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	<updated>2026-05-18T18:59:43Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=105447</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=105447"/>
		<updated>2019-03-15T18:31:06Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 6: Sin, Cos, and Animation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://youtu.be/bzaT-lt0WDg&lt;br /&gt;
|alignment=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| An experiment playing with animation and the size of the steps when drawing vertices around the center. &amp;lt;BR&amp;gt;&lt;br /&gt;
(Unfortunately YouTube&#039;s compression mangles the details.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 7:  Lorenz Attractor ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://youtu.be/Ny1dLQbPn9U&lt;br /&gt;
|alignment=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| The Lorenz Attractor is a fractal I have a lot of history with.  I like the fact that it looks like two black holes orbiting each other and attempting to steal each other&#039;s mass. &amp;lt;BR&amp;gt;&lt;br /&gt;
(Unfortunately YouTube&#039;s compression mangles the details.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 4: Cascade Success — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:cascade_result.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:cascade_alg1.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;  [[File:cascade_alg2.jpg]] &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &amp;lt;B&amp;gt;Note:&amp;lt;/B&amp;gt; No output was required for this algorithm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=105446</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=105446"/>
		<updated>2019-03-15T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 6: Sin, Cos, and Animation — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://youtu.be/bzaT-lt0WDg&lt;br /&gt;
|alignment=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| An experiment playing with animation and the size of the steps when drawing vertices around the center. &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 4: Cascade Success — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:cascade_result.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:cascade_alg1.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;  [[File:cascade_alg2.jpg]] &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &amp;lt;B&amp;gt;Note:&amp;lt;/B&amp;gt; No output was required for this algorithm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102853</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102853"/>
		<updated>2019-01-02T00:08:00Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: /* Human Algorithm 4: Cascade Success — */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 4: Cascade Success — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:cascade_result.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:cascade_alg1.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;  [[File:cascade_alg2.jpg]] &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &amp;lt;B&amp;gt;Note:&amp;lt;/B&amp;gt; No output was required for this algorithm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cascade_alg2.jpg&amp;diff=102852</id>
		<title>File:Cascade alg2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cascade_alg2.jpg&amp;diff=102852"/>
		<updated>2019-01-02T00:06:36Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102851</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102851"/>
		<updated>2019-01-02T00:06:21Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: /* Human Algorithm 4: Cascade Success — */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 4: Cascade Success — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:cascade_result.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:cascade_alg1.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;  [[File:cascade_alg2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cascade_alg1.jpg&amp;diff=102849</id>
		<title>File:Cascade alg1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cascade_alg1.jpg&amp;diff=102849"/>
		<updated>2019-01-02T00:05:39Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cascade_result.jpg&amp;diff=102847</id>
		<title>File:Cascade result.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cascade_result.jpg&amp;diff=102847"/>
		<updated>2019-01-02T00:05:17Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102846</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102846"/>
		<updated>2019-01-02T00:04:53Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 4: Cascade Success — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:cascade_result.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:cascade_alg1.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;  [[File:cascade_alg2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Surveilance_alg.jpg&amp;diff=102844</id>
		<title>File:Surveilance alg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Surveilance_alg.jpg&amp;diff=102844"/>
		<updated>2019-01-02T00:02:20Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102843</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102843"/>
