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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111250</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111250"/>
		<updated>2019-09-30T23:21:11Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency dependency for the controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + Oscillator section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar Oscillator Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered Oscillator. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + Oscillator Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three Oscillators,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|_vwCSt9Rva0|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111204</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111204"/>
		<updated>2019-09-30T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Mic + Oscillator Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency dependency for the controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + Oscillator section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar Oscillator Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered Oscillator. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + Oscillator Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three Oscillators,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111203</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111203"/>
		<updated>2019-09-30T22:16:31Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Drum Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency dependency for the controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + Oscillator section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar Oscillator Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered Oscillator. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + Oscillator Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111202</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111202"/>
		<updated>2019-09-30T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Oscillator Step Sequencers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency dependency for the controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + Oscillator section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar Oscillator Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + Oscillator Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111201</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111201"/>
		<updated>2019-09-30T22:15:35Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* Overall Randomness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency dependency for the controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + Oscillator section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + Oscillator Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111199</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111199"/>
		<updated>2019-09-30T22:14:18Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Mic + Oscillator Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + Oscillator Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111198</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111198"/>
		<updated>2019-09-30T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Oscillator Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111193</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111193"/>
		<updated>2019-09-30T22:06:47Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to the Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter, wich are partly connected to different inlets of the dac~&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Download here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
{{#ev:youtube|cvY_cdS-skc|560|left|thamos gen3009.pd|frame}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111132</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111132"/>
		<updated>2019-09-30T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* Overall Randomness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch.&lt;br /&gt;
This works through a threshold between the microphone input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111084</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111084"/>
		<updated>2019-09-30T19:42:48Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111083</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111083"/>
		<updated>2019-09-30T19:41:20Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* Final Patch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will start playing at random levels (sometimes distorted) before the fader movements kick in. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding Raspberry Pi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For now, the piezo microphone is simply attached to my table to make the patch within the raspberry play randomly according to the noises in my room.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111082</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111082"/>
