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	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-05-15T12:31:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow_I_WS12/Esther&amp;diff=55399</id>
		<title>GMU:Dataflow I WS12/Esther</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow_I_WS12/Esther&amp;diff=55399"/>
		<updated>2013-03-31T18:31:40Z</updated>

		<summary type="html">&lt;p&gt;Kidu9774: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In his book ‘Tuning of the World’, R. Murray Schafer defines the term Soundscape as “The sonic environment. Technically, any portion of the sonic environment regarded as a field for study. The term may refer to actual environments, or to abstract constructions such as musical compositions and tape montages, particulary when considered as an environment.”&lt;br /&gt;
&lt;br /&gt;
In this patch I tried to develop an artificial soundscape with a mixture from generated sounds (copied from Andy Farnell (http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html and modified a bit by me)) and some environmental sounds.&lt;br /&gt;
&lt;br /&gt;
At the end you will hear a simple soundscape consisting of fire, rain, wind and crickets, whereby fire can also be interpreted as thunder and rain can also sound like fire crickling. Everybody’s ear and brain may hear and see another place. When I produced it I thought of a bushfire in the Australian desert.&lt;br /&gt;
&lt;br /&gt;
http://www.uni-weimar.de/medien/wiki/File:Soundscape_Esther_Kronberg.zip&lt;/div&gt;</summary>
		<author><name>Kidu9774</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow_I_WS12/Esther&amp;diff=55398</id>
		<title>GMU:Dataflow I WS12/Esther</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow_I_WS12/Esther&amp;diff=55398"/>
		<updated>2013-03-31T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;Kidu9774: Created page with &amp;quot;In his book ‘Tuning of the World’, R. Murray Schafer defines the term Soundscape as “The sonic environment. Technically, any portion of the sonic environment regarded as a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In his book ‘Tuning of the World’, R. Murray Schafer defines the term Soundscape as “The sonic environment. Technically, any portion of the sonic environment regarded as a field for study. The term may refer to actual environments, or to abstract constructions such as musical compositions and tape montages, particulary when considered as an environment.”&lt;br /&gt;
&lt;br /&gt;
In this patch I tried to develop an artificial soundscape with a mixture from generated sounds (copied from Andy Farnell (http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html and modified a bit by me)) and some environmental sounds.&lt;br /&gt;
&lt;br /&gt;
At the end you will hear a simple soundscape consisting of fire, rain, wind and crickets, whereby fire can also be interpreted as thunder and rain can also sound like fire crickling. Everybody’s ear and brain may hear and see another place. When I produced it I thought of a bushfire in the Australian desert.&lt;/div&gt;</summary>
		<author><name>Kidu9774</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundscape_Esther_Kronberg.zip&amp;diff=55397</id>
		<title>File:Soundscape Esther Kronberg.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Soundscape_Esther_Kronberg.zip&amp;diff=55397"/>
		<updated>2013-03-31T18:06:53Z</updated>

		<summary type="html">&lt;p&gt;Kidu9774: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kidu9774</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow_I_WS12&amp;diff=55158</id>
		<title>GMU:Dataflow I WS12</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow_I_WS12&amp;diff=55158"/>
		<updated>2013-03-29T09:24:28Z</updated>

		<summary type="html">&lt;p&gt;Kidu9774: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Max Neupert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 9:15 until 12:30 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 2012-10-17&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Data-flow programming languages can be easier end faster to grasp than code based languages. The program itself becomes a visualization of its own function. We will look at different environments and specifically the free, open source, and cross-platform [[Pure Data]] and its graphics library Gem. In small assignments we will gradually learn to use the software and solve tasks enabling us to realize more complex projects. Final results may be everything from playful musical instruments, interactive installations, mobile apps to streaming servers for radio shows.&lt;br /&gt;
This class is aimed at a beginner level introducing data-flow programming paradigms to artists and designers. Successful completion of this class is precondition for the succeeding class Dataflow II.&lt;br /&gt;
&lt;br /&gt;
Course language will be English (except everyone speaks German then it will be in German.. obviously). &lt;br /&gt;
&lt;br /&gt;
===German description===&lt;br /&gt;
Datenfluss-Programmiersprachen können einfacher und schneller zu verstehen sein als Kode-basierte sprachen. Das Programm selbst wird zur Visualisierung seiner Funktion. Wir werden verschiedene Umgebungen kennen lernen und im Speziellen mit dem kostenlosen, quelloffenen und plattformunabhängigen [[Pure Data]] und der Grafikbibliothek Gem arbeiten. In kleinen Aufgabenstellungen wird Schritt für Schritt die Software erlernt. So können schließlich komplexere Vorhaben umgesetzt werden. Der Kurs schließt mit einem eigenen Projekt ab, welches von spielerischen Instrumenten, Interaktiven Installationen, Mobile Apps bis hin zu streaming Servern für Radiosendungen reichen kann.&lt;br /&gt;
Dieser Kurs richtet sich an Anfänger, und ist eine Einführung in Datenfluss Programmiersprachen für Künstler und Designer. Ein erfolgreicher Abschluss dieses Kurses ist die Vorbedingung für den Nachfolgenden Kurs Dataflow II&lt;br /&gt;
&lt;br /&gt;
Kurssprache ist Englisch (es sei denn alle Teilnehmer verstehen und sprechen Deutsch. Dann ist die Kurssprache natürlich Deutsch).&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
*[[/Mensch am Meer|Michael]]&lt;br /&gt;
*[[/Manuel/]]&lt;br /&gt;
*[[/Christina/]]&lt;br /&gt;
*[[/Li Lingling/]]&lt;br /&gt;
*[[/Brian Bixby/]]&lt;br /&gt;
*[[/Jeremy/]]&lt;br /&gt;
*[[/Julia/]]&lt;br /&gt;
*[[/Markus/]]&lt;br /&gt;
*[[/Esther/]]&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
* Video-Tracking&lt;br /&gt;
* Kinect&lt;br /&gt;
* Audio processing&lt;br /&gt;
* 3D&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 12.12. mid term presentation&lt;br /&gt;
* 23.1. Ives&lt;br /&gt;
* 30.1. Final Presentation&lt;br /&gt;
* 31.3. Submission of Documentation (deadline)&lt;br /&gt;
&lt;br /&gt;
==Evaluation==&lt;br /&gt;
&lt;br /&gt;
* 10% attendance&lt;br /&gt;
* 10% mailinglist&lt;br /&gt;
* 40% presentation, Active participation,  artistic examination&lt;br /&gt;
* 40% documentation in this wiki (but other media is welcome additionally)&lt;br /&gt;
* +10% for edits in the wiki not related to any speific class&lt;br /&gt;
&lt;br /&gt;
==Eligible participants==&lt;br /&gt;
Undergraduates and graduates enrolled in the Faculties of Media, Gestaltung and in the MediaArchitecture program&lt;br /&gt;
&lt;br /&gt;
==Literature==&lt;br /&gt;
{{Template:PdBooks}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [[Pure Data - Getting started]]&lt;br /&gt;
* [https://mg.medien.uni-weimar.de/mailman/listinfo/dataflowi Mailinglist Dataflow I]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS12]]&lt;br /&gt;
[[Category:Pure Data]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;br /&gt;
[[Category:Programmiersprachen]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>Kidu9774</name></author>
	</entry>
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