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	<updated>2026-05-16T16:39:53Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92275</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92275"/>
		<updated>2017-07-13T20:52:22Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Interface Design Grundlagen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GentleHand==&lt;br /&gt;
===Meike Halle===&lt;br /&gt;
====Projektmodul: Interface Design Grundlagen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheProblem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse2.jpg|400px]]    =    [[File:trenseZEICHNUNGSchmerzenAUA.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:trenseZEICHNUNG1.jpg|400px]]    =    [[File:SchaltplanGentleHand.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92274</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92274"/>
		<updated>2017-07-13T20:49:43Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GentleHand==&lt;br /&gt;
===Meike Halle===&lt;br /&gt;
====Interface Design Grundlagen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheProblem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse2.jpg|400px]]    =    [[File:trenseZEICHNUNGSchmerzenAUA.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:trenseZEICHNUNG1.jpg|400px]]    =    [[File:SchaltplanGentleHand.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92273</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92273"/>
		<updated>2017-07-13T20:49:18Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Interface Design Grundlagen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GentleHand==&lt;br /&gt;
===Meike Halle===&lt;br /&gt;
====Interface Design Grundlagen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheProblem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse2.jpg|400px]]    =    [[File:trenseZEICHNUNGSchmerzenAUA.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:trenseZEICHNUNG1.jpg|400px]]    =    [[File:SchaltplanGentleHand.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92272</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92272"/>
		<updated>2017-07-13T20:47:32Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Interface Design Grundlagen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GentleHand==&lt;br /&gt;
===Meike Halle===&lt;br /&gt;
====Interface Design Grundlagen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse2.jpg|400px]]    =    [[File:trenseZEICHNUNGSchmerzenAUA.jpg|320px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:trenseZEICHNUNG1.jpg|400px]]    =    [[File:SchaltplanGentleHand.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92271</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92271"/>
		<updated>2017-07-13T20:46:51Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: Replaced content with &amp;quot;==GentleHand== ===Meike Halle=== ====Interface Design Grundlagen====   400px  400px = File:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GentleHand==&lt;br /&gt;
===Meike Halle===&lt;br /&gt;
====Interface Design Grundlagen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Problem_Rider_HorseAbuse2.jpg|400px]] = [[File:trenseZEICHNUNGSchmerzenAUA.jpg|340px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:trenseZEICHNUNG1.jpg|400px]] = [[File:SchaltplanGentleHand.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Problem_Rider_HorseAbuse1.jpg&amp;diff=92270</id>
		<title>File:Problem Rider HorseAbuse1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Problem_Rider_HorseAbuse1.jpg&amp;diff=92270"/>
		<updated>2017-07-13T20:44:44Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Problem_Rider_HorseAbuse2.jpg&amp;diff=92269</id>
		<title>File:Problem Rider HorseAbuse2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Problem_Rider_HorseAbuse2.jpg&amp;diff=92269"/>
		<updated>2017-07-13T20:44:41Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SchaltplanGentleHand.JPG&amp;diff=92268</id>
		<title>File:SchaltplanGentleHand.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SchaltplanGentleHand.JPG&amp;diff=92268"/>
		<updated>2017-07-13T20:44:39Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrenseZEICHNUNGSchmerzen.jpg&amp;diff=92267</id>
		<title>File:TrenseZEICHNUNGSchmerzen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrenseZEICHNUNGSchmerzen.jpg&amp;diff=92267"/>
		<updated>2017-07-13T20:44:39Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrenseZEICHNUNG1.jpg&amp;diff=92266</id>
		<title>File:TrenseZEICHNUNG1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrenseZEICHNUNG1.jpg&amp;diff=92266"/>
		<updated>2017-07-13T20:44:38Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrenseZEICHNUNGSchmerzenAUA.jpg&amp;diff=92265</id>
		<title>File:TrenseZEICHNUNGSchmerzenAUA.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrenseZEICHNUNGSchmerzenAUA.jpg&amp;diff=92265"/>
		<updated>2017-07-13T20:44:37Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92264</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92264"/>
		<updated>2017-07-13T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GentleHand==&lt;br /&gt;
===Meike Halle===&lt;br /&gt;
====Interface Design Grundlagen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Das Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wir lieben Tiere. Und speziell Pferde haben sich in den vergangenen hundert Jahren immer mehr vom Arbeitstier zum Sport- und Freizeitpartner, ja zum „Freund“ Pferd, entwickelt. Sie sind heute nicht nur der Traum kleiner Mädchen sondern es hängt mittlerweile eine riesige Industrie und Fangemeinde an diesen Tieren mit den vielen Einsatzmöglichkeiten. Aber wie es leider oft so ist steigt mit der Anzahl der Freizeit- und Sportreiter auch die Anzahl der hässlichen Bilder, vor allem wenn es um größere Wettbewerbe und die damit verbunden Preisgelder geht. Da wird das Pferd schnell zum Sportgerät degradiert. Aber auch in den Reitschulen sieht man leider immer noch die gleichen unschönen Bilder. Da wird am Zügel gezerrt wie an einem Fahhrandlenker, dem Pferd wird der Kopf mit Ausbindern zu eng auf die Brust geschnürt, damit es bloß keine zu große Schritte machen kann und die Fortgeschrittenen Reiter lernen noch immer selten die unterschiede zwischen „feinem“ reiten und „hübsch aussehenden“ Reiten. Der Leidtragende: Das Pferd. Nicht nur Atemnot und blutige Verletzungen, sowie die daraus resultierenden Narben, im Maul sind die Folge, in extremen Fällen kann es auch zu Knochenbrüchen an verschiedenen Stellen den Pferdeschädels kommen.( Die Schmerz- und Bruchanfälligsten Stellen sind in P1 markiert)&lt;br /&gt;
Die Pferde reagieren kurzfristig mit einem Schmerzverzogenen Geischt, herausgestreckten Zungen und dem sogenannten „einrollen“, welches eine Flucht vor dem starken Zügeldruck ist und bei dem das Pferd den Hals so eng wie möglich einrollt, bis die Pferdenase bis fast auf der eigenen Brust ankommt. Langzeitwirkungen sind zum einen natürlich ein Vertrauensverlust zum Mensch und der benutzen Ausrüstung, Arbeitsunwille und Narben im Maulraum. Wenn es tatsächlich zum Knochenbruch gekommen sein sollte bleibt dem behandelnden Tierarzt leider oft nur der Griff zur Euthanisationsspritze und damit zum Tod des Pferdes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Die Idee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meine Idee ist nun, den traditionellen Reitsport, die Liebe zum Pferd und moderne Technologie zu verbinden um dem Reiter ein schnelles, visuelles Feedback zu geben über das, was gerade im Pferdemaul passiert. Dabei soll die Device nicht auf normales, feines und pferdefreundliches Reiten anspringen, sondern erst, wenn der Zug am Zügel zu stark wird. Man muss sich vor Augen halten, dass im Pferdemaul durch verschiedene Hebelwirkungen die kraft, welcher der Reiter auf den Zügel einwirkt, bis zu 5- fach verstärkt wird. Aus 500g Zugkraft vom Reiter werden dann schnell mal 1,5k die aktiv im Pferdemaul ankommen. &lt;br /&gt;
Die Device soll einfach in der Benutzung und Robust im Umgang sein. Auch ist „GentleHand“ nicht als „Alltagslösung“ anzusehen, sondern als Trainings- und Selbstkontrollgerät für den Reiter, welches in intensiven Trainingsphasen, z.B. beim Anlernen von Reitanfängern, oder sporadisch 3-4 mal im Monat zur Selbstkontrolle zum Einsatz kommen soll. Die Device muss also unabhängig vom normalen Trenszaum benutzbar sein müssen.&lt;br /&gt;
