&gt;
https://caosplanejado.com/moradias-vagas-um-precioso-recurso-desperdicado/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Edif%C3%ADcio_Wilton_Paes_de_Almeida&lt;br /&gt;
&lt;br /&gt;
http://g1.globo.com/distrito-federal/noticia/2016/06/com-helicoptero-e-bomba-pm-do-df-desocupa-torre-palace-apos-5-dias.html&lt;br /&gt;
&lt;br /&gt;
https://www.dicionarioinformal.com.br/babil%C3%B4nia/&lt;br /&gt;
&lt;br /&gt;
https://islandpen.wordpress.com/2012/10/25/what-does-babylon-mean-in-reggae/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Babylon&lt;br /&gt;
&lt;br /&gt;
Sintese&#039;s Music referenced: https://www.youtube.com/watch?v=JNN_NSb2eHg&lt;br /&gt;
&lt;br /&gt;
Playlist with reference videos: https://www.youtube.com/playlist?list=PLiycgdPDNQgBOY5oQmwdcSF_G3yfPNvI0&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=105939</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=105939"/>
		<updated>2019-03-21T05:34:45Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homework 2, 12/11/18 (total caos) [[:File:Homework2_2.pd]]&lt;br /&gt;
&lt;br /&gt;
[[/Babel (project documentation)/]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=105938</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=105938"/>
		<updated>2019-03-21T05:34:12Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homework 2, 12/11/18 (total caos) [[:File:Homework2_2.pd]]&lt;br /&gt;
&lt;br /&gt;
[[/Project: Babel/]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=105937</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=105937"/>
		<updated>2019-03-21T05:33:49Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homework 2, 12/11/18 (total caos) [[:File:Homework2_2.pd]]&lt;br /&gt;
&lt;br /&gt;
* [[/Babel/]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=100876</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=100876"/>
		<updated>2018-11-12T09:32:49Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homework 2, 12/11/18 (total caos) [[:File:Homework2_2.pd]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Homework2_2.pd&amp;diff=100875</id>
		<title>File:Homework2 2.pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Homework2_2.pd&amp;diff=100875"/>
		<updated>2018-11-12T09:32:34Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=100874</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=100874"/>
		<updated>2018-11-12T09:31:47Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homework 2, 12/11/18 (total caos) [[File:Homework2_2.pd]]&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=100873</id>
		<title>GMU:Bits, Beats &amp; Pieces/Sarah Pacheco Alvim</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces/Sarah_Pacheco_Alvim&amp;diff=100873"/>
		<updated>2018-11-12T09:29:21Z</updated>

		<summary type="html">&lt;p&gt;Sarahpacheco: Created page with &amp;quot;Homework 2, 12/11/18 (total caos)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homework 2, 12/11/18 (total caos)&lt;/div&gt;</summary>
		<author><name>Sarahpacheco</name></author>
	</entry>
</feed>