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	<updated>2026-04-27T03:48:45Z</updated>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Beings_and_Machines&amp;diff=136795</id>
		<title>GMU:Beings and Machines</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Beings_and_Machines&amp;diff=136795"/>
		<updated>2023-11-20T22:24:09Z</updated>

		<summary type="html">&lt;p&gt;Nielek: Added a Hogger Interface Workshop section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beings and Machines.jpg|thumb|608x608px]]&lt;br /&gt;
The project module introduces into media that moderate the living and the digital. We look into environments in their diverse natures, and how various actors live in them, network and relate to each other. The aim is to develop interfaces, methods and practices that enable such communication between different actors. The project addresses both questions of craftsmanship in the use of sensors as well as the performative use of media as an enactment of a writing of history and culture of technologies. In the end, our physicality is and remains the central point of orientation and the measure of reference and evaluation. Subjectivity - experienced as artistic expression - remains an essential measure for artefacts in the making. But addressing the subjectivity of the other person also means taking their interests into account and planning for them.  &lt;br /&gt;
&lt;br /&gt;
On this basis we want to thematize ideological questions that arise from the narratives of performance with media and how these can be brought into a non-violent relation and strategy to and in the present.&lt;br /&gt;
&lt;br /&gt;
The project expects participants to conceive and elaborate a self-defined work, but also offers numerous literature and digressions on the topic. &lt;br /&gt;
&lt;br /&gt;
Students are expected to be able and willing to work in a self-organized manner and to actively engage in the discourses of the module. &lt;br /&gt;
&lt;br /&gt;
A prerequisite is prior enrollment in a specialized module with the co-workers of GMU or the Interface Design Professorship. &lt;br /&gt;
&lt;br /&gt;
An accompanying course of the modules of the professorship is recommended.&lt;br /&gt;
&lt;br /&gt;
====== Syllabus ======&lt;br /&gt;
&#039;&#039;&#039;each Monday we have lecture time at DBL at 15.15&#039;&#039;&#039;&lt;br /&gt;
# 10.10.2023: Informal meeting for coffee...&lt;br /&gt;
# 17.10.2023: First official meeting, introduction, Topics, lecture&lt;br /&gt;
# 24.10.2023: Your short presentations (recent works, plans for the semester)&lt;br /&gt;
# 31.10.2023: Holiday, no meeting&lt;br /&gt;
# 07.11.2023: &#039;&#039;&#039;You should present your concept and a workplan for the semester!&#039;&#039;&#039;&lt;br /&gt;
# 14.11.2023: Start with your lectures related to your topic&lt;br /&gt;
# 21.11.2023: &lt;br /&gt;
# 27.11.2023: 15.15 at DBL: Workshop with Daniel Wessolek&lt;br /&gt;
# 28.11.2023:&lt;br /&gt;
# 05.12.2023: &lt;br /&gt;
# 12.12.2023: &#039;&#039;&#039;Midterm Presentations&#039;&#039;&#039;&lt;br /&gt;
# 19.12.2023&lt;br /&gt;
# 08.01.2024-11.01: class in Siegmundsburg: Excursion to Siegmundsburg and Jena with Dr. Klaus Fritze&lt;br /&gt;
# 16.01.2024:&lt;br /&gt;
# 23.01.2024:&lt;br /&gt;
# 30.01.2024:&lt;br /&gt;
# 06.02.2024: Final presentation&lt;br /&gt;
&lt;br /&gt;
====== Artworks in presentations related to the course ======&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Moodle!&lt;br /&gt;
&lt;br /&gt;
====== Hogger Interface Workshop [(27.11.2023) with Daniel Wessolek] ======&lt;br /&gt;
Sensors are great, but how do we collect their data? On the one hand, there is the classical data-logging approach of saving it all on e.g. a SD-card, on the other hand we can have on-the-fly data transmission over the Open Sound Control (OSC) protocol to a client. Regardless of which way you prefer, in this workshop we will be working on the interface design of a new open hardware project going by the name of &#039;&#039;&#039;Hogger&#039;&#039;&#039;. To hog things is normally not considered polite, but the Hogger is an data-logger, so it is o.k. in this case.&lt;br /&gt;
