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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86335</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86335"/>
		<updated>2016-07-31T21:06:20Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
&#039;&#039;&#039;1. Collecting the correlative data for the speed:&#039;&#039;&#039; Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2. The shifting distance and the relevant time decides the speed of the root node.&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3.Calculating the distance between two root points.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.Calculating the area of the triangle make up by three root points.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.According to the speed, distance, area giving different background color.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enjoy and keep on ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86334</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86334"/>
		<updated>2016-07-31T21:02:58Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
1. Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. The shifting distance and the relevant time decides the speed of the root node.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enjoy and keep on ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86333</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86333"/>
		<updated>2016-07-31T21:01:29Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
1. Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. The shifting distance and the relevant time decides the speed of the root node.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86332</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86332"/>
		<updated>2016-07-31T21:00:53Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
1. Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. The shifting distance and the relevant time decides the speed of the root node.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86331</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86331"/>
		<updated>2016-07-31T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
1. Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. The shifting distance and the relevant time decides the speed of the root node.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86330</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86330"/>
		<updated>2016-07-31T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
*Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. Calculating the speed of the root node;&lt;br /&gt;
The shifting distance and the relevant time decides the speed of the root node. For the node vector, the movement in x,y,z position should be all considered. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86329</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86329"/>
		<updated>2016-07-31T20:57:37Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
*Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
Getting data from theCaputry then calculating the speed of the root&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. Calculating the speed of the root node;&lt;br /&gt;
The shifting distance and the relevant time decides the speed of the root node. For the node vector, the movement in x,y,z position should be all considered. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86328</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86328"/>
		<updated>2016-07-31T20:56:56Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
**Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
Getting data from theCaputry then calculating the speed of the root&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. Calculating the speed of the root node;&lt;br /&gt;
The shifting distance and the relevant time decides the speed of the root node. For the node vector, the movement in x,y,z position should be all considered. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86327</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86327"/>
		<updated>2016-07-31T20:55:19Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
**Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
Getting data from theCaputry then calculating the speed of the root&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. Calculating the speed of the root node;&lt;br /&gt;
The shifting distance and the relevant time decides the speed of the root node. For the node vector, the movement in x,y,z position should be all considered. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86326</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86326"/>
		<updated>2016-07-31T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
**Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained. The shifting distance and the relevant time decides the speed of the root node.&lt;br /&gt;
Getting data from theCaputry then calculating the speed of the root&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
public void updateRoot(float x, float y, float z) {    &lt;br /&gt;
    x2 = abs(x - x1);&lt;br /&gt;
    y2 = abs(y - y1);&lt;br /&gt;
    z2 = abs(z - z1);&lt;br /&gt;
    &lt;br /&gt;
    x1 = this.x;&lt;br /&gt;
    y1 = this.y;&lt;br /&gt;
    z1 = this.z;&lt;br /&gt;
   float distance = sqrt(sq(x2)+sq(y2)+sq(z2));&lt;br /&gt;
   //Record the duration time that this bone move from the first point to the second point&lt;br /&gt;
   temptime = millis();&lt;br /&gt;
   time2 = (temptime - time1)/1000;&lt;br /&gt;
