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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pami0466</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pami0466"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Pami0466"/>
	<updated>2026-04-19T03:41:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Kolloq_SS13&amp;diff=58326</id>
		<title>IFD:Kolloq SS13</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Kolloq_SS13&amp;diff=58326"/>
		<updated>2013-06-04T14:17:24Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Kolloquium|Kolloquium]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrperson:&#039;&#039; [[Jens Geelhaar]], [[Michael Markert]], [[Gabriel Rausch]], [[Martin Schied]], [[User:Joatan|Joatan Preis Dutra]], [[Johannes Deich]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 0 [[ECTS]], ca. 3 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Mittwochs, 10.15 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; Marienstraße 7b, Raum 105&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; Mittwoch, 10. April 2013, 10:15 Uhr&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
Das Interface-Design Kolloquium lädt jeden Mittwoch zu einem kleinen Vortrag aus der Praxis (von Studierenden, Gästen oder Mitarbeitern) ein. Im Anschluss wird über das Thema des Vortrags diskutiert.&lt;br /&gt;
&lt;br /&gt;
==English description==&lt;br /&gt;
We are inviting students, guests and lecturers to present their works. There will be a brief discussion afterwards.&lt;br /&gt;
&lt;br /&gt;
== Anmeldung ==&lt;br /&gt;
Der Besuch ist offen für alle und erfordert keine Anmeldung&lt;br /&gt;
&lt;br /&gt;
==Zielgruppe==&lt;br /&gt;
Alle Bachelor- und Master-Studenten, Absolventen und Mitarbeiter der Professur Interface-Design.&lt;br /&gt;
&lt;br /&gt;
== Hinweise für Vortragende ==&lt;br /&gt;
&lt;br /&gt;
Übrigens: Wir freuen uns über Hinweise für interessante Vorträge!&lt;br /&gt;
&lt;br /&gt;
Normalerweise gibt es zwei Redner pro Termin. Es gibt einen Beamer (VGA-Connector!), wenn Sie Sound oder einen Computer benötigen, melden Sie sich bitte bei [[User:Mm|Michael]]. Falls Sie die Präsentation auf einem USB-Stick mitbringen, dann bitte entweder als Mac-Keynote oder als PDF. Wir haben nur eventuell Zugriff auf einen Windows-PC mit Powerpoint.&lt;br /&gt;
&lt;br /&gt;
Sie können Ihre Vortragssprache (Deutsch/Englisch) frei wählen. Es sind jedoch üblicherweise 5 bis 10% fremdsprachige Teilnehmer anwesend, die i.d.R. besser Englisch als Deutsch verstehen.&lt;br /&gt;
&lt;br /&gt;
Die Präsentation sollte eine Dauer von etwa ~20 Minuten haben. Bitte haben Sie Verständnis dafür, wenn wir nach spätestens 30 Minuten abbrechen, denn wir möchten noch genügend Zeit für Feedback, Fragen und kurze Anschlussdiskussionen haben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes for Speakers ==&lt;br /&gt;
&lt;br /&gt;
If you feel you have something interesting to share, please contact us. We are always looking for interesting things to share and talk about.&lt;br /&gt;
&lt;br /&gt;
Typically, we have two presentations per meeting. There is a projector with VGA Connector. If you need Sound or a Computer, please contact [[User:Mm|Michael]]. If you bring your presentation on a USB-Stick, please use either Mac-Keynote or PDF, because we may or may not find a Windows-PC with Powerpoint.&lt;br /&gt;
&lt;br /&gt;
The language of your talk (German/English) is up to you to decide. Usually, there are about 5 to 10% Students that understand English better than German.&lt;br /&gt;
&lt;br /&gt;
The presentation should have a duration of about ~ 20 minutes. Please understand that we need to stop the talk after 30 minutes latest, because there should be time for feedback, questions and short discussions.&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
Vorläufiger Semesterplan:&lt;br /&gt;
  BITTE MAXIMAL ZWEI VORTRÄGE PRO TERMIN!&lt;br /&gt;
  ONLY TWO PRESENTATIONS PER DAY PLEASE!&lt;br /&gt;
# &amp;lt;del&amp;gt;10.04.&amp;lt;/del&amp;gt; (probably) no meeting yet…&lt;br /&gt;
# 17.04. Dianna Mertz (Heard Here), Dr. Martin Schiller ([http://www.fablab-thueringen.de FABLab Thüringen], Sondershausen)&lt;br /&gt;
# 24.04. Joachim Biegel ([http://www.coruna.ch Coruna Printed Electronics] / Organic Electronics), Jan Dittrich (Media Wiki Usability Test)&lt;br /&gt;
# &amp;lt;del&amp;gt;01.05.&amp;lt;/del&amp;gt; No Talks: Public Holiday / Keine Vortäge: Maifeiertag&lt;br /&gt;
# 08.05. Jason Reizner&lt;br /&gt;
# 15.05. Jelena Djokic, Michael (Procoding Update)&lt;br /&gt;
# 22.05. Johannes (Digital ist besser)&lt;br /&gt;
# 29.05. Marcel Karnapke &lt;br /&gt;
# &amp;lt;del&amp;gt;05.06.&amp;lt;/del&amp;gt; No meeting&lt;br /&gt;
# 12.06. Adriana Cabrera&lt;br /&gt;
# &amp;lt;del&amp;gt;19.06.&amp;lt;/del&amp;gt; No meeting due to an excursion!&lt;br /&gt;
# &amp;lt;del&amp;gt;26.06.&amp;lt;/del&amp;gt; No meeting due to entry examinations!&lt;br /&gt;
# 03.07. Laura Fong, Lu Jin&lt;br /&gt;
# &amp;lt;del&amp;gt;10.07.&amp;lt;/del&amp;gt; Summaery 2013 (keine Vorträge mehr)&lt;br /&gt;
  BITTE MAXIMAL ZWEI VORTRÄGE PRO TERMIN!&lt;br /&gt;
  ONLY TWO PRESENTATIONS PER DAY PLEASE!&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[IFD:Kolloq SS12]]&lt;br /&gt;
* [[IFD:Kolloq WS12]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Gestural&amp;amp; Novel Input methods===&lt;br /&gt;
* [http://www.fastcodesign.com/1671960/why-the-human-body-will-be-the-next-computer-interface ...human body will be the next interface]&lt;br /&gt;
* And a reply: [http://www.technologyreview.com/view/514136/your-body-does-not-want-to-be-an-interface/ Your Body Does Not Want to Be an Interface]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevI_SS12/Projects/Adriana_Cabrera._%E2%80%93_My_Magic_Ball_8&amp;diff=45043</id>
		<title>IFD:IOSDevI SS12/Projects/Adriana Cabrera. – My Magic Ball 8</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevI_SS12/Projects/Adriana_Cabrera._%E2%80%93_My_Magic_Ball_8&amp;diff=45043"/>
		<updated>2012-10-08T00:07:38Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: Created page with &amp;quot;File:New ball.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New ball.png]]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45042</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45042"/>
		<updated>2012-10-07T22:43:00Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.  &lt;br /&gt;
&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?.. &#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45041</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45041"/>
