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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25606</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25606"/>
		<updated>2011-03-31T18:23:24Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25603</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25603"/>
		<updated>2011-03-31T18:22:06Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25601</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25601"/>
		<updated>2011-03-31T18:19:43Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eyeconshot.jpg&amp;diff=25599</id>
		<title>File:Eyeconshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Eyeconshot.jpg&amp;diff=25599"/>
		<updated>2011-03-31T18:14:30Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25598</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25598"/>
		<updated>2011-03-31T18:14:13Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
[[File:eyeconshot.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25596</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25596"/>
		<updated>2011-03-31T18:13:35Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:eyeconshot.jpg]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Words3.jpg&amp;diff=25594</id>
		<title>File:Words3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Words3.jpg&amp;diff=25594"/>
		<updated>2011-03-31T18:11:02Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Words2.jpg&amp;diff=25592</id>
		<title>File:Words2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Words2.jpg&amp;diff=25592"/>
		<updated>2011-03-31T18:10:31Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Words1.jpg&amp;diff=25591</id>
		<title>File:Words1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Words1.jpg&amp;diff=25591"/>
		<updated>2011-03-31T18:09:58Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25590</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25590"/>
		<updated>2011-03-31T18:08:58Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:words1.jpg]]&lt;br /&gt;
[[File:words2.jpg]]&lt;br /&gt;
[[File:words3.jpg]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25588</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25588"/>
		<updated>2011-03-31T18:01:35Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* 1000 words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25582</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25582"/>
		<updated>2011-03-31T17:48:05Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Ana und Marianne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25579</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25579"/>
		<updated>2011-03-31T17:47:26Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* CUBECITY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22935</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22935"/>
		<updated>2011-02-02T23:54:56Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* stringsound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;hvSax3QrzoA|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smooth Music==&lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=eauIyg9OON0]	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:smooth music patch.jpg|patch for smooth music&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning ==&lt;br /&gt;
&lt;br /&gt;
Step Sequencer&lt;br /&gt;
&lt;br /&gt;
The EyeCon file consists of one field (movement) and 3 lines (trigger). The movement which is tracked is mapped to the bpm of a Pure Data step sequencer. When a tracked person moves fast the tempo is high and vice versa. The pattern which is played by the step sequencer can be changed. The trigger lines start the playback of a single sample.&amp;lt;br&amp;gt;&lt;br /&gt;
When i used the patch and played around a bit, it was a challenge to move with the right tempo. If you move to fast the beat is playing to fast, but when you get used to it, the sound should swing with your movement. To hit the trigger lines during movement is a bit tricky, but could be improved by putting them at a different position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:screenshot_pd.png|puredata patch screenshot&lt;br /&gt;
File:screenshot_eyecon.jpg|eyecon screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: step_sequencer.zip]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22934</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22934"/>
		<updated>2011-02-02T23:52:34Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* stringsound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;hvSax3QrzoA&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smooth Music==&lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=eauIyg9OON0]	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:smooth music patch.jpg|patch for smooth music&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning ==&lt;br /&gt;
&lt;br /&gt;
Step Sequencer&lt;br /&gt;
&lt;br /&gt;
The EyeCon file consists of one field (movement) and 3 lines (trigger). The movement which is tracked is mapped to the bpm of a Pure Data step sequencer. When a tracked person moves fast the tempo is high and vice versa. The pattern which is played by the step sequencer can be changed. The trigger lines start the playback of a single sample.&amp;lt;br&amp;gt;&lt;br /&gt;
When i used the patch and played around a bit, it was a challenge to move with the right tempo. If you move to fast the beat is playing to fast, but when you get used to it, the sound should swing with your movement. To hit the trigger lines during movement is a bit tricky, but could be improved by putting them at a different position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:screenshot_pd.png|puredata patch screenshot&lt;br /&gt;
File:screenshot_eyecon.jpg|eyecon screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: step_sequencer.zip]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22430</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22430"/>
		<updated>2011-01-27T13:50:56Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* stringsound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22425</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22425"/>
		<updated>2011-01-27T09:59:26Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Ana, Laura, Gesine und Marianne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
==Moritz and Frederic==&lt;br /&gt;
===Experiment ===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch using the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell and OSC Data from EyeCon.&lt;br /&gt;
&lt;br /&gt;
Activity, CenterX and CenterY from the Field in EyeCon influence grainstart, grainoverlap and grainpitch.&lt;br /&gt;
&lt;br /&gt;
[[Media:Granular_EyeCon.pd]]&lt;br /&gt;
[[Media:SoundEyeCon.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and sends the video image to EyeCon. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22424</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22424"/>
		<updated>2011-01-27T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Ana, Laura, Gesine und Marianne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
==Moritz and Frederic==&lt;br /&gt;
===Experiment ===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch using the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell and OSC Data from EyeCon.&lt;br /&gt;
&lt;br /&gt;
Activity, CenterX and CenterY from the Field in EyeCon influence grainstart, grainoverlap and grainpitch.&lt;br /&gt;
&lt;br /&gt;
[[Media:Granular_EyeCon.pd]]&lt;br /&gt;
[[Media:SoundEyeCon.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine und Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and sends the video image to EyeCon. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22423</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22423"/>
		<updated>2011-01-27T09:55:10Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* ::motion threadlines:: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
==Moritz and Frederic==&lt;br /&gt;
===Experiment ===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch using the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell and OSC Data from EyeCon.&lt;br /&gt;
&lt;br /&gt;
Activity, CenterX and CenterY from the Field in EyeCon influence grainstart, grainoverlap and grainpitch.&lt;br /&gt;
&lt;br /&gt;
[[Media:Granular_EyeCon.pd]]&lt;br /&gt;
[[Media:SoundEyeCon.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine und Marianne==&lt;br /&gt;
===stingsoundgroup===&lt;br /&gt;
===::motion threadlines::===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and sends the video image to EyeCon. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22422</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22422"/>
		<updated>2011-01-27T09:46:13Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* ::motion threadlines:: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
==Moritz and Frederic==&lt;br /&gt;
===Experiment ===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch using the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell and OSC Data from EyeCon.&lt;br /&gt;
&lt;br /&gt;
Activity, CenterX and CenterY from the Field in EyeCon influence grainstart, grainoverlap and grainpitch.&lt;br /&gt;
&lt;br /&gt;
[[Media:Granular_EyeCon.pd]]&lt;br /&gt;
[[Media:SoundEyeCon.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine und Marianne==&lt;br /&gt;
===stingsoundgroup===&lt;br /&gt;
===::motion threadlines::===&lt;br /&gt;
&lt;br /&gt;
Description&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and sends the video image to EyeCon. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
Software&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays a specific sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
Concept&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
Difficulties&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22408</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22408"/>
		<updated>2011-01-26T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* ::motion threadlines:: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
==Moritz and Frederic==&lt;br /&gt;
===Experiment ===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch using the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell and OSC Data from EyeCon.&lt;br /&gt;
&lt;br /&gt;
Activity, CenterX and CenterY from the Field in EyeCon influence grainstart, grainoverlap and grainpitch.&lt;br /&gt;
&lt;br /&gt;
[[Media:Granular_EyeCon.pd]]&lt;br /&gt;
[[Media:SoundEyeCon.zip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine und Marianne==&lt;br /&gt;
===stingsoundgroup===&lt;br /&gt;
===::motion threadlines::===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=21778</id>
		<title>GMU:Signale – digitale Kunst/Projekte</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=21778"/>
		<updated>2011-01-18T12:12:12Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Marianne: Operation Radar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gergana: Places ==&lt;br /&gt;
&lt;br /&gt;
===How does a place feel like, look like, change like. Sequences in time===&lt;br /&gt;
&lt;br /&gt;
* http://s3.amazonaws.com/data.tumblr.com/tumblr_lcb6xydrj31qenf7jo1_1280.gif?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&amp;amp;Expires=1290605360&amp;amp;Signature=gHzyM%2BNV5zhWV0YR1pKEfu%2Fa7fk%3D&lt;br /&gt;
* http://s3.amazonaws.com/data.tumblr.com/tumblr_lccbsho8B71qenf7jo1_1280.gif?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&amp;amp;Expires=1290606694&amp;amp;Signature=O6aahxi9FqQdKFupd8Vjv3kZNIE%3D&lt;br /&gt;
&lt;br /&gt;
== Frederic &amp;amp; Moritz: LISTEN HOW IT LOOKS LIKE ==&lt;br /&gt;
&lt;br /&gt;
====Eine (interaktive) Installation zur Übersetzung von Bild in Tonsignale====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;IREJiUiz9bo|200|200&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SKIZZE&lt;br /&gt;
&lt;br /&gt;
====Ausgangsidee:====&lt;br /&gt;
&lt;br /&gt;
Jede Datei, ob Bild, Musik oder Video, besteht aus einem Zahlencode. Die Information, ob diese Datei ein Video, ein Bild oder ein Musikstück ist, steht dabei nur in wenigen Zeilen am Anfang des langen Zahlencodes (Header). Mit einem Hexeditor lässt sich der Code einer Datei lesen und verändern. So kann zum Beispiel der Header vertauscht werden und ein Bild enthält plötzlich die Information es sei eine Audiodatei. Mit einem Player (z.B. Quicktime) kann diese manipulierte Datei also als ein Stück Klang abgespielt werden.&lt;br /&gt;
&lt;br /&gt;
====Umsetzung:====&lt;br /&gt;
&lt;br /&gt;
Die Farbwerte der einzelnen Pixel eines Bildes werden mit &amp;quot;Pure Data&amp;quot; ausgelesen, in Frequenzen umgewandelt und als Klang wiedergegeben.&lt;br /&gt;
&lt;br /&gt;
Ansätze:&lt;br /&gt;
&lt;br /&gt;
*Rückkopplungssystem&lt;br /&gt;
*Granular Synthesis&lt;br /&gt;
*Klanggestaltung(-erzeugung) über Filter (z.B.: Resonanzfilter)&lt;br /&gt;
&lt;br /&gt;
====LITERATUR&amp;amp;LINKS====&lt;br /&gt;
&lt;br /&gt;
# Jan Peter E.R. Sonntag, Opera:&lt;br /&gt;
#* http://www.sonarc-ion.de/index2.html&lt;br /&gt;
# Paul DeMarinis, The Edison Effect:&lt;br /&gt;
#* http://www.stanford.edu/~demarini/edisoneffectweb.mov&lt;br /&gt;
# Andy Farnell, Designing Sound, Applied Scientific Press/London, 2008.&lt;br /&gt;
#* Granular Synthesis Patches (aus &amp;quot;Designing Sound&amp;quot;):&lt;br /&gt;
#*http://aspress.co.uk/sd/chapter21.php&lt;br /&gt;
#Cosima Rainer, Stella Rollig, Dieter Daniels, Manuela Ammer, See This Sound &amp;quot;Versprchungen von Bild und Ton&amp;quot;, Verlag der Buchhandlung Walther König/Köln, 2009.&lt;br /&gt;
#Fieder Nake und Diethelm Stoller,  Algorithmus und Kunst &amp;quot;Die präzisen Vergnügen&amp;quot;, Sauter + Lackmann Verlag, 1993.&lt;br /&gt;
#Fieder Nake,  Ästhetik als Informationsverarbeitung, Springer-Verlag/Wien, 1974.&lt;br /&gt;
&lt;br /&gt;
== Uwe K.: &amp;quot;Verbindung&amp;quot; (AT) ==&lt;br /&gt;
&lt;br /&gt;
====Credo: &amp;quot;Work only when you feel: your works starts revolution&amp;quot; J. Beuys====&lt;br /&gt;