		<updated>2019-09-30T19:20:07Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Mic + OSC Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Final Patch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will play at random levels. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111081</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111081"/>
		<updated>2019-09-30T19:15:00Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Mic + OSC Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will play at random levels. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;br /&gt;
&lt;br /&gt;
_______________________&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
_______________________&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111080</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111080"/>
		<updated>2019-09-30T19:13:51Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
_______________________&lt;br /&gt;
&lt;br /&gt;
[[:File:thamos gen3009.pd]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will play at random levels. This is a bug i couldn&#039;t fix, therefore the faders. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Thamos_gen3009.pd&amp;diff=111079</id>
		<title>File:Thamos gen3009.pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Thamos_gen3009.pd&amp;diff=111079"/>
		<updated>2019-09-30T19:13:34Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111074</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111074"/>
		<updated>2019-09-30T18:31:47Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes regarding the Patch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will play at random levels. I chose to exclude the overall tempo from randomness, but still it is adjustable.&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111069</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111069"/>
		<updated>2019-09-30T17:56:10Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* The Drum Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Section is partly modelled after a drum section from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC. For the Snare Sound i added a White Noise.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111067</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111067"/>
		<updated>2019-09-30T17:54:12Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I built a patch, which semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes in the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also, there’s a Markov Chain like random Section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, which is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This one is partly borrowed from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC (plus there is white noise added to the Snare)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, which counts 6 by default, is connected to Markov Chain’s random integer which is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111058</id>
		<title>GMU:Autonomous-Collaborative/Thomas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative/Thomas&amp;diff=111058"/>
		<updated>2019-09-30T17:44:10Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Semi- generative music&amp;#039;&amp;#039;&amp;#039; ==  I built a patch, wich semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Semi- generative music&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I built a patch, wich semi- generates music under the influence of an incoming audio signal. Semi- generative should mean, that it randomly picks on predefined notes, makes changes on the note length, rhythm parts and volumes of the instruments and effects. The notes however are predefined and the “Snare” remains&lt;br /&gt;
the only constant part of it to keep the output harmonic. All Sounds are built from cosine oscillators, with the exception of one sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overall Randomness&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch.&lt;br /&gt;
This works through a threshold between the microphone’s input and the Spigots, resulting in the mic’s input controlling the automated faders.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Also there’s a Markov Chain like random Section, wich randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + OSC section&lt;br /&gt;
&lt;br /&gt;
[[File:markov.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The OSC Step Sequencers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There’s two more or less similar OSC Step Sequencers, one for producing a flute type of sounds and one for the bass sounds.&lt;br /&gt;
They mainly differ in the set frequencies  for having high and low notes.&lt;br /&gt;