    //Calculate the velocity of this bone&lt;br /&gt;
    vel = (distance/time2)*100;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
2. Calculating the speed of the root node;&lt;br /&gt;
The shifting distance and the relevant time decides the speed of the root node. For the node vector, the movement in x,y,z position should be all considered. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
float speed (Sphere sphere1)&lt;br /&gt;
{&lt;br /&gt;
  float vel2 = sphere1.vel-vel1;&lt;br /&gt;
  vel1 = sphere1.vel;&lt;br /&gt;
  return vel2;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
3.Calculating the distance between two root points.&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
float distance (Sphere sphere1,Sphere sphere2)&lt;br /&gt;
{&lt;br /&gt;
    float distance = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float dis2;&lt;br /&gt;
    dis2 = distance;&lt;br /&gt;
    distance = distance-dis1;&lt;br /&gt;
    dis1 = dis2;&lt;br /&gt;
    return distance;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
4.Calculating the area of the triangle make up by three root points.&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
float triangleSize(Sphere sphere1,Sphere sphere2,Sphere sphere3)&lt;br /&gt;
  {&lt;br /&gt;
    float side_a = sqrt(sq(sphere1.x-sphere2.x)+sq(sphere1.y-sphere2.y)+sq(sphere1.z-sphere2.z));&lt;br /&gt;
    float side_b = sqrt(sq(sphere1.x-sphere3.x)+sq(sphere1.y-sphere3.y)+sq(sphere1.z-sphere3.z));&lt;br /&gt;
    float side_c = sqrt(sq(sphere2.x-sphere3.x)+sq(sphere2.y-sphere3.y)+sq(sphere2.z-sphere3.z));&lt;br /&gt;
    float s = (side_a+side_b+side_c)/2;&lt;br /&gt;
    float triangleSize = sqrt(s*(s-side_a)*(s-side_b)*(s-side_c));&lt;br /&gt;
    float size2;&lt;br /&gt;
    size2 = triangleSize;&lt;br /&gt;
    triangleSize = triangleSize-size1; &lt;br /&gt;
    size1 = size2;&lt;br /&gt;
    return triangleSize;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
Three root positions could form a triangle in the space. With the help of  Heron’s formula, the area of the triangle could be calculated.&lt;br /&gt;
&lt;br /&gt;
5.According to the speed, distance, area giving different background color.&lt;br /&gt;
&amp;lt;source : &amp;quot;lang=java&amp;quot;&amp;gt;&lt;br /&gt;
//the maximum area is 6*6/2=18m^2,mapping the value of the area to the color of the background&lt;br /&gt;
    float size = triangleSize(sphere1,sphere2,sphere3);&lt;br /&gt;
    size = map(size,0,18,0,255);&lt;br /&gt;
    size = ceil(size);&lt;br /&gt;
    background(size); &lt;br /&gt;
&lt;br /&gt;
//the maximum distance is 6m,mapping the value of the distance to the color of the background&lt;br /&gt;
    float dis = ditance(sphere1,sphere2);&lt;br /&gt;
    dis = map(dis,0,6,0,255);&lt;br /&gt;
    dis = ceil(dis);&lt;br /&gt;
    background(dis); &lt;br /&gt;
&lt;br /&gt;
//the maximum speed of human is 10m/s,mapping the value of the speed to the color of the background&lt;br /&gt;
    float speed = speed(sphere1);&lt;br /&gt;
    speed = map(speed,0,10,0,255);&lt;br /&gt;
    speed = ceil(speed);&lt;br /&gt;
    background(speed); &lt;br /&gt;
&amp;lt;source&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86325</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86325"/>
		<updated>2016-07-31T20:23:46Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;br /&gt;
== Process: ==&lt;br /&gt;
*One person mode:&lt;br /&gt;
**Collecting the correlative data for the speed: Through the connecting of  OSC and Motion Tracking platform, the root position and the updated data of one person could be obtained.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86317</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86317"/>
		<updated>2016-07-31T20:18:40Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first! &#039;&#039;Reference:&#039;&#039; [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&amp;lt;br&amp;gt;&lt;br /&gt;
== Challenges: ==&lt;br /&gt;
*One person mode: Calculating the root speed and visualizing this value by changing the background color.&amp;lt;br&amp;gt;&lt;br /&gt;
*Groups of persons mode: Measuring the pairwise distances between root nodes of three persons.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86304</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86304"/>
		<updated>2016-07-31T20:06:36Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first!&amp;lt;br&amp;gt;&lt;br /&gt;
Reference: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&amp;lt;br&amp;gt;&lt;br /&gt;
*About how to use a single value getting from the Capture to control processing part, you could check the following tutorial by Yun Liu: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Processing_with_The_Captury Controlling Processing with the Captury]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86302</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86302"/>
		<updated>2016-07-31T20:05:08Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Through the motion tracking system man could get basic information about one or more persons’ movements in the specific area. Normally these information describe the status of some important nodes of a person, such as head, arms, hip, feet and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
This article is mainly a step by step tutorial about different ways of accumulating motion data(such as the speed of a person or the expansion among three persons) into a single value. In the following examples, these simple values are visualised in a simple basic way in processing: changing the background color.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparations: ==&lt;br /&gt;
