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	<updated>2026-06-07T10:12:44Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116668</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116668"/>
		<updated>2020-09-14T03:43:36Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position, rotation, time frame point are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
* https://vimeo.com/457605494&lt;br /&gt;
* https://vimeo.com/457606471&lt;br /&gt;
* https://vimeo.com/457609301&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116667</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116667"/>
		<updated>2020-09-14T03:35:00Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position, rotation, time frame point are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
* https://vimeo.com/457605494&lt;br /&gt;
* https://vimeo.com/457606471&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116666</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116666"/>
		<updated>2020-09-14T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position, rotation, time frame point are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
* https://vimeo.com/user34885681/review/457605494/6dc60c7766&lt;br /&gt;
* https://vimeo.com/user34885681/review/457606471/b0d53a141f&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116665</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116665"/>
		<updated>2020-09-14T03:25:00Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position, rotation, time frame point are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
* https://vimeo.com/user34885681/review/457605494/6dc60c7766&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116664</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116664"/>
		<updated>2020-09-14T01:28:17Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Visual Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position, rotation, time frame point are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116663</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116663"/>
		<updated>2020-09-14T01:13:38Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116662</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116662"/>
		<updated>2020-09-14T01:13:26Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples.&lt;br /&gt;
&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116661</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116661"/>
		<updated>2020-09-14T01:08:28Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116660</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116660"/>
		<updated>2020-09-14T01:08:01Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116659</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116659"/>
		<updated>2020-09-14T01:07:49Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Sound Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
* Spatializing audio from a video by the distance between the camera and the audio sources&amp;lt;ref&amp;gt;https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116658</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116658"/>
		<updated>2020-09-14T00:33:10Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* List of contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===Copyright statements===&lt;br /&gt;
# All the original clips were movie trailers released on Youtube.&lt;br /&gt;
# The creator of the project does not own the copyrights of the video clips used in this project.&lt;br /&gt;
# The original clips were cut for experimental but not profitable purpose.&lt;br /&gt;
&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116657</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116657"/>
		<updated>2020-09-14T00:19:59Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Visual Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probability when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116656</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116656"/>
		<updated>2020-09-14T00:19:05Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116655</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116655"/>
		<updated>2020-09-14T00:18:41Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116654</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116654"/>
		<updated>2020-09-14T00:18:23Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Visual Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
[[File:ScriptRandomness.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScriptRandomness.jpg&amp;diff=116653</id>
		<title>File:ScriptRandomness.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScriptRandomness.jpg&amp;diff=116653"/>
		<updated>2020-09-14T00:14:54Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116652</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116652"/>
		<updated>2020-09-14T00:13:39Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
[[File:script.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116651</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116651"/>
		<updated>2020-09-14T00:06:45Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116650</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116650"/>
		<updated>2020-09-14T00:04:52Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116649</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116649"/>
		<updated>2020-09-14T00:03:55Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the �chance when the insignificant meet significant. &lt;br /&gt;
&lt;br /&gt;
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.&lt;br /&gt;
&lt;br /&gt;
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
use movie clip to imply the 微小 或是 重大的事件&lt;br /&gt;
black and white back ground &lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116648</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116648"/>
		<updated>2020-09-13T23:32:04Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos where we only hold little control of our life even though we&#039;ve been told everyone is special. However, these broken to pieces of memory emotions somehow can be free from spacetime.&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
