<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luyu-ting</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luyu-ting"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Luyu-ting"/>
	<updated>2026-09-19T13:02:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123249</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123249"/>
		<updated>2021-04-20T08:14:41Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.31.01.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]     &lt;br /&gt;
&#039;&#039;Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.2 Field of view &amp;quot;133&amp;quot; &lt;br /&gt;
(video demo in the link at the bottom)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.3 Entry scene also use field of view to increase the speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fig.4 Simulated mirror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fig.5 Camera setting in Unity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omelette Diver- VR Game in Oculus Go&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the extension of the project last semester, transferring a dome game into a VR game for Oculus Go. The main tool is the XR interaction toolkits to implement the input of players. &lt;br /&gt;
In terms of interaction, one difficulty for VR game right now is that the interactive element of games in other format could not directly transfer into a VR game. Therefore, it is hard to share a same VR environment with others. Omelette Diver hence became a game with one player, who is setting up a solo new game experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.15.59.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.16.29.png|300px]]  &lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.16.47.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The other limitation of Oculus go is only one controller is available. However, for the game it need 8 direction of actions, including: move front, left, right, back, up, down, right rotation, left rotation. Besides the trackpad on the controller, an additional VR panel was made to let the player control the whole dimension of movement. To avoid confusion, all player will go through an instruction panels before starting the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.35.21.png|600px]]&lt;br /&gt;
&lt;br /&gt;
The different of lighting and items enlarge the emotion difference between win and lose. In the win scene, there is a bright light from the egg shell and particle system releasing bubbles(from unity asset store), to make the scene looks cheering. On the other hand, the lose scene remain almost no light that only the light from the emission material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I have learned this semester:&#039;&#039;&#039;&lt;br /&gt;
In general, I am more capable of utilising the movement and interaction in Unity. In the Omelette Diver game, I tried with the input system to enable players to move around the environment and select the items. In the second BBB Bike Sharing demo, even though it is not made for a VR device, it implement a static skybox which stimulate a dynamic scene. &lt;br /&gt;
&#039;&#039;&#039;Discussion:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123231</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123231"/>
		<updated>2021-04-19T22:26:03Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.31.01.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]     &lt;br /&gt;
&#039;&#039;Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.2 Field of view &amp;quot;133&amp;quot; &lt;br /&gt;
(video demo in the link at the bottom)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.3 Entry scene also use field of view to increase the speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fig.4 Simulated mirror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fig.5 Camera setting in Unity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omelette Diver- VR Game in Oculus Go&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the extension of the project last semester, transferring a dome game into a VR game for Oculus Go. The main tool is the XR interaction toolkits to implement the input of players. &lt;br /&gt;
In terms of interaction, one difficulty for VR game right now is that the interactive element of games in other format could not directly transfer into a VR game. Therefore, it is hard to share a same VR environment with others. Omelette Diver hence became a game with one player, who is setting up a solo new game experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.15.59.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.16.29.png|300px]]  &lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.16.47.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The other limitation of Oculus go is only one controller is available. However, for the game it need 8 direction of actions, including: move front, left, right, back, up, down, right rotation, left rotation. Besides the trackpad on the controller, an additional VR panel was made to let the player control the whole dimension of movement. To avoid confusion, all player will go through an instruction panels before starting the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.35.21.png|600px]]&lt;br /&gt;
The different of lighting and items enlarge the emotion difference between win and lose. In the win scene, there is a bright light from the egg shell and particle system releasing bubbles(from unity asset store), to make the scene looks cheering. On the other hand, the lose scene remain almost no light that only the light from the emission material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I have learned this semester:&#039;&#039;&#039;&lt;br /&gt;
In general, I am more capable of utilising the movement and interaction in Unity. In the Omelette Diver game, I tried with the input system to enable players to move around the environment and select the items. In the second BBB Bike Sharing demo, even though it is not made for a VR device, it implement a static skybox which stimulate a dynamic scene. &lt;br /&gt;
