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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60497</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60497"/>
		<updated>2013-09-30T01:00:47Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner] I fantasized about test or better a device, to learn or indoctrinate &amp;quot;positive behavior&amp;quot;. This test or device could could be used o find out if certain people are able to function in certain environments, like utopian communities, but also, more practical, in environments where outmost respect, self-recognition and pro-social behavior is a must, such as space stations, islands, bunkers or similar &#039;&#039;heterotopic&#039;&#039; environments [http://en.wikipedia.org/wiki/Heterotopia_(space)]. Although it was clear, that the outcome was somewhat questionable or even fascist, as it denies free will and forces anyone to a certain mindset and behavior, I started my research and quickly was drawn to the &amp;quot;Skinner Box&amp;quot; [http://en.wikipedia.org/wiki/Operant_conditioning_chamber], named after the very same B.F. Skinner. The idea is here, to stimulate or punish certain actions, to &amp;quot;learn&amp;quot; the subject to do the &amp;quot;right&amp;quot; action. &lt;br /&gt;
&lt;br /&gt;
While the original Skinner Box uses rats and punishes them with a electric shock or endowed the right behavior with food, my Skinner Box for humans had to be more advanced and versatile to &#039;&#039;&amp;quot;teach&amp;quot;&#039;&#039; the positive behavior I had in my mind for my imaginary &amp;quot;Walden Three&amp;quot; Community.&lt;br /&gt;
I started with simple old mac mini and a monitor as a base for a &amp;quot;device&amp;quot; that could ask questions via the monitor and would allow the participants to answer via the keyboard. The &amp;quot;element of punishment&amp;quot; was in my case a stroboscope, directly facing towards the face of the participant and flashing shortly but strong when a question was answered in the &amp;quot;wrong way&amp;quot;. Although I was thinking in the beginning of &amp;quot;rewarding&amp;quot; the right answers, I skipped working on it, as my aim was to bring people to the point where they just answer all questions &amp;quot;right&amp;quot;, trying to avoid any punishment and, hopefully, reflect their opinions and answers – hopefully to a better outcome and more pro-social behavior.&lt;br /&gt;
&lt;br /&gt;
To get the whole thing running, i decided to code in JSON [http://en.wikipedia.org/wiki/JSON] a question catalogue, with 2 different possible answers (Yes/No). To make it not too easy to answer, neither &amp;quot;yes&amp;quot; nor &amp;quot;no&amp;quot; is always the &amp;quot;right&amp;quot; answer. This was done by setting so called &amp;quot;categories&amp;quot; in JSON on the questions, meaning that half of the questions had to be answered &amp;quot;yes&amp;quot; and the other half with &amp;quot;no&amp;quot;, just to avoid being punished.&lt;br /&gt;
If the &amp;quot;wrong&amp;quot; answer was chosen, a signal was going to the stroboscope to flash the participant. But this was a much longer way than I expected. Not only was it my first time to ever program something in JSON, also the way to connect a computer with a &amp;quot;chip-free&amp;quot; machine like a stroboscope was much more difficult than I expected. The first misery was the fact that my chosen way of hooking up both devices via DMX and a DMX/USB Interface by Enttec [http://www.enttec.com/index.php?main_menu=Products&amp;amp;pn=70304] was quickly interrupted by the fact that DMX has two different Pin Standards (3 vs. 5) making it impossible to plug it in the relays I borrowed for my machine.. [http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg] Fortunately the StuKo was able to help me out with an adapter, but it still didn&#039;t worked.. Even after trying a bunch of original software and driver packages by the producer Enttec and troubleshooting with the help of the internet and its vast collection of forums, it was impossible to get the  USB port speaking with the relays to fire the stroboscope.&lt;br /&gt;
To get things running, I followed a hint and tried to hook everything up via Arduino device [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_00.28.21.jpg] , which I fortunately knew from former courses. The advantages were simple but direct, the communication via the USB port was error-free and through the electric nodes on the Arduino Device it was easy to directly switch a different relays, which directly switched on the stroboscope [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_02.55.15.jpg].&lt;br /&gt;
&lt;br /&gt;
After setting up my installation in the presentation room, I noticed that a lot of participants had fun with the fact that the questions got read out loud by the computer voice &amp;quot;Anna&amp;quot;, and say &amp;quot;Gut!&amp;quot; or &amp;quot;Böse!&amp;quot; was apparently, unintentionally funny!&lt;br /&gt;