&lt;br /&gt;
====Idee====&lt;br /&gt;
&amp;quot;Freie Internationale Universität für Kreativität und interdisziplinäre Forschung&amp;quot; Weimar&lt;br /&gt;
&lt;br /&gt;
====Arbeitsmethode / Herangehensweise====&lt;br /&gt;
Arbeitsschritte, Ideen, Erkenntnisse, werden in einem Skizzenbuch festgehalten.&lt;br /&gt;
more reality&lt;br /&gt;
&lt;br /&gt;
====Vorbilder/ Literatur====&lt;br /&gt;
Beuys, Beuys, Beuys,&lt;br /&gt;
&lt;br /&gt;
====Schlagworte====&lt;br /&gt;
/// soziale plastik /// erweiterter kunstbegriff /// utopie ///&lt;br /&gt;
&lt;br /&gt;
==Georgios Koumanidis: Serie Fotoaufnahmen==&lt;br /&gt;
&lt;br /&gt;
In dieser Semesterarbeit geht es, wie es im Titel erwähnt wird, um Fotoaufnahmen.&lt;br /&gt;
Das Thema der Arbeit wird durch den Prozess des Fotografierens selbst geformt.&lt;br /&gt;
&lt;br /&gt;
Die Arbeit wird in 3 Schritten präsentiert. Zu jeder Präsentation wird eine Auswahl  an Fotoaufnahmen gezeigt, die für die Entwicklung der Arbeit charakteristisch sind, und wie das Thema Form annimmt.&lt;br /&gt;
&lt;br /&gt;
7. Dezember       Erste Präsentation&lt;br /&gt;
&lt;br /&gt;
11. Januar       Zwischenpräsentation&lt;br /&gt;
&lt;br /&gt;
25. Januar         Final-Final-Präsentation&lt;br /&gt;
&lt;br /&gt;
25. – 31. Januar Eintrag ins Wiki/ Dokumentation der Arbeit.&lt;br /&gt;
&lt;br /&gt;
Die Dokumentation der Arbeit wird eine Auswahl einiger Fotos sein, durch die sich das Thema präsentiert, wie es sich bis zur Final-Final-Präsentation entwickelt hat, und möglicher Weise theoretische Aspekte die aus dem Thema resultieren zeigt.&lt;br /&gt;
&lt;br /&gt;
====Literatur:====&lt;br /&gt;
&lt;br /&gt;
Barthes Roland, &#039;&#039;Die helle Kammer: Bemerkung zur Photographie&#039;&#039;, Suhrkamp Verlag, 1989.&lt;br /&gt;
&lt;br /&gt;
Benjamin Walter, &#039;&#039;Kleine Geschichte der Photographie (1931)&#039;&#039;,im &amp;quot;Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit: Drei Studien zur Kunstsoziologie&amp;quot;, edition suhrkamp SV; Auflage: 32 (6. Juli 1963)&lt;br /&gt;
&lt;br /&gt;
Flusser Villem, &#039;&#039;Für eine Philosophie der Fotografie&#039;&#039;, Edition Flusser im Verlag European Photography, Göttingen 1983.&lt;br /&gt;
&lt;br /&gt;
Kittler Friedrich, &#039;&#039;Optische Medien Berliner Vorlesung 1999&#039;&#039;,Merve Verlag, Berlin 2002.&lt;br /&gt;
&lt;br /&gt;
Sontag Susan, &#039;&#039;Über Fotografie&#039;&#039;,  Fischer Verlag, Frankfurt; Auflage: 19 (1. September 1980).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian Bügler: Signals, events deviating from noise==&lt;br /&gt;
&lt;br /&gt;
Signale sind hinlänglich, solange sie nicht wahrgenommen werden, verschmelzen sie mit dem Rauschen der jeweiligen Umgebung. Signale werden anhand verschiedener, hinreichender, das signal zutreffend beschreibender, Kriterien wahrgenommen. Das Erkennen eines Signals hängt von dem zurverfügungstehenden sensorischen System ab.  In den Späten 50ern wurde die Fähigkeit unterschiedliche Signale zuverlässig voneinander unterscheiden zu können zu dem globalen Überlebenskriterium. Zuggänse und Interkontinantalraketen waren damals auf dem Radar schwer voneinander zu unterscheiden. Signale können in der Wahrnehmung ähnlicher Natur, von ihrem Ursprung aber unterschiedlicher Art sein. Die Zuordnung von Wahrgenommenen zur tatsächlichen Ursache ist immer indirekt, die Sicherheit mit der man einen Reiz einem Stimulus zuordnet bestimmt den Informationsgehalt eines Ereignisses.&lt;br /&gt;
&lt;br /&gt;
===Erste Idee: A Popcornstory===&lt;br /&gt;
&lt;br /&gt;
Ein System welches nach verschiedenen Kriterien die Verwandlung von Mais zu Popcorn belauscht. Daran angeschlossen, eine minimalistische Datenvisualisierung, die den Informationsgehalt der registrierten events in ein Verhältnis zum objektiv, vorhandenen informationsgehalt einer Ladungpopcorn setzt.&lt;br /&gt;
&lt;br /&gt;
===Leitplanken===&lt;br /&gt;
*Andy Warhol,  &lt;br /&gt;
*http://www.behance.net/gallery/Ill-be-gone/712701  video am ende der seite&lt;br /&gt;
*http://www.designmadeingermany.de/&lt;br /&gt;
&lt;br /&gt;
== Marianne: Operation Radar ==&lt;br /&gt;
&lt;br /&gt;
Können Pflanzen fühlen?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die biopsychischen Stufen: Pflanze, Tier und Mensch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Max Schelers Ansatz bestand in der Betrachtung des Aufbaus der &amp;quot;biopsychischen Welt&amp;quot;, d. h. in der vergleichenden Betrachtung von Pflanze, Tier und Mensch.&lt;br /&gt;
&lt;br /&gt;
Er konzipierte diesen Aufbau als die Stufenfolge von ekstatischem Gefühlsdrang, instinktivem Verhalten, gewohnheitsmäßigem Verhalten und praktischer Intelligenz, all dies seien biopsychische Formen, die sowohl die höheren Tiere als auch den Menschen auszeichnen. Erst die Kategorie des Geistes trenne den Menschen vom Tier und damit vom Bereich des Lebendigen.&lt;br /&gt;
Die Pflanze bilde die unterste Stufe des Lebendigen, ihr komme der &amp;quot;bewusstlose, empfindungs- und vorstellungslose Gefühlsdrang&amp;quot; zu. &lt;br /&gt;
&lt;br /&gt;
Scheler schrieb der Pflanze einen &amp;quot;Innenzustand&amp;quot; sowie das &amp;quot;Urphänomen des Ausdrucks&amp;quot; zu, doch sprach ihr Empfindung und Bewusstsein ab: der ekstatische Gefühlsdrang der Pflanze sei ganz nach außen gekehrt und somit fehle der Pflanze das Phänomen einer &amp;quot;spezifischen Rückmeldung&amp;quot; die die Voraussetzung für das Verhalten bilde.&lt;br /&gt;
&lt;br /&gt;
Scheler bestimmt den Begriff der Empfindung als: &amp;quot;Begriff einer spezifischen Rückmeldung eines augenblicklichen Organ- und Bewegungszustandes des Lebewesens an ein Zentrum und eine Modifizierbarkeit der je im nächsten Zeitmoment folgenden Bewegungen kraft dieser Rückmeldung.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erst durch diese &amp;quot;Rückwendung des Lebens in sich selbst&amp;quot; werde Bewusstsein, Gedächtnis, Dressierbarkeit und Lernfähigkeit möglich.&lt;br /&gt;
&lt;br /&gt;
(Auszüge aus: Bühler, Benjamin. &#039;&#039;Lebende Körper. Biologisches und anthropologisches Wissen bei Rilke, Döblin und Jünger&#039;&#039;. o.O: Königshausen &amp;amp; Neumann, 2004.&lt;br /&gt;
&lt;br /&gt;
basierend auf Scheler, Max. &#039;&#039;Die Stellung des Menschen im Kosmos&#039;&#039;. Bonn: Bouvier Verlag, 1995.)&lt;br /&gt;
&lt;br /&gt;
In meinem Projekt würde ich gerne Pflanzen die Fähigkeit zusprechen, die Anwesenheit von Menschen in ihrer Nähe zu spüren und sich darüber mit benachbarten Organismen auszutauschen.&lt;br /&gt;
&lt;br /&gt;
== Gesine: Zeichen als Zeichen eines Zeichens ==&lt;br /&gt;
&lt;br /&gt;
====Ansatz1:====&lt;br /&gt;
&lt;br /&gt;
Zitat wiki: „Ein Signal (latein: signalis &amp;quot;dazu bestimmt&amp;quot;, signum &amp;quot;ein Zeichen&amp;quot;) ist ein Zeichen mit einer bestimmten Bedeutung, die das Signal durch Verabredung oder durch Vorschrift erhält…“&lt;br /&gt;
&lt;br /&gt;
====Semiotik des Theaters====&lt;br /&gt;
====Zeichen als Zeichen eines Zeichens====&lt;br /&gt;
In unserem kulturellen System, unserem alltäglichen Leben werden laufend Zeichen verwendet. Angefangen bei Gesten, die uns die Kommunikation ermöglichen, über Symbole, sei es im Straßenverkehr oder in der Werbung. Im theatralischen Prozess werden diese Zeichen wiederverwendet und dadurch zu Zeichen eines Zeichens. Mit diesem inhaltlichen Ansatz möchte ich mich im kommenden Semester auseinander setzen.&lt;br /&gt;
&lt;br /&gt;
====Literatur:==== &lt;br /&gt;
Erika Fischer-Lichte: Semiotik des Theaters 1: Das System der theatralischen Zeichen. Eine Einführung: Bd 1;&lt;br /&gt;
(Umberto Eco)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Xiaomei Wang: Handwerke aus Zahlen ==&lt;br /&gt;
*Ideen&lt;br /&gt;
Körpersprache ist auch eine wichtige Hilfe beim menschlichen Kontakt. &lt;br /&gt;
Das Handzeichen der Zahlen sind ganz interessant und großer Unterschied. Jede Region hätte seine eigene Symbol, die Zahlen zu zeigen. &lt;br /&gt;
Chinesischen Zahlen kann man mit einem Hand ausdrucken. Das ist ein besondere Handzeichen zum Ausdruck. Ich möchte einige Handwerke entwerfen, die von der chinesischen Zahlen-Handzeichen basiert sind. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Prozess &amp;lt;br/&amp;gt;&lt;br /&gt;
**Dokumentation sammeln&lt;br /&gt;
Wie zeigt man die Zahlen mit Hände im Deutschland, Österreich, Frankreich, USA, Japan, Korea sowie Taiwan?&amp;lt;br/&amp;gt;&lt;br /&gt;
Welche genaue Unterschiede gibt es?&amp;lt;br/&amp;gt;&lt;br /&gt;
Hat ein Zahl-Handzeichen eine andere Bedeutung im Leben?&amp;lt;br/&amp;gt;&lt;br /&gt;
Ich muss die Zeichen echt kennenlernen, damit ich keine komische sogar falsche Bedeutung darstellen würde.&lt;br /&gt;
**skizzen und Modell machen&lt;br /&gt;
Ton wird meine ausgewählte Material. &lt;br /&gt;
Ich baue die Kerne mit Eisenstricke zuerst auf, dann werde ich mit Ton den Modell fertig zusammenbinden. Nach dem Trocken arbeite ich für das Aussehen.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*aktueller Projektstatus&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.flickr.com/photos/mai127/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*links &amp;lt;br/&amp;gt;&lt;br /&gt;
http://de.wikipedia.org/wiki/Chinesische_Zahlen#Handzeichen_zum_Ausdruck_chinesischer_Zahlen &amp;lt;br/&amp;gt;&lt;br /&gt;
http://people.howstuffworks.com/sign-language2.htm &amp;lt;br/&amp;gt;&lt;br /&gt;
http://tw.myblog.yahoo.com/nico-sue/article?mid=1966&amp;amp;prev=1987&amp;amp;l=f&amp;amp;fid=54 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ana ALenso : meschlichen Verhalten und Zeitdruck ==&lt;br /&gt;
&lt;br /&gt;
ich suche nach dem menschlichen Verhalten und seiner Beziehung zu der Zeit und der Gesellschaft. &lt;br /&gt;
&lt;br /&gt;
die Zeit ist das wichtiste Element um Ordnung zu machen. &lt;br /&gt;
&lt;br /&gt;
der Zeitdruck  fordert uns heraus. &lt;br /&gt;
&lt;br /&gt;
der Zeitdruck weist uns auf unsere Verantwortungen hin.&lt;br /&gt;
&lt;br /&gt;
die Zeit als Alter definiert auch unseren Platz in der Gesellschaft.&lt;br /&gt;
&lt;br /&gt;
Als erstes und direktes Beispiel dafür, finde ich die Ampel als chronometrisches Signal  um die Bewegung auf der Strasse zu kontrollieren. Deswegen werde ich eine Performancesreihe in diesen Plätze überlegen.&lt;br /&gt;
&lt;br /&gt;
Im Moment verfolge ich verschiedene Ansätze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Täglichearbeitstunde.jpg|Ich sammel meine täglichen Arbeitstunden&lt;br /&gt;
File:Fenster1.jpg|Experimente zwischen dem Fenstersblick und den Passante&lt;br /&gt;
File:Denken.jpg|Gedankenzeichungen über den Zeitdruck und kleine Experimente mit rotierenden Motoren&lt;br /&gt;
File:Ausdruck.jpg|Videoprobe der  Gesichtsausdrücke als Provokation.&lt;br /&gt;
File:Zeit_rund.jpg|Videoprobe der performance über Zeitdruck.&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=21775</id>
		<title>GMU:Signale – digitale Kunst/Projekte</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=21775"/>
		<updated>2011-01-18T12:11:09Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Marianne: Annäherung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gergana: Places ==&lt;br /&gt;
&lt;br /&gt;
===How does a place feel like, look like, change like. Sequences in time===&lt;br /&gt;
&lt;br /&gt;
* http://s3.amazonaws.com/data.tumblr.com/tumblr_lcb6xydrj31qenf7jo1_1280.gif?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&amp;amp;Expires=1290605360&amp;amp;Signature=gHzyM%2BNV5zhWV0YR1pKEfu%2Fa7fk%3D&lt;br /&gt;
* http://s3.amazonaws.com/data.tumblr.com/tumblr_lccbsho8B71qenf7jo1_1280.gif?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&amp;amp;Expires=1290606694&amp;amp;Signature=O6aahxi9FqQdKFupd8Vjv3kZNIE%3D&lt;br /&gt;
&lt;br /&gt;
== Frederic &amp;amp; Moritz: LISTEN HOW IT LOOKS LIKE ==&lt;br /&gt;
&lt;br /&gt;
====Eine (interaktive) Installation zur Übersetzung von Bild in Tonsignale====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=youtube&amp;gt;IREJiUiz9bo|200|200&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SKIZZE&lt;br /&gt;
&lt;br /&gt;
====Ausgangsidee:====&lt;br /&gt;
&lt;br /&gt;
Jede Datei, ob Bild, Musik oder Video, besteht aus einem Zahlencode. Die Information, ob diese Datei ein Video, ein Bild oder ein Musikstück ist, steht dabei nur in wenigen Zeilen am Anfang des langen Zahlencodes (Header). Mit einem Hexeditor lässt sich der Code einer Datei lesen und verändern. So kann zum Beispiel der Header vertauscht werden und ein Bild enthält plötzlich die Information es sei eine Audiodatei. Mit einem Player (z.B. Quicktime) kann diese manipulierte Datei also als ein Stück Klang abgespielt werden.&lt;br /&gt;
&lt;br /&gt;
====Umsetzung:====&lt;br /&gt;
&lt;br /&gt;
Die Farbwerte der einzelnen Pixel eines Bildes werden mit &amp;quot;Pure Data&amp;quot; ausgelesen, in Frequenzen umgewandelt und als Klang wiedergegeben.&lt;br /&gt;
&lt;br /&gt;
Ansätze:&lt;br /&gt;
&lt;br /&gt;
*Rückkopplungssystem&lt;br /&gt;
*Granular Synthesis&lt;br /&gt;
*Klanggestaltung(-erzeugung) über Filter (z.B.: Resonanzfilter)&lt;br /&gt;
&lt;br /&gt;
====LITERATUR&amp;amp;LINKS====&lt;br /&gt;
&lt;br /&gt;
# Jan Peter E.R. Sonntag, Opera:&lt;br /&gt;
#* http://www.sonarc-ion.de/index2.html&lt;br /&gt;
# Paul DeMarinis, The Edison Effect:&lt;br /&gt;
#* http://www.stanford.edu/~demarini/edisoneffectweb.mov&lt;br /&gt;
# Andy Farnell, Designing Sound, Applied Scientific Press/London, 2008.&lt;br /&gt;
#* Granular Synthesis Patches (aus &amp;quot;Designing Sound&amp;quot;):&lt;br /&gt;
#*http://aspress.co.uk/sd/chapter21.php&lt;br /&gt;
#Cosima Rainer, Stella Rollig, Dieter Daniels, Manuela Ammer, See This Sound &amp;quot;Versprchungen von Bild und Ton&amp;quot;, Verlag der Buchhandlung Walther König/Köln, 2009.&lt;br /&gt;
#Fieder Nake und Diethelm Stoller,  Algorithmus und Kunst &amp;quot;Die präzisen Vergnügen&amp;quot;, Sauter + Lackmann Verlag, 1993.&lt;br /&gt;
#Fieder Nake,  Ästhetik als Informationsverarbeitung, Springer-Verlag/Wien, 1974.&lt;br /&gt;
&lt;br /&gt;
== Uwe K.: &amp;quot;Verbindung&amp;quot; (AT) ==&lt;br /&gt;