Die Zielgruppe liegt daher momentan vor allem Bei Reitschulen oder aber Freizeitreitern, welche sich pferdegerecht reiterlich verbessern wollen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Die Umsetzung&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Es gibt 4 Hauptkomponenten für „GentleHand“. Da wären: Biothane als Basis für das Kopfstück, eine Arduino Pro Trinket mit einem wieder aufladbarer Lipoly-Akku, eine rote LED als Visueller Output für den Reiter und das Herzstück: ein Zugsensor. Verbunden werden die Einzelnen Teile durch leitendes Garn, welches in das Biothane eingenäht wird.&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92263</id>
		<title>IFD:ShowreelSS17/Meike Halle -GentleHand</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17/Meike_Halle_-GentleHand&amp;diff=92263"/>
		<updated>2017-07-13T20:36:46Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Das Problem&amp;#039;&amp;#039;&amp;#039;  Wir lieben Tiere. Und speziell Pferde haben sich in den vergangenen hundert Jahren immer mehr vom Arbeitstier zum Sport- und Freizeitpartner, ja zum „Freu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Das Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wir lieben Tiere. Und speziell Pferde haben sich in den vergangenen hundert Jahren immer mehr vom Arbeitstier zum Sport- und Freizeitpartner, ja zum „Freund“ Pferd, entwickelt. Sie sind heute nicht nur der Traum kleiner Mädchen sondern es hängt mittlerweile eine riesige Industrie und Fangemeinde an diesen Tieren mit den vielen Einsatzmöglichkeiten. Aber wie es leider oft so ist steigt mit der Anzahl der Freizeit- und Sportreiter auch die Anzahl der hässlichen Bilder, vor allem wenn es um größere Wettbewerbe und die damit verbunden Preisgelder geht. Da wird das Pferd schnell zum Sportgerät degradiert. Aber auch in den Reitschulen sieht man leider immer noch die gleichen unschönen Bilder. Da wird am Zügel gezerrt wie an einem Fahhrandlenker, dem Pferd wird der Kopf mit Ausbindern zu eng auf die Brust geschnürt, damit es bloß keine zu große Schritte machen kann und die Fortgeschrittenen Reiter lernen noch immer selten die unterschiede zwischen „feinem“ reiten und „hübsch aussehenden“ Reiten. Der Leidtragende: Das Pferd. Nicht nur Atemnot und blutige Verletzungen, sowie die daraus resultierenden Narben, im Maul sind die Folge, in extremen Fällen kann es auch zu Knochenbrüchen an verschiedenen Stellen den Pferdeschädels kommen.( Die Schmerz- und Bruchanfälligsten Stellen sind in P1 markiert)&lt;br /&gt;
Die Pferde reagieren kurzfristig mit einem Schmerzverzogenen Geischt, herausgestreckten Zungen und dem sogenannten „einrollen“, welches eine Flucht vor dem starken Zügeldruck ist und bei dem das Pferd den Hals so eng wie möglich einrollt, bis die Pferdenase bis fast auf der eigenen Brust ankommt. Langzeitwirkungen sind zum einen natürlich ein Vertrauensverlust zum Mensch und der benutzen Ausrüstung, Arbeitsunwille und Narben im Maulraum. Wenn es tatsächlich zum Knochenbruch gekommen sein sollte bleibt dem behandelnden Tierarzt leider oft nur der Griff zur Euthanisationsspritze und damit zum Tod des Pferdes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Die Idee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meine Idee ist nun, den traditionellen Reitsport, die Liebe zum Pferd und moderne Technologie zu verbinden um dem Reiter ein schnelles, visuelles Feedback zu geben über das, was gerade im Pferdemaul passiert. Dabei soll die Device nicht auf normales, feines und pferdefreundliches Reiten anspringen, sondern erst, wenn der Zug am Zügel zu stark wird. Man muss sich vor Augen halten, dass im Pferdemaul durch verschiedene Hebelwirkungen die kraft, welcher der Reiter auf den Zügel einwirkt, bis zu 5- fach verstärkt wird. Aus 500g Zugkraft vom Reiter werden dann schnell mal 1,5k die aktiv im Pferdemaul ankommen. &lt;br /&gt;
Die Device soll einfach in der Benutzung und Robust im Umgang sein. Auch ist „GentleHand“ nicht als „Alltagslösung“ anzusehen, sondern als Trainings- und Selbstkontrollgerät für den Reiter, welches in intensiven Trainingsphasen, z.B. beim Anlernen von Reitanfängern, oder sporadisch 3-4 mal im Monat zur Selbstkontrolle zum Einsatz kommen soll. Die Device muss also unabhängig vom normalen Trenszaum benutzbar sein müssen.&lt;br /&gt;
Die Zielgruppe liegt daher momentan vor allem Bei Reitschulen oder aber Freizeitreitern, welche sich pferdegerecht reiterlich verbessern wollen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Die Umsetzung&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Es gibt 4 Hauptkomponenten für „GentleHand“. Da wären: Biothane als Basis für das Kopfstück, eine Arduino Pro Trinket mit einem wieder aufladbarer Lipoly-Akku, eine rote LED als Visueller Output für den Reiter und das Herzstück: ein Zugsensor. Verbunden werden die Einzelnen Teile durch leitendes Garn, welches in das Biothane eingenäht wird.&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17&amp;diff=92262</id>
		<title>IFD:ShowreelSS17</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS17&amp;diff=92262"/>
		<updated>2017-07-13T20:35:59Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;color:#005172;&amp;quot;&amp;gt;How to add your project&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;A template for this year&#039;s slide show is coming soon!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.uni-weimar.de/medien/interfacedesign/showreel/?section=ShowreelSS17 Test Your Presentation]&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=8rtEZEOPACw How-To Videocast]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IFD:Showreel/Wie_stelle_ich_mein_Projekt_ins_Wiki%3F|How-To Manual (German)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IFD:Showreel/Blank_Page|A Blank Test Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Showreel_ss17_gudrun.jpg|400px|right|link=IFD:ShowreelSS17]]&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#005172;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presentation Summerterm 2017&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Interface Design Group&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Michael Markert (Vertetung Professur Interface Design), Jason Reizner, Johannes Deich, Florian Wittig&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://summaery.uni-weimar.de/en/university/profile/events/events-2017/summaery2017/projects/?tx_showcase_summaeryprojectpublic%5Bproject%5D=910&amp;amp;tx_showcase_summaeryprojectpublic%5Baction%5D=show&amp;amp;tx_showcase_summaeryprojectpublic%5Bcontroller%5D=Summaery&amp;amp;cHash=b0e5a13017dc47ccbaea7c6c30d70b14 &#039;&#039;&#039;Interface Design Showreel during Summaery 2017&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Summaery 2017 the windows of the ground floor of Marienstr.7b turn into an exhibition space for projects realized during different modules offered by the Interface Design Group. Students show their work on subjects such as Mobile Interfaces, Internet of Things Applications, Web Technologies, and Printed Electronics, in form of a slideshow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The showreel of the Interface Design Group offers the opportunity, to get an insight into current student works. For each module there will be a screen displaying a slide show.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The project modules of Prof. Jens Geelhaar will present this semester&#039;s projects on Monday after Summaery, July 17, 11:00am at the Audimax behind the University Library.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#005172;&amp;quot;&amp;gt;PROGRAM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Project modules&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interface Design - Grundlagen &#039;&#039;(Bachelorprojekt) - Jens Geelhaar&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
** [[/Jinghui Gao - Colour Mixing/]]&lt;br /&gt;
** [[/Paul Hermann - Property App/]]&lt;br /&gt;
** [[/Meike Halle -GentleHand/]]&lt;br /&gt;
** [[/Lisa Hoschar &amp;amp; Anna Graf &amp;amp; Judith Hirsch - voice greets/]]&lt;br /&gt;
** [[/Jiani Qu - Printed Electronics, poems and typography/]]&lt;br /&gt;
&lt;br /&gt;