However, the feedback I received from people who answered all questions was rather good, although many people liked to be &amp;quot;bad&amp;quot; with intention or tried to fool the system and answer everything correct, just by thinking which the &amp;quot;right&amp;quot; answer could be. But in this last case, i&#039;m happy and actually successful, because it motivated people to reflect their choices in everyday situations!&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60496</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60496"/>
		<updated>2013-09-30T00:59:58Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner] I fantasized about test or better a device, to learn or indoctrinate &amp;quot;positive behavior&amp;quot;. This test or device could could be used o find out if certain people are able to function in certain environments, like utopian communities, but also, more practical, in environments where outmost respect, self-recognition and pro-social behavior is a must, such as space stations, islands, bunkers or similar &#039;&#039;heterotopic&#039;&#039; environments [http://en.wikipedia.org/wiki/Heterotopia_(space)]. Although it was clear, that the outcome was somewhat questionable or even fascist, as it denies free will and forces anyone to a certain mindset and behavior, I started my research and quickly was drawn to the &amp;quot;Skinner Box&amp;quot; [http://en.wikipedia.org/wiki/Operant_conditioning_chamber], named after the very same B.F. Skinner. The idea is here, to stimulate or punish certain actions, to &amp;quot;learn&amp;quot; the subject to do the &amp;quot;right&amp;quot; action. &lt;br /&gt;
&lt;br /&gt;
While the original Skinner Box uses rats and punishes them with a electric shock or endowed the right behavior with food, my Skinner Box for humans had to be more advanced and versatile to &#039;&#039;&amp;quot;teach&amp;quot;&#039;&#039; the positive behavior I had in my mind for my imaginary &amp;quot;Walden Three&amp;quot; Community.&lt;br /&gt;
I started with simple old mac mini and a monitor as a base for a &amp;quot;device&amp;quot; that could ask questions via the monitor and would allow the participants to answer via the keyboard. The &amp;quot;element of punishment&amp;quot; was in my case a stroboscope, directly facing towards the face of the participant and flashing shortly but strong when a question was answered in the &amp;quot;wrong way&amp;quot;. Although I was thinking in the beginning of &amp;quot;rewarding&amp;quot; the right answers, I skipped working on it, as my aim was to bring people to the point where they just answer all questions &amp;quot;right&amp;quot;, trying to avoid any punishment and, hopefully, reflect their opinions and answers – hopefully to a better outcome and more pro-social behavior.&lt;br /&gt;
&lt;br /&gt;
To get the whole thing running, i decided to code in JSON [http://en.wikipedia.org/wiki/JSON] a question catalogue, with 2 different possible answers (Yes/No). To make it not too easy to answer, neither &amp;quot;yes&amp;quot; nor &amp;quot;no&amp;quot; is always the &amp;quot;right&amp;quot; answer. This was done by setting so called &amp;quot;categories&amp;quot; in JSON on the questions, meaning that half of the questions had to be answered &amp;quot;yes&amp;quot; and the other half with &amp;quot;no&amp;quot;, just to avoid being punished.&lt;br /&gt;
If the &amp;quot;wrong&amp;quot; answer was chosen, a signal was going to the stroboscope to flash the participant. But this was a much longer way than I expected. Not only was it my first time to ever program something in JSON, also the way to connect a computer with a &amp;quot;chip-free&amp;quot; machine like a stroboscope was much more difficult than I expected. The first misery was the fact that my chosen way of hooking up both devices via DMX and a DMX/USB Interface by Enttec [http://www.enttec.com/index.php?main_menu=Products&amp;amp;pn=70304] was quickly interrupted by the fact that DMX has two different Pin Standards (3 vs. 5) making it impossible to plug it in the relays I borrowed for my machine.. [http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg] Fortunately the StuKo was able to help me out with an adapter, but it still didn&#039;t worked.. Even after trying a bunch of original software and driver packages by the producer Enttec and troubleshooting with the help of the internet and its vast collection of forums, it was impossible to get the  USB port speaking with the relays to fire the stroboscope.&lt;br /&gt;
To get things running, I followed a hint and tried to hook everything up via Arduino device [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_00.28.21.jpg] , which I fortunately knew from former courses. The advantages were simple but direct, the communication via the USB port was error-free and through the electric nodes on the Arduino Device it was easy to directly switch a different relays, which directly switched on the stroboscope [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_02.55.15.jpg].&lt;br /&gt;
