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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mollylun</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Mollylun"/>
	<updated>2026-04-29T13:46:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Thinking_in_tanks_II&amp;diff=118030</id>
		<title>GMU:Thinking in tanks II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Thinking_in_tanks_II&amp;diff=118030"/>
		<updated>2020-11-09T21:05:01Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: /* Students */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Werkmodul|Werkmodul]] [[:Category:Fachmodul|Fachmodul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thinking_In_Tanks_Poster.png|400px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lecturer:&amp;lt;/b&amp;gt; [[Julian Chollet]] &amp;amp; [[GMU:Thinking_In_Tanks/Bastian_Buegler|Bastian Buegler]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credits:&amp;lt;/b&amp;gt; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dates:&amp;lt;/b&amp;gt; &lt;br /&gt;
03.11. – 02.02. every Tuesday (15:15 - 16:45)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Venue:&amp;lt;/b&amp;gt; Usually online (optional meetings in the park)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST MEETING Tuesday 03.11. 15:15 - 16:45 in the Ilmpark, Weimar (hopefully)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
*[[GMU:Thinking_in_tanks_II/punkartoffel|Noeme]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Lisa_Richter|Lisa Richter]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Maximilian_Goetz|Maximilian Goetz]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Dean_Ruddock|Dean Ruddock]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Dominik_Kämmer|Dominik Kämmer]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Moritz_Hanfgarn|Moritz Hanfgarn]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Sophia_Kindt|Sophia Kindt]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Chung Man Lun(Molly)|Chung Man Lun(Molly)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abstract==&lt;br /&gt;
&lt;br /&gt;
Our contemporary political landscape as well as public debate is increasingly dominated by extreme positions. Opinions and assumptions are echoed through (social) media, loose their connection to reality and transform into collective imaginations of more or less homogeneous peer groups. All those groups have their own values, a canon of guiding principles, their specific ingroup language and a common externalized enemy.&lt;br /&gt;
&lt;br /&gt;
Over the course of the semester, every participant will develop a fictional character based on real-world ideologies and analyze their inherent thought patterns. Using a diverse set of methodologies (e.g. roleplay) we will then identify the intellectual and emotional traps of those paradigms, with the objective to overcome them.&lt;br /&gt;
The concept of this course is experimental and will be further developed together with the participants. &lt;br /&gt;
&lt;br /&gt;
Participation by individuals who are not enrolled in university is highly encouraged. Please register by sending an email to julian@mikrobiomik.org as soon as possible (limited space).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!!! Literature and media recommendations may be highly controversial and from dubious sources &#039;&#039;&#039; (content can be added by all members of Bauhaus-University)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==Finished projects from last semester==&lt;br /&gt;
Rojin &amp;lt;br&amp;gt;&lt;br /&gt;
https://cloud.uni-weimar.de/s/xzDeqL9o3cA24i2#pdfviewer&lt;br /&gt;
&lt;br /&gt;
Yasemin &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/File:YaseminYagci_thinkingInTheTanks.pdf&lt;br /&gt;
&lt;br /&gt;
==Wiki-pages from last semesters Participants==&lt;br /&gt;
&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Lisa_Richter|Lisa Richter]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Maximilian_Goetz|Maximilian Goetz]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Karoline_Brueske|Karoline Brueske]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Rojin_Safa|Rojin Safa]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Chou_Fang-Sheng|Chou Fang-Sheng]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Samuel_Flach|Samuel Flach]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Yasemin_Yagci|Yasemin Yagci]]&lt;br /&gt;
*[[GMU:Thinking_In_Tanks/Dean_Ruddock|Dean Ruddock]]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&#039;&#039;please add&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Articles==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;please add&#039;&#039;&lt;br /&gt;
==Videos==&lt;br /&gt;
&#039;&#039;please add&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:WS20]][[Category:Julian Chollet]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=117788</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=117788"/>
		<updated>2020-11-06T12:35:08Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: /* VR Station 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===16.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===06.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (Eirini)&lt;br /&gt;
===13.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===20.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===27.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===03.02.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117370</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117370"/>
		<updated>2020-11-01T15:42:05Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-11-01 at 1.11.51 AM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