*Man has to calibrate the Tracking platform at first!&amp;lt;br&amp;gt;&lt;br /&gt;
Reference: [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Performance_Platform/Tracking_Platform_Calibration Tracking Platform Calibration]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Measuring_motion01.png&amp;diff=86292</id>
		<title>File:Measuring motion01.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Measuring_motion01.png&amp;diff=86292"/>
		<updated>2016-07-31T19:55:18Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86290</id>
		<title>GMU:Tutorials/Performance Platform/Measuring Motion with Processing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Measuring_Motion_with_Processing&amp;diff=86290"/>
		<updated>2016-07-31T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Headline text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Measuring Motion ==&lt;br /&gt;
[[File:measuring motion01.png|thumb|512px|left|measuring motion]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform/Woll%27s_World&amp;diff=84323</id>
		<title>GMU:Performance Platform/Woll&#039;s World</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform/Woll%27s_World&amp;diff=84323"/>
		<updated>2016-06-22T13:25:32Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: Created page with &amp;quot;==Teammember== Yun Liu | Xiangzhen Fan | Qianqian Li  == Slot ==  6,7,8,9,10  == Title ==  Wool&amp;#039;s World  == Idea ==  As growing in the society, people can&amp;#039;t avoid setting up the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Teammember==&lt;br /&gt;
Yun Liu | Xiangzhen Fan | Qianqian Li&lt;br /&gt;
&lt;br /&gt;
== Slot ==&lt;br /&gt;
&lt;br /&gt;
6,7,8,9,10&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
Wool&#039;s World&lt;br /&gt;
&lt;br /&gt;
== Idea ==&lt;br /&gt;
&lt;br /&gt;
As growing in the society, people can&#039;t avoid setting up the relationships with others and the relationship will become more complex and extensive. Some people become more mess when they rush to solidify the relationship, while others choose become indifferent and even no longer social with people, which make them gradually derailment with society. We do not want to defined it how to deal with it is totally exactly. We turn the relations visualized and let the users to feel their relationship with others in the society, looking directly at it, make himself balance. We aim to help people to find a balance of dealing with the interpersonal relationship, try to find a way to perspective on this relationship.&lt;br /&gt;
&lt;br /&gt;
For this project, we&#039;d like to use the wool as the theme. In China, the word &#039;WOOL (毛mao线xian)&#039; will be used to describe complex relationships, because it is &#039;shear continuously, manage to return disorderly&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
Interaction with Screen&amp;lt;br&amp;gt;&lt;br /&gt;
Interaction with Objects&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== On Stage ==&lt;br /&gt;
2  players&lt;br /&gt;
&lt;br /&gt;
== On Screen ==&lt;br /&gt;
&lt;br /&gt;
== Sound ==&lt;br /&gt;
&lt;br /&gt;
== Sketch ==&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
Capture --&amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
== Project Plan ==&lt;br /&gt;
&lt;br /&gt;
.Capturing the data of movement of main Joints with the tracking system&amp;lt;br&amp;gt;&lt;br /&gt;
.Simulating the 3D Knot in Unity&amp;lt;br&amp;gt;&lt;br /&gt;
.Controlling the 3D Knot by captured data in Unity&amp;lt;br&amp;gt;&lt;br /&gt;
.Applying results above to the Chinese Knot&amp;lt;br&amp;gt;&lt;br /&gt;
.Add sound effects in Unity or Max/Msp&amp;lt;br&amp;gt;&lt;br /&gt;
.Object interaction by Arduino&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84321</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84321"/>
		<updated>2016-06-22T13:02:18Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Woll&#039;s World|Woll&#039;s World]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 9, 10&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039;[[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;- Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of arthrosis]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84320</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84320"/>
		<updated>2016-06-22T12:57:05Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Wool&#039;s World|Wool&#039;s Word|]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 9, 10&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039;[[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;- Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of arthrosis]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84318</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84318"/>
		<updated>2016-06-22T10:42:02Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[https://www.uni-weimar.de/medien/wiki/GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL|/Wool&#039;s World|Wool&#039;s Word|]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 9, 10&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039;[[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;- Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of arthrosis]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84317</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84317"/>