&lt;br /&gt;
We will split in groups to think collectively about concrete scenarios, how you would use the Hogger, what the specific interface for your usage scenario should look like, where and how you would attach it, deal with the weather, battery limitations etc. &lt;br /&gt;
&lt;br /&gt;
Does it need a display for you purpose? How do you adjust the settings, the interval, or maybe the IP port? With a rotary encoder? Buttons? We will find out together!&lt;br /&gt;
&lt;br /&gt;
====== Drawing examples for concepts ======&lt;br /&gt;
&lt;br /&gt;
* https://www.gansterer.org/&lt;br /&gt;
* https://www.adelheidmers.org/&lt;br /&gt;
* https://www.suzannetreister.net/&lt;br /&gt;
* https://www.tomasschmit.com/&lt;br /&gt;
* Carthographies of Time: A History of the Timeline ISBN 9781568987637&lt;br /&gt;
* Birgit Schneider, Christoph Ernst, Jan Wöpking: Diagrammatik-Reader; Grundlegende Texte aus Theorie und Geschichte ISBN 9783110380309&lt;br /&gt;
======Materials======&lt;br /&gt;
&lt;br /&gt;
*[https://monoskop.org/log/?p=567 W. Ross Ashby: Design for a Brain]&lt;br /&gt;
*[https://monoskop.org/log/?p=506 Stafford Beer: Designing Freedom]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cymMEKrKoh0 Katherine Hayles on Cybernetics]&lt;br /&gt;
*James Bridle: Ways of Being  ISBN 9780141994260&lt;br /&gt;
*[https://peterasaro.org/writing/Asaro_Dissertation.pdf Peter Asaro: On the Origins of the Synthetic Mind: Working Models, Mechanisms, and Simulations] [https://journals.univie.ac.at/index.php/oezg/article/view/3917/3664 german version]&lt;br /&gt;
*Donna Haraway: Staying with the Trouble. Making Kin in the Chthulucene &amp;lt;nowiki&amp;gt;ISBN 978-0822362241&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*Lynn Margulis: Symbiotic Planet: A New Look At Evolution ISBN 978-0465072729&lt;br /&gt;
*[https://www.hausderkunst.de/en/eintauchen/inside-other-spaces-environments Inside Other Spaces. Environments by Women Artists 1956 – 1976]&lt;br /&gt;
*[https://georgtrogemann.de/wp-content/uploads/2021/04/CodeArt-first-chapter.pdf Georg Trogemann, Code@Art first chapter]&lt;br /&gt;
*[https://mitp-arch.mitpress.mit.edu/the-architecture-machine The Architecture Machine]&lt;br /&gt;
*[https://www.google.com/search?q=turtle+robotics+walter+grey&amp;amp;client=firefox-b-d&amp;amp;sca_esv=567971749&amp;amp;ei=EfsPZarHI7TAlAafxb24DA&amp;amp;ved=0ahUKEwjqk4TG8cKBAxU0IMUKHZ9iD8cQ4dUDCA8&amp;amp;uact=5&amp;amp;oq=turtle+robotics+walter+grey&amp;amp;gs_lp=Egxnd3Mtd2l6LXNlcnAiG3R1cnRsZSByb2JvdGljcyB3YWx0ZXIgZ3JleTIFECEYoAEyBRAhGKABMgUQIRigATIIECEYFhgeGB1IxmxQuA1Y3GFwAXgBkAEAmAGLAaAB4gmqAQQxMy4yuAEDyAEA-AEBwgIKEAAYRxjWBBiwA8ICChAuGIoFGLADGEPCAgoQABiKBRiwAxhDwgIHEAAYExiABMICCBAAGBYYHhgTwgIKEAAYFhgeGBMYCsICBxAAGA0YgATCAgYQABgeGA3CAgYQABgWGB7CAgoQABgWGB4YDxgTwgIFEAAYogTiAwQYACBBiAYBkAYK&amp;amp;sclient=gws-wiz-serp#fpstate=ive&amp;amp;vld=cid:085b936b,vid:lLULRlmXkKo,st:0 Turtles by William Grey Walter]&lt;br /&gt;
*[https://granta.com/erotics-of-rot/ Elvia Wilk This Compost]&lt;br /&gt;
*[http://www.ccru.net/index.htm Cybernetic Culture Research Unit] &lt;br /&gt;
*[https://www.informatik.uni-hamburg.de/TGI/forschung/projekte/sozionik/journal/2/psi2.pdf Synthetische Psychologie und Braitenberg] &lt;br /&gt;
*[http://bioresearch.wdka.nl/wp-content/uploads/2020/05/GreenLight_TowardArtE_GeorgeGessert.pdf Green Light by George Gessert] &lt;br /&gt;
&lt;br /&gt;
======Recommended Artists======&lt;br /&gt;
&lt;br /&gt;
*[http://adamwbrown.net/ Adam Brown]&lt;br /&gt;
*[http://heavythinking.org/ Verena Friedrich]&lt;br /&gt;
