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	<updated>2026-05-21T09:26:24Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/designs&amp;diff=69615</id>
		<title>IFD:All Hail The Pixels/designs</title>
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		<updated>2014-11-21T11:28:37Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Group B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Group A==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Jonas Jülch=&lt;br /&gt;
&lt;br /&gt;
[[File:Pixel_pattern_jonas.jpg|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
float rotationVal = -0.02;&lt;br /&gt;
&lt;br /&gt;
void setup(){&lt;br /&gt;
&lt;br /&gt;
size(1000, 600);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void draw(){&lt;br /&gt;
&lt;br /&gt;
background(40,50,60);&lt;br /&gt;
&lt;br /&gt;
pattern();&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void pattern(){&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  &lt;br /&gt;
  for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
    stroke(22,188,229);&lt;br /&gt;
    pattern1();&lt;br /&gt;
    stroke(22,100,229);&lt;br /&gt;
    pattern2();&lt;br /&gt;
    &lt;br /&gt;
    translate(0,100);&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  popMatrix();&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  &lt;br /&gt;
   for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
    stroke(100,255,61);&lt;br /&gt;
    pattern3();&lt;br /&gt;
    stroke(100,160,61);&lt;br /&gt;
    pattern4();&lt;br /&gt;
    translate(100,0);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
popMatrix();&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void pattern1(){&lt;br /&gt;
  &lt;br /&gt;
  float mid = width * 0.5;&lt;br /&gt;
  &lt;br /&gt;
  for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
&lt;br /&gt;
    line (0,10*i, mid, 0);&lt;br /&gt;
    line (0,10*i, mid, 100);&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    rotate(rotationVal);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void pattern2(){&lt;br /&gt;
  &lt;br /&gt;
  float mid = width * 0.5;&lt;br /&gt;
  &lt;br /&gt;
   for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
&lt;br /&gt;
    line (mid,0, 1000, 10*i);&lt;br /&gt;
    line (mid,100, 1000 , 10*i);&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    rotate(rotationVal);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void pattern3(){&lt;br /&gt;
  &lt;br /&gt;
  float midy = height * 0.5;&lt;br /&gt;
   &lt;br /&gt;
  for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
&lt;br /&gt;
    line (10*i,0, 0, midy);&lt;br /&gt;
    line (10*i,0 , 100, midy);&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    rotate(rotationVal);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
&lt;br /&gt;
  }    &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void pattern4(){&lt;br /&gt;
  &lt;br /&gt;
  float midy = height * 0.5;&lt;br /&gt;
   &lt;br /&gt;
  for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
&lt;br /&gt;
    line (0, midy, 10*i, 600);&lt;br /&gt;
    line (100, midy, 10*i, 600);&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    rotate(rotationVal);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Andre Faupel=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Af_houseworm.png &lt;br /&gt;
File:Af_houseworm_2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
based on the patch by jonas&lt;br /&gt;
&lt;br /&gt;
you can find the code [http://pastebin.com/etYe2LxU here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gideon Bielewski=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:patternBild1Bielewski.png| one status&lt;br /&gt;
File:patternBild2Bielewski.png| another status&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
//sets the rotationspeed of the pattern&lt;br /&gt;
float rotationVal = 0.5;&lt;br /&gt;
&lt;br /&gt;
//these numbers change the complexity of the pattern&lt;br /&gt;
float parts = 2; //take a number between 1-10&lt;br /&gt;
float parts2 = 2; //take a number between 1-10&lt;br /&gt;
&lt;br /&gt;
//these numbers change the complexity of the form&lt;br /&gt;
float manipulation = 100; //take a number between 1-200&lt;br /&gt;
float manipulation2 = 200; //take a number between 1-200&lt;br /&gt;
&lt;br /&gt;
//changes the impact of a mouseClick&lt;br /&gt;
int mouseVal = 60;&lt;br /&gt;
//mouseVal &amp;gt; value&lt;br /&gt;
//sets the starting transformation value&lt;br /&gt;
int value = 30;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void setup(){&lt;br /&gt;
 &lt;br /&gt;
 size(1000, 500,P3D); &lt;br /&gt;
 //frameRate = 24; &lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void draw(){ &lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 translate(width*0.5, height*0.5, mouseX);&lt;br /&gt;
 background(255);&lt;br /&gt;
 &lt;br /&gt;
 for(int i = 0; i &amp;lt; 10 ; i++){&lt;br /&gt;
 rotate(rotationVal* -mouseX/20);&lt;br /&gt;
 translate(0, 10);&lt;br /&gt;
 pattern();&lt;br /&gt;
 rotate(rotationVal* -mouseY/20);&lt;br /&gt;
 translate(0, 10, mouseY/20);&lt;br /&gt;
 pattern();&lt;br /&gt;
  &lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
void mouseClicked() {&lt;br /&gt;
  if (value == mouseVal) {&lt;br /&gt;
    value = 0;&lt;br /&gt;
  } else {&lt;br /&gt;
    value = mouseVal;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
void pattern(){&lt;br /&gt;
  &lt;br /&gt;
  for(int i = 0; i &amp;lt; parts2 ; i++){&lt;br /&gt;
    pattern1();&lt;br /&gt;
    translate(value,mouseX);&lt;br /&gt;
   &lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void pattern1(){&lt;br /&gt;
 for(int i = 0; i &amp;lt; parts ; i++){&lt;br /&gt;
    rotate(manipulation);&lt;br /&gt;
    rotate(manipulation2);&lt;br /&gt;
    line (0,10*i, 100, 0);&lt;br /&gt;
    line (0,10*i, 100, 100);&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    rotate(rotationVal/8);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  } &lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
==Group B==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EMIR GENC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HEXA_WHITE.png]]&lt;br /&gt;
[[File:HEXA_BLACK.png]]&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
&lt;br /&gt;
  size(500, 500);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  &lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
    background(0);&lt;br /&gt;
  } else {&lt;br /&gt;
    background(255);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  noFill();&lt;br /&gt;
&lt;br /&gt;
  float o=40;&lt;br /&gt;
  float p=15;&lt;br /&gt;
&lt;br /&gt;
  for (int x=0; x&amp;lt;500; x+=2*o+2*o*sin (PI/6)) {&lt;br /&gt;
    for (int y=0; y&amp;lt;500; y+=2*o*cos (PI/6)) {&lt;br /&gt;
&lt;br /&gt;
      drawHexagon(x, y, p);&lt;br /&gt;
      drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), p);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  for (int x=0; x&amp;lt;500; x+=2*o+2*o*sin (PI/6)) {&lt;br /&gt;
