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	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-04-22T10:48:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform/Summaery_Schedule&amp;diff=84954</id>
		<title>GMU:Performance Platform/Summaery Schedule</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform/Summaery_Schedule&amp;diff=84954"/>
		<updated>2016-07-08T09:28:33Z</updated>

		<summary type="html">&lt;p&gt;Rama: /* Summaery Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Summaery Schedule ===&lt;br /&gt;
&lt;br /&gt;
  If there&#039;s any changes you want to be made please contact [[Martin Schneider]]&lt;br /&gt;
  The person mentioned in the table, is in charge of managing the slot&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Kassiert - k.a.a.l.&#039;&#039;&#039; - Janine Müller - RADIO&lt;br /&gt;
|&#039;&#039;&#039;Ideasthesia - Workshop&#039;&#039;&#039; - Jānis Garančs - GMU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Kassiert - k.a.a.l.&#039;&#039;&#039; - Janine Müller - RADIO&lt;br /&gt;
|&#039;&#039;&#039;Ideasthesia - Workshop&#039;&#039;&#039; - Jānis Garančs - GMU&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Open Performance Lab&#039;&#039;&#039; - Jakob Hüfner - EXPTV&lt;br /&gt;
|&#039;&#039;&#039;Open Performance Lab&#039;&#039;&#039; - Jakob Hüfner - EXPTV&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Open Performance Lab&#039;&#039;&#039; - Jakob Hüfner - EXPTV&lt;br /&gt;
|&#039;&#039;&#039;Open Performance Lab&#039;&#039;&#039; - Jakob Hüfner - EXPTV&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Performance Lab : Show Time&#039;&#039;&#039; - Jakob Hüfner - EXPTV&lt;br /&gt;
|&#039;&#039;&#039;Performance Lab : Show Time&#039;&#039;&#039; - Jakob Hüfner - EXPTV&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|&#039;&#039;&#039;Who let the Pigs out&#039;&#039;&#039; - Stephan Isermann - GMU&lt;br /&gt;
|&#039;&#039;&#039;Ideasthesia - Introduction&#039;&#039;&#039; - Jānis Garančs - GMU&lt;br /&gt;
|&#039;&#039;&#039;Ideasthesia - Presentation&#039;&#039;&#039; - Jānis Garančs - GMU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!20:30 - 22:00 &lt;br /&gt;
|&#039;&#039;&#039;Minecraft Ecologies&#039;&#039;&#039; - Martin Schneider - GMU&lt;br /&gt;
|&#039;&#039;&#039;Wool&#039;s World&#039;&#039;&#039; - Mindaugas Gapsevicius - GMU&lt;br /&gt;
|&#039;&#039;&#039;Analogter&#039;&#039;&#039; - Mindaugas Gapsevicius - GMU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!22:00 - 23:30 &lt;br /&gt;
|&#039;&#039;&#039;Human_Sound Perfomance&#039;&#039;&#039; - Marco Schröder &amp;amp; Rama Bielewski - GMU&lt;br /&gt;
|&#039;&#039;&#039;Human_Sound Perfomance&#039;&#039;&#039; - Marco Schröder &amp;amp; Rama Bielewski - GMU&lt;br /&gt;
|&#039;&#039;&#039;Human_Sound Perfomance&#039;&#039;&#039; - Marco Schröder &amp;amp; Rama Bielewski - GMU&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Computing_with_Thread/Gideon_Bielweski&amp;diff=82415</id>
		<title>GMU:Computing with Thread/Gideon Bielweski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Computing_with_Thread/Gideon_Bielweski&amp;diff=82415"/>
		<updated>2016-05-11T09:51:05Z</updated>

		<summary type="html">&lt;p&gt;Rama: word correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thread Geometry ==&lt;br /&gt;
&lt;br /&gt;
This apparatus is made to be a tool to make experiments with thread.&amp;lt;br&amp;gt;&lt;br /&gt;
Its easily transformed into something handy in transporting issues.&amp;lt;br&amp;gt;&lt;br /&gt;
In various ways the users are supposed to combine the different parts&amp;lt;br&amp;gt;&lt;br /&gt;
of the tool, in a way they could imagine it - &#039;&#039;&#039;there is no user manual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
&lt;br /&gt;
Thread&lt;br /&gt;
Wood&lt;br /&gt;
Screws&lt;br /&gt;
Metalplates&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Open&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_1.jpg‎]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Closed&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_2.jpg‎]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
some drawings&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_3.jpg‎]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_4.jpg‎]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Computing_with_Thread/Gideon_Bielweski&amp;diff=82414</id>
		<title>GMU:Computing with Thread/Gideon Bielweski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Computing_with_Thread/Gideon_Bielweski&amp;diff=82414"/>
		<updated>2016-05-11T09:46:04Z</updated>

		<summary type="html">&lt;p&gt;Rama: documentation on first tool for thread experiments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thread Geometry ==&lt;br /&gt;
&lt;br /&gt;
This apparatus is made to be a tool to make experiments with thread.&amp;lt;br&amp;gt;&lt;br /&gt;
Its easily transformed into something handy in transporting issues.&amp;lt;br&amp;gt;&lt;br /&gt;
In various ways the users are supposed to combine the different parts&amp;lt;br&amp;gt;&lt;br /&gt;
of the tool, in a way they could image it - &#039;&#039;&#039;there is no user manual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
&lt;br /&gt;
Thread&lt;br /&gt;
Wood&lt;br /&gt;
Screws&lt;br /&gt;
Metalplates&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Open&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_1.jpg‎]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Closed&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_2.jpg‎]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
some drawings&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_3.jpg‎]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Threadtool_4.jpg‎]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_4.jpg&amp;diff=82413</id>
		<title>File:Threadtool 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_4.jpg&amp;diff=82413"/>
		<updated>2016-05-11T09:45:28Z</updated>

