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	<updated>2026-05-17T00:26:59Z</updated>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=130217</id>
		<title>IFD:DIIYT SoSe22</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=130217"/>
		<updated>2022-04-12T16:16:34Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Class Intro and QA:&#039;&#039; &#039;&#039;&#039;12.04.2022 / 18:00_Online&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;26.04.2022 / 18:00_Online with Registered Students&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The class Intro will take place on Tuesday 12.04.22 at 18:00 through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Meeting - Class will take place on Tuesday 26.04.22 at 18:00 through the same Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;in-person meeting will take place in Weimar 3.05.22 at 18:00 in Marienstraße 5 - Classroom: TBA&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the Summer semester 22, As a continuation to the previous semester,  the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=130001</id>
		<title>IFD:DIIYT SoSe22</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=130001"/>
		<updated>2022-03-28T18:06:16Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Class Intro and QA:&#039;&#039; &#039;&#039;&#039;12.04.2022 / 18:00_Online&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;26.04.2022 / 18:00_Online with Registered Students&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The class Intro will take place on Tuesday 12.04.22 at 18:00 through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Meeting - Class will take place on Tuesday 26.04.22 at 18:00 with the students that after the Intro have decided to take the class through the same Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;in-person meeting will take place in Weimar 3.05.22 at 18:00 in Marienstraße 5 - Classroom: TBA&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the Summer semester 22, As a continuation to the previous semester,  the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=130000</id>
		<title>IFD:DIIYT SoSe22</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=130000"/>
		<updated>2022-03-28T18:03:02Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Class Intro and QA:&#039;&#039; &#039;&#039;&#039;12.04.2022 / 18:00_Online&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;26.04.2022 / 18:00_Online with Registered Students&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The class Intro will take place on Tuesday 12.04.22 at 18:00 through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Meeting - Class will take place on Tuesday 26.04.22 at 18:00 with the students that after the Intro have decided to take the class through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;in-person meeting will take place in Weimar 3.05.22 at 18:00 in Marienstraße 5 - Classroom: TBA&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the Summer semester 22, As a continuation to the previous semester,  the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=129911</id>
		<title>IFD:DIIYT SoSe22</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DIIYT_SoSe22&amp;diff=129911"/>
		<updated>2022-03-18T14:51:20Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: Created page with &amp;quot;Fachmodul &amp;lt;br/&amp;gt; &amp;#039;&amp;#039;&amp;#039;Do it, it’s your Turn; Agency, Gamification and Participation&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;Instructor:&amp;#039;&amp;#039; Pablo Silva Saray&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Credits:&amp;#039;&amp;#039; 6 [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;19.04.2022 / 18:00&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The first class will take place on Tuesday 19.04.24 at 18:00 through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/Z2HcPAapXD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do it, it’s your Turn; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the Summer semester 22, As a continuation to the previous semester,  the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Template:IFD_SS22&amp;diff=129910</id>
		<title>Template:IFD SS22</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Template:IFD_SS22&amp;diff=129910"/>
		<updated>2022-03-18T14:40:14Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Sommersemester 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sommersemester 2022 ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Coming Soon!&amp;lt;br /&amp;gt;[https://bit.ly/3FeR9TX Interface Design Curriculum Overview] for Summer Semester 2022&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ifd-ws2122-1a.png|550px|link=https://bit.ly/3FeR9TX]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
IFD Semester Consultations will take place at the beginning of April (TBA) [https://meeting.uni-weimar.de/b/ann-wqr-akr-cj1 BigBlueButton]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Projektmodule / Project Modules:&lt;br /&gt;
* [[IFD:PUTB_WS21|Course Title]]&#039;&#039; (Projektmodul MFA) - Jason Reizner&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Fachmodule:&lt;br /&gt;
* [[IFD:MSOS_SoSe22|Making Sense of Sounds]]&#039;&#039; (Fachmodul BFA/MFA) - Clemens Wegener&#039;&#039;&lt;br /&gt;
* [[IFD:PFDH_SoSe22|Photogrammetry for Digital Heritage]]&#039;&#039; (Fachmodul BFA/MFA) - Jesús Velázquez&#039;&#039;&lt;br /&gt;
* [[IFD:PhysCompII_SoSe22|Physical Computing II: Energy Harvesting]]&#039;&#039; (Fachmodul MFA) - Brian Larson Clark&#039;&#039;&lt;br /&gt;
* [[IFD:DIIYT_SoSe22|Do it, it’s your Turn]]&#039;&#039; (Fachmodul MFA) - Pablo Silva Saray&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Kolloquium:&lt;br /&gt;
* [[IFD:Kolloq_SoSe22|Kolloquium]] &#039;&#039;- Jason Reizner, Brian Clark, Clemens Wegener, Jesús Velázquez&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_WS21&amp;diff=126995</id>
		<title>IFD:DSUDSD WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_WS21&amp;diff=126995"/>