    for (int y=0; y&amp;lt;500; y+=2*o*cos (PI/6)) {&lt;br /&gt;
&lt;br /&gt;
      drawHexagon(x, y, o);&lt;br /&gt;
      drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), o);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void drawHexagon(float x, float y, float radius) {&lt;br /&gt;
  &lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
    stroke(255);&lt;br /&gt;
  } else {&lt;br /&gt;
    stroke(0);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(x, y);&lt;br /&gt;
  beginShape();&lt;br /&gt;
  for (int i = 0; i &amp;lt; 6; i++) {&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    float angle = PI*i/3;&lt;br /&gt;
    vertex(cos(angle) * radius, sin(angle) * radius);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
  endShape(CLOSE);&lt;br /&gt;
  popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dhora Tego&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:hexagon.jpg]]&lt;br /&gt;
&lt;br /&gt;
float r, g, b;&lt;br /&gt;
&lt;br /&gt;
void setup(){&lt;br /&gt;
&lt;br /&gt;
size(500,500); background(255);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw(){&lt;br /&gt;
&lt;br /&gt;
 for(int x=0; x&amp;lt;500; x+=60+60*sin(PI/6)){&lt;br /&gt;
 for(int y=0; y&amp;lt;500; y+=60*cos(PI/6)){&lt;br /&gt;
 &lt;br /&gt;
 drawHexagon(x, y, 30);&lt;br /&gt;
 drawHexagon(x+30+30*sin(PI/6), y+30*cos(PI/6), 30);&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawHexagon(float x, float y, float radius) {&lt;br /&gt;
&lt;br /&gt;
 pushMatrix();&lt;br /&gt;
 translate(x, y);&lt;br /&gt;
 beginShape();&lt;br /&gt;
 for (int i = 0; i &amp;lt; 6; i++) {&lt;br /&gt;
   pushMatrix();&lt;br /&gt;
   float angle = PI*i/3;&lt;br /&gt;
   vertex(cos(angle) * radius, sin(angle) * radius);&lt;br /&gt;
   popMatrix();&lt;br /&gt;
 }&lt;br /&gt;
 endShape(CLOSE);[&lt;br /&gt;
 popMatrix();&lt;br /&gt;
 &lt;br /&gt;
 fill (mouseX, (mouseX+mouseY), mouseY);&lt;br /&gt;
 ellipse ( x, y, 40, 40 );&lt;br /&gt;
 rect ( x, y, 10, 10 );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Afroditi Manari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_pattern.jpg ]]&lt;br /&gt;
&lt;br /&gt;
color blue=color (22, 131, 201);&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(500, 500);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(blue);&lt;br /&gt;
  noFill();&lt;br /&gt;
  float o=40;&lt;br /&gt;
  float p=10;&lt;br /&gt;
&lt;br /&gt;
  for (int x=0; x&amp;lt;500; x+=2*o+2*o*sin (PI/6)) {&lt;br /&gt;
    for (int y=0; y&amp;lt;500; y+=2*o*cos (PI/6)) {&lt;br /&gt;
&lt;br /&gt;
      if (mouseX &amp;lt;250) {&lt;br /&gt;
        drawHexagon(x, y, p);&lt;br /&gt;
        drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), p);&lt;br /&gt;
      } else {&lt;br /&gt;
        drawHexagon(x, y, p+10);&lt;br /&gt;
        drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), p+10);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for (int x=0; x&amp;lt;500; x+=2*o+2*o*sin (PI/6)) {&lt;br /&gt;
    for (int y=0; y&amp;lt;500; y+=2*o*cos (PI/6)) {&lt;br /&gt;
&lt;br /&gt;
      drawHexagon(x, y, o);&lt;br /&gt;
      drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), o);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mousePressed() {&lt;br /&gt;
  blue +=10;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void drawHexagon(float x, float y, float radius) {&lt;br /&gt;
&lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
    stroke(255);&lt;br /&gt;
  } else {&lt;br /&gt;
    stroke(0);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(x, y);&lt;br /&gt;
  beginShape();&lt;br /&gt;
  for (int i = 0; i &amp;lt; 6; i++) {&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    float angle = PI*i/3;&lt;br /&gt;
    vertex(cos(angle) * radius, sin(angle) * radius);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
  endShape(CLOSE);&lt;br /&gt;
  popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISIL ONURSAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:isilonursal_.jpg]]&lt;br /&gt;
&lt;br /&gt;
void setup(){&lt;br /&gt;
&lt;br /&gt;
size(500,500);&lt;br /&gt;
background(255);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw(){&lt;br /&gt;
  if (mousePressed);{&lt;br /&gt;
    background(129, 130, 87);  &lt;br /&gt;
    noFill();  &lt;br /&gt;
    strokeWeight(4);  &lt;br /&gt;
    stroke(174, 221, 60);&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
float o=60;&lt;br /&gt;
 for(int x=0; x&amp;lt;500; x+=2*o+2*o*sin(PI/6)){&lt;br /&gt;
 for(int y=0; y&amp;lt;500; y+=2*o*cos(PI/6)){&lt;br /&gt;
 &lt;br /&gt;
 drawHexagon(x, y, o);&lt;br /&gt;
 drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), o);&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawHexagon(float x, float y, float radius) {&lt;br /&gt;
&lt;br /&gt;
 pushMatrix();&lt;br /&gt;
 translate(x, y);&lt;br /&gt;
 beginShape();&lt;br /&gt;
 for (int i = 0; i &amp;lt; 6; i++) {&lt;br /&gt;
   pushMatrix();&lt;br /&gt;
   float angle = PI*i/3;&lt;br /&gt;
   vertex(cos(angle) * radius, sin(angle) * radius);&lt;br /&gt;
   popMatrix();&lt;br /&gt;
 }&lt;br /&gt;
 endShape(CLOSE);&lt;br /&gt;
 popMatrix();&lt;br /&gt;
 &lt;br /&gt;
 fill (mouseX, (mouseX+mouseY), mouseY);&lt;br /&gt;
 ellipse ( x, y, 40, 40 );&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 float dimension = mouseX;&lt;br /&gt;
 &lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
   triangle (dimension,dimension,dimension,dimension);&lt;br /&gt;
   &lt;br /&gt;
 }&lt;br /&gt;
 else {&lt;br /&gt;
   stroke (0);&lt;br /&gt;
   fill (255);&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
==Group C==&lt;br /&gt;
&lt;br /&gt;
==Group D==&lt;br /&gt;
=Maria Estel=&lt;br /&gt;
&lt;br /&gt;
[[File:Maria.jpg|350px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
void setup () {&lt;br /&gt;
size(displayWidth, displayHeight);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw () {&lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
    background(255,120,0);&lt;br /&gt;
    &lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(1600,700);&lt;br /&gt;
    for (int i=10; i&amp;lt;width; i+=1){&lt;br /&gt;
      rectMode(CENTER);&lt;br /&gt;
      rotate(mouseY);&lt;br /&gt;
      rect(i,i,20,20);&lt;br /&gt;
      fill(20,20,20);&lt;br /&gt;
      stroke(0);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
    else {&lt;br /&gt;
background(20,20,20);&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(250,250);&lt;br /&gt;
for (int i=10; i&amp;lt;width; i+=1){&lt;br /&gt;
&lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(255,120,0);&lt;br /&gt;
stroke(0);&lt;br /&gt;
}&lt;br /&gt;
    }&lt;br /&gt;
popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
=Carina Weiß=&lt;br /&gt;
&lt;br /&gt;
[[File:Carina.jpg|350px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
void setup () {&lt;br /&gt;
size(displayWidth, displayHeight);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw () {&lt;br /&gt;
background(0);&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(1500,500);&lt;br /&gt;