		<summary type="html">&lt;p&gt;Rama: drawings with the thread tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
drawings with the thread tool&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_3.jpg&amp;diff=82412</id>
		<title>File:Threadtool 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_3.jpg&amp;diff=82412"/>
		<updated>2016-05-11T09:41:27Z</updated>

		<summary type="html">&lt;p&gt;Rama: drawings with the thread tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
drawings with the thread tool &lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_2.jpg&amp;diff=82411</id>
		<title>File:Threadtool 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_2.jpg&amp;diff=82411"/>
		<updated>2016-05-11T09:37:48Z</updated>

		<summary type="html">&lt;p&gt;Rama: uploaded a new version of &amp;amp;quot;File:Threadtool 2.jpg&amp;amp;quot;: new resolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
tool to make experiments with thread&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_2.jpg&amp;diff=82410</id>
		<title>File:Threadtool 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_2.jpg&amp;diff=82410"/>
		<updated>2016-05-11T09:36:39Z</updated>

		<summary type="html">&lt;p&gt;Rama: tool to make experiments with thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
tool to make experiments with thread&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_1.jpg&amp;diff=82397</id>
		<title>File:Threadtool 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_1.jpg&amp;diff=82397"/>
		<updated>2016-05-11T09:21:03Z</updated>

		<summary type="html">&lt;p&gt;Rama: uploaded a new version of &amp;amp;quot;File:Threadtool 1.jpg&amp;amp;quot;: lower resolution of the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
tool to make experiments with thread&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_1.jpg&amp;diff=82396</id>
		<title>File:Threadtool 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Threadtool_1.jpg&amp;diff=82396"/>
		<updated>2016-05-11T09:16:00Z</updated>

		<summary type="html">&lt;p&gt;Rama: tool to make experiments with thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
tool to make experiments with thread&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab&amp;diff=81130</id>
		<title>GMU:Digital Puppetry Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab&amp;diff=81130"/>
		<updated>2016-04-15T10:08:03Z</updated>