		<updated>2012-10-07T22:41:39Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.  &lt;br /&gt;
&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].. &#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45040</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45040"/>
		<updated>2012-10-07T22:40:04Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.  &lt;br /&gt;
&lt;br /&gt;
 The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3]. &#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45039</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45039"/>
		<updated>2012-10-07T22:38:35Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&lt;br /&gt;
_  The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_ The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].  _&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45038</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45038"/>
		<updated>2012-10-07T22:36:41Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&lt;br /&gt;
__  The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.  __&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
__  The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].  __&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45037</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45037"/>
		<updated>2012-10-07T22:31:31Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45036</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45036"/>
		<updated>2012-10-07T22:29:57Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;espacio&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45035</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45035"/>
		<updated>2012-10-07T22:24:43Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface.&lt;br /&gt;
for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
-&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45034</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45034"/>
		<updated>2012-10-07T22:21:19Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The objective of “Interactive Surfaces”project was to develop a sustainable interactive surface. for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45033</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45033"/>
		<updated>2012-10-07T22:19:13Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC_2101B.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
The objective of “Interactive Surfaces”&lt;br /&gt;
 project was to develop a sustainable interactive surface, for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2101B.jpg&amp;diff=45032</id>
		<title>File:DSC 2101B.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2101B.jpg&amp;diff=45032"/>
		<updated>2012-10-07T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45031</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45031"/>
		<updated>2012-10-07T22:14:01Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC 2101.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;THE IDEA&lt;br /&gt;
The objective of “Interactive Surfaces” project was to develop a sustainable interactive surface, for that reason, was used as structural material a Colombian natural fiber (Fique). To get the interactive property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digitalization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic interactive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45030</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45030"/>
		<updated>2012-10-07T22:08:29Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DSC 2101.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;THE IDEA&lt;br /&gt;
The objective of “Interactive Surfaces” project was to develop a sustainable interactive surface, for that reason, was used as struc- tural material a Colombian natural fiber (Fique). To get the inter- active property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digita- lization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic in- teractive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=45029</id>
		<title>IFD:Showreel2012</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=45029"/>
		<updated>2012-10-07T22:01:54Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20120626_IFD-Showreel2012.png|422px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation Sommersemester 2012&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. Juli 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angebotenen Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 12:00 Block &amp;quot;Fach- und Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Michael Markert - iOSDev I 2012/]]&lt;br /&gt;
* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
* Werkmodul ‘[[IFD:Elektrische_Gehirnwellengymnastik|Elektrische Gehirnwellengymnastik]]‘&lt;br /&gt;
** [[/Martin Schied - Zusammenfassung/]]&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Gabriel Rausch - Web Advanced II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Gabriel Rausch - Web Basics II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Michael Markert - BauhausVorkurs2012/]]&lt;br /&gt;
* Werkmodul ‘[[Roter_Button|Roter Button oben links, grüner Button unten rechts]]‘&lt;br /&gt;
* Werkmodul ‘[[IFD:WizardOfOz|The Wizard of Oz: Mock-ups &amp;amp; prototyping]]‘&lt;br /&gt;
** [[/Frederic Gmeiner - Zusammenfassung/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:00 - 14:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 2 / Interaktion mit mobilen Medien: „Guides &amp;amp; Games“ &#039;&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
** [[/Tobias Zeller/]]&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Interaktives Weimar Abenteuer - Bokelmann, Danz, Froger, Glahn, Pabsdorf, Wolf/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk/]]&lt;br /&gt;
** [[/Jan Schepanski - Veranstaltungsmanagement/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 4 / Interaction and Experimental Interfaces - 30 cm3&#039;&lt;br /&gt;
&amp;lt;!--** [[/Fariborz Farid/]]--&amp;gt;&lt;br /&gt;
** [[/Irina Yasinskaya, Sandra Guzman - Heart Beat Textile/]]&lt;br /&gt;
&amp;lt;!--** [[/Nooshin Saeedi/]]--&amp;gt;&lt;br /&gt;