for (int i=10; i&amp;lt;width; i+=1){&lt;br /&gt;
&lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(0);&lt;br /&gt;
stroke(255,215,0);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(450,250);&lt;br /&gt;
for (int i=10; i&amp;lt;150; i+=1){&lt;br /&gt;
  &lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(0);&lt;br /&gt;
stroke(255);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(250,650);&lt;br /&gt;
for (int i=10; i&amp;lt;150; i+=1){&lt;br /&gt;
&lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(0);&lt;br /&gt;
stroke(255);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(1000,400);&lt;br /&gt;
for (int i=10; i&amp;lt;100; i+=1){&lt;br /&gt;
&lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(0);&lt;br /&gt;
stroke(255);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(800,600);&lt;br /&gt;
for (int i=10; i&amp;lt;100; i+=1){&lt;br /&gt;
&lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(0);&lt;br /&gt;
stroke(255);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(1100,700);&lt;br /&gt;
for (int i=10; i&amp;lt;100; i+=1){&lt;br /&gt;
&lt;br /&gt;
rectMode(CENTER);&lt;br /&gt;
rotate(mouseY);&lt;br /&gt;
rect(i,i,20,20);&lt;br /&gt;
fill(0);&lt;br /&gt;
stroke(255);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
==Fernando Millan==&lt;br /&gt;
[[File:Millan_HW_2.jpg|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
 void setup () {&lt;br /&gt;
  size(2000, 1000);&lt;br /&gt;
 }&lt;br /&gt;
 void draw () {&lt;br /&gt;
  background(20, 20, 20);&lt;br /&gt;
  float Mouse = 5+(mouseX/100);&lt;br /&gt;
  float Distance = mouseX;&lt;br /&gt;
  float MY = mouseY*.90;&lt;br /&gt;
&lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
    noStroke();&lt;br /&gt;
  } else {&lt;br /&gt;
    stroke(0);&lt;br /&gt;
  }&lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(666, height*0.5);&lt;br /&gt;
  for (int i=30; i&amp;lt;MY; i+=5) {&lt;br /&gt;
    for (int F=0; F&amp;lt;Mouse; F+=1) {&lt;br /&gt;
      if ( i % 2 == 0) {&lt;br /&gt;
        fill(100, 50);&lt;br /&gt;
      } else {&lt;br /&gt;
        fill(255, 0, 0, 50);&lt;br /&gt;
      }&lt;br /&gt;
      rectMode(CENTER);&lt;br /&gt;
      rotate(radians(F));&lt;br /&gt;
      rect(i, i, 30, 30);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  popMatrix();&lt;br /&gt;
  //println (mouseY);&lt;br /&gt;
  //println (mouseX);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rubab Paracha==&lt;br /&gt;
[[File:rubabpattern1.jpg|125px|thumb|]] [[File:rubabpattern2.jpg|125px|thumb|]][[File:rubabpattern3.jpg|125px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OPTION 1&lt;br /&gt;
&lt;br /&gt;
void setup () {&lt;br /&gt;
 size (800,800);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw (){&lt;br /&gt;
  element ();&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void element () {&lt;br /&gt;
  frameRate(3);&lt;br /&gt;
 background (0);&lt;br /&gt;
 stroke(0);&lt;br /&gt;
pushMatrix();&lt;br /&gt;
translate(width * 0.5, width * 0.5 );&lt;br /&gt;
for(int i= 3; i &amp;lt; width; i++){&lt;br /&gt;
&lt;br /&gt;
rotate(mouseX * 0.0005);&lt;br /&gt;
rect(i,i,30,30);&lt;br /&gt;
fill(random(255),random(255),random(255), 150);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OPTION 2&lt;br /&gt;
&lt;br /&gt;
[[File:rubabpattern7.jpg|125px|thumb|]] [[File:rubabpattern5.jpg|125px|thumb|]][[File:rubabpattern6.jpg|125px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
void setup () {&lt;br /&gt;
 size (800,600); //(displayWidth,displayHeight);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw (){&lt;br /&gt;
   background (255);&lt;br /&gt;
  translate (width * 0.08, height * 0.08 );&lt;br /&gt;
  element1 ();&lt;br /&gt;
  translate (width * 0.25, height * 0.25 );&lt;br /&gt;
    element2 ();&lt;br /&gt;
    translate (width * 0.25, height * 0.25 );&lt;br /&gt;
    element1 ();&lt;br /&gt;
 translate (width * 0.25, height * 0.25 );&lt;br /&gt;
    element2 ();&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void element1 () {&lt;br /&gt;
  frameRate(4);&lt;br /&gt;
 stroke(0);&lt;br /&gt;
pushMatrix();&lt;br /&gt;
for(int i= 1; i &amp;lt; width/5; i++){&lt;br /&gt;
&lt;br /&gt;
rotate(mouseX * 0.001);&lt;br /&gt;
ellipse(i,i,20,20);&lt;br /&gt;
fill(0,150);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void element2 () {&lt;br /&gt;
  frameRate(4);&lt;br /&gt;
 stroke(0);&lt;br /&gt;
pushMatrix();&lt;br /&gt;
for(int i= 2; i &amp;lt; width/2; i++){&lt;br /&gt;
&lt;br /&gt;
rotate(-mouseY * 0.001);&lt;br /&gt;
rect(i,i,10,10);&lt;br /&gt;
fill(0, 150);&lt;br /&gt;
}&lt;br /&gt;
popMatrix();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
==Group E==&lt;br /&gt;
&lt;br /&gt;
[[Category:== ASSIGNMENT 2 ==]]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Isilonursal_.jpg&amp;diff=69614</id>
		<title>File:Isilonursal .jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Isilonursal_.jpg&amp;diff=69614"/>
		<updated>2014-11-21T11:20:58Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: Replaced content with &amp;quot;== Copyright status: ==

== Source: ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Isilonursal_.jpg&amp;diff=69612</id>
		<title>File:Isilonursal .jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Isilonursal_.jpg&amp;diff=69612"/>
		<updated>2014-11-21T10:44:57Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: void setup(){

size(500,500);
background(255);

}

void draw(){
  if (mousePressed);{
    background(129, 130, 87);  
    noFill();  
    strokeWeight(4);  
    stroke(174, 221, 60);
  }
    
float o=60;
 for(int x=0; x&amp;lt;500; x+=2*o+2*o*sin(PI/6)){
 for(in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
void setup(){&lt;br /&gt;
&lt;br /&gt;
size(500,500);&lt;br /&gt;
background(255);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw(){&lt;br /&gt;
  if (mousePressed);{&lt;br /&gt;
    background(129, 130, 87);  &lt;br /&gt;
    noFill();  &lt;br /&gt;
    strokeWeight(4);  &lt;br /&gt;
    stroke(174, 221, 60);&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
float o=60;&lt;br /&gt;
 for(int x=0; x&amp;lt;500; x+=2*o+2*o*sin(PI/6)){&lt;br /&gt;
 for(int y=0; y&amp;lt;500; y+=2*o*cos(PI/6)){&lt;br /&gt;
 &lt;br /&gt;
 drawHexagon(x, y, o);&lt;br /&gt;
 drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), o);&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void drawHexagon(float x, float y, float radius) {&lt;br /&gt;
&lt;br /&gt;
 pushMatrix();&lt;br /&gt;
 translate(x, y);&lt;br /&gt;
 beginShape();&lt;br /&gt;
 for (int i = 0; i &amp;lt; 6; i++) {&lt;br /&gt;
   pushMatrix();&lt;br /&gt;
   float angle = PI*i/3;&lt;br /&gt;
   vertex(cos(angle) * radius, sin(angle) * radius);&lt;br /&gt;
   popMatrix();&lt;br /&gt;
 }&lt;br /&gt;
 endShape(CLOSE);&lt;br /&gt;
 popMatrix();&lt;br /&gt;
 &lt;br /&gt;
 fill (mouseX, (mouseX+mouseY), mouseY);&lt;br /&gt;
 ellipse ( x, y, 40, 40 );&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 float dimension = mouseX;&lt;br /&gt;
 &lt;br /&gt;
  if (mousePressed) {&lt;br /&gt;
