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	<updated>2026-04-10T08:03:19Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lebensmittel.jpg&amp;diff=55455</id>
		<title>File:Lebensmittel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lebensmittel.jpg&amp;diff=55455"/>
		<updated>2013-03-31T20:17:25Z</updated>

		<summary type="html">&lt;p&gt;Maknike: uploaded a new version of &amp;amp;quot;File:Lebensmittel.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wand.jpg&amp;diff=55454</id>
		<title>File:Wand.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wand.jpg&amp;diff=55454"/>
		<updated>2013-03-31T20:11:01Z</updated>

		<summary type="html">&lt;p&gt;Maknike: uploaded a new version of &amp;amp;quot;File:Wand.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stelle.jpg&amp;diff=55442</id>
		<title>File:Stelle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stelle.jpg&amp;diff=55442"/>
		<updated>2013-03-31T19:52:14Z</updated>

		<summary type="html">&lt;p&gt;Maknike: uploaded a new version of &amp;amp;quot;File:Stelle.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53623</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53623"/>
		<updated>2013-02-11T23:43:28Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;br /&gt;
File: Lebensmittel.jpg|Lebensmittel&lt;br /&gt;
File: Stelle.jpg|Stelle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Process/Discoveries==&lt;br /&gt;
&lt;br /&gt;
In addition to photographing residences, I chose to document each endhaltestelle by looking objects/spaces that that could be considered landmarks, places of commerce, or connecting points to further destinations. Unlike the &amp;quot;center&amp;quot; of Weimar, there are few monuments, recognizable street names, or landmarks that offer/cultivate a sense of place. In part, I hope to remove/disabuse the sense of anonymity surrounding these spaces and challenge the ability to read, interpret-- in essence to &#039;&#039;know&#039;&#039;--a place. I decided to shoot at the same time every day, just before dusk, in between the time when most people return home from work and the departure of the last bus to the center of Weimar so as to examine each space under the same conditions and to note their differences accordingly. The spaces surrounding each endhaltestelle ran the gamut from well-manicured, seemingly pre-fabricated communities (archetypal &amp;quot;suburban&amp;quot; space) to those with no ostensible logic/design; from austral spaces, to residential ones, to those in between.  The resulting photographs serve as traces of both my journeys and sojourns.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stelle.jpg&amp;diff=53622</id>
		<title>File:Stelle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Stelle.jpg&amp;diff=53622"/>
		<updated>2013-02-11T23:40:04Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53621</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53621"/>
		<updated>2013-02-11T23:38:37Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Process/Discoveries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;br /&gt;
File: Lebensmittel.jpg|Lebensmittel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Process/Discoveries==&lt;br /&gt;
&lt;br /&gt;
In addition to photographing residences, I chose to document each endhaltestelle by looking objects/spaces that that could be considered landmarks, places of commerce, or connecting points to further destinations. Unlike the &amp;quot;center&amp;quot; of Weimar, there are few monuments, recognizable street names, or landmarks that offer/cultivate a sense of place. In part, I hope to remove/disabuse the sense of anonymity surrounding these spaces and challenge the ability to read, interpret-- in essence to &#039;&#039;know&#039;&#039;--a place. I decided to shoot at the same time every day, just before dusk, in between the time when most people return home from work and the departure of the last bus to the center of Weimar so as to examine each space under the same conditions and to note their differences accordingly. The spaces surrounding each endhaltestelle ran the gamut from well-manicured, seemingly pre-fabricated communities (archetypal &amp;quot;suburban&amp;quot; space) to those with no ostensible logic/design; from austral spaces, to residential ones, to those in between.  The resulting photographs serve as traces of both my journeys and sojourns.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53620</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53620"/>
		<updated>2013-02-11T23:36:54Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Process/Discoveries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;br /&gt;
File: Lebensmittel.jpg|Lebensmittel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Process/Discoveries==&lt;br /&gt;
&lt;br /&gt;