&lt;br /&gt;
After setting up my installation in the presentation room, I noticed that a lot of participants had fun with the fact that the questions got read out loud by the computer voice &amp;quot;Anna&amp;quot;, and say &amp;quot;Gut!&amp;quot; oder &amp;quot;Böse!&amp;quot; was apparently, unintentionally funny!&lt;br /&gt;
However, the feedback I received from people who answered all questions was rather good, although many people liked to be &amp;quot;bad&amp;quot; with intention or tried to fool the system and answer everything correct, just by thinking which the &amp;quot;right&amp;quot; answer could be. But in this last case, i&#039;m happy and actually successful, because it motivated people to reflect their choices in everyday situations!&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60495</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60495"/>
		<updated>2013-09-30T00:52:44Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner] I fantasized about test or better a device, to learn or indoctrinate &amp;quot;positive behavior&amp;quot;. This test or device could could be used o find out if certain people are able to function in certain environments, like utopian communities, but also, more practical, in environments where outmost respect, self-recognition and pro-social behavior is a must, such as space stations, islands, bunkers or similar &#039;&#039;heterotopic&#039;&#039; environments [http://en.wikipedia.org/wiki/Heterotopia_(space)]. Although it was clear, that the outcome was somewhat questionable or even fascist, as it denies free will and forces anyone to a certain mindset and behavior, I started my research and quickly was drawn to the &amp;quot;Skinner Box&amp;quot; [http://en.wikipedia.org/wiki/Operant_conditioning_chamber], named after the very same B.F. Skinner. The idea is here, to stimulate or punish certain actions, to &amp;quot;learn&amp;quot; the subject to do the &amp;quot;right&amp;quot; action. &lt;br /&gt;
&lt;br /&gt;
While the original Skinner Box uses rats and punishes them with a electric shock or endowed the right behavior with food, my Skinner Box for humans had to be more advanced and versatile to &#039;&#039;&amp;quot;teach&amp;quot;&#039;&#039; the positive behavior I had in my mind for my imaginary &amp;quot;Walden Three&amp;quot; Community.&lt;br /&gt;
I started with simple old mac mini and a monitor as a base for a &amp;quot;device&amp;quot; that could ask questions via the monitor and would allow the participants to answer via the keyboard. The &amp;quot;element of punishment&amp;quot; was in my case a stroboscope, directly facing towards the face of the participant and flashing shortly but strong when a question was answered in the &amp;quot;wrong way&amp;quot;. Although I was thinking in the beginning of &amp;quot;rewarding&amp;quot; the right answers, I skipped working on it, as my aim was to bring people to the point where they just answer all questions &amp;quot;right&amp;quot;, trying to avoid any punishment and, hopefully, reflect their opinions and answers – hopefully to a better outcome and more pro-social behavior.&lt;br /&gt;
&lt;br /&gt;
To get the whole thing running, i decided to code in JSON [http://en.wikipedia.org/wiki/JSON] a question catalogue, with 2 different possible answers (Yes/No). To make it not too easy to answer, neither &amp;quot;yes&amp;quot; nor &amp;quot;no&amp;quot; is always the &amp;quot;right&amp;quot; answer. This was done by setting so called &amp;quot;categories&amp;quot; in JSON on the questions, meaning that half of the questions had to be answered &amp;quot;yes&amp;quot; and the other half with &amp;quot;no&amp;quot;, just to avoid being punished.&lt;br /&gt;
If the &amp;quot;wrong&amp;quot; answer was chosen, a signal was going to the stroboscope to flash the participant. But this was a much longer way than I expected. Not only was it my first time to ever program something in JSON, also the way to connect a computer with a &amp;quot;chip-free&amp;quot; machine like a stroboscope was much more difficult than I expected. The first misery was the fact that my chosen way of hooking up both devices via DMX and a DMX/USB Interface by Enttec [http://www.enttec.com/index.php?main_menu=Products&amp;amp;pn=70304] was quickly interrupted by the fact that DMX has two different Pin Standards (3 vs. 5) making it impossible to plug it in the relays I borrowed for my machine.. [http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg] Fortunately the StuKo was able to help me out with an adapter, but it still didn&#039;t worked.. Even after trying a bunch of original software and driver packages by the producer Enttec and troubleshooting with the help of the internet and its vast collection of forums, it was impossible to get the  USB port speaking with the relays to fire the stroboscope.&lt;br /&gt;