   ellipse (dimension,dimension,dimension,dimension);&lt;br /&gt;
   &lt;br /&gt;
 }&lt;br /&gt;
 else {&lt;br /&gt;
   stroke (0);&lt;br /&gt;
   fill (255);&lt;br /&gt;
 }&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69495</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69495"/>
		<updated>2014-11-16T16:39:47Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Isil Onursal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
* SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo) [http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
* PIXELBOTS (Disney Research) [http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
* FLYFIRE (MIT Senseable City Lab) [http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
* SPAXELS (Ars Electronica Future Lab) [http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carina Weiß==&lt;br /&gt;
&lt;br /&gt;
* Pixels, Carlton Melbourne (Studio 505) [http://www.studio505.com.au/work/project/pixel/8]&lt;br /&gt;
&lt;br /&gt;
* Pixel Surfaces (Giles Miller) [http://gilesmiller.com/]&lt;br /&gt;
&lt;br /&gt;
* Pixel, Pomp und Prosperität (Za Bor) [http://www.designlines.de/projekte/Pixel,-Pomp-und-Prosperitt_10316105.html]&lt;br /&gt;
&lt;br /&gt;
==Maria Estel==&lt;br /&gt;
&lt;br /&gt;
* Museum Brandhorst, München (Sauerbruch Hutto) [http://www.museum-brandhorst.de/de/gebaeude/architektur.html] [http://www.muenchen.de/sehenswuerdigkeiten/orte/119302.html#/]&lt;br /&gt;
&lt;br /&gt;
* Mäandernde Pixel, Oslo (MVRDV) [http://www.baunetz.de/meldungen/Meldungen-Buerokomplex_von_MVRDV_in_Oslo_3035381.html]&lt;br /&gt;
&lt;br /&gt;
* Twilight, Englang/Germany (Helen Evans and Heiko Hansen) [http://www.electrohype.org/electrohype2002/artist/evans_hansen.html]&lt;br /&gt;
&lt;br /&gt;
== Jorgelina ==&lt;br /&gt;
&lt;br /&gt;
* PLAY THE HOUSE by Håkan Lidbo [http://playthehouse.com/]&lt;br /&gt;
&lt;br /&gt;
== Afroditi ==&lt;br /&gt;
&lt;br /&gt;
* SMSlingshot by VR/Urban (pixelated splat) [http://www.vrurban.org/smslingshot.html]&lt;br /&gt;
&lt;br /&gt;
* LED Throwies by Graffiti Research Lab [http://www.graffitiresearchlab.com/blog/projects/led-throwies/#video] [https://www.youtube.com/watch?v=TrnLF04qmsM]&lt;br /&gt;
&lt;br /&gt;
* Prototyping Urban Interfaces by Marius Hoggenmüller (interactive firework) [http://vimeo.com/81270931]&lt;br /&gt;
&lt;br /&gt;
* Van Gogh-Roosegaarde cycle path by Studio Roosegaarde and Heijmans [http://www.heijmans.nl/en/] [https://www.studioroosegaarde.net/project/van-gogh-bicycle-path/]&lt;br /&gt;
&lt;br /&gt;
== Isil Onursal ==&lt;br /&gt;
&lt;br /&gt;
* Puzzle Facade by Javier LLoret [http://interactive.javierlloret.com/puzzlefacade/]&lt;br /&gt;
&lt;br /&gt;
* BILDER mEINER AUSSTELLUNG by Christoph Cech [http://www.eye-candy.tv/2011/05/26/bilder-meiner-ausstellung/]&lt;br /&gt;
&lt;br /&gt;
* LA VITRINE by Moment Factory [http://www.momentfactory.com/en/project/street/La_Vitrine/_/_/_]&lt;br /&gt;
&lt;br /&gt;
* Pixels film by Patrick Jean  [http://patrick-jean.allo-infopc.com/archives/portfolio/pixels-7]&lt;br /&gt;
&lt;br /&gt;
== Dhora Tego ==&lt;br /&gt;
&lt;br /&gt;
* Kinetic Sculpture - Fisher Technical Services, Inc.[https://www.youtube.com/watch?v=5tCxMLjOCgc]&lt;br /&gt;
&lt;br /&gt;
* EXPO2012: GS Caltex Pavilion[https://www.youtube.com/watch?v=uPqAhWRiUf0]&lt;br /&gt;
&lt;br /&gt;
*  GreenPix - Dynamic Architecture[https://www.youtube.com/watch?v=J_tjLUUW4So]&lt;br /&gt;
&lt;br /&gt;
== Dima Meiqari ==&lt;br /&gt;
&lt;br /&gt;
* Spanish Pavilion Expo AICHI 2005&lt;br /&gt;
[http://europaconcorsi.com/projects/272168-FOA-Alejandro-Zaera-Polo-Farshid-Moussavi-Spanish-Pavilion]&lt;br /&gt;
&lt;br /&gt;
* Ravensbourne College by Foreign Office Architects&lt;br /&gt;
[http://www.dezeen.com/2010/09/13/ravensbourne-college-by-foreign-office-architects/]&lt;br /&gt;
&lt;br /&gt;
== Fernando Millan ==&lt;br /&gt;
* PIXEL DROP INSTALLATION SAINT ETIENNE&lt;br /&gt;
[https://www.youtube.com/watch?v=2Q-biRXMNoU]&lt;br /&gt;
[http://www.dts-lighting.com/media/files/4d01684ee8_418_0517m056.gb.pdf]&lt;br /&gt;
&lt;br /&gt;
* Pixel Mapping Montreal 2011&lt;br /&gt;
[https://www.youtube.com/watch?v=lf5WYqzhgYA]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hain-Ruey Chan==&lt;br /&gt;
* Trash Mirror (2001) by Daniel Rozin [http://www.smoothware.com/danny/newtrashmirror.html]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Deadline&amp;quot; Post-it Stop Motion Animation (2009) by Bang-Yao Liu [http://bangyaoliu.com/projects/deadline/] &lt;br /&gt;
&lt;br /&gt;
*LINZ 2012 / KLANGWOLKE by Spaxels [http://www.aec.at/spaxels/shows/linz-klangwolke-2012/]&lt;br /&gt;
&lt;br /&gt;
*Dynamic Media Façade renews Confederation of Danish Industry in the Heart of Copenhagen [https://www.youtube.com/watch?v=v-MHAISEjw4]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69434</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69434"/>
		<updated>2014-11-12T16:43:41Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Afroditi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
* SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo) [http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
* PIXELBOTS (Disney Research) [http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
* FLYFIRE (MIT Senseable City Lab) [http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
* SPAXELS (Ars Electronica Future Lab) [http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carina Weiß==&lt;br /&gt;
&lt;br /&gt;
* Pixels, Carlton Melbourne (Studio 505) [http://www.studio505.com.au/work/project/pixel/8]&lt;br /&gt;
&lt;br /&gt;
* Pixel Surfaces (Giles Miller) [http://gilesmiller.com/]&lt;br /&gt;
&lt;br /&gt;
* Pixel, Pomp und Prosperität (Za Bor) [http://www.designlines.de/projekte/Pixel,-Pomp-und-Prosperitt_10316105.html]&lt;br /&gt;
&lt;br /&gt;
==Maria Estel==&lt;br /&gt;
&lt;br /&gt;
* Museum Brandhorst, München (Sauerbruch Hutto) [http://www.museum-brandhorst.de/de/gebaeude/architektur.html] [http://www.muenchen.de/sehenswuerdigkeiten/orte/119302.html#/]&lt;br /&gt;
&lt;br /&gt;
* Mäandernde Pixel, Oslo (MVRDV) [http://www.baunetz.de/meldungen/Meldungen-Buerokomplex_von_MVRDV_in_Oslo_3035381.html]&lt;br /&gt;
&lt;br /&gt;
* Twilight, Englang/Germany (Helen Evans and Heiko Hansen) [http://www.electrohype.org/electrohype2002/artist/evans_hansen.html]&lt;br /&gt;
&lt;br /&gt;
== Jorgelina ==&lt;br /&gt;
&lt;br /&gt;
* PLAY THE HOUSE by Håkan Lidbo [http://playthehouse.com/]&lt;br /&gt;
&lt;br /&gt;
== Afroditi ==&lt;br /&gt;
&lt;br /&gt;
* SMSlingshot by VR/Urban (pixelated splat [http://www.vrurban.org/smslingshot.html]&lt;br /&gt;
&lt;br /&gt;
* LED Throwies by Graffiti Research Lab [http://www.graffitiresearchlab.com/blog/projects/led-throwies/#video] [https://www.youtube.com/watch?v=TrnLF04qmsM]&lt;br /&gt;
&lt;br /&gt;
* Prototyping Urban Interfaces by Marius Hoggenmüller (interactive firework) [http://vimeo.com/81270931]&lt;br /&gt;
&lt;br /&gt;
== Isil Onursal ==&lt;br /&gt;
&lt;br /&gt;