		<summary type="html">&lt;p&gt;Rama: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Digital-puppetry.png|thumb|left|200px|&#039;&#039;Chinese Shadows&#039;&#039; by Ferdinand du Puigaudeau]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Digital Puppetry Lab&#039;&#039;&#039; — Introduction to the &#039;&#039;Interactive Performance Platform&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday 19:00 - 20:30 (weekly) + Wednesday 17:00 - 20:30 (biweekly) &amp;lt;br&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&#039;&#039;&#039;Blockmodul (15. - 17. April)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Performance Platform]], Digital Bauhaus Lab&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;&#039; TUESDAY, 12. April, 19:00h&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a hands on course that is required for project modules by GMU and EXPTV.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  &#039;&#039;&#039;Application is now closed.&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;All applicants are invited to the Kickoff meeting at the DBL is on TUESDAY, 19:00h.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weekend Workshop ==&lt;br /&gt;
&lt;br /&gt;
=== Be Prepared ===&lt;br /&gt;
&lt;br /&gt;
Please make sure to install the software on your laptops at home. &amp;lt;br&amp;gt;&lt;br /&gt;
We will start using it right away and have no time for installation during the course.&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/download/ Blender]&lt;br /&gt;
* [https://unity3d.com/get-unity/download?ref=personal Unity]&lt;br /&gt;
* [http://www.iannix.org/en/download-iannix/ Iannix]&lt;br /&gt;
* [https://processing.org/download/?processing Processing] (Version 3.0.2)&lt;br /&gt;
* [https://puredata.info/downloads/pd-extended/releases/0.43.4 Pure Data Extended] (0.43.4)&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | FRIDAY&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 11:45&lt;br /&gt;
|Intro to the Wiki&lt;br /&gt;
|Martin&lt;br /&gt;
|-&lt;br /&gt;
!11:45 - 12:30&lt;br /&gt;
| Intro to OSC, Iannix and Processing&lt;br /&gt;
| Martin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!13:30 - 14:15&lt;br /&gt;
| Intro to MAX-MSP + Puredata&lt;br /&gt;
| Martin, Benjamin&lt;br /&gt;
|-&lt;br /&gt;
!14:15 - 15:00&lt;br /&gt;
| Intro to Blender + Unity&lt;br /&gt;
| Luca, Miga&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:00&lt;br /&gt;
| Intro to Unity I&lt;br /&gt;
| Luca&lt;br /&gt;
|-&lt;br /&gt;
!16:00 - 16:45&lt;br /&gt;
| Intro to Unity II&lt;br /&gt;
| Luca&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SATURDAY&lt;br /&gt;
|-&lt;br /&gt;
! 10:00 - 12:30 &lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 13:30 - 16:00&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
! 16:00 - 18:30&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SUNDAY&lt;br /&gt;
|-&lt;br /&gt;
!10:00 - 12:30 &lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Stephan, Luca + X&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!13:30 - 16:00&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Stephan, Luca + X&lt;br /&gt;
|- &lt;br /&gt;
!16:00 - 16:45&lt;br /&gt;
| Demo in the DBL&lt;br /&gt;
| Martin, Luca&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.&lt;br /&gt;
&lt;br /&gt;
Nach einem einführende Blockmodul (15. - 17. April)  geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.&lt;br /&gt;
&lt;br /&gt;
Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.&lt;br /&gt;
&lt;br /&gt;
By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
The course is in English, because not all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
== Eligible Participants ==&lt;br /&gt;
&lt;br /&gt;
Undergraduates and graduates enrolled in the faculties of:&lt;br /&gt;
&lt;br /&gt;
* Media Art + Design &lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
* Product Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
* [[/Jasmine|Jing Zhao]]&lt;br /&gt;
* [[/Jack|Jixiang JIANG]]&lt;br /&gt;
* [[/Martin Schneider|Martin Schneider]]&lt;br /&gt;
* [[/Fiona Mortimer|Fiona M]]&lt;br /&gt;
* [[//Emilio Aguas|&#039;&#039;Emilio Aguas&#039;&#039;]]&lt;br /&gt;
* [[/Jessica Hüttig|Jessica Hüttig]]&lt;br /&gt;
* [[/Kan Feng|Kan Feng]]&lt;br /&gt;
* [[/Priyanka Srinivasagopalan|Priyanka Srinivasagopalan]]&lt;br /&gt;
* [[/Tim Vischer|Tim Vischer]]&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Taissa Fromme|Taissa Fromme]]&lt;br /&gt;
*[[/FANXZ|Xiangzhen Fan]]&lt;br /&gt;
* [[/Minsoo Hwang|Minsoo Hwang]]&lt;br /&gt;
* [[/Di Yang|Di Yang]]&lt;br /&gt;
* [[/Kei Kitamurar|Kei Kitamura]]&lt;br /&gt;
*[[/Qianqian Li|Qianqian Li]]&lt;br /&gt;
* [[/Yun Liu|Yun Liu]]&lt;br /&gt;
* [[/Logic|Ji Luo]]&lt;br /&gt;
* [[/Florian Froger|Florian Froger]]&lt;br /&gt;
* [[/Anna Hack|Anna Hack]]&lt;br /&gt;
* [[/Shubhra Bhatt | Shubhra Bhatt]]&lt;br /&gt;
* [[/Jane doe|Jane doe]]&lt;br /&gt;
* [[/Seb|Sebastian Richter]]&lt;br /&gt;
* [[/Rama Bielewski|Rama Bielewski]]&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
Applications from students that have signed up for the project modules at GMU or EXPTV, will be favoured, because this course is a requirement for those modules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[User:ms|Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Digital Puppetry Lab /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de &lt;br /&gt;
* Your project module&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
* First Meeting 12. April (Tuesday)&lt;br /&gt;
* Block-Weekend 15. - 17. April&lt;br /&gt;
&lt;br /&gt;
The syallbus includes:&lt;br /&gt;
* Introduction to the Tracking System&lt;br /&gt;
* Basics of Networking with OSC&lt;br /&gt;
* Basics of 3D-Modelling and Rigging&lt;br /&gt;
* Programming Interactive 3D Graphics&lt;br /&gt;
* Programming interactive Sound in Space&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
* 20% Presence and active participation&lt;br /&gt;
* 50% Creation of an interactive setup&lt;br /&gt;
* 30% Documentation on the wiki&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&#039;&#039;to be done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [[www.thecaptury.com|The Captury]]&lt;br /&gt;
* [[www.blender.org|Blender]] (3D Modelling)&lt;br /&gt;
* [[www.unity3d.com|Unity]] (3D Game Engine)&lt;br /&gt;
* [[www.iannix.org|Iannix]] (Visual Synthesizer for OSC)&lt;br /&gt;
* [[www.sojamo.de/libraries/oscP5/|OSC for Processing]]&lt;br /&gt;
* [[trippylighting.com/teensy-arduino-ect/touchosc-and-arduino-oscuino|TouchOSC + OSCuino]]&lt;br /&gt;
* [[Pure Data]]&lt;br /&gt;
* [[Max MSP]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tracking]]&lt;br /&gt;
[[Category:OSC]]&lt;br /&gt;
[[Category:Blender]]&lt;br /&gt;
[[Category:Dataflow]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Rama_Bielewski&amp;diff=81114</id>
		<title>GMU:Digital Puppetry Lab/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Rama_Bielewski&amp;diff=81114"/>
		<updated>2016-04-15T10:05:48Z</updated>

		<summary type="html">&lt;p&gt;Rama: Created page with &amp;quot;-------&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-------&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab&amp;diff=81111</id>
		<title>GMU:Digital Puppetry Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab&amp;diff=81111"/>
		<updated>2016-04-15T10:05:34Z</updated>

