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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Russianwu</id>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Russianwu"/>
	<updated>2026-06-19T03:51:38Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122996</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122996"/>
		<updated>2021-04-14T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Dancing Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-1.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-2.mp4]]&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-3.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseII.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseIII.mov]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate a Baby Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;[[:File:BabyAvatar.mp4]]&lt;br /&gt;
&lt;br /&gt;
I designed a baby model with MakeHuman software to replace my Cubman. It is essential to create the skeletons for the avatar so that the Kinect is able to control the avatar nicely. To rig the joints successfully, I found a tutorial which explains how to rig all the joints base on Kinect script. https://youtu.be/L7IUzZpK4IM &lt;br /&gt;
I chose &#039;&#039;&#039;default&#039;&#039;&#039; skeletons to match the rig joint in Kinect Avatar script.&lt;br /&gt;
&lt;br /&gt;
- The baby model could be found here. [[:File:guyDefault.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase VI - Finalization and User Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.14.12 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.18 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.16.10 AM.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
I invited my friend to play the Bubble Touch with me. Though the baby model looks a little bit creepy, but by adding up the background music the game became active and fantastic.&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122995</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122995"/>
		<updated>2021-04-14T12:43:56Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Dancing Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-1.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-2.mp4]]&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-3.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseII.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseIII.mov]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate a Baby Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;[[:File:BabyAvatar.mp4]]&lt;br /&gt;
&lt;br /&gt;
I designed a baby model with MakeHuman software to replace my Cubman. It is essential to create the skeletons for the avatar so that the Kinect is able to control the avatar nicely. To rig the joints successfully, I found a tutorial which explains how to rig all the joints base on Kinect script. https://youtu.be/L7IUzZpK4IM &lt;br /&gt;
I chose &#039;&#039;&#039;default&#039;&#039;&#039; skeletons to match the rig joint in Kinect Avatar script.&lt;br /&gt;
&lt;br /&gt;
- The baby model could be found here. [[:File:guyDefault.zip]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase VI - Finalization and User Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.14.12 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.18 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.16.10 AM.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/crT-FRsLXiU&lt;br /&gt;
I invited my friend to play the Bubble Touch with me. Though the baby model is a little bit creepy, but by adding up the background music the game became active and fantastic.&lt;br /&gt;
&lt;br /&gt;
- The package of my project could be found here.&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BabyAvatar.mp4&amp;diff=122994</id>
		<title>File:BabyAvatar.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BabyAvatar.mp4&amp;diff=122994"/>
		<updated>2021-04-14T12:43:16Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122993</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122993"/>
		<updated>2021-04-14T12:42:04Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Dancing Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-1.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-2.mp4]]&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-3.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseII.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseIII.mov]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate a Baby Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;https://drive.google.com/file/d/1-f_s_wlNbM6u4BQbS6wCr8pmkrR4iJUg/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
I designed a baby model with MakeHuman software to replace my Cubman. It is essential to create the skeletons for the avatar so that the Kinect is able to control the avatar nicely. To rig the joints successfully, I found a tutorial which explains how to rig all the joints base on Kinect script. https://youtu.be/L7IUzZpK4IM &lt;br /&gt;
I chose &#039;&#039;&#039;default&#039;&#039;&#039; skeletons to match the rig joint in Kinect Avatar script.&lt;br /&gt;
&lt;br /&gt;
- The baby model could be found here. [[:File:guyDefault.zip]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase VI - Finalization and User Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.14.12 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.18 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.16.10 AM.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/crT-FRsLXiU&lt;br /&gt;
