<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kei+kitamura</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kei+kitamura"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Kei_kitamura"/>
	<updated>2026-04-19T03:28:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92892</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92892"/>
		<updated>2017-09-24T16:26:13Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Kei Kitamura]]: Himorogi==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_Himorogi_scene02_02.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Concept&amp;lt;br&amp;gt;&lt;br /&gt;
Himorogi is a virtual installation to experiment possibility of visual phenomena in virtual environment,&amp;lt;br&amp;gt;&lt;br /&gt;
especially, the look of the space.&amp;lt;br&amp;gt;&lt;br /&gt;
This is inspired by “shinto”, a kind of primitive aminism in Japan,&amp;lt;br&amp;gt;&lt;br /&gt;
since it has a tradition to surround spaces around the objects of faith.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of those objects are recognized as a “god”, others are a temporal “avatar” for a “god”.&amp;lt;br&amp;gt;&lt;br /&gt;
The first one is called “Iwakura”, and another one is “Himorogi”.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, primitive rituals are the origin of various form of events, arts, entertainments.&amp;lt;br&amp;gt;&lt;br /&gt;
Head mounted display based contents are also on this context .&amp;lt;br&amp;gt;&lt;br /&gt;
Therefore, I aimed to realize the effects on the look in this environment,&amp;lt;br&amp;gt;&lt;br /&gt;
which has a space believed that it has a spiritual power, and is sometimes feared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/226302957 Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92891</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92891"/>
		<updated>2017-09-24T16:26:02Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Kei Kitamura]]: Himorogi==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_Himorogi_scene02_02.png||500px]]&lt;br /&gt;
Concept&amp;lt;br&amp;gt;&lt;br /&gt;
Himorogi is a virtual installation to experiment possibility of visual phenomena in virtual environment,&amp;lt;br&amp;gt;&lt;br /&gt;
especially, the look of the space.&amp;lt;br&amp;gt;&lt;br /&gt;
This is inspired by “shinto”, a kind of primitive aminism in Japan,&amp;lt;br&amp;gt;&lt;br /&gt;
since it has a tradition to surround spaces around the objects of faith.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of those objects are recognized as a “god”, others are a temporal “avatar” for a “god”.&amp;lt;br&amp;gt;&lt;br /&gt;
The first one is called “Iwakura”, and another one is “Himorogi”.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, primitive rituals are the origin of various form of events, arts, entertainments.&amp;lt;br&amp;gt;&lt;br /&gt;
Head mounted display based contents are also on this context .&amp;lt;br&amp;gt;&lt;br /&gt;
Therefore, I aimed to realize the effects on the look in this environment,&amp;lt;br&amp;gt;&lt;br /&gt;
which has a space believed that it has a spiritual power, and is sometimes feared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/226302957 Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92890</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92890"/>
		<updated>2017-09-24T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Kei Kitamura]]: Himorogi==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_Himorogi_scene02_02.png]]&lt;br /&gt;
Concept&amp;lt;br&amp;gt;&lt;br /&gt;
Himorogi is a virtual installation to experiment possibility of visual phenomena in virtual environment,&amp;lt;br&amp;gt;&lt;br /&gt;
especially, the look of the space.&amp;lt;br&amp;gt;&lt;br /&gt;
This is inspired by “shinto”, a kind of primitive aminism in Japan,&amp;lt;br&amp;gt;&lt;br /&gt;
since it has a tradition to surround spaces around the objects of faith.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of those objects are recognized as a “god”, others are a temporal “avatar” for a “god”.&amp;lt;br&amp;gt;&lt;br /&gt;
The first one is called “Iwakura”, and another one is “Himorogi”.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, primitive rituals are the origin of various form of events, arts, entertainments.&amp;lt;br&amp;gt;&lt;br /&gt;
Head mounted display based contents are also on this context .&amp;lt;br&amp;gt;&lt;br /&gt;
Therefore, I aimed to realize the effects on the look in this environment,&amp;lt;br&amp;gt;&lt;br /&gt;
which has a space believed that it has a spiritual power, and is sometimes feared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/226302957 Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_Himorogi_scene02_02.png&amp;diff=92889</id>
		<title>File:KK Himorogi scene02 02.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_Himorogi_scene02_02.png&amp;diff=92889"/>
		<updated>2017-09-24T16:25:18Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92888</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92888"/>
		<updated>2017-09-24T16:22:21Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Kei Kitamura]]: Himorogi==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Concept&amp;lt;br&amp;gt;&lt;br /&gt;
Himorogi is a virtual installation to experiment possibility of visual phenomena in virtual environment,&amp;lt;br&amp;gt;&lt;br /&gt;
especially, the look of the space.&amp;lt;br&amp;gt;&lt;br /&gt;
This is inspired by “shinto”, a kind of primitive aminism in Japan,&amp;lt;br&amp;gt;&lt;br /&gt;
since it has a tradition to surround spaces around the objects of faith.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of those objects are recognized as a “god”, others are a temporal “avatar” for a “god”.&amp;lt;br&amp;gt;&lt;br /&gt;