Both are connected to a pseudo random integer, wich is connected to the metronome and set to a range of 60.&lt;br /&gt;
This range has far more numbers (notes), than the sequencers can select from, resulting in random note lengths.&lt;br /&gt;
The flute- like Step Sequencer passes one signal (mono) to a delay line, producing a bouncy stereo effect with the&lt;br /&gt;
original output.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC STEP SEQUENCER.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Drum Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This one is partly borrowed from a live coding video from [https://www.youtube.com/watch?v=jADuLtsFqkk Gabriel Vinacca].&lt;br /&gt;
Kick and Snare are generated from a filtered OSC (plus there is white noise added to the Snare)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.04.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
the Hi Hat is generated through a sawtooth oscillator. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.05.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The Kick, wich counts 6 by default, is connected to Markov Chain’s random integer wich is also set to high, &lt;br /&gt;
resulting unforeseeable pauses within the rhythm. Along with the drums section comes a reverb line, an automated delay line and an automated high cut filter,&lt;br /&gt;
for more auditive diversity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Mic + OSC Section&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This Sections takes the Microphone input and and adds three different midi values sent to three OCS,&lt;br /&gt;
one of them randomised from the Markov Chain. This gives a responsive, windy type of sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.22.00.png&amp;diff=111057</id>
		<title>File:Screenshot 2019-09-30 at 19.22.00.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.22.00.png&amp;diff=111057"/>
		<updated>2019-09-30T17:22:44Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.10.58.png&amp;diff=111056</id>
		<title>File:Screenshot 2019-09-30 at 19.10.58.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.10.58.png&amp;diff=111056"/>
		<updated>2019-09-30T17:11:50Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SWITCH.gif&amp;diff=111055</id>
		<title>File:SWITCH.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SWITCH.gif&amp;diff=111055"/>
		<updated>2019-09-30T17:08:39Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Markov.gif&amp;diff=111054</id>
		<title>File:Markov.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Markov.gif&amp;diff=111054"/>
		<updated>2019-09-30T17:08:37Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AUTOMATED_FADER.gif&amp;diff=111053</id>
		<title>File:AUTOMATED FADER.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AUTOMATED_FADER.gif&amp;diff=111053"/>
		<updated>2019-09-30T17:08:29Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.04.43.png&amp;diff=111052</id>
		<title>File:Screenshot 2019-09-30 at 19.04.43.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.04.43.png&amp;diff=111052"/>
		<updated>2019-09-30T17:08:27Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.05.06.png&amp;diff=111051</id>
		<title>File:Screenshot 2019-09-30 at 19.05.06.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2019-09-30_at_19.05.06.png&amp;diff=111051"/>
		<updated>2019-09-30T17:08:24Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OSC_STEP_SEQUENCER.png&amp;diff=111050</id>
		<title>File:OSC STEP SEQUENCER.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OSC_STEP_SEQUENCER.png&amp;diff=111050"/>
		<updated>2019-09-30T17:03:47Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=111008</id>
		<title>GMU:Autonomous-Collaborative</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=111008"/>
		<updated>2019-09-29T16:58:33Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Lecturer:&#039;&#039; [[GMU:Max Neupert|Max Neupert]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;  Weekly: 08.04.-17.06. Mondays, 09:15-12:30, and extra block: 07.+08.06. 10:00-16:45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]],  [[Marienstraße 7b/204|Raum 204]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;  April 8th 09:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Autonomous &amp;amp;mdash; Collaborative. Auditory interaction on embedded systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the ubiquity of smart phones, the internet of things to Eurorack synthesizers: Linux running on miniature computers is playing an ever extending role and is present in every day life as well as in obscure special interest scenes.&lt;br /&gt;
In the class &amp;quot;Autonomous - Collaborative&amp;quot; we design conceptual and applied interactions with microphones and speakers. The units based on a RaspberryPi can interact and communicate with itself, with other units or a human user.&lt;br /&gt;