In addition to photographing residences, I chose to document each endhaltestelle by looking objects/spaces that that could be considered landmarks, places of commerce, or connecting points to further destinations. Unlike the &amp;quot;center&amp;quot; of Weimar, there are few monuments, recognizable street names, or landmarks that offer/cultivate a sense of place. In part, I hope to remove/disabuse the sense of anonymity surrounding these spaces and challenge the ability to read, interpret-- in essence to &#039;&#039;know&#039;&#039;--a place. Additionally, I decided to shoot at the same time every day, just before dusk, in between the time when most people return home from work and the departure of the last bus to the center of Weimar so as to examine each space under the same conditions and to note their differences accordingly. The spaces surrounding each endhaltestelle ran the gamut from well-manicured, seemingly pre-fabricated communities (archetypal &amp;quot;suburban&amp;quot; space) to spaces with no ostensible logic/design; from austral spaces, to residential ones, to those in between.  The resulting photographs serve as traces of both my journeys and sojourns.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53615</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53615"/>
		<updated>2013-02-11T23:02:57Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;br /&gt;
File: Lebensmittel.jpg|Lebensmittel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Process/Discoveries==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53614</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53614"/>
		<updated>2013-02-11T23:01:41Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;br /&gt;
File: Lebensmittel.jpg|Lebensmittel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53613</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53613"/>
		<updated>2013-02-11T22:59:01Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;br /&gt;
File: Lebensmittel.jpg|Lebensmittel&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lebensmittel.jpg&amp;diff=53612</id>
		<title>File:Lebensmittel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Lebensmittel.jpg&amp;diff=53612"/>
		<updated>2013-02-11T22:57:57Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53611</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53611"/>
		<updated>2013-02-11T22:54:32Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;br /&gt;
File: Wand.jpg|Wand&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wand.jpg&amp;diff=53610</id>
		<title>File:Wand.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wand.jpg&amp;diff=53610"/>
		<updated>2013-02-11T22:52:23Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53609</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53609"/>
		<updated>2013-02-11T22:48:55Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;br /&gt;
File: Mobilität.jpg|Mobilität&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Mobilit%C3%A4t.jpg&amp;diff=53608</id>
		<title>File:Mobilität.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Mobilit%C3%A4t.jpg&amp;diff=53608"/>
		<updated>2013-02-11T22:47:25Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53607</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53607"/>
		<updated>2013-02-11T22:45:59Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;br /&gt;
File: Landmarke.jpg |Landmarke&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Landmarke.jpg&amp;diff=53606</id>
		<title>File:Landmarke.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Landmarke.jpg&amp;diff=53606"/>
		<updated>2013-02-11T22:39:53Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gdr_building.jpg&amp;diff=53605</id>
		<title>File:Gdr building.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gdr_building.jpg&amp;diff=53605"/>
		<updated>2013-02-11T22:29:13Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53604</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53604"/>
		<updated>2013-02-11T22:26:55Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File: gdr_building.jpg |Große Gebäude&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53603</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53603"/>
		<updated>2013-02-11T22:23:58Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:gdr_building.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53601</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53601"/>
		<updated>2013-02-11T22:20:15Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
In his seminal work, &#039;&#039;The Production of Space,&#039;&#039; Henri Lefebreve writes, &amp;quot;It is not only the codes — the map’s legend, the conventional signs of map-making and map-reading — that are liable to change, but also the objects represented, the lens through which they are viewed and the scale used. We are&lt;br /&gt;
confronted not by one social space but by many indeed, by an unlimited multiplicity or unaccountable set of ocial spaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a native of a large city, one with an extensive and well-utilized transportation system, I am drawn to the discrepancies between maps that represent and delineate space and urban space itself. Cities are not static and neither are the people who inhabit them. Like people, cities are mobile and kinetic, and a city&#039;s public transportation system can serve as a valuable criterion for observing and understanding urban space. If one is to feel that ones &amp;quot;knows&amp;quot; a city, then exactly how much of it must one &amp;quot;know?&amp;quot; While maps attempt to organize space, such that space becomes legible, in many cases, to the contrary, they obscure space. The Weimar Netzplan is as byzantine a matrix of multicolored lines, numbers and symbols as the metro maps of London, Paris and New York.  Yet spatially and demographically, Weimar is unlike any of the aforementioned cities.&lt;br /&gt;