&lt;br /&gt;
====Credo: &amp;quot;Work only when you feel: your works starts revolution&amp;quot; J. Beuys====&lt;br /&gt;
&lt;br /&gt;
====Idee====&lt;br /&gt;
&amp;quot;Freie Internationale Universität für Kreativität und interdisziplinäre Forschung&amp;quot; Weimar&lt;br /&gt;
&lt;br /&gt;
====Arbeitsmethode / Herangehensweise====&lt;br /&gt;
Arbeitsschritte, Ideen, Erkenntnisse, werden in einem Skizzenbuch festgehalten.&lt;br /&gt;
more reality&lt;br /&gt;
&lt;br /&gt;
====Vorbilder/ Literatur====&lt;br /&gt;
Beuys, Beuys, Beuys,&lt;br /&gt;
&lt;br /&gt;
====Schlagworte====&lt;br /&gt;
/// soziale plastik /// erweiterter kunstbegriff /// utopie ///&lt;br /&gt;
&lt;br /&gt;
==Georgios Koumanidis: Serie Fotoaufnahmen==&lt;br /&gt;
&lt;br /&gt;
In dieser Semesterarbeit geht es, wie es im Titel erwähnt wird, um Fotoaufnahmen.&lt;br /&gt;
Das Thema der Arbeit wird durch den Prozess des Fotografierens selbst geformt.&lt;br /&gt;
&lt;br /&gt;
Die Arbeit wird in 3 Schritten präsentiert. Zu jeder Präsentation wird eine Auswahl  an Fotoaufnahmen gezeigt, die für die Entwicklung der Arbeit charakteristisch sind, und wie das Thema Form annimmt.&lt;br /&gt;
&lt;br /&gt;
7. Dezember       Erste Präsentation&lt;br /&gt;
&lt;br /&gt;
11. Januar       Zwischenpräsentation&lt;br /&gt;
&lt;br /&gt;
25. Januar         Final-Final-Präsentation&lt;br /&gt;
&lt;br /&gt;
25. – 31. Januar Eintrag ins Wiki/ Dokumentation der Arbeit.&lt;br /&gt;
&lt;br /&gt;
Die Dokumentation der Arbeit wird eine Auswahl einiger Fotos sein, durch die sich das Thema präsentiert, wie es sich bis zur Final-Final-Präsentation entwickelt hat, und möglicher Weise theoretische Aspekte die aus dem Thema resultieren zeigt.&lt;br /&gt;
&lt;br /&gt;
====Literatur:====&lt;br /&gt;
&lt;br /&gt;
Barthes Roland, &#039;&#039;Die helle Kammer: Bemerkung zur Photographie&#039;&#039;, Suhrkamp Verlag, 1989.&lt;br /&gt;
&lt;br /&gt;
Benjamin Walter, &#039;&#039;Kleine Geschichte der Photographie (1931)&#039;&#039;,im &amp;quot;Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit: Drei Studien zur Kunstsoziologie&amp;quot;, edition suhrkamp SV; Auflage: 32 (6. Juli 1963)&lt;br /&gt;
&lt;br /&gt;
Flusser Villem, &#039;&#039;Für eine Philosophie der Fotografie&#039;&#039;, Edition Flusser im Verlag European Photography, Göttingen 1983.&lt;br /&gt;
&lt;br /&gt;
Kittler Friedrich, &#039;&#039;Optische Medien Berliner Vorlesung 1999&#039;&#039;,Merve Verlag, Berlin 2002.&lt;br /&gt;
&lt;br /&gt;
Sontag Susan, &#039;&#039;Über Fotografie&#039;&#039;,  Fischer Verlag, Frankfurt; Auflage: 19 (1. September 1980).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian Bügler: Signals, events deviating from noise==&lt;br /&gt;
&lt;br /&gt;
Signale sind hinlänglich, solange sie nicht wahrgenommen werden, verschmelzen sie mit dem Rauschen der jeweiligen Umgebung. Signale werden anhand verschiedener, hinreichender, das signal zutreffend beschreibender, Kriterien wahrgenommen. Das Erkennen eines Signals hängt von dem zurverfügungstehenden sensorischen System ab.  In den Späten 50ern wurde die Fähigkeit unterschiedliche Signale zuverlässig voneinander unterscheiden zu können zu dem globalen Überlebenskriterium. Zuggänse und Interkontinantalraketen waren damals auf dem Radar schwer voneinander zu unterscheiden. Signale können in der Wahrnehmung ähnlicher Natur, von ihrem Ursprung aber unterschiedlicher Art sein. Die Zuordnung von Wahrgenommenen zur tatsächlichen Ursache ist immer indirekt, die Sicherheit mit der man einen Reiz einem Stimulus zuordnet bestimmt den Informationsgehalt eines Ereignisses.&lt;br /&gt;
&lt;br /&gt;
===Erste Idee: A Popcornstory===&lt;br /&gt;
&lt;br /&gt;
Ein System welches nach verschiedenen Kriterien die Verwandlung von Mais zu Popcorn belauscht. Daran angeschlossen, eine minimalistische Datenvisualisierung, die den Informationsgehalt der registrierten events in ein Verhältnis zum objektiv, vorhandenen informationsgehalt einer Ladungpopcorn setzt.&lt;br /&gt;
&lt;br /&gt;
===Leitplanken===&lt;br /&gt;
*Andy Warhol,  &lt;br /&gt;
*http://www.behance.net/gallery/Ill-be-gone/712701  video am ende der seite&lt;br /&gt;
*http://www.designmadeingermany.de/&lt;br /&gt;
&lt;br /&gt;
== Marianne: Operation Radar ==&lt;br /&gt;
&lt;br /&gt;
Können Pflanzen fühlen?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die biopsychischen Stufen: Pflanze, Tier und Mensch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Max Schelers Ansatz bestand in der Betrachtung des Aufbaus der &amp;quot;biopsychischen Welt&amp;quot;, d. h. in der vergleichenden Betrachtung von Pflanze, Tier und Mensch.&lt;br /&gt;
&lt;br /&gt;
Er konzipierte diesen Aufbau als die Stufenfolge von ekstatischem Gefühlsdrang, instinktivem Verhalten, gewohnheitsmäßigem Verhalten und praktischer Intelligenz, all dies seien biopsychische Formen, die sowohl die höheren Tiere als auch den Menschen auszeichnen. Erst die Kategorie des Geistes trenne den Menschen vom Tier und damit vom Bereich des Lebendigen.&lt;br /&gt;
Die Pflanze bilde die unterste Stufe des Lebendigen, ihr komme der &amp;quot;bewusstlose, empfindungs- und vorstellungslose Gefühlsdrang&amp;quot; zu. &lt;br /&gt;
&lt;br /&gt;
Scheler schrieb der Pflanze einen &amp;quot;Innenzustand&amp;quot; sowie das &amp;quot;Urphänomen des Ausdrucks&amp;quot; zu, doch sprach ihr Empfindung und Bewusstsein ab: der ekstatische Gefühlsdrang der Pflanze sei ganz nach außen gekehrt und somit fehle der Pflanze das Phänomen einer &amp;quot;spezifischen Rückmeldung&amp;quot; die die Voraussetzung für das Verhalten bilde.&lt;br /&gt;
&lt;br /&gt;
Scheler bestimmt den Begriff der Empfindung als: &amp;quot;Begriff einer spezifischen Rückmeldung eines augenblicklichen Organ- und Bewegungszustandes des Lebewesens an ein Zentrum und eine Modifizierbarkeit der je im nächsten Zeitmoment folgenden Bewegungen kraft dieser Rückmeldung.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Erst durch diese &amp;quot;Rückwendung des Lebens in sich selbst&amp;quot; werde Bewusstsein, Gedächtnis, Dressierbarkeit und Lernfähigkeit möglich.&lt;br /&gt;
&lt;br /&gt;
(Auszüge aus: Bühler, Benjamin. Lebende Körper. Biologisches und anthropologisches Wissen bei Rilke, Döblin und Jünger. o.O: Königshausen &amp;amp; Neumann, 2004.&lt;br /&gt;
&lt;br /&gt;
basierend auf Scheler, Max. Die Stellung des Menschen im Kosmos. Bonn: Bouvier Verlag, 1995.)&lt;br /&gt;
&lt;br /&gt;
In meinem Projekt würde ich gerne Pflanzen die Fähigkeit zusprechen, die Anwesenheit von Menschen in ihrer Nähe zu spüren und sich darüber mit benachbarten Organismen auszutauschen.&lt;br /&gt;
&lt;br /&gt;
== Gesine: Zeichen als Zeichen eines Zeichens ==&lt;br /&gt;
&lt;br /&gt;
====Ansatz1:====&lt;br /&gt;
&lt;br /&gt;
Zitat wiki: „Ein Signal (latein: signalis &amp;quot;dazu bestimmt&amp;quot;, signum &amp;quot;ein Zeichen&amp;quot;) ist ein Zeichen mit einer bestimmten Bedeutung, die das Signal durch Verabredung oder durch Vorschrift erhält…“&lt;br /&gt;
&lt;br /&gt;
====Semiotik des Theaters====&lt;br /&gt;
====Zeichen als Zeichen eines Zeichens====&lt;br /&gt;
In unserem kulturellen System, unserem alltäglichen Leben werden laufend Zeichen verwendet. Angefangen bei Gesten, die uns die Kommunikation ermöglichen, über Symbole, sei es im Straßenverkehr oder in der Werbung. Im theatralischen Prozess werden diese Zeichen wiederverwendet und dadurch zu Zeichen eines Zeichens. Mit diesem inhaltlichen Ansatz möchte ich mich im kommenden Semester auseinander setzen.&lt;br /&gt;
&lt;br /&gt;
====Literatur:==== &lt;br /&gt;
Erika Fischer-Lichte: Semiotik des Theaters 1: Das System der theatralischen Zeichen. Eine Einführung: Bd 1;&lt;br /&gt;
(Umberto Eco)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Xiaomei Wang: Handwerke aus Zahlen ==&lt;br /&gt;
*Ideen&lt;br /&gt;
Körpersprache ist auch eine wichtige Hilfe beim menschlichen Kontakt. &lt;br /&gt;
Das Handzeichen der Zahlen sind ganz interessant und großer Unterschied. Jede Region hätte seine eigene Symbol, die Zahlen zu zeigen. &lt;br /&gt;
Chinesischen Zahlen kann man mit einem Hand ausdrucken. Das ist ein besondere Handzeichen zum Ausdruck. Ich möchte einige Handwerke entwerfen, die von der chinesischen Zahlen-Handzeichen basiert sind. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Prozess &amp;lt;br/&amp;gt;&lt;br /&gt;
**Dokumentation sammeln&lt;br /&gt;
Wie zeigt man die Zahlen mit Hände im Deutschland, Österreich, Frankreich, USA, Japan, Korea sowie Taiwan?&amp;lt;br/&amp;gt;&lt;br /&gt;
Welche genaue Unterschiede gibt es?&amp;lt;br/&amp;gt;&lt;br /&gt;
Hat ein Zahl-Handzeichen eine andere Bedeutung im Leben?&amp;lt;br/&amp;gt;&lt;br /&gt;
Ich muss die Zeichen echt kennenlernen, damit ich keine komische sogar falsche Bedeutung darstellen würde.&lt;br /&gt;
**skizzen und Modell machen&lt;br /&gt;
Ton wird meine ausgewählte Material. &lt;br /&gt;
Ich baue die Kerne mit Eisenstricke zuerst auf, dann werde ich mit Ton den Modell fertig zusammenbinden. Nach dem Trocken arbeite ich für das Aussehen.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*aktueller Projektstatus&amp;lt;br/&amp;gt;&lt;br /&gt;
http://www.flickr.com/photos/mai127/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*links &amp;lt;br/&amp;gt;&lt;br /&gt;
http://de.wikipedia.org/wiki/Chinesische_Zahlen#Handzeichen_zum_Ausdruck_chinesischer_Zahlen &amp;lt;br/&amp;gt;&lt;br /&gt;
http://people.howstuffworks.com/sign-language2.htm &amp;lt;br/&amp;gt;&lt;br /&gt;
http://tw.myblog.yahoo.com/nico-sue/article?mid=1966&amp;amp;prev=1987&amp;amp;l=f&amp;amp;fid=54 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ana ALenso : meschlichen Verhalten und Zeitdruck ==&lt;br /&gt;
&lt;br /&gt;
ich suche nach dem menschlichen Verhalten und seiner Beziehung zu der Zeit und der Gesellschaft. &lt;br /&gt;
&lt;br /&gt;
die Zeit ist das wichtiste Element um Ordnung zu machen. &lt;br /&gt;
&lt;br /&gt;
der Zeitdruck  fordert uns heraus. &lt;br /&gt;
&lt;br /&gt;
der Zeitdruck weist uns auf unsere Verantwortungen hin.&lt;br /&gt;
&lt;br /&gt;
die Zeit als Alter definiert auch unseren Platz in der Gesellschaft.&lt;br /&gt;
&lt;br /&gt;
Als erstes und direktes Beispiel dafür, finde ich die Ampel als chronometrisches Signal  um die Bewegung auf der Strasse zu kontrollieren. Deswegen werde ich eine Performancesreihe in diesen Plätze überlegen.&lt;br /&gt;
&lt;br /&gt;
Im Moment verfolge ich verschiedene Ansätze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Täglichearbeitstunde.jpg|Ich sammel meine täglichen Arbeitstunden&lt;br /&gt;
File:Fenster1.jpg|Experimente zwischen dem Fenstersblick und den Passante&lt;br /&gt;
File:Denken.jpg|Gedankenzeichungen über den Zeitdruck und kleine Experimente mit rotierenden Motoren&lt;br /&gt;
File:Ausdruck.jpg|Videoprobe der  Gesichtsausdrücke als Provokation.&lt;br /&gt;
File:Zeit_rund.jpg|Videoprobe der performance über Zeitdruck.&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sunny_cloud.jpg&amp;diff=19035</id>
		<title>File:Sunny cloud.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sunny_cloud.jpg&amp;diff=19035"/>
		<updated>2010-11-18T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rainy_cloud.jpg&amp;diff=19034</id>
		<title>File:Rainy cloud.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rainy_cloud.jpg&amp;diff=19034"/>
		<updated>2010-11-18T12:28:57Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_three&amp;diff=19033</id>
		<title>GMU:Keeping Track/assignment three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_three&amp;diff=19033"/>
		<updated>2010-11-18T12:28:21Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Marianne: It&amp;#039;s a cloudy day */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Henning: Controlling Frequency ==&lt;br /&gt;
[[Image:sine scratch.png|thumb|sine scratch]]&lt;br /&gt;
In this patch the movement in x-direction is mapped to the frequency of a cosine wave oscillator. The movement in y-direction is mapped to the amplitude of the cosine wave.&lt;br /&gt;
[[Media:sine.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Visual Scratch ==&lt;br /&gt;
[[Image:scratch patch.png|thumb|scratch waveform]]&lt;br /&gt;
In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file. &lt;br /&gt;
[[Media:sound files.zip]] [[Media:scratch.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gesine: 12-Ton-Musik ==&lt;br /&gt;
[[File:12TonMusik.png|thumb|12-Ton-Musik]]&lt;br /&gt;
It is a simple pd-experiment. Thrue changing the data you can influence the music. The process takes some time. First you need to record you body movement. For that it is the best to push the frames high up, after a while you can regulate the frames back to one. Like that, you will get a pipe sound which fits to your body movement.&lt;br /&gt;
[[Media:12TonMusik.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katre: Equalizers ==&lt;br /&gt;
The program translates the sound frequenzes that come in to bars, the loudness of sound changes the height and colour.&lt;br /&gt;
&lt;br /&gt;
[[Media:Equ-colours.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: My first Pure Data steps ==&lt;br /&gt;
&lt;br /&gt;
My first pd patch regarding compute sensing via a webcam. If something is moving in front of the cam: silhouettes are appearing, red circles are turning around &amp;amp; a flashy sound is running. I also included some features to click, e.g. to switch between filled circles or just an outline of the circles.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:My_first_playground_0.png&lt;br /&gt;
File:My_first_playground_1.png&lt;br /&gt;
File:My_first_playground_2.png&lt;br /&gt;
File:My_first_playground_3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media:My_first_playground.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liana : Follower ==&lt;br /&gt;
My first experience with Puredata and I tried to make some bars following the movement on the reverse image and it also influenced by the sounds.&lt;br /&gt;
&lt;br /&gt;
[[Media:1.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marianne: It&#039;s a cloudy day ==&lt;br /&gt;
&lt;br /&gt;