*[http://www.agnes-meyer-brandis.de/ Agnes Meyer-Brandis] [[http://www.blubblubb.net/OneTreeID/index.html One Tree ID]], [[http://www.blubblubb.net/mga/index.html The Moon Goose Analogue]] and others...&lt;br /&gt;
*[https://www.adachitomomi.com/ Tomomi Adachi] &lt;br /&gt;
*[https://niklasroy.com/ Niklas Roy] [[https://niklasroy.com/20windmills/ Windmills]]&lt;br /&gt;
*[https://www.felipecastelblanco.com/ Felipe Castelblanco] [[https://vimeo.com/782667500/fb0ccecdb8 Video Reporte por Ñambi Rimai Colectivo de Medios: Quemas de Páramo en el Pueblo Quillacinga]], [[https://vimeo.com/715583135 La Jungla Amazónica]]&lt;br /&gt;
*[https://geobodies.org/ Ursula Biemann]&lt;br /&gt;
*[https://www.theartstory.org/artist/clark-lygia/ Lygia Clark]&lt;br /&gt;
*[https://jennasutela.com/ Jenna Sutela]&lt;br /&gt;
*[https://hyungkoolee.com Hyungkoo Lee]&lt;br /&gt;
*[https://robertina.net/ Robertina Sebjanic] [[https://robertina.net/aurelia-1hz-proto-viva-sonification/ Aurelia 1-Hz]]&lt;br /&gt;
*[https://vimeo.com/neozoon Neozoon], [[https://vimeo.com/61511109 My BBY 8L3W] ]&lt;br /&gt;
* William Forsythe [https://synchronousobjects.osu.edu/&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* [http://iasl.uni-muenchen.de/links/GCA-III.2e.html Thomas Drehers Website on Computer Art]&lt;br /&gt;
* [https://tabitarezaire.com/ Tabita Rezaire] &lt;br /&gt;
&lt;br /&gt;
====== Participants ======&lt;br /&gt;
*[[User:Mojjo|Mojjo]]&lt;br /&gt;
*[[Stefffen]]&lt;br /&gt;
*[[Amy Zimber]]&lt;br /&gt;
*[[Betül Peker]]&lt;br /&gt;
*[[Mina Boylu]]&lt;br /&gt;
*[[parisa salimi]]&lt;br /&gt;
*[[Çağdaş Biber]]&lt;br /&gt;
*[[Gift Lalicha Lalitsasivimol]]&lt;br /&gt;
*[[Rebecca]]&lt;br /&gt;
*[[Sabah Elhadid]]&lt;br /&gt;
*[[Amelia]]&lt;br /&gt;
*[[rpsr]]&lt;br /&gt;
*[[Emil Torp|Emil]]&lt;br /&gt;
*[[Vivi Morais]]&lt;br /&gt;
*[[Jan Munske]]&lt;br /&gt;
*[[Cosmo Schueppel]]&lt;/div&gt;</summary>
		<author><name>Nielek</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels&amp;diff=69625</id>
		<title>IFD:All Hail The Pixels</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels&amp;diff=69625"/>
		<updated>2014-11-21T12:45:00Z</updated>

		<summary type="html">&lt;p&gt;Nielek: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Werkmodul/Fachmodul/[[:Category:Fachmodul|Fachmodul]][[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer(s):&#039;&#039; [[Martin Schied]],[[Frederic Gmeiner]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Every Second Friday (Schedule TBA), 13:30 until 20:30 h &amp;lt;!-- please respect [[Zeitraster]] --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 17.10.2014&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All hail the Pixels!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Square pixels, round pixels, megapixels, microcropixels. Pixel clowds&lt;br /&gt;
and pixel clowns. Hot pixels, cold pixels, dead pixels and their funerals.&lt;br /&gt;
&lt;br /&gt;
The pixelized physical computing course focuses on all kind of elements&lt;br /&gt;
that can be used or seen as pixels - be it in Architecture on facades,&lt;br /&gt;
interior design elements, street lighths or in an experimental display.&lt;br /&gt;
The course focuses on the prototyping of content displayable on pixels&lt;br /&gt;
and the realization aspect of pixel based systems.&lt;br /&gt;
&lt;br /&gt;
the course is divided into 4 megapixels:&lt;br /&gt;
&lt;br /&gt;
1. Grids and Pixels - What is a single pixel capable of and how are&lt;br /&gt;
pixels perceived in larger formations? What can be used as a pixel?&lt;br /&gt;
Generative Design of Patterns and repeating structures. Experimental&lt;br /&gt;
systems are done using the well known &amp;quot;Processing&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
2. Choreography - What can be done with the developed Systems? How can&lt;br /&gt;
you represent movements and patterns in a digital system? Concepts to&lt;br /&gt;
animate the structures and systems are developed.&lt;br /&gt;
&lt;br /&gt;