[[File:script_stiars.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:script_stairs2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-11-01 at 1.10.11 AM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
[[File:spawnobject.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the speaker of my laptop is out of order. It causes the documentation video sound is a bit weird. especially the ambient sound of the three rotating balls in the sky. I would like to fix that and replace them as planets modelling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spawnobjects scene&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:spawnobjects.mp4]]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2020-11-01_at_1.11.51_AM.png&amp;diff=117369</id>
		<title>File:Screen Shot 2020-11-01 at 1.11.51 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2020-11-01_at_1.11.51_AM.png&amp;diff=117369"/>
		<updated>2020-11-01T15:41:48Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2020-11-01_at_1.10.11_AM.png&amp;diff=117368</id>
		<title>File:Screen Shot 2020-11-01 at 1.10.11 AM.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2020-11-01_at_1.10.11_AM.png&amp;diff=117368"/>
		<updated>2020-11-01T15:41:04Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117357</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117357"/>
		<updated>2020-11-01T00:27:17Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
[[File:script_stiars.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:script_stairs2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
[[File:spawnobject.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the speaker of my laptop is out of order. It causes the documentation video sound is a bit weird. especially the ambient sound of the three rotating balls in the sky. I would like to fix that and replace them as planets modelling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spawnobjects scene&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:spawnobjects.mp4]]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117356</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117356"/>
		<updated>2020-11-01T00:22:18Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
[[File:script_stiars.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:script_stairs2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
[[File:spawnobject.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The spawnobjects scene&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[:File:spawnobjects.mp4]]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117355</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117355"/>
		<updated>2020-11-01T00:19:38Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
[[File:script_stiars.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:script_stairs2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
The spawnobjects scene&lt;br /&gt;
[[:File:spawnobjects.mp4]]&lt;br /&gt;
&lt;br /&gt;
[[File:spawnobject.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Spawnobjects.mp4&amp;diff=117354</id>
		<title>File:Spawnobjects.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Spawnobjects.mp4&amp;diff=117354"/>
		<updated>2020-11-01T00:18:59Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117353</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117353"/>
		<updated>2020-11-01T00:08:39Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
[[File:script_stiars.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:script_stairs2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
[[File:spawnobject.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Spawnobject.png&amp;diff=117352</id>
		<title>File:Spawnobject.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Spawnobject.png&amp;diff=117352"/>
		<updated>2020-11-01T00:08:33Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117351</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117351"/>
		<updated>2020-11-01T00:07:08Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
[[File:script_stiars.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:script_stairs2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stairs2.png&amp;diff=117350</id>
		<title>File:Script stairs2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stairs2.png&amp;diff=117350"/>
		<updated>2020-11-01T00:07:02Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: Mollylun uploaded a new version of File:Script stairs2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stiars.png&amp;diff=117349</id>
		<title>File:Script stiars.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stiars.png&amp;diff=117349"/>
		<updated>2020-11-01T00:06:31Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: Mollylun uploaded a new version of File:Script stiars.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117348</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117348"/>
		<updated>2020-11-01T00:05:03Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Final documentation video&lt;br /&gt;
&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
Interim documentation video&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117347</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117347"/>
		<updated>2020-11-01T00:03:32Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
[ https://youtu.be/zNrroY6jN1w]&lt;br /&gt;
&lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stairs2.png&amp;diff=117294</id>
		<title>File:Script stairs2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stairs2.png&amp;diff=117294"/>
		<updated>2020-10-31T14:40:37Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stiars.png&amp;diff=117293</id>
		<title>File:Script stiars.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_stiars.png&amp;diff=117293"/>