* Puzzle Facade by Javier LLoret [http://interactive.javierlloret.com/puzzlefacade/]&lt;br /&gt;
&lt;br /&gt;
* BILDER mEINER AUSSTELLUNG by Christoph Cech [http://www.eye-candy.tv/2011/05/26/bilder-meiner-ausstellung/]&lt;br /&gt;
&lt;br /&gt;
* LA VITRINE by Moment Factory [http://www.momentfactory.com/en/project/street/La_Vitrine/_/_/_]&lt;br /&gt;
&lt;br /&gt;
* Pixels film by Patrick Jean  [http://patrick-jean.allo-infopc.com/archives/portfolio/pixels-7]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69433</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69433"/>
		<updated>2014-11-12T16:43:10Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Isil Onursal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
* SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo) [http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
* PIXELBOTS (Disney Research) [http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
* FLYFIRE (MIT Senseable City Lab) [http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
* SPAXELS (Ars Electronica Future Lab) [http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carina Weiß==&lt;br /&gt;
&lt;br /&gt;
* Pixels, Carlton Melbourne (Studio 505) [http://www.studio505.com.au/work/project/pixel/8]&lt;br /&gt;
&lt;br /&gt;
* Pixel Surfaces (Giles Miller) [http://gilesmiller.com/]&lt;br /&gt;
&lt;br /&gt;
* Pixel, Pomp und Prosperität (Za Bor) [http://www.designlines.de/projekte/Pixel,-Pomp-und-Prosperitt_10316105.html]&lt;br /&gt;
&lt;br /&gt;
==Maria Estel==&lt;br /&gt;
&lt;br /&gt;
* Museum Brandhorst, München (Sauerbruch Hutto) [http://www.museum-brandhorst.de/de/gebaeude/architektur.html] [http://www.muenchen.de/sehenswuerdigkeiten/orte/119302.html#/]&lt;br /&gt;
&lt;br /&gt;
* Mäandernde Pixel, Oslo (MVRDV) [http://www.baunetz.de/meldungen/Meldungen-Buerokomplex_von_MVRDV_in_Oslo_3035381.html]&lt;br /&gt;
&lt;br /&gt;
* Twilight, Englang/Germany (Helen Evans and Heiko Hansen) [http://www.electrohype.org/electrohype2002/artist/evans_hansen.html]&lt;br /&gt;
&lt;br /&gt;
== Jorgelina ==&lt;br /&gt;
&lt;br /&gt;
* PLAY THE HOUSE by Håkan Lidbo [http://playthehouse.com/]&lt;br /&gt;
&lt;br /&gt;
== Afroditi ==&lt;br /&gt;
&lt;br /&gt;
* SMSlingshot by VR/Urban (pixelated splat)&lt;br /&gt;
[http://www.vrurban.org/smslingshot.html]&lt;br /&gt;
&lt;br /&gt;
* LED Throwies by Graffiti Research Lab [http://www.graffitiresearchlab.com/blog/projects/led-throwies/#video] [https://www.youtube.com/watch?v=TrnLF04qmsM]&lt;br /&gt;
&lt;br /&gt;
* Prototyping Urban Interfaces by Marius Hoggenmüller (interactive firework) [http://vimeo.com/81270931]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Isil Onursal ==&lt;br /&gt;
&lt;br /&gt;
* Puzzle Facade by Javier LLoret [http://interactive.javierlloret.com/puzzlefacade/]&lt;br /&gt;
&lt;br /&gt;
* BILDER mEINER AUSSTELLUNG by Christoph Cech [http://www.eye-candy.tv/2011/05/26/bilder-meiner-ausstellung/]&lt;br /&gt;
&lt;br /&gt;
* LA VITRINE by Moment Factory [http://www.momentfactory.com/en/project/street/La_Vitrine/_/_/_]&lt;br /&gt;
&lt;br /&gt;
* Pixels film by Patrick Jean  [http://patrick-jean.allo-infopc.com/archives/portfolio/pixels-7]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69432</id>
		<title>IFD:All Hail The Pixels/ResearchPixelProjects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels/ResearchPixelProjects&amp;diff=69432"/>
		<updated>2014-11-12T16:41:44Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Afroditi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction Presentation ==&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL MIRRORS by Daniel Rozin&lt;br /&gt;
&lt;br /&gt;
* WIND DRIVEN FACADES by Ned Kahn Studios&lt;br /&gt;
&lt;br /&gt;
* 3D DISPLAY CUBE by James Clar&lt;br /&gt;
&lt;br /&gt;
* BLINKENLIGHTS by CCC&lt;br /&gt;
&lt;br /&gt;
* BIX SPOTS by REALITIES:UNITED&lt;br /&gt;
&lt;br /&gt;
* KINETIC SCULPTURES by ART+COM&lt;br /&gt;
&lt;br /&gt;
* BIT.FALL by Julius Popp&lt;br /&gt;
&lt;br /&gt;
* FERROFLUID SCULPTURES by Sachiko Kodama&lt;br /&gt;
&lt;br /&gt;
* HYPERMATRIX by Jonpasang&lt;br /&gt;
&lt;br /&gt;
* CLOUD by Troika&lt;br /&gt;
&lt;br /&gt;
* PIXEL TRACK by Berg&lt;br /&gt;
&lt;br /&gt;
* PAPER PIXELS by Aram Bartholl&lt;br /&gt;
&lt;br /&gt;
* LEGO PIXELS - FELL IN LOVE WITH A GIRL by Michel Gondry&lt;br /&gt;
&lt;br /&gt;
* LUMINOUS SCULPTURE by FELD&lt;br /&gt;
&lt;br /&gt;
== Nielek ==&lt;br /&gt;
&lt;br /&gt;
* SIX-FORTY BY FOUR-EIGHTY (Zigelbaum+Coehlo) [http://fluid.media.mit.edu/projects/six-forty-four-eighty]&lt;br /&gt;
&lt;br /&gt;
* PIXELBOTS (Disney Research) [http://www.disneyresearch.com/project/pixelbots/]&lt;br /&gt;
&lt;br /&gt;
* FLYFIRE (MIT Senseable City Lab) [http://senseable.mit.edu/flyfire/]&lt;br /&gt;
&lt;br /&gt;
* SPAXELS (Ars Electronica Future Lab) [http://www.aec.at/aeblog/en/2013/12/17/lichtmalereien-mit-spaxels/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carina Weiß==&lt;br /&gt;
&lt;br /&gt;
* Pixels, Carlton Melbourne (Studio 505) [http://www.studio505.com.au/work/project/pixel/8]&lt;br /&gt;
&lt;br /&gt;
* Pixel Surfaces (Giles Miller) [http://gilesmiller.com/]&lt;br /&gt;
&lt;br /&gt;
* Pixel, Pomp und Prosperität (Za Bor) [http://www.designlines.de/projekte/Pixel,-Pomp-und-Prosperitt_10316105.html]&lt;br /&gt;
&lt;br /&gt;
==Maria Estel==&lt;br /&gt;
&lt;br /&gt;
* Museum Brandhorst, München (Sauerbruch Hutto) [http://www.museum-brandhorst.de/de/gebaeude/architektur.html] [http://www.muenchen.de/sehenswuerdigkeiten/orte/119302.html#/]&lt;br /&gt;
&lt;br /&gt;
* Mäandernde Pixel, Oslo (MVRDV) [http://www.baunetz.de/meldungen/Meldungen-Buerokomplex_von_MVRDV_in_Oslo_3035381.html]&lt;br /&gt;
&lt;br /&gt;
* Twilight, Englang/Germany (Helen Evans and Heiko Hansen) [http://www.electrohype.org/electrohype2002/artist/evans_hansen.html]&lt;br /&gt;
&lt;br /&gt;
== Jorgelina ==&lt;br /&gt;
&lt;br /&gt;
* PLAY THE HOUSE by Håkan Lidbo [http://playthehouse.com/]&lt;br /&gt;
&lt;br /&gt;
== Afroditi ==&lt;br /&gt;
&lt;br /&gt;
* SMSlingshot by VR/Urban (pixelated splat)&lt;br /&gt;
[http://www.vrurban.org/smslingshot.html]&lt;br /&gt;
&lt;br /&gt;
* LED Throwies by Graffiti Research Lab [http://www.graffitiresearchlab.com/blog/projects/led-throwies/#video] [https://www.youtube.com/watch?v=TrnLF04qmsM]&lt;br /&gt;
&lt;br /&gt;
* Prototyping Urban Interfaces by Marius Hoggenmüller (interactive firework) [http://vimeo.com/81270931]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Isil Onursal ==&lt;br /&gt;
&lt;br /&gt;
* Puzzle Facade by Javier LLoret [http://interactive.javierlloret.com/puzzlefacade/]&lt;br /&gt;
&lt;br /&gt;
* BILDER mEINER AUSSTELLUNG by Christoph Cech&lt;br /&gt;
[http://www.eye-candy.tv/2011/05/26/bilder-meiner-ausstellung/]&lt;br /&gt;
&lt;br /&gt;
* LA VITRINE by Moment Factory &lt;br /&gt;
[http://www.momentfactory.com/en/project/street/La_Vitrine/_/_/_]&lt;br /&gt;
&lt;br /&gt;
* Pixels film by Patrick Jean &lt;br /&gt;
[http://patrick-jean.allo-infopc.com/archives/portfolio/pixels-7]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels&amp;diff=69295</id>