		<updated>2016-06-22T10:39:48Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Wool&#039;s World|Wool&#039;s Word|https://www.uni-weimar.de/medien/wiki/GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 9, 10&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039;[[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;- Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of arthrosis]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84316</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84316"/>
		<updated>2016-06-22T10:38:07Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Wool&#039;s World|Wool&#039;s Word]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 9, 10&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039;[[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;- Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of arthrosis]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84308</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84308"/>
		<updated>2016-06-22T09:20:16Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial Title 2&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Wool&#039;s World|Wool&#039;s Word]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;- Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of arthrosis]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82631</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82631"/>
		<updated>2016-05-21T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== A Midsummer Night&#039;s Dream==&lt;br /&gt;
&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Project Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face recognition and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82630</id>
		<title>GMU:Digital Puppetry Lab/Group A Midsummer Night&#039;s Dream</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_A_Midsummer_Night%27s_Dream&amp;diff=82630"/>
		<updated>2016-05-21T16:25:58Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Midsummer Night&#039;s Dream&#039;&#039;&#039;&lt;br /&gt;
Group work by &#039;&#039;&#039;Liu Yun&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Li Qianqian&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Fan Xiangzhen&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Wu Junyuan&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Tan Yuxin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Project Introduction ==&lt;br /&gt;
&lt;br /&gt;
Have you ever looked at the moon with the breeze at night? Have you ever heard the harmony of the birds and frogs? Do you remember the wonderful summer nights? &lt;br /&gt;
We just want to give you a midsummer night&#039;s dream.&lt;br /&gt;
This project is based on processing with the face recognition and data collection, and then send the data message into the MaxMsp. We divide four regions in MaxMsp. The various sounds you hear will change according to your different position. In addition, in the unity we tried to establish a vivid picture of summer. Imagine that grass is moving with the wind in a beautiful moonlight accompanied by bursts of sounds of insects.  Let`s enjoy a summer dream together.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=82485</id>
		<title>GMU:Human and Nonhuman Performances II SS16/Group FLL</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=82485"/>
		<updated>2016-05-16T19:03:17Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Interaction with Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== WOOL&#039;S  WORLD==&lt;br /&gt;
&lt;br /&gt;
Group Project by&lt;br /&gt;
&#039;&#039;&#039;Yun Liu&#039;&#039;&#039; | &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039; |  &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
&lt;br /&gt;
As growing in the society, people can&#039;t avoid setting up the relationships with others and the relationship will become more complex and extensive.&lt;br /&gt;
Some people become more mess when they rush to solidify the relationship, while others choose become indifferent and even no longer social with people, which make them gradually derailment with society.&lt;br /&gt;
We do not want to defined it how to deal with it is totally exactly. We turn the relations visualized and let the users to feel their relationship with others in the society, looking directly at it, make himself balance. We aim to help people to find a balance of dealing with the interpersonal relationship, try to find a way to perspective on this relationship.&lt;br /&gt;
&lt;br /&gt;
For this project, we&#039;d like to use the wool as the theme. In China, the word &#039;WOOL (毛mao线xian)&#039; will be used to describe complex relationships, because it is &#039;shear continuously, manage to return disorderly&#039;.&lt;br /&gt;
&lt;br /&gt;
== Interaction with Screen ==&lt;br /&gt;
&lt;br /&gt;
The user will see a representative image of him on the screen, many fine lines around on it. The thin lines are a kind of metaphor of the complex relationships in the society.&lt;br /&gt;
&lt;br /&gt;
[[File:Diagram_2.jpg]]&lt;br /&gt;
[[File:Lines.jpg]]&lt;br /&gt;
&lt;br /&gt;
If the user stood there motionless, lines will disappear slowly and weak, and the user will disappear on the end. It means that if you do not take care of interpersonal relationships, the relationship will not get clearer, only would make themselves out of touch with the community.&lt;br /&gt;
&lt;br /&gt;
[[File:Moving.jpg]]&lt;br /&gt;
[[File:Standing.jpg]]&lt;br /&gt;
[[File:Static.jpg]]&lt;br /&gt;
&lt;br /&gt;