		<updated>2019-01-02T00:01:58Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: /* Human Algorithm 3: Surveilance — */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Surveilance_output.jpg&amp;diff=102841</id>
		<title>File:Surveilance output.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Surveilance_output.jpg&amp;diff=102841"/>
		<updated>2019-01-02T00:01:26Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102840</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102840"/>
		<updated>2019-01-02T00:00:29Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 3: Surveilance — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:surveilance_output.jpg|500px]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:surveilance_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rolling_alg.jpg&amp;diff=102834</id>
		<title>File:Rolling alg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rolling_alg.jpg&amp;diff=102834"/>
		<updated>2019-01-01T23:56:44Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102833</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102833"/>
		<updated>2019-01-01T23:56:23Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 1: Beginner&#039;s Randomness — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:rolling_pencil.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
|  [[File:rolling_alg.jpg]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rolling_pencil.jpg&amp;diff=102831</id>
		<title>File:Rolling pencil.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rolling_pencil.jpg&amp;diff=102831"/>
		<updated>2019-01-01T23:56:06Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102826</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=102826"/>
		<updated>2019-01-01T23:53:45Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human Algorithm 2: Intentional and Unintentional Lines — ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lines_algorithm.jpg]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   &lt;br /&gt;
| 1.	Arrange a blank piece of paper so that it is in portrait position (with the short sides at the top and bottom and the long sides to the left and right).&amp;lt;BR&amp;gt;&lt;br /&gt;
2.	On the left side of the paper draw a dot at the upper corner and a dot at the bottom corner.  Then draw a dot halfway between the two.  In between the dots on the paper, draw one dot in the center of each of the spaces between them.  Repeat this again.  And again.   You should have seventeen dots total along the left side of the page that are equally spaced apart.&amp;lt;BR&amp;gt;&lt;br /&gt;
3.	Repeat step 2 for the top edge of the paper. &amp;lt;BR&amp;gt;&lt;br /&gt;
4.	Repeat step 2 for the bottom edge of the paper.&amp;lt;BR&amp;gt;&lt;br /&gt;
5.	Excluding the dot shared by the left and top sides (in the upper left corner) randomly draw straight lines between the dots on the top of the page and the dots on the left side until all of the dots have been used.&amp;lt;BR&amp;gt;&lt;br /&gt;
6.	Starting from the top dot on the left side of the page draw a straight line (use a ruler if needed) to the second dot from the left on the bottom of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
7.	Next draw a straight line from the next dot down the left side to the next dot to the right on the bottom side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
8.	Repeat step 7 until you have come to the second dot from the bottom on the left side of the page.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lines_algorithm.jpg&amp;diff=102824</id>
		<title>File:Lines algorithm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lines_algorithm.jpg&amp;diff=102824"/>
		<updated>2019-01-01T23:53:05Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: Michaelwilde uploaded a new version of File:Lines algorithm.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lines_algorithm.jpg&amp;diff=102821</id>
		<title>File:Lines algorithm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lines_algorithm.jpg&amp;diff=102821"/>
		<updated>2019-01-01T23:51:06Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=101084</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=101084"/>
		<updated>2018-11-16T12:09:19Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: /* MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]]   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;   [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DataNoise2.jpg&amp;diff=101083</id>
		<title>File:DataNoise2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DataNoise2.jpg&amp;diff=101083"/>
		<updated>2018-11-16T12:08:38Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: Michaelwilde uploaded a new version of File:DataNoise2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DataNoise2.jpg&amp;diff=101082</id>
		<title>File:DataNoise2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DataNoise2.jpg&amp;diff=101082"/>
		<updated>2018-11-16T12:07:46Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DataNoise1.jpg&amp;diff=101081</id>
		<title>File:DataNoise1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DataNoise1.jpg&amp;diff=101081"/>
		<updated>2018-11-16T12:07:09Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=101080</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=101080"/>