The gem window is divided in two parts. Depending on the part where the blob takes place it&#039;s either a rainy or a sunny day.&lt;br /&gt;
&lt;br /&gt;
[[Media:cloudy.pd]]&lt;br /&gt;
[[Media:rainy cloud.jpg]]&lt;br /&gt;
[[Media:sunny cloud.jpg]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic: Fliegenfänger ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catch the fly...!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both movement and sound of the fly are connected to the output of the camera tracking. By clapping the hands the fly (picture + sound) disappears. Two seconds later the fly appears again.&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cloudy.pd&amp;diff=19030</id>
		<title>File:Cloudy.pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cloudy.pd&amp;diff=19030"/>
		<updated>2010-11-18T12:16:05Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_three&amp;diff=19029</id>
		<title>GMU:Keeping Track/assignment three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_three&amp;diff=19029"/>
		<updated>2010-11-18T12:15:35Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Liana : Follower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Henning: Controlling Frequency ==&lt;br /&gt;
[[Image:sine scratch.png|thumb|sine scratch]]&lt;br /&gt;
In this patch the movement in x-direction is mapped to the frequency of a cosine wave oscillator. The movement in y-direction is mapped to the amplitude of the cosine wave.&lt;br /&gt;
[[Media:sine.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Visual Scratch ==&lt;br /&gt;
[[Image:scratch patch.png|thumb|scratch waveform]]&lt;br /&gt;
In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file. &lt;br /&gt;
[[Media:sound files.zip]] [[Media:scratch.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gesine: 12-Ton-Musik ==&lt;br /&gt;
[[File:12TonMusik.png|thumb|12-Ton-Musik]]&lt;br /&gt;
It is a simple pd-experiment. Thrue changing the data you can influence the music. The process takes some time. First you need to record you body movement. For that it is the best to push the frames high up, after a while you can regulate the frames back to one. Like that, you will get a pipe sound which fits to your body movement.&lt;br /&gt;
[[Media:12TonMusik.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katre: Equalizers ==&lt;br /&gt;
The program translates the sound frequenzes that come in to bars, the loudness of sound changes the height and colour.&lt;br /&gt;
&lt;br /&gt;
[[Media:Equ-colours.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: My first Pure Data steps ==&lt;br /&gt;
&lt;br /&gt;
My first pd patch regarding compute sensing via a webcam. If something is moving in front of the cam: silhouettes are appearing, red circles are turning around &amp;amp; a flashy sound is running. I also included some features to click, e.g. to switch between filled circles or just an outline of the circles.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:My_first_playground_0.png&lt;br /&gt;
File:My_first_playground_1.png&lt;br /&gt;
File:My_first_playground_2.png&lt;br /&gt;
File:My_first_playground_3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media:My_first_playground.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liana : Follower ==&lt;br /&gt;
My first experience with Puredata and I tried to make some bars following the movement on the reverse image and it also influenced by the sounds.&lt;br /&gt;
&lt;br /&gt;
[[Media:1.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marianne: It&#039;s a cloudy day ==&lt;br /&gt;
&lt;br /&gt;
The gem window is divided in two parts. Depending on the part where the blob takes place it&#039;s either a rainy or a sunny day.&lt;br /&gt;
&lt;br /&gt;
[[Media:cloudy.pd]]&lt;br /&gt;
[[Media:rainy cloud.psd]]&lt;br /&gt;
[[Media:sunny cloud.psd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=18923</id>
		<title>GMU:Signale – digitale Kunst/Projekte</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=18923"/>
		<updated>2010-11-16T17:55:01Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Marianne Kotulek: Annäherung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Namen: Projekttitel ==&lt;br /&gt;
&lt;br /&gt;
===Idee===&lt;br /&gt;
&lt;br /&gt;
* eins&lt;br /&gt;
* zwei&lt;br /&gt;
&lt;br /&gt;
== Uwe K.: &amp;quot;Verbindung&amp;quot; (AT) ==&lt;br /&gt;
&lt;br /&gt;
====Credo: &amp;quot;Work only when you feel: your works starts revolution&amp;quot; J. Beuys====&lt;br /&gt;
&lt;br /&gt;
====Ideen====&lt;br /&gt;
aufmerksam machen auf verschlossenem durchgang zwischen Limona und Neubau:&lt;br /&gt;
* eins_  Worte &amp;quot;Vision&amp;quot;, &amp;quot;Verbindung&amp;quot; in Kreide zwischen Limona und Neubau&lt;br /&gt;
* zwei_ Video an Wand wo gezimmerte Bodenplatte in Limona, Menschen Treppe auf- und absteigend&lt;br /&gt;
* drei_ Fotos vom bestehend Durchgang&lt;br /&gt;
* vier_ Klanginstallation: Geräusche U-Bahn&lt;br /&gt;
* fünf_ Bahnsteig-Anzeige neben verschlossenem Durchgang&lt;br /&gt;
* sechs_ Lebens-großes Plastik Pferd vor die Tür&lt;br /&gt;
* sieben_ Oper&lt;br /&gt;
&lt;br /&gt;
* acht_ UTOPIE...  Lehrstuhl auf Betonplatz wird: &amp;quot;Platz der Utopien&amp;quot;&lt;br /&gt;
* neun_ &amp;quot;Freie Internationale Universität&amp;quot; Weimar  FIU:RELOADED&lt;br /&gt;
&lt;br /&gt;
====Mein Ziel des Semesters====&lt;br /&gt;
...versch. &lt;br /&gt;
Materialien, Medien ausprobieren&lt;br /&gt;
... Beschäftigung mit dem Künstler und der Person Beuys&lt;br /&gt;
&lt;br /&gt;
====Arbeitsmethode / Herangehensweise====&lt;br /&gt;
Arbeitsschritte, Ideen, Erkenntnisse, werden in einem Skizzenbuch festgehalten.&lt;br /&gt;
more reality&lt;br /&gt;
&lt;br /&gt;
====Vorbilder/ Literatur====&lt;br /&gt;
Beuys, Beuys, Beuys,&lt;br /&gt;
&lt;br /&gt;
====Schlagworte====&lt;br /&gt;
/// soziale plastik /// erweiterter kunstbegriff /// utopie ///&lt;br /&gt;
&lt;br /&gt;
==Georgios Koumanidis: Serie Fotoaufnahmen==&lt;br /&gt;
&lt;br /&gt;
In dieser Semesterarbeit geht es, wie es im Titel erwähnt wird, um Fotoaufnahmen.&lt;br /&gt;
Das Thema der Arbeit wird durch den Prozess des Fotografierens selbst geformt.&lt;br /&gt;
&lt;br /&gt;
Die Arbeit wird in 3 Schritten präsentiert. Zu jeder Präsentation wird eine Auswahl  an Fotoaufnahmen gezeigt, die für die Entwicklung der Arbeit charakteristisch sind, und wie das Thema Form annimmt.&lt;br /&gt;
&lt;br /&gt;
7. Dezember       Erste Präsentation&lt;br /&gt;
&lt;br /&gt;
11. Januar       Zwischenpräsentation&lt;br /&gt;
&lt;br /&gt;
25. Januar         Final-Final-Präsentation&lt;br /&gt;
&lt;br /&gt;
25. – 31. Januar Eintrag ins Wiki/ Dokumentation der Arbeit.&lt;br /&gt;
&lt;br /&gt;
Die Dokumentation der Arbeit wird eine Auswahl einiger Fotos sein, durch die sich das Thema präsentiert, wie es sich bis zur Final-Final-Präsentation entwickelt hat, und möglicher Weise theoretische Aspekte die aus dem Thema resultieren zeigt.&lt;br /&gt;
&lt;br /&gt;
====Literatur:====&lt;br /&gt;
&lt;br /&gt;
Barthes Roland, &#039;&#039;Die helle Kammer: Bemerkung zur Photographie&#039;&#039;, Suhrkamp Verlag, 1989.&lt;br /&gt;
&lt;br /&gt;
Benjamin Walter, &#039;&#039;Kleine Geschichte der Photographie (1931)&#039;&#039;,im &amp;quot;Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit: Drei Studien zur Kunstsoziologie&amp;quot;, edition suhrkamp SV; Auflage: 32 (6. Juli 1963)&lt;br /&gt;
&lt;br /&gt;
Flusser Villem, &#039;&#039;Für eine Philosophie der Fotografie&#039;&#039;, Edition Flusser im Verlag European Photography, Göttingen 1983.&lt;br /&gt;
&lt;br /&gt;
Kittler Friedrich, &#039;&#039;Optische Medien Berliner Vorlesung 1999&#039;&#039;,Merve Verlag, Berlin 2002.&lt;br /&gt;
&lt;br /&gt;
Sontag Susan, &#039;&#039;Über Fotografie&#039;&#039;,  Fischer Verlag, Frankfurt; Auflage: 19 (1. September 1980).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian Bügler: Signals, events deviating from noise==&lt;br /&gt;
&lt;br /&gt;
Signale sind hinlänglich, solange sie nicht wahrgenommen werden, verschmelzen sie mit dem Rauschen der jeweiligen Umgebung. Signale werden anhand verschiedener, hinreichender, das signal zutreffend beschreibender, Kriterien wahrgenommen. Das Erkennen eines Signals hängt von dem zurverfügungstehenden sensorischen System ab.  In den Späten 50ern wurde die Fähigkeit unterschiedliche Signale zuverlässig voneinander unterscheiden zu können zu dem globalen Überlebenskriterium. Zuggänse und Interkontinantalraketen waren damals auf dem Radar schwer voneinander zu unterscheiden. Signale können in der Wahrnehmung ähnlicher Natur, von ihrem Ursprung aber unterschiedlicher Art sein. Die Zuordnung von Wahrgenommenen zur tatsächlichen Ursache ist immer indirekt, die Sicherheit mit der man einen Reiz einem Stimulus zuordnet bestimmt den Informationsgehalt eines Ereignisses.&lt;br /&gt;
&lt;br /&gt;
===Erste Idee: A Popcornstory===&lt;br /&gt;
&lt;br /&gt;
Ein System welches nach verschiedenen Kriterien die Verwandlung von Mais zu Popcorn registriert. angeschlossen daran eine datenvisualisierung, die den Informationsgehalt der registrierten event in ein verhältnis zum objektive vorhandenen informationsgehalt einer ladung popcorn setzt.&lt;br /&gt;
&lt;br /&gt;
===Leitplanken===&lt;br /&gt;
Andy Warhol,  http://www.behance.net/gallery/Ill-be-gone/712701  video am ende der seite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Marianne: Annäherung ==&lt;br /&gt;
&lt;br /&gt;
Signale sind Wege der Verständigung, sowohl akustischer als auch optischer Art, die innerhalb einer Spezies definiert sind.&lt;br /&gt;
Ein gutes Beispiel stellt für mich die Tierwelt dar, in der auf unzählige verschiedene Weise kommuniziert wird und das Übertragen von Informationen einen essentiellen Wert für das Funktionieren und Überleben innerhalb einer Gruppe beschreibt. &lt;br /&gt;
Je nach Physiognomie der Lebewesen und den äußeren Gegebenheiten des Lebensraumes wird die Art der Übertragung angepasst. Auf diese Weise kann das Empfangen der Information sicher gestellt werden. &lt;br /&gt;
&lt;br /&gt;
====erster Ansatz:====&lt;br /&gt;
&lt;br /&gt;
Signale geben ihre Bedeutung nur dem dafür bestimmten Empfänger frei. Der Empfänger muss sowohl physiologisch in der Lage sein, das Signal zu empfangen und verarbeiten zu können und er muss fähig sein, die inhärente Bedeutung zu entschlüsseln.&lt;br /&gt;
Inwieweit lassen sich hier Modifikationen vornehmen ohne die Information zu verlieren? gibt es einen universellen Code der Signalen zugrunde liegt? Kann ein spezifisches Signal auf unterschiedliche Weise funktionieren?&lt;br /&gt;
&lt;br /&gt;
== Frederic: LISTEN how it LOOKS like ==&lt;br /&gt;
&lt;br /&gt;
====Eine Maschine die Bildsignale in Tonsignale wandelt====&lt;br /&gt;
&lt;br /&gt;
[[File:SKIZZE.jpg|650px|]]&lt;br /&gt;
&lt;br /&gt;
SKIZZE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jede Datei, ob Bild, Musik oder Video, besteht aus einem Zahlencode. Die Information, ob diese Datei ein Video, ein Bild oder ein Musikstück ist, steht dabei nur in wenigen Zeilen am Anfang des langen Zahlencodes (Header). Mit einem Hexeditor lässt sich der Code einer Datei lesen und verändern. So kann zum Beispiel der Header vertauscht werden und ein Bild enthält plötzlich die Information es sei eine Audiodatei. Mit einem Player (z.B. Quicktime) kann diese manipulierte Datei also als ein Stück Klang abgespielt werden.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=WfL-TurAOGQ How pictures become sound]&lt;br /&gt;
&lt;br /&gt;
In meinem Projekt möchte ich diese Wandlung des Bildes in Klänge automatisieren. Dazu soll auf Basis eines Arduino-Boards und Pure Data/Max/MSP ein Interface gebaut werden. Ein Sensor erhält Daten über die visuelle Umgebung. Diese Daten werden nun von einem Algorithmus als Klang interpretiert und wieder ausgespielt. Auf Knopfdruck entsteht ein „Klangbild“ – die Umgebung wird hörbar.&lt;br /&gt;
&lt;br /&gt;
Ein solcher Klangerzeuger kann nun im weiteren verschiendartig eingesetzt werden: Er kann als Musikinstrument in einer Performance oder als Interface in einer interaktiven Installation verwendet werden.&lt;br /&gt;
&lt;br /&gt;
====LITERATUR====&lt;br /&gt;
&lt;br /&gt;
Fieder Nake und Diethelm Stoller,  Algorithmus und Kunst &amp;quot;Die präzisen Vergnügen&amp;quot;, Sauter + Lackmann Verlag, 1993.&lt;br /&gt;
&lt;br /&gt;
Fieder Nake,  Ästhetik als Informationsverarbeitung, Springer-Verlag/Wien, 1974.&lt;br /&gt;
&lt;br /&gt;
== Moritz: Strickmaschine ==&lt;br /&gt;
&lt;br /&gt;
====Idee====&lt;br /&gt;
&lt;br /&gt;
Ein Strickmuster besteht (im einfachsten Fall) aus linken und rechten Maschen. In der Strickvorlage wird dieses Muster als eine Folge &#039;&#039;horizontaler&#039;&#039; und &#039;&#039;vertikaler&#039;&#039; Striche angegeben - ein einfacher &#039;&#039;Binärcode&#039;&#039; entsteht. Im Binärcode lassen sich auch andere Zeichen codieren, wie z.B. das Alphabet.&lt;br /&gt;
&lt;br /&gt;
====Umsetzung====&lt;br /&gt;
&lt;br /&gt;
Eine Industriestrickmaschine wird über ein entsprechendes Interface mit Texten gefüttert. In der Schnittstelle werden die Texte als Binärcode und damit als Maschenmuster umcodiert und von der Maschine gestrickt. Der Besucher der Installation kann den Prozess in Echtzeit verfolgen oder die ausgestellten Resultate begutachten.&lt;br /&gt;
&lt;br /&gt;
====Offene Fragen====&lt;br /&gt;
&lt;br /&gt;
*Welche Texte werden gestrickt?&lt;br /&gt;
*Sollen die Texte politischen Inhalts sein?&lt;br /&gt;
*Werden die Texte in Echtzeit generierte – z.B. ein Chat im Internet/Nachrichtenstream/...?&lt;br /&gt;
*Kann der Besucher selbst über das Interface Texte auswählen/eingeben oder bleibt er passiver Beobachter?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BeispielStrickmuster.jpg|Beispiel Strickmuster&lt;br /&gt;
File:ÜbersichtProjektidee.jpg|Projektskizze&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gesine: Zeichen als Zeichen eines Zeichens ==&lt;br /&gt;
&lt;br /&gt;
====Ansatz1:====&lt;br /&gt;
&lt;br /&gt;
Zitat wiki: „Ein Signal (latein: signalis &amp;quot;dazu bestimmt&amp;quot;, signum &amp;quot;ein Zeichen&amp;quot;) ist ein Zeichen mit einer bestimmten Bedeutung, die das Signal durch Verabredung oder durch Vorschrift erhält…“&lt;br /&gt;