The first one is called “Iwakura”, and another one is “Himorogi”.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, primitive rituals are the origin of various form of events, arts, entertainments.&amp;lt;br&amp;gt;&lt;br /&gt;
Head mounted display based contents are also on this context .&amp;lt;br&amp;gt;&lt;br /&gt;
Therefore, I aimed to realize the effects on the look in this environment,&amp;lt;br&amp;gt;&lt;br /&gt;
which has a space believed that it has a spiritual power, and is sometimes feared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/226302957 Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92887</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92887"/>
		<updated>2017-09-24T16:21:18Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept&amp;lt;br&amp;gt;&lt;br /&gt;
Himorogi is a virtual installation to experiment possibility of visual phenomena in virtual environment,&amp;lt;br&amp;gt;&lt;br /&gt;
especially, the look of the space.&amp;lt;br&amp;gt;&lt;br /&gt;
This is inspired by “shinto”, a kind of primitive aminism in Japan,&amp;lt;br&amp;gt;&lt;br /&gt;
since it has a tradition to surround spaces around the objects of faith.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of those objects are recognized as a “god”, others are a temporal “avatar” for a “god”.&amp;lt;br&amp;gt;&lt;br /&gt;
The first one is called “Iwakura”, and another one is “Himorogi”.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, primitive rituals are the origin of various form of events, arts, entertainments.&amp;lt;br&amp;gt;&lt;br /&gt;
Head mounted display based contents are also on this context .&amp;lt;br&amp;gt;&lt;br /&gt;
Therefore, I aimed to realize the effects on the look in this environment,&amp;lt;br&amp;gt;&lt;br /&gt;
which has a space believed that it has a spiritual power, and is sometimes feared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/226302957 Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92612</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92612"/>
		<updated>2017-08-02T07:49:08Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://vimeo.com/226302957 Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92611</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92611"/>
		<updated>2017-08-02T07:48:51Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://vimeo.com/226302957| Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148| Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92610</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92610"/>
		<updated>2017-08-02T07:48:23Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://vimeo.com/226302957 | Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148 | Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92609</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92609"/>
		<updated>2017-08-02T07:47:28Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://vimeo.com/226302957| Video documentation]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/227530148| Gameplay]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92608</id>
		<title>GMU:Techniken des Virtuellen/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Kei_Kitamura&amp;diff=92608"/>
		<updated>2017-08-02T07:46:15Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: Created page with &amp;quot;[Video documentation|https://vimeo.com/226302957] [Gameplay|https://vimeo.com/227530148]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Video documentation|https://vimeo.com/226302957]&lt;br /&gt;
[Gameplay|https://vimeo.com/227530148]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen&amp;diff=92607</id>
		<title>GMU:Techniken des Virtuellen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen&amp;diff=92607"/>
		<updated>2017-08-02T07:44:34Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays 17:00-20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday,  April 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?”&#039;&#039; (Cécile B. Evans)&lt;br /&gt;
&lt;br /&gt;
Everyone talks about VR nowadays, but aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have to worry that soon the real world will be in second place? &lt;br /&gt;
&lt;br /&gt;
In this course, we will be inspired and challenged by different artistic approaches that embrace “the virtual” as a concept, aesthetic, or technique. We will start by using simple methods to help amplify and channel our ideas and concepts through media and technology. Furthermore, we will use Unity 3D to create our very own virtual worlds, objects, or avatars which will include integrating virtual reality devices like the HTC VIVE. This course involves working with, but is not limited to, the Performance Platform at the Digital Bauhaus Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOCKMODUL 1 – VIRTUAL MINDSCAPES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 18. - 20.05.2017, starting at 14:00&amp;lt;br&amp;gt;&lt;br /&gt;
Space: Room 204, Marienstrasse 7b&lt;br /&gt;
&lt;br /&gt;
Please download this Software before:&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D: https://store.unity.com/download?ref=personal&amp;lt;br&amp;gt;&lt;br /&gt;
Blender: https://www.blender.org/download/&amp;lt;br&amp;gt;&lt;br /&gt;
MeshMixer: http://www.meshmixer.com/download.html&amp;lt;br&amp;gt;&lt;br /&gt;
MakeHuman: http://www.makehuman.org/download.php&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK FOR THURSDAY 18th of MAY: create a &amp;quot;virtual walk&amp;quot; on your computer in form of a &amp;quot;video-essay&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If u want to record both screen and sound with osx, win or linux i found this great software that works without Soundflower:&lt;br /&gt;
