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	<updated>2026-04-16T11:38:59Z</updated>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130100</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130100"/>
		<updated>2022-03-31T15:53:47Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„AICS“&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MUSIC VIDEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„IBIZA / HEINZ“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130099</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130099"/>
		<updated>2022-03-31T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„AICS“&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MUSIC VIDEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„IBIZA / HEINZ“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130098</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130098"/>
		<updated>2022-03-31T15:52:35Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„AICS“&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MUSIC VIDEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„IBIZA / HEINZ“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130097</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130097"/>
		<updated>2022-03-31T15:52:07Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;„AICS“&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MUSIC VIDEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„IBIZA / HEINZ“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130096</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130096"/>
		<updated>2022-03-31T15:51:34Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;„AICS“&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MUSIC VIDEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„IBIZA / HEINZ“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130095</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130095"/>
		<updated>2022-03-31T15:51:07Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;„AICS“&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MUSIC VIDEO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„IBIZA / HEINZ“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130094</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130094"/>
		<updated>2022-03-31T15:49:53Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;„AICS“&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„Ibiza / Heinz“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music video&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130093</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130093"/>
		<updated>2022-03-31T15:48:46Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;„AICS“&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„Ibiza / Heinz“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music video&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130092</id>
		<title>GMU:Critical VR Lab I WS21/Lisa Zwinzscher</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Lisa_Zwinzscher&amp;diff=130092"/>
		<updated>2022-03-31T15:46:46Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;__1   LIVE VISUALS with Unity  &amp;#039;&amp;#039;„AICS“&amp;#039;&amp;#039;   I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the mi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;__1 &lt;br /&gt;
&lt;br /&gt;
LIVE VISUALS with Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;„AICS“&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I have tested how Unity can function as a live visual tool for concerts. For this I linked Ableton and Unity and used the midi information of a song from Ableton to control different particle systems in Unity.&lt;br /&gt;
&lt;br /&gt;
The Song &amp;quot;AICS&amp;quot; stands for All I Can Say (...after a break-up of a long-term relationship) and is supposed to stand for a feeling of being uplifted after a break-up, which usually has a negative connotation but very often also brings a lot of positive sides and new ways, which are not seen first in our society, because for most of us single existence is bad and every person has to be dead sad after a break-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.54.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_Visual: &lt;br /&gt;
The particle systems show different lightweight elements like clouds, soap bubbles, flowers. These float out of my head, which I recreated with the help of the Blender plugin &amp;quot;Facebuilder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://keentools.io/download/facebuilder-for-blender&lt;br /&gt;
&lt;br /&gt;
Particle:&lt;br /&gt;
https://quixel.com/bridge&lt;br /&gt;
&lt;br /&gt;
https://sketchfab.com/feed&lt;br /&gt;
&lt;br /&gt;
Visual FX Package&lt;br /&gt;
&lt;br /&gt;
_Audio:&lt;br /&gt;
I wrote the song for a project of mine and it consists entirely of voice and voice samples that can be played keyboard-like with a midi keyboard.&lt;br /&gt;
The particle systems are linked to the bass notes and change accordingly when the bass note changes.&lt;br /&gt;