		<summary type="html">&lt;p&gt;Rama: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Digital-puppetry.png|thumb|left|200px|&#039;&#039;Chinese Shadows&#039;&#039; by Ferdinand du Puigaudeau]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Digital Puppetry Lab&#039;&#039;&#039; — Introduction to the &#039;&#039;Interactive Performance Platform&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday 19:00 - 20:30 (weekly) + Wednesday 17:00 - 20:30 (biweekly) &amp;lt;br&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&#039;&#039;&#039;Blockmodul (15. - 17. April)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Performance Platform]], Digital Bauhaus Lab&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;&#039; TUESDAY, 12. April, 19:00h&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a hands on course that is required for project modules by GMU and EXPTV.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  &#039;&#039;&#039;Application is now closed.&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;All applicants are invited to the Kickoff meeting at the DBL is on TUESDAY, 19:00h.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weekend Workshop ==&lt;br /&gt;
&lt;br /&gt;
=== Be Prepared ===&lt;br /&gt;
&lt;br /&gt;
Please make sure to install the software on your laptops at home. &amp;lt;br&amp;gt;&lt;br /&gt;
We will start using it right away and have no time for installation during the course.&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/download/ Blender]&lt;br /&gt;
* [https://unity3d.com/get-unity/download?ref=personal Unity]&lt;br /&gt;
* [http://www.iannix.org/en/download-iannix/ Iannix]&lt;br /&gt;
* [https://processing.org/download/?processing Processing] (Version 3.0.2)&lt;br /&gt;
* [https://puredata.info/downloads/pd-extended/releases/0.43.4 Pure Data Extended] (0.43.4)&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | FRIDAY&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 11:45&lt;br /&gt;
|Intro to the Wiki&lt;br /&gt;
|Martin&lt;br /&gt;
|-&lt;br /&gt;
!11:45 - 12:30&lt;br /&gt;
| Intro to OSC, Iannix and Processing&lt;br /&gt;
| Martin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!13:30 - 14:15&lt;br /&gt;
| Intro to MAX-MSP + Puredata&lt;br /&gt;
| Martin, Benjamin&lt;br /&gt;
|-&lt;br /&gt;
!14:15 - 15:00&lt;br /&gt;
| Intro to Blender + Unity&lt;br /&gt;
| Luca, Miga&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:00&lt;br /&gt;
| Intro to Unity I&lt;br /&gt;
| Luca&lt;br /&gt;
|-&lt;br /&gt;
!16:00 - 16:45&lt;br /&gt;
| Intro to Unity II&lt;br /&gt;
| Luca&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SATURDAY&lt;br /&gt;
|-&lt;br /&gt;
! 10:00 - 12:30 &lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 13:30 - 16:00&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
! 16:00 - 18:30&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Benjamin, Stephan, Luca &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SUNDAY&lt;br /&gt;
|-&lt;br /&gt;
!10:00 - 12:30 &lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Stephan, Luca + X&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Lunch Break&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!13:30 - 16:00&lt;br /&gt;
| Hands-On Blender&lt;br /&gt;
| Su-Li, Stephan, Luca + X&lt;br /&gt;
|- &lt;br /&gt;
!16:00 - 16:45&lt;br /&gt;
| Demo in the DBL&lt;br /&gt;
| Martin, Luca&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.&lt;br /&gt;
&lt;br /&gt;
Nach einem einführende Blockmodul (15. - 17. April)  geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.&lt;br /&gt;
&lt;br /&gt;
Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.&lt;br /&gt;
&lt;br /&gt;
By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
The course is in English, because not all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
== Eligible Participants ==&lt;br /&gt;
&lt;br /&gt;
Undergraduates and graduates enrolled in the faculties of:&lt;br /&gt;
&lt;br /&gt;
* Media Art + Design &lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
* Product Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
* [[/Martin Schneider|Martin Schneider]]&lt;br /&gt;
* [[/Fiona Mortimer|Fiona M]]&lt;br /&gt;
* [[//Emilio Aguas|&#039;&#039;Emilio Aguas&#039;&#039;]]&lt;br /&gt;
* [[/Jessica Hüttig|Jessica Hüttig]]&lt;br /&gt;
* [[/Kan Feng|Kan Feng]]&lt;br /&gt;
* [[/Priyanka Srinivasagopalan|Priyanka Srinivasagopalan]]&lt;br /&gt;
* [[/Tim Vischer|Tim Vischer]]&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Taissa Fromme|Taissa Fromme]]&lt;br /&gt;
*[[/FANXZ|Xiangzhen Fan]]&lt;br /&gt;
* [[/Minsoo Hwang|Minsoo Hwang]]&lt;br /&gt;
* [[/Di Yang|Di Yang]]&lt;br /&gt;
* [[/Kei Kitamurar|Kei Kitamura]]&lt;br /&gt;
*[[/Qianqian Li|Qianqian Li]]&lt;br /&gt;
* [[/Yun Liu|Yun Liu]]&lt;br /&gt;
* [[/Logic|Ji Luo]]&lt;br /&gt;
* [[/Florian Froger|Florian Froger]]&lt;br /&gt;
* [[/Alicia Kremser|Alicia Kremser]]&lt;br /&gt;
* [[/Rama Bielewski|Rama Bielewski]]&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
Applications from students that have signed up for the project modules at GMU or EXPTV, will be favoured, because this course is a requirement for those modules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[User:ms|Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Digital Puppetry Lab /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de &lt;br /&gt;
* Your project module&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
* First Meeting 12. April (Tuesday)&lt;br /&gt;
* Block-Weekend 15. - 17. April&lt;br /&gt;
&lt;br /&gt;
The syallbus includes:&lt;br /&gt;
* Introduction to the Tracking System&lt;br /&gt;
* Basics of Networking with OSC&lt;br /&gt;
* Basics of 3D-Modelling and Rigging&lt;br /&gt;
* Programming Interactive 3D Graphics&lt;br /&gt;
* Programming interactive Sound in Space&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
* 20% Presence and active participation&lt;br /&gt;
* 50% Creation of an interactive setup&lt;br /&gt;
* 30% Documentation on the wiki&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&#039;&#039;to be done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [[www.thecaptury.com|The Captury]]&lt;br /&gt;
* [[www.blender.org|Blender]] (3D Modelling)&lt;br /&gt;