https://obsproject.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREREQUISITES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No previous programming experience required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before April 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: Techniken des Virtuellen&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~A FEW THINGS THAT MIGHT BE INSPIRING~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cécile B. Evans interview: The Virtual is Real&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=nDe_W11KY4c&lt;br /&gt;
&lt;br /&gt;
A Conversation with Jon Rafman&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/11685295&lt;br /&gt;
&lt;br /&gt;
Jeremy Bailey - The Future of Television (2012)&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pClOufl12r8&lt;br /&gt;
&lt;br /&gt;
Aram Bartholl - Hurt me plenty (2014)&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.aqnb.com/2014/09/25/aram-bartholl-hurt-me-plenty-2014-exhibition-photos/&lt;br /&gt;
&lt;br /&gt;
Ed Atkins on his hyper-real and harrowing new films&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.dazeddigital.com/artsandculture/article/34547/1/ed-atkins-hyper-real-harrowing-new-films-hisser-safe-conduct-corpsing&lt;br /&gt;
&lt;br /&gt;
Constant Dullaart - 100,000 Followers for Everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
http://dismagazine.com/dystopia/67039/constant-dullaart-100000-followers-for-everyone/&lt;br /&gt;
&lt;br /&gt;
Artificial Ecology: Ian Cheng on the Strange Art of Simulating Life, and the Conceptual Merits of Pokémon Go&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.artspace.com/magazine/interviews_features/art-bytes/ian-cheng-interview-54128&lt;br /&gt;
&lt;br /&gt;
Petra Cortwright - ✝✝LA.christening vid.move,df ✝Movie on 2013-02-05 at 19.25.mov&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=84h8pLW1xmE&lt;br /&gt;
&lt;br /&gt;
Martin Kohout - Sjezd&amp;lt;br&amp;gt;&lt;br /&gt;
http://aqnb.com/uploads/sjezd.html&lt;br /&gt;
&lt;br /&gt;
Die Künstlerin Morehshin Allahyari baut im 3D-Drucker zerstörte Kunst nach&amp;lt;br&amp;gt;&lt;br /&gt;
http://sz-magazin.sueddeutsche.de/texte/anzeigen/44419/Wir-haben-die-Moeglichkeit-Dinge-auferstehen-zu-lassen&lt;br /&gt;
&lt;br /&gt;
Rosa Menkman - DCT:SYPHONING. The 1000000th interval (The 64th interval).&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/176773197&lt;br /&gt;
&lt;br /&gt;
Cory Arcangel: Pro Tools: Various Self Playing Bowling Games, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=N5UGN7tq1lQ&lt;br /&gt;
&lt;br /&gt;
Woody Vasulka &amp;amp; Brian O&#039;Reilly - Scan Processor Studies&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=De4DWMyQBfU&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOOKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Domenico Quaranta - Beyond New Media Art (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf&lt;br /&gt;
&lt;br /&gt;
Jack Burnham - Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
https://sculptureatpratt.files.wordpress.com/2015/07/jack-burnham-beyond-modern-sculpture.pdf&lt;br /&gt;
&lt;br /&gt;
Haunted Media: Electronic Presence from Telegraphy to Television (ISBN 0822325535, Limona Steubenstraße 8)&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dukeupress.edu/haunted-media&lt;br /&gt;
&lt;br /&gt;
Art and the Internet (ISBN 9781907317989 , Limona Steubenstraße 8)&amp;lt;br&amp;gt;&lt;br /&gt;
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[/Jörg Brinkmann|Jörg Brinkmann - Place Beneath Past 2017]]&lt;br /&gt;
*[[/Kei Kitamura|Kei Kitamura - Himorogi]]&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90215</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90215"/>
		<updated>2017-03-31T06:29:46Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step4.png|200px|thumb|left]][[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.&amp;lt;br&amp;gt;&lt;br /&gt;
Now the video is partially transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5.Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step5.png|200px|thumb|left]][[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Final composition consists of a original video as a background, and two edited layer with external alpha channel.&amp;lt;br&amp;gt;&lt;br /&gt;
To deform the video, the edited two layer must be transformed.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case, scale and offset is varied.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6.Composition&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Layers are composited with &amp;quot;jit.alphablend&amp;quot; node, so that the background video can be seen in the transparent area of upper layers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90214</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90214"/>
		<updated>2017-03-31T06:28:48Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step4.png|200px|thumb|left]][[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.&amp;lt;br&amp;gt;&lt;br /&gt;
Now the video is partially transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5.Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step5.png|200px|thumb|left]][[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Final composition consists of a original video as a background, and two edited layer with external alpha channel.&amp;lt;br&amp;gt;&lt;br /&gt;
To deform the video, the edited two layer must be transformed.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case, scale and offset is varied.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6.Composition&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Layers are composited with &amp;quot;alpha blend&amp;quot; node, so that the background video can be seen in the transparent area of upper layers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90213</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90213"/>
		<updated>2017-03-31T06:27:03Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step4.png|200px|thumb|left]][[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.&amp;lt;br&amp;gt;&lt;br /&gt;