&#039;&#039;&#039;Discussion:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123230</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123230"/>
		<updated>2021-04-19T22:15:35Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.31.01.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]     &lt;br /&gt;
&#039;&#039;Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.2 Field of view &amp;quot;133&amp;quot; &lt;br /&gt;
(video demo in the link at the bottom)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.3 Entry scene also use field of view to increase the speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fig.4 Simulated mirror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fig.5 Camera setting in Unity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    -   -   -    -    -    -    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omelette Diver- VR Game in Oculus Go&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the extension of the project last semester, transferring a dome game into a VR game for Oculus Go.&lt;br /&gt;
One difficulty for VR game right now is that the interactive element of games in other format could not directly transfer into a VR game. Therefore, it is hard to share a same VR environment with others. Omelette Diver hence became a game with one player, who is setting up a solo new game experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.15.59.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.16.29.png|300px]]  &lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.16.47.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The other limitation of Oculus go is only one controller is available. However, for the game it need 8 direction of actions, including: move front, left, right, back, up, down, right rotation, left rotation. Besides the trackpad on the controller, an additional VR panel was made to let the player control the whole dimension of movement. To avoid confusion, all player will go through an instruction panels before starting the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-19 at 23.35.21.png|600px]]&lt;br /&gt;
The different of lighting and items enlarge the emotion difference between win and lose. In the win scene, there is a bright light from the egg shell and particle system releasing bubbles(from unity asset store), to make the scene looks cheering. On the other hand, the lose scene remain almost no light that only the light from the emission material.&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.35.21.png&amp;diff=123220</id>
		<title>File:Screenshot 2021-04-19 at 23.35.21.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.35.21.png&amp;diff=123220"/>
		<updated>2021-04-19T21:37:32Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.16.47.png&amp;diff=123219</id>
		<title>File:Screenshot 2021-04-19 at 23.16.47.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.16.47.png&amp;diff=123219"/>
		<updated>2021-04-19T21:37:25Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.16.29.png&amp;diff=123218</id>
		<title>File:Screenshot 2021-04-19 at 23.16.29.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.16.29.png&amp;diff=123218"/>
		<updated>2021-04-19T21:37:19Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.15.59.png&amp;diff=123217</id>
		<title>File:Screenshot 2021-04-19 at 23.15.59.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-19_at_23.15.59.png&amp;diff=123217"/>
		<updated>2021-04-19T21:37:14Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123142</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=123142"/>
		<updated>2021-04-19T14:46:43Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;(not yet complete....)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.31.01.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]     &lt;br /&gt;
&#039;&#039;Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.2 Field of view &amp;quot;133&amp;quot; &lt;br /&gt;
(video demo in the link at the bottom)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.3 Entry scene also use field of view to increase the speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
&#039;&#039;Fig.4 Simulated mirror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&#039;&#039;Fig.5 Camera setting in Unity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omelette Diver- VR Game in Oculus Go&#039;&#039;&#039;&lt;br /&gt;
waiting for vr glasses to make documentation......&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122651</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122651"/>
		<updated>2021-04-05T22:21:29Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete....)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.2 Field of view &amp;quot;133&amp;quot; (video demo in the link at the bottom)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.3 Entry scene also use field of view to increase the speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
&#039;&#039;Fig.4 Simulated mirror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&#039;&#039;Fig.5 Camera setting in Unity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omelette Diver- VR Game in Oculus Go&#039;&#039;&#039;&lt;br /&gt;
waiting for vr glasses to make documentation......&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122650</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122650"/>
		<updated>2021-04-05T22:16:54Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.2 Field of view &amp;quot;133&amp;quot; (video demo in the link at the bottom)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
&#039;&#039;Fig.3 Entry scene also use field of view to increase the speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
&#039;&#039;Fig.4 Simulated mirror&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&#039;&#039;Fig.5 Camera setting in Unity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122649</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122649"/>
