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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=104052</id>
		<title>GMU:VR Experience Designers</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=104052"/>
		<updated>2019-01-31T15:27:13Z</updated>

		<summary type="html">&lt;p&gt;Laura Dang: /* 31.01.2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 18.10.2018, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
How would you create an experience in VR? What works in VR and what doesn’t? &lt;br /&gt;
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet&lt;br /&gt;
&lt;br /&gt;
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio &lt;br /&gt;
&lt;br /&gt;
This course is for MFA students only who already have experience in working with 3D Software &lt;br /&gt;
&lt;br /&gt;
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Paul Polze/]]&lt;br /&gt;
* [[/Sarah Hermanutz/]]&lt;br /&gt;
* [[/Lefteris Krysalis/]]&lt;br /&gt;
* [[/Carlos García Fernández/]]&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Gracia Quintero/]]&lt;br /&gt;
* [[/Eduardo Moreno/]]&lt;br /&gt;
* [[/Maximiliane Nirschl/]]&lt;br /&gt;
* [[/Laura Dang/]]&lt;br /&gt;
* [[/Lukas Krähn/]]&lt;br /&gt;
* [[/Chanadda Janthivanont/]]&lt;br /&gt;
*[[/Deniz Ekin Polat/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===18.10.2018===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===25.10.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===01.11.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===08.11.201===&lt;br /&gt;
working with Unity 3D and HTC VIVE&lt;br /&gt;
&lt;br /&gt;
===15.11.2018===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Radiophonic Spaces Exhibition in Berlin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15.11.	Critical Experience Design (tbc)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Erkundung Ausstellung Radiophonic Spaces im HKW&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16.11.	Topologie der Immersion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Künstlerische Erkundung mit Cathy Robinson&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Cathy Robinson und Paul Oomen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;17.11. 	Archivkonfrontationen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Künstlerische Erkundung mit Christine Hill und Kaya Behkalam &amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Gespräch mit Christine Hill und Kaya Behkalam&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18.11. 	(Name HKW / Marcus Gammel)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch Marcus Gammel (DLF Kultur)&lt;br /&gt;
&lt;br /&gt;
===22.11.2018===&lt;br /&gt;
---NO CLASS---&lt;br /&gt;
&lt;br /&gt;
===29.11.2018===&lt;br /&gt;
– present your homework &amp;lt;br&amp;gt;&lt;br /&gt;
– introduction to 360 video&lt;br /&gt;
&lt;br /&gt;
===06.12.2018===&lt;br /&gt;
Photogrammetry&lt;br /&gt;
&lt;br /&gt;
===13.12.2018===&lt;br /&gt;
360 sound&lt;br /&gt;
&lt;br /&gt;
===20.12.2018===&lt;br /&gt;
full body motion tracking with TheCaptury and Unity 3D&lt;br /&gt;
&lt;br /&gt;
===10.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Panorama Museum Bad Frankenhausen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.panorama-museum.de/en/&lt;br /&gt;
&lt;br /&gt;
===17.01.2019===&lt;br /&gt;
working with the Oculus Go&lt;br /&gt;
&lt;br /&gt;
===23.01.2019, 7pm===&lt;br /&gt;
&#039;&#039;&#039;Lecture: &amp;quot;Immersive Storytelling” and the Operative Ontology of Stalinist Cinema&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/&lt;br /&gt;
&lt;br /&gt;
===24.01.2019===&lt;br /&gt;
Lab Time&lt;br /&gt;
&lt;br /&gt;
===31.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Consultations (DBL)&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Paul Polze &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
12:00 - 13:00 (break) &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sandra &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Deniz Ekin Polat &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Maxi Nirschl &amp;amp; Chanadda Janthivanont &amp;amp; Carlos García Fernández &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 Laura Dang &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehumancommunity.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound - collaborative database of Creative Commons Licensed sounds&amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Brackeys Unity 3D Tutorials &amp;lt;br&amp;gt; &lt;br /&gt;
https://www.youtube.com/user/Brackeys/videos &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Assets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Assets &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Free HDR Skyboxes &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Laura Dang</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=104035</id>