I invited my friend to play the Bubble Touch with me. Though the baby model is a little bit creepy, but by adding up the background music the game became active and fantastic.&lt;br /&gt;
&lt;br /&gt;
The package of my project could be found here.&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseIII.mov&amp;diff=122992</id>
		<title>File:PhaseIII.mov</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseIII.mov&amp;diff=122992"/>
		<updated>2021-04-14T12:40:14Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseII.mp4&amp;diff=122991</id>
		<title>File:PhaseII.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseII.mp4&amp;diff=122991"/>
		<updated>2021-04-14T12:40:13Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122990</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122990"/>
		<updated>2021-04-14T12:38:26Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
[[:File:Mid.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-1.mp4]]&lt;br /&gt;
https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-2.mp4]]&lt;br /&gt;
https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [[:File:PhaseI-3.mp4]]&lt;br /&gt;
https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate a Baby Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;https://drive.google.com/file/d/1-f_s_wlNbM6u4BQbS6wCr8pmkrR4iJUg/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
I designed a baby model with MakeHuman software to replace my Cubman. It is essential to create the skeletons for the avatar so that the Kinect is able to control the avatar nicely. To rig the joints successfully, I found a tutorial which explains how to rig all the joints base on Kinect script. https://youtu.be/L7IUzZpK4IM &lt;br /&gt;
I chose &#039;&#039;&#039;default&#039;&#039;&#039; skeletons to match the rig joint in Kinect Avatar script.&lt;br /&gt;
&lt;br /&gt;
- The baby model could be found here. [[:File:guyDefault.zip]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase VI - Finalization and User Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.14.12 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.18 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.16.10 AM.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/crT-FRsLXiU&lt;br /&gt;
I invited my friend to play the Bubble Touch with me. Though the baby model is a little bit creepy, but by adding up the background music the game became active and fantastic.&lt;br /&gt;
&lt;br /&gt;
The package of my project could be found here.&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseI-3.mp4&amp;diff=122989</id>
		<title>File:PhaseI-3.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseI-3.mp4&amp;diff=122989"/>
		<updated>2021-04-14T12:38:15Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseI-2.mp4&amp;diff=122988</id>
		<title>File:PhaseI-2.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseI-2.mp4&amp;diff=122988"/>
		<updated>2021-04-14T12:37:53Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseI-1.mp4&amp;diff=122987</id>
		<title>File:PhaseI-1.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PhaseI-1.mp4&amp;diff=122987"/>
		<updated>2021-04-14T12:37:49Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Mid.mp4&amp;diff=122986</id>
		<title>File:Mid.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Mid.mp4&amp;diff=122986"/>
		<updated>2021-04-14T12:32:40Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122985</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122985"/>
		<updated>2021-04-14T12:27:00Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate a Baby Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;https://drive.google.com/file/d/1-f_s_wlNbM6u4BQbS6wCr8pmkrR4iJUg/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
I designed a baby model with MakeHuman software to replace my Cubman. It is essential to create the skeletons for the avatar so that the Kinect is able to control the avatar nicely. To rig the joints successfully, I found a tutorial which explains how to rig all the joints base on Kinect script. https://youtu.be/L7IUzZpK4IM &lt;br /&gt;
I chose &#039;&#039;&#039;default&#039;&#039;&#039; skeletons to match the rig joint in Kinect Avatar script.&lt;br /&gt;
&lt;br /&gt;
- The baby model could be found here. [[:File:guyDefault.zip]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase VI - Finalization and User Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.14.12 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.15.18 AM.png|350px]][[File:Screen Shot 2021-04-13 at 12.16.10 AM.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/crT-FRsLXiU&lt;br /&gt;
I invited my friend to play the Bubble Touch with me. Though the baby model is a little bit creepy, but by adding up the background music the game became active and fantastic.&lt;br /&gt;
&lt;br /&gt;
The package of my project could be found here.&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.16.10_AM.png&amp;diff=122984</id>
		<title>File:Screen Shot 2021-04-13 at 12.16.10 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.16.10_AM.png&amp;diff=122984"/>
		<updated>2021-04-14T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Screen Shot 2021-04-13 at 12.16.10 AM.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.18_AM.png&amp;diff=122983</id>
		<title>File:Screen Shot 2021-04-13 at 12.15.18 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.18_AM.png&amp;diff=122983"/>