3. Spacial aspects and realizations. How to transfer digitally&lt;br /&gt;
prototyped concepts to a real object, e.g. a Building&#039;s Facade.&lt;br /&gt;
&lt;br /&gt;
4. Technical Prototype. How does an individual (Pix)Element work in&lt;br /&gt;
detail? Build one element as a physical working prototype. We will use&lt;br /&gt;
the Arduino environment and popular electromechanical components to make&lt;br /&gt;
them.&lt;br /&gt;
&lt;br /&gt;
The class is held by Frederic Gmeiner from Design Studio FELD and Martin Schied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
&lt;br /&gt;
Pixelbasiertes Gestalten und Grundlagen des Physical Computings.&lt;br /&gt;
Im Laufe des Semesters werden wir 4 Projektphasen durchlaufen:&lt;br /&gt;
&lt;br /&gt;
1. Raster: Was kann ein einzelnes Modul/Pixel/Baustein? Wie verhalten&lt;br /&gt;
sich viele im Zusammenspiel?&lt;br /&gt;
- Entwurf von generativen visuellen Mustern und repetitiven Strukturen&lt;br /&gt;
mit der Programmierungsumgebung &amp;quot;Processing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Choreographie: Was kann mit den einzelnen Systemen dargestellt werden?&lt;br /&gt;
- Formulierung von Bewegungsabläufen (Choreographien) und Ausprobieren&lt;br /&gt;
unterschiedlicher Strategien für die Animation der entwickelten Muster&lt;br /&gt;
und Strukturen.&lt;br /&gt;
&lt;br /&gt;
3. Räumliche Umsetzung: Wie lassen sich die skizzierten Entwürfe in den&lt;br /&gt;
realen Raum transferieren?&lt;br /&gt;
- Konzepte zur Übersetzung der Anordnung und der Bewegungsprinzipien in&lt;br /&gt;
eine räumlich-physische Umgebung (z.B. Hausfassade).&lt;br /&gt;
&lt;br /&gt;
4. Technischer Prototyp: Wie funktioniert ein einzelner Baustein im&lt;br /&gt;
Detail?&lt;br /&gt;
- Prototypenhafte Entwicklung einzelner Mechanik- und Elektronikbausteine welche von einem Mikrokontroller angesteuert werden.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
* [[/tba1/]]&lt;br /&gt;
* [[/tba2/]]&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
k.A.&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: martin.schied@uni-weimar.de&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation, documentation.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program&lt;br /&gt;
&lt;br /&gt;
== Email List ==&lt;br /&gt;
&lt;br /&gt;
Register for the [http://mg.medien.uni-weimar.de/mailman/listinfo/pixels pixels mailinglist]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
=== Workgroups ===&lt;br /&gt;
&lt;br /&gt;
Please sign up for a workgroup by replacing &amp;quot;Your name&amp;quot; and &amp;quot;Your email&amp;quot; with your name and mail address. Each group should not exceed five members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group A&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Gideon Bielewski&lt;br /&gt;
| gideon.bielewski@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Jonas Jülch&lt;br /&gt;
| jonas.juelch@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Andre Faupel&lt;br /&gt;
| andre.faupel@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Sorayya Akbaritakhtmeshloo&lt;br /&gt;
| sorayya.akbaritakhtmeshloo@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Hesam Jannesarsheykh Marjan&lt;br /&gt;
| jannesar.hesam@gmail.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group B&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Isil Onursal&lt;br /&gt;
| isil.onursal@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Emir Genc&lt;br /&gt;
| emir.genc@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Afroditi Manari&lt;br /&gt;
| afroditi.manari@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Dhora tego&lt;br /&gt;
| dhoratego@gmail.com&lt;br /&gt;
|-&lt;br /&gt;
| Majd Murad&lt;br /&gt;
| majdm@icloud.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group C&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Luanbo Zhang&lt;br /&gt;
