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	<updated>2026-04-17T17:58:04Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Arina_Mozzherikova&amp;diff=98620</id>
		<title>Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Arina_Mozzherikova&amp;diff=98620"/>
		<updated>2018-09-19T18:11:53Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KUK-15&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO OF KUK-15 &#039;&#039;&#039; =&amp;gt; [https://vimeo.com/290742912 https://vimeo.com/290742912]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Instead of 9V battery and motor i use 3V battery and motor&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
&lt;br /&gt;
[[File:PIRMIE PROTATIPI.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
There was a plenty of problems from the beginning, the main was the sustainability. Nothing was working after approximately 15 minutes, problem was in battery!&lt;br /&gt;
As you can see in picture i was using simple AA and button cell batteries.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Solution!&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0961.jpg|300px]]&lt;br /&gt;
 &lt;br /&gt;
Battery from old laptops whit charging possibility.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
[[File:work in progres2.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Results: KUK-15&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0967.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
KUK - from Latvian (mother language) word &#039;&#039;kukainiņi&#039;&#039; which mean bugs. 15 - number of creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previous work&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY IT SELF / GENERATIVE SCULPTURE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINAL RESULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO &amp;quot;By it self&amp;quot;&#039;&#039;&#039; =&amp;gt; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98619</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98619"/>
		<updated>2018-09-19T18:11:37Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KUK-15&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO OF KUK-15 &#039;&#039;&#039; =&amp;gt; [https://vimeo.com/290742912 https://vimeo.com/290742912]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Instead of 9V battery and motor i use 3V battery and motor&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
&lt;br /&gt;
[[File:PIRMIE PROTATIPI.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
There was a plenty of problems from the beginning, the main was the sustainability. Nothing was working after approximately 15 minutes, problem was in battery!&lt;br /&gt;
As you can see in picture i was using simple AA and button cell batteries.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Solution!&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0961.jpg|300px]]&lt;br /&gt;
 &lt;br /&gt;
Battery from old laptops whit charging possibility.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
[[File:work in progres2.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Results: KUK-15&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0967.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
KUK - from Latvian (mother language) word &#039;&#039;kukainiņi&#039;&#039; which mean bugs. 15 - number of creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previous work&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY IT SELF / GENERATIVE SCULPTURE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINAL RESULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO &amp;quot;By it self&amp;quot;&#039;&#039;&#039; =&amp;gt; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Arina_Mozzherikova&amp;diff=98618</id>
		<title>Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Arina_Mozzherikova&amp;diff=98618"/>
		<updated>2018-09-19T18:11:16Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;KUK-15&amp;#039;&amp;#039;&amp;#039;   1010px  Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KUK-15&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO OF KUK-15 &#039;&#039;&#039; =&amp;gt; [https://vimeo.com/290742912 https://vimeo.com/290742912]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Instead of 9V battery and motor i use 3V battery and motor&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
&lt;br /&gt;
[[File:PIRMIE PROTATIPI.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
There was a plenty of problems from the beginning, the main was the sustainability. Nothing was working after approximately 15 minutes, problem was in battery!&lt;br /&gt;
As you can see in picture i was using simple AA and button cell batteries.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Solution!&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0961.jpg|300px]]&lt;br /&gt;
 &lt;br /&gt;
Battery from old laptops whit charging possibility.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
[[File:work in progres2.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Results: KUK-15&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0967.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
KUK - from Latvian (mother language) word &#039;&#039;kukainiņi&#039;&#039; which mean bugs. 15 - number of creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previous work&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY IT SELF / GENERATIVE SCULPTURE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINAL RESULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO &amp;quot;By it self&amp;quot;&#039;&#039;&#039; =&amp;gt;[https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=98617</id>
		<title>GMU:Appropriation within Digital Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=98617"/>
		<updated>2018-09-19T18:10:12Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, April 12th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. &lt;br /&gt;
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). &lt;br /&gt;
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp. &lt;br /&gt;