If users try to clear the lines by doing actions quickly and aimlessly, those lines will be more and more disorderly which would turn into a mess. This shows that if you are too eager to sort it out in a rush and expand relationships, not only will make the relationship more chaotic, but also separated from the real contact with others.&lt;br /&gt;
&lt;br /&gt;
[[File:Mess.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interaction with Objects ==&lt;br /&gt;
&lt;br /&gt;
[[File:ObjectOverview.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plumb Line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Overview2.jpg]]&lt;br /&gt;
[[File:WoolSensor.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Box&#039;&#039;&#039;&lt;br /&gt;
[[File:Box.jpg]]&lt;br /&gt;
More and more media appear in the modern society, people take the initiative to establish a wide range of contacts with others through the media. Actually，this box in our interaction design means the media. It is a collection of many different colors of wool. The user can choose a yarn and try to pull it. &lt;br /&gt;
However, there are many possibilities represent the development trends of different relationships.&lt;br /&gt;
For example, one line is pulled up, but there is no change, which similar to the result of the failed social.&lt;br /&gt;
While two lines are pulled up, and found that it was the same root rope. This implies that the two people have established a connection through the media.&lt;br /&gt;
But this connection is not stabled, there is another possibility that when you pull away from long distance or forced over, the line will be broken. It shows that interpersonal relationship should maintain a more healthy and reasonable distance，a good way could help people to make the relationship stable.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Design.jpg&amp;diff=81448</id>
		<title>File:Design.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Design.jpg&amp;diff=81448"/>
		<updated>2016-04-20T07:55:27Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Design.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=81445</id>
		<title>GMU:Human and Nonhuman Performances II SS16/Group FLL</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=81445"/>
		<updated>2016-04-20T07:54:12Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* An Interactive Game of Creating Bauhaus Image by Motion Capture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== An Interactive Game of Creating Bauhaus Image by Motion Capture ==&lt;br /&gt;
 Group Project&lt;br /&gt;
&lt;br /&gt;
Yun Liu | Xiangzhen Fan |  Qianqian Li&lt;br /&gt;
&lt;br /&gt;
== Conception ==&lt;br /&gt;
&lt;br /&gt;
We initially inspired by Tetris, hope to design an interesting interactive game can join the movement of people and their reaction ability and cooperation ability. At the same time, we want not only to create a picture, but also can add some unique style elements. So basic elements we designated as the Bauhaus style graphics.&lt;br /&gt;
&lt;br /&gt;
[[File:Design.jpg]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Overall, this is an interactive game for one or two participants using motion capture system. Use graphic of Bauhaus style as the basic element. Facing the graphics and colors fell off with random, participants need to move their position and do some specific actions to change path of elements, finally to create their own Bauhaus&#039;s paintings.&lt;br /&gt;
To be more specific, graphics and color piece displayed at the top of the screen, and drop in turn in a certain speed. Participant 1 can control the element`s moving direction through the body`s moving on horizontal displacement，adjust the rotation angle of the elements through the swing arm, until the elements fall off on the ground or touch the top edge of existing elements, ultimately determine its position.&lt;br /&gt;
Participant 2 can switch dropping color of element and decide which graphic will be colored through specific gestures or sound, also control the color`s position through the horizontal movement. &lt;br /&gt;
&lt;br /&gt;
[[File:Diagram.jpg]]&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
In addition, graphics and color piece is random, also can&#039;t be delayed. The participants need to focus and deal with every drop of the element. It has significance on the creation of the people under stress. In a limited time, the participants need to complete the brain conception quickly and try to balance their physically fit, which is a challenge.&lt;br /&gt;
Finally, this interactive games will let players experience challenging, designing and entertaining, meanwhile they can harvest the creations belongs himself\herself and their partner, have a good memories with Bauhaus mark.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Diagram.jpg&amp;diff=81440</id>
		<title>File:Diagram.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Diagram.jpg&amp;diff=81440"/>
		<updated>2016-04-20T07:53:02Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Diagram.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Diagram.jpg&amp;diff=81438</id>
		<title>File:Diagram.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Diagram.jpg&amp;diff=81438"/>
		<updated>2016-04-20T07:51:48Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Diagram.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Diagram.jpg&amp;diff=81434</id>
		<title>File:Diagram.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Diagram.jpg&amp;diff=81434"/>
		<updated>2016-04-20T07:49:48Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Design.jpg&amp;diff=81432</id>
		<title>File:Design.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Design.jpg&amp;diff=81432"/>