| luanbo.zhang@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Xianzhi Zhang&lt;br /&gt;
| xianzhi.zhang@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Hain-Ruey Chan&lt;br /&gt;
| hain-ruey.chan@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group D&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Maria Estel&lt;br /&gt;
| maria.estel@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Carina Weiß&lt;br /&gt;
| carina.weiss@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Fernando Millán&lt;br /&gt;
| fernando.millan@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Rubab Paracha&lt;br /&gt;
| rubab.paracha@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Christoph Drews&lt;br /&gt;
| drews-christoph@web.de&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group E&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Carlos Ornelas&lt;br /&gt;
| carlos_aoa@hotmail.com&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group F&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| nielek&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
The classes will be held every second Week, detailed Schedule will be listed below soon:&lt;br /&gt;
&lt;br /&gt;
=== 17.10. - INTRODUCTION MEETING ===&lt;br /&gt;
&lt;br /&gt;
* Introduction&lt;br /&gt;
** Short self introduction&lt;br /&gt;
** Examples of different pixel projects&lt;br /&gt;
** What? Why? How?&lt;br /&gt;
** What you will learn in this class&lt;br /&gt;
* Questionnaire: What (technical) knowledge and experience do you have about programming and electronics? What do you want to learn?&lt;br /&gt;
* Installing Processing&lt;br /&gt;
* Mailingliste, Wiki, etc.&lt;br /&gt;
* Reading list &amp;amp;amp; (online) resources&lt;br /&gt;
* Processing Introduction&lt;br /&gt;
** P01 ShapesAndRelations&lt;br /&gt;
** P02 CustomFunctions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 07.11. - PIXELS, PATTERNS, RULES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is a single pixel capable of and how are pixels perceived in larger formations? What can be used as a pixel? Generative Design of Patterns and repeating structures. Experimental systems are done using the well known &amp;amp;quot;Processing&amp;amp;quot; environment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Review of Assignment I&lt;br /&gt;
&lt;br /&gt;
=== 14.11. - GRID, LAYOUT, DISTRIBUTION, STRUCTURE ===&lt;br /&gt;
&lt;br /&gt;
* Possible strategies:&lt;br /&gt;
** Formulate a (static) grid system&lt;br /&gt;
** Generate structures by dynamic parameters&lt;br /&gt;
** Using external images or structured data&lt;br /&gt;
&lt;br /&gt;
=== 28.11. - MOTION, CHOREOGRAPHY, STORIES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What can be done with the developed Systems? How can you represent movements and patterns in a digital system? Concepts to animate the structures and systems are developed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Principle: Using software to prototype motion and behaviour and use the very same system (or parts thereof) to control the movement of the physical installation (authoring system)&lt;br /&gt;
&lt;br /&gt;
Strategies: * Create animations by parameters * Environments / Systems (physics simulations, particle systems) * Using images / video as source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 12.12. - GETTING PHYSICAL ===&lt;br /&gt;
&lt;br /&gt;
* Methods and strategies to transfer the digital prototyped concepts to a real object / mechanism&lt;br /&gt;
* What to translate and how?&lt;br /&gt;
* Electronics introduction and Arduino&lt;br /&gt;
* Developing simple mechanical structures and principles&lt;br /&gt;
&lt;br /&gt;
=== 9.1. - PROTOTYPING ===&lt;br /&gt;
&lt;br /&gt;
=== 23.1. - PROTOTYPING, FINALIZING ===&lt;br /&gt;
&lt;br /&gt;
=== 6.2. - PRESENTATION &amp;amp; DOCUMENTATION ===&lt;br /&gt;
&lt;br /&gt;
== Research on existing &amp;quot;Pixel&amp;quot; Projects ==&lt;br /&gt;