		<updated>2020-10-31T14:40:04Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117292</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117292"/>
		<updated>2020-10-31T14:38:07Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
Mini Unity Tutorial - How To Make A Collectable And Scoring System In C#&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=D0lx90n0s-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Problem I encountered&#039;&#039;&#039; ==&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117291</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117291"/>
		<updated>2020-10-31T14:34:49Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. &lt;br /&gt;
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem I encountered&#039;&#039;&#039;&lt;br /&gt;
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection&#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117283</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117283"/>
		<updated>2020-10-31T12:29:39Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: /* Scripting  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
I try to set the color scheme of my dreaming world into mainly shocking pink, yellow, black combing with other colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117282</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117282"/>
		<updated>2020-10-31T12:28:57Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
I try to set the color scheme of my dreaming world into mainly shocking pink, yellow, black combing with other colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117281</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117281"/>
		<updated>2020-10-31T12:24:48Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:float city.jpg|200px]]&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
I try to set the color scheme of my dreaming world into mainly shocking pink, yellow, black combing with other colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Float_city.jpg&amp;diff=117280</id>
		<title>File:Float city.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Float_city.jpg&amp;diff=117280"/>
		<updated>2020-10-31T12:24:27Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117279</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117279"/>
		<updated>2020-10-31T12:23:46Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|200px]]&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|200px]]&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
[[File:stais sketch.jpg|400px]]&lt;br /&gt;
My sketch about my dream&lt;br /&gt;
I try to set the color scheme of my dreaming world into mainly shocking pink, yellow, black combing with other colours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stais_sketch.jpg&amp;diff=117278</id>
		<title>File:Stais sketch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stais_sketch.jpg&amp;diff=117278"/>
		<updated>2020-10-31T12:20:08Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117277</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117277"/>
		<updated>2020-10-31T12:18:21Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
[[File: The Inner World of Daydreaming.jpg|400px]]&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
[[File:Formatt Design Group on Instagram- “Stairway to haven .jpg|400px]]&lt;br /&gt;
Formatt Design Group on Instagram “Stairway to haven&amp;quot;&lt;br /&gt;
[[:File:Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface.jpg]]&lt;br /&gt;
Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface&lt;br /&gt;
&lt;br /&gt;
set the color scheme of the dreaming world. Shocking pink, yellow, black, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Japanese_firm_Shimizu_Corporation_has_developed_plans_for_this_incredible_and_futuristic_self-sustaining_city_that_floats_just_under_the_ocean%27s_surface.jpg&amp;diff=117276</id>
		<title>File:Japanese firm Shimizu Corporation has developed plans for this incredible and futuristic self-sustaining city that floats just under the ocean&#039;s surface.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Japanese_firm_Shimizu_Corporation_has_developed_plans_for_this_incredible_and_futuristic_self-sustaining_city_that_floats_just_under_the_ocean%27s_surface.jpg&amp;diff=117276"/>
		<updated>2020-10-31T12:17:24Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Formatt_Design_Group_on_Instagram-_%E2%80%9CStairway_to_haven_.jpg&amp;diff=117275</id>
		<title>File:Formatt Design Group on Instagram- “Stairway to haven .jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Formatt_Design_Group_on_Instagram-_%E2%80%9CStairway_to_haven_.jpg&amp;diff=117275"/>
		<updated>2020-10-31T12:16:54Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_Inner_World_of_Daydreaming.jpg&amp;diff=117274</id>
		<title>File:The Inner World of Daydreaming.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_Inner_World_of_Daydreaming.jpg&amp;diff=117274"/>
		<updated>2020-10-31T12:16:00Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117273</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117273"/>
		<updated>2020-10-31T12:11:57Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Video&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
set the color scheme of the dreaming world. Shocking pink, yellow, black, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117272</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117272"/>
		<updated>2020-10-31T12:10:55Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Vidio&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Research/Sketch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
“The Inner World of Daydreaming”&lt;br /&gt;