		<updated>2021-10-14T11:36:31Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;12.10.2021 / 18:00&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The first class will take place on Tuesday 19.10.21 at 18:00 through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/nxtjQyzCSt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_WS21&amp;diff=126988</id>
		<title>IFD:DSUDSD WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_WS21&amp;diff=126988"/>
		<updated>2021-10-13T18:28:30Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;12.10.2021 / 18:00&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The first class will take place on Tuesday 18.10.21 at 18:00 through the Discord Server:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://discord.gg/nxtjQyzCSt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_SoS21&amp;diff=126666</id>
		<title>IFD:DSUDSD SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_SoS21&amp;diff=126666"/>
		<updated>2021-09-30T16:06:23Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;12.10.2021 / 18:00&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	•	Antoniadis, Payanotis (2019), The organic Internet as Resilient Practice. In K. Trogal, I. Bauman, R. Lawrence, D. Petrescu (Ed.). (2019). Architecture and Resilence. Interdisciplinary Dialogues. London: Routledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	•	Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_SoS21&amp;diff=126665</id>
		<title>IFD:DSUDSD SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DSUDSD_SoS21&amp;diff=126665"/>
		<updated>2021-09-30T16:04:38Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: Created page with &amp;quot;Fachmodul &amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;Instructor:&amp;#039;&amp;#039; Pablo Silva Saray&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Credi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126664</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126664"/>
		<updated>2021-09-30T16:03:46Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs. Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process.&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
TThe instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space.&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126663</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126663"/>
		<updated>2021-09-30T16:02:40Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
BThe places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs. Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process.&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space.&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Template:IFD_WS21&amp;diff=126662</id>
		<title>Template:IFD WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Template:IFD_WS21&amp;diff=126662"/>
		<updated>2021-09-30T15:59:40Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Wintersemester 2021/22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wintersemester 2021/22 ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Now Online!&amp;lt;br /&amp;gt;[https://bit.ly/3rsarx6 Interface Design Curriculum Overview] for Winter Semester 2021/22&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ifd-sos21-1a.png|550px|link=https://media-cdn.tripadvisor.com/media/photo-s/13/1b/db/51/20180403-112011-largejpg.jpg]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
IFD Semester Consultations will take place on TBA on [https://meeting.uni-weimar.de/b/ann-wqr-akr-cj1 BigBlueButton]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Projektmodule / Project Modules:&lt;br /&gt;
* [[IFD:FIR_SoS21|TBA]]&#039;&#039; (Projektmodul MFA) - Jason Reizner&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Fachmodule:&lt;br /&gt;
* [[IFD:PIE_WS21|Paper, Ink and Electronics]]&#039;&#039; (Fachmodul BFA/MFA) - Clemens Wegener&#039;&#039;&lt;br /&gt;
* [[IFD:IPWMP_SoS21|TBA]]&#039;&#039; (Fachmodul BFA/MFA) - Jesús Velázquez&#039;&#039;&lt;br /&gt;
* [[IFD:BBWL_SoS21|TBA]]&#039;&#039; (Fachmodul BFA/MFA) - Jesús Velázquez&#039;&#039;&lt;br /&gt;
* [[IFD:DNI_SoS21|Physical Computing]]&#039;&#039; (Fachmodul MFA) - Brian Larson Clark&#039;&#039;&lt;br /&gt;
* [[IFD:PhysCompII_SoS21|TBA]]&#039;&#039; (Fachmodul BFA/MFA) - Jan Sieber&#039;&#039;&lt;br /&gt;
* [[IFD:DSUDSD_SoS21|Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation]]&#039;&#039; (Fachmodul MFA) - Pablo Silva Saray&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Kolloquium:&lt;br /&gt;
* [[IFD:Kolloq_SoS21|Kolloquium]] &#039;&#039;- Jason Reizner, Brian Clark, Clemens Wegener, Jesús Velázquez&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126661</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126661"/>
		<updated>2021-09-30T15:57:42Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126660</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=126660"/>
		<updated>2021-09-30T15:57:06Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
By implementing gamification strategies, it is possible to establish collaboration and research spaces that support and inform the spatial design and collective places.&lt;br /&gt;
The deficiency and scarcity of spaces for collaboration and free exercise of collective rituals required by any community may be rooted in the negligence and incapacity of the administration entities in charge of its planning and supply. These circumstances lead many of these communities and their Actors to take responsibility for these spatial constructions, many in precarious conditions but not short of understanding or initiative.&lt;br /&gt;
As External Actors of such groups, some planning practitioners can play a role in creating the institutional support needed for collective learning, spatial intervention, and design. However, those who wish to contribute to such collective projects must be aware of incoherent positions within the dynamics of the social groups that make up the collective. Thus, a distant and abstract understanding of the dilemmas and concerns of the communities does not contribute to the required project solutions.&lt;br /&gt;