With the help of Bolt, after installing the necessary plug-ins, I was able to assign different actions to each midi note. For this example, I only used play particle system and stop playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 13.53.36.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Plug Ins and tools for Ableton &amp;gt; Unity&lt;br /&gt;
&lt;br /&gt;
MIDI input plugin for Unity&lt;br /&gt;
https://github.com/keijiro/MidiJack&lt;br /&gt;
&lt;br /&gt;
MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity&#039;s new Input System&lt;br /&gt;
https://github.com/keijiro/Minis&lt;br /&gt;
&lt;br /&gt;
virtualMIDI | Tobias Erichsen&lt;br /&gt;
https://www.tobias-erichsen.de/software/virtualmidi.html&lt;br /&gt;
&lt;br /&gt;
Setup MIDI on macOS&lt;br /&gt;
https://feelyoursound.com/setup-midi-os-x/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Screen Video:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|AQi7Su8OXfo}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fake Live Trial:&#039;&#039;&lt;br /&gt;
{{#ev:youtube|BAt-5XNdLLA}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conclusion live context:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As can be seen in the screen video, my computer reaches its capacity limit with Ableton and Unity running, as Unity must always be in &amp;quot;Game&amp;quot; mode for the Bolt task to work and Ableton must also handle some live processing content such as effects or arpeggiator. &lt;br /&gt;
In addition, the assignment of the midi notes is very confusing because it is only carried out in numbers. I made a table for this and assigned each number to the respective notes. This makes the preparation of a song very time-consuming, because you can only work with single Midi notes. Each midi note requires a new task. Which can be an advantage with more complex compositions, however.&lt;br /&gt;
Despite these circumstances, I would like to continue working in this area, as I find the possibilities of Unity for visuals very exciting and would like to research the flexibility for the live context.&lt;br /&gt;
&lt;br /&gt;
More tutorials:&lt;br /&gt;
&lt;br /&gt;
visual fx graph unity object: &lt;br /&gt;
https://www.youtube.com/results?search_query=visual+fx+graph+unity+object&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
https://www.youtube.com/watch?v=aQceChK-kC4&lt;br /&gt;
&lt;br /&gt;
Facebuilder:&lt;br /&gt;
https://youtu.be/CfbZ_xP8yq8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;__2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;„Ibiza / Heinz“&#039;&#039;&#039; for H. C. BEHRENDTSEN&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Teamwork by Lisa Zwinzscher, Christian Dähne and Alex Graeff)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music video&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GABMkb61fNc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Since this is a group project, I will only briefly present the work.&lt;br /&gt;
&lt;br /&gt;
Framed by the musicvideo-festival Bandstand of the European Centre of the Arts - HELLERAU, H. C. BEHRENDTSEN dig deeply into their sleeves of tricks. This endeavor results in a pocket-sized blockbuster - virtually a crime thriller at marshmallow-landia. Allusions to Ibiza-gate involving H. C. Strache and its whole pandora of embarrassing scandals within Austria’s right-wing conservative establishment are perpetually spilling forth. Amongst the “Red Bull Brother from Austria”, Kanzler Kurz’s spirit animals, nocturnal data cleansings and peculiarly unsettling chat protocols, H. C. BEHRENDTSEN’s digital lowpoly-duplicates are floundering and gazing across the scenes, having to concern: WTF!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;H. C. BEHRENDTSEN&#039;&#039; create sounds between experimental music and math rock. Eruptive spontaneity, intricate grooves and mashupy textures between the uplifting and the bizarre are consequences of both: infatuation for contemporary composing as well as for the heroes of their adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Christian Dähne:&#039;&#039; idea and concept, creation &amp;amp; animation H. C. BEHRENDTSEN low poly characters, particle systems, camera, skyboxes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lisa Zwinzscher:&#039;&#039; design and composition island set up and props, animation, particle systems, creation of textures, camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alex Graeff:&#039;&#039; director&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realisation of group work:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conception and collection of ideas via Miroboard&lt;br /&gt;
https://miro.com&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2022-03-31 um 17.27.04.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Working on a Unity project via the &amp;quot;Collaborate&amp;quot; function&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Jw8WcwrNbmM&lt;br /&gt;
&lt;br /&gt;
Since it is not possible to work on a project at the same time, a good schedule must be set up.&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-31_um_13.53.36.png&amp;diff=130091</id>
		<title>File:Bildschirmfoto 2022-03-31 um 13.53.36.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-31_um_13.53.36.png&amp;diff=130091"/>