Now the video is partially transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5.Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step5.png|200px|thumb|left]][[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Final composition consists of a original video as a background, and two edited layer with external alpha channel.&amp;lt;br&amp;gt;&lt;br /&gt;
To deform the video, the edited two layer must be transformed.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case, scale and offset is varied.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6.Composition&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Layers are composited with &amp;quot;alpha blend&amp;quot; node, so that the background video can be seen in the transparent area of upper layers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step6.png&amp;diff=90212</id>
		<title>File:KK dataflow step6.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step6.png&amp;diff=90212"/>
		<updated>2017-03-31T06:26:45Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step4.png&amp;diff=90211</id>
		<title>File:KK dataflow step4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step4.png&amp;diff=90211"/>
		<updated>2017-03-31T06:21:56Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: Kei kitamura uploaded a new version of File:KK dataflow step4.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90210</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90210"/>
		<updated>2017-03-31T06:20:59Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step4.png|200px|thumb|left]][[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.&amp;lt;br&amp;gt;&lt;br /&gt;
Now the video is partially transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5.Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step5.png|200px|thumb|left]][[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Final composition consists of a original video as a background, and two edited layer with external alpha channel.&amp;lt;br&amp;gt;&lt;br /&gt;
To deform the video, the edited two layer must be transformed.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case, scale and offset is varied.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step5.png&amp;diff=90209</id>
		<title>File:KK dataflow step5.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step5.png&amp;diff=90209"/>
		<updated>2017-03-31T06:20:46Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step4.png&amp;diff=90208</id>
		<title>File:KK dataflow step4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step4.png&amp;diff=90208"/>
		<updated>2017-03-31T06:18:06Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90207</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90207"/>
		<updated>2017-03-31T06:12:41Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.&amp;lt;br&amp;gt;&lt;br /&gt;
Now the video is partially transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5.Transformation&amp;lt;br&amp;gt;&lt;br /&gt;
Final composition consists of a original video as a background, and two edited layer with external alpha channel.&amp;lt;br&amp;gt;&lt;br /&gt;
To deform the video, the edited two layer must be transformed.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case, scale and offset is varied.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90206</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90206"/>
		<updated>2017-03-31T06:07:02Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.&amp;lt;br&amp;gt;&lt;br /&gt;
Now the video is partially transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5.Composition&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90205</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90205"/>
		<updated>2017-03-31T06:02:31Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3.Select key color for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can select a key color for chroma key with a window with red lines.&amp;lt;br&amp;gt;&lt;br /&gt;
Either of black or white part of the noise map is selected, and the selected color becomes transparent.&amp;lt;br&amp;gt;&lt;br /&gt;
The setting of key color is assigned for both two noise textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4.Chroma key&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90019</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90019"/>
		<updated>2017-03-23T17:06:25Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
Flow of graphics&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90018</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90018"/>
		<updated>2017-03-23T17:00:04Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external variables, which came from other Pure data / max patch. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90014</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=90014"/>
		<updated>2017-03-23T16:29:17Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look of texture by visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89880</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89880"/>
		<updated>2017-03-14T08:11:24Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 02.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 04.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 05.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip4.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip5.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Curve_generation_test_02.zip&amp;diff=89879</id>
		<title>File:Curve generation test 02.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Curve_generation_test_02.zip&amp;diff=89879"/>
		<updated>2017-03-14T08:11:14Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89878</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89878"/>