		<updated>2021-04-05T22:15:48Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I experiment with Unity to simulate the experience visually.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. The use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it. &lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
Fig.2 Field of view &amp;quot;133&amp;quot; (video demo in the link at the bottom)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
Fig.3 Entry scene also use field of view to increase the speed&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
Fig.4 Simulated mirror&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
Fig.5 Camera setting in Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122648</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122648"/>
		<updated>2021-04-05T22:11:40Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
Fig.2 Field of view &amp;quot;133&amp;quot; (video demo in the link at the bottom)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
Fig.3 Entry scene also use field of view to increase the speed&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
Fig.4 Simulated mirror&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
Fig.5 Camera setting in Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122647</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122647"/>
		<updated>2021-04-05T22:11:06Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
Fig.1 Field of view &amp;quot;60&amp;quot; (original setting)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
Fig.2 Field of view &amp;quot;133&amp;quot; (video demo in the link at the bottom)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
Fig.3 Entry scene also use field of view to increase the speed&lt;br /&gt;
&lt;br /&gt;
1.Dynamic scene&lt;br /&gt;
&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
2.Render texture&lt;br /&gt;
&lt;br /&gt;
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]&lt;br /&gt;
Fig.4 Simulated mirror&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
Fig.5 Camera setting in Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122646</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122646"/>
		<updated>2021-04-05T22:04:16Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
Field of view &amp;quot;60&amp;quot; (normal setting)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
Field of view &amp;quot;133&amp;quot; (video demo in the link at the bottom)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]&lt;br /&gt;
Entry scene also use field of view to increase the speed&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]][[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.33.35.png&amp;diff=122645</id>
		<title>File:Screenshot 2021-04-04 at 16.33.35.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.33.35.png&amp;diff=122645"/>
		<updated>2021-04-05T22:02:57Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.37.06.png&amp;diff=122644</id>
		<title>File:Screenshot 2021-04-04 at 16.37.06.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.37.06.png&amp;diff=122644"/>
		<updated>2021-04-05T22:02:55Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.30.00.png&amp;diff=122643</id>
		<title>File:Screenshot 2021-04-04 at 16.30.00.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.30.00.png&amp;diff=122643"/>
		<updated>2021-04-05T22:02:55Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122642</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122642"/>
		<updated>2021-04-05T22:02:12Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]&lt;br /&gt;
Field of view &amp;quot;60&amp;quot; (normal setting)&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]&lt;br /&gt;
Field of view &amp;quot;133&amp;quot; (video demo in the link at the buttom)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 at 16.28.51.png|300px]]&lt;br /&gt;
Entry scene also use field of view to increase the speed&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.28.51.png&amp;diff=122641</id>
		<title>File:Screenshot 2021-04-04 at 16.28.51.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.28.51.png&amp;diff=122641"/>
		<updated>2021-04-05T21:57:20Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.27.48.png&amp;diff=122640</id>
		<title>File:Screenshot 2021-04-04 at 16.27.48.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.27.48.png&amp;diff=122640"/>
		<updated>2021-04-05T21:57:19Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.24.35.png&amp;diff=122639</id>
		<title>File:Screenshot 2021-04-04 at 16.24.35.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.24.35.png&amp;diff=122639"/>
		<updated>2021-04-05T21:57:17Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122638</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122638"/>
		<updated>2021-04-05T21:56:37Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project File and Video Demo:&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122637</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122637"/>
		<updated>2021-04-05T21:55:41Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2021-04-04 at 16.31.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
Project App and Video:&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.31.01.png&amp;diff=122636</id>
		<title>File:Screenshot 2021-04-04 at 16.31.01.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_at_16.31.01.png&amp;diff=122636"/>
		<updated>2021-04-05T21:53:53Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122634</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122634"/>
		<updated>2021-04-05T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(not yet complete)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
Project App and Video:&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122633</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122633"/>
		<updated>2021-04-05T21:20:50Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039; &lt;br /&gt;
(not yet complete)&lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
Project App and Video:&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122623</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122623"/>