		<updated>2022-03-31T15:34:04Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-31_um_17.27.04.png&amp;diff=130090</id>
		<title>File:Bildschirmfoto 2022-03-31 um 17.27.04.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-31_um_17.27.04.png&amp;diff=130090"/>
		<updated>2022-03-31T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-31_um_13.54.13.png&amp;diff=130089</id>
		<title>File:Bildschirmfoto 2022-03-31 um 13.54.13.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-31_um_13.54.13.png&amp;diff=130089"/>
		<updated>2022-03-31T14:54:08Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-22_um_14.33.18.png&amp;diff=130088</id>
		<title>File:Bildschirmfoto 2022-03-22 um 14.33.18.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2022-03-22_um_14.33.18.png&amp;diff=130088"/>
		<updated>2022-03-31T14:45:18Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_WS21&amp;diff=129934</id>
		<title>GMU:Critical VR Lab II WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_WS21&amp;diff=129934"/>
		<updated>2022-03-22T10:37:17Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 13:30 – 16:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 22.10.2021, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Chanitnanth Phadungnanonth-Mint/]]&lt;br /&gt;
* [[/Belcim Yavuz/]]&lt;br /&gt;
* [[/elia zeißig/]]&lt;br /&gt;
* [[/Defne Isikli/]]&lt;br /&gt;
* [[/Jakob Wulfert/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===22.10.2021===&lt;br /&gt;
&lt;br /&gt;
===29.10.2021===&lt;br /&gt;
&lt;br /&gt;
===05.11.2021===&lt;br /&gt;
&lt;br /&gt;
===12.11.2021===&lt;br /&gt;
&lt;br /&gt;
===19.11.2021===&lt;br /&gt;
&lt;br /&gt;
===26.11.2021===&lt;br /&gt;
&lt;br /&gt;
===03.12.2021===&lt;br /&gt;
&lt;br /&gt;
===10.12.2021===&lt;br /&gt;
&lt;br /&gt;
===17.12.2021===&lt;br /&gt;
&lt;br /&gt;
===07.01.2022===&lt;br /&gt;
&lt;br /&gt;
===14.01.2022===&lt;br /&gt;
&lt;br /&gt;
===21.01.2022===&lt;br /&gt;
&lt;br /&gt;
===28.01.2022===&lt;br /&gt;
&lt;br /&gt;
===04.02.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21&amp;diff=129933</id>
		<title>GMU:Critical VR Lab I WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21&amp;diff=129933"/>
		<updated>2022-03-22T10:34:24Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:30 – 16:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 21.10.2021, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
VIDEO:&lt;br /&gt;
https://youtu.be/sbhbC5y-jpI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
&lt;br /&gt;
* [[/Marah Doleh/]]&lt;br /&gt;
* [[/Dahye Seo/]]&lt;br /&gt;
* [[/Cosmo Niklas Schüppel/]]&lt;br /&gt;
* [[/Katarina Bankovic/]]&lt;br /&gt;
* [[/Martin Müller/]]&lt;br /&gt;
* [[/Passion Asasu/]]&lt;br /&gt;
* [[/Tian Xia/]]&lt;br /&gt;
* [[/Lisa Zwinzscher/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
https://cloud.uni-weimar.de/s/N9N9jWcR3pXPaxQ&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===every friday (10-13) ===&lt;br /&gt;
Open DBL with Joel &lt;br /&gt;
&lt;br /&gt;
===21.10.2021===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===28.10.2021===&lt;br /&gt;
Student presentations&lt;br /&gt;
&lt;br /&gt;
===04.11.2021===&lt;br /&gt;
Artistic concepts&lt;br /&gt;
&lt;br /&gt;
===11.11.2021===&lt;br /&gt;
Unity 2020 Tutorial questions with Joel / VR Play Session&lt;br /&gt;
&lt;br /&gt;
===17.11.2021===&lt;br /&gt;
Unity class with Joel (16:30)&lt;br /&gt;
&lt;br /&gt;
===25.11.2021===&lt;br /&gt;
Artistic concepts&lt;br /&gt;
&lt;br /&gt;
===01.12.2021=== &lt;br /&gt;
Unity VR Introduction with Joel (16.30 - Wednesday) &lt;br /&gt;
&lt;br /&gt;
===08.12.2021===&lt;br /&gt;
working with VR  (16.30 - Wednesday) &lt;br /&gt;
&lt;br /&gt;
===16.12.2021===&lt;br /&gt;
&lt;br /&gt;
===06.01.2022===&lt;br /&gt;
&lt;br /&gt;
===13.01.2022===&lt;br /&gt;
Mid Term Presentation&lt;br /&gt;
&lt;br /&gt;
===20.01.2022===&lt;br /&gt;
&lt;br /&gt;
===27.01.2022===&lt;br /&gt;
&lt;br /&gt;
===03.02.2022===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_WS21&amp;diff=127136</id>
		<title>GMU:Critical VR Lab II WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_WS21&amp;diff=127136"/>
		<updated>2021-10-26T10:35:52Z</updated>

		<summary type="html">&lt;p&gt;Lisa zwinzscher: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 13:30 – 16:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 22.10.2021, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/lisa zwinzscher/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===22.10.2021===&lt;br /&gt;
&lt;br /&gt;
===29.10.2021===&lt;br /&gt;
&lt;br /&gt;
===05.11.2021===&lt;br /&gt;
&lt;br /&gt;
===12.11.2021===&lt;br /&gt;
&lt;br /&gt;
===19.11.2021===&lt;br /&gt;
&lt;br /&gt;
===26.11.2021===&lt;br /&gt;
&lt;br /&gt;
===03.12.2021===&lt;br /&gt;
&lt;br /&gt;
===10.12.2021===&lt;br /&gt;
&lt;br /&gt;
===17.12.2021===&lt;br /&gt;
&lt;br /&gt;
===07.01.2022===&lt;br /&gt;
&lt;br /&gt;
===14.01.2022===&lt;br /&gt;
&lt;br /&gt;
===21.01.2022===&lt;br /&gt;
&lt;br /&gt;
===28.01.2022===&lt;br /&gt;
&lt;br /&gt;
===04.02.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Lisa zwinzscher</name></author>
	</entry>
</feed>