** [[/Jelena Djokic - I Was Here/]]&lt;br /&gt;
** [[/Patawat Phamuad - What you can do with 100 Yen/]]&lt;br /&gt;
** [[/Yue Mao - Interactive Donation Box/]]&lt;br /&gt;
** [[/Kathy Yuen, Eleni Digidiki, Augusto Gandia, Xin Wang - Smart Blocks/]]&lt;br /&gt;
** [[/Jie Wang, Yunshui Jin - Melodic Rope/]]&lt;br /&gt;
** [[/Matthias Gmelin und Miriam Kotyrba - Hospital Organisation/]]&lt;br /&gt;
** [[/Matias Garcia, Gentian Begolli - Understanding Our Neighbor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator/]]&lt;br /&gt;
** [[/Adriana Cabrera , Diana Cano - Interactive Surface Design/]]&lt;br /&gt;
** [[/Tony Wulfert/]]&lt;br /&gt;
** [[/JinHee Choi - What is in your room?/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schlusswort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;Fach- und Werkmodul Arbeiten&amp;lt;/h3&amp;gt;&lt;br /&gt;
Übersicht der Arbeiten aus Fach- und Werkmodulen. Werden nicht einzeln auf der Veranstaltung vorgestellt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fachmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Iain Campbell - Dhound (Event Manager)/]]&lt;br /&gt;
** [[/Johannes Altmann/]]&lt;br /&gt;
** [[/Antje Danz/]]&lt;br /&gt;
** [[/Marcel Döpel - Web RPG/]]&lt;br /&gt;
** [[/Michel Büchner - Web RPG/]]&lt;br /&gt;
** [[/Martin Horbach/]]&lt;br /&gt;
** [[/Bastian Weber - VirtualGuitar/]]&lt;br /&gt;
** [[/Georg Müller/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Mariana Perfeito/]]&lt;br /&gt;
** [[/Claudia Heinze/]]&lt;br /&gt;
** [[/Kathy Yuen/]]&lt;br /&gt;
** [[/Ivo Santos/]]&lt;br /&gt;
** [[/Garcia Matias/]]&lt;br /&gt;
** [[/Augusto Gawdia/]]&lt;br /&gt;
** [[/Carlo Enke/]]&lt;br /&gt;
** [[/Jennifer Beckmann/]]&lt;br /&gt;
** [[/Christian Sohn/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator Web/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Tobias Wolf – Mediathek/]]&lt;br /&gt;
** [[/Juliane Reschke - iDecider/]]&lt;br /&gt;
** [[/Christoph Halang/]]&lt;br /&gt;
** [[/Fariborz Farid/]]&lt;br /&gt;
** [[/Iain Campbell - Solar Monitor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator iOS/]]&lt;br /&gt;
** [[/Jelena Djokic - I was here- iOS/]]&lt;br /&gt;
** [[/Adriana Cabrera/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
** [[/Julius Bullinger/]]&lt;br /&gt;
** [[/Malik Al-hallak/]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werkmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Joatan Preis Dutra/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Constantin Oestreich/]]&lt;br /&gt;
** [[/Hannes Wünsche/]]&lt;br /&gt;
** [[/Lukas Krause/]]&lt;br /&gt;
** [[/Ingo Schäfer/]]&lt;br /&gt;
** [[/Laura Jozefini/]]&lt;br /&gt;
** [[/Monika Schwarz/]] &lt;br /&gt;
** [[/Theresa Tschenker/]]&lt;br /&gt;
** [[/Lydia Kluge/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk - ActiveArts/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Anja Werner/]]&lt;br /&gt;
** [[/Eleni Digidiki/]]&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
** [[/Shayna Lauer/]]&lt;br /&gt;
** [[/Diana Cano/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Tristan Weis/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Philipp Hollinger/]]&lt;br /&gt;
** [[/Marius Beine/]]&lt;br /&gt;
** [[/Michael Weber/]]&lt;br /&gt;
** [[/Daniel Winterberg/]]&lt;br /&gt;
** [[/Tobias Wolf/]]&lt;br /&gt;
** [[/R W/]]&lt;br /&gt;
** [[/Carolin Scheffler/]]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2101.jpg&amp;diff=45028</id>
		<title>File:DSC 2101.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2101.jpg&amp;diff=45028"/>
		<updated>2012-10-07T21:59:15Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2100.jpg&amp;diff=45027</id>
		<title>File:DSC 2100.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2100.jpg&amp;diff=45027"/>
		<updated>2012-10-07T21:56:22Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45026</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45026"/>
		<updated>2012-10-07T21:50:31Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* SUSTAINABLE INTERACTIVE SURFACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FILE:DSC 2100.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;THE IDEA&lt;br /&gt;
The objective of “Interactive Surfaces” project was to develop a sustainable interactive surface, for that reason, was used as struc- tural material a Colombian natural fiber (Fique). To get the inter- active property, we began by exploring with different technology applications. Afterwards, using the basic principles of electronics, we built the circuits, so that they could be integrated within the fiber through construction layers and folding structure, at in the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&lt;br /&gt;
The production of smart materials is not only the process of digita- lization, but also on how it could be used for the non-standardised practices to transform the traditional materials. How the basic in- teractive applications allow us to rethink the traditional boundaries between architect and builder, designer and craftsman?[3].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=45025</id>
		<title>IFD:Showreel2012</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012&amp;diff=45025"/>
		<updated>2012-10-07T21:38:04Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20120626_IFD-Showreel2012.png|422px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation Sommersemester 2012&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. Juli 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angebotenen Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 12:00 Block &amp;quot;Fach- und Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Michael Markert - iOSDev I 2012/]]&lt;br /&gt;
* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
* Werkmodul ‘[[IFD:Elektrische_Gehirnwellengymnastik|Elektrische Gehirnwellengymnastik]]‘&lt;br /&gt;
** [[/Martin Schied - Zusammenfassung/]]&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Gabriel Rausch - Web Advanced II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Gabriel Rausch - Web Basics II/]]&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Michael Markert - BauhausVorkurs2012/]]&lt;br /&gt;
* Werkmodul ‘[[Roter_Button|Roter Button oben links, grüner Button unten rechts]]‘&lt;br /&gt;
* Werkmodul ‘[[IFD:WizardOfOz|The Wizard of Oz: Mock-ups &amp;amp; prototyping]]‘&lt;br /&gt;
** [[/Frederic Gmeiner - Zusammenfassung/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:00 - 14:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 2 / Interaktion mit mobilen Medien: „Guides &amp;amp; Games“ &#039;&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
** [[/Tobias Zeller/]]&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Interaktives Weimar Abenteuer - Bokelmann, Danz, Froger, Glahn, Pabsdorf, Wolf/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk/]]&lt;br /&gt;
** [[/Jan Schepanski - Veranstaltungsmanagement/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interface Design 4 / Interaction and Experimental Interfaces - 30 cm3&#039;&lt;br /&gt;
&amp;lt;!--** [[/Fariborz Farid/]]--&amp;gt;&lt;br /&gt;
