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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lefteris+Krysalis</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lefteris+Krysalis"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Lefteris_Krysalis"/>
	<updated>2026-04-29T06:37:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Lefteris_Krysalis&amp;diff=106525</id>
		<title>GMU:VR Experience Designers/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers/Lefteris_Krysalis&amp;diff=106525"/>
		<updated>2019-03-30T15:15:44Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;FugueStateVR&amp;#039;&amp;#039;&amp;#039;  App for android built in Unity.   400px 400px  You can download the app fro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FugueStateVR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
App for android built in Unity. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_20190330-160059.jpg|400px]]&lt;br /&gt;
[[File:Screenshot_20190330-160108.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
You can download the app from my uni cloud. &lt;br /&gt;
[https://cloud.uni-weimar.de/s/qzjes77fR2ZG5M9]&lt;br /&gt;
password: FugueStateVR&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Coming from the field of experimental radio, I was thinking how expensive could it be some times to experience a sound piece or a radio play in 3D sound considering the present technology. &lt;br /&gt;
&lt;br /&gt;
So, FugueStateVR is a little experiment of how platforms like Unity and generally tools created for visual works with devices that everyone has got nowadays, like smartphones, can be used for pieces that are mainly focused on sound in order to live a 3D sound experience. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:scene.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The design of the scene is on purpose really simple due to the meaning of the sound in this piece. Its purpose mainly is to give some orientation to the listener/player and because of the use of the cardboard to isolate him/her into the piece. &lt;br /&gt;
In order to develop the app for android with the use of the Cardboard, I used the GoogleVR package. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound and sound design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sound in this scene has been take from my binaural radio piece “Fugue State”.&lt;br /&gt;
The 3 voices (mono files) and the piano (stereo file) are exported directly from the Reaper Session by-passed the spatialisation plug-ins and place them into the scene in 4 opposite points. In the contrary, the sound textures of the piece are places into two spheres that they are rotated around the virtual camera in order to make more effective the illusion of a 3D space. &lt;br /&gt;
&lt;br /&gt;
[[File:sphereRotateScript.jpg|400px]] sound texture on a sphere, with rotate script and 3D sound&lt;br /&gt;
[[File:transparent shaders.jpg|400px]] transparent shader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion and further steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FugueStateVR it was the first experiment in my work of how tools mainly built for Visual works can be used to extend the abilities of a sound artist. At this stage my piece is consisted from only one space without giving any choice to the listener, but for the next steps it could be developed into interactive 3D audio plays, easily accessible to everyone by using the gyroscope in smartphones and the VR cardboards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vimeo&#039;&#039;&#039;, preview by screen recording on the laptop: [https://vimeo.com/327451993]&lt;br /&gt;
password: FugueStateVR&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_20190330-160108.jpg&amp;diff=106524</id>
		<title>File:Screenshot 20190330-160108.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_20190330-160108.jpg&amp;diff=106524"/>
		<updated>2019-03-30T15:12:52Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_20190330-160059.jpg&amp;diff=106523</id>
		<title>File:Screenshot 20190330-160059.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_20190330-160059.jpg&amp;diff=106523"/>
		<updated>2019-03-30T15:12:51Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Transparent_shaders.jpg&amp;diff=106522</id>
		<title>File:Transparent shaders.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Transparent_shaders.jpg&amp;diff=106522"/>
		<updated>2019-03-30T14:57:29Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SphereRotateScript.jpg&amp;diff=106521</id>
		<title>File:SphereRotateScript.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SphereRotateScript.jpg&amp;diff=106521"/>
		<updated>2019-03-30T14:57:26Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scene.jpg&amp;diff=106520</id>
		<title>File:Scene.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scene.jpg&amp;diff=106520"/>
		<updated>2019-03-30T14:54:24Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=99671</id>
		<title>GMU:VR Experience Designers</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=99671"/>
		<updated>2018-10-24T18:35:57Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: /* Student works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 18.10.2018, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
How would you create an experience in VR? What works in VR and what doesn’t? &lt;br /&gt;
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet&lt;br /&gt;
&lt;br /&gt;
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio &lt;br /&gt;
&lt;br /&gt;
This course is for MFA students only who already have experience in working with 3D Software &lt;br /&gt;
&lt;br /&gt;
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Paul Polze/]]&lt;br /&gt;
* [[/Sarah Hermanutz/]]&lt;br /&gt;
* [[/Lefteris Krysalis/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===18.10.2018===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===25.10.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===01.11.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===08.11.201===&lt;br /&gt;