&lt;br /&gt;
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.&lt;br /&gt;
&lt;br /&gt;
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music. &lt;br /&gt;
&lt;br /&gt;
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, &lt;br /&gt;
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Suriñe G.-Pozuelo Iglesias|Suriñe G.-Pozuelo Iglesias]]&lt;br /&gt;
*[[/Lise Epinat|Lise Epinat]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Eduardo Moreno]]&lt;br /&gt;
*[[Grace Quintero]]&lt;br /&gt;
*[[Sarah Pacheco Alvim]]&lt;br /&gt;
*[[Nicha Boonyawairote]]&lt;br /&gt;
*[[Marie Ebel]]&lt;br /&gt;
*[[Sarah Hermanutz]]&lt;br /&gt;
*[[Forat Elalfy]]&lt;br /&gt;
*[[Arina Mozzherikova]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (Suriñe G.-Pozuelo Iglesias) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Forat Elalfy &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 Marie Ebel &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah Alvim &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 Arina Mozzherikova &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Sarah Hermanutz &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Rachel &amp;lt;br&amp;gt;&lt;br /&gt;
18:30 - 19:00 Fabian Krzich &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;31.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;07.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;14.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Holly Kempton &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Chloe Yoon &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Wisanu Phu-artdun(Q)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30  Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah P. &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Marie Ebel&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;21.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;28.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Summaery Exhibition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPROPRIATION TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Audacity - free, open source, cross-platform audio software for multi-track recording and editing &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.audacityteam.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenShot - free, open source, cross platform video Editor &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.openshot.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GIMP - GNU Image Manipulation Program &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gimp.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
JDownloader - free, open-source download management tool&amp;lt;br&amp;gt;&lt;br /&gt;
http://jdownloader.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HandBrake – The open source video transcoder &amp;lt;br&amp;gt;&lt;br /&gt;
https://handbrake.fr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infovox iVox: The most natural sounding Text to Speech voices yet for Mac OS X &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.assistiveware.com/product/infovox-ivox &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sources&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more &amp;lt;br&amp;gt;&lt;br /&gt;
https://archive.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UbuWeb – All avant-garde. All the time. &amp;lt;br&amp;gt;&lt;br /&gt;
http://ubuweb.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers &amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube – video-sharing website… &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Know Your Meme: Internet Meme Database &amp;lt;br&amp;gt;&lt;br /&gt;
http://knowyourmeme.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98616</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98616"/>
		<updated>2018-09-19T18:08:53Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KUK-15&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO OF KUK-15 &#039;&#039;&#039; =&amp;gt; [https://vimeo.com/290742912 https://vimeo.com/290742912]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Instead of 9V battery and motor i use 3V battery and motor&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
&lt;br /&gt;
[[File:PIRMIE PROTATIPI.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
There was a plenty of problems from the beginning, the main was the sustainability. Nothing was working after approximately 15 minutes, problem was in battery!&lt;br /&gt;
As you can see in picture i was using simple AA and button cell batteries.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Solution!&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0961.jpg|300px]]&lt;br /&gt;
 &lt;br /&gt;
Battery from old laptops whit charging possibility.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
[[File:work in progres2.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Results: KUK-15&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0967.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
KUK - from Latvian (mother language) word &#039;&#039;kukainiņi&#039;&#039; which mean bugs. 15 - number of creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previous work&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY IT SELF / GENERATIVE SCULPTURE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHY?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOW?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINAL RESULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINK TO VIDEO &amp;quot;By it self&amp;quot;&#039;&#039;&#039; =&amp;gt;[https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98456</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98456"/>
		<updated>2018-08-28T19:00:24Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KUK - 15 &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Instead of 9V battery and motor i use 3V&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
&lt;br /&gt;
[[File:PIRMIE PROTATIPI.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