* Interdisziplinäre Internationale Interface Design Masterklasse &#039;&#039;(Masterprojekt) - Jens Geelhaar&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
** [[/Chananthorn Vinitwatanakhun - Sun-sensitive Origami Blind/]]&lt;br /&gt;
** [[/Guang-Rui Fan - Subway Sleeping/]]&lt;br /&gt;
** [[/Henry Hadathia - Talking and Dancing Flowerblume/]]&lt;br /&gt;
** [[/Chen Hu - APP UI display/]]&lt;br /&gt;
** [[/Bita Rezazadegan - Linda Dertinger - Planted PersonaS/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Geolocalized Interfaces &#039;&#039;(Masterprojekt) - Michael Markert&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Master Projektmodul &#039;Interface Design 4 - Functional Objects and Materials I&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
** [[/Hain-Ruey Chan - WE connect students/]]&lt;br /&gt;
** [[/Shubhra Bhatt- &amp;quot;Chari&amp;quot; - an App for Health chary /]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Fach- und Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Printed Electronics: Button Up!&#039;&#039; (Fachmodul, Werkmodul) - Florian Wittig&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
** [[/Lingjie Lyu - HEY LET&#039;S GO/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Printed Electronics: Electronic Upcycling&#039;&#039; (Fachmodul, Werkmodul) - Florian Wittig&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
** [[/Ning Yang,Chen Hu/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
* Computational Thinking for Artists, Designers and Architects &#039;&#039;(Fachmodul) - Jason Reizner&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
* Garbage In, Garbage Out: Cybernetic Sensor and Actor Systems in the Built Environment &#039;&#039;(Fachmodul) - Jason Reizner&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
* Wireless Communication of Things&#039;&#039; (Fachmodul) - Johannes Deich&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
* Programming Interaction - Networked Things&#039;&#039; (Fachmodul) - Johannes Deich&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Printed Electronics: Electro-Papercraft&#039;&#039; (Fachmodul, Werkmodul) - Florian Wittig&#039;&#039;&lt;br /&gt;
** [[/Your Name/s - Project Title/]]&lt;br /&gt;
&lt;br /&gt;
* Printed Electronics: Squeegee, brush, and multimeter&#039;&#039; (Fachmodul, Werkmodul) - Florian Wittig&#039;&#039;&lt;br /&gt;
** [http://summaery.uni-weimar.de/en/university/profile/events/events-2017/summaery2017/projects/?tx_showcase_summaeryprojectpublic%5Bproject%5D=848&amp;amp;tx_showcase_summaeryprojectpublic%5Baction%5D=show&amp;amp;tx_showcase_summaeryprojectpublic%5Bcontroller%5D=Summaery&amp;amp;cHash=34b6eafdde6ed722c184baf4fc9fb813 Electroluminescent Posters: Electronic Serigraphy]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* Werk- und Fachmodul &#039;&#039;Vague, but Exciting: An Introduction to Web Technologies&#039;&#039;&lt;br /&gt;
** [[/Jason Tosic - Experimental 3D Project Navigation with three.js/]]&lt;br /&gt;
** [[/Emily Becker - Responsive Portfolio Redesign/]]&lt;br /&gt;
** [[/Shubhra Bhatt - xMedia Architecture Portfolio webSite/]]&lt;br /&gt;
&lt;br /&gt;
* Werk- u. Fachmodul &#039;&#039;More Pixels!&#039;&#039;&lt;br /&gt;
** [[/Overview: 1 Semester of More Pixels/]]&lt;br /&gt;
&lt;br /&gt;
* Werk- und Fachmodule &#039;&#039;Michael Markert&#039;&#039;&lt;br /&gt;
** [[/InsideMobile/]]&lt;br /&gt;
** [[/OutsideMobile/]]&lt;br /&gt;
&lt;br /&gt;
* Werk- u. Fachmodul &#039;&#039;Johannes Deich&#039;&#039;&lt;br /&gt;
** [[/Tangible Programming - Echo Replay/]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90585</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90585"/>
		<updated>2017-04-10T07:27:10Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] &#039;&#039;&#039;Wolf-Sheep-Predation made by NetLogo.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] &#039;&#039;&#039;What our classes basically looked like&#039;&#039;&#039;&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] &#039;&#039;&#039;What we looked at the summary&#039;&#039;&#039;&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]] &#039;&#039;&#039;What i saw as the &amp;quot;human tracker&amp;quot; of the system&#039;&#039;&#039; &amp;lt;br&amp;gt; You can see the programm T used and the ruleset for the upcoming round. As soon as the people playing did what was told by the rules(wich they didn&#039;t know) i reacted accordingly and spawnd or killed sheeps or wolfes. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]] &#039;&#039;&#039;Carefully sizing up the system before doing anything&#039;&#039;&#039; &amp;lt;br&amp;gt;is nomally a good idea. Not so much if you should move to keep the system alive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]] [[File:run!.JPG|300px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;much better!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90584</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90584"/>
		<updated>2017-04-10T07:26:29Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] &#039;&#039;&#039;Wolf-Sheep-Predation made by NetLogo.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] &#039;&#039;&#039;What our classes basically looked like&#039;&#039;&#039;&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] &#039;&#039;&#039;What we looked at the summary&#039;&#039;&#039;&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]] &#039;&#039;&#039;What i saw as the &amp;quot;human tracker&amp;quot; of the system&#039;&#039;&#039; &amp;lt;br&amp;gt; You can see the programm T used and the ruleset for the upcoming round. As soon as the people playing did what was told by the rules(wich they didn&#039;t know) i reacted accordingly and spawnd or killed sheeps or wolfes. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]] &#039;&#039;&#039;Carefully sizing up the system before doing anything&#039;&#039;&#039; is nomally a good idea. Not so much if you should move to keep the system alive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90583</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90583"/>
		<updated>2017-04-10T07:25:12Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] &#039;&#039;&#039;Wolf-Sheep-Predation made by NetLogo.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] &#039;&#039;&#039;What our classes basically looked like&#039;&#039;&#039;&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] &#039;&#039;&#039;What we looked at the summary&#039;&#039;&#039;&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]] &#039;&#039;&#039;What i saw as the &amp;quot;human tracker&amp;quot; of the system&#039;&#039;&#039; &amp;lt;br&amp;gt; You can see the programm i used and the ruleset for the upcoming round. As soon as the people playing did what was told by the rules(wich they didn&#039;t know) i reacted accordingly and spawnd or killed sheeps or wolfes. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90582</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90582"/>
		<updated>2017-04-10T07:22:43Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] &#039;&#039;&#039;Wolf-Sheep-Predation made by NetLogo.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] &#039;&#039;&#039;What our classes basically looked like&#039;&#039;&#039;&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] &#039;&#039;&#039;What we looked at the summary&#039;&#039;&#039;&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90581</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90581"/>
		<updated>2017-04-10T07:22:20Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] &#039;&#039;&#039;What our classes basically looked like&#039;&#039;&#039;&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] &#039;&#039;&#039;What we looked at the summary&#039;&#039;&#039;&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90580</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90580"/>
		<updated>2017-04-10T07:21:47Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] &amp;quot;&amp;quot;What our classes basically looked like&amp;quot;&amp;quot;&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] What we looked at the summary&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90579</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90579"/>