		<updated>2016-04-20T07:49:17Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=81431</id>
		<title>GMU:Human and Nonhuman Performances II SS16/Group FLL</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=81431"/>
		<updated>2016-04-20T07:48:35Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== An Interactive Game of Creating Bauhaus Image by Motion Capture ==&lt;br /&gt;
&lt;br /&gt;
== Conception ==&lt;br /&gt;
&lt;br /&gt;
We initially inspired by Tetris, hope to design an interesting interactive game can join the movement of people and their reaction ability and cooperation ability. At the same time, we want not only to create a picture, but also can add some unique style elements. So basic elements we designated as the Bauhaus style graphics.&lt;br /&gt;
&lt;br /&gt;
[[File:Design.jpg]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Overall, this is an interactive game for one or two participants using motion capture system. Use graphic of Bauhaus style as the basic element. Facing the graphics and colors fell off with random, participants need to move their position and do some specific actions to change path of elements, finally to create their own Bauhaus&#039;s paintings.&lt;br /&gt;
To be more specific, graphics and color piece displayed at the top of the screen, and drop in turn in a certain speed. Participant 1 can control the element`s moving direction through the body`s moving on horizontal displacement，adjust the rotation angle of the elements through the swing arm, until the elements fall off on the ground or touch the top edge of existing elements, ultimately determine its position.&lt;br /&gt;
Participant 2 can switch dropping color of element and decide which graphic will be colored through specific gestures or sound, also control the color`s position through the horizontal movement. &lt;br /&gt;
&lt;br /&gt;
[[File:Diagram.jpg]]&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
In addition, graphics and color piece is random, also can&#039;t be delayed. The participants need to focus and deal with every drop of the element. It has significance on the creation of the people under stress. In a limited time, the participants need to complete the brain conception quickly and try to balance their physically fit, which is a challenge.&lt;br /&gt;
Finally, this interactive games will let players experience challenging, designing and entertaining, meanwhile they can harvest the creations belongs himself\herself and their partner, have a good memories with Bauhaus mark.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tetris.jpg&amp;diff=81426</id>
		<title>File:Tetris.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tetris.jpg&amp;diff=81426"/>
		<updated>2016-04-20T07:47:07Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=81424</id>
		<title>GMU:Human and Nonhuman Performances II SS16/Group FLL</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16/Group_FLL&amp;diff=81424"/>
		<updated>2016-04-20T07:46:37Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: Created page with &amp;quot; == An Interactive Game of Creating Bauhaus Image by Motion Capture ==  File:Tetris.jpg == Conception ==  We initially inspired by Tetris, hope to design an interesting inter...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== An Interactive Game of Creating Bauhaus Image by Motion Capture ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tetris.jpg]]&lt;br /&gt;
== Conception ==&lt;br /&gt;
&lt;br /&gt;
We initially inspired by Tetris, hope to design an interesting interactive game can join the movement of people and their reaction ability and cooperation ability. At the same time, we want not only to create a picture, but also can add some unique style elements. So basic elements we designated as the Bauhaus style graphics.&lt;br /&gt;
&lt;br /&gt;
[[File:Design.jpg]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Overall, this is an interactive game for one or two participants using motion capture system. Use graphic of Bauhaus style as the basic element. Facing the graphics and colors fell off with random, participants need to move their position and do some specific actions to change path of elements, finally to create their own Bauhaus&#039;s paintings.&lt;br /&gt;
To be more specific, graphics and color piece displayed at the top of the screen, and drop in turn in a certain speed. Participant 1 can control the element`s moving direction through the body`s moving on horizontal displacement，adjust the rotation angle of the elements through the swing arm, until the elements fall off on the ground or touch the top edge of existing elements, ultimately determine its position.&lt;br /&gt;
Participant 2 can switch dropping color of element and decide which graphic will be colored through specific gestures or sound, also control the color`s position through the horizontal movement. &lt;br /&gt;
&lt;br /&gt;
[[File:Diagram.jpg]]&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
In addition, graphics and color piece is random, also can&#039;t be delayed. The participants need to focus and deal with every drop of the element. It has significance on the creation of the people under stress. In a limited time, the participants need to complete the brain conception quickly and try to balance their physically fit, which is a challenge.&lt;br /&gt;
Finally, this interactive games will let players experience challenging, designing and entertaining, meanwhile they can harvest the creations belongs himself\herself and their partner, have a good memories with Bauhaus mark.&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81417</id>