** [[/Irina Yasinskaya, Sandra Guzman - Heart Beat Textile/]]&lt;br /&gt;
&amp;lt;!--** [[/Nooshin Saeedi/]]--&amp;gt;&lt;br /&gt;
** [[/Jelena Djokic - I Was Here/]]&lt;br /&gt;
** [[/Patawat Phamuad - What you can do with 100 Yen/]]&lt;br /&gt;
** [[/Yue Mao - Interactive Donation Box/]]&lt;br /&gt;
** [[/Kathy Yuen, Eleni Digidiki, Augusto Gandia, Xin Wang - Smart Blocks/]]&lt;br /&gt;
** [[/Jie Wang, Yunshui Jin - Melodic Rope/]]&lt;br /&gt;
** [[/Matthias Gmelin und Miriam Kotyrba - Hospital Organisation/]]&lt;br /&gt;
** [[/Matias Garcia, Gentian Begolli - Understanding Our Neighbor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator/]]&lt;br /&gt;
** [[/Adriana Cabrera , Diana Cano - Sustainable Interactive Surface Design/]]&lt;br /&gt;
** [[/Tony Wulfert/]]&lt;br /&gt;
** [[/JinHee Choi - What is in your room?/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schlusswort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#FF5D00;&amp;quot;&amp;gt;Fach- und Werkmodul Arbeiten&amp;lt;/h3&amp;gt;&lt;br /&gt;
Übersicht der Arbeiten aus Fach- und Werkmodulen. Werden nicht einzeln auf der Veranstaltung vorgestellt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fachmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul/Fachmodul &#039;[[IFD:WebAdvancedII|WebAdvanced II]]&#039;&lt;br /&gt;
** [[/Marisa Martins, Sofia Barbosa - Multilanguage for european kids/]]&lt;br /&gt;
** [[/Iain Campbell - Dhound (Event Manager)/]]&lt;br /&gt;
** [[/Johannes Altmann/]]&lt;br /&gt;
** [[/Antje Danz/]]&lt;br /&gt;
** [[/Marcel Döpel - Web RPG/]]&lt;br /&gt;
** [[/Michel Büchner - Web RPG/]]&lt;br /&gt;
** [[/Martin Horbach/]]&lt;br /&gt;
** [[/Bastian Weber - VirtualGuitar/]]&lt;br /&gt;
** [[/Georg Müller/]]&lt;br /&gt;
** [[/Sven Sommerlatte/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Mariana Perfeito/]]&lt;br /&gt;
** [[/Claudia Heinze/]]&lt;br /&gt;
** [[/Kathy Yuen/]]&lt;br /&gt;
** [[/Ivo Santos/]]&lt;br /&gt;
** [[/Garcia Matias/]]&lt;br /&gt;
** [[/Augusto Gawdia/]]&lt;br /&gt;
** [[/Carlo Enke/]]&lt;br /&gt;
** [[/Jennifer Beckmann/]]&lt;br /&gt;
** [[/Christian Sohn/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator Web/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;[[IFD:iOSDevI|iOS Development I]]&#039;&lt;br /&gt;
** [[/Tobias Wolf – Mediathek/]]&lt;br /&gt;
** [[/Juliane Reschke - iDecider/]]&lt;br /&gt;
** [[/Christoph Halang/]]&lt;br /&gt;
** [[/Fariborz Farid/]]&lt;br /&gt;
** [[/Iain Campbell - Solar Monitor/]]&lt;br /&gt;
** [[/Dianna Mertz - Appropriator iOS/]]&lt;br /&gt;
** [[/Jelena Djokic - I was here- iOS/]]&lt;br /&gt;
** [[/Adriana Cabrera/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Fachmodul &#039;[[IFD:Interaktive Elektronik 2012]]&#039;&lt;br /&gt;
** [[/Julius Bullinger/]]&lt;br /&gt;
** [[/Malik Al-hallak/]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werkmodule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:WebBasicsII|Web Basics II]]‘&lt;br /&gt;
** [[/Joatan Preis Dutra/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Constantin Oestreich/]]&lt;br /&gt;
** [[/Hannes Wünsche/]]&lt;br /&gt;
** [[/Lukas Krause/]]&lt;br /&gt;
** [[/Ingo Schäfer/]]&lt;br /&gt;
** [[/Laura Jozefini/]]&lt;br /&gt;
** [[/Monika Schwarz/]] &lt;br /&gt;
** [[/Theresa Tschenker/]]&lt;br /&gt;
** [[/Lydia Kluge/]]&lt;br /&gt;
** [[/Anastasiya Pavelchuk - ActiveArts/]]&lt;br /&gt;
** [[/Tobias Westphal/]]&lt;br /&gt;
** [[/Anja Werner/]]&lt;br /&gt;
** [[/Eleni Digidiki/]]&lt;br /&gt;
** [[/Stepan Boldt/]]&lt;br /&gt;
** [[/Shayna Lauer/]]&lt;br /&gt;
** [[/Diana Cano/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul ‘[[IFD:BauhausVorkurs2012|Bauhaus Vorkurs]]‘&lt;br /&gt;
** [[/Tristan Weis/]]&lt;br /&gt;
** [[/Florian Froger/]]&lt;br /&gt;
** [[/Philipp Hollinger/]]&lt;br /&gt;
** [[/Marius Beine/]]&lt;br /&gt;
** [[/Michael Weber/]]&lt;br /&gt;
** [[/Daniel Winterberg/]]&lt;br /&gt;
** [[/Tobias Wolf/]]&lt;br /&gt;
** [[/R W/]]&lt;br /&gt;
** [[/Carolin Scheffler/]]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2100.JPG&amp;diff=45024</id>
		<title>File:DSC 2100.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC_2100.JPG&amp;diff=45024"/>
		<updated>2012-10-07T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45023</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45023"/>
		<updated>2012-10-07T21:31:13Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Sustainable Interactive Surface- Labyrinth[https://vimeo.com/50757047] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Sustainable Interactive Surface- Labyrinth -&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45022</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45022"/>
		<updated>2012-10-07T21:30:04Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Sustainable Interactive Surface- Labyrinth[https://vimeo.com/50757047] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture.&lt;br /&gt;
We developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Presentation Audimax 13.07.2012 ===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45021</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45021"/>
		<updated>2012-10-07T21:26:37Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Testing Sustainable Interactive Surface[https://vimeo.com/50928269] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Video: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture; we developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45020</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45020"/>
		<updated>2012-10-07T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Sustainable Interactive Surface- Labyrinth[https://vimeo.com/50757047] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The proposal was originated with the exploration of interface surface in architecture; we developed a modular labyrinth as a proposal of the Via Crucis installation, which has special environment and is created by interactive surface of paper and electronic components. This way we can generate a harmonic, natural and traditional atmosphere situated in Franz Liszt period.&lt;br /&gt;
„Via Crucis“ of 1878/79 is a musical compositions inspired by the 14 Stations of the Cross from Franz Liszt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45019</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45019"/>