&lt;br /&gt;
Upload your findings with a short description and a link to this page:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/ResearchPixelProjects/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Processing Code Examples ==&lt;br /&gt;
&lt;br /&gt;
All code examples which were demonstrated during the class meetings are listed on this subpage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/ProcessingSketches/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== ASSIGNMENT 1 - 17.10.2014 ===&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&amp;quot;Create three different patterns on paper and formulate these in code with properties using processing &amp;quot;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upload your image and code sketches to the wiki here: &#039;&#039;&#039;[[/Patterns/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ASSIGNMENT 2 - 07.10.2014 ===&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&amp;quot;Each group has to decide on a pattern and each member has to create his own version of it &amp;quot;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upload your image and code sketches to the wiki here: &#039;&#039;&#039;[[/designs/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141&lt;br /&gt;
* Casey Reas und Ben Fry: Processing, Mit Press, ISBN 978-0262182621&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
tba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:WS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Interface Design]]&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:WS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Interface Design]]&lt;/div&gt;</summary>
		<author><name>Nielek</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69127</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69127"/>
		<updated>2014-10-20T07:25:58Z</updated>

		<summary type="html">&lt;p&gt;Nielek: /* Nielek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
* SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo) [http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
* PIXELBOTS (Disney Research) [http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
* FLYFIRE (MIT Senseable City Lab) [http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
* SPAXELS (Ars Electronica Future Lab) [http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;/div&gt;</summary>
		<author><name>Nielek</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69126</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69126"/>
		<updated>2014-10-20T07:25:18Z</updated>

		<summary type="html">&lt;p&gt;Nielek: /* Nielek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
* SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo)&lt;br /&gt;
[http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
* PIXELBOTS (Disney Research)&lt;br /&gt;
[http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
* FLYFIRE (MIT Senseable City Lab)&lt;br /&gt;
[http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
* SPAXELS (Ars Electronica Future Lab)&lt;br /&gt;
[http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;/div&gt;</summary>
		<author><name>Nielek</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69125</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69125"/>
		<updated>2014-10-20T07:24:20Z</updated>

		<summary type="html">&lt;p&gt;Nielek: /* YOUR NAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo)&lt;br /&gt;
[http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
PIXELBOTS (Disney Research)&lt;br /&gt;
[http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
FLYFIRE (MIT Senseable City Lab)&lt;br /&gt;
[http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
SPAXELS (Ars Electronica Future Lab)&lt;br /&gt;
[http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;/div&gt;</summary>
		<author><name>Nielek</name></author>
	</entry>
</feed>