While working on our project we gather experience and knowledge in the fields of electronics, Linux, Pure Data and concepts of sound synthesis, interaction as well as machine learning and software agents.&lt;br /&gt;
&lt;br /&gt;
A RaspberryPi will be lent to you for the class. In addition we will build an universal USB audio interface with preamp for contact microphones. Costs: about 35 EUR.&lt;br /&gt;
&lt;br /&gt;
The class ends on June 18th it is a weekly class with a block module at the end.&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
&#039;&#039;&#039;Autonom &amp;amp;mdash; Kollaboration. Audio-Interaktion auf eingebetteten Systemen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Von der Ubiquität der Smartphones über das Internet-der-Dinge zum Eurorack-Synthesizer: Linux auf Minicomputen spielt eine immer wichtigere Rolle und ist sowohl im Alltag als auch bei Spezialinteressen präsent.&lt;br /&gt;
Im Kurs &amp;quot;Autonom - Collaboration&amp;quot; gestalten wir konzeptuelle und angewandte Interaktionen mit Mikrofon und Lautsprecher. Die Einheiten basierend auf einem RaspberryPi können so untereinander als auch mit sich selbst oder einem Nutzer interagieren und communizieren.&lt;br /&gt;
So sammeln wir Erfahrungen und Kenntnisse auf den Gebieten der Elektronik, mit Linux, Pure Data und Konzepten der Klangsynthese, Interaktion sowie Maschinellem Lernen und Agentensystemen.&lt;br /&gt;
&lt;br /&gt;
Ein RaspberryPi wird zur Verfügung gestellt, wir bauen dazu ein universelles USB Audiointerface mit Vorverstärker für Kontaktmikrofone, Kosten: ca 35 EUR.&lt;br /&gt;
&lt;br /&gt;
Kurs geht bis zum 18.6. als wöchentlicher Termin, in der letzten Woche gibt es ein Blockmodul.&lt;br /&gt;
&lt;br /&gt;
[[Image:piezopreamp.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
==Attendance and grading==&lt;br /&gt;
Strict attendance rule: no more then 3 missed classes accepted. 3 times late counts like one missed class. Late is &amp;gt;15 min after class begun. Presentation of result at the last day of class. Delivery of detailed project documentation (paper, artwork, video, wiki-entry etc.) until the end of the semester. Evaluation: Presentation 40%, documentation 60%&lt;br /&gt;
Deadline for Documentation : October 1st.&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
# 04-08&lt;br /&gt;
# 04-15&lt;br /&gt;
# 04-22 Easter Monday -- no class&lt;br /&gt;
# 04-29&lt;br /&gt;
# 05-06&lt;br /&gt;
# 05-13 -- no class!&lt;br /&gt;
# 05-20&lt;br /&gt;
# 05-27&lt;br /&gt;
# 06-03&lt;br /&gt;
# 06-10 NO CLASS&lt;br /&gt;
# 06-17&lt;br /&gt;
# BLOCK: 06-21+22 (Friday + Saturday) 10-17h&lt;br /&gt;
# 06-24 Final Presentation&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
* [[/Joel/]]&lt;br /&gt;
* [[/Ludwig/]]&lt;br /&gt;
* [[/Jad/]]&lt;br /&gt;
* [[/Thomas/]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://listserv.uni-weimar.de/mailman/listinfo/autonomous-collaborative Mailinglist for class]&lt;br /&gt;
* [[Automation/RaspberryPi]] Some information on this page may apply on how to optimize the RaspberryPi performance&lt;br /&gt;
&lt;br /&gt;
===Audio focussed operating systems for the RaspberryPi===&lt;br /&gt;
* [https://blokas.io/patchbox-os PatchboxOS] alternatives:&lt;br /&gt;
** [https://ccrma.stanford.edu/~eberdahl/Satellite Satellite CCRMA]&lt;br /&gt;
** [https://os.zynthian.org ZynthianOS]&lt;br /&gt;
* [https://www.balena.io/etcher Etcher] make SD card&lt;br /&gt;
&lt;br /&gt;
===setup and control patchbox===&lt;br /&gt;
* [[/patchbox setup/]]&lt;br /&gt;
** [https://www.cyberciti.biz/faq/apple-osx-mountain-lion-mavericks-install-xquartz-server OSX users need to install XQuartz]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Template:PdBooks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Max Neupert]] [[Category:Fachmodul]] [[Category:SS19]][[Category:RaspberryPi]] [[Category:Pure Data]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=108459</id>
		<title>GMU:Autonomous-Collaborative</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=108459"/>
		<updated>2019-05-03T19:27:47Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Lecturer:&#039;&#039; [[GMU:Max Neupert|Max Neupert]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;  Weekly: 08.04.-17.06. Mondays, 09:15-12:30, and extra block: 07.+08.06. 10:00-16:45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]],  [[Marienstraße 7b/204|Raum 204]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;  April 8th 09:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Autonomous &amp;amp;mdash; Collaborative. Auditory interaction on embedded systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the ubiquity of smart phones, the internet of things to Eurorack synthesizers: Linux running on miniature computers is playing an ever extending role and is present in every day life as well as in obscure special interest scenes.&lt;br /&gt;