* [[www.unity3d.com|Unity]] (3D Game Engine)&lt;br /&gt;
* [[www.iannix.org|Iannix]] (Visual Synthesizer for OSC)&lt;br /&gt;
* [[www.sojamo.de/libraries/oscP5/|OSC for Processing]]&lt;br /&gt;
* [[trippylighting.com/teensy-arduino-ect/touchosc-and-arduino-oscuino|TouchOSC + OSCuino]]&lt;br /&gt;
* [[Pure Data]]&lt;br /&gt;
* [[Max MSP]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tracking]]&lt;br /&gt;
[[Category:OSC]]&lt;br /&gt;
[[Category:Blender]]&lt;br /&gt;
[[Category:Dataflow]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79831</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79831"/>
		<updated>2016-03-11T21:27:54Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Soundenvironment_Rama.pdf]]&lt;br /&gt;
&lt;br /&gt;
This is a picture of a soundenvironment I drew for the first assignment.&lt;br /&gt;
It represents how I imagine sound in our surroundings.&lt;br /&gt;
&lt;br /&gt;
Soundwalk/ Soundperformance:&lt;br /&gt;
Later on I made a performance to design a reinterpretation of my drawing.&lt;br /&gt;
I builded an installation with this picture hanging on a wall and, triggered by a timer, a lamp shines on the picture when I start it. &lt;br /&gt;
This happened while I was performing with several vibrating electronic devices and a feedback stream, made by an piezo-microphone and a loudspeaker against a glass obstacle.&lt;br /&gt;
With showing the picture and darken it again, I tried to refresh the mind of the audience,&lt;br /&gt;
so they could pick a new part of the picture and dive in the picture, imagining it while its darken again.&lt;br /&gt;
The performance was 17 minutes long and was holden in an long reflecting and reverbing hallway.&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79830</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79830"/>
		<updated>2016-03-11T21:27:27Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Soundenvironment_Rama.pdf]]&lt;br /&gt;
&lt;br /&gt;
This is a picture of a soundenvironment I drew for the first assignment.&lt;br /&gt;
It represents how I imagine sound in our surroundings.&lt;br /&gt;
&lt;br /&gt;
Soundwalk/ Soundperformance:&lt;br /&gt;
Later on I made a performance to design a reinterpretation of my drawing.&lt;br /&gt;
I builded an installation with this picture hanging on a wall and, triggered by a timer, a lamp shines on the picture when I start it. &lt;br /&gt;
This happened while I was performing with several vibrating electronic devices and a feedback stream, made by an piezo-microphone and a loudspeaker against a glass obstacle.&lt;br /&gt;
With showing the picture and darken it again, I tried to refresh the mind of the audience,&lt;br /&gt;
so they could pick a new part of the picture and dive in the picture, imagining it while its darken again.&lt;br /&gt;
The performance was 17 minutes long and was holden in an long reflecting and reverting hallway.&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79829</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79829"/>
		<updated>2016-03-11T21:26:47Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Soundenvironment_Rama.pdf]]&lt;br /&gt;
&lt;br /&gt;
This is a picture of a soundenvironment I drew for the first assignment.&lt;br /&gt;
It represents how I imagine sound in our surroundings.&lt;br /&gt;
&lt;br /&gt;
Soundwalk/ Soundperformance:&lt;br /&gt;
Later on I made a performance to design a reinterpretation of my drawing.&lt;br /&gt;
I builded an installation with this picture hanging on a wall and, triggered by a timer, a lamp shines on the picture when I start it. &lt;br /&gt;
This happened while I was performing with several vibrating electronic devices and a feedback stream, made by an piezo-microphone and a loudspeaker against an glass obstacle.&lt;br /&gt;
With showing the picture and darken it again, I tried to refresh the mind of the audience,&lt;br /&gt;
so they could pick a new part of the picture and dive in the picture, imagining it while its darken again.&lt;br /&gt;
The performance was 17 minutes long and was holden in an long reflecting and reverting hallway.&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79828</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79828"/>
		<updated>2016-03-11T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Soundenvironment_Rama.pdf]]&lt;br /&gt;
&lt;br /&gt;
This is a picture of a soundenvironment I drew for the first assignment.&lt;br /&gt;
It represents how I imagine sound in our surroundings.&lt;br /&gt;
&lt;br /&gt;
Soundwalk/ Soundperformance:&lt;br /&gt;
Later on I made a performance to design a reinterpretation of my drawing.&lt;br /&gt;
I builded an installation with this picture hanging on a wall and, triggered by a timer, a lamp which shines on the picture when I start it. &lt;br /&gt;
This happened while I was performing with several vibrating electronic devices and a feedback stream, made by an piezo-microphone and a loudspeaker against an glass obstacle.&lt;br /&gt;
With showing the picture and darken it again, I tried to refresh the mind of the audience,&lt;br /&gt;
so they could pick a new part of the picture and dive in the picture, imagining it while its darken again.&lt;br /&gt;
The performance was 17 minutes long and was holden in an long reflecting and reverting hallway.&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unstrument_rama.png&amp;diff=79307</id>
		<title>File:Unstrument rama.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unstrument_rama.png&amp;diff=79307"/>
		<updated>2016-03-03T18:24:38Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79306</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79306"/>
		<updated>2016-03-03T18:20:18Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Soundenvironment_Rama.pdf]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79305</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79305"/>
		<updated>2016-03-03T18:09:05Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soundenvironment_Rama.pdf|250px]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundenvironment_Rama.pdf&amp;diff=79304</id>
		<title>File:Soundenvironment Rama.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundenvironment_Rama.pdf&amp;diff=79304"/>
		<updated>2016-03-03T18:07:29Z</updated>