		<updated>2018-11-16T12:06:45Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 5: Sin, Cos, and Data Noise — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:dataNoise1.jpg|500px|MachineAlgorithm 5]] [[File:dataNoise2.jpg|500px|MachineAlgorithm 5]] &lt;br /&gt;
| Two experiments with adding noise as the arms move out from the center.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first adds noice to the X/Y coordinates, the second adds noise to the angle value.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100695</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100695"/>
		<updated>2018-11-09T13:16:58Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   A recreation of László Moholy-Nagy&#039;s Q1  Suprematistic&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lazlo.jpg&amp;diff=100693</id>
		<title>File:Lazlo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lazlo.jpg&amp;diff=100693"/>
		<updated>2018-11-09T13:11:03Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100692</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100692"/>
		<updated>2018-11-09T13:10:51Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 2: Lazlo — 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:lazlo.jpg|800px|MachineAlgorithm 2: Suprematistic]] &lt;br /&gt;
|   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GridVariants.jpg&amp;diff=100648</id>
		<title>File:GridVariants.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GridVariants.jpg&amp;diff=100648"/>
		<updated>2018-11-08T23:34:47Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100647</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100647"/>
		<updated>2018-11-08T23:34:24Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:gridVariants.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100646</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100646"/>
		<updated>2018-11-08T23:33:44Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 3: Grid Variants — 2.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|800px|MachineAlgorithm 3]] &lt;br /&gt;
| A grid of squares and circles.  Created by loops within loops.  Different properties are affected by the iteration values of the inner and outer loops.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MachineAlgorithm 4: Rando Triangles — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100644</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100644"/>
		<updated>2018-11-08T23:23:44Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: /* MachineAlgorithm 4 — 9.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 4 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:RandoTriangles.jpg&amp;diff=100643</id>
		<title>File:RandoTriangles.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:RandoTriangles.jpg&amp;diff=100643"/>
		<updated>2018-11-08T23:21:22Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100642</id>
		<title>GMU:Algorithmic Art/Michael Wilde</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Michael_Wilde&amp;diff=100642"/>
		<updated>2018-11-08T23:20:42Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: MachineAlgorithm 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MachineAlgorithm 4 — 9.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:randoTriangles.jpg|500px|MachineAlgorithm 4]] &lt;br /&gt;
| A grid of equilateral triangles with increased coordinate noise   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Program continually draws new random triangles onto the screen.  Only still shot shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=100641</id>
		<title>GMU:Algorithmic Art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=100641"/>
		<updated>2018-11-08T23:09:53Z</updated>

		<summary type="html">&lt;p&gt;Michaelwilde: /* Student Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: Tobias Zimmer&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Friday, 13:30 – 16:45&amp;lt;br&amp;gt;&lt;br /&gt;
Venue:  [[Marienstraße 7b]], Raum 102&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Waiting at traffic lights, shopping online, finding a new partner, baking a cake - noticed or unnoticed, everyone is in contact with algorithms each day.&lt;br /&gt;
&lt;br /&gt;
In the class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing offers artists and designers the chance to go beyond predefined and often limiting software and allows them to create their very own tools for 2D or 3D graphics production, interactive installations, data manipulation and more. With a simplified syntax, Processing takes down high entry barriers that are usually associated with programming languages. Simple visual results are possible with just a few lines of code, with an open end to more complex output and rule systems.&lt;br /&gt;
&lt;br /&gt;
We will orient ourselves to the pioneering work of early computer artists (”Algorists”) like Vera Molnar, Manfred Mohr or Frieder Nake and use a pen-plotter (self built in class or a ready-made one) to materialize the algorithms we develop in homeworks or in class. Treated topics and programming basics include: 2D shapes and geometry, variables, arrays, loops, randomness, noise, interaction, animation, functions, object orientation, working with data (image, sound, text),... &lt;br /&gt;
&lt;br /&gt;