		<title>IFD:All Hail The Pixels</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels&amp;diff=69295"/>
		<updated>2014-11-07T13:23:00Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Workgroups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Werkmodul/Fachmodul/[[:Category:Fachmodul|Fachmodul]][[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer(s):&#039;&#039; [[Martin Schied]],[[Frederic Gmeiner]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Every Second Friday (Schedule TBA), 13:30 until 20:30 h &amp;lt;!-- please respect [[Zeitraster]] --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 17.10.2014&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All hail the Pixels!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Square pixels, round pixels, megapixels, microcropixels. Pixel clowds&lt;br /&gt;
and pixel clowns. Hot pixels, cold pixels, dead pixels and their funerals.&lt;br /&gt;
&lt;br /&gt;
The pixelized physical computing course focuses on all kind of elements&lt;br /&gt;
that can be used or seen as pixels - be it in Architecture on facades,&lt;br /&gt;
interior design elements, street lighths or in an experimental display.&lt;br /&gt;
The course focuses on the prototyping of content displayable on pixels&lt;br /&gt;
and the realization aspect of pixel based systems.&lt;br /&gt;
&lt;br /&gt;
the course is divided into 4 megapixels:&lt;br /&gt;
&lt;br /&gt;
1. Grids and Pixels - What is a single pixel capable of and how are&lt;br /&gt;
pixels perceived in larger formations? What can be used as a pixel?&lt;br /&gt;
Generative Design of Patterns and repeating structures. Experimental&lt;br /&gt;
systems are done using the well known &amp;quot;Processing&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
2. Choreography - What can be done with the developed Systems? How can&lt;br /&gt;
you represent movements and patterns in a digital system? Concepts to&lt;br /&gt;
animate the structures and systems are developed.&lt;br /&gt;
&lt;br /&gt;
3. Spacial aspects and realizations. How to transfer digitally&lt;br /&gt;
prototyped concepts to a real object, e.g. a Building&#039;s Facade.&lt;br /&gt;
&lt;br /&gt;
4. Technical Prototype. How does an individual (Pix)Element work in&lt;br /&gt;
detail? Build one element as a physical working prototype. We will use&lt;br /&gt;
the Arduino environment and popular electromechanical components to make&lt;br /&gt;
them.&lt;br /&gt;
&lt;br /&gt;
The class is held by Frederic Gmeiner from Design Studio FELD and Martin Schied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
&lt;br /&gt;
Pixelbasiertes Gestalten und Grundlagen des Physical Computings.&lt;br /&gt;
Im Laufe des Semesters werden wir 4 Projektphasen durchlaufen:&lt;br /&gt;
&lt;br /&gt;
1. Raster: Was kann ein einzelnes Modul/Pixel/Baustein? Wie verhalten&lt;br /&gt;
sich viele im Zusammenspiel?&lt;br /&gt;
- Entwurf von generativen visuellen Mustern und repetitiven Strukturen&lt;br /&gt;
mit der Programmierungsumgebung &amp;quot;Processing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Choreographie: Was kann mit den einzelnen Systemen dargestellt werden?&lt;br /&gt;
- Formulierung von Bewegungsabläufen (Choreographien) und Ausprobieren&lt;br /&gt;
unterschiedlicher Strategien für die Animation der entwickelten Muster&lt;br /&gt;
und Strukturen.&lt;br /&gt;
&lt;br /&gt;
3. Räumliche Umsetzung: Wie lassen sich die skizzierten Entwürfe in den&lt;br /&gt;
realen Raum transferieren?&lt;br /&gt;
- Konzepte zur Übersetzung der Anordnung und der Bewegungsprinzipien in&lt;br /&gt;
eine räumlich-physische Umgebung (z.B. Hausfassade).&lt;br /&gt;
&lt;br /&gt;
4. Technischer Prototyp: Wie funktioniert ein einzelner Baustein im&lt;br /&gt;
Detail?&lt;br /&gt;
- Prototypenhafte Entwicklung einzelner Mechanik- und Elektronikbausteine welche von einem Mikrokontroller angesteuert werden.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
* [[/tba1/]]&lt;br /&gt;
* [[/tba2/]]&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
k.A.&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: martin.schied@uni-weimar.de&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation, documentation.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program&lt;br /&gt;
&lt;br /&gt;
== Email List ==&lt;br /&gt;
&lt;br /&gt;
Register for the [http://mg.medien.uni-weimar.de/mailman/listinfo/pixels pixels mailinglist]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
=== Workgroups ===&lt;br /&gt;
&lt;br /&gt;
Please sign up for a workgroup by replacing &amp;quot;Your name&amp;quot; and &amp;quot;Your email&amp;quot; with your name and mail address. Each group should not exceed five members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group A&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Gideon Bielewski&lt;br /&gt;
| gideon.bielewski@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Jonas Jülch&lt;br /&gt;
| jonas.juelch@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Andre Faupel&lt;br /&gt;
| andre.faupel@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Sorayya Akbaritakhtmeshloo&lt;br /&gt;
| sorayya.akbaritakhtmeshloo@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Hesam Jannesarsheykh Marjan&lt;br /&gt;
| jannesar.hesam@gmail.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group B&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Isil Onursal&lt;br /&gt;
| isil.onursal@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Emir Genc&lt;br /&gt;
| emir.genc@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Afroditi Manari&lt;br /&gt;
| afroditi.manari@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Dhora tego&lt;br /&gt;
| dhoratego@gmail.com&lt;br /&gt;
|-&lt;br /&gt;
| Majd Murad&lt;br /&gt;
| majdm@icloud.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group C&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Luanbo Zhang&lt;br /&gt;
| luanbo.zhang@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Xianzhi Zhang&lt;br /&gt;
| xianzhi.zhang@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Hain-Ruey Chan&lt;br /&gt;
| hain-ruey.chan@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group D&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Maria Estel&lt;br /&gt;
| maria.estel@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Carina Weiß&lt;br /&gt;
| carina.weiss@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Fernando Millán&lt;br /&gt;
| fernando.millan@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Rubab Paracha&lt;br /&gt;
| rubab.paracha@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Christoph Drews&lt;br /&gt;
| drews-christoph@web.de&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group E&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group F&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
The classes will be held every second Week, detailed Schedule will be listed below soon:&lt;br /&gt;
&lt;br /&gt;