		<updated>2021-04-04T16:00:56Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction:&#039;&#039;&#039; &lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiment with camera:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
Project App and Video:&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122622</id>
		<title>GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Yu-Ting_Lu&amp;diff=122622"/>
		<updated>2021-04-04T15:58:40Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: Created page with &amp;quot;Introduction: The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on fu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduction:&lt;br /&gt;
The main topic of the project focus on the relationship between technology and mobility. The objective is to discuss how XR technology could be implemented on future cycling experience. The outcome of the project is about the imaginary future bike sharing system called “Blue Belly Bike” in Weimar in 2035. This documentation is mainly about how I use Unity to simulate the experience visually with some experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
What will the future mobility look like? How can we make transportation more sustainable?&lt;br /&gt;
&lt;br /&gt;
Technology plays an important role in the development of modern transportation. Topics like electric vehicles (EV), autonomous driving or underground tunnel based on new technology, such as artificial intelligence (AI), cross reality (XR), became more and more popular. People tried to solved the current traffic problems by implementing the new technology.&lt;br /&gt;
In recent year, people’s awareness of sustainability constantly rises, the voice of promoting sustainable mobility is also getting louder. Especially in 2020, the influences of COVID-19 push people to re-evaluate the relationship between human and the environment. According to statistic, the market of electric vehicles grows hugely in 2020, especially in Germany that it became the second biggest market after China. (Irle, 2021). Besides, the use of bicycle also boomed in 2020. 32% of people stated that they are cycling more due to the crisis (Haubold, 2020). In the meanwhile, the importance of technology and digital infrastructures become so obviously seen that people are depend their everyday life on it.&lt;br /&gt;
&lt;br /&gt;
Experiment with camera:&lt;br /&gt;
1.	Dynamic scene&lt;br /&gt;
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. &lt;br /&gt;
more stable and simulate the speed with “field of view” from the camera.&lt;br /&gt;
&lt;br /&gt;
Shooting/&lt;br /&gt;
Instead of using a stabilizer and shooting it while riding a bike, which could block a huge button portion of the shooting, I used a simple tripod to hold the 360 camera while walking. Therefore, only the top of my head and some black spot from the tripod should be erased. &lt;br /&gt;
&lt;br /&gt;
Stabilization and editing/&lt;br /&gt;
After Effect is the main software I used to edit and prepare the 360 video for Unity. I use camera analysis for stabilization and 2D edit to erase the top of my head and the shadow away.&lt;br /&gt;
&lt;br /&gt;
Speed simulation/&lt;br /&gt;
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.&lt;br /&gt;
&lt;br /&gt;
Project App and Video:&lt;br /&gt;
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=122621</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=122621"/>
		<updated>2021-04-04T15:56:38Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
===EXTRA CONSULTATION DATES (PLEASE ADD YOUR NAME)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 05.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15:00 - 15:30 CET – (Yu-Ting Lu) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Jin Wang) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 19.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16:00 - 16:30 CET – ksenija &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CET –  yasemin yagci&lt;br /&gt;
17:00 - 17:30 CET – Eirini Kokkinidou &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CET – Beatrice Perlato &amp;lt;br&amp;gt; &lt;br /&gt;
18:00 - 18:30 CET – Christian Dähne&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(L.-E. Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(FZ Ayguler)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Maxi Götz)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Ksenija Tajsic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Tian Feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Yasemin Yagci)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEW CONSTELLATION (16.12  – 18.12  |  06.01 – 05.02)==&lt;br /&gt;
&lt;br /&gt;
==WEDNESDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Ksenija)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Maxi)&lt;br /&gt;
&lt;br /&gt;
==THURSDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Leon-Etienne Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Eirini Kokkinidou)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Yasemin Yagci)&lt;br /&gt;
&lt;br /&gt;
==FRIDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(tian feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(F.Z.Ayguler)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30  - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (ksenija) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Enzo)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (Funda)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Grace Quintero)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30 - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Christmas and New Year Holidays===&lt;br /&gt;
&lt;br /&gt;
===07.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===14.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===04.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/Magda Gvelesiani/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Yu-Ting Lu/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=121904</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=121904"/>
		<updated>2021-03-04T15:38:11Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: /* EXTRA CONSULTATION DATES (PLEASE ADD YOUR NAME) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