		<title>GMU:VR Experience Designers</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=104035"/>
		<updated>2019-01-30T18:48:21Z</updated>

		<summary type="html">&lt;p&gt;Laura Dang: /* 31.01.2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 18.10.2018, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
How would you create an experience in VR? What works in VR and what doesn’t? &lt;br /&gt;
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet&lt;br /&gt;
&lt;br /&gt;
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio &lt;br /&gt;
&lt;br /&gt;
This course is for MFA students only who already have experience in working with 3D Software &lt;br /&gt;
&lt;br /&gt;
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Paul Polze/]]&lt;br /&gt;
* [[/Sarah Hermanutz/]]&lt;br /&gt;
* [[/Lefteris Krysalis/]]&lt;br /&gt;
* [[/Carlos García Fernández/]]&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Gracia Quintero/]]&lt;br /&gt;
* [[/Eduardo Moreno/]]&lt;br /&gt;
* [[/Maximiliane Nirschl/]]&lt;br /&gt;
* [[/Laura Dang/]]&lt;br /&gt;
* [[/Lukas Krähn/]]&lt;br /&gt;
* [[/Chanadda Janthivanont/]]&lt;br /&gt;
*[[/Deniz Ekin Polat/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===18.10.2018===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===25.10.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===01.11.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===08.11.201===&lt;br /&gt;
working with Unity 3D and HTC VIVE&lt;br /&gt;
&lt;br /&gt;
===15.11.2018===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Radiophonic Spaces Exhibition in Berlin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15.11.	Critical Experience Design (tbc)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Erkundung Ausstellung Radiophonic Spaces im HKW&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16.11.	Topologie der Immersion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Künstlerische Erkundung mit Cathy Robinson&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Cathy Robinson und Paul Oomen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;17.11. 	Archivkonfrontationen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Künstlerische Erkundung mit Christine Hill und Kaya Behkalam &amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Gespräch mit Christine Hill und Kaya Behkalam&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18.11. 	(Name HKW / Marcus Gammel)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch Marcus Gammel (DLF Kultur)&lt;br /&gt;
&lt;br /&gt;
===22.11.2018===&lt;br /&gt;
---NO CLASS---&lt;br /&gt;
&lt;br /&gt;
===29.11.2018===&lt;br /&gt;
– present your homework &amp;lt;br&amp;gt;&lt;br /&gt;
– introduction to 360 video&lt;br /&gt;
&lt;br /&gt;
===06.12.2018===&lt;br /&gt;
Photogrammetry&lt;br /&gt;
&lt;br /&gt;
===13.12.2018===&lt;br /&gt;
360 sound&lt;br /&gt;
&lt;br /&gt;
===20.12.2018===&lt;br /&gt;
full body motion tracking with TheCaptury and Unity 3D&lt;br /&gt;
&lt;br /&gt;
===10.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Panorama Museum Bad Frankenhausen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.panorama-museum.de/en/&lt;br /&gt;
&lt;br /&gt;
===17.01.2019===&lt;br /&gt;
working with the Oculus Go&lt;br /&gt;
&lt;br /&gt;
===23.01.2019, 7pm===&lt;br /&gt;
&#039;&#039;&#039;Lecture: &amp;quot;Immersive Storytelling” and the Operative Ontology of Stalinist Cinema&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/&lt;br /&gt;
&lt;br /&gt;
===24.01.2019===&lt;br /&gt;
Lab Time&lt;br /&gt;
&lt;br /&gt;
===31.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Consultations (DBL)&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Paul Polze &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
12:00 - 13:00 (break) &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sandra &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Deniz Ekin Polat &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Carlos García Fernández &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Maxi Nirschl &amp;amp; Chanadda Janthivanont &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Laura Dang &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehumancommunity.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound - collaborative database of Creative Commons Licensed sounds&amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Brackeys Unity 3D Tutorials &amp;lt;br&amp;gt; &lt;br /&gt;
https://www.youtube.com/user/Brackeys/videos &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Assets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Standard Assets &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Free HDR Skyboxes &amp;lt;br&amp;gt; &lt;br /&gt;
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Laura Dang</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=99829</id>