=== 17.10. - INTRODUCTION MEETING ===&lt;br /&gt;
&lt;br /&gt;
* Introduction&lt;br /&gt;
** Short self introduction&lt;br /&gt;
** Examples of different pixel projects&lt;br /&gt;
** What? Why? How?&lt;br /&gt;
** What you will learn in this class&lt;br /&gt;
* Questionnaire: What (technical) knowledge and experience do you have about programming and electronics? What do you want to learn?&lt;br /&gt;
* Installing Processing&lt;br /&gt;
* Mailingliste, Wiki, etc.&lt;br /&gt;
* Reading list &amp;amp;amp; (online) resources&lt;br /&gt;
* Processing Introduction&lt;br /&gt;
** P01 ShapesAndRelations&lt;br /&gt;
** P02 CustomFunctions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 07.11. - PIXELS, PATTERNS, RULES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is a single pixel capable of and how are pixels perceived in larger formations? What can be used as a pixel? Generative Design of Patterns and repeating structures. Experimental systems are done using the well known &amp;amp;quot;Processing&amp;amp;quot; environment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Review of Assignment I&lt;br /&gt;
&lt;br /&gt;
=== 14.11. - GRID, LAYOUT, DISTRIBUTION, STRUCTURE ===&lt;br /&gt;
&lt;br /&gt;
* Possible strategies:&lt;br /&gt;
** Formulate a (static) grid system&lt;br /&gt;
** Generate structures by dynamic parameters&lt;br /&gt;
** Using external images or structured data&lt;br /&gt;
&lt;br /&gt;
=== 28.11. - MOTION, CHOREOGRAPHY, STORIES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What can be done with the developed Systems? How can you represent movements and patterns in a digital system? Concepts to animate the structures and systems are developed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Principle: Using software to prototype motion and behaviour and use the very same system (or parts thereof) to control the movement of the physical installation (authoring system)&lt;br /&gt;
&lt;br /&gt;
Strategies: * Create animations by parameters * Environments / Systems (physics simulations, particle systems) * Using images / video as source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 12.12. - GETTING PHYSICAL ===&lt;br /&gt;
&lt;br /&gt;
* Methods and strategies to transfer the digital prototyped concepts to a real object / mechanism&lt;br /&gt;
* What to translate and how?&lt;br /&gt;
* Electronics introduction and Arduino&lt;br /&gt;
* Developing simple mechanical structures and principles&lt;br /&gt;
&lt;br /&gt;
=== 9.1. - PROTOTYPING ===&lt;br /&gt;
&lt;br /&gt;
=== 23.1. - PROTOTYPING, FINALIZING ===&lt;br /&gt;
&lt;br /&gt;
=== 6.2. - PRESENTATION &amp;amp; DOCUMENTATION ===&lt;br /&gt;
&lt;br /&gt;
== Research on existing &amp;quot;Pixel&amp;quot; Projects ==&lt;br /&gt;
&lt;br /&gt;
Upload your findings with a short description and a link to this page:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/ResearchPixelProjects/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Processing Code Examples ==&lt;br /&gt;
&lt;br /&gt;
All code examples which were demonstrated during the class meetings are listed on this subpage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/ProcessingSketches/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== ASSIGNMENT 1 - 17.10.2014 ===&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&amp;quot;Create three different patterns on paper and formulate these in code with properties using processing &amp;quot;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upload your image and code sketches to the wiki here: &#039;&#039;&#039;[[/Patterns/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141&lt;br /&gt;
* Casey Reas und Ben Fry: Processing, Mit Press, ISBN 978-0262182621&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
tba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:WS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Interface Design]]&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:WS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Interface Design]]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels&amp;diff=69213</id>
		<title>IFD:All Hail The Pixels</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:All_Hail_The_Pixels&amp;diff=69213"/>
		<updated>2014-10-28T17:51:01Z</updated>

		<summary type="html">&lt;p&gt;Kiso8235: /* Workgroups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Werkmodul/Fachmodul/[[:Category:Fachmodul|Fachmodul]][[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer(s):&#039;&#039; [[Martin Schied]],[[Frederic Gmeiner]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Every Second Friday (Schedule TBA), 13:30 until 20:30 h &amp;lt;!-- please respect [[Zeitraster]] --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 17.10.2014&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All hail the Pixels!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Square pixels, round pixels, megapixels, microcropixels. Pixel clowds&lt;br /&gt;
and pixel clowns. Hot pixels, cold pixels, dead pixels and their funerals.&lt;br /&gt;
&lt;br /&gt;
The pixelized physical computing course focuses on all kind of elements&lt;br /&gt;
that can be used or seen as pixels - be it in Architecture on facades,&lt;br /&gt;
interior design elements, street lighths or in an experimental display.&lt;br /&gt;
The course focuses on the prototyping of content displayable on pixels&lt;br /&gt;
and the realization aspect of pixel based systems.&lt;br /&gt;
&lt;br /&gt;
the course is divided into 4 megapixels:&lt;br /&gt;
&lt;br /&gt;
1. Grids and Pixels - What is a single pixel capable of and how are&lt;br /&gt;
pixels perceived in larger formations? What can be used as a pixel?&lt;br /&gt;
Generative Design of Patterns and repeating structures. Experimental&lt;br /&gt;
systems are done using the well known &amp;quot;Processing&amp;quot; environment.&lt;br /&gt;
&lt;br /&gt;
2. Choreography - What can be done with the developed Systems? How can&lt;br /&gt;
you represent movements and patterns in a digital system? Concepts to&lt;br /&gt;
animate the structures and systems are developed.&lt;br /&gt;
&lt;br /&gt;
3. Spacial aspects and realizations. How to transfer digitally&lt;br /&gt;
prototyped concepts to a real object, e.g. a Building&#039;s Facade.&lt;br /&gt;
&lt;br /&gt;
4. Technical Prototype. How does an individual (Pix)Element work in&lt;br /&gt;
detail? Build one element as a physical working prototype. We will use&lt;br /&gt;
the Arduino environment and popular electromechanical components to make&lt;br /&gt;
them.&lt;br /&gt;
&lt;br /&gt;
The class is held by Frederic Gmeiner from Design Studio FELD and Martin Schied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
&lt;br /&gt;
Pixelbasiertes Gestalten und Grundlagen des Physical Computings.&lt;br /&gt;
Im Laufe des Semesters werden wir 4 Projektphasen durchlaufen:&lt;br /&gt;
&lt;br /&gt;
1. Raster: Was kann ein einzelnes Modul/Pixel/Baustein? Wie verhalten&lt;br /&gt;
sich viele im Zusammenspiel?&lt;br /&gt;