		<updated>2021-04-14T12:22:31Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Screen Shot 2021-04-13 at 12.15.18 AM.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.14_AM.png&amp;diff=122982</id>
		<title>File:Screen Shot 2021-04-13 at 12.15.14 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.14_AM.png&amp;diff=122982"/>
		<updated>2021-04-14T12:22:30Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Screen Shot 2021-04-13 at 12.15.14 AM.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.14.12_AM.png&amp;diff=122981</id>
		<title>File:Screen Shot 2021-04-13 at 12.14.12 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.14.12_AM.png&amp;diff=122981"/>
		<updated>2021-04-14T12:22:29Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Screen Shot 2021-04-13 at 12.14.12 AM.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122980</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122980"/>
		<updated>2021-04-14T12:20:31Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;https://drive.google.com/file/d/1-f_s_wlNbM6u4BQbS6wCr8pmkrR4iJUg/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
I designed a baby model with MakeHuman software to replace my Cubman. It is essential to create the skeletons for the avatar so that the Kinect is able to control the avatar nicely. To rig the joints successfully, I found a tutorial which explains how to rig all the joints base on Kinect script. https://youtu.be/L7IUzZpK4IM &lt;br /&gt;
I chose &#039;&#039;&#039;default&#039;&#039;&#039; skeletons to match the rig joint in Kinect Avatar script.&lt;br /&gt;
&lt;br /&gt;
- The baby model could be found here. [[:File:guyDefault.zip]]&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GuyDefault.zip&amp;diff=122979</id>
		<title>File:GuyDefault.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GuyDefault.zip&amp;diff=122979"/>
		<updated>2021-04-14T12:19:28Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122978</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122978"/>
		<updated>2021-04-14T12:14:04Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2021-04-13 at 12.15.14 AM.png|800px]]&lt;br /&gt;
&#039;&#039;&#039;→Final Result&#039;&#039;&#039;: https://youtu.be/crT-FRsLXiU&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Midterm Result&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
- I modified the assets Cubeman to have 2D hands which can get sound effect and increase the score whenever them touch bubbles by comparing the name of gameObject. The bubbles will also change the image when it is touched. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator can generate bubbles from the bottom of floor at the random position. [[:File:BubbleGenerator.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The ScoreCounter can count the score whenever the hands touch the bubbles.  [[:File:ScoreCounter.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Generate Avatar with MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:bandicam 2021-04-13 01-37-49-713.jpg|350px]][[File:bandicam 2021-04-13 01-37-38-686.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039;https://drive.google.com/file/d/1-f_s_wlNbM6u4BQbS6wCr8pmkrR4iJUg/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
It is essential to create the skeletons for the baby avatar.&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-49-713.jpg&amp;diff=122977</id>
		<title>File:Bandicam 2021-04-13 01-37-49-713.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-49-713.jpg&amp;diff=122977"/>
		<updated>2021-04-14T12:11:30Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Bandicam 2021-04-13 01-37-49-713.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-38-686.jpg&amp;diff=122976</id>
		<title>File:Bandicam 2021-04-13 01-37-38-686.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-38-686.jpg&amp;diff=122976"/>
		<updated>2021-04-14T12:11:30Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Bandicam 2021-04-13 01-37-38-686.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-49-713.jpg&amp;diff=122975</id>
		<title>File:Bandicam 2021-04-13 01-37-49-713.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-49-713.jpg&amp;diff=122975"/>
		<updated>2021-04-14T12:09:01Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-38-686.jpg&amp;diff=122974</id>
		<title>File:Bandicam 2021-04-13 01-37-38-686.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bandicam_2021-04-13_01-37-38-686.jpg&amp;diff=122974"/>
		<updated>2021-04-14T12:09:01Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScoreCounter.cs.zip&amp;diff=122973</id>
		<title>File:ScoreCounter.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScoreCounter.cs.zip&amp;diff=122973"/>
		<updated>2021-04-14T12:06:56Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:ScoreCounter.cs.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BubbleGenerator.cs.zip&amp;diff=122972</id>
		<title>File:BubbleGenerator.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BubbleGenerator.cs.zip&amp;diff=122972"/>
		<updated>2021-04-14T12:05:30Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:BubbleGenerator.cs.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.14_AM.png&amp;diff=122971</id>
		<title>File:Screen Shot 2021-04-13 at 12.15.14 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.14_AM.png&amp;diff=122971"/>
		<updated>2021-04-14T11:59:00Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122951</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122951"/>