working with Unity 3D and HTC VIVE&lt;br /&gt;
&lt;br /&gt;
===15.11.2018===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Radiophonic Spaces Exhibition in Berlin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15.11.	Critical Experience Design (tbc)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Demo “Monom” (4DSOUND / Spatial Sound Institute) im Funkhaus Nalepastraße&amp;lt;br&amp;gt;&lt;br /&gt;
13:30	Erkundung Ausstellung Radiophonic Spaces im HKW&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16.11.	Topologie der Immersion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Künstlerische Erkundung mit Cathy Robinson&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Cathy Robinson und Paul Oomen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;17.11. 	Archivkonfrontationen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Künstlerische Erkundung mit Christine Hill und Kaya Behkalam &amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Gespräch mit Christine Hill und Kaya Behkalam&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18.11. 	(Name HKW / Marcus Gammel)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch Marcus Gammel (DLF Kultur)&lt;br /&gt;
&lt;br /&gt;
===22.11.2018===&lt;br /&gt;
---NO CLASS---&lt;br /&gt;
&lt;br /&gt;
===29.11.2018===&lt;br /&gt;
360 video&lt;br /&gt;
&lt;br /&gt;
===06.12.2018===&lt;br /&gt;
Photogrammetry&lt;br /&gt;
&lt;br /&gt;
===13.12.2018===&lt;br /&gt;
360 sound&lt;br /&gt;
&lt;br /&gt;
===20.12.2018===&lt;br /&gt;
full body motion tracking with TheCaptury and Unity 3D&lt;br /&gt;
&lt;br /&gt;
===10.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Panorama Museum Bad Frankenhausen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.panorama-museum.de/en/&lt;br /&gt;
&lt;br /&gt;
===17.01.2019===&lt;br /&gt;
working with the Oculus Go&lt;br /&gt;
&lt;br /&gt;
===23.01.2019, 7pm===&lt;br /&gt;
&#039;&#039;&#039;Lecture: &amp;quot;Immersive Storytelling” and the Operative Ontology of Stalinist Cinema&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/&lt;br /&gt;
&lt;br /&gt;
===24.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
12:00 - 13:00 (break) &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
===31.01.2019===&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98804</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98804"/>
		<updated>2018-10-01T22:21:17Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:final.00_00_52_09.Still002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simple and more an excuse to work with  leap motion, Max/msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at X axis I was manipulating the frequencies of the sounds and at the Z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion, I used them to control the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
video: [https://vimeo.com/291748684]&lt;br /&gt;
password FFS&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98728</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98728"/>
		<updated>2018-09-30T12:37:02Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:final.00_00_52_09.Still002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simple and more an excuse to work with  leap motion, Max/msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at X axis I was manipulating the frequencies of the sounds and at the Z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion I was controlling the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
video: [https://vimeo.com/291748684]&lt;br /&gt;
password FFS&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98727</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98727"/>
		<updated>2018-09-30T12:35:16Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:final.00_00_52_09.Still002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simple and more an excuse to work with  leap motion, Max/msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at X axis I was manipulating the frequencies of the sounds and at the Z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion I was controlling the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
video: [vimeo.com/291748684]&lt;br /&gt;
password FFS&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98726</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98726"/>
		<updated>2018-09-30T12:17:40Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:final.00_00_52_09.Still002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simple and more an excuse to work with  leap motion, max msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at X axis I was manipulating the frequencies of the sounds and at the Z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion I was controlling the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
[[vimeo.com/291748684]]&lt;br /&gt;
password FFS&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98725</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98725"/>
		<updated>2018-09-30T12:15:23Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:final.00_00_52_09.Still002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simpler and more an excuse to work with  leap motion, max msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at x axis I was manipulating the frequencies of the sounds and at the z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion I was controlling the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
[[vimeo.com/291748684]]&lt;br /&gt;
password FFS&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-09-24_at_17.24.25_copy.jpg&amp;diff=98724</id>
		<title>File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-09-24_at_17.24.25_copy.jpg&amp;diff=98724"/>
		<updated>2018-09-30T12:15:09Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: Lefteris Krysalis uploaded a new version of File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98723</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98723"/>