There was a plenty of problems from the beginning, the main was the sustainability. Nothing was working after approximately 15 minutes, problem was in battery!&lt;br /&gt;
As you can see in picture i was using simple AA and button cell batteries.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Solution!&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0961.jpg|300px]]&lt;br /&gt;
 &lt;br /&gt;
Battery from old laptops whit charging possibility.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
[[File:work in progres2.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Results: KUK - 15&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0967.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
KUK - from Latvian (mother language) word &#039;&#039;kukainiņi&#039;&#039; which mean bugs. 15 - number of creatures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Work_in_progres2.jpg&amp;diff=98455</id>
		<title>File:Work in progres2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Work_in_progres2.jpg&amp;diff=98455"/>
		<updated>2018-08-28T18:59:55Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98454</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98454"/>
		<updated>2018-08-28T18:57:27Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KUK - 15 &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Instead of 9V battery and motor i use 3V&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
&lt;br /&gt;
[[File:PIRMIE PROTATIPI.jpg|900px]]&lt;br /&gt;
&lt;br /&gt;
There was a plenty of problems from the beginning, the main was the sustainability. Nothing was working after approximately 15 minutes, problem was in battery!&lt;br /&gt;
As you can see in picture i was using simple AA and button cell batteries.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Solution!&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0961.jpg|300px]]&lt;br /&gt;
 &lt;br /&gt;
Battery from old laptops whit charging possibility.&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
[[File:work in progress.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
/&lt;br /&gt;
&lt;br /&gt;
Results: KUK - 15&lt;br /&gt;
&lt;br /&gt;
[[File:IMAG0967.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
KUK - from Latvian (mother language) word &#039;&#039;kukainiņi&#039;&#039; which mean bugs. 15 - number of creatures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:IMAG0967.jpg&amp;diff=98453</id>
		<title>File:IMAG0967.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:IMAG0967.jpg&amp;diff=98453"/>
		<updated>2018-08-28T18:47:21Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Work_in_progress.jpg&amp;diff=98452</id>
		<title>File:Work in progress.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Work_in_progress.jpg&amp;diff=98452"/>
		<updated>2018-08-28T18:44:32Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:IMAG0961.jpg&amp;diff=98451</id>
		<title>File:IMAG0961.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:IMAG0961.jpg&amp;diff=98451"/>
		<updated>2018-08-28T18:38:36Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PIRMIE_PROTATIPI.jpg&amp;diff=98450</id>
		<title>File:PIRMIE PROTATIPI.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:PIRMIE_PROTATIPI.jpg&amp;diff=98450"/>
		<updated>2018-08-28T18:20:44Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pirmais.jpg&amp;diff=98449</id>
		<title>File:Pirmais.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pirmais.jpg&amp;diff=98449"/>
		<updated>2018-08-28T18:18:16Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98448</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98448"/>
		<updated>2018-08-28T18:16:13Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KUK - 15 &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
Focusing on the topic of self-organization, came to the capture of swarm intelligence which opened up new inspiration and ideas to represent it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:gramata _un pirmie kukaini.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Big role of main inspiration played book &amp;quot;Swarm intelligent&amp;quot;, and online research about bug robots ([https://www.popularmechanics.com/technology/robots/a20718985/emergent-behavior-mindless-roach-robots/ link of second picture article])_&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
By using a simple circuit I started created my own creatures&lt;br /&gt;
&lt;br /&gt;
[[File:slegums.jpg|600px]]&lt;br /&gt;
Instead of 9V battery and motor i use 3V&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
First experiments and prototypes &lt;br /&gt;
[[File:treshais.jpg|400px]][[File:secon.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Secon.jpg&amp;diff=98447</id>
		<title>File:Secon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Secon.jpg&amp;diff=98447"/>
		<updated>2018-08-28T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Treshais.jpg&amp;diff=98446</id>
		<title>File:Treshais.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Treshais.jpg&amp;diff=98446"/>
		<updated>2018-08-28T18:15:42Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gramata_un_pirmie_kukaini.jpg&amp;diff=98445</id>
		<title>File:Gramata un pirmie kukaini.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gramata_un_pirmie_kukaini.jpg&amp;diff=98445"/>
		<updated>2018-08-28T18:00:02Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pirmie_kukaini.jpg&amp;diff=98444</id>
		<title>File:Pirmie kukaini.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pirmie_kukaini.jpg&amp;diff=98444"/>
		<updated>2018-08-28T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gramata.jpg&amp;diff=98443</id>
		<title>File:Gramata.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gramata.jpg&amp;diff=98443"/>
		<updated>2018-08-28T17:54:15Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slegums.jpg&amp;diff=98442</id>
		<title>File:Slegums.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Slegums.jpg&amp;diff=98442"/>
		<updated>2018-08-28T17:50:52Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VIDEO0058.mp4&amp;diff=98440</id>