use movie clip to imply the 微小 或是 重大的事件&lt;br /&gt;
black and white back ground &lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116647</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116647"/>
		<updated>2020-09-13T23:17:39Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
The idea of this project is greatly influenced by the book I read in 2019, Fooled By Randomness written by Nassim Nicholas Taleb. Then I started to pay attention to observe how life events happened without any explanation or in a form of chaos.  got fooled by randomness:&lt;br /&gt;
&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
use movie clip to imply the 微小 或是 重大的事件&lt;br /&gt;
black and white back ground &lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116646</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116646"/>
		<updated>2020-09-13T22:41:07Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
the book, how we got fooled by randomness &lt;br /&gt;
===Visual Settings===&lt;br /&gt;
use movie clip to imply the 微小 或是 重大的事件&lt;br /&gt;
black and white back ground &lt;br /&gt;
&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
# Further examination of camera distortion affecting stretching clip ratio is needed&amp;lt;ref&amp;gt;https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&amp;amp;pageSize=5&amp;amp;sort=votes&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.unity3d.com/Manual/PhysicalCameras.html&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116645</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116645"/>
		<updated>2020-09-13T22:31:01Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Futher Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I&#039;d like to take another course in the future to get the implementation in more depth.&lt;br /&gt;
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.&lt;br /&gt;
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116644</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116644"/>
		<updated>2020-09-13T22:14:50Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
===Credits===&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116643</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116643"/>
		<updated>2020-09-13T21:06:22Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
===Credits===&lt;br /&gt;
Cite&amp;lt;ref&amp;gt;https://www.lexico.com/en/definition/randomness&amp;lt;/ref&amp;gt; (see above @Headline)&lt;br /&gt;
&amp;lt;references/&amp;gt; (See above)&lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116642</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116642"/>
		<updated>2020-09-13T21:05:03Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
===Credits===&lt;br /&gt;
Cite&amp;lt;ref&amp;gt;Annotation&amp;lt;/ref&amp;gt; (see above @Headline)&lt;br /&gt;
&amp;lt;references/&amp;gt; (See above)&lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116641</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116641"/>
		<updated>2020-09-13T21:01:17Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116640</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116640"/>
		<updated>2020-09-13T21:01:01Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
===Credits===&lt;br /&gt;
Reference/Annotation:&lt;br /&gt;
Show all references so far:&lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116639</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116639"/>
		<updated>2020-09-13T20:52:59Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Randomness==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concepts===&lt;br /&gt;
===Visual Settings===&lt;br /&gt;
===Sound Settings===&lt;br /&gt;
===Randomness Generator===&lt;br /&gt;
===List of contents===&lt;br /&gt;
===Futher Development===&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116638</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116638"/>
		<updated>2020-09-13T20:37:10Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Randomness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Randomness=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
The quality or state of lacking a pattern or principle of unpredictability&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;br /&gt;
==Visual Settings==&lt;br /&gt;
==Sound Settings==&lt;br /&gt;
==Randomness Generator==&lt;br /&gt;
==List of contents==&lt;br /&gt;
==Futher Development==&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116637</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=116637"/>
		<updated>2020-09-13T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Randomness=&lt;br /&gt;
&lt;br /&gt;
Concept: &lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=115875</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=115875"/>
		<updated>2020-06-16T15:39:27Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR experience: Being pulled &lt;br /&gt;
&lt;br /&gt;
Concept: &lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/429666513&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=115874</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=115874"/>
		<updated>2020-06-16T15:36:19Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR experience: Being pulled &lt;br /&gt;
&lt;br /&gt;
Concept: &lt;br /&gt;
I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.&lt;br /&gt;
&lt;br /&gt;
Visual setting:&lt;br /&gt;
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
16 June 2020: Create a plane ground and the movement of camera.&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=115872</id>
		<title>GMU:Critical VR Lab I/Yen Lung Chen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yen_Lung_Chen&amp;diff=115872"/>
		<updated>2020-06-16T14:51:10Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: Created page with &amp;quot;Concept:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept:&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=115058</id>
		<title>GMU:Critical VR Lab I</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=115058"/>