To get things running, I followed a hint and tried to hook everything up via Arduino device [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_00.28.21.jpg] , which I fortunately knew from former courses. The advantages were simple but direct, the communication via the USB port was error-free and through the electric nodes on the Arduino Device it was easy to directly switch a relays, which directly switched on the stroboscope [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_02.55.15.jpg].&lt;br /&gt;
&lt;br /&gt;
After setting up my installation in the presentation room, I noticed that a lot of participants had fun with the fact that the questions got read out loud by the computer voice &amp;quot;Anna&amp;quot;, and say &amp;quot;Gut!&amp;quot; oder &amp;quot;Böse!&amp;quot; was apparently, unintentionally funny!&lt;br /&gt;
However, the feedback I received from people who answered all questions was rather good, although many people liked to be &amp;quot;bad&amp;quot; with intention or tried to fool the system and answer everything correct, just by thinking which the &amp;quot;right&amp;quot; answer could be. But in this last case, i&#039;m happy and actually successful, because it motivated people to reflect their choices in everyday situations!&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60494</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60494"/>
		<updated>2013-09-30T00:35:11Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner] I fantasized about test or better a device, to learn or indoctrinate &amp;quot;positive behavior&amp;quot;. This test or device could could be used o find out if certain people are able to function in certain environments, like utopian communities, but also, more practical, in environments where outmost respect, self-recognition and pro-social behavior is a must, such as space stations, islands, bunkers or similar &#039;&#039;heterotopic&#039;&#039; environments [http://en.wikipedia.org/wiki/Heterotopia_(space)]. Although it was clear, that the outcome was somewhat questionable or even fascist, as it denies free will and forces anyone to a certain mindset and behavior, I started my research and quickly was drawn to the &amp;quot;Skinner Box&amp;quot; [http://en.wikipedia.org/wiki/Operant_conditioning_chamber], named after the very same B.F. Skinner. The idea is here, to stimulate or punish certain actions, to &amp;quot;learn&amp;quot; the subject to do the &amp;quot;right&amp;quot; action. &lt;br /&gt;
&lt;br /&gt;
While the original Skinner Box uses rats and punishes them with a electric shock or endowed the right behavior with food, my Skinner Box for humans had to be more advanced and versatile to &#039;&#039;&amp;quot;teach&amp;quot;&#039;&#039; the positive behavior I had in my mind for my imaginary &amp;quot;Walden Three&amp;quot; Community.&lt;br /&gt;
I started with simple old mac mini and a monitor as a base for a &amp;quot;device&amp;quot; that could ask questions via the monitor and would allow the participants to answer via the keyboard. The &amp;quot;element of punishment&amp;quot; was in my case a stroboscope, directly facing towards the face of the participant and flashing shortly but strong when a question was answered in the &amp;quot;wrong way&amp;quot;. Although I was thinking in the beginning of &amp;quot;rewarding&amp;quot; the right answers, I skipped working on it, as my aim was to bring people to the point where they just answer all questions &amp;quot;right&amp;quot;, trying to avoid any punishment and, hopefully, reflect their opinions and answers – hopefully to a better outcome and more pro-social behavior.&lt;br /&gt;
&lt;br /&gt;
To get the whole thing running, i decided to code in JSON [http://en.wikipedia.org/wiki/JSON] a question catalogue, with 2 different possible answers (Yes/No). To make it not too easy to answer, neither &amp;quot;yes&amp;quot; nor &amp;quot;no&amp;quot; is always the &amp;quot;right&amp;quot; answer. This was done by setting so called &amp;quot;categories&amp;quot; in JSON on the questions, meaning that half of the questions had to be answered &amp;quot;yes&amp;quot; and the other half with &amp;quot;no&amp;quot;, just to avoid being punished.&lt;br /&gt;
If the &amp;quot;wrong&amp;quot; answer was chosen, a signal was going to the stroboscope to flash the participant. But this was a much longer way than I expected. Not only was it my first time to ever program something in JSON, also the way to connect a computer with a &amp;quot;chip-free&amp;quot; machine like a stroboscope was much more difficult than I expected. The first misery was the fact that my chosen way of hooking up both devices via DMX and a DMX/USB Interface by Enttec [http://www.enttec.com/index.php?main_menu=Products&amp;amp;pn=70304] was quickly interrupted by the fact that DMX has two different Pin Standards (3 vs. 5) making it impossible to plug it in the relays I borrowed for my machine.. [http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg] Fortunately the StuKo was able to help me out with an adapter, but it still didn&#039;t worked.. Even after trying a bunch of original software and driver packages by the producer Enttec and troubleshooting with the help of the internet and its vast collection of forums, it was impossible to get the  USB port speaking with the relays to fire the stroboscope.&lt;br /&gt;