&lt;br /&gt;
====Semiotik des Theaters====&lt;br /&gt;
====Zeichen als Zeichen eines Zeichens====&lt;br /&gt;
In unserem kulturellen System, unserem alltäglichen Leben werden laufend Zeichen verwendet. Angefangen bei Gesten, die uns die Kommunikation ermöglichen, über Symbole, sei es im Straßenverkehr oder in der Werbung. Im theatralischen Prozess werden diese Zeichen wiederverwendet und dadurch zu Zeichen eines Zeichens. Mit diesem inhaltlichen Ansatz möchte ich mich im kommenden Semester auseinander setzen.&lt;br /&gt;
&lt;br /&gt;
====Literatur:==== &lt;br /&gt;
Erika Fischer-Lichte: Semiotik des Theaters 1: Das System der theatralischen Zeichen. Eine Einführung: Bd 1;&lt;br /&gt;
(Umberto Eco)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ana ALenso : meschlichen Verhalten und Zeitdruck ==&lt;br /&gt;
&lt;br /&gt;
ich suche nach dem menschlichen Verhalten und seiner Beziehung zu der Zeit und der Gesellschaft. &lt;br /&gt;
&lt;br /&gt;
die Zeit ist das wichtiste Element um Ordnung zu machen. &lt;br /&gt;
&lt;br /&gt;
der Zeitdruck  fordert uns heraus. &lt;br /&gt;
&lt;br /&gt;
der Zeitdruck weist uns auf unsere Verantwortungen hin.&lt;br /&gt;
&lt;br /&gt;
die Zeit als Alter definiert auch unseren Platz in der Gesellschaft.&lt;br /&gt;
&lt;br /&gt;
Als erstes und direktes Beispiel dafür, finde ich die Ampel als chronometrisches Signal  um die Bewegung auf der Strasse zu kontrollieren. Deswegen werde ich eine Performancesreihe in diesen Plätze überlegen.&lt;br /&gt;
&lt;br /&gt;
Im Moment verfolge ich verschiedene Ansätze:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Täglichearbeitstunde.jpg|Ich sammel meine täglichen Arbeitstunden&lt;br /&gt;
File:Fenster1.jpg|Experimente zwischen dem Fenstersblick und den Passante&lt;br /&gt;
File:Denken.jpg|Gedankenzeichungen über den Zeitdruck und kleine Experimente mit rotierenden Motoren&lt;br /&gt;
File:Ausdruck.jpg|Videoprobe der  Gesichtsausdrücke als Provokation.&lt;br /&gt;
File:Zeit_rund.jpg|Videoprobe der performance über Zeitdruck.&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=18878</id>
		<title>GMU:Signale – digitale Kunst/Projekte</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Signale_%E2%80%93_digitale_Kunst/Projekte&amp;diff=18878"/>
		<updated>2010-11-16T11:58:00Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* Leitplanken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Namen: Projekttitel ==&lt;br /&gt;
&lt;br /&gt;
===Idee===&lt;br /&gt;
&lt;br /&gt;
* eins&lt;br /&gt;
* zwei&lt;br /&gt;
&lt;br /&gt;
== Uwe K.: &amp;quot;Verbindung&amp;quot; (AT) ==&lt;br /&gt;
&lt;br /&gt;
====Credo: &amp;quot;Work only when you feel: your works starts revolution&amp;quot; J. Beuys====&lt;br /&gt;
&lt;br /&gt;
====Ideen====&lt;br /&gt;
aufmerksam machen auf verschlossenem durchgang zwischen Limona und Neubau:&lt;br /&gt;
* eins_  Worte &amp;quot;Vision&amp;quot;, &amp;quot;Verbindung&amp;quot; in Kreide zwischen Limona und Neubau&lt;br /&gt;
* zwei_ Video an Wand wo gezimmerte Bodenplatte in Limona, Menschen Treppe auf- und absteigend&lt;br /&gt;
* drei_ Fotos vom bestehend Durchgang&lt;br /&gt;
* vier_ Klanginstallation: Geräusche U-Bahn&lt;br /&gt;
* fünf_ Bahnsteig-Anzeige neben verschlossenem Durchgang&lt;br /&gt;
* sechs_ Lebens-großes Plastik Pferd vor die Tür&lt;br /&gt;
* sieben_ Oper&lt;br /&gt;
&lt;br /&gt;
* acht_ UTOPIE...  Lehrstuhl auf Betonplatz wird: &amp;quot;Platz der Utopien&amp;quot;&lt;br /&gt;
* neun_ &amp;quot;Freie Internationale Universität&amp;quot; Weimar  FIU:RELOADED&lt;br /&gt;
&lt;br /&gt;
====Mein Ziel des Semesters====&lt;br /&gt;
...versch. &lt;br /&gt;
Materialien, Medien ausprobieren&lt;br /&gt;
... Beschäftigung mit dem Künstler und der Person Beuys&lt;br /&gt;
&lt;br /&gt;
====Arbeitsmethode / Herangehensweise====&lt;br /&gt;
Arbeitsschritte, Ideen, Erkenntnisse, werden in einem Skizzenbuch festgehalten.&lt;br /&gt;
more reality&lt;br /&gt;
&lt;br /&gt;
====Vorbilder/ Literatur====&lt;br /&gt;
Beuys, Beuys, Beuys,&lt;br /&gt;
&lt;br /&gt;
====Schlagworte====&lt;br /&gt;
/// soziale plastik /// erweiterter kunstbegriff /// utopie ///&lt;br /&gt;
&lt;br /&gt;
==Georgios Koumanidis: Serie Fotoaufnahmen==&lt;br /&gt;
&lt;br /&gt;
In dieser Semesterarbeit geht es, wie es im Titel erwähnt wird, um Fotoaufnahmen.&lt;br /&gt;
Das Thema der Arbeit wird durch den Prozess des Fotografierens selbst geformt.&lt;br /&gt;
&lt;br /&gt;
Die Arbeit wird in 3 Schritten präsentiert. Zu jeder Präsentation wird eine Auswahl  an Fotoaufnahmen gezeigt, die für die Entwicklung der Arbeit charakteristisch sind, und wie das Thema Form annimmt.&lt;br /&gt;
&lt;br /&gt;
7. Dezember       Erste Präsentation&lt;br /&gt;
&lt;br /&gt;
11. Januar       Zwischenpräsentation&lt;br /&gt;
&lt;br /&gt;
25. Januar         Final-Final-Präsentation&lt;br /&gt;
&lt;br /&gt;
25. – 31. Januar Eintrag ins Wiki/ Dokumentation der Arbeit.&lt;br /&gt;
&lt;br /&gt;
Die Dokumentation der Arbeit wird eine Auswahl einiger Fotos sein, durch die sich das Thema präsentiert, wie es sich bis zur Final-Final-Präsentation entwickelt hat, und möglicher Weise theoretische Aspekte die aus dem Thema resultieren zeigt.&lt;br /&gt;
&lt;br /&gt;
====Literatur:====&lt;br /&gt;
&lt;br /&gt;
Barthes Roland, &#039;&#039;Die helle Kammer: Bemerkung zur Photographie&#039;&#039;, Suhrkamp Verlag, 1989.&lt;br /&gt;
&lt;br /&gt;
Benjamin Walter, &#039;&#039;Kleine Geschichte der Photographie (1931)&#039;&#039;,im &amp;quot;Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit: Drei Studien zur Kunstsoziologie&amp;quot;, edition suhrkamp SV; Auflage: 32 (6. Juli 1963)&lt;br /&gt;
&lt;br /&gt;
Flusser Villem, &#039;&#039;Für eine Philosophie der Fotografie&#039;&#039;, Edition Flusser im Verlag European Photography, Göttingen 1983.&lt;br /&gt;
&lt;br /&gt;
Kittler Friedrich, &#039;&#039;Optische Medien Berliner Vorlesung 1999&#039;&#039;,Merve Verlag, Berlin 2002.&lt;br /&gt;
&lt;br /&gt;
Sontag Susan, &#039;&#039;Über Fotografie&#039;&#039;,  Fischer Verlag, Frankfurt; Auflage: 19 (1. September 1980).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian Bügler: Signals, events deviating from noise==&lt;br /&gt;
&lt;br /&gt;
Signale sind hinlänglich, solange sie nicht wahrgenommen werden, verschmelzen sie mit dem Rauschen der jeweiligen Umgebung. Signale werden anhand verschiedener, hinreichender, das signal zutreffend beschreibender, Kriterien wahrgenommen. Das Erkennen eines Signals hängt von dem zurverfügungstehenden sensorischen System ab.  In den Späten 50ern wurde die Fähigkeit unterschiedliche Signale zuverlässig voneinander unterscheiden zu können zu dem globalen Überlebenskriterium. Zuggänse und Interkontinantalraketen waren damals auf dem Radar schwer voneinander zu unterscheiden. Signale können in der Wahrnehmung ähnlicher Natur, von ihrem Ursprung aber unterschiedlicher Art sein. Die Zuordnung von Wahrgenommenen zur tatsächlichen Ursache ist immer indirekt, die Sicherheit mit der man einen Reiz einem Stimulus zuordnet bestimmt den Informationsgehalt eines Ereignisses.&lt;br /&gt;
&lt;br /&gt;
===Erste Idee: A Popcornstory===&lt;br /&gt;
&lt;br /&gt;
Ein System welches nach verschiedenen Kriterien die Verwandlung von Mais zu Popcorn registriert. angeschlossen daran eine datenvisualisierung, die den Informationsgehalt der registrierten event in ein verhältnis zum objektive vorhandenen informationsgehalt einer ladung popcorn setzt.&lt;br /&gt;
&lt;br /&gt;
===Leitplanken===&lt;br /&gt;
Andy Warhol,  http://www.behance.net/gallery/Ill-be-gone/712701  video am ende der seite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Marianne Kotulek: Annäherung ==&lt;br /&gt;
&lt;br /&gt;
Signale sind Wege der Verständigung, sowohl akustischer als auch optischer Art, die innerhalb einer Spezies definiert sind.&lt;br /&gt;
Ein gutes Beispiel stellt für mich die Tierwelt dar, in der auf unzählige verschiedene Weise kommuniziert wird und das Übertragen von Informationen einen essentiellen Wert für das Funktionieren und Überleben innerhalb einer Gruppe beschreibt. &lt;br /&gt;
Je nach Physiognomie der Lebewesen und den äußeren Gegebenheiten des Lebensraumes wird die Art der Übertragung angepasst. Auf diese Weise kann das Empfangen der Information sicher gestellt werden. &lt;br /&gt;
&lt;br /&gt;
====erster Ansatz:====&lt;br /&gt;
&lt;br /&gt;
Signale geben ihre Bedeutung nur dem dafür bestimmten Empfänger frei. Der Empfänger muss sowohl physiologisch in der Lage sein, das Signal zu empfangen und verarbeiten zu können und er muss fähig sein, die inhärente Bedeutung zu entschlüsseln.&lt;br /&gt;
Inwieweit lassen sich hier Modifikationen vornehmen ohne die Information zu verlieren? gibt es einen universellen Code der Signalen zugrunde liegt? Kann ein spezifisches Signal auf unterschiedliche Weise funktionieren?&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_two&amp;diff=17953</id>
		<title>GMU:Keeping Track/assignment two</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_two&amp;diff=17953"/>
		<updated>2010-11-04T10:42:20Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: new tourist feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name: Example ==&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.977169, 11.328642&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap,osm-oepnv&lt;br /&gt;
| zoom=17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I&#039;ve edited a few things here. Look at the [[Help:Extensions#Maps|maps help]] for the syntax.&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking my crazy jogging trace==&lt;br /&gt;
location: Jena&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.920193195343, 11.6030859947205&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap&lt;br /&gt;
| zoom=14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
detail&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.91288, 11.63276&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik&lt;br /&gt;
| width=500&lt;br /&gt;
| height=400&lt;br /&gt;
| zoom=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
tbd soon...&lt;br /&gt;
&lt;br /&gt;
== Katre: 30 km/h areas in Arnstadt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.83471, 10.9474&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap,osm-oepnv&lt;br /&gt;
| zoom=15&lt;br /&gt;
}}&lt;br /&gt;
I marked with JOSM all areas in Arnstadt, where max speed is 30 km/h&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:OSM Karte Detail.jpg|caption&lt;br /&gt;
Image:Karte Notizen Arnstadt.jpg|caption&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ana, Laura and Jörg were making a Square==&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.977812, 11.328545&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik&lt;br /&gt;
| width=500&lt;br /&gt;
| height=500&lt;br /&gt;
| zoom=17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Henning: Ellinger near Weimar ==&lt;br /&gt;
Took [http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Ellinger,TX&amp;amp;sll=37.0625,-95.677068&amp;amp;sspn=47.033113,93.867188&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Ellinger,+Fayette,+Texas&amp;amp;t=h&amp;amp;z=15 Ellinger, TX, USA] (because it is near [http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Weimar,+TX,+USA&amp;amp;sll=29.839167,-96.705&amp;amp;sspn=0.025314,0.045834&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Weimar,+Colorado,+Texas&amp;amp;t=h&amp;amp;z=15 Weimar, TX, USA]) and transfered it to the hinterland of Weimar, Germany. Then i tracked a trip to the West Train Street in Ellinger, Germany. The data was transfered to [http://www.openstreetmap.org/ openstreetmap.org], but i had pangs of conscience, so i took some pictures and restored the real data.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:osm_01.jpg|Ellinger, Germany on OSM &lt;br /&gt;
File:osm_02.jpg|Ellinger, Germany on OSM&lt;br /&gt;
File:josm_01.png|Cutting and Pasting data in JOSM&lt;br /&gt;
File:comparison_01.jpg|Comparison between Ellinger and Weimar&lt;br /&gt;
File:comparison_02.jpg|Comparison between Ellinger and Weimar&lt;br /&gt;
File:comparison_05.jpg|Comparison between Ellinger and Weimar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Urban Tic-Tac-Toe ==&lt;br /&gt;
I played a game of Tic-Tac-Toe with a friend via SMS. Due to the design and lay-out of a the roads in my neighborhood i thought it would be a good playing field. So i tracked me running through the backyards reconstructing the run of play of our Tic-Tac-Toe match on the new playing field.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ttt.png|GPS track of the game &lt;br /&gt;
File:ttt_conversation.png|Run of play&lt;br /&gt;
File:ttt_field.png|Playing field&lt;br /&gt;
File:ttt_01.jpg|Backyard&lt;br /&gt;
File:ttt_02.jpg|Cat looking at me&lt;br /&gt;
File:ttt_03.jpg|Trierer Straße&lt;br /&gt;
File:ttt_04.jpg|Unconquerable garages&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic: Weltreise ==&lt;br /&gt;
&lt;br /&gt;
We did a journey around the globe and took some nice pics! We uploaded them on google earth so you can check the places we&#039;ve been. Let&#039;s see if google will accept our pics so our journey will be officially done...&lt;br /&gt;
&lt;br /&gt;
[[File:Egypt.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weltreis.jpg|uploading pics&lt;br /&gt;
File:weimar.jpg|we&#039;ve been in: weimar,&lt;br /&gt;
File:cheops.jpg|egypt,&lt;br /&gt;
File:moskau.jpg|moscow,&lt;br /&gt;
File:sydney.jpg|sydney,&lt;br /&gt;
File:rio.jpg|rio,&lt;br /&gt;
File:newyork.jpg|new york&lt;br /&gt;
File:greenland.jpg|and greenland!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gesine ::pimp an island:: ==&lt;br /&gt;
transform gough island (atlantic ocean) into sesamstraße island&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Island1.jpg|step1&lt;br /&gt;
File:Island2.jpg|step2&lt;br /&gt;
File:Island4.jpg|step3 add sesam-airport&lt;br /&gt;
File:Island5.jpg|step4 add pub-mumpitz&lt;br /&gt;
File:Island6.jpg|step5 add police lulatsch&lt;br /&gt;