		<updated>2017-04-10T07:21:19Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] What our classes basically looked like&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] What we looked at the summary&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90578</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90578"/>
		<updated>2017-04-10T07:20:47Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|300px]] What our classes basically looked like&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] What we looked at the summary&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90577</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90577"/>
		<updated>2017-04-10T07:20:26Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
[[File:weLearnToTrack.JPG|300px]] What our classes basically looked like&amp;lt;br&amp;gt; You can&#039;t quite see the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] What we looked at the summary&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
[[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
[[File:run!.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90576</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90576"/>
		<updated>2017-04-10T07:19:39Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
  [[File:weLearnToTrack.JPG|300px]] What our classes basically looked like&amp;lt;br&amp;gt; You can&#039;t see quite the fun and frustration we had tho...&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]] What we looked at the summary&amp;lt;br&amp;gt; and learning that our imagined system worked even better than we hoped it would&lt;br /&gt;
 [[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
  [[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
  [[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90575</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90575"/>
		<updated>2017-04-10T07:15:54Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot;(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
 [[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]]&lt;br /&gt;
 [[File:weLearnToTrack.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
  [[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
  [[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90574</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90574"/>
		<updated>2017-04-10T07:14:45Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo.&amp;lt;br&amp;gt;&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot; basically this was, what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
 [[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]]&lt;br /&gt;
 [[File:weLearnToTrack.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
  [[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
  [[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90573</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90573"/>
		<updated>2017-04-10T07:14:22Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]] Wolf-Sheep-Predation made by NetLogo. It :&amp;quot;This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes.&amp;quot; basically this was, what inspired us for our final work, where the &amp;quot;tracked&amp;quot; people had to spawn sheep or wolf to make the really unstable system stable as long as possible.&lt;br /&gt;
 [[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]]&lt;br /&gt;
 [[File:weLearnToTrack.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
  [[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
  [[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90572</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90572"/>
		<updated>2017-04-10T07:11:56Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;br /&gt;
 [[File:runningSum.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|300px]]&lt;br /&gt;
 [[File:weLearnToTrack.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|300px]]&lt;br /&gt;
  [[File:play with me.JPG|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|300px]]&lt;br /&gt;
  [[File:almighty rules.JPG|300px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90571</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90571"/>
		<updated>2017-04-10T07:11:08Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Screenshots, and things you discovered, observations you made during the first two workshop-sessions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:runningSum.JPG|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:trackingAtWork.JPG|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:weLearnToTrack.JPG|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:play with me.JPG|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:run!.JPG|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:almighty rules.JPG|200px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Almighty_rules.JPG&amp;diff=90570</id>
		<title>File:Almighty rules.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Almighty_rules.JPG&amp;diff=90570"/>
		<updated>2017-04-10T07:09:42Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Run!.JPG&amp;diff=90569</id>
		<title>File:Run!.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Run!.JPG&amp;diff=90569"/>
		<updated>2017-04-10T07:09:38Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Play_with_me.JPG&amp;diff=90568</id>
		<title>File:Play with me.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Play_with_me.JPG&amp;diff=90568"/>
		<updated>2017-04-10T07:09:33Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:WeLearnToTrack.JPG&amp;diff=90567</id>
		<title>File:WeLearnToTrack.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:WeLearnToTrack.JPG&amp;diff=90567"/>
		<updated>2017-04-10T07:09:28Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrackingAtWork.JPG&amp;diff=90566</id>
		<title>File:TrackingAtWork.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrackingAtWork.JPG&amp;diff=90566"/>
		<updated>2017-04-10T07:09:24Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:RunningSum.JPG&amp;diff=90565</id>
		<title>File:RunningSum.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:RunningSum.JPG&amp;diff=90565"/>
		<updated>2017-04-10T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90564</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90564"/>
		<updated>2017-04-10T06:59:56Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90494</id>
		<title>GMU:Minecraft Ecologies/Performing Ecology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90494"/>
		<updated>2017-04-06T10:51:06Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* What were the rule-sets you used? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Performing Ecology + Modding Reality ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Interact with HTS, the Human Tracking System and try to control the population of sheep and wolves using motion, gestures and facial expressions.&lt;br /&gt;
&lt;br /&gt;
== Natur Aufführen + Wirklichkeit Aufmotzen ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
Interagiere mit HTS, dem Human Tracking System und versuche die Population der Schafe und Wölfe durch Bewegung, Mimik, Gestik zu kontrollieren!&lt;br /&gt;
&lt;br /&gt;