		<title>GMU:Human and Nonhuman Performances II SS16</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_SS16&amp;diff=81417"/>
		<updated>2016-04-20T07:41:04Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Student projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; &#039;&#039;&#039;Mi, 9.15 bis 12.30&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, [[Performance Plattform]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;&#039;12.04.2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
  This is the course for the summer semester 2016. &lt;br /&gt;
  The page for the previous course can be found [[GMU:Human_and_Nonhuman_Performances_II_WS15|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;ursula.damm [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Ursula Damm|ursula.damm [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Human and Nonhuman Performances (MFA) /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In this course students will work with our Performance Platform to develop interfaces and experiments with motion capture and people tracking. The outcomes of this work will be presented during the Summary. &lt;br /&gt;
&lt;br /&gt;
Participants in this course must follow the [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] which is a mandatory introduction to the platform where they learn how to properly handle our equipment. Further, they must attend at least [https://www.uni-weimar.de/medien/wiki/GMU:Lehrveranstaltungen/SS16 one other GMU course] such as [[GMU:(In)visible_Networks|(In)visible Networks]], [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics]], [[GMU:Computing with Thread|Computing with Thread]], [[GMU:Sensor_Hacklab|Sensor HackLab]], etc.&lt;br /&gt;
&lt;br /&gt;
Students are also welcome to experiment with  amoebas in our [[GMU:Bio-Lab|DIY Biolab]] - for this, participation in [[GMU:Bioelectronics,_aesthetics_and_other_interesting_things|Biolectronics Werkmodul]] is mandatory. &lt;br /&gt;
&lt;br /&gt;
How can we broaden our experience of communication between humans, animals and things through the use of experimental objects, arrangements and interfaces?&lt;br /&gt;
&lt;br /&gt;
We will offer the opportunity to continue projects from the last semester. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Interfaces in Experimenten mit Motion Capture bzw. People Tracking einzusetzen und diese zur summaery als Performance aufzuführen. &lt;br /&gt;
Verbindlich ist ein Einführungskurs in die Bedienung der Plattform sowie die Teilnahme an Fachmodulen der Professur (z.B. (in)visible network,computing with thread u.a.) zum Erwerb der notwendigen Techniken.&lt;br /&gt;
Alternativ können synthetische Habitate mit Amöben in unserem DIY Biolab exploriert werden. Hierfür ist die Belegung des Moduls Bioelectronics voraussetzung.&lt;br /&gt;
Wie können wir über experimentelle Objekte, Anordungen und Interfaces ein vielfältiges Erleben zwischen Menschen, Tieren und Dingen erlangen? &lt;br /&gt;
Es besteht die Möglichkeit, Installationen aus dem vorigen Semester fortzusetzen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
== Literature/Materials ==&lt;br /&gt;
* A touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Katja Kwastek: Aesthetics of Interaction in Digital Art ISBN 9780262019323&lt;br /&gt;
* Performing Mixed Reality by Steve Benford and Gabriella Giannachi ISBN 978-0262015769&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* Arjen Mulder: From Image to Interaction: Meaning and Agency in the Arts ISBN 978-9056628192&lt;br /&gt;
* Arjen Mulder, Lars Spuybroek: Vital Beauty - Reclaiming Aesthetics in the Tangle of Technology and Nature ISBN 978-9056628567&lt;br /&gt;
* Nathaniel Stern: Interactive Art and Embodiment: The Implicit Body ISBN 978-1780240091&lt;br /&gt;
* Frank Wörler: Das Symbolische, das Imaginäre und das Reale: Lacans drei Ordnungen als erkenntnistheoretisches Modell ISBN 978-3837632613&lt;br /&gt;
* [https://www.uio.no/studier/emner/sv/sai/SOSANT4400/v14/pensumliste/barad_posthumanist-performativity.pdf Karen Barad: Posthumanist Performativity]&lt;br /&gt;
* Karen Barad: Agentieller Realismus ISBN 978-3518260456 &lt;br /&gt;
* Rosi Braidotti, The Posthuman ISBN 978-0745641584&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [https://artexetra.files.wordpress.com/2009/02/stiles-shanken_missinginaction-proof.pdf K. Stiles, E. Shanken: Missing In Action: Agency and Meaning In Interactive Art]&lt;br /&gt;
* Drawing A Hypothesis: Figures of Research ISBN 978-3709108024&lt;br /&gt;
* [https://smartsite.ucdavis.edu/access/content/group/d7cd5927-cc77-43da-857b-3abebfc3d22f/30349316-Jakob-Von-Uexkull-A-Stroll-Through-the-Worlds-of-Animals-and-Men.pdf Jakob von Uexkull: A Stroll Through the Worlds of Animals and Men]&lt;br /&gt;
* Margulis, Asikainen, Krumbein: Chimeras and Consciousness - Evolution of the Sensory Self ISBN 978-0262515832&lt;br /&gt;
* Hugh Raffles: Insectopedia ISBN 978-1400096961  recommended chapters: Generosity (the Happy Times), Heads and How to Use Them, The Sound of Global Warming&lt;br /&gt;
* [http://www.nbi.dk/~emmeche/cePubl/2001d.robumwelt.html Claus Emmeche: Does a robot have an umwelt?]&lt;br /&gt;
* [http://www.medienkunstnetz.de/themes/overview_of_media_art/immersion/ Oliver Grau on Immersion]&lt;br /&gt;
&lt;br /&gt;
== Artists == &lt;br /&gt;
