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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106647</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106647"/>
		<updated>2019-03-31T21:29:02Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: /* SEEDS VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;SEEDS VR&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VIDEO DOCUMENTATION:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNOPSIS&#039;&#039;&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The full four minutes animation (preview file) is availabe under: &lt;br /&gt;
https://www.dropbox.com/s/12amho1wu9wu6wd/190331_SEEDS_WIP_preview.mp4?dl=0&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IDEA&#039;&#039;&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore also used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANIMATION&#039;&#039;&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE VIRTUAL DOME&#039;&#039;&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript (FlipNormalsShader) that flips the normals had to be added.&lt;br /&gt;
Another skript (ThirdPersonCameraSkript) to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE STAGE DESIGN&#039;&#039;&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point of the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106646</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106646"/>
		<updated>2019-03-31T21:28:21Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: /* SEEDS VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;SEEDS VR&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VIDEO DOCUMENTATION:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNOPSIS&#039;&#039;&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The full four minutes animation is availabe under: &lt;br /&gt;
https://www.dropbox.com/s/12amho1wu9wu6wd/190331_SEEDS_WIP_preview.mp4?dl=0&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IDEA&#039;&#039;&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore also used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANIMATION&#039;&#039;&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE VIRTUAL DOME&#039;&#039;&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript (FlipNormalsShader) that flips the normals had to be added.&lt;br /&gt;
Another skript (ThirdPersonCameraSkript) to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE STAGE DESIGN&#039;&#039;&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point of the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106643</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106643"/>
		<updated>2019-03-31T21:20:44Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;SEEDS VR&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VIDEO DOCUMENTATION:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNOPSIS&#039;&#039;&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IDEA&#039;&#039;&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore also used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANIMATION&#039;&#039;&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE VIRTUAL DOME&#039;&#039;&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript (FlipNormalsShader) that flips the normals had to be added.&lt;br /&gt;
Another skript (ThirdPersonCameraSkript) to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE STAGE DESIGN&#039;&#039;&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point of the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106641</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106641"/>
		<updated>2019-03-31T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;SEEDS VR&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VIDEO DOCUMENTATION:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNOPSIS&#039;&#039;&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IDEA&#039;&#039;&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANIMATION&#039;&#039;&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE VIRTUAL DOME&#039;&#039;&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE STAGE DESIGN&#039;&#039;&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106640</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106640"/>
		<updated>2019-03-31T21:16:27Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= &#039;&#039;&#039;SEEDS VR&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|600px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VIDEO DOCUMENTATION:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNOPSIS&#039;&#039;&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IDEA&#039;&#039;&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANIMATION&#039;&#039;&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE VIRTUAL DOME&#039;&#039;&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE STAGE DESIGN&#039;&#039;&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106639</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106639"/>
		<updated>2019-03-31T21:14:42Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
VIDEO DOCUMENTATION:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SYNOPSIS&#039;&#039;&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IDEA&#039;&#039;&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANIMATION&#039;&#039;&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE VIRTUAL DOME&#039;&#039;&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE STAGE DESIGN&#039;&#039;&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106638</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106638"/>