Therefore, establishing study parameters joined by the community infrastructural or collective projects of different scales must be a central objective for any External Actor. Such parameters must seek to include the representative groups that make up the community, but that inclusion cannot be only in name or through simple statistical methods; on the contrary, the parameters must nourish active and committed participation.&lt;br /&gt;
To motivate such endeavor, it is possible to use game mechanisms and dynamics - even in contexts outside the game itself - seeking to transform the individual understanding of collective problems into empowerment resources. This principle for research allows us to use gamification methods in the study of the city.&lt;br /&gt;
Finding the elements that foster collaboration and commitment amid seemingly alien activities makes it possible to make community participation a study exercise. Thus, through gamification strategies, it is possible to understand the constant dynamics of the community and abstract them into mechanisms that collectively raise questions about the faced challenges. These questions are structured together as a game. The participants can propose answers and alternatives in a comprehensive context while confronting and accepting parameters from other community agents.&lt;br /&gt;
Gamification is not intended to lead participants to seemly childish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. &lt;br /&gt;
Furthermore, within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as open, resilient, and smart citizens (Barns 2020; Hemment and Townsend 2013). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
Establish collaboration methods in the project process in specific communities and their requirements for collective spaces, using gamification strategies as a study, mediation, and empowerment tool.&lt;br /&gt;
Thus, the practical objective of the course is the instrumentalization of spatial interventions that formulate a design and gamification methodology capable of collecting the input that the Resilient-Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level citizens at the center of resilient, sustainable, ethical, and agency open Cities.&lt;br /&gt;
Although the project results should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122894</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122894"/>
		<updated>2021-04-11T09:15:53Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122893</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122893"/>
		<updated>2021-04-11T09:15:32Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30 - https://discord.gg/Y55Cdz8cdR&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122371</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122371"/>
		<updated>2021-03-31T13:20:39Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021 / 18:30&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122370</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122370"/>
		<updated>2021-03-31T13:20:14Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122369</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122369"/>
		<updated>2021-03-31T13:19:55Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;&amp;quot;&amp;quot;Architectural Interventions for Smart Citizen Agency&amp;quot;&amp;quot;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122368</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122368"/>
		<updated>2021-03-31T13:19:44Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;&amp;quot;&amp;quot;Architectural Interventions for Smart Citizen Agency&amp;quot;&amp;quot;&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122367</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122367"/>
		<updated>2021-03-31T13:16:33Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122366</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122366"/>
		<updated>2021-03-31T13:16:12Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This is a course that researches Citizen Participation and Engagement through spatial interventions. Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122365</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122365"/>
		<updated>2021-03-31T13:13:01Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122364</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122364"/>
		<updated>2021-03-31T13:12:24Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122363</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122363"/>
		<updated>2021-03-31T13:12:12Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Let&#039;s investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122082</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122082"/>
		<updated>2021-03-24T12:33:56Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;20.04.2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122081</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122081"/>
		<updated>2021-03-24T12:29:59Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;13.04.2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122023</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122023"/>
		<updated>2021-03-17T18:18:55Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MASTER &amp;amp; MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122022</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122022"/>
		<updated>2021-03-17T18:14:36Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122021</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122021"/>
		<updated>2021-03-17T18:14:08Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! TO APPLY: PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FURTHER READING==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122020</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122020"/>
		<updated>2021-03-17T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!!! PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MATRICULATION NUMBER !!!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122019</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122019"/>