* [https://www.youtube.com/watch?v=dmmxVA5xhuo Myron Krueger Videoplace]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 9 Evenings: Theatre and engineering Fonds]&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://www.lozano-hemmer.com Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com Camille Utterback]&lt;br /&gt;
== Video lectures ==&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/media.php?NumObjet=68100 Golan Levin on the visibility of interaction]&lt;br /&gt;
* [https://vimeo.com/52544062 From Image to Interaction, lecture at V2]&lt;br /&gt;
&lt;br /&gt;
== Resources==&lt;br /&gt;
* [http://monoskop.org/Software_art links about software art]&lt;br /&gt;
* [http://dada.compart-bremen.de/ Collection of Digital Art &amp;quot;Compart&amp;quot;]&lt;br /&gt;
* [http://d-503.com/corpus/ Negropontes Architecture Machine]&lt;br /&gt;
* [http://www.fondation-langlois.org/html/e/page.php?NumPage=294 EAT: Nine evenings...]&lt;br /&gt;
&lt;br /&gt;
== Basic texts ==&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
&lt;br /&gt;
*[http://pespmc1.vub.ac.be/books/IntroCyb.pdf ross ashby: an introduction to cybernetics]&lt;br /&gt;
* [http://ada.evergreen.edu/~arunc/texts/cybernetics/beer/book.pdf stafford beer: Designing Freedom ]&lt;br /&gt;
* [http://www.artexetra.com/House.html Text on early interactive art]&lt;br /&gt;
* [http://monoskop.org/images/3/31/Software_Information_Technology_Its_New_Meaning_for_Art_catalogue.pdf software art catalogue 1970]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[/Smin Kim|Smin Kim]]&lt;br /&gt;
* [[/Group FLL|Yun Liu Qianqian Li Xiangzhen Fan]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81188</id>
		<title>File:Qian.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81188"/>
		<updated>2016-04-15T10:34:48Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Qian.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81187</id>
		<title>File:Qian.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81187"/>
		<updated>2016-04-15T10:34:37Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Qian.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81167</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81167"/>
		<updated>2016-04-15T10:13:33Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Qianqian Li`s Homepage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qianqian Li`s Homepage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Qian.jpg]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81166</id>
		<title>File:Qian.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81166"/>
		<updated>2016-04-15T10:13:08Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Qian.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81156</id>
		<title>File:Qian.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81156"/>
		<updated>2016-04-15T10:11:14Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: uploaded a new version of &amp;amp;quot;File:Qian.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81152</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81152"/>
		<updated>2016-04-15T10:10:17Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Qianqian Li`s Homepage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qianqian Li`s Homepage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Qianqian.jpg]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81145</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81145"/>
		<updated>2016-04-15T10:09:41Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Qianqian Li`s Homepage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qianqian Li`s Homepage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Qian.jpg]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81143</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81143"/>
		<updated>2016-04-15T10:09:25Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: /* Qianqian Li`s Homepage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qianqian Li`s Homepage ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81136</id>
		<title>File:Qian.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Qian.jpg&amp;diff=81136"/>
		<updated>2016-04-15T10:08:42Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81124</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81124"/>
		<updated>2016-04-15T10:07:05Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qianqian Li`s Homepage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Qian.jpg]]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81120</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81120"/>
		<updated>2016-04-15T10:06:27Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Qianqian Li`s Homepage ==&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81117</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81117"/>
		<updated>2016-04-15T10:06:07Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81107</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81107"/>
		<updated>2016-04-15T10:04:40Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.uni-weimar.de/medien/wiki/User:QianqianLI|Qianqian Li]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81104</id>
		<title>GMU:Digital Puppetry Lab/Qianqian Li</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Qianqian_Li&amp;diff=81104"/>
		<updated>2016-04-15T10:04:20Z</updated>

		<summary type="html">&lt;p&gt;QianqianLI: Created page with &amp;quot;[http://www.uni-weimar.de/medien/wiki/User:QianqianLI]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.uni-weimar.de/medien/wiki/User:QianqianLI]&lt;/div&gt;</summary>
		<author><name>QianqianLI</name></author>
	</entry>
</feed>