File:Island7.jpg|step6 add ferry terminal gorbi&lt;br /&gt;
File:Island8.jpg|step7 &lt;br /&gt;
File:Island9.jpg|step8&lt;br /&gt;
File:Island10.jpg|step9 metro&lt;br /&gt;
File:Island11.jpg|step10&lt;br /&gt;
File:Island12.jpg|step11&lt;br /&gt;
File:Island14.jpg|step12 add a lot&lt;br /&gt;
File:Island15.jpg|step13&lt;br /&gt;
File:Island16.jpg|step14&lt;br /&gt;
File:Island17.jpg|step15 sesamstraße island is already pimped&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== liana : bus linie 1 ==&lt;br /&gt;
&lt;br /&gt;
bus track that I should  take if I want to go to Hauptbahnhof Weimar&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
#display_map:&lt;br /&gt;
50.98387, 11.32628&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap,osm-oepnv,bing&lt;br /&gt;
| zoom=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Routebuslinie1.jpg|track&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: Rapunzels tower ==&lt;br /&gt;
&lt;br /&gt;
there&#039;s a new tourist sight in Weimar Ilm Park!&lt;br /&gt;
&lt;br /&gt;
[[File:rapunzels tower.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
I only have the picture of the editing mode out of JOSM because it&#039;s not shown in OSM (jet?)&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rapunzels_tower.jpg&amp;diff=17952</id>
		<title>File:Rapunzels tower.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Rapunzels_tower.jpg&amp;diff=17952"/>
		<updated>2010-11-04T10:38:47Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_two&amp;diff=17950</id>
		<title>GMU:Keeping Track/assignment two</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_two&amp;diff=17950"/>
		<updated>2010-11-04T10:37:56Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* liana : bus linie 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name: Example ==&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.977169, 11.328642&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap,osm-oepnv&lt;br /&gt;
| zoom=17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I&#039;ve edited a few things here. Look at the [[Help:Extensions#Maps|maps help]] for the syntax.&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking my crazy jogging trace==&lt;br /&gt;
location: Jena&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.920193195343, 11.6030859947205&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap&lt;br /&gt;
| zoom=14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
detail&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.91288, 11.63276&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik&lt;br /&gt;
| width=500&lt;br /&gt;
| height=400&lt;br /&gt;
| zoom=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
tbd soon...&lt;br /&gt;
&lt;br /&gt;
== Katre: 30 km/h areas in Arnstadt ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.83471, 10.9474&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap,osm-oepnv&lt;br /&gt;
| zoom=15&lt;br /&gt;
}}&lt;br /&gt;
I marked with JOSM all areas in Arnstadt, where max speed is 30 km/h&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:OSM Karte Detail.jpg|caption&lt;br /&gt;
Image:Karte Notizen Arnstadt.jpg|caption&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ana, Laura and Jörg were making a Square==&lt;br /&gt;
&lt;br /&gt;
{{ #display_map: 50.977812, 11.328545&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik&lt;br /&gt;
| width=500&lt;br /&gt;
| height=500&lt;br /&gt;
| zoom=17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Henning: Ellinger near Weimar ==&lt;br /&gt;
Took [http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Ellinger,TX&amp;amp;sll=37.0625,-95.677068&amp;amp;sspn=47.033113,93.867188&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Ellinger,+Fayette,+Texas&amp;amp;t=h&amp;amp;z=15 Ellinger, TX, USA] (because it is near [http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Weimar,+TX,+USA&amp;amp;sll=29.839167,-96.705&amp;amp;sspn=0.025314,0.045834&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Weimar,+Colorado,+Texas&amp;amp;t=h&amp;amp;z=15 Weimar, TX, USA]) and transfered it to the hinterland of Weimar, Germany. Then i tracked a trip to the West Train Street in Ellinger, Germany. The data was transfered to [http://www.openstreetmap.org/ openstreetmap.org], but i had pangs of conscience, so i took some pictures and restored the real data.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:osm_01.jpg|Ellinger, Germany on OSM &lt;br /&gt;
File:osm_02.jpg|Ellinger, Germany on OSM&lt;br /&gt;
File:josm_01.png|Cutting and Pasting data in JOSM&lt;br /&gt;
File:comparison_01.jpg|Comparison between Ellinger and Weimar&lt;br /&gt;
File:comparison_02.jpg|Comparison between Ellinger and Weimar&lt;br /&gt;
File:comparison_05.jpg|Comparison between Ellinger and Weimar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Urban Tic-Tac-Toe ==&lt;br /&gt;
I played a game of Tic-Tac-Toe with a friend via SMS. Due to the design and lay-out of a the roads in my neighborhood i thought it would be a good playing field. So i tracked me running through the backyards reconstructing the run of play of our Tic-Tac-Toe match on the new playing field.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ttt.png|GPS track of the game &lt;br /&gt;
File:ttt_conversation.png|Run of play&lt;br /&gt;
File:ttt_field.png|Playing field&lt;br /&gt;
File:ttt_01.jpg|Backyard&lt;br /&gt;
File:ttt_02.jpg|Cat looking at me&lt;br /&gt;
File:ttt_03.jpg|Trierer Straße&lt;br /&gt;
File:ttt_04.jpg|Unconquerable garages&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic: Weltreise ==&lt;br /&gt;
&lt;br /&gt;
We did a journey around the globe and took some nice pics! We uploaded them on google earth so you can check the places we&#039;ve been. Let&#039;s see if google will accept our pics so our journey will be officially done...&lt;br /&gt;
&lt;br /&gt;
[[File:Egypt.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weltreis.jpg|uploading pics&lt;br /&gt;
File:weimar.jpg|we&#039;ve been in: weimar,&lt;br /&gt;
File:cheops.jpg|egypt,&lt;br /&gt;
File:moskau.jpg|moscow,&lt;br /&gt;
File:sydney.jpg|sydney,&lt;br /&gt;
File:rio.jpg|rio,&lt;br /&gt;
File:newyork.jpg|new york&lt;br /&gt;
File:greenland.jpg|and greenland!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gesine ::pimp an island:: ==&lt;br /&gt;
transform gough island (atlantic ocean) into sesamstraße island&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Island1.jpg|step1&lt;br /&gt;
File:Island2.jpg|step2&lt;br /&gt;
File:Island4.jpg|step3 add sesam-airport&lt;br /&gt;
File:Island5.jpg|step4 add pub-mumpitz&lt;br /&gt;
File:Island6.jpg|step5 add police lulatsch&lt;br /&gt;
File:Island7.jpg|step6 add ferry terminal gorbi&lt;br /&gt;
File:Island8.jpg|step7 &lt;br /&gt;
File:Island9.jpg|step8&lt;br /&gt;
File:Island10.jpg|step9 metro&lt;br /&gt;
File:Island11.jpg|step10&lt;br /&gt;
File:Island12.jpg|step11&lt;br /&gt;
File:Island14.jpg|step12 add a lot&lt;br /&gt;
File:Island15.jpg|step13&lt;br /&gt;
File:Island16.jpg|step14&lt;br /&gt;
File:Island17.jpg|step15 sesamstraße island is already pimped&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== liana : bus linie 1 ==&lt;br /&gt;
&lt;br /&gt;
bus track that I should  take if I want to go to Hauptbahnhof Weimar&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
#display_map:&lt;br /&gt;
50.98387, 11.32628&lt;br /&gt;
| service=openlayers&lt;br /&gt;
| layers=osm-mapnik,osmarender,osm-cyclemap,osm-oepnv,bing&lt;br /&gt;
| zoom=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Routebuslinie1.jpg|track&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: new tourist feature ==&lt;br /&gt;
&lt;br /&gt;
there&#039;s a new tourist feature in Weimar Ilm Park!&lt;br /&gt;
&lt;br /&gt;
[[File:rapunzels tower.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17840</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17840"/>
		<updated>2010-11-03T18:55:41Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Katre: Sponge trip ==&lt;br /&gt;
&lt;br /&gt;
Two colour-filled sponges spend a day travelling around in a box with a tram. &lt;br /&gt;
The sponges move around and leave a trace that in a closer look remind a map.&lt;br /&gt;
&lt;br /&gt;
[[File:paketkunst smaller.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: TRACKS go NETWORK ==&lt;br /&gt;
[[File:Keeping Track.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Network Setup.jpg|Network Setup&lt;br /&gt;
File:Network Result.jpg|Network Result&lt;br /&gt;
File:Tracks.jpg|Tracks&lt;br /&gt;
File:More Tracks.jpg|More Tracks&lt;br /&gt;
File:A Network.jpg|A Network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:5.JPG‎|300px]] [[File:3.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Carbonslide.jpg&lt;br /&gt;
File:1.JPG&lt;br /&gt;
File:2.JPG&lt;br /&gt;
File:4.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
Popcorn was dyed with food coloring and heated in a pot. The bursting corn inside the pot left spots where it hit the inner surface of the pot.&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben neu.jpg‎|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Effect under the lid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ergebnis seiten neu.jpg‎|Effect at the sides&lt;br /&gt;
File:Popcorn.jpg‎&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Carbon Copy ==&lt;br /&gt;
A package wrapped in white paper wrapped in carbon copy paper.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package analog 01.jpg&lt;br /&gt;
File:package analog 02.jpg&lt;br /&gt;
File:package analog outpu 01.jpg&lt;br /&gt;
File:package analog outpu 02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Brightness ==&lt;br /&gt;
A package with a photoresistor on top connected to an Arduino Duemilanove and a power supply. The value of the photoresistor is something between 0 .. 255 (1 byte). Data is saved to the EEPROM (1 kB). This results in 17 minutes of logging. The output was created with Processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package digital 01.jpg&lt;br /&gt;
File:package digital 02.jpg&lt;br /&gt;
File:package digital 03.jpg&lt;br /&gt;
File:package digital 04.jpg&lt;br /&gt;
File:package digital 05.jpg&lt;br /&gt;
File:package digital output.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Xinglang: Colored Tracks ==&lt;br /&gt;
A sparkle-shape-paper-ball integrated with colored pencils, which is connected to the lid of the box with a elastic. I took it on a bus, it tracks the movement of bus on all sides inside the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sparkle-materials.jpg&lt;br /&gt;
File:sparkle-paperball.jpg&lt;br /&gt;
File:sparkle-complex.jpg&lt;br /&gt;
File:box-inside.jpg&lt;br /&gt;
File:box-outward.jpg&lt;br /&gt;
File:busroot.jpg&lt;br /&gt;
File:result-topview.jpg&lt;br /&gt;
File:result-1.jpg&lt;br /&gt;
File:result-2.jpg&lt;br /&gt;
File:result-3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking à la Knowles ==&lt;br /&gt;
I prepared a package with paper, metal wires, key rings &amp;amp; markers. I asked a friend to take it with her via car from Jena to Berlin &amp;amp; to send it back to me. The follwowing pics prove the procedure &amp;amp; show the results after I&#039;ve received the package from the postman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Package.jpg&lt;br /&gt;
File:Receipt.jpg&lt;br /&gt;
File:Route-of-the-package.jpg&lt;br /&gt;
File:Inlet-1.jpg&lt;br /&gt;
File:Inlet-2.jpg&lt;br /&gt;
File:Detail-2.jpg&lt;br /&gt;
File:Detail-3.jpg&lt;br /&gt;
File:Art-map.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Recording à la Kasperavicius ==&lt;br /&gt;
My second experiment consists of two white cards, which were shrouded in carbon copy paper &amp;amp; inserted in an envelope. I sent the letter from Jena to Magdeburg &amp;amp; got it back again. I scaned the results &amp;amp; tried to analyze the pixels with processing, as you can see on the pics below.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Letter-0.jpg&lt;br /&gt;
File:Letter-1.jpg&lt;br /&gt;
File:Letter-2.jpg&lt;br /&gt;
File:Letter-0052.jpg&lt;br /&gt;
File:Letter-0047.jpg&lt;br /&gt;
File:Letter-0014.jpg&lt;br /&gt;
File:Letter-0009.jpg&lt;br /&gt;
File:Letter-0049.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ana: 4-Experiement ==&lt;br /&gt;
[[File:Experiemnt2 ana.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Experiemnt1.jpg&lt;br /&gt;
File:Experiemnt3 ana.jpg&lt;br /&gt;
File:Experiemnt4 ana.jpg&lt;br /&gt;
File:karte.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== laurafong: tracking my desk and what happens when the lights go down and I start to roll on my chair ==&lt;br /&gt;
[[File:Movimiento.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Escritorio.jpg|Escritorio&lt;br /&gt;
File:Escritorio sin luz.jpg|sin luz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== liana chandra : n.art.vigation ==&lt;br /&gt;
[[File:Mailart liana.chandra.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Moritz: Dunkelkammer 1.0 ==&lt;br /&gt;
[[File:Dunkelkammer1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dunkelkammer2.jpg|circle shutter&lt;br /&gt;
File:Dunkelkammer3.jpg|another shutter&lt;br /&gt;
File:Dunkelkammer4.jpg|top view&lt;br /&gt;
File:Dunkelkammer5.jpg|inside with photographic paper&lt;br /&gt;
File:Dunkelkammer6.jpg|result&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walter: Recording g-force==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Box1.jpg ‎&lt;br /&gt;
File:Box2.jpg ‎&lt;br /&gt;
File:Box5.jpg ‎ &lt;br /&gt;
File:Track1.jpg&lt;br /&gt;
File:Track1 g-force recorded.jpg&lt;br /&gt;
File:Track2.jpg‎&lt;br /&gt;
File:Track2-g.jpg&lt;br /&gt;
File:Track3.jpg ‎&lt;br /&gt;
File:Track3-g.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yuanyuan: My Shopping Track==&lt;br /&gt;
&lt;br /&gt;
[[File:my shopping track.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17839</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17839"/>
		<updated>2010-11-03T18:41:32Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Katre: Sponge trip ==&lt;br /&gt;