		<summary type="html">&lt;p&gt;Rama: Soundenvironment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Soundenvironment&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79303</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79303"/>
		<updated>2016-03-03T18:01:18Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soundenvironment2.png|250px]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79302</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79302"/>
		<updated>2016-03-03T17:59:22Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Soundenvironment2.png]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79301</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79301"/>
		<updated>2016-03-03T17:59:09Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Soundenvironment2.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79300</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79300"/>
		<updated>2016-03-03T17:58:48Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Soundenvironment2.png|200px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundenvironment2.png&amp;diff=79299</id>
		<title>File:Soundenvironment2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundenvironment2.png&amp;diff=79299"/>
		<updated>2016-03-03T17:56:49Z</updated>

		<summary type="html">&lt;p&gt;Rama: uploaded a new version of &amp;amp;quot;File:Soundenvironment2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79298</id>
		<title>GMU:The Unstrument/Rama Bielewski</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument/Rama_Bielewski&amp;diff=79298"/>
		<updated>2016-03-03T17:53:10Z</updated>

		<summary type="html">&lt;p&gt;Rama: Created page with &amp;quot;FILE:Soundenvironment2.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[FILE:Soundenvironment2.png]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundenvironment2.png&amp;diff=79297</id>
		<title>File:Soundenvironment2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundenvironment2.png&amp;diff=79297"/>
		<updated>2016-03-03T17:50:35Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument&amp;diff=79296</id>
		<title>GMU:The Unstrument</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Unstrument&amp;diff=79296"/>
		<updated>2016-03-03T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;Rama: /* .·:*¨*:·.ParTiciPants.·:*¨*:·. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===.·:*¨*:·.ExPeriMenTing.·:*¨*:·..·:WiTh.·:*¨*:·.tHe.·:*¨*¨*PhYsicAL·:*¨*DiMenSioN.·:*¨*¨*:oF.·:*¨*:·.SoUNd.·:*¨*:·.!.·:===&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]/[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[:Category:Darsha_Hewitt|Darsha Hewitt]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Blockmodul (see timetable below)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 201&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Friday, 8 January, at 10:00 - 15:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Course Hashtag:&#039;&#039; #wemakemachinesnotart&lt;br /&gt;
&lt;br /&gt;
===.·:*¨*:·.DeScRiPTioN.·:*¨*:·.===&lt;br /&gt;
The Unstrument emphasizes the physical aspect of sound through exercises that look at how various forms of waves in space intersect with bodies and inhabit objects and environments.  This course aims to draw out a variety of critical positions through the act of listening, making matter resonate and deconstructing the idea of noise. Here, sound is a medium meant to be explored as a raw material for art-making that includes installation, performance, do-it-yourself (DIY) electronics and happenings.&lt;br /&gt;
&lt;br /&gt;
The Unstrument legt ein Hauptaugenmerk auf die Ergründung physikalischer Aspekte von Klang und wie dessen unterschiedliche Wellenformen mit Körpern im Raum interagieren und diesen Raum und darin befindliche Objekte beeinflussen.&lt;br /&gt;
Dieser Kurs zielt darauf ab durch den Vorgang des Hörens, den Akt Materie in Schwingung zu versetzen als auch Dekonstruktivismus der Vorstellung von Noise unterschiedliche kritische Positionen zu skizzieren. Hier soll Klang auf seine Nutzbarkeit als Rohmaterial für Kunst, die Installation, Performance, DIY Elektronik und Happenings einschliesst, untersucht werden.&lt;br /&gt;
&lt;br /&gt;
==.·:*¨*:·.ImP0RtaNT.·:*¨*:·.==&lt;br /&gt;
1 - This is a studio course where students are given time and space in class to develop their work. Presence is taken very seriously. Late arrivals and absence are not tolerated.&lt;br /&gt;
 &lt;br /&gt;
2 – Students studying in Media Arts Environments (GMU) have priority for this course&lt;br /&gt;
&lt;br /&gt;
3 – &#039;&#039;&#039;Register via email with letter of motivation before 13.10.2015&#039;&#039;&#039; (darsha.hewitt@uni-weimar.de) &lt;br /&gt;
Include: &lt;br /&gt;
* Your program, semester of study &lt;br /&gt;
* A brief statement of interest &lt;br /&gt;