		<title>GMU:VR Experience Designers</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:VR_Experience_Designers&amp;diff=99829"/>
		<updated>2018-10-28T23:52:33Z</updated>

		<summary type="html">&lt;p&gt;Laura Dang: /* Student works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, 18.10.2018, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
How would you create an experience in VR? What works in VR and what doesn’t? &lt;br /&gt;
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet&lt;br /&gt;
&lt;br /&gt;
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio &lt;br /&gt;
&lt;br /&gt;
This course is for MFA students only who already have experience in working with 3D Software &lt;br /&gt;
&lt;br /&gt;
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Paul Polze/]]&lt;br /&gt;
* [[/Sarah Hermanutz/]]&lt;br /&gt;
* [[/Lefteris Krysalis/]]&lt;br /&gt;
* [[/Carlos García Fernández/]]&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Gracia Quintero/]]&lt;br /&gt;
* [[/Eduardo Moreno/]]&lt;br /&gt;
* [[/Maximiliane Nirschl/]]&lt;br /&gt;
* [[/Laura Dang/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===18.10.2018===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===25.10.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===01.11.2018===&lt;br /&gt;
working with Unity 3D&lt;br /&gt;
&lt;br /&gt;
===08.11.201===&lt;br /&gt;
working with Unity 3D and HTC VIVE&lt;br /&gt;
&lt;br /&gt;
===15.11.2018===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Radiophonic Spaces Exhibition in Berlin&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;15.11.	Critical Experience Design (tbc)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Demo “Monom” (4DSOUND / Spatial Sound Institute) im Funkhaus Nalepastraße&amp;lt;br&amp;gt;&lt;br /&gt;
13:30	Erkundung Ausstellung Radiophonic Spaces im HKW&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;16.11.	Topologie der Immersion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11:00	Künstlerische Erkundung mit Cathy Robinson&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch mit Cathy Robinson und Paul Oomen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;17.11. 	Archivkonfrontationen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Künstlerische Erkundung mit Christine Hill und Kaya Behkalam &amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Gespräch mit Christine Hill und Kaya Behkalam&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;18.11. 	(Name HKW / Marcus Gammel)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
12:00	Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch&amp;lt;br&amp;gt;&lt;br /&gt;
17:00	Aktivierungsgespräch Marcus Gammel (DLF Kultur)&lt;br /&gt;
&lt;br /&gt;
===22.11.2018===&lt;br /&gt;
---NO CLASS---&lt;br /&gt;
&lt;br /&gt;
===29.11.2018===&lt;br /&gt;
360 video&lt;br /&gt;
&lt;br /&gt;
===06.12.2018===&lt;br /&gt;
Photogrammetry&lt;br /&gt;
&lt;br /&gt;
===13.12.2018===&lt;br /&gt;
360 sound&lt;br /&gt;
&lt;br /&gt;
===20.12.2018===&lt;br /&gt;
full body motion tracking with TheCaptury and Unity 3D&lt;br /&gt;
&lt;br /&gt;
===10.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Excursion: Panorama Museum Bad Frankenhausen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.panorama-museum.de/en/&lt;br /&gt;
&lt;br /&gt;
===17.01.2019===&lt;br /&gt;
working with the Oculus Go&lt;br /&gt;
&lt;br /&gt;
===23.01.2019, 7pm===&lt;br /&gt;
&#039;&#039;&#039;Lecture: &amp;quot;Immersive Storytelling” and the Operative Ontology of Stalinist Cinema&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/&lt;br /&gt;
&lt;br /&gt;
===24.01.2019===&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
12:00 - 13:00 (break) &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
===31.01.2019===&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
===VR TOOLBOX===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Laura Dang</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces&amp;diff=99828</id>
		<title>GMU:Bits, Beats &amp; Pieces</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Bits,_Beats_%26_Pieces&amp;diff=99828"/>
		<updated>2018-10-28T23:51:59Z</updated>

		<summary type="html">&lt;p&gt;Laura Dang: /* Student Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Max Neupert|Max Neupert]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Mondays, 09:15-12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]],  [[Marienstraße 7b/204|Raum 204]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Monday, 15th of October 09:00-12:30&lt;br /&gt;
&lt;br /&gt;
==Bits, Beats &amp;amp; Pieces - Video Cut-Up in Echtzeit==&lt;br /&gt;
&lt;br /&gt;