&lt;br /&gt;
Additionally, I was interested in the restricted access to and from the end of each bus line. For each endhaltestelle, there is a moratorium on service after a certain hour (sometimes quite early in the evening), at which point travel options to and from these areas are limited while buses continue to operate within the &amp;quot;city center&amp;quot;. I was curious as to the ramifications of the limited hours of operation. How does such limited access to public transportation affect the communities at the end of each bus line?&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53600</id>
		<title>GMU:On Psychogeography and Architecture/Projektideen/Michael</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture/Projektideen/Michael&amp;diff=53600"/>
		<updated>2013-02-11T22:13:58Z</updated>

		<summary type="html">&lt;p&gt;Maknike: Created page with &amp;quot;=ENDHALTESTELLE= ==Concept==   Most of Weimar&amp;#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &amp;#039;&amp;#039;Endhaltestelle&amp;#039;&amp;#039; investigates comm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ENDHALTESTELLE=&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of Weimar&#039;s approximately sixty thousand inhabitants reside beyond what might be deemed the &amp;quot;city center. &#039;&#039;Endhaltestelle&#039;&#039; investigates communities on the supposed outskirts of Weimar as defined by its public transportation system.  Apart from those established by local government and city planning officials, how do we draw the lines of a city? How are flexible are those boundaries or, in other words, where does the city begin and where does it end? Specifically, what can be said about the neighborhoods/places that circumscribe the inner city--those rarely traversed by non-residents? &#039;&#039;Endhaltestelle&#039;&#039; aims to explore the fluidity of urban/peripheral space by documenting the area surrounding the end of each bus line.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture&amp;diff=47543</id>
		<title>GMU:On Psychogeography and Architecture</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture&amp;diff=47543"/>
		<updated>2012-11-19T12:04:02Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Dominique Hurth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Monday, 13:30 until 16:45 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204 and excursions &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 2012-10-15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Weimarer dérive – on psychogeography and architecture.&lt;br /&gt;
&lt;br /&gt;
Using subjective and objective knowledge and production tools (e.g. city walks, photography, writing, video, readings, performance, archive, dérive), this module will explore, analyse and describe the urban cityscape of Weimar and question the historical and social awareness given by some chosen architectural spaces. Through artistic answers, it will consider the position the architectural spaces hold now, what narratives they (potentially) contain and how we can speculate on their possible futures. &lt;br /&gt;
&lt;br /&gt;
Course language will be English (except everyone speaks German then it will be in German.. obviously). &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Weimarer dérive – Über Psychogeographie und Architektur.&lt;br /&gt;
&lt;br /&gt;
Mittels subjektiver und objektiver Wissens- und Produktions-Tools (z.B. Stadtrundgänge, Fotographie, Video, Beschreibungen, dérive, Archive, Objekte) wird dieses Modul die Stadtlandschaft Weimars erkunden, beschreiben und analysieren, sowie das historische- und soziale Bewusstsein ausgewählter architektonischer Räume hinterfragen. In künstlerischen Antworten werden die heutige Position der Bauten und Räume, die (womöglich) darin enthaltenen Erzählungen, sowie die Art und Weise wie man über deren mögliche nahe Zukunft spekulieren kann, betrachtet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kurssprache ist Englisch (es sei denn alle Teilnehmer verstehen und sprechen Deutsch. Dann ist die Kurssprache natürlich Deutsch).&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
*14.10 – Introduction&lt;br /&gt;
*21.10 – Dérive 1, Weimar / Dérive 2, Goethe Parkhaus&lt;br /&gt;
*28.10 – Dérive 3, Baulücken / Presentation Francis Alys Walks (Robert)&lt;br /&gt;
*04.11 – Dérive 4, Atrium &amp;amp; ehem. Gauforum Gelände / Presentation Camilla (d13 projects : Mariam Ghani, Janett Cardiff, Clemens von Wedemeyer)&lt;br /&gt;
*12.11 – Präsentationen Katja (Droombeek) &amp;amp; Luise (Lotti Child) / Dérive 5, Weimar West&lt;br /&gt;