		<updated>2017-03-14T08:09:35Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 04.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 05.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip4.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip5.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89877</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89877"/>
		<updated>2017-03-14T08:09:04Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
[[:File:curve generation test 04.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
[[:File:curve generation test 05.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip4.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip5.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89876</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89876"/>
		<updated>2017-03-14T08:08:38Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 04.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:curve generation test 05.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip4.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip5.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Curve_generation_test_05.zip&amp;diff=89875</id>
		<title>File:Curve generation test 05.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Curve_generation_test_05.zip&amp;diff=89875"/>
		<updated>2017-03-14T08:08:21Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Curve_generation_test_04.zip&amp;diff=89874</id>
		<title>File:Curve generation test 04.zip</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Curve_generation_test_04.zip&amp;diff=89874"/>
		<updated>2017-03-14T08:08:13Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89862</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89862"/>
		<updated>2017-03-12T12:05:29Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip4.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip5.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_meandering_wip5.png&amp;diff=89861</id>
		<title>File:KK meandering wip5.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_meandering_wip5.png&amp;diff=89861"/>
		<updated>2017-03-12T12:05:08Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_meandering_wip4.png&amp;diff=89860</id>
		<title>File:KK meandering wip4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_meandering_wip4.png&amp;diff=89860"/>
		<updated>2017-03-12T12:05:07Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89857</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89857"/>
		<updated>2017-03-10T16:04:32Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89856</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89856"/>
		<updated>2017-03-10T16:04:04Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
1. Capture a video from the webcam&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using jit.brab object, the video from a webcam can be captured and integrated with other max objects.&amp;lt;br&amp;gt;&lt;br /&gt;
The captured video is sent to jit.matrix object.&amp;lt;br&amp;gt;&lt;br /&gt;
In the sample patch, a large toggle button in the center of the window activates this step.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2.Generate noise maps for masking&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the video capture part, there are some objects to generate a monochrome nonise texture.&amp;lt;br&amp;gt;&lt;br /&gt;
jit.bfg object generates actual noise, and it enables to select several types of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89855</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89855"/>
		<updated>2017-03-10T15:55:17Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step3.png&amp;diff=89854</id>
		<title>File:KK dataflow step3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step3.png&amp;diff=89854"/>
		<updated>2017-03-10T15:54:57Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89853</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89853"/>
		<updated>2017-03-10T15:52:15Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89852</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89852"/>
		<updated>2017-03-10T15:51:22Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89851</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89851"/>
		<updated>2017-03-10T15:50:50Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
[[File: KK_dataflow_step1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_step2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step2.png&amp;diff=89850</id>
		<title>File:KK dataflow step2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step2.png&amp;diff=89850"/>
		<updated>2017-03-10T15:50:37Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step1.png&amp;diff=89849</id>
		<title>File:KK dataflow step1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KK_dataflow_step1.png&amp;diff=89849"/>
		<updated>2017-03-10T15:49:12Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89848</id>
		<title>GMU:Dataflow/Jam session/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Dataflow/Jam_session/Kei_Kitamura&amp;diff=89848"/>
		<updated>2017-03-10T15:25:14Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept==&lt;br /&gt;
&lt;br /&gt;
This is an experiment to change the texture of videos.&amp;lt;br&amp;gt;&lt;br /&gt;
A video of audience, which comes from internal webcam of the computer, is transformed by external multiple 2D coordinates. &amp;lt;br&amp;gt;&lt;br /&gt;
The aim of this experiment is to represent a different impression while people see what they usually see in their life, by changing textures.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the first step of giving different look by texture visual effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File==&lt;br /&gt;