* A statement acknowledging that they have read the course description and can commit to the class schedule &lt;br /&gt;
&lt;br /&gt;
4 – There is at 15€ material fee for this course&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This is a block module course condensed into three weeks - students please ensure you are available for the dates outlined below.&lt;br /&gt;
&lt;br /&gt;
==.·:*¨*:·.GraDiNg.·:*¨*:·.==&lt;br /&gt;
* 1. Assignments 60%&lt;br /&gt;
* 2. Attendance 20%&lt;br /&gt;
* 3. Documentation 20%&lt;br /&gt;
&lt;br /&gt;
==.·:*¨*:·.C0uRs3 TiMetaBLe.·:*¨*:·.==&lt;br /&gt;
&#039;&#039;&#039;Subject to change&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 08.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 1&lt;br /&gt;
| LECTURE DAY: The Experimental Loud Speaker&lt;br /&gt;
|-&lt;br /&gt;
| 09.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 1&lt;br /&gt;
| STUDIO DAY&lt;br /&gt;
|-&lt;br /&gt;
| 10.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 1&lt;br /&gt;
|STUDIO DAY + ASSIGNMENT PRESENTATION (20%)&lt;br /&gt;
|-&lt;br /&gt;
| 15.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 2&lt;br /&gt;
| LECTURE DAY: WAVES&lt;br /&gt;
|-&lt;br /&gt;
| 16.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 2&lt;br /&gt;
| STUDIO DAY&lt;br /&gt;
|-&lt;br /&gt;
| 17.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 2&lt;br /&gt;
| STUDIO DAY + ASSIGNMENT PRESENTATION (20%)&lt;br /&gt;
|-&lt;br /&gt;
| 22.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 3&lt;br /&gt;
| LECTURE DAY: VIBRATIONS&lt;br /&gt;
|-&lt;br /&gt;
| 23.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 3&lt;br /&gt;
| STUDIO DAY&lt;br /&gt;
|-&lt;br /&gt;
| 24.01.16&lt;br /&gt;
| 10:00 - 15:00&lt;br /&gt;
| BLOCK 3&lt;br /&gt;
| STUDIO DAY + ASSIGNMENT PRESENTATION (20%)&lt;br /&gt;
|-&lt;br /&gt;
| 26.02.16&lt;br /&gt;
| ~&lt;br /&gt;
| ~&lt;br /&gt;
| SUBMIT FINAL DOCUMENTATION/SUPPORT MATERIAL (20%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==.·:*¨*:·.mAiLinG liSt.·:*¨*:·.==&lt;br /&gt;
Once you are registered for the course you must sign up for the GMU mailing list: http://www.uni-weimar.de/medien/wiki/GMU:Mailinglist&lt;br /&gt;
&lt;br /&gt;
==.·:*¨*:·.ELiGibl3 PARTIciPANTS.·:*¨*:·.==&lt;br /&gt;
BA + MA: &lt;br /&gt;
* Medienkunst und Gestaltung&lt;br /&gt;
* Medienarchitektur &lt;br /&gt;
* Visuelle Kommunication &lt;br /&gt;
* Productdesign&lt;br /&gt;
* Medienwissenschaften&lt;br /&gt;
Note: Priority is given to Medienkunst und Gestaltung students&lt;br /&gt;
&lt;br /&gt;
== .·:*¨*:·.L4ngUaGe.·:*¨*:·. ==&lt;br /&gt;
&lt;br /&gt;
The course will be in taught in English&lt;br /&gt;
&lt;br /&gt;
[[Category:WS15]]&lt;br /&gt;
[[Category:Darsha Hewitt]]&lt;br /&gt;
&lt;br /&gt;
== .·:*¨*:·.ParTiciPants.·:*¨*:·. ==&lt;br /&gt;
* [[/Angelica Sohn/]]&lt;br /&gt;
* [[/Steffen Harder/]]&lt;br /&gt;
* [[/Rama Bielewski/]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75646</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75646"/>
		<updated>2015-12-01T19:33:21Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Technik_marco_rama.jpg]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75645</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75645"/>
		<updated>2015-12-01T19:33:05Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Technik_marco_rama.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75644</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75644"/>
		<updated>2015-12-01T19:32:49Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Technik_marco_rama.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75642</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75642"/>
		<updated>2015-12-01T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Technik_marco_rama.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75641</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75641"/>
		<updated>2015-12-01T19:31:52Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Technik_marco_rama.jpg]|400px|]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75640</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75640"/>
		<updated>2015-12-01T19:31:36Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Technik_marco_rama.jpg|400px|]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75639</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75639"/>
		<updated>2015-12-01T19:30:54Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Technik_marco_rama.jpg]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75638</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75638"/>
		<updated>2015-12-01T19:30:18Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Technik_marco_rama.jpg]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Technik_marco_rama.jpg&amp;diff=75637</id>
		<title>File:Technik marco rama.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Technik_marco_rama.jpg&amp;diff=75637"/>
		<updated>2015-12-01T19:29:43Z</updated>