		<updated>2019-03-31T21:13:48Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== VIDEO DOCUMENTATION ==:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE STAGE DESIGN&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106637</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106637"/>
		<updated>2019-03-31T21:13:28Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==VIDEO DOCUMENTATION==:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE STAGE DESIGN&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106636</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106636"/>
		<updated>2019-03-31T21:12:17Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;VIDEO DOCUMENTATION&#039;:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;THE STAGE DESIGN&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_FlipNormals_2.jpg&amp;diff=106635</id>
		<title>File:Skript FlipNormals 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_FlipNormals_2.jpg&amp;diff=106635"/>
		<updated>2019-03-31T21:12:01Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106634</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106634"/>
		<updated>2019-03-31T21:09:32Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|400px]]&lt;br /&gt;
&#039;VIDEO DOCUMENTATION&#039;:&lt;br /&gt;
https://vimeo.com/327600741&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in the virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. The project is therefore used in the design and development process of the actual fulldome show &amp;quot;SEEDS&amp;quot;, including the development of the choreography for the live dancer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SEEDS&amp;quot; will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.&lt;br /&gt;
&lt;br /&gt;
[[File:screenshot_rendering_equirectangular.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_FlipNormals.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;br /&gt;
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.&lt;br /&gt;
Another skript to add a &amp;quot;Third Person Camera&amp;quot; and therefore enable the spectator to &amp;quot;turn the head&amp;quot; inside of the virtual dome was coded and applied to the Main Camera.&lt;br /&gt;
&lt;br /&gt;
[[File:Skript_LightController.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;THE STAGE DESIGN&#039;:&lt;br /&gt;
At last, a number of balls in different shades of yellow, orange and red were added to the scene. &lt;br /&gt;
The idea that was formed in the animation spreads its light and inspiration into the analogue world. (For the fulldome performance, balls that light up at the end of the performance are going to be created.)&lt;br /&gt;
These balls should therefore appear at a certain point in the animation. To realize this, another skript (LightController) to switch on the visibility of these balls was added. To archieve that they appear in the very right moment, a &amp;quot;Coroutine&amp;quot; method with a delay is used.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_thirdPersonCam.jpg&amp;diff=106633</id>
		<title>File:Skript thirdPersonCam.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_thirdPersonCam.jpg&amp;diff=106633"/>
		<updated>2019-03-31T20:59:11Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_FlipNormals.jpg&amp;diff=106632</id>
		<title>File:Skript FlipNormals.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_FlipNormals.jpg&amp;diff=106632"/>
		<updated>2019-03-31T20:59:01Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_LightController.jpg&amp;diff=106631</id>
		<title>File:Skript LightController.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Skript_LightController.jpg&amp;diff=106631"/>
		<updated>2019-03-31T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_rendering_equirectangular.PNG&amp;diff=106630</id>
		<title>File:Screenshot rendering equirectangular.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_rendering_equirectangular.PNG&amp;diff=106630"/>
		<updated>2019-03-31T20:51:57Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106629</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106629"/>
		<updated>2019-03-31T20:48:44Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== ==&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;== ==&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
[[File:SEEDS_WIP_Thumbnail.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
like seeds FROM trees, PaperKITE like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the KITES THROUGH her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in a virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. This means, the project is also used in the design and development process of the actual fulldom show &amp;quot;SEEDS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SEEDS_WIP_Thumbnail.png&amp;diff=106628</id>
		<title>File:SEEDS WIP Thumbnail.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SEEDS_WIP_Thumbnail.png&amp;diff=106628"/>
		<updated>2019-03-31T20:38:59Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106627</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106627"/>
		<updated>2019-03-31T20:37:47Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== ==&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;== ==&lt;br /&gt;
&#039;&#039;- an immersive fulldome animation in the virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
like seeds FROM trees, PaperKITE like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the KITES THROUGH her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in a virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. This means, the project is also used in the design and development process of the actual fulldom show &amp;quot;SEEDS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The 180° animation was created in Adobe After Effects, working with vector graphics drawn in Adobe Illustrator.&lt;br /&gt;