		<title>File:VIDEO0058.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VIDEO0058.mp4&amp;diff=98440"/>
		<updated>2018-08-28T09:48:47Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98439</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98439"/>
		<updated>2018-08-27T18:32:25Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KUK - 15 &lt;br /&gt;
&lt;br /&gt;
[[File:KUK-15_full family.jpg|1010px]]&lt;br /&gt;
&lt;br /&gt;
Mindless robots that only know how to go forward, working as a group to manoeuvre around obstacles and achieve the goal of surveillance as a collaborative behaviour system.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KUK15&amp;quot; represents the concepts of social insects, for example - ants, bees, termites and wasps - which can be viewed as powerful collective intelligence, consisting of interaction agents among individuals and the environment.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KUK-15_full_family.jpg&amp;diff=98438</id>
		<title>File:KUK-15 full family.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KUK-15_full_family.jpg&amp;diff=98438"/>
		<updated>2018-08-27T18:12:14Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98347</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98347"/>
		<updated>2018-08-03T14:12:00Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research presentation&#039;&#039;&#039; [[:File:Self_organization_as_a_concept_in_art.pdf]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Previous work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art.pdf&amp;diff=98346</id>
		<title>File:Self organization as a concept in art.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art.pdf&amp;diff=98346"/>
		<updated>2018-08-03T14:11:33Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:Self organization as a concept in art.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98345</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98345"/>
		<updated>2018-08-03T14:07:58Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Previous work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98344</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98344"/>
		<updated>2018-08-03T14:02:12Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98343</id>
		<title>GMU:Körper Raum Stadt/Arina Mozzherikova</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Arina_Mozzherikova&amp;diff=98343"/>
		<updated>2018-08-03T13:59:31Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98342</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98342"/>
		<updated>2018-08-03T13:58:27Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Research /&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848 https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98341</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98341"/>
		<updated>2018-08-03T13:56:10Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;_&lt;br /&gt;
&lt;br /&gt;
[[:File:Self organization as a concept in art.pdf]]&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.50.48.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.49.17.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
LINK TO VIDEO &amp;quot;By it self&amp;quot; [https://vimeo.com/274869848]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.49.17.png&amp;diff=98340</id>
		<title>File:Screen Shot 2018-08-03 at 15.49.17.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.49.17.png&amp;diff=98340"/>
		<updated>2018-08-03T13:54:18Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.50.48.png&amp;diff=98339</id>
		<title>File:Screen Shot 2018-08-03 at 15.50.48.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.50.48.png&amp;diff=98339"/>
		<updated>2018-08-03T13:53:24Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98338</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98338"/>
		<updated>2018-08-03T13:52:30Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;_&lt;br /&gt;
&lt;br /&gt;
[[:File:Self organization as a concept in art.pdf]]&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98337</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98337"/>
		<updated>2018-08-03T13:51:52Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Self organization as a concept in art.pdf]]&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses, 2017&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]] [[File:Screen Shot 2018-08-03 at 14.31.20.png|200px]]&lt;br /&gt;
&lt;br /&gt;
First visionary thoughts / Solution (pendulum method)&lt;br /&gt;
&lt;br /&gt;
Practial goals: To build the machine which can represent self-organization process, by using basic computing platform Arduino to affect method of pendulum.&lt;br /&gt;
&lt;br /&gt;
[[File:shemin.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Approximate posible circuit&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
DOCUMENTATION OF WORKFLOW&lt;br /&gt;
&lt;br /&gt;
In the begging clay was meant for representative material of self organisation, but because of the viscose of clay, no desired results were achieved.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.27.39.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First sketch, experiments, clay, work flow, problems / possible solution.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
/2&lt;br /&gt;
&lt;br /&gt;
Simple water based colour was good solution to achieve final results. Electronic was helping to make this process alive, by &amp;quot;controlling&amp;quot; valve solenoid and motor.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 15.37.27.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
First primitive pendulum whit colour, experiments whit electronic, search for right materials, a lot experiments.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
FINAL RESULT&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.37.27.png&amp;diff=98336</id>
		<title>File:Screen Shot 2018-08-03 at 15.37.27.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.37.27.png&amp;diff=98336"/>