		<updated>2018-09-30T12:14:31Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:final.00_00_52_09.Still002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simpler and more an excuse to work with  leap motion, max msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at x axis I was manipulating the frequencies of the sounds and at the z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion I was controlling the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
video [[vimeo.com/291748684]]&lt;br /&gt;
password FFS&lt;br /&gt;
&lt;br /&gt;
[[File:FFS1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FFS1.jpg&amp;diff=98722</id>
		<title>File:FFS1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FFS1.jpg&amp;diff=98722"/>
		<updated>2018-09-30T12:11:39Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Final.00_00_52_09.Still002.jpg&amp;diff=98721</id>
		<title>File:Final.00 00 52 09.Still002.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Final.00_00_52_09.Still002.jpg&amp;diff=98721"/>
		<updated>2018-09-30T12:11:25Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-09-24_at_17.24.25_copy.jpg&amp;diff=98720</id>
		<title>File:Screen Shot 2018-09-24 at 17.24.25 copy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screen_Shot_2018-09-24_at_17.24.25_copy.jpg&amp;diff=98720"/>
		<updated>2018-09-30T12:11:08Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98719</id>
		<title>GMU:Introduction: Performance Platform/Lefteris Krysalis</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/Lefteris_Krysalis&amp;diff=98719"/>
		<updated>2018-09-30T12:10:43Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;FanSymphony &amp;#039;&amp;#039;&amp;#039;     Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FanSymphony&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last summer it was a really warm summer and I spent while I was working a lot of hours with my fan, so I decided to make the fan the main object of my project&lt;br /&gt;
&lt;br /&gt;
The idea of this project is really simpler and more an excuse to work with  leap motion, max msp and OpenFrameworks together using DBL and specifically the screens and the surround system. &lt;br /&gt;
&lt;br /&gt;
I recorded with a zoom the fan from 4 different angles and I created a 3D object of it. Subsequently, in Ableton Ι edited a little bit the recordings and I created 10 different tracks; 8 with different eq filters and bpm plus 2 tracks only for reverb and delay.&lt;br /&gt;
&lt;br /&gt;
As soon as finished with the editing of the sounds, in Max/Msp I created a patch for the surround system of DBL adjusting each of 8 tracks to a certain speaker. At the same patch I created some eq filters and gain slider for the later live manipulation of the sound.&lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks, I loaded the fan in my code and I draw just its white wireframe in a black background. Also, I built a virtual camera for the live process and I created a lot of lines in loop in order to give the illusion of a perspective in a 2D space.&lt;br /&gt;
&lt;br /&gt;
When I finished with the main patch and the main code, I tried to connect and control everything with my leap motion controller using OSC data. I made a sub-patch in Max/Msp that I called distribution. In this patch I received first all the data from the leap motion, I scaled them and afterward I send them via different internal ports to the main max/msp patch and the openFrameworks code.&lt;br /&gt;
&lt;br /&gt;
In max/msp with the leap motion according to the move of my hand at x axis I was manipulating the frequencies of the sounds and at the z axis the gain, so I could have sonically the same illusion of perspective and space that I had visually &lt;br /&gt;
&lt;br /&gt;
In OpenFrameworks the OSC data that I was receiving from the leap motion I was controlling the virtual camera in order to have a visual correspondence to the changes of the sound.&lt;br /&gt;
&lt;br /&gt;
video [vimeo.com/291748684]&lt;br /&gt;
password FFS&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform&amp;diff=96796</id>
		<title>GMU:Introduction: Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform&amp;diff=96796"/>
		<updated>2018-04-11T14:51:50Z</updated>

		<summary type="html">&lt;p&gt;Lefteris Krysalis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Johannes_Deich Johannes Deich], [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: Block1: 11.05.2018 - 12.05.2018, 10:00 - 20:00, Block2: 18.05.2018 - 19.05.2018, 10:00 - 20:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Wednesday, April 11th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Interactive Performance Platform, an innovative laboratory for artistic research, offers access to various technologies such as: markerless multi-person tracking, &lt;br /&gt;
a highspeed camera for longterm-recording, a 12.2 channel audio system, a 4 x 4 tiled video wall and a workstation for VR. &lt;br /&gt;
Within the course, students will be introduced to these technologies accompanied by an introduction to the open source C++ toolkit openFrameworks with the aim&lt;br /&gt;
to mediate fundamentals of graphics programming in conjunction with the opportunity to establish a dialog between the Performance Platform and code. &lt;br /&gt;
Workshop students will be encouraged to combine their acquired knowledge to create individual works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/example|example]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Sarah H|Sarah H]]&lt;br /&gt;
*[[/Silvana Callegaril|Silvana Callegari]]&lt;br /&gt;
*[[/Sandra Anhalt|Sandra Anhalt]]&lt;br /&gt;
*[[/Ozan Akkoyun|Ozan Akkoyun]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Lefteris Krysalis|Lefteris Krysalis]]&lt;/div&gt;</summary>
		<author><name>Lefteris Krysalis</name></author>
	</entry>
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