== Über die Performance ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sobald du die Performanceplattform betrittst, wird dein Verhalten von HTS, dem Human Tracking System beobachtet. Durch Dein Verhalten kannst Du mit einem Ökosystem interagieren. Gras, Schafe und Wölfe bilden ein dynamisches Gleichgewicht.&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du herausfinden auf welche deiner Bewegungen das Ökosystem reagiert?&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du die Balance aufrecht erhalten?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Das hybride Bio-Tracking-System ist nicht nur in der Lage menschliche Bewegungen zu analysieren, sondern auch Mimik, Gestik und Sprache. Damit ist es gängigen Tracking-Systemen weit überlegen. Die Studentinnen und Studenten des Kurses &amp;quot;Minecraft Ecologies&amp;quot; haben nicht nur das Spiel Minecraft kreativ umprogrammiert (gemodded) sondern auch auch das Tracking-System.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Performance erforscht spielerisch Themen der Aneignung und Modifikation von Umwelt und Technologie. Besucherinnen und Besucher sind eingeladen die Grenzen und Regeln dieses Spiels zu erkunden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Performance ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the performance platform, you will be observed by HTS, the human tracking system. By your performance on the platform you can interact with an ecological system. Grass, sheep, and wolves form a dynamic balance. Can you figure out  which of your movements yield  a reaction in the ecosystem? Can you maintain the equilibrium?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hybrid bio-tracking-system does not only analyze human motion, but also facial expressions, gestures and speech, rendering it far suprior to other state-of-the-art tracking systems. The students of the course &amp;quot;Minecraft Ecologies&amp;quot; have not only reprogrammed (modded) the game of Minecraft, but the tracking system as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The performance playfully touches on topics of appropriation and modification of the natural and technological environment. Visitors are invited to explore the limits and rules of this game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the &amp;quot;Human Tracking System&amp;quot; work? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Human tracking System&amp;quot; is, as the name suggests, a way to track human movements and actions. But the acting person won&#039;t be tracked by a non- intelligent Machine or a A.I., but by the human eye, which is not just way more efficient but it also boosts the accuracy of the whole system. Since the human body is existing since tousands of years, there are also way less bugs and performance lags compared to the relatively new computer- counterpart.&lt;br /&gt;
&lt;br /&gt;
== What exactly was each of your roles in the final event? ==&lt;br /&gt;
&lt;br /&gt;
The Text- To- Speech- Director(Asha)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Computing- Superbrain(Meike)&amp;lt;br&amp;gt;&lt;br /&gt;
I was watching and tracking every movement on the platform and interpreting it into system reactions ( as for example spawing or killing sheep)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Program- Supervisor(Marcel)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What were the rule-sets you used? ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
RUN/SKIP/JUMP ON THE SPOT: keep game running&amp;lt;br&amp;gt;&lt;br /&gt;
WALK OUT: game exits&amp;lt;br&amp;gt;&lt;br /&gt;
WALK IN:  game resets and starts&amp;lt;br&amp;gt;&lt;br /&gt;
(jumping, backward, sideward, movement within field)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RESTRICTIONS:&amp;lt;br&amp;gt;&lt;br /&gt;
- face the screen at all times&amp;lt;br&amp;gt;&lt;br /&gt;
- touching your face or head, looking away from the screen towards the other players for extended periods of time(&amp;gt;7 seconds), stretching/relaxing in any way, making yourself comfortable: impedes/obstructs whatever you’re trying to do by pausing it or beginning to kill all entities.&lt;br /&gt;
&lt;br /&gt;
COMMUNICATION: text-to-speech&amp;lt;br&amp;gt;&lt;br /&gt;
WOLF - starves faster, limits on movement&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(R)EVOLVING RULE SETS:&amp;lt;br&amp;gt;&lt;br /&gt;
“Nature has evolved, we now have a new set of rules”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rulesets:&amp;lt;br&amp;gt;&lt;br /&gt;
Number of persons	 	 	 	 	 	&lt;br /&gt;
1	 	&amp;lt;br&amp;gt;&lt;br /&gt;
Run clockwise to generate sheep&amp;lt;br&amp;gt;&lt;br /&gt;
Run anti clockwise to generate wolves. Careful not to step in the centre, then everyone dies.	Switch directions	Run clockwise to generate sheep.&amp;lt;br&amp;gt;&lt;br /&gt;
Run anti-clockwise to kill wolves. Step quickly in the centre and out, to increase wolves.	Switch directions	&amp;lt;br&amp;gt; 	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2(pA+pB)	both poeple get ‘tracked’ &amp;lt;br&amp;gt;&lt;br /&gt;
-pA=sheep,pB=wolf&amp;lt;br&amp;gt;&lt;br /&gt;
-pA= F1,F9=spawn&amp;lt;br&amp;gt;&lt;br /&gt;
-pB= F3,F7=spawn&amp;lt;br&amp;gt;&lt;br /&gt;
-pA+pB= F5 -&amp;gt;wolf die&amp;lt;br&amp;gt;&lt;br /&gt;
F4 &amp;amp; F6 are occupied at the same time -&amp;gt; sheep die	&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
OR:&amp;lt;br&amp;gt;&lt;br /&gt;
pA=WOLF,pB=SHEEP&amp;lt;br&amp;gt;&lt;br /&gt;
-pA= F2,F8=spawn&amp;lt;br&amp;gt;&lt;br /&gt;
-pB= F4,F6=spawn&amp;lt;br&amp;gt;&lt;br /&gt;
pA jumps - wolves die&amp;lt;br&amp;gt;&lt;br /&gt;
pB touches a wolf - sheep die&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
OR:&amp;lt;br&amp;gt;&lt;br /&gt;
pA=WOLF, pB=SHEEP&amp;lt;br&amp;gt;&lt;br /&gt;
-pA in F5 - spawns&amp;lt;br&amp;gt;&lt;br /&gt;
pB in F5 - spawns&amp;lt;br&amp;gt;&lt;br /&gt;
pA+pB in F5 - both die&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3	 	sheep spawn=touching each other&lt;br /&gt;
FORB:3 ppl in F1&lt;br /&gt;
-wolf spawn= at least 1 field between each other&lt;br /&gt;
 - Raise your hand or jump wildly - wolf die&lt;br /&gt;
	Jump - wolf spawn&lt;br /&gt;
Move backwards rapidly - sheep spawn&lt;br /&gt;
Stand at the same spot for &amp;gt;5 seconds - wolf die&lt;br /&gt;
Run forward - sheep die&lt;br /&gt;
	wolf die - at least 1 field between each other&lt;br /&gt;
both hands in the air - wolf spawn&lt;br /&gt;
sheep spawn - when all are crouching&lt;br /&gt;
sit down - sheep die	continue	&lt;br /&gt;
4 or more	 	&lt;br /&gt;
-1pp=wolf, the rest - sheep&lt;br /&gt;
Wolf=F5=spawn&lt;br /&gt;
Sheep=SL,SR=spawn&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;wolf touches sheep-&amp;gt;sheep die&lt;br /&gt;
-&amp;gt;sheep sitting down-&amp;gt;wolf die 	all are in the same field - sheep spawn&lt;br /&gt;
all occupy different fields - wolf die&lt;br /&gt;
2 in the same field - wolf spawns&lt;br /&gt;
running - sheep die&lt;br /&gt;
	3 wolves - 1 sheep&lt;br /&gt;
sheep person running - sheep spawn&lt;br /&gt;
^standing still for &amp;gt;5 seconds - sheep die&lt;br /&gt;
in the same field - wolf spawn&lt;br /&gt;
1 empty field between each wolf - wolf die&lt;br /&gt;
	 2 wolves - 2 sheep&lt;br /&gt;
&lt;br /&gt;
== Screenshots + photos from the event ==&lt;br /&gt;
== Observations + what you learned from the event ==&lt;br /&gt;
&lt;br /&gt;
That people are way to easy to trick if you just play your role with your full heart and some important looking stuff is standing around.&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90493</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90493"/>
		<updated>2017-04-06T10:10:30Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Wolf Sheep Predation.png|200px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90492</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90492"/>
		<updated>2017-04-06T10:09:34Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the first sessions we were like &amp;quot;fooling around&amp;quot; with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.&amp;lt;br&amp;gt;&lt;br /&gt;
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Screenshots, and things you discovered, observations you made during the first two workshop-sessions:&lt;br /&gt;
[[File:Wolf Sheep Predation.png|200px]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90491</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90491"/>
		<updated>2017-04-06T09:57:27Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== what we did during the first workshops+ personal experiments==&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wolf Sheep Predation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Screenshots, and things you discovered, observations you made during the first two workshop-sessions:&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90490</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90490"/>
		<updated>2017-04-06T09:56:32Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what we did during the first workshops&lt;br /&gt;
personal experiments&lt;br /&gt;