To get things running, I followed a hint and tried to hook everything up via Arduino device [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_00.28.21.jpg] , which I fortunately knew from former courses. The advantages were simple but direct, the communication via the USB port was error-free and through the electric nodes on the Arduino Device it was easy to directly switch a relays, which directly switched on the stroboscope [http://www.uni-weimar.de/medien/wiki/images/2013-07-11_02.55.15.jpg].&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2013-07-11_02.55.15.jpg&amp;diff=60493</id>
		<title>File:2013-07-11 02.55.15.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2013-07-11_02.55.15.jpg&amp;diff=60493"/>
		<updated>2013-09-30T00:13:54Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2013-07-11_00.28.21.jpg&amp;diff=60492</id>
		<title>File:2013-07-11 00.28.21.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2013-07-11_00.28.21.jpg&amp;diff=60492"/>
		<updated>2013-09-30T00:13:48Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60491</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60491"/>
		<updated>2013-09-29T22:14:52Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner] I fantasized about test or better a device, to learn or indoctrinate &amp;quot;positive behavior&amp;quot;. This test or device could could be used o find out if certain people are able to function in certain environments, like utopian communities, but also, more practical, in environments where outmost respect, self-recognition and pro-social behavior is a must, such as space stations, islands, bunkers or similar &#039;&#039;heterotopic&#039;&#039; environments [http://en.wikipedia.org/wiki/Heterotopia_(space)]. Although it was clear, that the outcome was somewhat questionable or even fascist, as it denies free will and forces anyone to a certain mindset and behavior, I started my research and quickly was drawn to the &amp;quot;Skinner Box&amp;quot; [http://en.wikipedia.org/wiki/Operant_conditioning_chamber], named after the very same B.F. Skinner. The idea is here, to stimulate or punish certain actions, to &amp;quot;learn&amp;quot; the subject to do the &amp;quot;right&amp;quot; action. While the original Skinner Box uses rats and punishes them with a electric shock or endowed the right behavior with food, my Skinner Box for humans had to be more advanced and versatile to &#039;&#039;&amp;quot;teach&amp;quot;&#039;&#039; the positive behavior I had in my mind for my imaginary &amp;quot;Walden Three&amp;quot; Community.&lt;br /&gt;
&lt;br /&gt;
[http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg]&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60490</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60490"/>
		<updated>2013-09-29T22:04:38Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner] I fantasized about test or better a device, to learn or indoctrinate &amp;quot;positive behavior&amp;quot;. Although it was clear, that the outcome was somewhat questionable or even fascist, as it denies free will and forces anyone to a certain mindset and behavior, I started my research and quickly was drawn to the &amp;quot;Skinner Box&amp;quot; [http://en.wikipedia.org/wiki/Operant_conditioning_chamber], named after the very same B.F. Skinner.&lt;br /&gt;
&lt;br /&gt;
[http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg]&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60482</id>
		<title>GMU:CyberSpace/Walden Three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace/Walden_Three&amp;diff=60482"/>
		<updated>2013-09-28T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Kilian: Created page with &amp;quot;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;  based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner]  [http://www.uni-weimar.de/medien/w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Walden Three&amp;quot; aka &amp;quot;The Skinner Box&amp;quot;&lt;br /&gt;
&lt;br /&gt;
based on the futuristic novel &amp;quot;Walden Two&amp;quot; by B.F. Skinner, [http://en.wikipedia.org/wiki/B._F._Skinner]&lt;br /&gt;
&lt;br /&gt;
[http://www.uni-weimar.de/medien/wiki/File:2013-07-10_23.54.11.jpg]&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2013-07-10_23.54.11.jpg&amp;diff=60481</id>
		<title>File:2013-07-10 23.54.11.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2013-07-10_23.54.11.jpg&amp;diff=60481"/>
		<updated>2013-09-28T17:02:53Z</updated>

		<summary type="html">&lt;p&gt;Kilian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace&amp;diff=58795</id>