		<updated>2018-08-03T13:41:15Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.27.39.png&amp;diff=98335</id>
		<title>File:Screen Shot 2018-08-03 at 15.27.39.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_15.27.39.png&amp;diff=98335"/>
		<updated>2018-08-03T13:31:33Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.31.20.png&amp;diff=98334</id>
		<title>File:Screen Shot 2018-08-03 at 14.31.20.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.31.20.png&amp;diff=98334"/>
		<updated>2018-08-03T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:Screen Shot 2018-08-03 at 14.31.20.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Shemin.png&amp;diff=98333</id>
		<title>File:Shemin.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Shemin.png&amp;diff=98333"/>
		<updated>2018-08-03T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:Shemin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Shemin.png&amp;diff=98332</id>
		<title>File:Shemin.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Shemin.png&amp;diff=98332"/>
		<updated>2018-08-03T12:32:04Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.31.20.png&amp;diff=98331</id>
		<title>File:Screen Shot 2018-08-03 at 14.31.20.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.31.20.png&amp;diff=98331"/>
		<updated>2018-08-03T12:32:00Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98330</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98330"/>
		<updated>2018-08-03T12:29:16Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Self organization as a concept in art.pdf]]&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;br /&gt;
&lt;br /&gt;
This concept exposing fundamental representations, in the search for&lt;br /&gt;
unconventional aesthetic processes&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.13.44.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
Picture: Slime mold / Gints Gabrans &amp;quot;Out of nowhere&amp;quot; (LV artist) / Conway&#039;s Game of Life&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
HOW?&lt;br /&gt;
&lt;br /&gt;
Conceptual goals: Bild environment who can deal with borderlines as chaos and order thru simple way of transition from one state to another, following principles of self-organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-08-03 at 14.26.03.png|400px]]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.26.03.png&amp;diff=98329</id>
		<title>File:Screen Shot 2018-08-03 at 14.26.03.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.26.03.png&amp;diff=98329"/>
		<updated>2018-08-03T12:28:54Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:Screen Shot 2018-08-03 at 14.26.03.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.26.03.png&amp;diff=98328</id>
		<title>File:Screen Shot 2018-08-03 at 14.26.03.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.26.03.png&amp;diff=98328"/>
		<updated>2018-08-03T12:28:21Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:Screen Shot 2018-08-03 at 14.26.03.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.26.03.png&amp;diff=98327</id>
		<title>File:Screen Shot 2018-08-03 at 14.26.03.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.26.03.png&amp;diff=98327"/>
		<updated>2018-08-03T12:27:18Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.13.44.png&amp;diff=98326</id>
		<title>File:Screen Shot 2018-08-03 at 14.13.44.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-08-03_at_14.13.44.png&amp;diff=98326"/>
		<updated>2018-08-03T12:15:28Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98325</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=98325"/>
		<updated>2018-08-03T12:10:28Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Self organization as a concept in art.pdf]]&lt;br /&gt;
&lt;br /&gt;
BY IT SELF / GENERATIVE SCULPTURE&lt;br /&gt;
&lt;br /&gt;
[[File:DSC09345.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Final work of BA theses&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
BY IT SELF is machine who following principle of self - organisation* generating patterns.&lt;br /&gt;
At work, this concept is played as a installation → which itself is&lt;br /&gt;
interpretation of complex chaotic mechanisms, where each smallest irritation is&lt;br /&gt;
able to make changes throughout the all system that gradually smooth out and&lt;br /&gt;
settle.&lt;br /&gt;
&lt;br /&gt;
/* Self-organization is a system that can continuously reproduce itself by moving from one stable state to&lt;br /&gt;
another. It deals with borderline issues such as chaos and order &lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
WHY?&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC09345.jpg&amp;diff=98324</id>
		<title>File:DSC09345.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC09345.jpg&amp;diff=98324"/>
		<updated>2018-08-03T12:07:18Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:DSC09345.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC09345.jpg&amp;diff=98323</id>
		<title>File:DSC09345.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC09345.jpg&amp;diff=98323"/>
		<updated>2018-08-03T11:55:29Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=97990</id>
		<title>File:Self organization as a concept in art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art&amp;diff=97990"/>
		<updated>2018-07-09T18:40:41Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Created page with &amp;quot;:File:Self organization as a concept in art.pdf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Self organization as a concept in art.pdf]]&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art.pdf&amp;diff=97989</id>
		<title>File:Self organization as a concept in art.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Self_organization_as_a_concept_in_art.pdf&amp;diff=97989"/>
		<updated>2018-07-09T18:40:17Z</updated>

		<summary type="html">&lt;p&gt;Poga7248: Poga7248 uploaded a new version of File:Self organization as a concept in art.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Poga7248</name></author>
	</entry>
</feed>