		<updated>2021-03-17T18:10:02Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
&#039;&#039;&#039;Open to:&#039;&#039;&#039; Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLEASE SEND E-MAIL TO pablo.silva.saray@uni-weimar.de WITH A SHORT APPLICATION STATEMENT, FULL NAME, MATRICULATION NUMBER&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122018</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122018"/>
		<updated>2021-03-17T18:07:27Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online (Discord, MIRO, BigBlueButton)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
Open to: Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122017</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122017"/>
		<updated>2021-03-17T18:06:32Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&amp;lt;br /&amp;gt;&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&amp;lt;br /&amp;gt;&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Explore non-traditional design tools.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
Open to: Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &amp;lt;br /&amp;gt;&lt;br /&gt;
The criteria for the final evaluation are the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
• Documentary richness and diversity of the research.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Coherence and relevance of the structured narrative.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Cohesion with the topics addressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Communication skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
• Graphic quality.&amp;lt;br /&amp;gt;&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &amp;lt;br /&amp;gt;&lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press&amp;lt;br /&amp;gt;&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122016</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122016"/>
		<updated>2021-03-17T18:04:42Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&lt;br /&gt;
•	Explore non-traditional design tools.&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction. &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
Open to: Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&lt;br /&gt;
&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &lt;br /&gt;
The criteria for the final evaluation are the following:&lt;br /&gt;
• Documentary richness and diversity of the research.&lt;br /&gt;
• Coherence and relevance of the structured narrative.&lt;br /&gt;
• Cohesion with the topics addressed.&lt;br /&gt;
• Communication skills.&lt;br /&gt;
• Graphic quality.&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press.&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press.&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University.&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books.&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited.&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley.&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice.&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press.&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122015</id>
		<title>IFD:AIfSCA SoS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AIfSCA_SoS21&amp;diff=122015"/>
		<updated>2021-03-17T18:04:08Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: Created page with &amp;quot;Fachmodul &amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Architectural Interventions for Smart Citizen Agency&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;Instructor:&amp;#039;&amp;#039; Pablo Silva Saray&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Credits:&amp;#039;&amp;#039; 6 ECTS, 2 [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Architectural Interventions for Smart Citizen Agency&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Pablo Silva Saray]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 2 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 10 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Online Streaming and Material&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;tba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
The places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs.&lt;br /&gt;
Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. &lt;br /&gt;
As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. &lt;br /&gt;
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City&#039;s networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes.&lt;br /&gt;
A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part.&lt;br /&gt;
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master&#039;s degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding.&lt;br /&gt;
&lt;br /&gt;
==GENERAL OBJECTIVE==&lt;br /&gt;
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city.&lt;br /&gt;
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. &lt;br /&gt;
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities.&lt;br /&gt;
Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media.&lt;br /&gt;
&lt;br /&gt;
==SPECIFIC OBJECTIVES==&lt;br /&gt;
•	Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.&lt;br /&gt;
•	Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life.&lt;br /&gt;
•	Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.&lt;br /&gt;
•	Explore non-traditional design tools.&lt;br /&gt;
•	Approach art as a communication and language system that in turn allows non-tacit forms of interaction. &lt;br /&gt;
&lt;br /&gt;
==REQUIREMENTS FOR PARTICIPANTS==&lt;br /&gt;
Open to: Architecture, Urbanism, Medienkunst/-gestaltung, Mediaarchitecture, Public Art a New Artistic Strategies.&lt;br /&gt;
Participants must have an interest in the history and theory of art and architecture. They must also be willing to do intensive fieldwork, interact with diverse audiences, research, and work collaboratively with others. Although the course is primarily aimed at architecture, art, and design students from the Media art and design and Mediaarchitecture Masters, it is open to anyone interested in the subject.&lt;br /&gt;