		<title>GMU:CyberSpace</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CyberSpace&amp;diff=58795"/>
		<updated>2013-07-01T16:31:23Z</updated>

		<summary type="html">&lt;p&gt;Kilian: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cyber/space. Localizations in art and science==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Projektmodul|Projektmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Lasse Scherffig]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Thrusday, 13:30 until 16:45 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 11.04.2013&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
More than 30 years after its debut in a science fiction story, &amp;quot;cyberspace&amp;quot; seems to have vanished. What started in 1982 as a name for the &amp;quot;closed loop&amp;quot; between computer game and player, system and user, and what bloomed during the 1990s as a name of a new, placeless and virtual reality, today is at most left as a prefix for &amp;quot;sex&amp;quot; and &amp;quot;war&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Time for a fresh look onto &amp;quot;cyber&amp;quot; and &amp;quot;space&amp;quot;. We examine &amp;quot;cyber&amp;quot; as the revolution in the technosciences of the 1940s that was named Cybernetics – and its relation to algorithms and interaction. We look at computer art, which from its beginning was deeply related to Cybernetics, and which later accompanied the cyber-hype with „interactive art“ installations. We view the internet, which proves every day that virtual space is not necessarily spatial at all. And we examine &amp;quot;space&amp;quot; from perspectives of art and science (from Closed Circuit to Cognitive Science), that do not stop at the idea of three-dimensionality but understand space as the result of action – a view that in turn directly relates to the ideas of Cybernetics.&lt;br /&gt;
&lt;br /&gt;
The project aims at developing practical projects that constitute contemporary positions in art and design dealing with these topics. &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Mehr als 30 Jahre nach seinem ersten Auftauchen in einer Science-Fiction-Geschichte scheint der „Cyberspace“ verschwunden. Was 1982 als Name für den „closed loop“ aus Computerspieler und Computerspiel, System und Nutzer begann und während der 1990er Jahre als Name der neuen ortlosen und virtuellen Realität Karriere machte, ist heute allenfalls als Vorsilbe für „sex“ und „war“ erhalten geblieben. &lt;br /&gt;
&lt;br /&gt;
Grund genug antizyklisch zu handeln und „Cyber“ und „Space“ erneut anzuschauen. Wir untersuchen das „Cyber“ als die Umwälzung in Technologie und Wissenschaft der 1940er Jahre, die als Kybernetik bezeichnet wurde – und ihren Zusammenhang mit den Algorithmen und der Interaktion der Informatik. Wir betrachten die Computerkunst, die von Anfang an eng mit der Kybernetik verknüpft war und die später den Hype um den Cyberspace als „interaktive Medienkunst“ mit aufwändigen Installationen begleitete. Wir werfen einen Blick in das Netz, das heute ganz konkret zeigt, dass virtueller Raum kein Raum zu sein braucht. Und wir betrachten den „Space“ über künstlerische und wissenschaftliche Konzepte von Räumlichkeit (von Closed Circuit bis Kognitionswissenschaft), die sich nicht mit dessen Dreidimensionalität zufrieden geben, sondern Räume als Resultat von Handlungen begreifen und gerade damit wieder an die Kybernetik anschließen. Denn weder ist Virtualität das, was als zweidimensionales Resultat eines Rendervorgangs auf einem Bildschirm zu sehen ist, noch ist Realität unabhängig von dem zu suchen, was wir tun.&lt;br /&gt;
&lt;br /&gt;
Das Projekt zielt auf die Entwicklung praktischer Projekte ab, die zeitgenössische künstlerisch-gestalterische Positionen zu diesem Themenkomplex formulieren.&lt;br /&gt;
&lt;br /&gt;
== Werkmodul: Critical 3D - Verräumlichen == &lt;br /&gt;
In addition to the project, the Werkmodul Critical 3D: Verräumlichen is offered by Thomas Hawranke. Participation in both project and Werkmodul is not obligatory but advisable.&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
Active participation, presentation (oral/written), artistic project.&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Graduates and undergraduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program.&lt;br /&gt;
&lt;br /&gt;
==Time table (preliminary) and course material==&lt;br /&gt;