In the class &amp;quot;Autonomous - Collaborative&amp;quot; we design conceptual and applied interactions with microphones and speakers. The units based on a RaspberryPi can interact and communicate with itself, with other units or a human user.&lt;br /&gt;
While working on our project we gather experience and knowledge in the fields of electronics, Linux, Pure Data and concepts of sound synthesis, interaction as well as machine learning and software agents.&lt;br /&gt;
&lt;br /&gt;
A RaspberryPi will be lent to you for the class. In addition we will build an universal USB audio interface with preamp for contact microphones. Costs: about 35 EUR.&lt;br /&gt;
&lt;br /&gt;
The class ends on June 18th it is a weekly class with a block module at the end.&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
&#039;&#039;&#039;Autonom &amp;amp;mdash; Kollaboration. Audio-Interaktion auf eingebetteten Systemen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Von der Ubiquität der Smartphones über das Internet-der-Dinge zum Eurorack-Synthesizer: Linux auf Minicomputen spielt eine immer wichtigere Rolle und ist sowohl im Alltag als auch bei Spezialinteressen präsent.&lt;br /&gt;
Im Kurs &amp;quot;Autonom - Collaboration&amp;quot; gestalten wir konzeptuelle und angewandte Interaktionen mit Mikrofon und Lautsprecher. Die Einheiten basierend auf einem RaspberryPi können so untereinander als auch mit sich selbst oder einem Nutzer interagieren und communizieren.&lt;br /&gt;
So sammeln wir Erfahrungen und Kenntnisse auf den Gebieten der Elektronik, mit Linux, Pure Data und Konzepten der Klangsynthese, Interaktion sowie Maschinellem Lernen und Agentensystemen.&lt;br /&gt;
&lt;br /&gt;
Ein RaspberryPi wird zur Verfügung gestellt, wir bauen dazu ein universelles USB Audiointerface mit Vorverstärker für Kontaktmikrofone, Kosten: ca 35 EUR.&lt;br /&gt;
&lt;br /&gt;
Kurs geht bis zum 18.6. als wöchentlicher Termin, in der letzten Woche gibt es ein Blockmodul.&lt;br /&gt;
&lt;br /&gt;
[[Image:piezopreamp.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
==Attendance and grading==&lt;br /&gt;
Strict attendance rule: no more then 3 missed classes accepted. 3 times late counts like one missed class. Late is &amp;gt;15 min after class begun. Presentation of result at the last day of class. Delivery of detailed project documentation (paper, artwork, video, wiki-entry etc.) until the end of the semester. Evaluation: Presentation 30%, documentation 70%&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
# 04-08&lt;br /&gt;
# 04-15&lt;br /&gt;
# 04-22 Easter Monday -- no class&lt;br /&gt;
# 04-29&lt;br /&gt;
# 05-06&lt;br /&gt;
# 05-13&lt;br /&gt;
# 05-20&lt;br /&gt;
# 05-27&lt;br /&gt;
# 06-03&lt;br /&gt;
# BLOCK: 06-07+06-08 (Friday + Saturday)&lt;br /&gt;
# 06-10 NO CLASS&lt;br /&gt;
# 06-17 Final Presentation&lt;br /&gt;
&lt;br /&gt;
===Solder time 3===&lt;br /&gt;
# 05-04 15:00 Thomas&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://listserv.uni-weimar.de/mailman/listinfo/autonomous-collaborative Mailinglist for class]&lt;br /&gt;
* [[Automation/RaspberryPi]] Some information on this page may apply on how to optimize the RaspberryPi performance&lt;br /&gt;
&lt;br /&gt;
===Audio focussed operating systems for the RaspberryPi===&lt;br /&gt;
* [https://blokas.io/patchbox-os PatchboxOS] alternatives:&lt;br /&gt;
** [https://ccrma.stanford.edu/~eberdahl/Satellite Satellite CCRMA]&lt;br /&gt;
** [https://os.zynthian.org ZynthianOS]&lt;br /&gt;
* [https://www.balena.io/etcher Etcher] make SD card&lt;br /&gt;
&lt;br /&gt;
===Control via ssh===&lt;br /&gt;
* [https://www.cyberciti.biz/faq/apple-osx-mountain-lion-mavericks-install-xquartz-server OSX users need to install XQuartz]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Template:PdBooks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Max Neupert]] [[Category:Fachmodul]] [[Category:SS19]][[Category:RaspberryPi]] [[Category:Pure Data]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=108443</id>
		<title>GMU:Autonomous-Collaborative</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=108443"/>
		<updated>2019-05-01T09:25:15Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* Solder time 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Lecturer:&#039;&#039; [[GMU:Max Neupert|Max Neupert]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;  Weekly: 08.04.-17.06. Mondays, 09:15-12:30, and extra block: 07.+08.06. 10:00-16:45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]],  [[Marienstraße 7b/204|Raum 204]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;  April 8th 09:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Autonomous &amp;amp;mdash; Collaborative. Auditory interaction on embedded systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the ubiquity of smart phones, the internet of things to Eurorack synthesizers: Linux running on miniature computers is playing an ever extending role and is present in every day life as well as in obscure special interest scenes.&lt;br /&gt;