[[File:Wolf Sheep Predation.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Screenshots, and things you discovered, observations you made during the first two workshop-sessions:&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wolf_Sheep_Predation.png&amp;diff=90489</id>
		<title>File:Wolf Sheep Predation.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wolf_Sheep_Predation.png&amp;diff=90489"/>
		<updated>2017-04-06T09:55:39Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90367</id>
		<title>GMU:Minecraft Ecologies/Performing Ecology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90367"/>
		<updated>2017-04-04T12:45:55Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Observations + what you learned from the event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Performing Ecology + Modding Reality ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Interact with HTS, the Human Tracking System and try to control the population of sheep and wolves using motion, gestures and facial expressions.&lt;br /&gt;
&lt;br /&gt;
== Natur Aufführen + Wirklichkeit Aufmotzen ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
Interagiere mit HTS, dem Human Tracking System und versuche die Population der Schafe und Wölfe durch Bewegung, Mimik, Gestik zu kontrollieren!&lt;br /&gt;
&lt;br /&gt;
== Über die Performance ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sobald du die Performanceplattform betrittst, wird dein Verhalten von HTS, dem Human Tracking System beobachtet. Durch Dein Verhalten kannst Du mit einem Ökosystem interagieren. Gras, Schafe und Wölfe bilden ein dynamisches Gleichgewicht.&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du herausfinden auf welche deiner Bewegungen das Ökosystem reagiert?&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du die Balance aufrecht erhalten?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Das hybride Bio-Tracking-System ist nicht nur in der Lage menschliche Bewegungen zu analysieren, sondern auch Mimik, Gestik und Sprache. Damit ist es gängigen Tracking-Systemen weit überlegen. Die Studentinnen und Studenten des Kurses &amp;quot;Minecraft Ecologies&amp;quot; haben nicht nur das Spiel Minecraft kreativ umprogrammiert (gemodded) sondern auch auch das Tracking-System.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Performance erforscht spielerisch Themen der Aneignung und Modifikation von Umwelt und Technologie. Besucherinnen und Besucher sind eingeladen die Grenzen und Regeln dieses Spiels zu erkunden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Performance ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the performance platform, you will be observed by HTS, the human tracking system. By your performance on the platform you can interact with an ecological system. Grass, sheep, and wolves form a dynamic balance. Can you figure out  which of your movements yield  a reaction in the ecosystem? Can you maintain the equilibrium?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hybrid bio-tracking-system does not only analyze human motion, but also facial expressions, gestures and speech, rendering it far suprior to other state-of-the-art tracking systems. The students of the course &amp;quot;Minecraft Ecologies&amp;quot; have not only reprogrammed (modded) the game of Minecraft, but the tracking system as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The performance playfully touches on topics of appropriation and modification of the natural and technological environment. Visitors are invited to explore the limits and rules of this game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the &amp;quot;Human Tracking System&amp;quot; work? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Human tracking System&amp;quot; is, as the name suggests, a way to track human movements and actions. But the acting person won&#039;t be tracked by a non- intelligent Machine or a A.I., but by the human eye, which is not just way more efficient but it also boosts the accuracy of the whole system. Since the human body is existing since tousands of years, there are also way less bugs and performance lags compared to the relatively new computer- counterpart.&lt;br /&gt;
&lt;br /&gt;
== What exactly was each of your roles in the final event? ==&lt;br /&gt;
&lt;br /&gt;
The Text- To- Speech- Director(Asha)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Computing- Superbrain(Meike)&amp;lt;br&amp;gt;&lt;br /&gt;
I was watching and tracking every movement on the platform and interpreting it into system reactions ( as for example spawing or killing sheep)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Program- Supervisor(Marcel)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What were the rule-sets you used? ==&lt;br /&gt;
== Screenshots + photos from the event ==&lt;br /&gt;
== Observations + what you learned from the event ==&lt;br /&gt;
&lt;br /&gt;
That people are way to easy to trick if you just play your role with your full heart and some important looking stuff is standing around.&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90366</id>
		<title>GMU:Minecraft Ecologies/Performing Ecology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90366"/>
		<updated>2017-04-04T12:45:36Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* Observations + what you learned from the event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Performing Ecology + Modding Reality ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Interact with HTS, the Human Tracking System and try to control the population of sheep and wolves using motion, gestures and facial expressions.&lt;br /&gt;
&lt;br /&gt;
== Natur Aufführen + Wirklichkeit Aufmotzen ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
Interagiere mit HTS, dem Human Tracking System und versuche die Population der Schafe und Wölfe durch Bewegung, Mimik, Gestik zu kontrollieren!&lt;br /&gt;
&lt;br /&gt;
== Über die Performance ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sobald du die Performanceplattform betrittst, wird dein Verhalten von HTS, dem Human Tracking System beobachtet. Durch Dein Verhalten kannst Du mit einem Ökosystem interagieren. Gras, Schafe und Wölfe bilden ein dynamisches Gleichgewicht.&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du herausfinden auf welche deiner Bewegungen das Ökosystem reagiert?&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du die Balance aufrecht erhalten?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Das hybride Bio-Tracking-System ist nicht nur in der Lage menschliche Bewegungen zu analysieren, sondern auch Mimik, Gestik und Sprache. Damit ist es gängigen Tracking-Systemen weit überlegen. Die Studentinnen und Studenten des Kurses &amp;quot;Minecraft Ecologies&amp;quot; haben nicht nur das Spiel Minecraft kreativ umprogrammiert (gemodded) sondern auch auch das Tracking-System.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Performance erforscht spielerisch Themen der Aneignung und Modifikation von Umwelt und Technologie. Besucherinnen und Besucher sind eingeladen die Grenzen und Regeln dieses Spiels zu erkunden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Performance ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the performance platform, you will be observed by HTS, the human tracking system. By your performance on the platform you can interact with an ecological system. Grass, sheep, and wolves form a dynamic balance. Can you figure out  which of your movements yield  a reaction in the ecosystem? Can you maintain the equilibrium?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hybrid bio-tracking-system does not only analyze human motion, but also facial expressions, gestures and speech, rendering it far suprior to other state-of-the-art tracking systems. The students of the course &amp;quot;Minecraft Ecologies&amp;quot; have not only reprogrammed (modded) the game of Minecraft, but the tracking system as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The performance playfully touches on topics of appropriation and modification of the natural and technological environment. Visitors are invited to explore the limits and rules of this game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the &amp;quot;Human Tracking System&amp;quot; work? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Human tracking System&amp;quot; is, as the name suggests, a way to track human movements and actions. But the acting person won&#039;t be tracked by a non- intelligent Machine or a A.I., but by the human eye, which is not just way more efficient but it also boosts the accuracy of the whole system. Since the human body is existing since tousands of years, there are also way less bugs and performance lags compared to the relatively new computer- counterpart.&lt;br /&gt;