Further topics depending on interest:webcam interaction, openCV, working with libraries and API’s, 3D graphics, communication (OSC), projection mapping,…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Introductory Algorithm==&lt;br /&gt;
[[File:intro_algorithm_600x600.gif|Introductory Algorithm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Student Works ==&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Christopher Heiden/]]&lt;br /&gt;
* [[/Baiyao Lin/]]&lt;br /&gt;
* [[/Ozan Akkoyun/]]&lt;br /&gt;
* [[/Grayson Daniel Bailey/]]&lt;br /&gt;
* [[/Leon Billerbeck/]]&lt;br /&gt;
* [[/Manuel Hartmann/]]&lt;br /&gt;
* [[/Yasmin Mukino/]]&lt;br /&gt;
* [[/Hilde Karin Braunschweig/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Lorenz Gunreben/]]&lt;br /&gt;
* [[/Lucia Schmidt/]]&lt;br /&gt;
* [[/Michael Wilde/]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://processing.org/reference/ Processing Reference]&lt;br /&gt;
*Processing Cheatsheet [https://cdn.sparkfun.com/assets/6/3/f/e/3/Processing_Cheatsheet_Update.pdf] [https://www.cs.bham.ac.uk/~cxp291/ri/processing_cheat_sheet_english.pdf]&lt;br /&gt;
* 25 Life Saving Tips for Processing [https://amnonp5.wordpress.com/2012/01/28/25-life-saving-tips-for-processing/] [https://forum.processing.org/one/topic/25-life-saving-tips-for-processing-blogpost.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Treated Topics==&lt;br /&gt;
&lt;br /&gt;
==12.10.18==&lt;br /&gt;
* Sol LeWitt | [https://massmoca.org/sol-lewitt/ Wall Drawings] &lt;br /&gt;
* Casey Reas | [http://reas.com/notation/ Notation]&lt;br /&gt;
&lt;br /&gt;
==19.10.18==&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Concrete_art Concrete Art Manifesto]&lt;br /&gt;
*&#039;&#039;2D Geometry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==26.10.18==&lt;br /&gt;
*&#039;&#039;Variables&#039;&#039;&lt;br /&gt;
*&#039;&#039;Iteration / Animation&#039;&#039;&lt;br /&gt;
*&#039;&#039;For Loops&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nested For Loops&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==02.11.18==&lt;br /&gt;
===Art without author!? / Artists working with randomness===&lt;br /&gt;
*Jackson Pollock&lt;br /&gt;
*Gerhard Richter | [https://www.gerhard-richter.com/de/art/paintings/abstracts/colour-charts-12 Colour Charts] | [https://www.gerhard-richter.com/en/art/paintings/abstracts/colour-charts-12/4096-colours-6089/?&amp;amp;referer=search&amp;amp;title=4096&amp;amp;keyword=4096 4096 Colors]&lt;br /&gt;
*Henri Michaux | [https://www.google.de/search?q=henri+michaux+mescaline+drawings&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiV5tbI8cHeAhWPPFAKHW82DTYQ_AUIDigB&amp;amp;biw=1097&amp;amp;bih=554 Mescaline Drawings] &amp;lt;br&amp;gt;&lt;br /&gt;
*John Cage | [https://www.youtube.com/watch?v=B_8-B2rNw7s Music of Changes] | [https://www.youtube.com/watch?v=zvUoHxdZs4o&amp;amp;feature=youtu.be&amp;amp;t=148 I Ching (1)] | [https://www.youtube.com/watch?v=uyjOnqzjqpc I Ching (2)]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*RAND Corporation | [https://www.youtube.com/watch?v=bvLD54GnOTk 1.000.000 Million Random Digits]&lt;br /&gt;
*Global Consciousness Project - Meaningful Correlations in Random Data | [http://noosphere.princeton.edu/ Website]&lt;br /&gt;
*Studio Nand | [https://nand.io/projects/known-unknowns The Known Unknowns]&lt;br /&gt;
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*&#039;&#039;translate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;scale()&#039;&#039;&lt;br /&gt;
*&#039;&#039;rotate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;random()&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arrays&#039;&#039;&lt;br /&gt;
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==09.11.18==&lt;br /&gt;
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==16.11.18==&lt;br /&gt;
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==23.11.18==&lt;br /&gt;
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==30.11.18==&lt;br /&gt;
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==07.12.18==&lt;br /&gt;
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==14.12.18==&lt;br /&gt;
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==21.12.18==&lt;br /&gt;
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==11.01.18==&lt;br /&gt;
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==18.01.18==&lt;br /&gt;
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==25.01.18==&lt;br /&gt;
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==01.02.18==&lt;br /&gt;
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==Future Topics==&lt;br /&gt;
&lt;br /&gt;
* PVector&lt;br /&gt;
* Export svg files&lt;br /&gt;
* &#039;&#039;noise()&#039;&#039; – 1D, 2D, 3D&lt;br /&gt;
* &#039;&#039;sine()&#039;&#039; &amp;amp; &#039;&#039;cosine()&#039;&#039; circles, spirals, adressing directions &lt;br /&gt;
* &#039;&#039;map()&#039;&#039; &amp;amp; &#039;&#039;lerp()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Objects and Classes&lt;br /&gt;
* Arraylists&lt;br /&gt;
* Working with images&lt;br /&gt;
* Working with sound&lt;br /&gt;
* Working with text&lt;br /&gt;
* Working with the webcam&lt;br /&gt;
* 3D&lt;br /&gt;
* OSC&lt;br /&gt;
* Recursion&lt;br /&gt;
* L-Systems&lt;/div&gt;</summary>
		<author><name>Michaelwilde</name></author>
	</entry>
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