# 11.04.2013 Introduction: Cybernetics, art &amp;amp; science&amp;lt;br/&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/01-Overview.pdf 01-Overview.pdf], [http://www.khm.de/~lscherff/cyberspace/01-Cybernetics.pdf 01-Cybernetics.pdf], [http://www.khm.de/~lscherff/cyberspace/01-Cyberarts.pdf 01-Cyberarts.pdf] (restricted access)&lt;br /&gt;
# 18.4.2013 Introduce yourself!&lt;br /&gt;
# 23.4.2013 19:00 Cybernetic movie night: Das Netz + Discussion (replacement for 2.5.2013)&lt;br /&gt;
# 25.4.2013 Space I: Rigid and liquid spaces.&amp;lt;br /&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/03-Space.pdf 03-Space.pdf]&amp;lt;br/&amp;gt; Guest lecture: &amp;lt;em&amp;gt;On the presence of absence&amp;lt;/em&amp;gt;, [http://johannasteindorf.de/ Johanna Steindorf]&lt;br /&gt;
# 2.5.2013  No class!&lt;br /&gt;
# 9.5.2013  No class! (Holiday/Feiertag)&lt;br /&gt;
# 16.5.2013 Project session #1/Werkmodul Critical 3D&lt;br /&gt;
# 17.5.2013 (Friday!) Guest lecture: Interactive 3D, [http://pixelsix.net Jonas Hansen], [http://labd.khm.de/ Lab-D], [http://www.khm.de Academy of Media Arts Cologne] (KHM) as part of Critical 3D and Cyber/space.&amp;lt;br /&amp;gt;Material: [http://pixelsix.net/unity/?SoundWorld pixelsix.net/unity/?SoundWorld]&lt;br /&gt;
# 23.5.2013 Behavior(ism): Feedback, Interaction and Games&amp;lt;br/&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/09-Behaviorism.pdf 09-Behaviorism.pdf]&lt;br /&gt;
# 30.5.2013 Space II: Space as Action -- The Principle of Reafference&amp;lt;br/&amp;gt;Material: [http://www.khm.de/~lscherff/cyberspace/10-SpaceII.pdf 10-SpaceII.pdf]&lt;br /&gt;
# 6.6.2013 Open lab (from 13:30)&amp;lt;br/&amp;gt;Presentations I (from 15:00)&lt;br /&gt;
# 12.6.2013 Open lab: Motion tracking session at #201 (14:00)&lt;br /&gt;
# 13.6.2013 Presentations II, Planning the summaery&lt;br /&gt;
# 20.6.2013 Presentations III, Project updates&lt;br /&gt;
# 27.6.2013 Project session&lt;br /&gt;
# 4.7.2013 Preparations summaery 2013 (16:00!)&lt;br /&gt;
# 11.7.2013 summaery 2013: Raumlabor/Space lab (11.7. - 14.7.)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
* [[/cyber cinema/]]&lt;br /&gt;
* [[/Christoph/]]&lt;br /&gt;
* [[/IPuppet/]]&lt;br /&gt;
* [[/Pixelmatrix/]]&lt;br /&gt;
* [[/UndoYourUndo/]]&lt;br /&gt;
* [[/room in room/]]&lt;br /&gt;
* [[/Walden Three/]]&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
===Online Resources&amp;lt;ref&amp;gt;All resources are publicly available on the internet and not hosted on the servers of Bauhaus-University Weimar.&amp;lt;/ref&amp;gt;===&lt;br /&gt;
* Roy Ascott: [http://dev.stg.brown.edu/projects/netart/documents/Ascott.pdf Behaviourist Art and the Cybernetic Vision]&lt;br /&gt;
* Ross Ashby: [http://pespmc1.vub.ac.be/books/IntroCyb.pdf An Introduction to Cybernetics]&lt;br /&gt;
* Sarah-Jayne Blakemore et al.: [http://www-psych.stanford.edu/~knutson/ans/blakemore02.pdf Why can&#039;t you tickle yourself?]&lt;br /&gt;
* Florian Cramer: [http://cramer.pleintekst.nl/essays/alvin_lucier_sprechschleifen/alvin_lucier_sprechschleifen.pdf With perhaps the exception of rhythm: Sprechen, Stottern und Schleifen in Alvin Luciers &amp;quot;I am sitting in a room&amp;quot;]&lt;br /&gt;
* Florian Cramer: [http://gwei.org/pages/press/press/Florian_Cramer/fullversion.html Entering the Machine and Leaving It Again: Poetics of Software in Contemporary Art]&lt;br /&gt;
* Dieter Daniels: [http://www.hgb-leipzig.de/daniels/vom-readymade-zum-cyberspace/strategies_of_interactivity.html Strategies of Interactivity]&lt;br /&gt;
* Guy Debord: [http://www.bopsecrets.org/SI/2.derive.htm Theory of the Dérive]&lt;br /&gt;
* Wolfgang Ernst: [http://www.medienkunstnetz.de/themes/mapping_and_text/beyond-the-archive/scroll/ Beyond the Archive: Bit Mapping]&lt;br /&gt;
* Peter Galison: [http://jerome-segal.de/Galison94.pdf The Ontology of the Enemy: Norbert Wiener and the Cybernetic Vision]&lt;br /&gt;
* William Gibson: [http://mith.umd.edu/digitalstorytelling/wp-content/uploads/GibsonW_Burning_Chrome.pdf Burning Chrome]&lt;br /&gt;
* Erich von Holst and Horst Mittelstaedt: [https://courses.cit.cornell.edu/bionb4240/Documents/Holst_Mittelsteadt_1950_English.pdf The Principle of Reafference: Interactions Between the Central Nervous System and the Peripheral Organs]&lt;br /&gt;
* Lettrist International: [http://www.notbored.org/la-carte.html Response to the question: &amp;quot;Does thought enlighten both us and our actions with the same indifference as the sun, or what is our hope, and what is its value?&amp;quot;]&lt;br /&gt;
* Jerome Lettvin et al.: [http://konderak.eu/materialy/lettvinEtAl68.pdf What the frog&#039;s eye tells the frog&#039;s brain]&lt;br /&gt;
* Lev Manovich: [http://www.manovich.net/LNM/Manovich.pdf The Language of New Media]&lt;br /&gt;
* Larry McCaffery: [http://project.cyberpunk.ru/idb/gibson_interview.html An Interview with William Gibson]&lt;br /&gt;
* Theodor Nelson: [http://ubuzip.com/text/cldm/COMPUTER%20LIB.pdf Computer Lib: You Can and Must Understand Computers Now]&lt;br /&gt;
* Theodor Nelson: [http://ubuzip.com/text/cldm/DREAM%20MACHINES.pdf Dream Machines: New Freedoms Through Computer Screens — A Minority Report]&lt;br /&gt;
* J. Kevin O’Regan and Alva Noë: [http://cogsci.uni-osnabrueck.de/~NBP/PDFs_Publications/ORegan.BBS.01pdf.pdf A sensorimotor account of vision and visual consciousness]&lt;br /&gt;