		<updated>2012-10-07T21:15:59Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Sustainable Interactive Surface- Labyrinth[https://vimeo.com/50757047] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45018</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45018"/>
		<updated>2012-10-07T21:13:33Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Testing Sustainable Interactive Surface[https://vimeo.com/50928269] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45017</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45017"/>
		<updated>2012-10-07T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* VIdeo: Testing Sustainable Interactive Surface[https://vimeo.com/50928269] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To develop a “Sustainable Interactive Surface”was used as structural material a natural fiber (Fique).&lt;br /&gt;
To get the interactive property, we began by exploring with different technology applications, which could be integrated within the fiber through construction layers and folding structure, at the end we achieved the interactive surface by programming the circuits.&lt;br /&gt;
The sustainable interactive surface was taken into account, from extraction of the fiber to its degradation, that means, when the life cycle of the interactive surface is finished, then the electronic items could be separated from the fiber and both of them can be re-used into a new application.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45016</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45016"/>
		<updated>2012-10-07T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]===&lt;br /&gt;
===&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]===&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45015</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45015"/>
		<updated>2012-10-07T20:56:34Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SUSTAINABLE INTERACTIVE SURFACE&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;VIdeo: Testing Sustainable Interactive Surface&#039;&#039;&#039;[https://vimeo.com/50928269]&lt;br /&gt;
&#039;&#039;&#039;VIdeo: Sustainable Interactive Surface- Labyrinth&#039;&#039;&#039;[https://vimeo.com/50757047]&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45014</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45014"/>
		<updated>2012-10-07T20:51:38Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;br /&gt;
[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45013</id>
		<title>IFD:Showreel2012/Adriana Cabrera , Diana Cano - Interactive Surface Design</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Showreel2012/Adriana_Cabrera_,_Diana_Cano_-_Interactive_Surface_Design&amp;diff=45013"/>
		<updated>2012-10-07T20:45:23Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://vimeo.com/50928269]&lt;br /&gt;
[https://vimeo.com/50757047]&lt;br /&gt;
[[File:1IS.jpg]]&lt;br /&gt;
[[File:2IS.jpg]]&lt;br /&gt;
[[File:3IS.jpg]]&lt;br /&gt;
[[File:4IS.jpg]]&lt;br /&gt;
[[File:5IS.jpg]]&lt;br /&gt;
[[File:6IS.jpg]]&lt;br /&gt;
[[File:7IS.jpg]]&lt;br /&gt;
[[File:8IS.jpg]]&lt;br /&gt;
[[File:9IS.jpg]]&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/final/V-Falten&amp;diff=44686</id>
		<title>GMU:Einführung ins Programmieren mit Processing/final/V-Falten</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Einf%C3%BChrung_ins_Programmieren_mit_Processing/final/V-Falten&amp;diff=44686"/>
		<updated>2012-09-26T15:55:05Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* PROGRAM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= V-Falten =&lt;br /&gt;
&lt;br /&gt;
V- Falten zeichnen sich durch das deutliche V aus. Das entsteht, wenn drei Bergfalten und drei Talfalten in einem Punkt zusammentreffen. V-Falten können sich in linearer Reihe unendlich über ein Blatt Papier fortsetzen. Meistens wirkt sich eine Technik auf alle Falten aus, so dass das Papier flach zusammengeschoben werden kann. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Processing_einfuehrung_adriana_folding.jpg|V-Falten&lt;br /&gt;
File:Processing_einfuehrung_adriana_folding2.jpg|V-Falten, gefaltet&lt;br /&gt;
File:Processing_einfuehrung_adriana_folding3.jpg|V-Falten, gefaltet&lt;br /&gt;
File:Processing_einfuehrung_adriana_foldingprinciple.jpg|Gleitspiegelung&lt;br /&gt;
File:Processing_einfuehrung_adriana_foldingprinciple2.jpg|Gleitspiegelung&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PROGRAM ==&lt;br /&gt;
[[Image:Processing einfuehrung final adriana.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
int count = 2;&lt;br /&gt;
int countX = 20+mouseX; &lt;br /&gt;
int countY = 20+mouseY; &lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size( 500, 500 );&lt;br /&gt;
  rectMode( CENTER );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  float corridoX = (mouseX/5)+width/countX;&lt;br /&gt;
  float corridoY = (mouseY/5)+height/countY;&lt;br /&gt;
  translate(corridoX/2, corridoY/2);&lt;br /&gt;
&lt;br /&gt;
  for (int i=0; i &amp;lt; countX; i++) {&lt;br /&gt;
    for (int j=0; j &amp;lt; countY; j++) {&lt;br /&gt;
&lt;br /&gt;
      float posX = i*corridoX;&lt;br /&gt;
      float posY = j*corridoY;&lt;br /&gt;
&lt;br /&gt;
      float distance = dist( posX, posY, mouseX, mouseY);&lt;br /&gt;
      float segmento = distance;&lt;br /&gt;
&lt;br /&gt;
      if (segmento &amp;gt;corridoX/2) {&lt;br /&gt;
        segmento = corridoY/2;&lt;br /&gt;
      }&lt;br /&gt;
      if (mousePressed == false) {&lt;br /&gt;
        drawOrnament( posX, posY, corridoX, corridoY);&lt;br /&gt;
        // drawFoldingLine( posX, posY, segmento );&lt;br /&gt;
        drawFoldingLineOther( posX, posY, corridoX, corridoY );&lt;br /&gt;
      }&lt;br /&gt;
      else {&lt;br /&gt;
        drawOrnament( posX, posY, corridoX, corridoY);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawFoldingLine(float x, float y, float segmento) {&lt;br /&gt;
  beginShape();&lt;br /&gt;
  stroke(100, 100);&lt;br /&gt;
  vertex(x-segmento, y);&lt;br /&gt;
  vertex(x, y-segmento);&lt;br /&gt;
  vertex(x+segmento, y);&lt;br /&gt;
  vertex(x, y-segmento);&lt;br /&gt;
  vertex(x-segmento, y);&lt;br /&gt;
  vertex(x, y+segmento);&lt;br /&gt;
  vertex(x+segmento, y);&lt;br /&gt;
  vertex(x, y+segmento);&lt;br /&gt;
  endShape();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawFoldingLineOther(float x, float y, float w, float h) {&lt;br /&gt;
  stroke(0);&lt;br /&gt;
  noFill();&lt;br /&gt;
  beginShape();&lt;br /&gt;
  // 01 upper left corner&lt;br /&gt;