&lt;br /&gt;
==EVALUATION METHODOLOGY==&lt;br /&gt;
The final project will be communicated immediately after the Midterm evaluation, this will be a group* and interdisciplinary project based on the theoretical classes of the course. The final project will be 40% of the final grade. &lt;br /&gt;
The criteria for the final evaluation are the following:&lt;br /&gt;
• Documentary richness and diversity of the research.&lt;br /&gt;
• Coherence and relevance of the structured narrative.&lt;br /&gt;
• Cohesion with the topics addressed.&lt;br /&gt;
• Communication skills.&lt;br /&gt;
• Graphic quality.&lt;br /&gt;
Class attendance will be 40% and Midterm assessment will be 20%.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
&lt;br /&gt;
•	Augé, Marc (1995). Non-places: Introduction to an Anthropology of Supermodernity. London: Verso. &lt;br /&gt;
•	Barns, Sarah (2020). Platform Urbanism: Negotiating Platform Ecosystems in Connected Cities. Singapore: Palgrave Macmillan.&lt;br /&gt;
•	Betsky, Aaron (2005). ‘From Box to Intersection: Architecture at the Crossroads’, in Disappearing Architecture: From Real to Virtual to Quantum, eds Georg Flachbart and Peter Weibel. Berlin: Birkhauser.&lt;br /&gt;
•	Gabrys, Jennifer (2016). Program Earth: Environmental Sensing Technology and the Making of a Computational Planet. Minneapolis: University of Minnesota Press.&lt;br /&gt;
•	Hemment, Drew; Townsend, Anthony (Eds.) (2013). Smart Citizens. Manchester: FutureEverything.&lt;br /&gt;
•	Hill, Jonathan (2006). Immaterial Architecture. London: Routledge&lt;br /&gt;
•	Hughes, Francesca (2014). The Architecture of Error. Matter, Measure, and the Misadventures of Precision. Cambridge: MIT Press.&lt;br /&gt;
•	Iyer, Jenée (2017). The Heart of Smart Cities: A Case for the Relevance of Art in Data Driven Cities. Arts Management &amp;amp; Technology Laboratory, Carnegie Mellon University.&lt;br /&gt;
•	Jacobs, J. (1958). Downtown is for people. In The Editors of Fortune (Ed.). The exploding Metropolis: A study of the assault on urbanism and how our cities can resist it. New York: Doubleday Anchor Books.&lt;br /&gt;
•	Karandinou, Anastasia (2013). No Matter: Theories and Practices of the Ephemeral in Architecture. Surrey: Ashgate Publishing Limited.&lt;br /&gt;
•	Kapp, Karl M. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. San Francisco: Wiley.&lt;br /&gt;
•	Littwin, Karolina; Stock, Wolfgang G. (2020).Signaling Smartness: Smart Cities and Digital Art in Public Spaces. JISTaP, Journal of Information Science Theory and Practice.&lt;br /&gt;
•	Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press.&lt;br /&gt;
•	Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*https://vimeo.com/520552362&lt;br /&gt;
&lt;br /&gt;
[[Category: Pablo Silva Saray]]&lt;br /&gt;
[[Category:SS21]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Template:IFD_SS21&amp;diff=122014</id>
		<title>Template:IFD SS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Template:IFD_SS21&amp;diff=122014"/>
		<updated>2021-03-17T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Sommersemester 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sommersemester 2021 ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Up to date information coming soon!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Projektmodule / Project Modules:&lt;br /&gt;
* [[IFD:FIR_SoS21|Fantasy is Reality: Interactions for Hanging in There]]&#039;&#039; (Projektmodul MFA) - Jason Reizner&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Fachmodule:&lt;br /&gt;
* [[IFD:EAI_SoS21|Embedded Acoustic Interfaces]]&#039;&#039; (Fachmodul BFA/MFA) - Clemens Wegener&#039;&#039;&lt;br /&gt;
* TBA&#039;&#039; (Fachmodul MFA) - Jesús Velázquez&#039;&#039;&lt;br /&gt;
* TBA&#039;&#039; (Fachmodul MFA) - Brian Larson Clark&#039;&#039;&lt;br /&gt;
* TBA&#039;&#039; (Fachmodul BFA/MFA) - Jan Sieber&#039;&#039;&lt;br /&gt;
* [[IFD:AIfSCA_SoS21|Architectural Interventions for Smart Citizen Agency]]&#039;&#039; (Fachmodul MFA) - Pablo Silva Saray&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Kolloquium:&lt;br /&gt;
* [[IFD:Kolloq_SoS21|Kolloquium]] &#039;&#039;- Jason Reizner, Brian Clark, Clemens Wegener, Jesús Velázquez&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97913</id>
		<title>IFD:ShowreelSS18/Your Name/s - Project Title</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97913"/>
		<updated>2018-07-05T08:01:32Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang Li-Pressure sensitivity controlled Steering Wheel &lt;br /&gt;
[[:File:Yang Li.pdf]]&lt;br /&gt;
&lt;br /&gt;
Zhenhuan Weng-Personal Portfolio Website&lt;br /&gt;
[[:File:Zhenhuan Weng.pdf]]&lt;br /&gt;
&lt;br /&gt;
Jiannan Zhang Website&lt;br /&gt;
[[:File:Jiannan presentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Polina Klimova - Rewe project&lt;br /&gt;
[[:File:rewe-project-polina-klimova.pdf]]&lt;br /&gt;
&lt;br /&gt;
Homero Raiz &amp;amp; Anton Brams - The Anatomy of UI Design&lt;br /&gt;
[[:File:UIAnatomy.pdf]]&lt;br /&gt;
&lt;br /&gt;
Joanna Bou Fadel - Interactive Book&lt;br /&gt;
[[:File:JoannaBouFadel-FinalPresentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Aixa Navas Valbuena - CAALA UI Enhancement&lt;br /&gt;
[[:File:AixaNavas_ShowreelSS18.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaoxi Zheng - personal website&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaomei Xie - A breathing Window&lt;br /&gt;
[[:File:A_breathing_window_xiaomeixie.pdf]]&lt;br /&gt;
&lt;br /&gt;
Yasaman Mobasser - Virtual Magazine&lt;br /&gt;
[[:File:yasaman Mobasser-interactive magazine.pdf]]&lt;br /&gt;
&lt;br /&gt;
Mina Mirzagholi - Interactive Installation&lt;br /&gt;
[[:File:FinalPresentation_Mina Mirzagholi.pdf]]&lt;br /&gt;
&lt;br /&gt;
Erica Gily - Kinetic Floor&lt;br /&gt;
[[:File:EricaGily_Final.pdf]]&lt;br /&gt;
&lt;br /&gt;
Nancy AbdelZaher -Interactive Media Facade&lt;br /&gt;
[[:File:Nancy Abdelzaher_INTERACTIVE MEDIA FACADE.pdf]]&lt;br /&gt;
&lt;br /&gt;