Als der Experimentalfilmer Martin Arnold 1989 mit „Pièce Touchée“ Micro-editing mit Found-Footage betrieb, war dieser Begriff noch nicht erfunden. Steina Vasulka, Granular Synthesis und viele weiter Künstler folgten in der Untersuchung einer Ästhetik der zeitlichen Dekonstruktion und Neu-Zusammensetzung von Bewegtbildern. In der Popkultur wurde dieses „audiovisuelle Cut-Up“ genutzt um das Bildsprache des Musikvideo zu erweitern und das Publikum von Live-Performances in den Bann zu ziehen. Cut Chemist und Ninja Tunes’ Coldcut und Hextatic wurden mit ihren audiovisuellen Shows und Videoclips bekannt.&lt;br /&gt;
Heute ist digitales Video eine schier unerschöpfliche Quelle an „Found Footage“ welche durch Plattformen wie YouTube, als eine Datenbank an bewegtem Bildern fast aller Art jederzeit und jedem zugänglich ist. Sie machten popkulturelle Phänomene wie Supercuts möglich: Aneinanderreihungen von kurzen sich gleichenden Szenen. Martin Arnolds mühsame Montagen von vor 30 Jahren erscheinen im Kontext dieser Subkulturen wie archaischer YouTube Poop.&lt;br /&gt;
&lt;br /&gt;
Im Kurs Bits, Beats &amp;amp; Pieces - Video Cut-Up in Echtzeit schlagen wir die Brücke von Audio zu Video. Wir untersuchen und besprechen Beispiele künstlerischer Arbeiten aus Medienkunst, Experimentalfilm und Popkultur und schaffen eigene Arbeiten mit den Möglichkeiten von heute. Dabei lernen wir die Werkzeuge kennen die uns diese Arbeiten ermöglichen: Pure Data und Open Frameworks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bits, Beats &amp;amp; Pieces - Video Cut-Up in Realtime==&lt;br /&gt;
&lt;br /&gt;
When experimental filmmaker Martin Arnold 1989 made “Pièce Touchée” from found-footage, it was micro-editing before the term was invented. Steina Vasulka, Granular Synthesis and many other artists followed in exploring an aesthetic of deconstruction and reassembly of the timeline in moving images. In pop culture this “audiovisual cut-up” was used to expand the visual language of music clips and to have the audiences of live performances spellbound. Cut Chemist and Ninja Tunes’ Coldcut and Hextatic became famous for their audiovisual Shows and Videoclips.&lt;br /&gt;
Today digital video is an almost infinite source of found footage which has been made accessible to anyone, anytime through platforms like YouTube, essentially databases for moving images of almost any kind. They enabled pop culture phenomenons like supercuts: compilations of short shots of the same action. In the context of those subcultures Arnolds’ tedious montages from 30 years ago appear like archaic YouTube Poop.&lt;br /&gt;
&lt;br /&gt;
In the class Bits, Beats &amp;amp; Pieces - Video Cut-Up in Realtime we are working with audiovisual material bridging Audio and Video. We will survey and discuss examples of creative Works from media art, experimental filmmaking and popular culture and create own works with the possibilities of today. On the way we will learn the tools which enable us to do so: Pure Data and Open Frameworks.&lt;br /&gt;
&lt;br /&gt;
==Workshop files==&lt;br /&gt;
* [[Audiovideo]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===2018-10-15===&lt;br /&gt;
Discussed:&lt;br /&gt;
* [http://www.gabrielshalom.com/#/house/ Gabriel Shalom: House]&lt;br /&gt;
* [https://www.youtube.com/watch?v=B8-QDCKdVO4 Coldcut/Hextatic: Timber]&lt;br /&gt;
* [https://www.youtube.com/watch?v=eRlhKaxcKpA Sven König: sCrAmBlEd?HaCkZ!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JzqumbhfxRo Lasse Gjertsen: Amateur]&lt;br /&gt;
&lt;br /&gt;
===2018-10-22===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=AnDagpv4kUk Martin Arnold]&lt;br /&gt;
&lt;br /&gt;
===2018-10-29===&lt;br /&gt;
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===2018-11-05===&lt;br /&gt;
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===2018-11-12===&lt;br /&gt;
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===2018-11-19===&lt;br /&gt;
&lt;br /&gt;
===2018-11-26===&lt;br /&gt;
&lt;br /&gt;
===2018-12-03===&lt;br /&gt;
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===2018-12-10===&lt;br /&gt;
&lt;br /&gt;
===2018-12-17===&lt;br /&gt;
&lt;br /&gt;
==Student Works==&lt;br /&gt;
&lt;br /&gt;
* [[/Pedro Ramos/]]&lt;br /&gt;
* [[/Sarah Pacheco Alvim/]]&lt;br /&gt;
* [[/Sandra Anhalt/]]&lt;br /&gt;
* [[/Lalalolo/]]&lt;br /&gt;
* [[/FangSheng Chou/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Yifen Jiang/]]&lt;br /&gt;
* [[/Paloma Llambias/]]&lt;br /&gt;
* [[/Laith Aladwan/]]&lt;br /&gt;
* [[/Ariel Lo, Pik Ying/]]&lt;br /&gt;
* [[/Deniz Ekin Polat/]]&lt;br /&gt;
* [[/Laura Giraldo/]]&lt;br /&gt;
* [[/Jonas Obertüfer/]]&lt;br /&gt;
* [[/Tim Brückmann/]]&lt;br /&gt;
* [[/Joanna Bou Fadel/]]&lt;br /&gt;
* [[/Laura Dang/]]&lt;br /&gt;
* [[/rps/]]&lt;br /&gt;
* [[/jca/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Pure Data - Getting started]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Max Neupert]]&lt;br /&gt;
[[Category:WS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Laura Dang</name></author>
	</entry>
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