set the color scheme of the dreaming world. Shocking pink, yellow, black, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modelling&#039;&#039;&#039; ==&lt;br /&gt;
I did not intend to spend much time on Modelling in Unity. I created a colourful terrain by applying a simple texture and change to the reflection rate of it. I tried to apply random trees in the terrain, but it was too heavy to load them.  So I would like to keep the scene simple and try to add more dynamic elements by scripting later. In addition,  in order to make the whole dreamy world more surreal, I tried to make the sky green in color and filled with pink fog. In addition, I download the Water4AdvancedReflection Asset to create the water flowing on top of the terrain. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scripting &#039;&#039;&#039; ==&lt;br /&gt;
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral staircases visual&#039;&#039;&#039;&lt;br /&gt;
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work.&lt;br /&gt;
&lt;br /&gt;
Reference&lt;br /&gt;
Speed Coding #2: Stairway to Heaven Unity script (steps generator)&lt;br /&gt;
https://www.youtube.com/watch?v=W-ZYhHYGSUg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction Elements&#039;&#039;&#039;&lt;br /&gt;
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor. &lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
Unity Spawning Objects Tutorial!&lt;br /&gt;
https://www.youtube.com/watch?v=M_khN0EhbOM&amp;amp;t=2s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Reflection &#039;&#039;&#039; ==&lt;br /&gt;
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117271</id>
		<title>GMU:Critical VR Lab I/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Chung_Man_Lun&amp;diff=117271"/>
		<updated>2020-10-31T12:08:28Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VR project title: &#039;&#039;&#039;THE INNER WORLD OF DAYDREAMING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Synopsis&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
The name of my project is from the book “The inner world of daydreaming” 1975 by Jerome L Singer. The research of this book provided evidence “ suggesting that daydreaming, imagination, and fantasy are essential elements of a healthy, satisfying mental life.”  I found this idea matches exactly my initial idea of creating a fantasy world for my VR immersive experience project.  &lt;br /&gt;
I always dream of staircases extended to infinity to the sky or the universe. The journey of wandering in the strange dreams always make me feel adventurous, yet remain solitude in mind. So in this VR experience I would like to apply the basic skills I learned from the Unity tutorial and visualised a dreamy environment featuring a small island with a weird landscape. It is surrounded with water and with staircases extended infinity to the sky. and the second part of the exploration would be more on the interactive element. How are we going through the journey of wandering in a surrealist landscape in search of unknown impossibilities? What we are looking for in terms of the vast universe?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keywords: self-reflection, mind-wandering, day-dreaming, randomness, dreamy, curiosity, playful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Documentation Vidio&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
[[:File:2020-06-15 22-20-30.mkv]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.47.46 PM.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2020-06-15 at 10.49.47 PM.png|400px]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116058</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116058"/>
		<updated>2020-06-24T11:47:11Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;[[/Mid-term presentation/]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;[[2020.06.17 Homework 4&amp;amp;5]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=2020.06.17_Homework_4%265&amp;diff=116057</id>
		<title>2020.06.17 Homework 4&amp;5</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=2020.06.17_Homework_4%265&amp;diff=116057"/>
		<updated>2020-06-24T11:45:37Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video https://youtu.be/5FTKxkpO9s8 [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=2020.06.17_Homework_4%265&amp;diff=116056</id>
		<title>2020.06.17 Homework 4&amp;5</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=2020.06.17_Homework_4%265&amp;diff=116056"/>
		<updated>2020-06-24T11:45:11Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;2020.06.17 Homework 5&amp;#039;&amp;#039;&amp;#039; :File:Max_Practise_June17 ver2.maxpat :File:Arduino_to_MaxMsp.ino  [Video [https://youtu.be/5FTKxkpO9s8]]  I am trying to understand and co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116055</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116055"/>
		<updated>2020-06-24T11:44:26Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;*[[/Mid-term presentation/]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*[[2020.06.17 Homework 4&amp;amp;5]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116054</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116054"/>
		<updated>2020-06-24T11:43:24Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;*[[/Mid-term presentation/]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun/Mid-term_presentation&amp;diff=116053</id>
		<title>GMU:Max and the World/Chung Man Lun/Mid-term presentation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun/Mid-term_presentation&amp;diff=116053"/>