Maria del Pilar Baron - Mobile app [[:File:Pilar-Baron- F.presentation.pdf]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97905</id>
		<title>IFD:ShowreelSS18/Your Name/s - Project Title</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97905"/>
		<updated>2018-07-05T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang Li-Pressure sensitivity controlled Steering Wheel &lt;br /&gt;
[[:File:Yang Li.pdf]]&lt;br /&gt;
&lt;br /&gt;
Zhenhuan Weng-Personal Portfolio Website&lt;br /&gt;
[[:File:Zhenhuan Weng.pdf]]&lt;br /&gt;
&lt;br /&gt;
Jiannan Zhang Website&lt;br /&gt;
[[:File:Jiannan presentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Polina Klimova - Rewe project&lt;br /&gt;
[[:File:rewe-project-polina-klimova.pdf]]&lt;br /&gt;
&lt;br /&gt;
Homero Raiz &amp;amp; Anton Brams - The Anatomy of UI Design&lt;br /&gt;
[[:File:UIAnatomy.pdf]]&lt;br /&gt;
&lt;br /&gt;
Joanna Bou Fadel - Interactive Book&lt;br /&gt;
[[:File:JoannaBouFadel-FinalPresentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Aixa Navas Valbuena - CAALA UI Enhancement&lt;br /&gt;
[[:File:AixaNavas_ShowreelSS18.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaoxi Zheng - personal website&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaomei Xie - A breathing Window&lt;br /&gt;
[[:File:A_breathing_window_xiaomeixie.pdf]]&lt;br /&gt;
&lt;br /&gt;
Yasaman Mobasser - Virtual Magazine&lt;br /&gt;
[[:File:yasaman Mobasser-interactive magazine.pdf]]&lt;br /&gt;
&lt;br /&gt;
Mina Mirzagholi - Interactive Installation&lt;br /&gt;
[[:File:FinalPresentation_Mina Mirzagholi.pdf]]&lt;br /&gt;
&lt;br /&gt;
Erica Gily - Kinetic Floor&lt;br /&gt;
[[:File:EricaGily_FinalPresentation.pdf]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:171129_Servomotor_FSR2.jpg&amp;diff=93885</id>
		<title>File:171129 Servomotor FSR2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:171129_Servomotor_FSR2.jpg&amp;diff=93885"/>
		<updated>2017-12-13T17:27:44Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93884</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93884"/>
		<updated>2017-12-13T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |09-10-11.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
___ |12.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal in ERFURT&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |12-13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultrasonic Sensro + Button&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(See material Section)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR2.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor + Button setup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:171129_Servomotor_FSR.jpg&amp;diff=93883</id>
		<title>File:171129 Servomotor FSR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:171129_Servomotor_FSR.jpg&amp;diff=93883"/>
		<updated>2017-12-13T17:25:55Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: Pfsilvas uploaded a new version of File:171129 Servomotor FSR.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93882</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93882"/>
		<updated>2017-12-13T17:01:40Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Syllabus (subject to change) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |09-10-11.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
___ |12.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal in ERFURT&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |12-13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultrasonic Sensro + Button&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(See material Section)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor + Button setup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93880</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93880"/>
		<updated>2017-12-13T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Circuits - Sensors - Motors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06-07-08.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultrasonic Sensro + Button&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(See material Section)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor + Button setup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93879</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93879"/>
		<updated>2017-12-13T16:21:24Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Circuits - Sensors - Motors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06-07-08.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultrasonic Sensro + Button&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(See material Section)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor + Button setup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93878</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93878"/>
		<updated>2017-12-13T16:20:52Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Circuits - Sensors - Motors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06-07-08.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultrasonic Sensro + Button&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor + Button setup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93877</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93877"/>
		<updated>2017-12-13T16:18:44Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06-07-08.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor + Button setup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:171213_Ultrasonic_Button.jpg&amp;diff=93876</id>
		<title>File:171213 Ultrasonic Button.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:171213_Ultrasonic_Button.jpg&amp;diff=93876"/>
		<updated>2017-12-13T16:18:10Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93874</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93874"/>
		<updated>2017-12-13T16:17:27Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06-07-08.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 13.12.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171213_Ultrasonic_Button.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93601</id>