&lt;br /&gt;
Two colour-filled sponges spend a day travelling around in a box with a tram. &lt;br /&gt;
The sponges move around and leave a trace that in a closer look remind a map.&lt;br /&gt;
&lt;br /&gt;
[[File:paketkunst smaller.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: TRACKS go NETWORK ==&lt;br /&gt;
[[File:Keeping Track.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Network Setup.jpg|Network Setup&lt;br /&gt;
File:Network Result.jpg|Network Result&lt;br /&gt;
File:Tracks.jpg|Tracks&lt;br /&gt;
File:More Tracks.jpg|More Tracks&lt;br /&gt;
File:A Network.jpg|A Network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:5.JPG‎|300px]] [[File:3.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Carbonslide.jpg&lt;br /&gt;
File:1.JPG&lt;br /&gt;
File:2.JPG&lt;br /&gt;
File:4.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
Popcorn was dyed with food coloring and heated in a pot. The bursting corn inside the pot left spots where it hit the inner surface of the pot.&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben neu.jpg‎|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Popcorn.jpg‎&lt;br /&gt;
File:Ergebnis seiten neu.jpg‎&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Carbon Copy ==&lt;br /&gt;
A package wrapped in white paper wrapped in carbon copy paper.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package analog 01.jpg&lt;br /&gt;
File:package analog 02.jpg&lt;br /&gt;
File:package analog outpu 01.jpg&lt;br /&gt;
File:package analog outpu 02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Brightness ==&lt;br /&gt;
A package with a photoresistor on top connected to an Arduino Duemilanove and a power supply. The value of the photoresistor is something between 0 .. 255 (1 byte). Data is saved to the EEPROM (1 kB). This results in 17 minutes of logging. The output was created with Processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package digital 01.jpg&lt;br /&gt;
File:package digital 02.jpg&lt;br /&gt;
File:package digital 03.jpg&lt;br /&gt;
File:package digital 04.jpg&lt;br /&gt;
File:package digital 05.jpg&lt;br /&gt;
File:package digital output.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Xinglang: Colored Tracks ==&lt;br /&gt;
A sparkle-shape-paper-ball integrated with colored pencils, which is connected to the lid of the box with a elastic. I took it on a bus, it tracks the movement of bus on all sides inside the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sparkle-materials.jpg&lt;br /&gt;
File:sparkle-paperball.jpg&lt;br /&gt;
File:sparkle-complex.jpg&lt;br /&gt;
File:box-inside.jpg&lt;br /&gt;
File:box-outward.jpg&lt;br /&gt;
File:busroot.jpg&lt;br /&gt;
File:result-topview.jpg&lt;br /&gt;
File:result-1.jpg&lt;br /&gt;
File:result-2.jpg&lt;br /&gt;
File:result-3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking à la Knowles ==&lt;br /&gt;
I prepared a package with paper, metal wires, key rings &amp;amp; markers. I asked a friend to take it with her via car from Jena to Berlin &amp;amp; to send it back to me. The follwowing pics prove the procedure &amp;amp; show the results after I&#039;ve received the package from the postman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Package.jpg&lt;br /&gt;
File:Receipt.jpg&lt;br /&gt;
File:Route-of-the-package.jpg&lt;br /&gt;
File:Inlet-1.jpg&lt;br /&gt;
File:Inlet-2.jpg&lt;br /&gt;
File:Detail-2.jpg&lt;br /&gt;
File:Detail-3.jpg&lt;br /&gt;
File:Art-map.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Recording à la Kasperavicius ==&lt;br /&gt;
My second experiment consists of two white cards, which were shrouded in carbon copy paper &amp;amp; inserted in an envelope. I sent the letter from Jena to Magdeburg &amp;amp; got it back again. I scaned the results &amp;amp; tried to analyze the pixels with processing, as you can see on the pics below.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Letter-0.jpg&lt;br /&gt;
File:Letter-1.jpg&lt;br /&gt;
File:Letter-2.jpg&lt;br /&gt;
File:Letter-0052.jpg&lt;br /&gt;
File:Letter-0047.jpg&lt;br /&gt;
File:Letter-0014.jpg&lt;br /&gt;
File:Letter-0009.jpg&lt;br /&gt;
File:Letter-0049.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ana: 4-Experiement ==&lt;br /&gt;
[[File:Experiemnt2 ana.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Experiemnt1.jpg&lt;br /&gt;
File:Experiemnt3 ana.jpg&lt;br /&gt;
File:Experiemnt4 ana.jpg&lt;br /&gt;
File:karte.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== laurafong: tracking my desk and what happens when the lights go down and I start to roll on my chair ==&lt;br /&gt;
[[File:Movimiento.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Escritorio.jpg|Escritorio&lt;br /&gt;
File:Escritorio sin luz.jpg|sin luz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== liana chandra : n.art.vigation ==&lt;br /&gt;
[[File:Mailart liana.chandra.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Moritz: Dunkelkammer 1.0 ==&lt;br /&gt;
[[File:Dunkelkammer1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dunkelkammer2.jpg|circle shutter&lt;br /&gt;
File:Dunkelkammer3.jpg|another shutter&lt;br /&gt;
File:Dunkelkammer4.jpg|top view&lt;br /&gt;
File:Dunkelkammer5.jpg|inside with photographic paper&lt;br /&gt;
File:Dunkelkammer6.jpg|result&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walter: Recording g-force==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Box1.jpg ‎&lt;br /&gt;
File:Box2.jpg ‎&lt;br /&gt;
File:Box5.jpg ‎ &lt;br /&gt;
File:Track1.jpg&lt;br /&gt;
File:Track1 g-force recorded.jpg&lt;br /&gt;
File:Track2.jpg‎&lt;br /&gt;
File:Track2-g.jpg&lt;br /&gt;
File:Track3.jpg ‎&lt;br /&gt;
File:Track3-g.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yuanyuan: My Shopping Track==&lt;br /&gt;
&lt;br /&gt;
[[File:my shopping track.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ergebnis_seiten_neu.jpg&amp;diff=17838</id>
		<title>File:Ergebnis seiten neu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ergebnis_seiten_neu.jpg&amp;diff=17838"/>
		<updated>2010-11-03T18:39:24Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_Ergebnis_oben_neu.jpg&amp;diff=17837</id>
		<title>File:Popcorn Ergebnis oben neu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_Ergebnis_oben_neu.jpg&amp;diff=17837"/>
		<updated>2010-11-03T18:38:04Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17835</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17835"/>
		<updated>2010-11-03T18:37:00Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Katre: Sponge trip ==&lt;br /&gt;
&lt;br /&gt;
Two colour-filled sponges spend a day travelling around in a box with a tram. &lt;br /&gt;
The sponges move around and leave a trace that in a closer look remind a map.&lt;br /&gt;
&lt;br /&gt;
[[File:paketkunst smaller.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: TRACKS go NETWORK ==&lt;br /&gt;
[[File:Keeping Track.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Network Setup.jpg|Network Setup&lt;br /&gt;
File:Network Result.jpg|Network Result&lt;br /&gt;
File:Tracks.jpg|Tracks&lt;br /&gt;
File:More Tracks.jpg|More Tracks&lt;br /&gt;
File:A Network.jpg|A Network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:5.JPG‎|300px]] [[File:3.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Carbonslide.jpg&lt;br /&gt;
File:1.JPG&lt;br /&gt;
File:2.JPG&lt;br /&gt;
File:4.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
Popcorn was dyed with food coloring and heated in a pot. The bursting corn inside the pot left spots where it hit the inner surface of the pot.&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben neu.jpg‎|400px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Popcorn.jpg‎&lt;br /&gt;
File:Popcorn Ergebnis seiten neu.jpg‎&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Carbon Copy ==&lt;br /&gt;
A package wrapped in white paper wrapped in carbon copy paper.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package analog 01.jpg&lt;br /&gt;
File:package analog 02.jpg&lt;br /&gt;
File:package analog outpu 01.jpg&lt;br /&gt;
File:package analog outpu 02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Brightness ==&lt;br /&gt;
A package with a photoresistor on top connected to an Arduino Duemilanove and a power supply. The value of the photoresistor is something between 0 .. 255 (1 byte). Data is saved to the EEPROM (1 kB). This results in 17 minutes of logging. The output was created with Processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package digital 01.jpg&lt;br /&gt;
File:package digital 02.jpg&lt;br /&gt;
File:package digital 03.jpg&lt;br /&gt;
File:package digital 04.jpg&lt;br /&gt;
File:package digital 05.jpg&lt;br /&gt;
File:package digital output.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Xinglang: Colored Tracks ==&lt;br /&gt;
A sparkle-shape-paper-ball integrated with colored pencils, which is connected to the lid of the box with a elastic. I took it on a bus, it tracks the movement of bus on all sides inside the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sparkle-materials.jpg&lt;br /&gt;
File:sparkle-paperball.jpg&lt;br /&gt;
File:sparkle-complex.jpg&lt;br /&gt;
File:box-inside.jpg&lt;br /&gt;
File:box-outward.jpg&lt;br /&gt;
File:busroot.jpg&lt;br /&gt;
File:result-topview.jpg&lt;br /&gt;
File:result-1.jpg&lt;br /&gt;
File:result-2.jpg&lt;br /&gt;
File:result-3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking à la Knowles ==&lt;br /&gt;
I prepared a package with paper, metal wires, key rings &amp;amp; markers. I asked a friend to take it with her via car from Jena to Berlin &amp;amp; to send it back to me. The follwowing pics prove the procedure &amp;amp; show the results after I&#039;ve received the package from the postman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Package.jpg&lt;br /&gt;
File:Receipt.jpg&lt;br /&gt;
File:Route-of-the-package.jpg&lt;br /&gt;
File:Inlet-1.jpg&lt;br /&gt;
File:Inlet-2.jpg&lt;br /&gt;
File:Detail-2.jpg&lt;br /&gt;
File:Detail-3.jpg&lt;br /&gt;
File:Art-map.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Recording à la Kasperavicius ==&lt;br /&gt;
My second experiment consists of two white cards, which were shrouded in carbon copy paper &amp;amp; inserted in an envelope. I sent the letter from Jena to Magdeburg &amp;amp; got it back again. I scaned the results &amp;amp; tried to analyze the pixels with processing, as you can see on the pics below.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Letter-0.jpg&lt;br /&gt;
File:Letter-1.jpg&lt;br /&gt;
File:Letter-2.jpg&lt;br /&gt;
File:Letter-0052.jpg&lt;br /&gt;
File:Letter-0047.jpg&lt;br /&gt;
File:Letter-0014.jpg&lt;br /&gt;
File:Letter-0009.jpg&lt;br /&gt;
File:Letter-0049.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ana: 4-Experiement ==&lt;br /&gt;
[[File:Experiemnt2 ana.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Experiemnt1.jpg&lt;br /&gt;
File:Experiemnt3 ana.jpg&lt;br /&gt;
File:Experiemnt4 ana.jpg&lt;br /&gt;
File:karte.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== laurafong: tracking my desk and what happens when the lights go down and I start to roll on my chair ==&lt;br /&gt;
[[File:Movimiento.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Escritorio.jpg|Escritorio&lt;br /&gt;
File:Escritorio sin luz.jpg|sin luz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== liana chandra : n.art.vigation ==&lt;br /&gt;
[[File:Mailart liana.chandra.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Moritz: Dunkelkammer 1.0 ==&lt;br /&gt;
[[File:Dunkelkammer1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dunkelkammer2.jpg|circle shutter&lt;br /&gt;
File:Dunkelkammer3.jpg|another shutter&lt;br /&gt;
File:Dunkelkammer4.jpg|top view&lt;br /&gt;
File:Dunkelkammer5.jpg|inside with photographic paper&lt;br /&gt;
File:Dunkelkammer6.jpg|result&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walter: Recording g-force==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Box1.jpg ‎&lt;br /&gt;
File:Box2.jpg ‎&lt;br /&gt;
File:Box5.jpg ‎ &lt;br /&gt;
File:Track1.jpg&lt;br /&gt;
File:Track1 g-force recorded.jpg&lt;br /&gt;
File:Track2.jpg‎&lt;br /&gt;
File:Track2-g.jpg&lt;br /&gt;
File:Track3.jpg ‎&lt;br /&gt;
File:Track3-g.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yuanyuan: My Shopping Track==&lt;br /&gt;
&lt;br /&gt;
[[File:my shopping track.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17564</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17564"/>
		<updated>2010-11-01T15:00:01Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Katre: Sponge trip ==&lt;br /&gt;
&lt;br /&gt;
Two colour-filled sponges spend a day travelling around in a box with a tram. &lt;br /&gt;
The sponges move around and leave a trace that in a closer look remind a map.&lt;br /&gt;
&lt;br /&gt;
[[File:paketkunst smaller.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: TRACKS go NETWORK ==&lt;br /&gt;
[[File:Keeping Track.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Network Setup.jpg|Network Setup&lt;br /&gt;
File:Network Result.jpg|Network Result&lt;br /&gt;
File:Tracks.jpg|Tracks&lt;br /&gt;
File:More Tracks.jpg|More Tracks&lt;br /&gt;
File:A Network.jpg|A Network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:5.JPG‎|300px]] [[File:3.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Carbonslide.jpg&lt;br /&gt;
File:1.JPG&lt;br /&gt;
File:2.JPG&lt;br /&gt;
File:4.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
Popcorn was dyed with food coloring and heated in a pot. The bursting corn inside the pot left spots where it hit the inner surface of the pot.&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 1.jpg‎|400px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Popcorn.jpg‎&lt;br /&gt;
File:Popcorn how to.jpg‎&lt;br /&gt;
File:Popcorn Ergebnis oben.jpg‎&lt;br /&gt;
File:Popcorn Ergebnis seite 2.jpg‎&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Carbon Copy ==&lt;br /&gt;
A package wrapped in white paper wrapped in carbon copy paper.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package analog 01.jpg&lt;br /&gt;