===EXTRA CONSULTATION DATES (PLEASE ADD YOUR NAME)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 05.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (Yu-Ting Lu) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CET – (Jin Wang) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 19.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16:00 - 16:30 CET – ksenija &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CET – (Mudassir Sheikh) &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CET – Eirini Kokkinidou &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CET – Beatrice Perlato &amp;lt;br&amp;gt; &lt;br /&gt;
18:00 - 18:30 CET – Christian Dähne&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(L.-E. Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(FZ Ayguler)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Maxi Götz)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Ksenija Tajsic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Tian Feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Yasemin Yagci)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEW CONSTELLATION (16.12  – 18.12  |  06.01 – 05.02)==&lt;br /&gt;
&lt;br /&gt;
==WEDNESDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Ksenija)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Maxi)&lt;br /&gt;
&lt;br /&gt;
==THURSDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Leon-Etienne Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Eirini Kokkinidou)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Yasemin Yagci)&lt;br /&gt;
&lt;br /&gt;
==FRIDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(tian feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(F.Z.Ayguler)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30  - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (ksenija) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Enzo)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (Funda)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Grace Quintero)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30 - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Christmas and New Year Holidays===&lt;br /&gt;
&lt;br /&gt;
===07.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===14.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===04.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=119624</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=119624"/>
		<updated>2020-12-09T14:03:55Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: /* VR Station 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(L.-E. Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(FZ Ayguler)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Maxi Götz)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Ksenija Tajsic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Tian Feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Yasemin Yagci)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEW CONSTELLATION (16.12  – 18.12  |  06.01 – 05.02)==&lt;br /&gt;
&lt;br /&gt;
==WEDNESDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Ksenija)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Maxi)&lt;br /&gt;
&lt;br /&gt;
==THURSDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Leon-Etienne Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Eirini Kokkinidou)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Yasemin Yagci)&lt;br /&gt;
&lt;br /&gt;
==FRIDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(tian feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(F.Z.Ayguler)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30  - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (ksenija) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Enzo)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (Funda)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Grace Quintero)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30 - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===16.12.2020===&lt;br /&gt;
&lt;br /&gt;
===06.01.2020===&lt;br /&gt;
&lt;br /&gt;
===13.01.2020===&lt;br /&gt;
&lt;br /&gt;
===20.01.2020===&lt;br /&gt;
&lt;br /&gt;
===27.01.2020===&lt;br /&gt;
&lt;br /&gt;
===03.02.2020===&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=117794</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=117794"/>
		<updated>2020-11-06T13:01:11Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: /* VR Station 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Tian Feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(your name)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===16.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===06.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (Eirini)&lt;br /&gt;
===13.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===20.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===27.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===03.02.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117346</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117346"/>
		<updated>2020-10-31T19:55:47Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.47.17.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.20.png|300px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.43.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.52.41.png|300px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.51.18.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117345</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117345"/>
		<updated>2020-10-31T19:55:12Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.47.17.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.20.png|300px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.43.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.52.41.png|300px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.51.18.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117344</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117344"/>