		<title>IFD:AudioLABI</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:AudioLABI&amp;diff=93601"/>
		<updated>2017-11-29T17:45:37Z</updated>

		<summary type="html">&lt;p&gt;Pfsilvas: /* Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB I: Multidimensionale Aspekte der Live Elektronik durch die Anwendung&amp;lt;br /&amp;gt;von drahtlosen Sensoren, Tangible User Interfaces, und digitale Schnittstellen&amp;lt;br /&amp;gt;&#039;&#039;AudioLAB I: Multidimensional Aspects of Live Electronics through the Application&amp;lt;br /&amp;gt;of Wireless Sensors, Tangible User Interfaces and Digital Interfaces&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Jason Reizner]], Dr. Teresa Carrasco, with the assistance of Amy Barnett, Chloe Yoon and Pablo Silva Saray.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Capacity:&#039;&#039; max. 15 students&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Language:&#039;&#039; Deutsch/English&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[[Zeitraster|Date]]:&#039;&#039; Mittwoch/Wednesday, 17:00-20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Coudraystrasse 13a, Room 011&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;First Meeting:&#039;&#039; &#039;&#039;&#039;25.10.2017&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Das Modul beschäftig sich sowohl mit der Techniken, als auch mit den Performative Aspekten und Aufführungspraxis der Live Elektronik. Auf der Suche nach neuen und experimentellen Wege Musik zu kreieren und interpretieren möchten wir eine Arbeits- und Musikgruppe gründen die sich regelmässig trifft, mit den Ziel eine neue und innovative Art und Weise der Elektroakustische Musik zu präsentieren.&lt;br /&gt;
Schwerpunkte:&lt;br /&gt;
*Angewandte Techniken der Live Elektronik&lt;br /&gt;
*Drahtlose Sensorik angewandt auf Klanggestaltung und Multikanal Performance&lt;br /&gt;
*Tangible User Interfaces&lt;br /&gt;
*Interaktion: Mensch/Maschine/Musik&lt;br /&gt;
*Physikalische Daten und Kommunikationswege&lt;br /&gt;
*Kartierung und Parametrisierung für die Klanggestaltung&lt;br /&gt;
*Aufführungspraxis&lt;br /&gt;
&lt;br /&gt;
Die Arbeiten münden in verschiedenen Aufführungen während des Wintersemesters 2017/2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This module focuses on the technology, performance and production aspects of live electronics. Examining new and experimental ways to create and interpret music, we will be forming working groups that meet regularly with the goal of presenting new and innovation methods in electroacoustic music.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Core Themes:&#039;&#039;&lt;br /&gt;
*&#039;&#039;Applied techniques for working with live electronics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Wireless sensor technology as applied to sound design and multichannel performance&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tangible User Interfaces&#039;&#039;&lt;br /&gt;
*&#039;&#039;Interaction: Humans/Machines/Music&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical Data and Communications Systems&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mapping and Parameterization for sound design&#039;&#039;&lt;br /&gt;
*&#039;&#039;Production Practice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The works created in this module will culminate in performance productions during the Winter Semester 2017/8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
Instructor permission&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Candidates from Media Art and Design MFA Program:&amp;lt;br /&amp;gt;Preliminary registration will take place at the faculty-wide enrollment event on Tuesday, 10. October from 11:00 until 13:00 in the Geschwister-Scholl-Straße 7.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Candidates from other programs:&amp;lt;br /&amp;gt;Preliminary registration is conducted by sending an email with your name, matriculation number and a statement outlining your motivation for taking this module, as well as your background, technical competences and current areas of research, to teresa.carrasco.garcia [ät] uni [minus] weimar.de&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All candidates:&amp;lt;br /&amp;gt;Formal registration will take place at the close of the first class meeting. In the event there are more interested participants than available capacity, candidates will be selected on the basis of their technical, aesthetic and conceptual aptitude.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Successful completion of the course is dependent on regular attendance, active participation, completion of weekly assignments and delivery of a relevant [[/SemesterProject |semester project]]. Please refer to the [[/EvaluationRubric |Evaluation Rubric]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Fachmodul:&amp;lt;br /&amp;gt;&lt;br /&gt;
MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syllabus (subject to change)==&lt;br /&gt;
___ |25.10.17 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;AudioLab presentation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
*Organizational &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Groups. (5 x 3 students)&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Tasks&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Planning&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Topic 1. LightBlue Bean + &#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Materials: &#039;&#039;&#039;AUDIOLAB KIT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 01.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |08.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 2. Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |15.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 3. Ultrasonic distance sensor, HC-SR04. Distance measurement on AudioVisual performance by Wavetable synthesis and Jitter examples&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |29.11.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 4. Introducction to robotics: Servo motors, aleatorik und&lt;br /&gt;