  vertex( x - w/2, y - h/2 );&lt;br /&gt;
  // 02 center&lt;br /&gt;
  vertex( x, y );&lt;br /&gt;
  // 03 upper right corner&lt;br /&gt;
  vertex( x + w/2, y - h/2 );&lt;br /&gt;
  endShape();&lt;br /&gt;
&lt;br /&gt;
  beginShape();&lt;br /&gt;
  // 04 center left&lt;br /&gt;
  vertex( x - w/2, y );&lt;br /&gt;
  // 05 bottom center&lt;br /&gt;
  vertex( x, y + h/2 );&lt;br /&gt;
  // 06 center right&lt;br /&gt;
  vertex( x + w/2, y );&lt;br /&gt;
  endShape();&lt;br /&gt;
  stroke(255, 40, 40, 70);&lt;br /&gt;
  line( x - w/2, y - h/2, x - w/2, y );&lt;br /&gt;
  line( x, y, x, y + h/2 );&lt;br /&gt;
  line( x, y, x, y + h/2 );&lt;br /&gt;
  line( x, y, x, y + h/2 );&lt;br /&gt;
  line( x - w/2, y + h/2, x - w/2, y );&lt;br /&gt;
  line( x + w/2, y - h/2, x + w/2, y );&lt;br /&gt;
  line( x, y, x, y + h/2 );&lt;br /&gt;
  line( x, y, x, y - h/2 );&lt;br /&gt;
  endShape();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawOrnament(float x, float y, float w, float h) {&lt;br /&gt;
  beginShape();&lt;br /&gt;
  noStroke();&lt;br /&gt;
  fill(20, 10, 110, 40); &lt;br /&gt;
  vertex(x-w/2, y-h/2);&lt;br /&gt;
  vertex(x+w/2, y-h/2);&lt;br /&gt;
  vertex(x-w/2, y+h/2);&lt;br /&gt;
  vertex(x+w/2, y+h/2);&lt;br /&gt;
  endShape();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void keyPressed() {&lt;br /&gt;
  saveFrame(&amp;quot;Screenshot###.jpg&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Adriana Cabrera &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_ball.png&amp;diff=44545</id>
		<title>File:New ball.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_ball.png&amp;diff=44545"/>
		<updated>2012-09-20T13:03:07Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* Source: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
iOS Development &lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Adriana Cabrera &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Concept of &#039;&#039;&#039;magic Ball 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  My Magic Ball 8 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This app is inspired in a classical game Magic 8 Ball by Albert C. Carter, to create a program in iOS , which  can be used for fortune-telling or seeking advice. &lt;br /&gt;
&lt;br /&gt;
How can be use the app&lt;br /&gt;
Essentially the front view of the ball is the number 8, after the user  formulate a yes  or no question, and shake the iPhone , then the ball will come with the expected answer.&lt;br /&gt;
&lt;br /&gt;
In this simulation each of the 20 faces has an affirmative, negative, or non-committal statement ,  which function with a random factor. &lt;br /&gt;
&lt;br /&gt;
Need to make a decision? Don&#039;t drop the ball! Consult the Magic 8-Ball anytime you need fast, fun guidance. :)&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:NewBall.jpg&amp;diff=44543</id>
		<title>File:NewBall.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:NewBall.jpg&amp;diff=44543"/>
		<updated>2012-09-20T12:54:18Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: uploaded a new version of &amp;amp;quot;File:NewBall.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:NewBall.jpg&amp;diff=44542</id>
		<title>File:NewBall.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:NewBall.jpg&amp;diff=44542"/>
		<updated>2012-09-20T12:53:19Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_ball.png&amp;diff=44536</id>
		<title>File:New ball.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_ball.png&amp;diff=44536"/>
		<updated>2012-09-20T03:59:03Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: uploaded a new version of &amp;amp;quot;File:New ball.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
iOS Development &lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Adriana Cabrera &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Concept of magic Ball 8&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_ball.jpg&amp;diff=44535</id>
		<title>File:New ball.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_ball.jpg&amp;diff=44535"/>
		<updated>2012-09-20T03:52:15Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: uploaded a new version of &amp;amp;quot;File:New ball.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Pami0466</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevI_SS12&amp;diff=44533</id>
		<title>IFD:IOSDevI SS12</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevI_SS12&amp;diff=44533"/>
		<updated>2012-09-20T03:47:57Z</updated>

		<summary type="html">&lt;p&gt;Pami0466: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Iosdev_newTeaserpic.jpg|right|320px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Programming for iPhone, iPad und iPod Touch&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 3 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesdays, 13:30 until 16:00 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday, 17.4.&lt;br /&gt;
&lt;br /&gt;
  IMPORTANT: This is the first part of a two-term Fachmodul!&lt;br /&gt;
  It is expected that participants attend both courses.&lt;br /&gt;
&lt;br /&gt;
Gerade als die Schlagworte &amp;quot;ubiquitäres Computing&amp;quot; und &amp;quot;Augmented Reality&amp;quot; trotz immer leistungsfähigeren mobilen Endgeräten ihren Glanz zu verlieren scheinen, sind die iOS Geräte und das iPad dabei, diese Begriffe mit neuem Leben zu füllen: Nicht nur in Bedienung und User Interface werden neue Maßstäbe gesetzt, vor allem die auf den Absatz von Applikationen ausgerichtete Konzeption der Gerätefamilie und eine gut durchdachte Entwicklungsumgebung befördert Rekordzahlen an Software-Neuerscheinungen im App Store. 2010 gab es nur ein Tablet: das iPad. Die Absatzzahlen der iPhones haben sich von 2009 zu 2010 verdoppelt und die Berufsaussichten für iOS Entwickler sind im Moment glänzend.&lt;br /&gt;
&lt;br /&gt;
Dieses Fachmodul zollt dieser Entwicklung Anerkennung und gibt Einblick in die Programmierung für iOS 5.x. Die Einführung des Kurses in Objective-C 2.0, die Vorstellung der wichtigsten Frameworks sowie der Entwicklungsumgebung Xcode / Interface Builder sind übrigens in weiten Teilen auch für native OS X Anwendungen gültig.&lt;br /&gt;
&lt;br /&gt;