*19.11 – Präsentationen Tina (Krzysztof Wodiczko) &amp;amp; Guanling Qiu Zhijie / Brainstorming &amp;amp; Projektentwicklung&lt;br /&gt;
*26.11 – Präsentationen Chen (Boltanski’s Missing House)&lt;br /&gt;
*03.12 - Präsentationen Izumi (Francis Zeischegg viewing platforms)&lt;br /&gt;
*10.12 - Präsentationen Josephine (Hirschorn - Altar Projekte)&lt;br /&gt;
*17.12 – Präsentationen Michael (Interactive Documentary &amp;amp; the City)&lt;br /&gt;
*07.01 - &lt;br /&gt;
*14.01 – Projektpräsentation&lt;br /&gt;
*21.01 – Letzte Materialansammlung für Publikation (zine)&lt;br /&gt;
*28.01 – Publikation (zine) Fertigstellung&lt;br /&gt;
&lt;br /&gt;
==Dérive==&lt;br /&gt;
# [[/Stadtzentrum/]]&lt;br /&gt;
# [[/Goethe Parkhaus/]]&lt;br /&gt;
# [[/Baulücke/]]&lt;br /&gt;
# [[/Atrium/]]&lt;br /&gt;
# [[/Weimar-West/]]&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
* Architecture&lt;br /&gt;
* Art&lt;br /&gt;
* Geography&lt;br /&gt;
* Psychogeography&lt;br /&gt;
* Cultural and Historical Landscapes&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation, artistic examination, documentation, edits in the wiki.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Undergraduates and graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
*Lefebvre, Henri, The Production of Space, Blackwell, Oxford, 1991 ISBN 978-0631181774&lt;br /&gt;
*Robert E. Park and Ernest W. Burgess, The City, The University of Chicago Press, 1967&lt;br /&gt;
*Internationale Situationniste, 12 Journals, 1958-1969&lt;br /&gt;
*Owen Hartheley&#039;s Blog http://nastybrutalistandshort.blogspot.de&lt;br /&gt;
*Pile, Steve, Real cities - Modernity, space and the phantasmagorias of city life, Sage, 2005&lt;br /&gt;
*Assmann, Jan, Das kulturelle Gedächtnis: Schrift, Erinnerung und politische Identität in *frühen Hochkulturen, Muenchen, 1992&lt;br /&gt;
*Westerman, Julie (Ed), Brutalist Speculations and Flights of Fancy, Site Gallery Sheffield, 2011&lt;br /&gt;
*Debord, Guy, Theory of the Dérive, 1958, http://library.nothingness.org/articles/SI/en/display/314&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dominique Hurth]]&lt;br /&gt;
[[Category:WS12]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture&amp;diff=47540</id>
		<title>GMU:On Psychogeography and Architecture</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:On_Psychogeography_and_Architecture&amp;diff=47540"/>
		<updated>2012-11-19T11:53:15Z</updated>

		<summary type="html">&lt;p&gt;Maknike: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Dominique Hurth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Monday, 13:30 until 16:45 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204 and excursions &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 2012-10-15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Weimarer dérive – on psychogeography and architecture.&lt;br /&gt;
&lt;br /&gt;
Using subjective and objective knowledge and production tools (e.g. city walks, photography, writing, video, readings, performance, archive, dérive), this module will explore, analyse and describe the urban cityscape of Weimar and question the historical and social awareness given by some chosen architectural spaces. Through artistic answers, it will consider the position the architectural spaces hold now, what narratives they (potentially) contain and how we can speculate on their possible futures. &lt;br /&gt;
&lt;br /&gt;
Course language will be English (except everyone speaks German then it will be in German.. obviously). &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Weimarer dérive – Über Psychogeographie und Architektur.&lt;br /&gt;
&lt;br /&gt;
Mittels subjektiver und objektiver Wissens- und Produktions-Tools (z.B. Stadtrundgänge, Fotographie, Video, Beschreibungen, dérive, Archive, Objekte) wird dieses Modul die Stadtlandschaft Weimars erkunden, beschreiben und analysieren, sowie das historische- und soziale Bewusstsein ausgewählter architektonischer Räume hinterfragen. In künstlerischen Antworten werden die heutige Position der Bauten und Räume, die (womöglich) darin enthaltenen Erzählungen, sowie die Art und Weise wie man über deren mögliche nahe Zukunft spekulieren kann, betrachtet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kurssprache ist Englisch (es sei denn alle Teilnehmer verstehen und sprechen Deutsch. Dann ist die Kurssprache natürlich Deutsch).&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
*14.10 – Introduction&lt;br /&gt;
*21.10 – Dérive 1, Weimar / Dérive 2, Goethe Parkhaus&lt;br /&gt;
*28.10 – Dérive 3, Baulücken / Presentation Francis Alys Walks (Robert)&lt;br /&gt;
*04.11 – Dérive 4, Atrium &amp;amp; ehem. Gauforum Gelände / Presentation Camilla (d13 projects : Mariam Ghani, Janett Cardiff, Clemens von Wedemeyer)&lt;br /&gt;
*12.11 – Präsentationen Katja (Droombeek) &amp;amp; Luise (Lotti Child) / Dérive 5, Weimar West&lt;br /&gt;
*19.11 – Präsentationen Tina (Krzysztof Wodiczko) &amp;amp; Guanling Qiu Zhijie / Brainstorming &amp;amp; Projektentwicklung&lt;br /&gt;
*26.11 – Präsentationen Chen (Boltanski’s Missing House)&lt;br /&gt;
*03.12 - Präsentationen Izumi (Francis Zeischegg viewing platforms)&lt;br /&gt;