The max patch can be downloaded from here;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Pixel_sampling_test_02.maxpat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, here is the patch I used for osc communication with other patches&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:OSC_Network.maxpat]]&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[File: KK_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_chromakey.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_offset.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_overview.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: KK_dataflow_result.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OSC_Network.maxpat&amp;diff=89847</id>
		<title>File:OSC Network.maxpat</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:OSC_Network.maxpat&amp;diff=89847"/>
		<updated>2017-03-10T15:24:17Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pixel_sampling_test_02.maxpat&amp;diff=89846</id>
		<title>File:Pixel sampling test 02.maxpat</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pixel_sampling_test_02.maxpat&amp;diff=89846"/>
		<updated>2017-03-10T15:22:13Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89817</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89817"/>
		<updated>2017-03-01T11:09:50Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89816</id>
		<title>GMU:Meandering through Space/Kei Kitamura</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Meandering_through_Space/Kei_Kitamura&amp;diff=89816"/>
		<updated>2017-03-01T11:07:14Z</updated>

		<summary type="html">&lt;p&gt;Kei kitamura: /* Semester project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Kei_kitamura]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 01 == &lt;br /&gt;
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]&amp;lt;br&amp;gt;&lt;br /&gt;
The drawing instruction is [[File:Drawaline.pdf|here]]&lt;br /&gt;
[[Image:KK_firstcurve.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 03 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomness.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_randomwalk.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Week 04 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]&amp;lt;br&amp;gt;&lt;br /&gt;
The curve shows the turning point of the turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]&amp;lt;br&amp;gt;&lt;br /&gt;
The selected background image is converted to the command which defines the direction of turtle walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the direction of the curve reflects the dominant color factor&amp;lt;br&amp;gt;&lt;br /&gt;
To test locally, you can download this project;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Turtle_homework_02_modified.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_turtle02.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 05 == &lt;br /&gt;
&lt;br /&gt;
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal01.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_fractal2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 06 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefer either of red, green or blue lights.&amp;lt;br&amp;gt;&lt;br /&gt;
You can drag the lights by keep pressing the central point of the light.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 07 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ygQGBP breitenberg vehicle with custom environment]&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicles draw streaks with brushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Each vehicles prefers either of dark area or bright area of their environment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. &amp;lt;br&amp;gt;&lt;br /&gt;
You can download .zip and test it with your own brush image on your local editor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:Breitenberg_vehicle_homework_1.zip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 10 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/vggavj magnetic matrix]&amp;lt;br&amp;gt;&lt;br /&gt;
Needles moves continuously by the influence of the noise field.&amp;lt;br&amp;gt;&lt;br /&gt;
When you drag on the needles, they create circular pattern around the mouse pointer.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_magnetrix.png|thumb|left|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Week 11/12 == &lt;br /&gt;
&lt;br /&gt;
[https://codepen.io/kayk5654/pen/oBBMOp soundfun]&amp;lt;br&amp;gt;&lt;br /&gt;
This sketch has 4 visualization functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawLevel&amp;quot; shows the loudness of the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawWaveform&amp;quot; and &amp;quot;drawFFT&amp;quot; shows waveform and the result of FFT analysis.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;drawOsci&amp;quot; shows waveforms of audio input from the mic of your computer&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KK_soundfun.png|thumb|left|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semester project == &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.&amp;lt;br&amp;gt;&lt;br /&gt;
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD |water flow] ,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;d like to get smilar result by adjusting parameters of noise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work in progress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip1.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip2.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_meandering_wip3.png|200px|thumb|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reference:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://threejs.org/ three.js]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/spite/THREE.MeshLine THREE.Meshline]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kei kitamura</name></author>
	</entry>
</feed>