- Entwurf von generativen visuellen Mustern und repetitiven Strukturen&lt;br /&gt;
mit der Programmierungsumgebung &amp;quot;Processing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. Choreographie: Was kann mit den einzelnen Systemen dargestellt werden?&lt;br /&gt;
- Formulierung von Bewegungsabläufen (Choreographien) und Ausprobieren&lt;br /&gt;
unterschiedlicher Strategien für die Animation der entwickelten Muster&lt;br /&gt;
und Strukturen.&lt;br /&gt;
&lt;br /&gt;
3. Räumliche Umsetzung: Wie lassen sich die skizzierten Entwürfe in den&lt;br /&gt;
realen Raum transferieren?&lt;br /&gt;
- Konzepte zur Übersetzung der Anordnung und der Bewegungsprinzipien in&lt;br /&gt;
eine räumlich-physische Umgebung (z.B. Hausfassade).&lt;br /&gt;
&lt;br /&gt;
4. Technischer Prototyp: Wie funktioniert ein einzelner Baustein im&lt;br /&gt;
Detail?&lt;br /&gt;
- Prototypenhafte Entwicklung einzelner Mechanik- und Elektronikbausteine welche von einem Mikrokontroller angesteuert werden.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
* [[/tba1/]]&lt;br /&gt;
* [[/tba2/]]&lt;br /&gt;
&lt;br /&gt;
==Admission requirements==&lt;br /&gt;
k.A.&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: martin.schied@uni-weimar.de&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
Sollte es mehr als 15 Bewerber geben, entscheidet die Reihenfolge der Anmeldungen über die Aufnahme in den Kurs&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation, documentation.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program&lt;br /&gt;
&lt;br /&gt;
== Email List ==&lt;br /&gt;
&lt;br /&gt;
Register for the [http://mg.medien.uni-weimar.de/mailman/listinfo/pixels pixels mailinglist]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
=== Workgroups ===&lt;br /&gt;
&lt;br /&gt;
Please sign up for a workgroup by replacing &amp;quot;Your name&amp;quot; and &amp;quot;Your email&amp;quot; with your name and mail address. Each group should not exceed five members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group A&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group B&lt;br /&gt;
! Isil Onursal&lt;br /&gt;
! isil.onursal@uni-weimar.de&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group C&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group D&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group E&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Group F&lt;br /&gt;
! Name&lt;br /&gt;
! Email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|-&lt;br /&gt;
| Your name&lt;br /&gt;
| Your email&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
The classes will be held every second Week, detailed Schedule will be listed below soon:&lt;br /&gt;
&lt;br /&gt;
=== 17.10. - INTRODUCTION MEETING ===&lt;br /&gt;
&lt;br /&gt;
* Introduction&lt;br /&gt;
** Short self introduction&lt;br /&gt;
** Examples of different pixel projects&lt;br /&gt;
** What? Why? How?&lt;br /&gt;
** What you will learn in this class&lt;br /&gt;
* Questionnaire: What (technical) knowledge and experience do you have about programming and electronics? What do you want to learn?&lt;br /&gt;
* Installing Processing&lt;br /&gt;
* Mailingliste, Wiki, etc.&lt;br /&gt;
* Reading list &amp;amp;amp; (online) resources&lt;br /&gt;
* Processing Introduction&lt;br /&gt;
** P01 ShapesAndRelations&lt;br /&gt;
** P02 CustomFunctions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 07.11. - PIXELS, PATTERNS, RULES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is a single pixel capable of and how are pixels perceived in larger formations? What can be used as a pixel? Generative Design of Patterns and repeating structures. Experimental systems are done using the well known &amp;amp;quot;Processing&amp;amp;quot; environment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Review of Assignment I&lt;br /&gt;
&lt;br /&gt;
=== 14.11. - GRID, LAYOUT, DISTRIBUTION, STRUCTURE ===&lt;br /&gt;
&lt;br /&gt;
* Possible strategies:&lt;br /&gt;
** Formulate a (static) grid system&lt;br /&gt;
** Generate structures by dynamic parameters&lt;br /&gt;
** Using external images or structured data&lt;br /&gt;
&lt;br /&gt;
=== 28.11. - MOTION, CHOREOGRAPHY, STORIES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What can be done with the developed Systems? How can you represent movements and patterns in a digital system? Concepts to animate the structures and systems are developed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Principle: Using software to prototype motion and behaviour and use the very same system (or parts thereof) to control the movement of the physical installation (authoring system)&lt;br /&gt;
&lt;br /&gt;
Strategies: * Create animations by parameters * Environments / Systems (physics simulations, particle systems) * Using images / video as source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 12.12. - GETTING PHYSICAL ===&lt;br /&gt;
&lt;br /&gt;
* Methods and strategies to transfer the digital prototyped concepts to a real object / mechanism&lt;br /&gt;
* What to translate and how?&lt;br /&gt;
* Electronics introduction and Arduino&lt;br /&gt;
* Developing simple mechanical structures and principles&lt;br /&gt;
&lt;br /&gt;
=== 9.1. - PROTOTYPING ===&lt;br /&gt;
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=== 23.1. - PROTOTYPING, FINALIZING ===&lt;br /&gt;
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=== 6.2. - PRESENTATION &amp;amp; DOCUMENTATION ===&lt;br /&gt;
&lt;br /&gt;
== Research on existing &amp;quot;Pixel&amp;quot; Projects ==&lt;br /&gt;
&lt;br /&gt;
Upload your findings with a short description and a link to this page:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/ResearchPixelProjects/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Processing Code Examples ==&lt;br /&gt;
&lt;br /&gt;
All code examples which were demonstrated during the class meetings are listed on this subpage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/ProcessingSketches/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== ASSIGNMENT 1 - 17.10.2014 ===&lt;br /&gt;
&#039;&#039;&#039; &#039;&#039;&amp;quot;Create three different patterns on paper and formulate these in code with properties using processing &amp;quot;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upload your image and code sketches to the wiki here: &#039;&#039;&#039;[[/Patterns/]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
* Joshua Noble: Programming Interactivity, O’Reilly, ISBN 978-0596154141&lt;br /&gt;
* Casey Reas und Ben Fry: Processing, Mit Press, ISBN 978-0262182621&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
tba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Frederic Gmeiner]]&lt;br /&gt;
[[Category:Martin Schied]]&lt;br /&gt;
[[Category:Physical Computing]]&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:WS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Interface Design]]&lt;/div&gt;</summary>
		<author><name>Kiso8235</name></author>
	</entry>
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