&lt;br /&gt;
== What exactly was each of your roles in the final event? ==&lt;br /&gt;
&lt;br /&gt;
The Text- To- Speech- Director(Asha)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Computing- Superbrain(Meike)&amp;lt;br&amp;gt;&lt;br /&gt;
I was watching and tracking every movement on the platform and interpreting it into system reactions ( as for example spawing or killing sheep)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Program- Supervisor(Marcel)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What were the rule-sets you used? ==&lt;br /&gt;
== Screenshots + photos from the event ==&lt;br /&gt;
== Observations + what you learned from the event ==&lt;br /&gt;
&lt;br /&gt;
That people are way to easy to trick if you just play your role with your full heart and some important looking stuff standing around.&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90365</id>
		<title>GMU:Minecraft Ecologies/Performing Ecology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90365"/>
		<updated>2017-04-04T12:42:42Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* What exactly was each of your roles in the final event? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Performing Ecology + Modding Reality ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Interact with HTS, the Human Tracking System and try to control the population of sheep and wolves using motion, gestures and facial expressions.&lt;br /&gt;
&lt;br /&gt;
== Natur Aufführen + Wirklichkeit Aufmotzen ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
Interagiere mit HTS, dem Human Tracking System und versuche die Population der Schafe und Wölfe durch Bewegung, Mimik, Gestik zu kontrollieren!&lt;br /&gt;
&lt;br /&gt;
== Über die Performance ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sobald du die Performanceplattform betrittst, wird dein Verhalten von HTS, dem Human Tracking System beobachtet. Durch Dein Verhalten kannst Du mit einem Ökosystem interagieren. Gras, Schafe und Wölfe bilden ein dynamisches Gleichgewicht.&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du herausfinden auf welche deiner Bewegungen das Ökosystem reagiert?&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du die Balance aufrecht erhalten?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Das hybride Bio-Tracking-System ist nicht nur in der Lage menschliche Bewegungen zu analysieren, sondern auch Mimik, Gestik und Sprache. Damit ist es gängigen Tracking-Systemen weit überlegen. Die Studentinnen und Studenten des Kurses &amp;quot;Minecraft Ecologies&amp;quot; haben nicht nur das Spiel Minecraft kreativ umprogrammiert (gemodded) sondern auch auch das Tracking-System.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Performance erforscht spielerisch Themen der Aneignung und Modifikation von Umwelt und Technologie. Besucherinnen und Besucher sind eingeladen die Grenzen und Regeln dieses Spiels zu erkunden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Performance ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the performance platform, you will be observed by HTS, the human tracking system. By your performance on the platform you can interact with an ecological system. Grass, sheep, and wolves form a dynamic balance. Can you figure out  which of your movements yield  a reaction in the ecosystem? Can you maintain the equilibrium?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hybrid bio-tracking-system does not only analyze human motion, but also facial expressions, gestures and speech, rendering it far suprior to other state-of-the-art tracking systems. The students of the course &amp;quot;Minecraft Ecologies&amp;quot; have not only reprogrammed (modded) the game of Minecraft, but the tracking system as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The performance playfully touches on topics of appropriation and modification of the natural and technological environment. Visitors are invited to explore the limits and rules of this game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the &amp;quot;Human Tracking System&amp;quot; work? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Human tracking System&amp;quot; is, as the name suggests, a way to track human movements and actions. But the acting person won&#039;t be tracked by a non- intelligent Machine or a A.I., but by the human eye, which is not just way more efficient but it also boosts the accuracy of the whole system. Since the human body is existing since tousands of years, there are also way less bugs and performance lags compared to the relatively new computer- counterpart.&lt;br /&gt;
&lt;br /&gt;
== What exactly was each of your roles in the final event? ==&lt;br /&gt;
&lt;br /&gt;
The Text- To- Speech- Director(Asha)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Computing- Superbrain(Meike)&amp;lt;br&amp;gt;&lt;br /&gt;
I was watching and tracking every movement on the platform and interpreting it into system reactions ( as for example spawing or killing sheep)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Program- Supervisor(Marcel)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What were the rule-sets you used? ==&lt;br /&gt;
== Screenshots + photos from the event ==&lt;br /&gt;
== Observations + what you learned from the event ==&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90364</id>
		<title>GMU:Minecraft Ecologies/Performing Ecology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90364"/>
		<updated>2017-04-04T12:37:55Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* How does the &amp;quot;Human Tracking System&amp;quot; work? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Performing Ecology + Modding Reality ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Interact with HTS, the Human Tracking System and try to control the population of sheep and wolves using motion, gestures and facial expressions.&lt;br /&gt;
&lt;br /&gt;
== Natur Aufführen + Wirklichkeit Aufmotzen ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
Interagiere mit HTS, dem Human Tracking System und versuche die Population der Schafe und Wölfe durch Bewegung, Mimik, Gestik zu kontrollieren!&lt;br /&gt;
&lt;br /&gt;
== Über die Performance ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sobald du die Performanceplattform betrittst, wird dein Verhalten von HTS, dem Human Tracking System beobachtet. Durch Dein Verhalten kannst Du mit einem Ökosystem interagieren. Gras, Schafe und Wölfe bilden ein dynamisches Gleichgewicht.&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du herausfinden auf welche deiner Bewegungen das Ökosystem reagiert?&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du die Balance aufrecht erhalten?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Das hybride Bio-Tracking-System ist nicht nur in der Lage menschliche Bewegungen zu analysieren, sondern auch Mimik, Gestik und Sprache. Damit ist es gängigen Tracking-Systemen weit überlegen. Die Studentinnen und Studenten des Kurses &amp;quot;Minecraft Ecologies&amp;quot; haben nicht nur das Spiel Minecraft kreativ umprogrammiert (gemodded) sondern auch auch das Tracking-System.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Performance erforscht spielerisch Themen der Aneignung und Modifikation von Umwelt und Technologie. Besucherinnen und Besucher sind eingeladen die Grenzen und Regeln dieses Spiels zu erkunden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Performance ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the performance platform, you will be observed by HTS, the human tracking system. By your performance on the platform you can interact with an ecological system. Grass, sheep, and wolves form a dynamic balance. Can you figure out  which of your movements yield  a reaction in the ecosystem? Can you maintain the equilibrium?