*10.12 - Präsentationen Josephine (Hirschorn - Altar Projekte)&lt;br /&gt;
*17.12 – Präsentationen Michael (Interactive Documentary)&lt;br /&gt;
*07.01 - &lt;br /&gt;
*14.01 – Projektpräsentation&lt;br /&gt;
*21.01 – Letzte Materialansammlung für Publikation (zine)&lt;br /&gt;
*28.01 – Publikation (zine) Fertigstellung&lt;br /&gt;
&lt;br /&gt;
==Dérive==&lt;br /&gt;
# [[/Stadtzentrum/]]&lt;br /&gt;
# [[/Goethe Parkhaus/]]&lt;br /&gt;
# [[/Baulücke/]]&lt;br /&gt;
# [[/Atrium/]]&lt;br /&gt;
# [[/Weimar-West/]]&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
* Architecture&lt;br /&gt;
* Art&lt;br /&gt;
* Geography&lt;br /&gt;
* Psychogeography&lt;br /&gt;
* Cultural and Historical Landscapes&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation, artistic examination, documentation, edits in the wiki.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Undergraduates and graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
*Lefebvre, Henri, The Production of Space, Blackwell, Oxford, 1991 ISBN 978-0631181774&lt;br /&gt;
*Robert E. Park and Ernest W. Burgess, The City, The University of Chicago Press, 1967&lt;br /&gt;
*Internationale Situationniste, 12 Journals, 1958-1969&lt;br /&gt;
*Owen Hartheley&#039;s Blog http://nastybrutalistandshort.blogspot.de&lt;br /&gt;
*Pile, Steve, Real cities - Modernity, space and the phantasmagorias of city life, Sage, 2005&lt;br /&gt;
*Assmann, Jan, Das kulturelle Gedächtnis: Schrift, Erinnerung und politische Identität in *frühen Hochkulturen, Muenchen, 1992&lt;br /&gt;
*Westerman, Julie (Ed), Brutalist Speculations and Flights of Fancy, Site Gallery Sheffield, 2011&lt;br /&gt;
*Debord, Guy, Theory of the Dérive, 1958, http://library.nothingness.org/articles/SI/en/display/314&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dominique Hurth]]&lt;br /&gt;
[[Category:WS12]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40627</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40627"/>
		<updated>2012-04-02T19:58:23Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between 2 moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino microcontroler to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[File:Installation_sketch.jpg]]&lt;br /&gt;
&lt;br /&gt;
NEXT STEPS&lt;br /&gt;
&lt;br /&gt;
Going forward, I will continue to conduct experiments using a fog machine, oscillating ultrasonic humidifier, and a vacuum. Concurrently, I&#039;m doing a bit of research on cloud chambers as well. [http://www.nuffieldfoundation.org/sites/default/files/files/cloud_chamber.mov]. As an aside, Dutch artist Berndnaut Smilde recently generated artificial nimbus clouds in an exhibition space by regulating the temperature and humidity of the space.[http://www.washingtonpost.com/blogs/arts-post/post/artist-berndnaut-smilde-creates-indoor-clouds/2012/03/13/gIQA7yAT9R_blog.html] My ultimate goal is to be able to control the density and movement of the fog based on the movement of the viewer in the installation space.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40613</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40613"/>
		<updated>2012-04-01T22:56:33Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between 2 moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[File:Installation_sketch.jpg]]&lt;br /&gt;
&lt;br /&gt;
NEXT STEPS&lt;br /&gt;
&lt;br /&gt;
Going forward, I will continue to conduct experiments using a fog machine, oscillating ultrasonic humidifier, and a vacuum. Concurrently, I&#039;m doing a bit of research on cloud chambers as well. [http://www.nuffieldfoundation.org/sites/default/files/files/cloud_chamber.mov]. As an aside, Dutch artist Berndnaut Smilde recently generated artificial nimbus clouds in an exhibition space by regulating the temperature and humidity of the space.[http://www.washingtonpost.com/blogs/arts-post/post/artist-berndnaut-smilde-creates-indoor-clouds/2012/03/13/gIQA7yAT9R_blog.html] My ultimate goal is to be able to control the density and movement of the fog based on the movement of the viewer in the installation space.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40594</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40594"/>
		<updated>2012-04-01T18:45:27Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[File:Installation_sketch.jpg]]&lt;br /&gt;
&lt;br /&gt;
NEXT STEPS&lt;br /&gt;
&lt;br /&gt;
Going forward, I will continue to conduct experiments using a fog machine, oscillating ultrasonic humidifier, and a vacuum. Concurrently, I&#039;m doing a bit of research on cloud chambers as well. [http://www.nuffieldfoundation.org/sites/default/files/files/cloud_chamber.mov]. As an aside, Dutch artist Berndnaut Smilde recently generated artificial nimbus clouds in an exhibition space by regulating the temperature and humidity of the space.[http://www.washingtonpost.com/blogs/arts-post/post/artist-berndnaut-smilde-creates-indoor-clouds/2012/03/13/gIQA7yAT9R_blog.html] My ultimate goal is to be able to control the density and movement of the fog based on the movement of the viewer in the installation space.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40593</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40593"/>