Im Lauf des Werkmoduls soll eine kleine Applikation umgesetzt werden (Medienkunst, Experiment, Game, Utility…). Verknüpfungen mit Semesterprojekten und das Zusammenfinden in Teams von Programmierern und Designern sind ausdrücklich erwünscht. Ein spezieller Developer Account mit Zertifikat für teilnehmende Studenten ist vorhanden; damit können Anwendungen auch ohne weitere Kosten auf den eigenen Geräten getestet werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Das Fachmodul richtet sich sowohl an Studierende der Medieninformatik als auch der Medienkunst/Mediengestaltung und Gestaltung, die sich mit mobilen Anwendungen für iOS Geräte (iPhones, iPod Touch und iPad Geräten) technisch beschäftigen und künstlerisch auseinandersetzen wollen. Der Kurs stellt die beiden grundsätzlichen Möglichkeiten (Web-Apps und ObjC-Apps) vor. Dabei liegt der Schwerpunkt auf nativen Applikationen, die mit Objective-C programmiert werden.&lt;br /&gt;
&lt;br /&gt;
Themen des Kurses sind:&lt;br /&gt;
* Einführung in Objective-C 2.0 &lt;br /&gt;
* Übersicht Cocoa Touch: iOS 5 Frameworks (UIKit, Foundation…)&lt;br /&gt;
* Einführung in die Entwicklungsumgebung Xcode 4&lt;br /&gt;
* Generelle Programmierkonzepte der objektorientierten Objective-C Sprache und des Cocoa-Touch Frameworks&lt;br /&gt;
* Künstlerische Auseinandersetzung mit dem Medium und Fragen der Interaktion&lt;br /&gt;
&lt;br /&gt;
Als Voraussetzung für dieses Fachmodul ist aufgrund der erhöhten Komplexität (Umgang mit einer höheren objektorientierten Programmiersprache) die Vorkenntnis einer (beliebigen) Programmiersprache erforderlich. &lt;br /&gt;
Außerdem wird für die Entwicklung ein eigener Mac Rechner mit Intel-Prozessor und OS X 10.7 benötigt.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs wird auf Englisch abgehalten.&lt;br /&gt;
&lt;br /&gt;
== English Description ==&lt;br /&gt;
Just as the buzzwords &amp;quot;Ubiquitous Computing&amp;quot; and &amp;quot;Augmented Reality&amp;quot; are beginning to lose their thrilling denotation, the iPhone and especially the iPad is becoming an exciting platform to set standards - not only regarding the user interface, but also with its application based paradigm and a well-thought development environment. In 2010 there was just one tablet available: the iPad. And the career prospects for iOS developers are certainly very promising.&lt;br /&gt;
&lt;br /&gt;
This module is paying tribute to this progress and is aiming to give an insight into programming concepts for iOS 5 incl. Objective-C 2.0, the related iOS frameworks and the Xcode IDE (which is - by the way - also valid in most parts for application development for the Mac OS X operating system).&lt;br /&gt;
&lt;br /&gt;
At the end of this course, students should have developed a small (!) application (media art, experiment, game, utility...). Combinations with semester projects and teamwork between artists/designers and programmers are very welcome. All participants may access a University&#039;s iPhone Developer Account, that enables us to test applications on devices without further expenses.&lt;br /&gt;
&lt;br /&gt;
The Module is open for Media-Systems, MediaArts &amp;amp; Design and the Design Faculty. Because of the advanced topics, it is required to have knowledge of at least one programming language (the concepts of variables, functions, arrays etc... should be known). To develop for iOS, an Intel-based Mac running Mac OS X 10.7 is required. Unfortunately we have no iOS devices to lend, so if you don&#039;t want to be restricted to the simulator, you should also have a iOS device (iPhone, iPod Touch, iPad).&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[iOS]], [[iPhone]] &amp;amp; [[iPad]] (General, App Showcase)&lt;br /&gt;
* [[iOS Coding Resources and Tools]] - incl. 3rd Party Frameworks, Templates, Open Source Projects &amp;amp; Classes...&lt;br /&gt;
* [[IPhoneDev|iOS Development Setup]] (SDK-Download, App-Signing How-To)&lt;br /&gt;
** [[Application Types]]&lt;br /&gt;
*** Immersive, Productivity, Utility&lt;br /&gt;
*** View-Based, Quartz 2d, OpenGL&lt;br /&gt;
** [[Xcode]]&lt;br /&gt;
** [http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Introduction/Introduction.html Interface Builder]&lt;br /&gt;
** [[Debugging]]&lt;br /&gt;
* [[Objective-C]] 2.0&lt;br /&gt;
** [http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/ObjectiveC/Articles/ocDefiningClasses.html ObjC Classes]&lt;br /&gt;
** [[ObjC-Memory Management]] &amp;amp; [[ARC]]&lt;br /&gt;
* [[Cocoa Design Patterns]]&lt;br /&gt;
** [[Messaging]] (Methods, Subclassing, Delegation, Notification...)&lt;br /&gt;
** [[Target-Action-Paradigm]]&lt;br /&gt;
** [[MVC]] (Model / View / Controller)&lt;br /&gt;
** [[KVC]] (Key-Value-Coding)&lt;br /&gt;
* [[Cocoa Touch]] - the iPhoneOS Frameworks&lt;br /&gt;
** [[Foundation Classes]] (NSNumber, NSString, NSArray…)&lt;br /&gt;
** [[UIKit Classes]] (UIApplication, UIView, UIViewController, UITouch ...)&lt;br /&gt;
** ViewControllers: Navigation Controller, TabBar Controller, TableView Controller, ...&lt;br /&gt;
** TableViews&lt;br /&gt;
** ... (see Syllabus for further topics)&lt;br /&gt;
* [http://developer.apple.com/technologies/iphone/whats-new.html#api What&#039;s new in iOS]&lt;br /&gt;
* Einführung in [[Systemtheorie|kybernetische Systemtheorie]] als Interaktionsmodell&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
Below you find a documentation of the Student&#039;s Projects:&lt;br /&gt;
* [[/Projects/Example|Example Project]] (Please duplicate this example link and add your project)&lt;br /&gt;
* [[Dianna M. -- Appropriator]]&lt;br /&gt;
* [[Adriana Cabrera. -- My Magic Ball 8 ]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Access to a Intel-Mac running 10.7.&lt;br /&gt;
** We have one Mac Mini available. Please get in touch with Michael!&lt;br /&gt;
* An iOS Device (iPhone, iPod Touch, iPad) &lt;br /&gt;
** It&#039;s possible to develop without device (Simulator) &lt;br /&gt;
* Previous knowledge of at least one programming language (e.g. C or JAVA)&lt;br /&gt;
&lt;br /&gt;
If you have questions, please send an eMail!&lt;br /&gt;
&lt;br /&gt;
== Registration Procedure ==&lt;br /&gt;
To register for the course, please send an eMail to Michael.Markert (at) uni-weimar.de incuding the following informations:&lt;br /&gt;
* Name&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung (eg. PV27 or PV29)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted)&lt;br /&gt;
&lt;br /&gt;
Sollte es mehr als 20 Bewerber geben, entscheidet die Reihenfolge des Eingangs, die gleichzeitige Teilnahme an begleitenden Semesterprojekten der Professur Interface Design und das Fachsemester (evtl. letzte Chance zur Kursbelegung) über die Aufnahme in den Kurs.&lt;br /&gt;
&lt;br /&gt;
== Leistungsnachweis ==&lt;br /&gt;
Regelmäßige und aktive Teilnahme, Kompilierung der Demos sowie die Umsetzung einer Projektidee, entweder als Web-App (online) oder als native Anwendung sowie eine begleitende und abschließende Dokumentation im Wiki mit Kurzpräsentation im Rahmen des Kurses.&lt;br /&gt;