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hybrid bio-tracking-system does not only analyze human motion, but also facial expressions, gestures and speech, rendering it far suprior to other state-of-the-art tracking systems. The students of the course &amp;quot;Minecraft Ecologies&amp;quot; have not only reprogrammed (modded) the game of Minecraft, but the tracking system as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The performance playfully touches on topics of appropriation and modification of the natural and technological environment. Visitors are invited to explore the limits and rules of this game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the &amp;quot;Human Tracking System&amp;quot; work? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Human tracking System&amp;quot; is, as the name suggests, a way to track human movements and actions. But the acting person won&#039;t be tracked by a non- intelligent Machine or a A.I., but by the human eye, which is not just way more efficient but it also boosts the accuracy of the whole system. Since the human body is existing since tousands of years, there are also way less bugs and performance lags compared to the relatively new computer- counterpart.&lt;br /&gt;
&lt;br /&gt;
== What exactly was each of your roles in the final event? ==&lt;br /&gt;
== What were the rule-sets you used? ==&lt;br /&gt;
== Screenshots + photos from the event ==&lt;br /&gt;
== Observations + what you learned from the event ==&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90363</id>
		<title>GMU:Minecraft Ecologies/Performing Ecology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Performing_Ecology&amp;diff=90363"/>
		<updated>2017-04-04T12:33:58Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Performing Ecology + Modding Reality ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
Interact with HTS, the Human Tracking System and try to control the population of sheep and wolves using motion, gestures and facial expressions.&lt;br /&gt;
&lt;br /&gt;
== Natur Aufführen + Wirklichkeit Aufmotzen ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
Interagiere mit HTS, dem Human Tracking System und versuche die Population der Schafe und Wölfe durch Bewegung, Mimik, Gestik zu kontrollieren!&lt;br /&gt;
&lt;br /&gt;
== Über die Performance ==&lt;br /&gt;
&lt;br /&gt;
Ökosysteme gehen schneller kaputt als du denkst!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sobald du die Performanceplattform betrittst, wird dein Verhalten von HTS, dem Human Tracking System beobachtet. Durch Dein Verhalten kannst Du mit einem Ökosystem interagieren. Gras, Schafe und Wölfe bilden ein dynamisches Gleichgewicht.&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du herausfinden auf welche deiner Bewegungen das Ökosystem reagiert?&amp;lt;br&amp;gt;&lt;br /&gt;
Kannst Du die Balance aufrecht erhalten?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Das hybride Bio-Tracking-System ist nicht nur in der Lage menschliche Bewegungen zu analysieren, sondern auch Mimik, Gestik und Sprache. Damit ist es gängigen Tracking-Systemen weit überlegen. Die Studentinnen und Studenten des Kurses &amp;quot;Minecraft Ecologies&amp;quot; haben nicht nur das Spiel Minecraft kreativ umprogrammiert (gemodded) sondern auch auch das Tracking-System.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die Performance erforscht spielerisch Themen der Aneignung und Modifikation von Umwelt und Technologie. Besucherinnen und Besucher sind eingeladen die Grenzen und Regeln dieses Spiels zu erkunden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Performance ==&lt;br /&gt;
&lt;br /&gt;
Ecosystems getting out of control in the blink of an eye!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the performance platform, you will be observed by HTS, the human tracking system. By your performance on the platform you can interact with an ecological system. Grass, sheep, and wolves form a dynamic balance. Can you figure out  which of your movements yield  a reaction in the ecosystem? Can you maintain the equilibrium?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hybrid bio-tracking-system does not only analyze human motion, but also facial expressions, gestures and speech, rendering it far suprior to other state-of-the-art tracking systems. The students of the course &amp;quot;Minecraft Ecologies&amp;quot; have not only reprogrammed (modded) the game of Minecraft, but the tracking system as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The performance playfully touches on topics of appropriation and modification of the natural and technological environment. Visitors are invited to explore the limits and rules of this game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does the &amp;quot;Human Tracking System&amp;quot; work? ==&lt;br /&gt;
== What exactly was each of your roles in the final event? ==&lt;br /&gt;
== What were the rule-sets you used? ==&lt;br /&gt;
== Screenshots + photos from the event ==&lt;br /&gt;
== Observations + what you learned from the event ==&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90362</id>
		<title>GMU:Minecraft Ecologies/Meike Haller</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/Meike_Haller&amp;diff=90362"/>
		<updated>2017-04-04T12:32:03Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: Created page with &amp;quot;what we did during the first workshops personal experiments  Screenshots, and things you discovered, observations you made during the first two workshop-sessions:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what we did during the first workshops&lt;br /&gt;
personal experiments&lt;br /&gt;
&lt;br /&gt;
Screenshots, and things you discovered, observations you made during the first two workshop-sessions:&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/group_work&amp;diff=84341</id>
		<title>GMU:Minecraft Ecologies/group work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/group_work&amp;diff=84341"/>
		<updated>2016-06-24T10:01:49Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* The Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After we discussed the topic in class, the remaining 3(or 4) participants decided that we&#039;ll do a group work in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Idea ==&lt;br /&gt;
&lt;br /&gt;
On the first weekend of the course we talked a bit about Cellular Automata and the &amp;quot;Game of life&amp;quot;. While we did this, Martin showed us a Life Simulation on &amp;quot;Netlogo&amp;quot; called &amp;quot;Wolf Sheep Predation&amp;quot;. Its basically a &amp;quot;Game of life&amp;quot; which also explains the Population behavior and the influence of the food chain in Nature.&lt;br /&gt;
&lt;br /&gt;
[[File:WolfSheepNetlogo.jpg|200px|Picture of the runnign Netlogo &amp;gt;&amp;gt;Programm&lt;br /&gt;
http://ccl.northwestern.edu/netlogo/models/WolfSheepPredation&amp;lt;&amp;lt;]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/group_work&amp;diff=84340</id>
		<title>GMU:Minecraft Ecologies/group work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Minecraft_Ecologies/group_work&amp;diff=84340"/>
		<updated>2016-06-24T10:01:31Z</updated>

		<summary type="html">&lt;p&gt;Meike Halle: /* The Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After we discussed the topic in class, the remaining 3(or 4) participants decided that we&#039;ll do a group work in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Idea ==&lt;br /&gt;
&lt;br /&gt;
On the first weekend of the course we talked a bit about Cellular Automata and the &amp;quot;Game of life&amp;quot;. While we did this, Martin showed us a Life Simulation on &amp;quot;Netlogo&amp;quot; called &amp;quot;Wolf Sheep Predation&amp;quot;. Its basically a &amp;quot;Game of life&amp;quot; which also explains the Population behavior and the influence of the food chain in Nature.&lt;br /&gt;
&lt;br /&gt;
[[File:WolfSheepNetlogo.jpg|200px|Picture of the runnign Netlogo Programm&lt;br /&gt;
http://ccl.northwestern.edu/netlogo/models/WolfSheepPredation]]&lt;/div&gt;</summary>
		<author><name>Meike Halle</name></author>
	</entry>
</feed>