		<updated>2020-05-25T09:47:32Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* 28.05.2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:30 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 07.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I – VR Hugging Anyway&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to the Corona Crisis students won&#039;t be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page.&lt;br /&gt;
In phase two the whole class will meet together in VRChat, which is a free-to-play Massively Multiplayer online Virtual Reality Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic concepts (Performances, Flashmobs, Video Documentation) that will be played out within VRChat and documented on the Wiki-Page. &lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Nyiko Mucavele/]]&lt;br /&gt;
* [[/Johnson Luong/]]&lt;br /&gt;
* [[/Dennis Siegert/]]&lt;br /&gt;
*[[/Yen Lung Chen/]]&lt;br /&gt;
*[[/Ksenija Tajsic/]]&lt;br /&gt;
*[[/Eric Schlossberg/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[/Paulina Chwala/]]&lt;br /&gt;
*[[/Angelina Damm/]]&lt;br /&gt;
*[[/Yijia Fu/]]&lt;br /&gt;
*[[/F.Z.Ayguler/]]&lt;br /&gt;
*[[/Ioannis Oriwol/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download Unity &amp;gt;&amp;gt;&amp;gt;LTS Release 2018.4.22f1&amp;lt;&amp;lt;&amp;lt; from here:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://unity3d.com/unity/qa/lts-releases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1.) Getting to know the Unity Editor===&lt;br /&gt;
&lt;br /&gt;
===2.) Lights, Skyboxes, Prefabs, Timeline===&lt;br /&gt;
&lt;br /&gt;
===3.) Animation in Mixamo and Unity + 360 Video===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===07.05.2020===&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://cloud.uni-weimar.de/s/yY2YDFCankbQKX5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything when we are meeting in the coming week&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===14.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.05.2020===&lt;br /&gt;
&lt;br /&gt;
holidays - no class&lt;br /&gt;
&lt;br /&gt;
===28.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – ([[/Yijia Fu/]]) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – ([[/Yasemin Yagci/]]) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – ([[/Yen Lung Chen/]]) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – ([[/Ioannis Oriwol/]])&lt;br /&gt;
&lt;br /&gt;
===04.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===11.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.) Please install Steam (https://store.steampowered.com) and VRChat (https://vrchat.com) on your Computer. Take a walk in VRChat and record your experience with OBS (https://obsproject.com). You can also write about your experience in VRChat. Post video/pictues/text on our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===18.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===25.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===02.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===09.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please create a performance/installation piece and present it in front of the class with the help of VRChat. A time shedule will be posted shortly&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=114842</id>
		<title>GMU:Critical VR Lab I</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=114842"/>
		<updated>2020-05-14T15:37:01Z</updated>

		<summary type="html">&lt;p&gt;Mozo2614: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:30 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 07.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I – VR Hugging Anyway&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to the Corona Crisis students won&#039;t be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page.&lt;br /&gt;
In phase two the whole class will meet together in VRChat, which is a free-to-play Massively Multiplayer online Virtual Reality Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic concepts (Performances, Flashmobs, Video Documentation) that will be played out within VRChat and documented on the Wiki-Page. &lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Nyiko Mucavele/]]&lt;br /&gt;
* [[/Johnson Luong/]]&lt;br /&gt;
* [[/Dennis Siegert/]]&lt;br /&gt;
*[[/Yen Lung Chen/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download Unity &amp;gt;&amp;gt;&amp;gt;LTS Release 2018.4.22f1&amp;lt;&amp;lt;&amp;lt; from here:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://unity3d.com/unity/qa/lts-releases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1.) Getting to know the Unity Editor===&lt;br /&gt;
&lt;br /&gt;
===2.) Lights, Skyboxes, Prefabs, Timeline===&lt;br /&gt;
&lt;br /&gt;
===3.) Animation in Mixamo and Unity + 360 Video===&lt;br /&gt;
&lt;br /&gt;
===4.) Working with VRChat===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===07.05.2020===&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://cloud.uni-weimar.de/s/yY2YDFCankbQKX5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything when we are meeting in the coming week&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===14.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.05.2020===&lt;br /&gt;
&lt;br /&gt;
holidays - no class&lt;br /&gt;
&lt;br /&gt;
===28.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===04.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===11.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.) Please install Steam (https://store.steampowered.com) and VRChat (https://vrchat.com) on your Computer. Take a walk in VRChat and record your experience with OBS (https://obsproject.com). You can also write about your experience in VRChat. Post video/pictues/text on our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===25.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===02.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===09.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please create a performance/installation piece and present it in front of the class with the help of VRChat. A time shedule will be posted shortly&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Mozo2614</name></author>
	</entry>
</feed>