		<updated>2012-04-01T18:38:54Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[File:Installation_sketch.jpg]]&lt;br /&gt;
&lt;br /&gt;
NEXT STEPS&lt;br /&gt;
&lt;br /&gt;
Going forward, I will continue to conduct experiments using a fog machine, oscillating ultrasonic humidifier, and a vacuum. Concurrently, I&#039;m doing a bit of research on cloud chambers as well. [http://www.nuffieldfoundation.org/sites/default/files/files/cloud_chamber.mov]. Recently, dutch artist Berndnaut Smilde generated artificial nimbus clouds in an exhibition space by regulating the temperature and humidity of the space.[http://www.washingtonpost.com/blogs/arts-post/post/artist-berndnaut-smilde-creates-indoor-clouds/2012/03/13/gIQA7yAT9R_blog.html] My ultimate goal is to be able to control the density and movement of the fog based on the movement of the viewer in the installation space.&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40592</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40592"/>
		<updated>2012-04-01T18:26:10Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[File:Installation_sketch.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40591</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40591"/>
		<updated>2012-04-01T18:24:20Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg][[File:Installation_sketch.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Installation_sketch.jpg&amp;diff=40590</id>
		<title>File:Installation sketch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Installation_sketch.jpg&amp;diff=40590"/>
		<updated>2012-04-01T18:23:33Z</updated>

		<summary type="html">&lt;p&gt;Maknike: uploaded a new version of &amp;amp;quot;File:Installation sketch.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40589</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40589"/>
		<updated>2012-04-01T18:20:51Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Installation_sketch.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40588</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40588"/>
		<updated>2012-04-01T18:20:40Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Installation_Sketch.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40587</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40587"/>
		<updated>2012-04-01T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens. The pictures are a preliminary mock up of the installation made using Cinema 4D. An early illustration of the installation can be found below as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40586</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40586"/>
		<updated>2012-04-01T18:14:55Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The media below is both a demonstration of artistic technique and the implementation of the installation concept. The first video documents physical interaction with the screen using my pure data patch. The second records an experiment with steam shot at a high frame rate and using a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40585</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40585"/>
		<updated>2012-04-01T18:11:47Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The two videos below demonstrate both the implementation of the installation concept and artistic techniques. The first documents physical interaction with a the screen using my final pure data patch. The second records an experiment shot on at a high frame rate that utilizes steam and a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]] [[File:Still_5.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40584</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40584"/>
		<updated>2012-04-01T18:10:52Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The two videos below demonstrate both the implementation of the installation concept and artistic techniques. The first documents physical interaction with a the screen using my final pure data patch. The second records an experiment shot on at a high frame rate that utilizes steam and a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]] [[File:Still_3.jpg]] [[File:Still_4.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40583</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40583"/>
		<updated>2012-04-01T18:08:44Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The two videos below demonstrate both the implementation of the installation concept and artistic techniques. The first documents physical interaction with a the screen using my final pure data patch. The second records an experiment shot on at a high frame rate that utilizes steam and a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[File:still_1.jpg]] [[File:Still_2.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Installation_sketch.jpg&amp;diff=40582</id>
		<title>File:Installation sketch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Installation_sketch.jpg&amp;diff=40582"/>
		<updated>2012-04-01T18:07:39Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_5.jpg&amp;diff=40580</id>
		<title>File:Still 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_5.jpg&amp;diff=40580"/>