In the class &amp;quot;Autonomous - Collaborative&amp;quot; we design conceptual and applied interactions with microphones and speakers. The units based on a RaspberryPi can interact and communicate with itself, with other units or a human user.&lt;br /&gt;
While working on our project we gather experience and knowledge in the fields of electronics, Linux, Pure Data and concepts of sound synthesis, interaction as well as machine learning and software agents.&lt;br /&gt;
&lt;br /&gt;
A RaspberryPi will be lent to you for the class. In addition we will build an universal USB audio interface with preamp for contact microphones. Costs: about 35 EUR.&lt;br /&gt;
&lt;br /&gt;
The class ends on June 18th it is a weekly class with a block module at the end.&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
&#039;&#039;&#039;Autonom &amp;amp;mdash; Kollaboration. Audio-Interaktion auf eingebetteten Systemen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Von der Ubiquität der Smartphones über das Internet-der-Dinge zum Eurorack-Synthesizer: Linux auf Minicomputen spielt eine immer wichtigere Rolle und ist sowohl im Alltag als auch bei Spezialinteressen präsent.&lt;br /&gt;
Im Kurs &amp;quot;Autonom - Collaboration&amp;quot; gestalten wir konzeptuelle und angewandte Interaktionen mit Mikrofon und Lautsprecher. Die Einheiten basierend auf einem RaspberryPi können so untereinander als auch mit sich selbst oder einem Nutzer interagieren und communizieren.&lt;br /&gt;
So sammeln wir Erfahrungen und Kenntnisse auf den Gebieten der Elektronik, mit Linux, Pure Data und Konzepten der Klangsynthese, Interaktion sowie Maschinellem Lernen und Agentensystemen.&lt;br /&gt;
&lt;br /&gt;
Ein RaspberryPi wird zur Verfügung gestellt, wir bauen dazu ein universelles USB Audiointerface mit Vorverstärker für Kontaktmikrofone, Kosten: ca 35 EUR.&lt;br /&gt;
&lt;br /&gt;
Kurs geht bis zum 18.6. als wöchentlicher Termin, in der letzten Woche gibt es ein Blockmodul.&lt;br /&gt;
&lt;br /&gt;
[[Image:piezopreamp.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
==Attendance and grading==&lt;br /&gt;
Strict attendance rule: no more then 3 missed classes accepted. 3 times late counts like one missed class. Late is &amp;gt;15 min after class begun. Presentation of result at the last day of class. Delivery of detailed project documentation (paper, artwork, video, wiki-entry etc.) until the end of the semester. Evaluation: Presentation 30%, documentation 70%&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
# 04-08&lt;br /&gt;
# 04-15&lt;br /&gt;
# 04-22 Easter Monday -- no class&lt;br /&gt;
# 04-29&lt;br /&gt;
# 05-06&lt;br /&gt;
# 05-13&lt;br /&gt;
# 05-20&lt;br /&gt;
# 05-27&lt;br /&gt;
# 06-03&lt;br /&gt;
# BLOCK: 06-07+06-08 (Friday + Saturday)&lt;br /&gt;
# 06-10 NO CLASS&lt;br /&gt;
# 06-17 Final Presentation&lt;br /&gt;
&lt;br /&gt;
===Solder time 2===&lt;br /&gt;
# 04-29 13:00 Mu&lt;br /&gt;
# 04-29 15:00 Felix Hiyeon&lt;br /&gt;
# 04-30 13:00 Mu&lt;br /&gt;
# 04-30 15:00&lt;br /&gt;
# 05-01 10:00 Ludwig; Tan&lt;br /&gt;
# 05-01 15:00 Joel&lt;br /&gt;
# 05-01 18:00 Doreen&lt;br /&gt;
# 05-02 10:00&lt;br /&gt;
# 05-02 15:00 Lukas part 1 (soldering part 1 from last week); Thomas&lt;br /&gt;
# 05-02 18:00 Lukas part 2 &lt;br /&gt;
# 05-03 14:00 Jad + Luca&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://listserv.uni-weimar.de/mailman/listinfo/autonomous-collaborative Mailinglist for class]&lt;br /&gt;
* [[Automation/RaspberryPi]] Some information on this page may apply on how to optimize the RaspberryPi performance&lt;br /&gt;
&lt;br /&gt;
===Audio focussed operating systems for the RaspberryPi===&lt;br /&gt;
* [https://blokas.io/patchbox-os PatchboxOS] alternatives:&lt;br /&gt;
** [https://ccrma.stanford.edu/~eberdahl/Satellite Satellite CCRMA]&lt;br /&gt;
** [https://os.zynthian.org ZynthianOS]&lt;br /&gt;
* [https://www.balena.io/etcher Etcher] make SD card&lt;br /&gt;
&lt;br /&gt;
===Control via ssh===&lt;br /&gt;
* [https://www.cyberciti.biz/faq/apple-osx-mountain-lion-mavericks-install-xquartz-server OSX users need to install XQuartz]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Template:PdBooks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Max Neupert]] [[Category:Fachmodul]] [[Category:SS19]][[Category:RaspberryPi]] [[Category:Pure Data]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=108084</id>
		<title>GMU:Autonomous-Collaborative</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Autonomous-Collaborative&amp;diff=108084"/>
		<updated>2019-04-19T11:28:16Z</updated>