File:package analog 02.jpg&lt;br /&gt;
File:package analog outpu 01.jpg&lt;br /&gt;
File:package analog outpu 02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Brightness ==&lt;br /&gt;
A package with a photoresistor on top connected to an Arduino Duemilanove and a power supply. The value of the photoresistor is something between 0 .. 255 (1 byte). Data is saved to the EEPROM (1 kB). This results in 17 minutes of logging. The output was created with Processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package digital 01.jpg&lt;br /&gt;
File:package digital 02.jpg&lt;br /&gt;
File:package digital 03.jpg&lt;br /&gt;
File:package digital 04.jpg&lt;br /&gt;
File:package digital 05.jpg&lt;br /&gt;
File:package digital output.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Xinglang: Colored Tracks ==&lt;br /&gt;
A sparkle-shape-paper-ball integrated with colored pencils, which is connected to the lid of the box with a elastic. I took it on a bus, it tracks the movement of bus on all sides inside the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sparkle-materials.jpg&lt;br /&gt;
File:sparkle-paperball.jpg&lt;br /&gt;
File:sparkle-complex.jpg&lt;br /&gt;
File:box-inside.jpg&lt;br /&gt;
File:box-outward.jpg&lt;br /&gt;
File:busroot.jpg&lt;br /&gt;
File:result-topview.jpg&lt;br /&gt;
File:result-1.jpg&lt;br /&gt;
File:result-2.jpg&lt;br /&gt;
File:result-3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking à la Knowles ==&lt;br /&gt;
I prepared a package with paper, metal wires, key rings &amp;amp; markers. I asked a friend to take it with her via car from Jena to Berlin &amp;amp; to send it back to me. The follwowing pics prove the procedure &amp;amp; show the results after I&#039;ve received the package from the postman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Package.jpg&lt;br /&gt;
File:Receipt.jpg&lt;br /&gt;
File:Route-of-the-package.jpg&lt;br /&gt;
File:Inlet-1.jpg&lt;br /&gt;
File:Inlet-2.jpg&lt;br /&gt;
File:Detail-2.jpg&lt;br /&gt;
File:Detail-3.jpg&lt;br /&gt;
File:Art-map.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Recording à la Kasperavicius ==&lt;br /&gt;
My second experiment consists of two white cards, which were shrouded in carbon copy paper &amp;amp; inserted in an envelope. I sent the letter from Jena to Magdeburg &amp;amp; got it back again. I scaned the results &amp;amp; tried to analyze the pixels with processing, as you can see on the pics below.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Letter-0.jpg&lt;br /&gt;
File:Letter-1.jpg&lt;br /&gt;
File:Letter-2.jpg&lt;br /&gt;
File:Letter-0052.jpg&lt;br /&gt;
File:Letter-0047.jpg&lt;br /&gt;
File:Letter-0014.jpg&lt;br /&gt;
File:Letter-0009.jpg&lt;br /&gt;
File:Letter-0049.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ana: 4-Experiement ==&lt;br /&gt;
[[File:Experiemnt2 ana.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Experiemnt1.jpg&lt;br /&gt;
File:Experiemnt3 ana.jpg&lt;br /&gt;
File:Experiemnt4 ana.jpg&lt;br /&gt;
File:karte.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== laurafong: tracking my desk and what happens when the lights go down and I start to roll on my chair ==&lt;br /&gt;
[[File:Movimiento.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Escritorio.jpg|Escritorio&lt;br /&gt;
File:Escritorio sin luz.jpg|sin luz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== liana chandra : n.art.vigation ==&lt;br /&gt;
[[File:Mailart liana.chandra.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Walter: Recording g-force==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Box1.jpg ‎&lt;br /&gt;
File:Box2.jpg ‎&lt;br /&gt;
File:Box5.jpg ‎ &lt;br /&gt;
File:Track1.jpg&lt;br /&gt;
File:Track1 g-force recorded.jpg&lt;br /&gt;
File:Track2.jpg‎&lt;br /&gt;
File:Track2-g.jpg&lt;br /&gt;
File:Track3.jpg ‎&lt;br /&gt;
File:Track3-g.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yuanyuan: My Shopping Track==&lt;br /&gt;
&lt;br /&gt;
[[File:my shopping track.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17565</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17565"/>
		<updated>2010-11-01T14:59:33Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Katre: Sponge trip ==&lt;br /&gt;
&lt;br /&gt;
Two colour-filled sponges spend a day travelling around in a box with a tram. &lt;br /&gt;
The sponges move around and leave a trace that in a closer look remind a map.&lt;br /&gt;
&lt;br /&gt;
[[File:paketkunst smaller.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: TRACKS go NETWORK ==&lt;br /&gt;
[[File:Keeping Track.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Network Setup.jpg|Network Setup&lt;br /&gt;
File:Network Result.jpg|Network Result&lt;br /&gt;
File:Tracks.jpg|Tracks&lt;br /&gt;
File:More Tracks.jpg|More Tracks&lt;br /&gt;
File:A Network.jpg|A Network&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:5.JPG‎|300px]] [[File:3.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Carbonslide.jpg&lt;br /&gt;
File:1.JPG&lt;br /&gt;
File:2.JPG&lt;br /&gt;
File:4.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
Popcorn was dyed with food coloring and heated in a pot. The bursting corn inside the pot left spots where it hit the inner surface of the pot.&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 1.jpg‎|400px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Popcorn.jpg‎&lt;br /&gt;
File:Popcorn Ergebnis oben.jpg‎&lt;br /&gt;
File:Popcorn Ergebnis seite 2.jpg‎&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Carbon Copy ==&lt;br /&gt;
A package wrapped in white paper wrapped in carbon copy paper.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package analog 01.jpg&lt;br /&gt;
File:package analog 02.jpg&lt;br /&gt;
File:package analog outpu 01.jpg&lt;br /&gt;
File:package analog outpu 02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Brightness ==&lt;br /&gt;
A package with a photoresistor on top connected to an Arduino Duemilanove and a power supply. The value of the photoresistor is something between 0 .. 255 (1 byte). Data is saved to the EEPROM (1 kB). This results in 17 minutes of logging. The output was created with Processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:package digital 01.jpg&lt;br /&gt;
File:package digital 02.jpg&lt;br /&gt;
File:package digital 03.jpg&lt;br /&gt;
File:package digital 04.jpg&lt;br /&gt;
File:package digital 05.jpg&lt;br /&gt;
File:package digital output.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Xinglang: Colored Tracks ==&lt;br /&gt;
A sparkle-shape-paper-ball integrated with colored pencils, which is connected to the lid of the box with a elastic. I took it on a bus, it tracks the movement of bus on all sides inside the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sparkle-materials.jpg&lt;br /&gt;
File:sparkle-paperball.jpg&lt;br /&gt;
File:sparkle-complex.jpg&lt;br /&gt;
File:box-inside.jpg&lt;br /&gt;
File:box-outward.jpg&lt;br /&gt;
File:busroot.jpg&lt;br /&gt;
File:result-topview.jpg&lt;br /&gt;
File:result-1.jpg&lt;br /&gt;
File:result-2.jpg&lt;br /&gt;
File:result-3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Tracking à la Knowles ==&lt;br /&gt;
I prepared a package with paper, metal wires, key rings &amp;amp; markers. I asked a friend to take it with her via car from Jena to Berlin &amp;amp; to send it back to me. The follwowing pics prove the procedure &amp;amp; show the results after I&#039;ve received the package from the postman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Package.jpg&lt;br /&gt;
File:Receipt.jpg&lt;br /&gt;
File:Route-of-the-package.jpg&lt;br /&gt;
File:Inlet-1.jpg&lt;br /&gt;
File:Inlet-2.jpg&lt;br /&gt;
File:Detail-2.jpg&lt;br /&gt;
File:Detail-3.jpg&lt;br /&gt;
File:Art-map.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: Recording à la Kasperavicius ==&lt;br /&gt;
My second experiment consists of two white cards, which were shrouded in carbon copy paper &amp;amp; inserted in an envelope. I sent the letter from Jena to Magdeburg &amp;amp; got it back again. I scaned the results &amp;amp; tried to analyze the pixels with processing, as you can see on the pics below.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Letter-0.jpg&lt;br /&gt;
File:Letter-1.jpg&lt;br /&gt;
File:Letter-2.jpg&lt;br /&gt;
File:Letter-0052.jpg&lt;br /&gt;
File:Letter-0047.jpg&lt;br /&gt;
File:Letter-0014.jpg&lt;br /&gt;
File:Letter-0009.jpg&lt;br /&gt;
File:Letter-0049.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ana: 4-Experiement ==&lt;br /&gt;
[[File:Experiemnt2 ana.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Experiemnt1.jpg&lt;br /&gt;
File:Experiemnt3 ana.jpg&lt;br /&gt;
File:Experiemnt4 ana.jpg&lt;br /&gt;
File:karte.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== laurafong: tracking my desk and what happens when the lights go down and I start to roll on my chair ==&lt;br /&gt;
[[File:Movimiento.jpg|500px]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Escritorio.jpg|Escritorio&lt;br /&gt;
File:Escritorio sin luz.jpg|sin luz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== liana chandra : n.art.vigation ==&lt;br /&gt;
[[File:Mailart liana.chandra.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Walter: Recording g-force==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Box1.jpg ‎&lt;br /&gt;
File:Box2.jpg ‎&lt;br /&gt;
File:Box5.jpg ‎ &lt;br /&gt;
File:Track1.jpg&lt;br /&gt;
File:Track1 g-force recorded.jpg&lt;br /&gt;
File:Track2.jpg‎&lt;br /&gt;
File:Track2-g.jpg&lt;br /&gt;
File:Track3.jpg ‎&lt;br /&gt;
File:Track3-g.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yuanyuan: My Shopping Track==&lt;br /&gt;
&lt;br /&gt;
[[File:my shopping track.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17133</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17133"/>
		<updated>2010-10-27T19:47:11Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn.jpg‎|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn how to.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 1.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 2.jpg‎|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_how_to.jpg&amp;diff=17132</id>
		<title>File:Popcorn how to.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_how_to.jpg&amp;diff=17132"/>
		<updated>2010-10-27T19:46:21Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17131</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17131"/>
		<updated>2010-10-27T19:45:50Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* carbonslide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn how to.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 1.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 2.jpg‎|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17130</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17130"/>
		<updated>2010-10-27T19:23:23Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17129</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17129"/>
		<updated>2010-10-27T19:08:46Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Beschreibung.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 2.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17128</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17128"/>
		<updated>2010-10-27T19:07:37Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Packung.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn how to.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis seite 2.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17127</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17127"/>
		<updated>2010-10-27T19:07:02Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* marianne: Nick the easy rider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Packung.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn how to.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Ergebnis oben.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn seite 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn seite 2.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17126</id>
		<title>GMU:Keeping Track/assignment one</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_one&amp;diff=17126"/>
		<updated>2010-10-27T19:04:29Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: /* carbonslide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sponge trip ==&lt;br /&gt;
=== katre ===&lt;br /&gt;
&lt;br /&gt;
[[File:sponge trip.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sponge in box.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:mailart name.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box and car.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Box in frontwindow.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ox tram dark.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:result3detail.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Frederic: From Weimar to Weimar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Keeping Track.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== carbonslide ==&lt;br /&gt;
[[File:Carbonslide.jpg‎|400px]]&lt;br /&gt;
&lt;br /&gt;
== marianne: Nick the easy rider ==&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn Packung.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn how to.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn oben.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn seite 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Popcorn seite 2.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_Ergebnis_seite_2.jpg&amp;diff=17055</id>
		<title>File:Popcorn Ergebnis seite 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_Ergebnis_seite_2.jpg&amp;diff=17055"/>
		<updated>2010-10-27T14:15:56Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_Ergebnis_seite_1.jpg&amp;diff=17054</id>
		<title>File:Popcorn Ergebnis seite 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Popcorn_Ergebnis_seite_1.jpg&amp;diff=17054"/>
		<updated>2010-10-27T14:03:51Z</updated>

		<summary type="html">&lt;p&gt;Lenestul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Lenestul</name></author>
	</entry>
</feed>