algorithmische music&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
https://diyhacking.com/hexapod-walker-raspberry-pi/&amp;lt;br/&amp;gt;&lt;br /&gt;
Marco Ciciliani, Christian Faubel&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.markociciliani.de/archive/intersection.html&amp;lt;br/&amp;gt;&lt;br /&gt;
https://vimeo.com/189931805&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB JAM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
18:00 - 20:00&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.12.2017 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Topic 5. MPU-6050 module 3-axis analog gyro sensor + Acceleration sensor for live electronics performance. Live transformation and live spatialization&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |06-07-08.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCERT in ERFURT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |24.01.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
Groups present their own project&lt;br /&gt;
&#039;&#039;&#039;CONCEPT FOR ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |13-14-15.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
AudioLAB Rehearsal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ |16.02.2018 | ___ &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AUDIOLAB ABSCHLUSSKONZERT&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Time/Space to confirm&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Ready - Software==&lt;br /&gt;
&lt;br /&gt;
___ | 25.10.17 | ___&lt;br /&gt;
&lt;br /&gt;
*Punch Through&lt;br /&gt;
https://punchthrough.com/bean/docs/guides/everything-else/downloads/&lt;br /&gt;
&lt;br /&gt;
*Arduino (V. 1.6.6)&lt;br /&gt;
https://www.arduino.cc/en/Main/OldSoftwareReleases&lt;br /&gt;
&lt;br /&gt;
*Pure Data&lt;br /&gt;
https://puredata.info/downloads&lt;br /&gt;
&lt;br /&gt;
*Max/MSP&lt;br /&gt;
https://cycling74.com/downloads&lt;br /&gt;
&lt;br /&gt;
*Reaper&lt;br /&gt;
https://www.reaper.fm/download.php&lt;br /&gt;
&lt;br /&gt;
*MIDI Monitor&lt;br /&gt;
https://www.snoize.com/MIDIMonitor/&lt;br /&gt;
&lt;br /&gt;
*Processing&lt;br /&gt;
https://processing.org/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*Light Bluebean Reference&lt;br /&gt;
https://punchthrough.com/bean/reference&lt;br /&gt;
&lt;br /&gt;
*Bean Arduino Firmware&lt;br /&gt;
https://punchthrough.com/files/bean/arduino-core-docs/1.8.0-beta1/class_bean_class.html&lt;br /&gt;
&lt;br /&gt;
*Arduino Reference&lt;br /&gt;
https://www.arduino.cc/en/Reference/HomePage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circuits - Sensors - Motors==&lt;br /&gt;
&lt;br /&gt;
___ | 08.11.17 | ___&lt;br /&gt;
&lt;br /&gt;
*What is a Circuit&lt;br /&gt;
https://learn.sparkfun.com/tutorials/what-is-a-circuit&lt;br /&gt;
&lt;br /&gt;
*Voltage, Current, Resistance, and Ohm&#039;s Law &lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-current-resistance-and-ohms-law&lt;br /&gt;
&lt;br /&gt;
*Series and Parallel Circuits &lt;br /&gt;
https://learn.sparkfun.com/tutorials/series-and-parallel-circuits&lt;br /&gt;
&lt;br /&gt;
*Resistors &lt;br /&gt;
https://learn.sparkfun.com/tutorials/resistors&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Band Resistor Color Code Calculator: https://www.digikey.com/en/resources/conversion-calculators/conversion-calculator-resistor-color-code-4-band&lt;br /&gt;
&lt;br /&gt;
*Voltage Dividers&lt;br /&gt;
https://learn.sparkfun.com/tutorials/voltage-dividers&lt;br /&gt;
&lt;br /&gt;
*Ohm&#039;s Law&lt;br /&gt;
http://www.physicsclassroom.com/class/circuits/Lesson-3/Ohm-s-Law&lt;br /&gt;
&lt;br /&gt;
How to Use a Breadboard&lt;br /&gt;
https://learn.sparkfun.com/tutorials/how-to-use-a-breadboard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Thermistor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/thermistor/using-a-thermistor&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://randomnerdtutorials.com/complete-guide-for-ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/HCSR04.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.elecfreaks.com/store/download/product/Sensor/HC-SR04/HC-SR04_Ultrasonic_Module_User_Guide.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
http://howtomechatronics.com/tutorials/arduino/ultrasonic-sensor-hc-sr04/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
NewPing Library&amp;lt;br /&amp;gt;&lt;br /&gt;
		http://playground.arduino.cc/Code/NewPing&amp;lt;br /&amp;gt;&lt;br /&gt;
https://bitbucket.org/teckel12/arduino-new-ping/wiki/Home&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Servomotor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Servo Motor: Basics, Theory &amp;amp; Working Principle: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://circuitdigest.com/article/servo-motor-basics&amp;lt;br /&amp;gt;&lt;br /&gt;
SG90 9 g Micro Servo: &amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.micropik.com/PDF/SG90Servo.pdf&amp;lt;br /&amp;gt;&lt;br /&gt;
Knob: &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.arduino.cc/en/Tutorial/Knob&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an FSR:&amp;lt;br /&amp;gt;&lt;br /&gt;
https://learn.adafruit.com/force-sensitive-resistor-fsr/using-an-fsr&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://static.rcgroups.net/forums/attachments/3/0/1/8/a4228312-146-user38_pic55606_1294883044.gif&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Material==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
___ | 15.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Using a Ultrasonic Sensor&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171115_UltrasonicSetup.jpg]]&lt;br /&gt;
&lt;br /&gt;
___ | 29.11.17 | ___&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + Knob steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Servomotor + FSR steup&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Click on Image)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:171129_Servomotor_FSR.jpg]]&lt;/div&gt;</summary>
		<author><name>Pfsilvas</name></author>
	</entry>
</feed>