The Rendering of that &amp;quot;fisheye&amp;quot; footage was than transcoded into an equirectangular image with the VR Plugin &amp;quot;VR:Converter&amp;quot; of Adobe After Effects 2018.&lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106626</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106626"/>
		<updated>2019-03-31T20:09:03Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
- an immersive fulldome animation in a virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;SYNOPSIS&#039;:&lt;br /&gt;
like seeds FROM trees, PaperKITE like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the KITES THROUGH her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
&#039;IDEA&#039;:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in a virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. This means, the project is also used in the design and development process of the actual fulldom show &amp;quot;SEEDS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;THE ANIMATION&#039;:&lt;br /&gt;
The &lt;br /&gt;
&lt;br /&gt;
&#039;THE VIRTUAL DOME&#039;:&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106625</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106625"/>
		<updated>2019-03-31T20:07:53Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SEEDS VR&#039;&#039;&#039;&lt;br /&gt;
- an immersive fulldome animation in a virtual dome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SYNOPSIS:&lt;br /&gt;
like seeds FROM trees, PaperKITE like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the KITES THROUGH her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
IDEA:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in a virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. This means, the project is also used in the design and development process of the actual fulldom show &amp;quot;SEEDS&amp;quot;.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106624</id>
		<title>GMU:VR Experience Designers/Maximiliane Nirschl</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Maximiliane_Nirschl&amp;diff=106624"/>
		<updated>2019-03-31T20:04:26Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: Created page with &amp;quot;SEEDS VR - an immersive fulldome animation in a virtual dome  SYNOPSIS: like seeds FROM trees, PaperKITE like, colorful creatures are falling into an inspiring world rich in f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SEEDS VR&lt;br /&gt;
- an immersive fulldome animation in a virtual dome&lt;br /&gt;
&lt;br /&gt;
SYNOPSIS:&lt;br /&gt;
like seeds FROM trees, PaperKITE like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the KITES THROUGH her movements, guides and transforms it.&lt;br /&gt;
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality. &lt;br /&gt;
&lt;br /&gt;
IDEA:&lt;br /&gt;
With SEEDS VR you can experience the 180° animation &amp;quot;SEEDS&amp;quot; without going to a planetarium or building a dome. You just put on the VR glasses and find yourself in a virtual dome. &lt;br /&gt;
Furthermore SEEDS VR simulates the immersive stage design that is planned to be realised for the real dome. This means, the project is also used in the design and development process of the actual fulldom show &amp;quot;SEEDS&amp;quot;.&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=103758</id>
		<title>GMU:VR Experience Designers</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=103758"/>
		<updated>2019-01-28T16:25:53Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: /* 31.01.2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 18.10.2018, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
How would you create an experience in VR? What works in VR and what doesn’t? &lt;br /&gt;
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet&lt;br /&gt;
&lt;br /&gt;
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio &lt;br /&gt;
&lt;br /&gt;
This course is for MFA students only who already have experience in working with 3D Software &lt;br /&gt;
&lt;br /&gt;
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Paul Polze/]]&lt;br /&gt;
* [[/Sarah Hermanutz/]]&lt;br /&gt;
* [[/Lefteris Krysalis/]]&lt;br /&gt;
* [[/Carlos García Fernández/]]&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Gracia Quintero/]]&lt;br /&gt;
* [[/Eduardo Moreno/]]&lt;br /&gt;
* [[/Maximiliane Nirschl/]]&lt;br /&gt;
* [[/Laura Dang/]]&lt;br /&gt;
* [[/Lukas Krähn/]]&lt;br /&gt;
* [[/Chanadda Janthivanont/]]&lt;br /&gt;
*[[/Deniz Ekin Polat/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===18.10.2018===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===25.10.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===01.11.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===08.11.201===&lt;br /&gt;
working with Unity 3D and HTC VIVE&lt;br /&gt;
&lt;br /&gt;
===15.11.2018===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Radiophonic Spaces Exhibition in Berlin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15.11.	Critical Experience Design (tbc)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Erkundung Ausstellung Radiophonic Spaces im HKW&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16.11.	Topologie der Immersion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Künstlerische Erkundung mit Cathy Robinson&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Cathy Robinson und Paul Oomen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;17.11. 	Archivkonfrontationen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Künstlerische Erkundung mit Christine Hill und Kaya Behkalam &amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Gespräch mit Christine Hill und Kaya Behkalam&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18.11. 	(Name HKW / Marcus Gammel)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch Marcus Gammel (DLF Kultur)&lt;br /&gt;