		<summary type="html">&lt;p&gt;Rama: Techrider for the Toolbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Techrider for the Toolbox&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75635</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75635"/>
		<updated>2015-12-01T19:25:00Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&amp;lt;br&amp;gt;&lt;br /&gt;
1x Arduino&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Contactmicrophone&amp;lt;br&amp;gt;&lt;br /&gt;
1-2x Transducer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Long cables (optional more)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Powersupply&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75634</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75634"/>
		<updated>2015-12-01T19:24:38Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;/br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&lt;br /&gt;
1x Arduino&lt;br /&gt;
1-2x Contactmicrophone&lt;br /&gt;
1-2x Transducer&lt;br /&gt;
2x Long cables (optional more)&lt;br /&gt;
1x Powersupply&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75633</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75633"/>
		<updated>2015-12-01T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&amp;lt;/br&amp;gt;&lt;br /&gt;
1x Audiointerface&amp;lt;/br&amp;gt;&lt;br /&gt;
1x Rasberry-Pi&lt;br /&gt;
1x Arduino&lt;br /&gt;
1-2x Contactmicrophone&lt;br /&gt;
1-2x Transducer&lt;br /&gt;
2x Long cables (optional more)&lt;br /&gt;
1x Powersupply&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75632</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75632"/>
		<updated>2015-12-01T19:23:59Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1x Amplifier&lt;br /&gt;
1x Audiointerface&lt;br /&gt;
1x Rasberry-Pi&lt;br /&gt;
1x Arduino&lt;br /&gt;
1-2x Contactmicrophone&lt;br /&gt;
1-2x Transducer&lt;br /&gt;
2x Long cables (optional more)&lt;br /&gt;
1x Powersupply&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Projektskizze_Bielewski.png&amp;diff=72502</id>
		<title>File:Projektskizze Bielewski.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Projektskizze_Bielewski.png&amp;diff=72502"/>
		<updated>2015-05-26T11:36:05Z</updated>

		<summary type="html">&lt;p&gt;Rama: uploaded a new version of &amp;amp;quot;File:Projektskizze Bielewski.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72501</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72501"/>
		<updated>2015-05-26T11:31:12Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Projektskizze_Bielewski.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72500</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72500"/>
		<updated>2015-05-26T11:31:00Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Projektskizze_Bielewski.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72499</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72499"/>
		<updated>2015-05-26T11:30:47Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Projektskizze_Bielewski.png|30px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72498</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72498"/>
		<updated>2015-05-26T11:30:06Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Projektskizze_Bielewski.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72497</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72497"/>
		<updated>2015-05-26T11:29:25Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Projektskizze_Bielewski.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72496</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72496"/>
		<updated>2015-05-26T11:29:05Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Projektskizze_Bielewski.jpg]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Projektskizze_Bielewski.png&amp;diff=72495</id>
		<title>File:Projektskizze Bielewski.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Projektskizze_Bielewski.png&amp;diff=72495"/>
		<updated>2015-05-26T11:27:55Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72494</id>
		<title>GMU:Eval(nature)/Rama</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Eval(nature)/Rama&amp;diff=72494"/>
		<updated>2015-05-26T11:24:09Z</updated>

		<summary type="html">&lt;p&gt;Rama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Aufbau:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In einem mit Erde gefüllten Kasten wächst Wiese.&lt;br /&gt;
Über der Wiese befindet sich eine Apparatur zur Bewässerung sowie eine Lampe.&lt;br /&gt;
Jede Pflanze ist verkabelt und es können Signale abgenommen werden, die durch Berührung entstehen. Das Bewässerungssystem und die Lampe werden durch die Verarbeitung dieser Signale gesteuert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablauf:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zunächst werde ich ein Stück Wiese mit Erde in einen Kasten pflanzen und mich mit der Einrichtung des Bewässerungssystems, sowie der Beleuchtung befassen.&lt;br /&gt;
Im nächsten Schritt suche ich Möglichkeiten zur Erfassung der Aktivitäten der Pflanzen.&lt;br /&gt;
Mit diesen Informationen werden die Apparaturen zur Bewässerung und zur Lichtzuführung steuerbar gemacht.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idee:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In diesem Aufbau werden verschiedene heterogene Komponenten (Licht, Wasser), wie sie in einer „natürlichen“ Umgebung (Ökosystem Wiese) vorkommen, durch einen zusätzlichen Akteur (Menschen) ergänzt. Nur die Stimulation (durch Berührung) der Pflanzen, macht diese lebensfähig. &lt;br /&gt;
Diese Beeinflussung formt ein neues System, in welchem die herbeigeführte Abhängigkeit des Ökosystems Wiese zum Menschen, ästhetisch erfahrbar gemacht wird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forschungsfragen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wird durch die ästhetische Erfahrung eine Abhängigkeit zwischen Mensch und Pflanze bewusst gemacht?&lt;br /&gt;
&lt;br /&gt;
Können die Pflanzen innerhalb des geschaffen Systems nachhaltig beeinflusst werden und kann davon ausgehend eine Konditionierung stattfinden?&lt;br /&gt;
&lt;br /&gt;
Kann diese Konditionierung zu einer „techno-sozialen“ Entwicklung der Pflanze führen?&lt;br /&gt;
(D.h. Fähigkeit der Pflanze, Abhängigkeit vom Menschen (durch seine Berührung) erinnern zu können und im Folgenden anwenden zu lernen)&lt;br /&gt;
&lt;br /&gt;
Welche Formen könnte diese selbständige Anwendung annehmen?&lt;br /&gt;
&lt;br /&gt;
Könnte die Pflanze fähig werden, sich die lebenserhaltenden Rohstoffe, durch das eigenständige Erzeugen der dafür notwendigen Signale, selbst zuzuführen?&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
</feed>