		<updated>2012-04-01T18:07:13Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_4.jpg&amp;diff=40578</id>
		<title>File:Still 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_4.jpg&amp;diff=40578"/>
		<updated>2012-04-01T18:06:40Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_3.jpg&amp;diff=40576</id>
		<title>File:Still 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_3.jpg&amp;diff=40576"/>
		<updated>2012-04-01T18:06:11Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_2.jpg&amp;diff=40574</id>
		<title>File:Still 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_2.jpg&amp;diff=40574"/>
		<updated>2012-04-01T18:05:29Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_1.jpg&amp;diff=40572</id>
		<title>File:Still 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_1.jpg&amp;diff=40572"/>
		<updated>2012-04-01T18:05:03Z</updated>

		<summary type="html">&lt;p&gt;Maknike: uploaded a new version of &amp;amp;quot;File:Still 1.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40570</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40570"/>
		<updated>2012-04-01T17:58:08Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The two videos below demonstrate both the implementation of the installation concept and artistic techniques. The first documents physical interaction with a the screen using my final pure data patch. The second records an experiment shot on at a high frame rate that utilizes steam and a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
[[File:still_1.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_1.jpg&amp;diff=40569</id>
		<title>File:Still 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still_1.jpg&amp;diff=40569"/>
		<updated>2012-04-01T17:56:57Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40568</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40568"/>
		<updated>2012-04-01T17:56:12Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The two videos below demonstrate both the implementation of the installation concept and artistic techniques. The first documents physical interaction with a the screen using my final pure data patch. The second records an experiment shot on at a high frame rate that utilizes steam and a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40567</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40567"/>
		<updated>2012-04-01T17:53:27Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT&lt;br /&gt;
&lt;br /&gt;
The two videos below demonstrate both the implementation of the installation concept and artistic techniques. The first documents physical interaction with a the screen using my final pure data patch. The second records an experiment shot on at a high frame rate that utilizes steam and a macro lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40566</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40566"/>
		<updated>2012-04-01T17:47:36Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT/DEMONSTRATION OF ARTISTIC TECHNIQUE&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Video_Example_1.ogg]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40565</id>
		<title>GMU:In Sync/Projects/Fog Installation</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Fog_Installation&amp;diff=40565"/>
		<updated>2012-04-01T17:45:41Z</updated>

		<summary type="html">&lt;p&gt;Maknike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROGRAMMING:&lt;br /&gt;
&lt;br /&gt;
One of the first things I tried to accomplish in pure data was building a simple cross fader between to moving images. I knew that I would want motion detection to be incorporated into my final installation, however I thought it better to start simple given my introduction to visual programming languages. You may load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
A second iteration of the patch utilizes the camera on a computer to sense movement and trigger the cross fade/dissolve between the two videos. Again, you may wish to load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Cross-Disolve_Camera.pd]]&lt;br /&gt;
&lt;br /&gt;
With several iterations in between, I was finally able to build a patch that performed the basic function needed for my installation. This patch utilizes an ultrasonic motion sensor and an arduino to measure the distance of of an object--the viewer--to the screen where the images or videos are projected and responds accordingly: The cross-fade is triggered by the distance of the viewer. The following is a rudimentary version of what I hope to achieve in a larger installation context that more thoroughly considers the various behaviors of the viewer. I&#039;ve also included the modified ping sensor code for reference. Again, please load your own media into the patch.&lt;br /&gt;
&lt;br /&gt;
[[File:Fullscreen_Final_Patch.pd]]&lt;br /&gt;
[[File:Ping_Sensor_Code.pdf]]&lt;br /&gt;
&lt;br /&gt;
PROOF OF CONCEPT/DEMONSTRATION OF ARTISTIC TECHNIQUE&lt;br /&gt;
&lt;br /&gt;
[[File:Video_Example_1.zip]]&lt;br /&gt;
[[File:Video_Example_2.zip]]&lt;/div&gt;</summary>
		<author><name>Maknike</name></author>
	</entry>
</feed>