* Simone Osthoff: [http://www.leonardo.info/isast/spec.projects/osthoff/osthoff.html Lygia Clark and Hélio Oiticica: A Legacy of Interactivity and Participation for a Telematic Future]&lt;br /&gt;
* Laura Popplow and Lasse Scherffig: [http://www.khm.de/~lscherff/cyberspace/L_Popplow_L_Scherffig_GzA.pdf Locative Arts – neue Erzählung des Raums?] (restricted access)&lt;br /&gt;
* Claus Pias: [http://e-pub.uni-weimar.de/opus4/files/35/Pias.pdf Computer Spiel Welten]&lt;br /&gt;
* Claus Pias: [http://www.uni-due.de/~bj0063/texte/chile.pdf Der Auftrag. Kybernetik und Revolution in Chile]&lt;br /&gt;
* Henri Poincaré: [http://archive.org/details/scienceandhypoth00poinuoft Science and hypothesis]&lt;br /&gt;
* Howard Rheingold: [http://www.rheingold.com/texts/tft/5.html Ex-Prodigies and Anti-Aircraft Guns (chapter 5 of Tools for Thought)]&lt;br /&gt;
* Arturo Rosenblueth, Norbert Wiener and Julian Bigelow: [http://pespmc1.vub.ac.be/Books/Wiener-teleology.pdf Behavior, Purpose and Teleology]&lt;br /&gt;
* Kristin Ross: [http://www.notbored.org/lefebvre-interview.html Henri Lefebvre on the Situationist International] (interview)&lt;br /&gt;
* Lasse Scherffig: [http://lassescherffig.de/publications/feedback-vom-unding-zur-sache/ Feedback: Vom Unding zur Sache]&lt;br /&gt;
* Lasse Scherffig: [http://lassescherffig.de/publications/trying-to-be-cake-feedbackmaschinen-oder-interaktion-als-wiederholen-durch-unterbrechen/ Trying to be Cake. Feedbackmaschinen oder: Interaktion als Wiederholen durch Unterbrechen]&lt;br /&gt;
* Alexei Shulgin: [http://www.nettime.org/Lists-Archives/nettime-l-9610/msg00036.html Art, Power, and Communication]&lt;br /&gt;
* Dag Svanæs: [http://www.idi.ntnu.no/~dags/interactivity.pdf Understanding Interactivity. Steps to a Phenomenology of Human-Computer Interaction]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exhibitions===&lt;br /&gt;
* [http://www.khm.de/~lscherff/cyberspace/cssmall.pdf Cybernetic Serendipity], 1968 (restricted access)&lt;br /&gt;
* [http://www.khm.de/~lscherff/cyberspace/Software1970.pdf Software], 1970 (restricted access)&lt;br /&gt;
* [http://www.laboralcentrodearte.org/es/files/2007/exposiciones/feedback/catalogo-feedback-en Feedback. Art Responsive to Instructions, Input, or its Environment], 2007&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* Regine Buschauer and Katharine S. Willis (Eds.): Locative media: multidisciplinary perspectives on media and locality ISBN 978-3-8376-1947-8&lt;br /&gt;
* Regine Buschauer: Mobile Räume: medien- und diskursgeschichtliche Studien zur Tele-Kommunikation ISBN 978-3-8376-1246-2&lt;br /&gt;
* Heinz von Foerster: Wissen und Gewissen: Versuch einer Brücke ISBN 3-518-28476-2&lt;br /&gt;
* Heinz von Foerster: Understanding Understanding. Essays on Cybernetics and Cognition ISBN 0-387-95392-2&lt;br /&gt;
* Heinz von Foerster: KybernEthik ISBN 3-88396-111-6&lt;br /&gt;
* Jörg Dünne and Stephan Günzel (Eds.): Raumtheorie: Grundlagentexte aus Philosophie und Kulturwissenschaften ISBN 978-3-518-29400-0&lt;br /&gt;
* Katherine Hayles: How we became posthuman: virtual bodies in cybernetics, literature, and informatics ISBN 0-226-32145-2&lt;br /&gt;
* David A. Mindell: Between human and machine: feedback, control, and computing before cybernetics ISBN 0-8018-6895-5&lt;br /&gt;
* Claus Pias (Ed.): Cybernetics I, Transactions/Protokolle ISBN 3-935300-35-2&lt;br /&gt;
* Claus Pias (Ed.): Cybernetics II, Essays and documents/Essays und Dokumente ISBN 3-935300-36-0&lt;br /&gt;
* Andrew Pickering: The cybernetic brain: sketches of another future ISBN 978-0-226-66789-8&lt;br /&gt;
* Situationistische Internationale: Der Beginn einer Epoche: Texte der Situationisten ISBN 3-89401-243-9&lt;br /&gt;
* Jakob von Uexküll, Georg Kriszat: Streifzüge durch die Umwelten von Tieren und Menschen: ein Bilderbuch unsichtbarer Welten ISBN 3-596-27331-5&lt;br /&gt;
* Noah Wardrip-Fruin and Nick Montfort (Eds.): The new media reader ISBN 978-0-262-23227-2 (includes, among other things, texts by Nam Jun Paik, Experiments in Art and Technology, ...)&lt;br /&gt;
* Norbert Wiener: Cybernetics: or control and communication in the animal and the machine ISBN 978-0262730099&lt;br /&gt;
* Norbert Wiener: The human use of human beings: cybernetics and society ISBN 	&lt;br /&gt;
0-306-80320-8&lt;br /&gt;
* Mark Wigley: Constant&#039;s New Babylon: the hyper-architecture of desire ISBN 	&lt;br /&gt;
90-6450-343-5&lt;br /&gt;
&amp;lt;!--* Link zum Semesterapparat&lt;br /&gt;
* Nachname, Vorname: Titel des Buches ISBN 978-0822334972//--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
* Lutz Dammbeck: [https://www.youtube.com/watch?v=0pG2al1UdBE Das Netz]&lt;br /&gt;
* Adam Curtis: All Watched Over by Machines of Loving Grace [http://vimeo.com/57157436 Episode 1], [http://vimeo.com/57683671 Episode 2], [http://vimeo.com/58252835 Episode 3]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lasse Scherffig]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Kilian</name></author>
	</entry>
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