Eventuell fließen auch die Ergebnisse von kleinen Kurztests mit in die Bewertung ein.&lt;br /&gt;
&lt;br /&gt;
Grading:&lt;br /&gt;
* Attendance (25%)&lt;br /&gt;
* Brief Documentation of an app (30%)&lt;br /&gt;
* Realisation of the concept, at least partially (45%)&lt;br /&gt;
** Technical Design (15%)&lt;br /&gt;
** Interaction Design (15%)&lt;br /&gt;
** Visual/Acoustic Design (15%)&lt;br /&gt;
* Wiki-Bonus (10%)&lt;br /&gt;
&lt;br /&gt;
== Zielgruppe ==&lt;br /&gt;
Das Werkmodul richtet sich an Studierende aller Fachrichtungen, die sich mit Anwendungen für iPhones, iPads bzw. iPod Touch Geräten technisch beschäftigen und künstlerisch auseinandersetzen wollen, insbesondere an:&lt;br /&gt;
* Master-Studenten der Medienkunst/Mediengestaltung&lt;br /&gt;
* Master-Studenten der Medieninformatik&lt;br /&gt;
* Master-Studenten des postgradualen Studiengangs Media-Architecture&lt;br /&gt;
* Diplom-Studenten der Gestaltung&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
This is a preliminary syllabus, there will be changes according to the needs of the student&#039;s projects&lt;br /&gt;
# 17.04. Intro, Showcase, Application Types, iOS, Xcode, Interface Builder, Target/Action Demo&lt;br /&gt;
# 24.04. Designing for iOS, Objective-C 2.0, Datatypes&amp;lt;br/&amp;gt;&amp;lt;del&amp;gt;01.05. No class&amp;lt;/del&amp;gt; (Public Holiday!)&lt;br /&gt;
# 08.05. Objective-C 2.0, Properties, Object Oriented Programming, Classes &amp;amp; Instances, Project Talk&lt;br /&gt;
# 15.05. Memory Management &amp;amp; ARC, Object Lifecycle, Xcode in depth, Debugging Demo&lt;br /&gt;
# 22.05. Foundation Overview, UIKit Overview, UIWebView Demo&lt;br /&gt;
# 29.05. MVC, View Controllers, Navigation- &amp;amp; TabBar Controller&lt;br /&gt;
# 05.06. Cocoa Design Patterns I (MVC, Target-Action, DataSources, Delegates, KVC/KVO, Notifications ...)&lt;br /&gt;
# 12.06. Cocoa Design Patterns II (Categories, Singletons, Protocols: ModalViews), Blocks&lt;br /&gt;
# 19.06. TextInput (TextInput Delegation, UIPasteboard &amp;amp; Localisation), UIImagePicker (Photo &amp;amp; Camera Access)&lt;br /&gt;
# 26.06. Timers, Data &amp;amp; Persistance (UserPreferences, Settings, NSCoder &amp;amp; NSKeyedArchiver, SQLite, CoreData), Project Talk&lt;br /&gt;
# 03.07. Shake, Xcode Tipps &amp;amp; Tricks, Project Talk&lt;br /&gt;
# 10.07. TableViews, Project Talk&lt;br /&gt;
# To be continued in iOS Dev II next term: Views, Coordinate Space, ScrollViews, Core Animation, Views &amp;amp; Drawing, Audio, Video, Custom Table Cells, Touch Events, Multi-Touch, Gestures, Location, Maps, CoreMotion &amp;amp; Accelerometer, Undo, Blocks, Multitasking, Quick Overview: Gamekit, Instruments, Unit Testing, what&#039;s new in iOS, Battery Life &amp;amp; Power Management, Performance (Memory Usage, Leaks, Autorelease, Threads vs. Blocks)&amp;lt;br/&amp;gt;Bonjour &amp;amp; Networking&amp;lt;br/&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
# 20.09. Final Deadline (see below)&lt;br /&gt;
&lt;br /&gt;
Hand-in of the results:&lt;br /&gt;
* Brief documentation here in the Wiki with one to three screenshots and short explanation&lt;br /&gt;
* (Maybe) 2-min presentation at the [[IFD:Showreel2012|IFD:Showreel]] &lt;br /&gt;
* and (via E-Mail or Download-Link): compilable, open Xcode project file (please delete the intermediate build folder!), Deadline is the 20.09.2012.&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
Weitere Literatur- und Links finden sich in den jeweiligen Untersektionen.&lt;br /&gt;
&lt;br /&gt;
=== Official ===&lt;br /&gt;
* [http://developer.apple.com/iphone/manage/overview/index.action Bauhaus-iOS @ developer.apple.com]&lt;br /&gt;
* Apple&#039;s User Interface Guidelines for the iPhone Plattform: [http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html User Experience]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/navigation/index.html iOS Reference Library]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/000-Introduction/introduction.html iOS Development Guide] - Introduction&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html iOS Programming Guide]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials &amp;amp; Online-Courses ===&lt;br /&gt;
* &#039;&#039;&#039;[http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968 iTunes U: Stanford Programming iPhone Course]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://developer.apple.com/videos/ Apple Developer Videos]&#039;&#039;&#039; (for registered developers)&lt;br /&gt;
* [http://icodeblog.com/2008/07/26/iphone-programming-tutorial-hello-world/ iCodeBlog iPhone Tutorials]&lt;br /&gt;
* [http://www.idev101.com/ iOS Development 101]&lt;br /&gt;
&lt;br /&gt;
=== Literatur ===&lt;br /&gt;
* &#039;&#039;&#039;O&#039;Reilly: [http://www.headfirstlabs.com/books/hfiphonedev/ Head First iPhone Development], ISBN 978-0-596-80354-4&#039;&#039;&#039;&lt;br /&gt;
* O&#039;Reilly &amp;amp; MAKE: iPhone Open Application Development, ISBN 9780596516642&lt;br /&gt;
* O&#039;Reilly iPhone Game Development: Paul Zirkle &amp;amp; Joe Hogue, ISBN 978-0-596-15985-6&lt;br /&gt;
* Beginning iPhone Development: Dave Mark, Jeff LaMarche, ISBN 978-1430224594&lt;br /&gt;
* iPhone SDK Programming, Advanced Mobile Development: Maher Ali, ISBN 978-0-470-68398-9&lt;br /&gt;
* iPhone Advanced Projects: Apress, ISBN 978-1430224037&lt;br /&gt;
* iPhone Design Award Winning Projects: Apress, ISBN 978-1-4302-7235-9 &amp;amp; eBook ISBN 978-1-4302-7234-2&lt;br /&gt;
* Beginning iPhone SDK Programming with Objective-C, Wei-Meng Lee, ISBN 978-0470500972&lt;br /&gt;
* Pragmatic iPhone 3.0 SDK Development: Bill Dudney &amp;amp; Chris Adamson. ISBN 978-1-93435-625-8&lt;br /&gt;
* Web-Applications: Professional iPhone and iPod Touch Programming - Building Applications for Mobile Safari, ISBN 978-0-470-25155-3&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich! Beim Privatkauf englischsprachiger Literatur bitte beachten, dass diese nicht der deutschen Buchpreisbindung unterliegt (z.B. Head First iPhone Dev im Januar 2010 bei Thalia 48,-, bei Amazon 27,-)!&lt;br /&gt;
&lt;br /&gt;
Teile der o.g. Literatur werden für die Teilnehmer des Kurses auf [http://elearning.uni-weimar.de Metacoon] digital verfügbar sein.&lt;br /&gt;
&lt;br /&gt;
{{Template:iPhoneDev}}&lt;br /&gt;
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		<updated>2012-07-13T11:37:12Z</updated>

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