		<updated>2020-06-24T11:42:51Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;My Plants as my Pets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;  I believed that my plants have the ability and potential to communicate and interact with me and the surroundings. And...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;My Plants as my Pets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
I believed that my plants have the ability and potential to communicate and interact with me and the surroundings. And I did the research and found out that these natural habitats can sense their surroundings and even make the decision of where to go(eg. which direction and which object to climb). Through applying highly sensitive electrodes and connect my plants to the computer, I would like to enhance my connection and awareness to my plants. Through the help with the sonic indicator collecting the data of the plants’ electrical activity, I could visualize/amplify the physiological response of the plants to its surroundings by the means of sound/music; in return, this means my plants could also sense my presence and care for them; Thus, I would be able to interact and communicate with my plants’ consciousness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implementation:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
I will connect the ultra sensor (Ad620) to my plants and to the computer. And then try to expriment different interaction through touch and gestures. By using an Arduino microcontroller, the live data from the plants is transferred into Max / MSP, where the audio synthesis environment is used to control different aspects of a sound system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reference&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=f9A8ANSDM1g &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=06VPWzDhyyI&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116052</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116052"/>
		<updated>2020-06-24T11:40:23Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*[[/Mid-term presentation/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116051</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=116051"/>
		<updated>2020-06-24T11:22:30Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mid-term presentation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115925</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115925"/>
		<updated>2020-06-17T12:03:38Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115924</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115924"/>
		<updated>2020-06-17T12:03:19Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115923</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115923"/>
		<updated>2020-06-17T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[Video [https://youtu.be/5FTKxkpO9s8]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115922</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115922"/>
		<updated>2020-06-17T12:00:50Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/5FTKxkpO9s8]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115921</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115921"/>
		<updated>2020-06-17T11:59:16Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115920</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115920"/>
		<updated>2020-06-17T11:58:58Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor. But it seemed that not every function can be combined and some of the objects I used need to be modified.&lt;br /&gt;
&lt;br /&gt;
Problems I have: 1. I cannot make the scale value adjusting the sensor and the controller fit 2. Input and and output of microphone sound crashed together&lt;br /&gt;
&lt;br /&gt;
P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115919</id>
		<title>GMU:Max and the World/Chung Man Lun</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max_and_the_World/Chung_Man_Lun&amp;diff=115919"/>
		<updated>2020-06-17T11:54:58Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;2020.06.17 Homework 5&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_June17 ver2.maxpat]]&lt;br /&gt;
[[:File:Arduino_to_MaxMsp.ino]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.06.03 Homework 3&#039;&#039;&#039;&lt;br /&gt;
[[:File:maxclass_week4 tutorial.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.27 Homework 2 - My second combined patch&#039;&#039;&#039;&lt;br /&gt;
[[:File:Max_Practise_Combine02.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020.05.20 Homework 1- My first patch&#039;&#039;&#039;&lt;br /&gt;
[[File:Max Practise Sequencer.maxpat]]&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Arduino_to_MaxMsp.ino&amp;diff=115918</id>
		<title>File:Arduino to MaxMsp.ino</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Arduino_to_MaxMsp.ino&amp;diff=115918"/>
		<updated>2020-06-17T11:54:52Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Max_Practise_June17_ver2.maxpat&amp;diff=115917</id>
		<title>File:Max Practise June17 ver2.maxpat</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Max_Practise_June17_ver2.maxpat&amp;diff=115917"/>
		<updated>2020-06-17T11:46:26Z</updated>

		<summary type="html">&lt;p&gt;Mollylun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;br /&gt;
&lt;br /&gt;
I am trying to understand and combine the patch I made before with the sensor.&lt;br /&gt;
But it seemed that not every function can be combined and some of the objects I used need to be modified. &lt;br /&gt;
&lt;br /&gt;
Problems I have:&lt;br /&gt;
1. I cannot make the scale value adjusting the sensor and the controller fit&lt;br /&gt;
2. Input and and output of microphone sound crashed together &lt;br /&gt;
&lt;br /&gt;
P.S. The sound sounds so weird, because my Mac build-in speaker was out of order. Probably i need to buy a new one.&lt;/div&gt;</summary>
		<author><name>Mollylun</name></author>
	</entry>
</feed>