		<updated>2021-04-13T09:40:41Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I modified the assets Cubeman to have 2D hands which can get sound effect whenever them touch bubbles by the name of gameObject. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
[[:File:BubbleController.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.16.47_AM.png&amp;diff=122947</id>
		<title>File:Screen Shot 2021-04-13 at 12.16.47 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.16.47_AM.png&amp;diff=122947"/>
		<updated>2021-04-12T21:21:10Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.14.12_AM.png&amp;diff=122946</id>
		<title>File:Screen Shot 2021-04-13 at 12.14.12 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.14.12_AM.png&amp;diff=122946"/>
		<updated>2021-04-12T21:19:11Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.18_AM.png&amp;diff=122945</id>
		<title>File:Screen Shot 2021-04-13 at 12.15.18 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.15.18_AM.png&amp;diff=122945"/>
		<updated>2021-04-12T21:19:09Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.16.10_AM.png&amp;diff=122944</id>
		<title>File:Screen Shot 2021-04-13 at 12.16.10 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2021-04-13_at_12.16.10_AM.png&amp;diff=122944"/>
		<updated>2021-04-12T21:19:07Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122943</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122943"/>
		<updated>2021-04-12T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; [https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing]&lt;br /&gt;
https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|500px]]&lt;br /&gt;
&lt;br /&gt;
- I modified the Cubeman from the assets to have 2D hands which can get sound effect and change the picture of bubbles whenever them touch bubbles by &#039;&#039;&#039;detecting the name of gameObject&#039;&#039;&#039;. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
- The Bubble Generator helps me to generate bubble randomly from the floor. [[:File:BubbleGenerator.cs.zip]] &lt;br /&gt;
&lt;br /&gt;
- The score counter counts the score whenever the hands touch the bubbles. [[:File:ScoreCounter.cs.zip]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V - Create and Control a Baby Avatar by MakeHuman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
picture of skeleton...&lt;br /&gt;
video...&lt;br /&gt;
&lt;br /&gt;
In this step, it&#039;s essential to create skeletons of our model. All the joints would be rigged to the AvatarController in order to be controlled by Kinect. To rig the joints successfully I found a tutorial about this.&lt;br /&gt;
https://youtu.be/L7IUzZpK4IM&lt;br /&gt;
&lt;br /&gt;
- The 3D model of baby could be found here. [[:File:guyD.zip]]&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GuyD.zip&amp;diff=122942</id>
		<title>File:GuyD.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GuyD.zip&amp;diff=122942"/>
		<updated>2021-04-12T20:56:05Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScoreCounter.cs.zip&amp;diff=122941</id>
		<title>File:ScoreCounter.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScoreCounter.cs.zip&amp;diff=122941"/>
		<updated>2021-04-12T20:45:18Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BubbleGenerator.cs.zip&amp;diff=122940</id>
		<title>File:BubbleGenerator.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BubbleGenerator.cs.zip&amp;diff=122940"/>
		<updated>2021-04-12T20:43:31Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122939</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122939"/>
		<updated>2021-04-12T20:39:31Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV - Sound Effect, Bubble Generator and Score Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I modified the assets Cubeman to have 2D hands which can get sound effect whenever them touch bubbles by the name of gameObject. The scripts could be found here. [[:File:Bubble.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
[[:File:BubbleController.cs.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase V&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bubble.cs.zip&amp;diff=122938</id>
		<title>File:Bubble.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bubble.cs.zip&amp;diff=122938"/>
		<updated>2021-04-12T20:38:51Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: Russianwu uploaded a new version of File:Bubble.cs.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BubbleController.cs.zip&amp;diff=122937</id>
		<title>File:BubbleController.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:BubbleController.cs.zip&amp;diff=122937"/>
		<updated>2021-04-12T20:38:14Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bubble.cs.zip&amp;diff=122936</id>
		<title>File:Bubble.cs.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bubble.cs.zip&amp;diff=122936"/>
		<updated>2021-04-12T20:33:37Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122935</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122935"/>
		<updated>2021-04-12T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I modified the assets Cubeman to have 2D hands which can get sound effect whenever them touch bubbles by the name of gameObject. The scripts could be found here.[[File:Bubble.cs.zip]]&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122934</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122934"/>
		<updated>2021-04-12T20:26:23Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→Video Links:&#039;&#039;&#039; https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase IV&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122933</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=122933"/>