		<updated>2020-10-31T19:53:55Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.47.17.png|400px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.20.png|300px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.43.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.52.41.png|300px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.51.18.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.51.18.png&amp;diff=117343</id>
		<title>File:Screenshot 2020-10-31 at 20.51.18.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.51.18.png&amp;diff=117343"/>
		<updated>2020-10-31T19:53:39Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.52.41.png&amp;diff=117342</id>
		<title>File:Screenshot 2020-10-31 at 20.52.41.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.52.41.png&amp;diff=117342"/>
		<updated>2020-10-31T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117341</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117341"/>
		<updated>2020-10-31T19:51:49Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.47.17.png|200px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.20.png|400px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117340</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117340"/>
		<updated>2020-10-31T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.47.17.png|400px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.20.png|400px]]&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 20.48.43.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.48.43.png&amp;diff=117339</id>
		<title>File:Screenshot 2020-10-31 at 20.48.43.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.48.43.png&amp;diff=117339"/>
		<updated>2020-10-31T19:50:03Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.48.20.png&amp;diff=117338</id>
		<title>File:Screenshot 2020-10-31 at 20.48.20.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.48.20.png&amp;diff=117338"/>
		<updated>2020-10-31T19:49:56Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.47.17.png&amp;diff=117337</id>
		<title>File:Screenshot 2020-10-31 at 20.47.17.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_20.47.17.png&amp;diff=117337"/>
		<updated>2020-10-31T19:49:48Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117336</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117336"/>
		<updated>2020-10-31T19:46:04Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117335</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117335"/>
		<updated>2020-10-31T19:45:40Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game structure and scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline. When player1 can not find the egg crack, the timeline will lead to losing state in the game. However, if the egg crack is collected within 60 seconds, the script will direct the game to a winning state.&lt;br /&gt;
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prototype: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
Level 1: https://drive.google.com/file/d/1TM_QA3GSmQnTvvKnrUoV5RNsQrWGEskK/view?usp=sharing&lt;br /&gt;
Level 2: https://drive.google.com/file/d/1az0uo5T1U-fc9qMVbWnmpgkhW-ew5ue3/view?usp=sharing&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117301</id>
		<title>GMU:Critical VR Lab I/Yu-Ting, Lu</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Yu-Ting,_Lu&amp;diff=117301"/>
		<updated>2020-10-31T15:51:40Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt; OMELETTE DIVER &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 16.13.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My teammate and I want to create a simple interactive game in an immersive environment, where people could see from an unique perspective. Imagine shrinking into the size of a bean, how will the everyday cooking task be like? What will it feel like being part of the ingredient of a simple egg omelette?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omelette is an interactive game projecting in the dome environment. The concept of the game is to swim inside a bowl surrounded by a variety of ingredients and to find the egg cracks within the time limit. &lt;br /&gt;
Two players are required in the games. The task of Player2 is to add different ingredients into the bowl and make a special egg omelette. Afterwards, Player1 has to swim inside the bowl and look for the hidden egg crack. The more ingredients are added inside, the harder could Player1 find the egg crack. &lt;br /&gt;
[[File:3222.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three levels of the game. For different level, Player2 would have different selection of ingredients to add inside the environment. The first stage is the basic egg omelette, with salt and milk. The second stage is Asian style egg omelette, with spring onion and soy sauce. The third stage is a fancy omelette with bacon and peppers. For each stage, the time limits are the same, 20 seconds for Player2 and 60 seconds for Player1. The main controller of the game is the keyboard of computers.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beginning, we planned to realized the control of Player2 with smartphone UI button, and Player1 with Xbox game controller. Due to the technical complexity of making another UI and connection with the phone, and lack of equipment, the main control become the keyboard of the computer instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Link: https://drive.google.com/file/d/1yIByvmPBYrQI5jLRf-cQxJhGWEaAUyqy/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game design/ &#039;&#039;Narachot Meesaiyaat, Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artist/ &#039;&#039;Narachot Meesaiyaat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developer/ &#039;&#039;Yu-Ting Lu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Music/ &#039;&#039;Nana Kwabena from youtube audio library&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_16.13.14.png&amp;diff=117300</id>
		<title>File:Screenshot 2020-10-31 at 16.13.14.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2020-10-31_at_16.13.14.png&amp;diff=117300"/>
		<updated>2020-10-31T15:50:53Z</updated>

		<summary type="html">&lt;p&gt;Luyu-ting: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Luyu-ting</name></author>
	</entry>
</feed>