		<summary type="html">&lt;p&gt;Musclekat: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Lecturer:&#039;&#039; [[GMU:Max Neupert|Max Neupert]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;  Weekly: 08.04.-17.06. Mondays, 09:15-12:30, and extra block: 07.+08.06. 10:00-16:45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]],  [[Marienstraße 7b/204|Raum 204]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;  April 8th 09:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Autonomous &amp;amp;mdash; Collaborative. Auditory interaction on embedded systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the ubiquity of smart phones, the internet of things to Eurorack synthesizers: Linux running on miniature computers is playing an ever extending role and is present in every day life as well as in obscure special interest scenes.&lt;br /&gt;
In the class &amp;quot;Autonomous - Collaborative&amp;quot; we design conceptual and applied interactions with microphones and speakers. The units based on a RaspberryPi can interact and communicate with itself, with other units or a human user.&lt;br /&gt;
While working on our project we gather experience and knowledge in the fields of electronics, Linux, Pure Data and concepts of sound synthesis, interaction as well as machine learning and software agents.&lt;br /&gt;
&lt;br /&gt;
A RaspberryPi will be lent to you for the class. In addition we will build an universal USB audio interface with preamp for contact microphones. Costs: about 35 EUR.&lt;br /&gt;
&lt;br /&gt;
The class ends on June 18th it is a weekly class with a block module at the end.&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
&#039;&#039;&#039;Autonom &amp;amp;mdash; Kollaboration. Audio-Interaktion auf eingebetteten Systemen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Von der Ubiquität der Smartphones über das Internet-der-Dinge zum Eurorack-Synthesizer: Linux auf Minicomputen spielt eine immer wichtigere Rolle und ist sowohl im Alltag als auch bei Spezialinteressen präsent.&lt;br /&gt;
Im Kurs &amp;quot;Autonom - Collaboration&amp;quot; gestalten wir konzeptuelle und angewandte Interaktionen mit Mikrofon und Lautsprecher. Die Einheiten basierend auf einem RaspberryPi können so untereinander als auch mit sich selbst oder einem Nutzer interagieren und communizieren.&lt;br /&gt;
So sammeln wir Erfahrungen und Kenntnisse auf den Gebieten der Elektronik, mit Linux, Pure Data und Konzepten der Klangsynthese, Interaktion sowie Maschinellem Lernen und Agentensystemen.&lt;br /&gt;
&lt;br /&gt;
Ein RaspberryPi wird zur Verfügung gestellt, wir bauen dazu ein universelles USB Audiointerface mit Vorverstärker für Kontaktmikrofone, Kosten: ca 35 EUR.&lt;br /&gt;
&lt;br /&gt;
Kurs geht bis zum 18.6. als wöchentlicher Termin, in der letzten Woche gibt es ein Blockmodul.&lt;br /&gt;
&lt;br /&gt;
[[Image:piezopreamp.jpg|750px]]&lt;br /&gt;
&lt;br /&gt;
==Attendance and grading==&lt;br /&gt;
Strict attendance rule: no more then 3 missed classes accepted. 3 times late counts like one missed class. Late is &amp;gt;15 min after class begun. Presentation of result at the last day of class. Delivery of detailed project documentation (paper, artwork, video, wiki-entry etc.) until the end of the semester. Evaluation: Presentation 30%, documentation 70%&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
# 04-08&lt;br /&gt;
# 04-15&lt;br /&gt;
# 04-22 Easter Monday -- no class&lt;br /&gt;
# 04-29&lt;br /&gt;
# 05-06&lt;br /&gt;
# 05-13&lt;br /&gt;
# 05-20&lt;br /&gt;
# 05-27&lt;br /&gt;
# 06-03&lt;br /&gt;
# BLOCK: 06-07+06-08 (Friday + Saturday)&lt;br /&gt;
# 06-10 NO CLASS&lt;br /&gt;
# 06-17 Final Presentation&lt;br /&gt;
&lt;br /&gt;
===Solder time===&lt;br /&gt;
# 04-23 10:00&lt;br /&gt;
# 04-23 13:00&lt;br /&gt;
# 04-23 15:00&lt;br /&gt;
# 04-24 10:00&lt;br /&gt;
# 04-24 13:00&lt;br /&gt;
# 04-24 15:00 Doreen S&lt;br /&gt;
# 04-25 10:00 Tan O&lt;br /&gt;
# 04-25 13:00 Thomas P&lt;br /&gt;
# 04-25 15:00&lt;br /&gt;
# 04-26 10:00&lt;br /&gt;
# 04-26 13:00&lt;br /&gt;
# 04-26 15:00&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://listserv.uni-weimar.de/mailman/listinfo/autonomous-collaborative Mailinglist for class]&lt;br /&gt;
* [[Automation/RaspberryPi]] Some information on this page may apply on how to optimize the RaspberryPi performance&lt;br /&gt;
&lt;br /&gt;
===Audio focussed operating systems for the RaspberryPi===&lt;br /&gt;
* [https://blokas.io/patchbox-os PatchboxOS] alternatives:&lt;br /&gt;
** [https://ccrma.stanford.edu/~eberdahl/Satellite Satellite CCRMA]&lt;br /&gt;
** [https://os.zynthian.org ZynthianOS]&lt;br /&gt;
* [https://www.balena.io/etcher Etcher] make SD card&lt;br /&gt;
&lt;br /&gt;
===Control via ssh===&lt;br /&gt;
* [https://www.cyberciti.biz/faq/apple-osx-mountain-lion-mavericks-install-xquartz-server OSX users need to install XQuartz]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Template:PdBooks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Max Neupert]] [[Category:Fachmodul]] [[Category:SS19]][[Category:RaspberryPi]] [[Category:Pure Data]]&lt;/div&gt;</summary>
		<author><name>Musclekat</name></author>
	</entry>
</feed>