&lt;br /&gt;
===22.11.2018===&lt;br /&gt;
---NO CLASS---&lt;br /&gt;
&lt;br /&gt;
===29.11.2018===&lt;br /&gt;
– present your homework &amp;lt;br&amp;gt;&lt;br /&gt;
– introduction to 360 video&lt;br /&gt;
&lt;br /&gt;
===06.12.2018===&lt;br /&gt;
Photogrammetry&lt;br /&gt;
&lt;br /&gt;
===13.12.2018===&lt;br /&gt;
360 sound&lt;br /&gt;
&lt;br /&gt;
===20.12.2018===&lt;br /&gt;
full body motion tracking with TheCaptury and Unity 3D&lt;br /&gt;
&lt;br /&gt;
===10.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Panorama Museum Bad Frankenhausen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.panorama-museum.de/en/&lt;br /&gt;
&lt;br /&gt;
===17.01.2019===&lt;br /&gt;
working with the Oculus Go&lt;br /&gt;
&lt;br /&gt;
===23.01.2019, 7pm===&lt;br /&gt;
&#039;&#039;&#039;Lecture: &amp;quot;Immersive Storytelling” and the Operative Ontology of Stalinist Cinema&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/&lt;br /&gt;
&lt;br /&gt;
===24.01.2019===&lt;br /&gt;
Lab Time&lt;br /&gt;
&lt;br /&gt;
===31.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Consultations (DBL)&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
12:00 - 13:00 (break) &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sandra &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 (Maxi Nirschl) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehumancommunity.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound - collaborative database of Creative Commons Licensed sounds&amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Brackeys Unity 3D Tutorials &amp;lt;br&amp;gt; &lt;br /&gt;
https://www.youtube.com/user/Brackeys/videos &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Assets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Assets &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Free HDR Skyboxes &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=99807</id>
		<title>GMU:VR Experience Designers</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=99807"/>
		<updated>2018-10-27T12:10:51Z</updated>

		<summary type="html">&lt;p&gt;MaxiNirschl: /* Student works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 18.10.2018, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
How would you create an experience in VR? What works in VR and what doesn’t? &lt;br /&gt;
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet&lt;br /&gt;
&lt;br /&gt;
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio &lt;br /&gt;
&lt;br /&gt;
This course is for MFA students only who already have experience in working with 3D Software &lt;br /&gt;
&lt;br /&gt;
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Paul Polze/]]&lt;br /&gt;
* [[/Sarah Hermanutz/]]&lt;br /&gt;
* [[/Lefteris Krysalis/]]&lt;br /&gt;
* [[/Carlos García Fernández/]]&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Gracia Quintero/]]&lt;br /&gt;
* [[/Eduardo Moreno/]]&lt;br /&gt;
* [[/Maximiliane Nirschl/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===18.10.2018===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===25.10.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===01.11.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===08.11.201===&lt;br /&gt;
working with Unity 3D and HTC VIVE&lt;br /&gt;
&lt;br /&gt;
===15.11.2018===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Radiophonic Spaces Exhibition in Berlin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15.11.	Critical Experience Design (tbc)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Demo “Monom” (4DSOUND / Spatial Sound Institute) im Funkhaus Nalepastraße&amp;lt;br&amp;gt;&lt;br /&gt;
13:30	Erkundung Ausstellung Radiophonic Spaces im HKW&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16.11.	Topologie der Immersion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Künstlerische Erkundung mit Cathy Robinson&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Cathy Robinson und Paul Oomen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;17.11. 	Archivkonfrontationen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Künstlerische Erkundung mit Christine Hill und Kaya Behkalam &amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Gespräch mit Christine Hill und Kaya Behkalam&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18.11. 	(Name HKW / Marcus Gammel)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch Marcus Gammel (DLF Kultur)&lt;br /&gt;
&lt;br /&gt;
===22.11.2018===&lt;br /&gt;
---NO CLASS---&lt;br /&gt;
&lt;br /&gt;
===29.11.2018===&lt;br /&gt;
360 video&lt;br /&gt;
&lt;br /&gt;
===06.12.2018===&lt;br /&gt;
Photogrammetry&lt;br /&gt;
&lt;br /&gt;
===13.12.2018===&lt;br /&gt;
360 sound&lt;br /&gt;
&lt;br /&gt;
===20.12.2018===&lt;br /&gt;
full body motion tracking with TheCaptury and Unity 3D&lt;br /&gt;
&lt;br /&gt;
===10.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Panorama Museum Bad Frankenhausen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.panorama-museum.de/en/&lt;br /&gt;
&lt;br /&gt;
===17.01.2019===&lt;br /&gt;
working with the Oculus Go&lt;br /&gt;
&lt;br /&gt;
===23.01.2019, 7pm===&lt;br /&gt;
&#039;&#039;&#039;Lecture: &amp;quot;Immersive Storytelling” and the Operative Ontology of Stalinist Cinema&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/&lt;br /&gt;
&lt;br /&gt;
===24.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
12:00 - 13:00 (break) &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
===31.01.2019===&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>MaxiNirschl</name></author>
	</entry>
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