		<updated>2021-04-12T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: /* Bubble Touch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching me the way to integrate them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
→Video Links: https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
→Video Links: https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;Phase IV&amp;gt;&#039;&#039;&#039; to be continued...&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120021</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120021"/>
		<updated>2020-12-20T22:45:10Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
←Video Links: https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
→Video Links: https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;Phase IV&amp;gt;&#039;&#039;&#039; to be continued...&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120020</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120020"/>
		<updated>2020-12-20T22:42:53Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Bubble Touch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:截圖 2020-12-20 下午11.38.18.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;Phase I&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
←Video Links: https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
→Video Links: https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;Phase II&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect.&lt;br /&gt;
&lt;br /&gt;
[[File:888.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;Phase III&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase.&lt;br /&gt;
&lt;br /&gt;
[[File:890.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/10srPU3Id4mSqhKXlCMCpBB1_We1WhiYn/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;Phase IV&amp;gt;&#039;&#039;&#039; to be continued...&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E6%88%AA%E5%9C%96_2020-12-20_%E4%B8%8B%E5%8D%8811.38.18.png&amp;diff=120019</id>
		<title>File:截圖 2020-12-20 下午11.38.18.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E6%88%AA%E5%9C%96_2020-12-20_%E4%B8%8B%E5%8D%8811.38.18.png&amp;diff=120019"/>
		<updated>2020-12-20T22:39:37Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:890.PNG&amp;diff=120018</id>
		<title>File:890.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:890.PNG&amp;diff=120018"/>
		<updated>2020-12-20T22:26:28Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:888.PNG&amp;diff=120017</id>
		<title>File:888.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:888.PNG&amp;diff=120017"/>
		<updated>2020-12-20T22:17:38Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120016</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120016"/>
		<updated>2020-12-20T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;Bubble Touch&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I:&#039;&#039;&#039;&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Left Video Links: https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Right Video Links: https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II:&#039;&#039;&#039;&lt;br /&gt;
After windows system understand what is Kinect, I needed to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120015</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120015"/>
		<updated>2020-12-20T22:00:56Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;Bubble Touch&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase I:&#039;&#039;&#039;&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
&lt;br /&gt;
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
&lt;br /&gt;
[[File:885拷貝.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Left Video Links: https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Right Video Links: https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
[[File:887.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
Video Links: https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase II:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120014</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Ruo-Xuan_Wu_(Russian)&amp;diff=120014"/>
		<updated>2020-12-20T21:57:28Z</updated>

		<summary type="html">&lt;p&gt;Russianwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;Bubble Touch&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Links&#039;&#039;&#039;: https://youtu.be/wJ9r23YYHss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88&lt;br /&gt;
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However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren&#039;t produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.&lt;br /&gt;
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[[File:885拷貝.png|400px]]&lt;br /&gt;
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Left Video Links: https://drive.google.com/file/d/1KNFd3bU-Y8EH-pwOqiVFoBqWlZJbAhKs/view?usp=sharing&lt;br /&gt;
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Right Video Links: https://drive.google.com/file/d/1_4JYS8osBkmmrvNnAdAOF42S5rQ9zvji/view?usp=sharing&lt;br /&gt;
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[[File:887.PNG|400px]]&lt;br /&gt;
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Video Links: https://drive.google.com/file/d/1H1S_12FsaXMr9bTWhsgFNF73xXSWc3hO/view?usp=sharing&lt;/div&gt;</summary>
		<author><name>Russianwu</name></author>
	</entry>
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